0% found this document useful (0 votes)
32 views5 pages

Sakura Wars Translation Project Overview

The document discusses the localization efforts for the game Sakura Wars, detailing the transition from a Russian version to a Saturn version. A team of translators and hackers worked collaboratively to translate and patch various elements of the game, including story and battle dialogues, minigames, and subtitles for movies. The project was led by NoahSteam and involved multiple contributors, resulting in a polished final product, although the end credits could not be translated.

Uploaded by

Jolly Roger
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views5 pages

Sakura Wars Translation Project Overview

The document discusses the localization efforts for the game Sakura Wars, detailing the transition from a Russian version to a Saturn version. A team of translators and hackers worked collaboratively to translate and patch various elements of the game, including story and battle dialogues, minigames, and subtitles for movies. The project was led by NoahSteam and involved multiple contributors, resulting in a polished final product, although the end credits could not be translated.

Uploaded by

Jolly Roger
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as ODT, PDF, TXT or read online on Scribd

Sakura Wars - Translation Notes

(or: from PC to Saturn and Back Again)

From cj_iwakura:
I've owned a copy of Sakura Wars for many years, and like most, I played it using the legendary
GameFAQs translation.

And that was the only way I knew of, until one day, at RPGFan's message board, I learned that Sakura
Wars had actually been localized... in Russian.

So myself and EsperKnight got the crazy idea to try and localize that version, since we figured the
hardest leg work had already been done. (The Russian script was reportedly the equivalent of a google
translation, so we sure weren't using that as a base, hilarious though it might have been.)

Thanks to both Nym from RPGFan for bringing this to my attention, and a translator named Nezumi,
we were making real progress.

Then we started getting deeper into the game, and realized that not only was it based on a roughshod
translation, it was also for a super old OS, and getting it to run smoothly on modern computers was
providing extremely difficult for even the ones doing the translation.

Imagine how it would have been for however many people who wanted to play it.

Then we found out there was a Saturn one in the works...


From NoahSteam:
“The Saturn version started off as an independent project being announced on Twitter on May 10th
2018. About eight months in, the Saturn version was about half way done as far as the main story
dialog goes. Other technical hurdles such as image patching, battle dialog, battle menus, and some
system menus were also partly done.

The translation was coming along really well mostly due to the work of MatatabiMitsu. Then about
eight months into the project, it got another another boost of energy when cj_iwakura reached out
which gave us access to his translators Nezumi and Schlomo. Those two, combined with the super
talented MatatabiMitsu and CrouchingMouse from the Saturn team blazed through the rest of the
untranslated text over the next several months.

Later, the team grew larger as trekkiesunite118 and BowlOfLentils joined in. TrekkiesUnite118 was
able to pull of an amazing feat of actually adding subtitles to all of the movies and taking on other
hacking tasks which to this point had seemed out of reach. This included two of the minigames which
were originally going to be left in Japanese (Maria's and Kanna's minigames), and helped me figure out
how to patch the load screens and the intro logos. The final version of the minigames and the intro-
logo are mostly the work of trekkiesunite118. BowlOfLentils, cj_iwakura, and several others on the
team went through the whole game during the testing phase with a fine-tooth comb editing lines of text
and point out bugs. At the end of it all, I believe this is almost a professional level product when it
comes to the polish and the sheer amount of data that was modified. Thank you to everyone involved
and I hope you all enjoy the game!”

So what did we patch? I'm glad you asked!

• All of the story dialog


• All of the battle dialog
• All of the minigames
• All battle menus
• All system menus
• Added subtitles to every movies(!)
• Every load Screens
• Bootup screen
• Intro logo

The only thing we were not able to translate in game is, sadly, the end credits.
You can find a video with the translation here.

Any changes to the original script were made with the intent of conveying the Japanese meaning(s) to
Western audiences. In case you're curious, a style guide is as follows.
“Ogami-han” (Kohran) = Chief
“Taicho” (Kanna) = Boss
“Onii-chan” (Iris) = Mon Frère “Black Web” (Kuronosu-kai) = Hive of Darkness
The villains' Japanese titles have been replaced with their English color equivalent(i.e. Aoi Satan –
Cerulean Satan).
シルスウス鋼 = Celesteel
Teigeki-dan = Imperial Floral Assault Troupe / Troop
Shogeimaru = Soaring Whale
Gourai-Go = Thunderstrike

Without further ado, here's the credits of everyone who made this possible, to the best of our
recollection. If we missed you, please call me out and we promise you a public apology and to add you
in and to send you your very own life-size Koubu*.
*may vary

Project Lead
NoahSteam

Hackers
NoahSteam
TrekkiesUnite118

Lead Editor
cj_iwakura
BowlOfLentils

Editors
CrouchingMouse
Schlomo
MatatabiMitsu

Lead Translators
MatatabiMitsu
Schlomo
CrouchingMouse
Nezumi
Translators
Kate Robinson
Eien Ni Hen
Cal Hampton
Eben Williams
Margie Obendorf
Sarah Dopierala
Mason van Dyk

Image Editing
Joqu
Ibnu

Testers
BowlOfLentils
cj_iwakura
CrouchingMouse
PsionicStorm
Paragonias
burntends

Talent Recruitment
cj_iwakura
Kevin Walters (Turbo857)

Trailer
Edited by TrekkiesUnite118 and Bowl of Lentils
VO by CrouchingMouse
Narration Script by Eien1No1Yami and CJ Iwakura
[Link]

Song Lyrics

“Arise! Imperial Floral Assault Troupe!” (Geki! Teikoku Kageki-dan)


Transliteration: Shinobi Chirlind-Byouko
[Link]
Translation: bluepenguin
[Link]
Lyrics: cj_iwakura

“Flowering Maidens” (Hana Saku Otome)


Transliterated: Shinobi Chirlind-Byouko
[Link]
Lyrics: cj_iwakura
Special Thanks
EsperKnight - For some great hacking advice. The script would have been butchered in certain parts
of the game were it not for his suggestion of how to cram so much text into the given amount of space.

