Bridge Building
Bridge Building
™ & © 2021 GDW and Fria Ligan AB. Used with permission under the Community Content Agreement for Free
League Workshop. All rights reserved.
All photographs: © 1997 the author
Twilight:2000 is a game of military combat, and a game of cannot be obtained, the plan (design) may need to be
survival. It can also be a game of rebuilding. changed.
Fixing a broken-down vehicle may be something that
can be resolved with a single skill roll, but rebuilding the 4: Implementation
trappings of civilisation deserves something more, and can Once you have the design, and the tools and materials
be an ongoing story arc. needed to implement it, it’s time to build.
This module provides a basis for running a major
reconstruction project; specifically, (re-)building a bridge. This module applies this methodology to bridge
However, the basic approach of a multi-stage project, each building.
requiring personnel, skills, materials and time to complete, It looks first at rivers and how to classify them in game
could be readily extended to other reconstruction projects. terms. Then it addresses bridge classification in game
Now that the war is over. terms.
It then provides details of each of the 4 steps required
to build a permanent bridge.
Rebuilding projects
Rebuilding projects are activities that will generally take
many weeks or months. Resolving them as a simple task
roll fails to reflect the complexity or the dramatic potential
for such activities.
1: Reconnaissance
Having determined that some form of rebuild or civic
improvement is needed, the first step is to gather
information on what is needed, and on the environment in
which it is to be built, including what loads it may be
subjected to.
2: Planning
Having worked out what is wanted, and what the input
parameters are, then the design solution can be worked
out.
3: Resourcing
Possibly running hand-in-hand with step 2, the
materials, equipment and labour needed to undertake the
project have to be located and assembled. If key elements
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River depth
For game purposes, all rivers fall into one of four depth
Rivers classifications:
While bridges are built over a variety of obstacles, most
commonly, they are used to cross rivers.
River Depth
Before considering the stages involved in bridging a Class Approx. max. depth (m) Fordable?
river, it is therefore necessary to establish how rivers are D 0.6 All safe
classified, in game terms. C 1.2 With Prep (H)
B 3 Swim (H)
A >3 Swim (H)
NOTE: Free League have announced that one of
the first three expansion modulus for Twilight:2000 will (H) indicates Hazardous
concern rivers. This text may therefore be superseded
once the official river module is published. The listed approximate maximum depth does not exclude
the possibility of locally deeper areas due to scour hollows,
Rivers vary considerably in width depth and flow, and incised channels, etc.
these factors will affect how easy or hard it is to bridge the
waterway. The first consideration then is how to classify Waterways or water features with very deep water
rivers. (fjords, lochs, open sea, etc.), where there is no risk of
For game purposes, rivers are clasified acording to grounding, but also no feasible way to construct on the bed
approximate width and depth. A particularly fast flowing within the confines of the Twilight:2000 setting can be
river could be represented by increasing its depth classified as ‘U’.
classification.
A Depth D river can (generally) be forded by people
and animals on foot, and any vehicle, without hazard.
River width
For game purposes, all rivers fall into one of five width A Depth C river can (generally) be forded by people
classifications: and animals on foot, but this is hazardous. The river can
be forded by any vehicle, again, this is hazardous. Vehicles
equipped for deep wading or that are amphibious require
River Width 10 minutes preparation time; other vehicles require an
hour’s preparation.
Class Approximate maximum width (m)
D 10
C 25 A Depth B river cannot be forded by people and
B 50 animals on foot, or any vehicle. The river can be swum by
A 100
U >100 people/animals, and also be amphibious vehicles. This is
hazardous.
A ‘U’ class river represents a major river where the width
should be based on the real world river width. A Depth A river cannot be forded by people and
animals on foot, or any vehicle. The river can be swum by
people/animals, and also be amphibious vehicles. This is
hazardous.
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the width and depth of the waterway become relevant Navigation along a river
factors. The river depth table shows whether a river is The same river depth classification can also be used (until
fordable or not. the official river module is released) to deal with travel
If a river is noted as ‘all safe’ under ‘fordable?’, then it along a river.
can be crossed with no specific difficulty (no skill check Any water vessel should be rated for its safe navigable
needed). water depth (by river depth class). A vessel may safely
If ‘fordable?’ is noted as hazardous, a specific (driving) navigate that depth of water or greater. A vessel may
skill check is required. Failure will generally result in being navigate a waterway that is one classification lower, but
washed a little way downstream, loss of equipment, or this becomes hazardous. A vessel may not travel along a
bogging / swamping of the vehicle due to a local scour waterway that is 2 or more classifications lower.
hollow or incised channel.
