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Vicious Swing Ability Overview

The document is a character sheet for a role-playing game character named Doggy 2.0, a level 3 human fighter with beastkin ancestry. It details the character's attributes, skills, abilities, inventory, and combat statistics, including various strikes and actions available to the character. Additionally, it includes information about the character's background, personality, and campaign notes.
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0% found this document useful (0 votes)
5 views4 pages

Vicious Swing Ability Overview

The document is a character sheet for a role-playing game character named Doggy 2.0, a level 3 human fighter with beastkin ancestry. It details the character's attributes, skills, abilities, inventory, and combat statistics, including various strikes and actions available to the character. Additionally, it includes information about the character's background, personality, and campaign notes.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Doggy 2.0
Character Sheet 3 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Runner Fighter
Heritage and Traits Size Background Notes Class Notes
Beastkin
Attributes

+4 Strength
Partial Boost +1 Dexterity
Partial Boost +3 Constitution
Partial Boost +1 Intelligence
Partial Boost +0 Wisdom
Partial Boost +0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

21 + / 10 E
M
L
8 E
M
L
7 E
M
L
50 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
3 + 7 + 0 1 + 7 + 0 0 + 7 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 1 +
5 +
5 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
1 7 0 0 Skill Notes
Acrobatics 8 E + + - T
None selected
7
M E

20
+ +
L Dex Prof Item Armor M
L
0 7 0 feet
T Wis Prof Item
Arcana 4 E
M
1 + 3 + 0 Senses and Notes Special Movement
L Int Prof Item
T
Athletics 11 E
M
4 + 7 + 0 - 0
L Str Prof Item Armor
T
1 3 0 Strikes
Crafting 4 E + +
M
L Int Prof Item Melee Strikes
T
0 3 0 Weapon Damage
Deception 3 E + +

12
M B
L Cha Prof Item +1 Meteor Hammer 4 +
7 + 1 1d8+4 B P
S
T Str Prof Item
Diplomacy 5 E
M
0 + 5 + 0 Traits and Notes Backswing, Disarm, Reach, Trip, Magical
L Cha Prof Item
T Weapon Damage
Intimidation 3 E 0 + 3 + 0 B
M
L Cha Prof Item Combat Fishing Pole 11 4 + 7 + 0 1d8+4 B P
S
Str Prof Item
T
Specific City Lore 6 E
M
1 + 5 + 0 Traits and Notes Uncommon, Ranged trip, Tethered, Thrown 20 ft., Versatile P
L Int Prof Item
T
Weapon Damage
Guild Lore Lore 6 E
M
1 + 5 + 0 + +
B
P
L Int Prof Item Str Prof Item S
T
0 3 0 Traits and Notes
Medicine 3 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 3 E
M
0 +
3 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 4 E
M
1 +
3 +
0
L Int Prof Item Traits and Notes
T
0 3 0 Weapon Damage
Performance 3 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 3 E
M
0 +
3 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 6 E
M
1 +
5 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 6 E
M
1 +
5 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 5 E
M
L
0 +

Wis Prof Item


5 + 0
19 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 4 E
M
1 +
3 + 0 - 0 10 + 4 + 5 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Beastkin Vicious Swing
Change Shape (Beastkin) Backpack 0.0
Ancestry Feat
Reactive Strike Bedroll L
Animal Senses
Animal Senses (Scent (imprecise) 30 feet) Chalk (10) 0.0
Flint and Steel 0.0
Background Skill Feat Rope L
Quick Jump Rations (2) 0.2
Torch (5) 0.5
Waterskin L
Skill Feat Class Feat Lunge Soap 0.0
2 Titan Wrestler Guild Agent Dedication
Crowbar L
Guild Agent Dedication

General Feat Diehard Class Feature Sudden Charge Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Half Plate 3.0
Wayfinder YES 0.0
Ancestry Feat Class Feature
9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
6 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 6 5 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Change Shape (Beastkin) 1 Concentrate, Polymorph, Primal, Transmutation
Reactive Strike [reaction]
Effects Trigger
A creature within your reach uses a manipulate action or a move action, ma
You change into your humanoid or hybrid shape. Each shape has a
Effects
specific, persistent appearance, and most beastkin remain in their hybrid
You lash out at a foe that leaves an opening. Make a melee Strike against
shapes by default. In hybrid shape, you appear as a mix between your
Name Actions Traits Page # the triggering creature. If your
Name [free-action] attack is a critical hit and the trigger was
Traits Pagea#
ancestry and your inherent animal. While in hybrid shape, you gain a
Lunge 1 manipulate
Shield [reaction] thatGeneral
Block action, you disrupt action. This Strike doesn’t count
jaws unarmed Strike resembling the features of your inherent animal
Effects toward your multiple attack penalty, and your multiple attack penalty
Trigger
While you have your shield raised, you would take physical damage (bludge
(fangs for bats, beaks for eagles, mandibles for wasps, and so on). Your
Requirements: You are wielding a melee weapon. You attack an enemy doesn’t apply to this Strike.
jaws deal 1d4 piercing damage, have the agile, finesse, and unarmed Effects
at the edge of your reach. Make a Strike with a melee weapon,
traits, and are in the brawling weapon group. In your humanoid shape, You snap your shield in place to ward off a blow. Your shield prevents
increasing your reach by 5 feet for that Strike. If the weapon has the
you retain the appearanceActions
of your original
Traits ancestry. you from taking an amount of
Name Page #
disarm, shove, or trip trait, you can use the corresponding action instead
Name [free-action]damage up to the shield's Hardness. You
Traits Page #
Sudden Charge 2 Flourish and the shield each take any[reaction]
remaining damage, possibly breaking or
of a Strike.
Effects destroying the shield.
Trigger
With a quick sprint, you dash up to your foe and swing. Stride twice. If
Effects
you end your movement within melee reach of at least one enemy, you
can make a melee Strike against that enemy. You can use Sudden Charge
Name Actions Traits Page # Name [free-action] Traits Page #
while Burrowing, Climbing, Flying, or Swimming instead of Striding if you
Vicious Swing 2 Flourish [reaction]
have the corresponding movement type.
Effects Trigger
You unleash a particularly powerful attack that clobbers your foe but
Effects
leaves you a bit unsteady. Make a melee Strike. This counts as two
attacks when calculating your multiple attack penalty. If this Strike hits,
you Three—Notes
Page deal an extraand
dieActions
of weapon
 damage. If you're©2023
at least
Paizo10th level,
Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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