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3D Transformations in C Programming

The document contains C programs for 3D transformations including translation, scaling, and rotation using graphics.h. Each program prompts the user for coordinates and transformation parameters, performs the specified transformation, and displays the results graphically. The programs utilize functions to draw shapes and apply transformations based on user input.
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0% found this document useful (0 votes)
152 views6 pages

3D Transformations in C Programming

The document contains C programs for 3D transformations including translation, scaling, and rotation using graphics.h. Each program prompts the user for coordinates and transformation parameters, performs the specified transformation, and displays the results graphically. The programs utilize functions to draw shapes and apply transformations based on user input.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

3D-Transformations.

Program for translation:

#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>
int x1,x2,y1,y2,mx,my,depth;
void draw();
void trans();
void main()

int gd=DETECT,gm,c;
initgraph(&gd,&gm,"C:\\TurboC3\\BGI");
printf("\n\t\t3D Translation\n\n");
printf("\nEnter 1st top value(x1,y1):");
scanf("%d%d",&x1,&y1);
printf("Enter right bottom value(x2,y2):");
scanf("%d%d",&x2,&y2);
depth=(x2-x1)/4;
mx=(x1+x2)/2;
my=(y1+y2)/2;
draw();
getch();
cleardevice();
trans();
getch();

}
void draw()
{
bar3d(x1,y1,x2,y2,depth,1);
}
void trans()
{

int a1,a2,b1,b2,dep,x,y;
printf("\n Enter the Translation Distances:");
scanf("%d%d",&x,&y);
a1=x1+x;
a2=x2+x;
b1=y1+y;
b2=y2+y;
dep=(a2-a1)/4;
bar3d(a1,b1,a2,b2,dep,1);
setcolor(5);
draw();
}
Output for Translation:
Program for scaling:
#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<process.h>
#include<graphics.h>
int x1,x2,y1,y2,mx,my,depth;
void draw();
void scale();
void main()
{

int gd=DETECT,gm,c;
initgraph(&gd,&gm,"C:\\TurboC3\\BGI");
printf("\n\t\t3D Scaling\n\n");
printf("\nEnter 1st top value(x1,y1):");
scanf("%d%d",&x1,&y1);
printf("Enter right bottom value(x2,y2):");
scanf("%d%d",&x2,&y2);
depth=(x2-x1)/4;
mx=(x1+x2)/2;
my=(y1+y2)/2;
draw();
getch();
cleardevice();
scale();
getch();
}
void draw()
{
bar3d(x1,y1,x2,y2,depth,1);
}
void scale()
{
int x,y,a1,a2,b1,b2,dep;
printf("\n\n Enter scaling Factors:");
scanf("%d%d",&x,&y);
a1=mx+(x1-mx)*x;
a2=mx+(x2-mx)*x;
b1=my+(y1-my)*y;
b2=my+(y2-my)*y;
dep=(a2-a1)/4;
bar3d(a1,b1,a2,b2,dep,1);
setcolor(5);
draw();
}

54
Output For scaling:
Program for Rotation:

#include<stdio.h>
#include<conio.h>
#include<math.h>
#include<graphics.h>
int x1,x2,y1,y2,mx,my,depth;
void draw();
void rotate();
void main()
{
int gd=DETECT,gm,c;
initgraph(&gd,&gm,"C:\\TurboC3\\BGI");
printf("\n3D Transformation Rotating\n\n");
printf("\nEnter 1st top value(x1,y1):");
scanf("%d%d",&x1,&y1);
printf("Enter right bottom value(x2,y2):");
scanf("%d%d",&x2,&y2);
depth=(x2-x1)/4;
mx=(x1+x2)/2;
my=(y1+y2)/2;
draw(); getch();
cleardevice();
rotate();
getch();
}
void draw()
{
bar3d(x1,y1,x2,y2,depth,1);
}
void rotate()
{
float t;
int a1,b1,a2,b2,dep;
printf("Enter the angle to rotate=");
scanf("%f",&t);
t=t*(3.14/180);
a1=mx+(x1-mx)*cos(t)-(y1-my)*sin(t);
a2=mx+(x2-mx)*cos(t)-(y2-my)*sin(t);
b1=my+(x1-mx)*sin(t)-(y1-my)*cos(t);
b2=my+(x2-mx)*sin(t)-(y2-my)*cos(t);
if(a2>a1)
dep=(a2-a1)/4;
else
dep=(a1-a2)/4;
bar3d(a1,b1,a2,b2,dep,1); setcolor(5);
}

Output:

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