0% found this document useful (0 votes)
18 views4 pages

PF2E Alchemist Character Sheet

The document is a character sheet for a level 10 human alchemist named Dr. Frankenstein, who has various skills, abilities, and inventory details. It includes information on attributes, defenses, skills, class abilities, and actions, as well as notes on the character's background and campaign. The character has specific hero points and can gain or spend them during sessions for rerolls or to avoid death.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views4 pages

PF2E Alchemist Character Sheet

The document is a character sheet for a level 10 human alchemist named Dr. Frankenstein, who has various skills, abilities, and inventory details. It includes information on attributes, defenses, skills, class abilities, and actions, as well as notes on the character's background and campaign. The character has specific hero points and can gain or spend them during sessions for rerolls or to avoid death.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Dr. Frankenstein
Character Sheet 10 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Corpse Stitcher (Stitch Flesh) Alchemist
Heritage and Traits Size Background Notes Class Notes
Versatile Human
Attributes

+0 Strength
Partial Boost +3 Dexterity
Partial Boost +4 Constitution
Partial Boost +5 Intelligence
Partial Boost +3 Wisdom
Partial Boost +0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

27 + / 18 E
M
L
17 E
M
L
17 E
M
L
138 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
4 + 14 + 0 3 + 14 + 0 3 + 14 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 3 + 12 + 2 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
3 12 0 -1 Skill Notes
Acrobatics 14 E + + - T
None selected
17
M E

30
+ +
L Dex Prof Item Armor M
L
3 14 0 feet
T Wis Prof Item
Arcana 17 E
M
5 + 12 + 0 Senses and Notes Special Movement
L Int Prof Item
T
Athletics 9 E
M
0 + 10 + 0 - -1
L Str Prof Item Armor
T
5 16 0 Strikes
Crafting 21 E + +
M
L Int Prof Item Melee Strikes
T
0 10 0 Weapon Damage
Deception 10 E + +
M B
+ +
L Cha Prof Item P
S
T Str Prof Item
Diplomacy 10 E
M
0 + 10 + 0 Traits and Notes
L Cha Prof Item
T Weapon Damage
Intimidation 12 E
M
0 + 12 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Zombie Lore 17 E
M
5 + 12 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
3 14 0 Traits and Notes
Medicine 17 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 13 E
M
3 +
10 + 0 Weapon Damage
B
L Wis Prof Item + +
P
T S
Dex Prof Item
Occultism 17 E
M
5 +
12 +
0
L Int Prof Item Traits and Notes
T
0 10 0 Weapon Damage
Performance 10 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 19 E
M
3 +
16 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 17 E
M
5 +
12 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 14 E
M
3 +
12 + 0 - -1
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 13 E
M
L
3 + 10
Wis Prof Item
+ 0
29 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 14 E
M
3 +
12 + 0 - -1 10 + 5 + 14 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Versatile Human Soothing Vials
Quick Bomber
Ancestry Feat
Quick Alchemy
General Training
Research Field (Chirurgeon)
Formulas (Chirurgeon)
Background Skill Feat
Formula Book
Stitch Flesh
Alchemy
Field Vials (Chirurgeon)
Advanced Alchemy
Skill Feat Class Feat Improvise Admixture
Field Benefit (Chirurgeon)
2 Battle Medicine Clockwork Reanimator Dedication
Versatile
Clockwork Vials Dedication
Reanimator

General Feat Prescient Planner Class Feature Consumables Bulk


3

Skill Feat Graft Technician Class Feat Healing Bomb

4 Advanced Reanimated Companion


Advanced Reanimated Companion

Ancestry Feat General Training Boosts Class Feature


5

Skill Feat Magical Crafting Class Feat Combine Elixirs

6 It's Alive!
It's Alive!

General Feat Prescient Consumable Class Feature


7 Untrained Improvisation

Skill Feat Paragon Battle Medicine Class Feat Fermenting Liquors Worn Items Invested Bulk
8 Incredible Reanimated Companion Studded Leather 1.0
Incredible Reanimated Companion

Ancestry Feat Cooperative Soul Class Feature


9

Skill Feat Beautiful Knifework Boosts Class Feat Unstable Concoction

10 Lightning Surgeon Dedication


Lightning Surgeon Dedication

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
1 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Battle Medicine 1 General, Healing, Manipulate, Skill [reaction]
Effects Trigger
Prerequisites: trained in Medicine. Requirements: You're holding or
Effects
wearing a healer's toolkit. You can patch up wounds, even in combat.
Attempt a Medicine check with the same DC as for Treat Wounds and
Name Actions Traits Page # Name [free-action] Traits Page #
restore the corresponding amount of HP; this doesn't remove the
Fermenting Liquors 1 Healing, Manipulate [reaction]
wounded condition. As with Treat Wounds, you can attempt checks
Effects Trigger
against higher DCs if you have the minimum proficiency rank. The target
Frequency: once per day. Requirements:. You have a hand free. You
is then immune to your Battle Medicine for 1 day. This does not make Effects
always have a special batch of preserved liquor ready for each day. You
them immune to, or otherwise count as, Treat Wounds.
serve your liquor to a willing adjacent creature. The creature recovers Hit
Name Actions Traits Page # Name [free-action] Traits Page #
Points equal to twice your level. Additionally, for 1 hour, all Diplomacy
Improvise Admixture 1 Concentrate, Manipulate [reaction]
checks to influence the creature gain a +1 status bonus.
Effects Trigger
Frequency: once per day. Requirements: You have fewer than your
Effects
maximum number of versatile vials, and you're either holding or wearing
an alchemist's toolkit. You scrounge together enough ingredients from
Name Actions Traits Page # Name [free-action] Traits Page #
what's left in your alchemist's toolkit to produce a few more versatile
Quick Alchemy 1 Alchemist, Manipulate [reaction]
vials on the fly. Attempt a Crafting check. The DC is usually a
Effects Trigger
standarddifficulty DC for your level, but the GM can assign a different DC
Requirements: You're either holding or wearing an alchemist's toolkit
based on the circumstances. The number of vials you regain depends on Effects
and you have a free hand. You can either use up a versatile vial to make
the result of your check (up to your maximum). Critical Success: You
another alchemical consumable at a moment's notice or create an
regain 3 versatile vials. Success: You regain 2 versatile vials. Failure: You
especially
Page short-lived
Three—Notes versatile
and Actions  vial. Any effect created
©2023by anInc.,
Paizo itemPaizo,made
Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
regain 1 versatile vial. Critical Failure: You don't regain any versatile vials.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

You might also like