If the attempt is pushed, and is still failed, a potential Water vessel navigation capability
serious problem occurs (swept away/risk of drowning,
Draft Safe Navigation Hazardous Navigation
vehicle is flooded or topples over with threat to life, etc.).
C C D
B B C
Crossing ‘on foot’: A A B
U --- A
STR + Stamina (+Diver if swimming)
Crossing by vehicle:
Note that the draft rating for any vessel is equivalent to a
AGL + Driving (+Biker, Racer or Tanker, as
river depth about x1.5 to x2 the actual loaded draft,
appropriate for the vehicle).
reflecting the fact that the river classification gives the
approximate maximum depth, and shallower stretches of
the river may be encountered. Deep and very deep draft
Modifiers for river width
vessels (i.e. anything over about 4m) and deep water
Class modifier channels are probably outside what will be encountered in
D +1 (Bonus) a Twilight:2000 setting, but in any event are outside this
C 0
B -1 (Penalty) system (i.e. you can’t rate a Nimitz-class aircraft carrier as
A -2 ‘U’ and then claim to sail it up the River Vistula).
U -3
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2: Broken Axle: Grounded and holed. The bottom has If using this system for navigating along a river, it is
been ripped out of the boat; therefore suggested that the width and depth of a river is
6: Grounded, without damage specified for each terrain hex it passes through.
7: If the referee considers the main channel to be Determining the width of a river can be achieved from
obvious, treat as grounded. Otherwise, (for example, a good topographic map of the area, or from on-line free
complex channel network), apply as normal satellite image software.
10: Grounded, without damage Determining the depth of a river is more difficult: some
11: Grounded, with damage to hull nations have organisations that deal with inland waters and
publish this data, otherwise, it has to be estimated
For man-powered vessels, results of 4, 5, 9, 10, 12 (according to common sense and dramatic necessity).
become ‘no mishap’. Waterways that are maintained for commercial navigation
will generally be depth A or B.
Note that road block represents a debris blocked river For the principal European waterways, navigable
– this may require a driver skill to navigate through a depth can be determined from:
hazardous path, work to clear the channel, or be [Link]
completely impenetrable short of explosive demolition, at
the referee’s discretion. It will generally be possible to
portage light boats over land around the obstruction, at the
expense of some time. Example vessels
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Resilience
A resilience check is made using 2 dice – one for the
Bridges current bridge strength, one for the current bridge
Bridges are for game purposes classified in terms of resilience.
Strength and Resilience, each of which is rated from A If the check is passed (any number of successes) the
(best) to D (worst). bridge does not degrade / suffer damage. If the check is
Strength represents how well the bridge can carry its failed, the bridge is degraded: reduce the highest of the
design load. Resilient represents a ‘wear condition’, how bridge’s strength and resilience scores by 1 step (reduce
badly it has degraded due to overload, age, etc., and how resilience if both attribute are currently the same).
resistant to such degradation it is. If resilience is reduce to less than ‘D’, future checks
are made with only the strength dice; if strength is reduced
to less than ‘D’, the bridge collapses.
Strength
Bridges are classified according to the load class of the
Resilience checks are made under the following
maximum weight of vehicle (object) that the bridge can
conditions:
carry (see section on bridge design that follows).
Whenever the bridge is subject to an overload
A bridge rated as Strength A:
condition.
Can carry up to 1 vehicle of a load class higher than
After each year, on the anniversary of its
the design load.
construction*.
Can carry any number of loads up to the design class
After any extreme weather or environmental event
(i.e. nose-to-tail traffic).
(severe storm, earthquake, etc.).
A bridge rated as Strength B:
Any other factor that the referee wishes to apply.
Can carry multiple loads of the design class, if spread
out (‘convoy spacing’).
*If the bridge is subject to effective periodic
Can carry any number of lower class loads (nose to
maintenance, the resilience dice has +1 (advantage);
tail).
*if the environment is considered to be particularly
A bridge rated as Strength C:
hostile (marine/tidal, extreme flow variation for example
Can carry a maximum of 1 load of design load class
due to snow melt), the resilience dice has -1
on the bridge at any one time.