CybwerWarriorX - For providing some very initial clues into how the text in SakuraWars is stored.

ItsumoKnight - For managing the discord channel and giving us all some awesome icons :)

Mym - For introducing me[cj_iwakura] to the Russian PC version of the game.

Victor Ireland - For inspiring fan translators and having tried to bring Sakura Wars to the West.
FaustWolf - For introducing me [Noah] to the amazing world of fan translations, Saturn hacking,
showing me that what seems impossible can be made possible.

Sega and RED - For creating this amazing game and a badass console!

To Guillaume Duhamel, Theo Berkau, Anders Montonen, and EsperKnight for making Yabause's
debugger the most user-friendly tracing tool out there. This patch would not have been possible
without their work.

To everyone involved with Mednafen, by far the best Saturn emulator I have used.

To SadNESCity and PhOeNiX, for making Delta Patcher.

To the [Link] community, for being awesome, and for keeping a central
hub for fan works alive.

Common questions

Powered by AI

References indicating the translation was a fan-led initiative include the emphasis on community contributions, such as gratitude expressed towards individual fans like MatatabiMitsu, Schlomo, and Trekkiesunite118, who took on various complex tasks voluntarily . The project relied on freely available tools and resources like Yabause and Delta Patcher, underscoring the grassroots nature of the endeavor . Moreover, acknowledgments of fan contributions and notes on non-finalized elements, such as untranslated end credits, highlight the non-commercial origins of the project .

Fan translators overcame technical hurdles by innovatively hacking systems to upgrade the game's compatibility with modern technology. For instance, Trekkiesunite118 accomplished an impressive feat by adding subtitles to all movies and handling complex hacking tasks for minigames, load screens, and intro logos . Utilizing debugging tools like Yabause and emulators such as Mednafen, which were praised for their capabilities, further enhanced this endeavor . These technical maneuvers allowed the translators to modify and polish the game effectively .

The translation team's efforts reflected an almost professional level of polish through meticulous attention to detail at every stage, from the intricacy of language translation to overcoming significant technical hurdles. The final product included completely translated story and battle dialogues, patched menus, and subtitled movies . Moreover, continuous testing and editing by members like BowlOfLentils and cj_iwakura ensured any text or system bugs were resolved, reflecting their commitment to quality and user experience .

The unique approach taken by the translation team for the Saturn version of Sakura Wars involved leveraging a foundation of an existing Russian translation despite its limitations . They maximized collaboration by engaging additional translators and hackers, expanding the team with talents like MatatabiMitsu and Trekkiesunite118 . Their strategy focused on both preserving the essence of the original content and innovating technically to adapt the game for modern systems, addressing constraints and adding subtitles even to complex elements like movies and minigames .

Fan dedication was pivotal in the successful translation and enhancement of Sakura Wars. The project drew from a passionate community, without which the extensive modifications, such as altering battle menus and system dialogues and adding movie subtitles, wouldn't have been possible . Furthermore, contributors like Trekkiesunite118 solved daunting hacking tasks while additional efforts were made to test and polish every line of text, reflecting a deep commitment to delivering a product of near-professional quality .

The main challenge in translating and localizing the Russian version of Sakura Wars for modern systems was that the Russian script was essentially a rough translation akin to Google translate . Moreover, it was designed for a super old operating system, making it difficult to run smoothly on modern computers . This required significant adaptation work to ensure compatibility and to polish the translation into a more accurate representation of the original Japanese version .

The translation changes could have significant cultural and linguistic impacts on the game's narrative and character relationships by altering context-specific nuances and character dynamics. For example, replacing Japanese honorifics and titles with Western equivalents like 'Ogami-han' to 'Chief' could alter perceived interpersonal dynamics among characters . Such adaptations might streamline cultural differences for Western audiences, yet they risk losing some of the original narrative depth and cultural specificity that influence character interactions and story authenticity .

Community collaboration was crucial to the project's success; it pooled expertise across different areas such as translation, hacking, and editing. When cj_iwakura reached out, they gained access to additional translators, which included Nezumi and Schlomo, enhancing the team that already had MatatabiMitsu . Trekkiesunite118 significantly contributed by adding subtitles to the movies and solving complex hacking challenges . Moreover, the team's efforts culminated in a polished final product, almost on par with professional standards, thanks to their combined skills and dedication .

To adapt Sakura Wars to Western audiences, specific modifications included translating all of the story and battle dialogues, minigames, and menus. Subtitles were added to all movies, including loading and bootup screens, and intro logos . Additionally, the translation team adjusted in-game terminologies to better fit Western contexts, such as translating 'Ogami-han' to 'Chief' and 'Taicho' to 'Boss' . These changes were made with the intent of maintaining the original Japanese meanings while making them accessible to Western players .

Different team members had specific roles that leveraged their skills to overcome challenges in translating Sakura Wars. Trekkiesunite118 was key in adding subtitles to the movies and tackling other hacking tasks, such as battle menus and system screens . BowlOfLentils and cj_iwakura enforced quality control by editing lines and identifying issues during testing. Translators like MatatabiMitsu and Schlomo focused on the language aspects, ensuring that the script conveyed its original meaning accurately for Western players .

You might also like