(disadvantage).
Can carry multiple loads of one class lower than the
design class, if spread out (‘convoy spacing’).
Can carry any number of loads of two or more classes
lower than the design class (nose to tail).
A bridge rated as Strength D:
As Strength C, but the design load class is treated as
being 1 class lower than the intended design class (for
example, a bridge designed to be class 40 that has
strength ‘D’ is in effect a class 10 structure)..
Overload
A bridge can be overloaded by 1 ‘step’ as detailed above
(for example, nose-to-tail loading by the design class on a
strength B bridge), but must make a resilience check.
A bridge that is overloaded by 2 or more ‘steps’ as detailed
above collapses.
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assume that the intention is to produce a permanent bridge
that will be of ongoing use to the civilian community.
Bridge Building However, the rules can also serve to enable player
characters to construct a ‘temporary’ bridge, designed to
This section details the process for building a permanent
be adequate to get them over a river obstacle, but with no
bridge across a water obstruction. Permanent in this sense
requirement for it to be a long-lasting structure. In this later
indicates an intended design life of several years/decades,
case, the bridge can be a hasty design.
with a structure that is not designed to be taken apart and
reused elsewhere (i.e. not a Medium Girder Bridge, Bailey
For a hasty design:
Bridge, or similar, not a vehicle laid military bridge)
Stage 1a is not required / provides no benefit.
Stage 2a primary design is fast.
Notation
Stage 2b secondary design is not required / provides no
A ‘Fast’ task takes half the standard listed time. benefit.
A ‘Slow’ task takes twice the standard listed time Stage 3 material gathering is fast.
An ‘Optional’ task need not be undertaken, but if omitted, As-built resilience is always ‘D’.
there may be negative consequences.
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is obtained, it will generally be suitable and available for all
building projects in the general area (travel hex). Stage 1b The Physical Investigation.
While a review of what has been published can tell the
Finding the data: Engineer the general properties of the region, the site-
Personnel: specific conditions require site-specific investigation. Since
The Engineer, or Engineer’s assistant, plus whatever other any building placed on the ground must have foundations
personnel are needed to escort her. in the ground, intrusive investigations techniques such as
trial pits and boreholes, are important. Failing to undertake
Equipment: an investigation does not prevent the design and
Whatever is needed for the expedition. construction proceeding, but imperils the project.
The physical investigation requires the Engineer, and
Time: one or more investigation teams. If sufficient equipment
However long the referee wants it to take. and suitable personnel are available, multiple teams can
be employed on an investigation to shorten the overall
If and when suitable background information and time. However, the total time of the investigation cannot be
publications have been acquired, the data can be reduced to less than one quarter that listed.
reviewed. It is assumed that the investigation as a minimum is
carried out using hand excavation tools.
Analysing the data:
Personnel: Personnel:
The Engineer or Engineer’s assistant. The Engineer.
Work crew (2 labourers/drivers/rig operators) per team
Equipment:
The desk study information acquired. Equipment:
Hand excavation tools (picks, shovels, Hand auger).
Time: Mechanical excavators (JCB type back-actor) (Optional)
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-1 modifier if the river is deeper than ‘D’ and the river is Stage 2 Planning: Design.
width B or A, and a boat is not available. This is when the engineering design of the new structure
-3 modifier if the river is deeper than ‘D’ and the river is takes place.
width U and a boat is not available. The Engineer has first to decide what load class the
bridge is to be constructed for. The load class indicates the
The boat must be capable of carrying the machinery used maximum weight of vehicle (in tonnes) that can be on the
for the investigation. bridge at any one time.
Stage 1b Intrusive Investigations: a drilling rig at work The design process consists of two stages: Primary
and secondary. Primary design accounts for the basic
function of the bridge. Secondary design allows for a
variety of additional loadings that may occur (strong winds,
debris or ice in the river, earthquakes, etc.).
Primary design is compulsory.
Secondary design is optional.
Personnel:
The Engineer.
The Engineers assistant (optional)
Equipment:
None major (pencils, paper, etc.).
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Time:
Based on river width to be bridged: Task roll:
Width D: 6 shifts; INT + TECH (Civil Engineer provides advantage; but
Width C: 8 shifts; scientist does not).
Width B: 10 shifts; Modifiers:
Width A: 12 shifts; +2 advantage and becomes FAST if a working
Width U: 20 shifts. programmable electronic computer is available
Effect:
Failure: Bridge Strength as built will be D;
Success (with 1 or 2 successes), Bridge Strength as built
is C; Success (with 3 or 4 successes), Bridge Strength as
built is B.
Personnel:
The Engineer.
The Engineers assistant (optional)
Equipment:
None major (pencils, paper, etc.).
Time:
Based on river width to be bridged:
Width D: 3 shifts;
Width C: 4 shifts;
Width B: 5 shifts;
Width A: 6 shifts;
Width U: 10 shifts.
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Stage 3 Resourcing. Materials:
This is when materials, equipment, plant and manpower No particular material is assumed for the bridge.
needed to build the bridge need to be located and gathered Making concrete requires cement, and making cement in
in. energy intensive. In the T2K world, mortar for brickwork is
The time required to gather materials depends on the likely to be traditional lime mortars, and is potentially
nature of the surrounding terrain. obtainable. However, cement for concrete making (other
than in the few areas where natural Pozzolans exist, as
It takes 240 man-days to gather materials for a D- used by the Romans) is not likely to be available. Thus new
width bridge concrete structures are not likely to be practical.
It takes 320 man-days to gather materials for a C- Steel or iron is also likely to be hard to source, though
width bridge recycled materials from derelict or destroyed structures
It takes 400 man-days to gather materials for a B-width would be obtainable.
bridge Bricks (using recovered bricks from the plentiful destroyed
It takes 480 man-days to gather materials for a A-width structures, with lime mortar) will be a viable construction
bridge option. Stonework could be used, if there is a suitable
It takes at least 560 man-days to gather materials for quarry site or source of recovered stone, though fewer
a U-width bridge individuals skilled in stone masonry are likely to be around.
Timber is likely to be the most practical and obtainable
If the bridge is Class 1, reduce the above to 1/3 the construction material.
time listed Regardless, it is assumed that some suitable material or
If the bridge is Class 10, reduce the above to 2/3 the materials can be located
time listed
If the bridge is Class 40, use as is
If the bridge is Class 95, double the above times.
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Stage 4 Implementation: Building. It should also be noted that bridge building is likely to be
And finally, this is when the bridge is actually built labour intensive for a community, and at certain times of
year (particularly spring planting and autumn harvest),
Construction time depends on the width of the river to much of the labour may be needed more urgently
be crossed, and the load capacity of the bridge (a higher elsewhere.
load capacity requires a more substantial structure). In
addition, there is an absolute minimum number of people Engineering supervision.
that can work usefully work on a bridge (it takes a minimum The Engineer must be on site supervising the works; up to
number of people to lift and carry heavy items). half of the supervision time may be undertaken by an
Engineer’s assistant, but the Engineer must be present at
Construction time is given in man-days: 1 day of least 50% of the time construction is in progress,
construction consists of 2 shifts worked per day (minimum otherwise, construction counts as unsupervised.
of 10 hours actually worked). As above, there is a minimum At the end of each week, determine the effectiveness of the
number of people that can work on a bridge at any one Engineer’s site supervision:
time. No maximum number is set, since in practice, it is
unlikely that a labour force so large as to get in each other’s Personnel:
way could be assembled. The Engineer. The engineer’s assistant(s) can undertake
some of the task.
A minimum of one third of the labour force must be skilled
tradesmen; up to two thirds can be unskilled labourers. Equipment:
Nothing special
Bridge build time table (Man-days)
Load Load
Time:
Load Load Class
Class
Class LC1
Class Class
LC90
End of each 7 day period, or end of construction if less than
LC10 LC40
7 days since last check / bridge construction started.
D 120 240 360 720
C 300 600 900 1800
B 600 1200 1800 3600 Task INT + TECH.
A 1200 2400 3600 7200)
U (At referee’s discretion but not less than Class A) Modifiers:
-1 (Disadvantage) to both INT and Tech if no intrusive
Minimum active work crew size: investigation (step 1b) was undertaken; -1 disadvantage to
3 men for LC1 and LC10 TECH (only) if the intrusive investigation (step 1b) was
6 men for LC40 attempted but failed.
9 men for LC95
Effect:
The presence of mechanised plant (particularly cranes and Success: The amount of work (man-hours) completed on
other lifting equipment) converts the task to ‘fast’, and the bridge is the number of people in the construction team
reduces the minimum work crew size to 3 (and the plant multiplied by the number of equivalent days of work
operator), regardless of load class. (modified by inclement weather effects if relevant).
Equivalent days of work equals 6+the number of
successes achieved. Thus 1 success on the supervision
Inclement Weather and other seasonal effects. role during the week will give a full weeks’ (7 days) worth
In inclement weather, each man-day of work actually of work. Four successes means that 10 days’ worth of work
undertaken counts as only 0.5 man days of work towards is achieved in the week. A failure means that only 6 days’
completing the bridge. worth of work is achieved in the week (and there may be a
Inclement weather will typically be most if not all winter in mishap).
North Europe. It may also include any other time of year (at
referee’s discretion), due to stormy conditions (high Failure: As noted above, only 6 days’ worth of work are
wind/heavy rain); melt water making the river swollen, or achieved in the 7 day period.
extreme daytime heat.
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Failure and any die shows a ‘1’: In addition to the effect of
failure, a delay or accident happens: check on Bridge
building mishap table.
Modifiers:
Water depth D: -1;
Water depth C: +0;
Water depth B: +1;
Water depth A: +2
+1 if mishap occurred because there was no Engineering
Supervision (rather than because the supervision roll
indicated a mishap).
*can only occur once, on the second/subsequent roll of 7,
teat as ‘Delay’ (result 3).
**can only occur once, on the second/subsequent roll of 9,
teat as ‘Severe delay’ (result 4).
Note that if defective construction affects a bridge that is
already only strength D, the bridge collapses – treat as a
result of 10.
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One or more spans have been dropped, but
Broken one or more spans remain standing and fit
for use.
As-built classification
Once completed, the bridge will have a strength score
of between A and D, and a resilience score of between A
and D. If the existing bridge is severely damaged or just broken,
The Bridge’s strength starts at ‘B’ to ‘D’ depending on the modifier for site investigation should be the maximum listed
secondary design can increase that by 1 step. Defective A severely damaged structure requires 2/3 the resources
Bridging systems
Partial rebuilds Type River width that can be crossed
In many cases, a community seeking to build a bridge Short AVLB D
will in fact be seeking to replace a pre-war structure that Long AVLB D, C
ABLE D, C, B
has been destroyed or badly damaged (and become MGB (single span) D, C, B
unserviceable).
In such cases, it may be possible to use the remains
of the original bridge piers and abutments, and possibly ABLE: Automated Bridge Launching Equipment
even some of the pre-war structure bridge spans. MGB: Medium Girder Bridge (military prefabricated
The referee should determine the extent to which the bridging units)
original structure is damaged, and thus establish how • Single Storey MGB: D
much of the existing structure can be utilised. • Double Storey MGB: D, C
• Double Storey + Link span: D, C, B
Multi-span MBG can bridge class A or U
Condition Effect
Total Destruction Complete rebuild from scratch necessary
All spans dropped, but existing piers and
Severe damage
abutments can be reused
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Example bridging systems
Example Rivers
Short AVLB The following table lists some example river details:
No 12 Close support Bridge (UK),
MTU-22 (Soviet/Warsaw Pact)
MTU T54/T55 (Soviet/Warsaw Pact)
Long AVLB CHART
No 10 Close support Bridge (UK), River at Width Depth
Krigsbro 4 (KB4) (Sweden),
Thames (UK) Oxford B C
Leguan Bridge* (US: M104 Wolverine; Thames (UK) London U (~250m) A-C *
Multiple nations: Leopard 2), (below
MT-55 (Soviet/Warsaw Pact)
London
Bridge)
ABLE Wear (UK) Chester-Le- C C
BR90 General Support Bridge (UK),
Frome (UK)
Street
Wool D ** C
Krigsbro 5 (KB5) (Sweden) Oder (Poland) Wroclaw A *** B
Vistula (Poland) Krakow U (~120m) B
Vistula (Poland) Warsaw U(~300m) B
*There is also a ‘short Leguan‘ (Short AVLB) Prosna (Poland) Kalisz C C
Göta (Sweden) (Upstream of U(~300m) A
Kungälv)
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