Mars Academy
Immersion in the world
programming
and creative projects
7-12 years
old
Mars Academy course
for children
7-12 years old
Building creative projects from
simple animation to the
development of your own
games and cartoons.
It is interesting
for everybody!
The course is built in a game format, all
the topics studied are united by a storyline
Children will get their first knowledges of
working with code, understand and
master the basic principles of
programming
Each child will create their own interactive
projects with a storyline
and soundtrack
Why people choose Mars Academy
Own projects portfolio Interdisciplinary Develop skills of XXI
knowledge century
Each child will
independently create Expanding horizons Classes in "Algorithmics"
several full-fledged and explore the world: develop creativity
projects. When preparing talking about the and critical thinking,
projects, children will learn achievements of science, and also teach to work
to formulate technology, we contact in a team and perform
and implement ideas. to physics, mathematics, in public.
biology, computer science
and other disciplines.
Your child will be
taught how to:
Create games and cartoons in block
programming language
Understand the basic principles
design
Take a non-standard approach
to problem solving, experiment and not be
afraid of mistakes
Create projects of varying complexity
from idea to public presentation
Work in a team
Why choose
Algorithmics?
The programs of our courses are
01 developed by a team of professional
methodologists, teachers and
psychologists
02 Experienced teachers go through a
multi-stage selection and long-term
professional training
03
Our IT platform offers tailor-made
educational trajectories, making
everyone the child will be able to master
the material at a pace that suits him
How do lessons go:
Twice/Thrice a ● Individual approach to every
child
week
● Missed lessons can be
60 minutes per completed on the platform
session 24/7
Group up to 8 students ● No necessary home task
Number of Sessions: ● Parents can follow for the
72 Sessions progress of the child
Subject plan. Part 1
Module 1. Module 2. Module 3. Module 4.
Introduction Space Game creation Logic
● Compiling linear and ● Problem solving using ● The iterative approach to ● Analysis: searching for
loop algorithms, the iterative approach program development: multiple solutions,
including planning, structuring, finding
multiple programs ● Understanding the testing, and bug fixing the best possible
starting from different principles of program conditions for solutions,
events. testing and bug fixes ● Creating game drawing up plans, and
architecture: breaking down tasks into
● Getting to know the ● Object management: the sequence subtasks
platform interface and determining and setting of actions for its
Scratch. the positions of objects in implementation, writing ● Testing and revision
space, programming the the rules of the game and based
● Understanding the interaction of objects and character controls. on feedback
principles of the iterative transitions between
approach to program stages using messages. ● Distribution of duties and
development. areas of responsibility in
the team
Subject plan. Part 2
Module 5.
Variable Module 6.
Project module
● Variables: creating and calling ● The ability to find opportunities to use
variables, existing knowledge in a non-traditional
storing information in them. situation
● Data: applying different operations to ● The skill of writing code that is
different types of data understandable to another person
(numbers, strings, boolean
expressions) ● Project activity: project planning and
implementation
● Writing code that is understandable to
another person. ● Principles of providing feedback:
evaluating
● Organizing complex game rules, win other students’ projects according to
situations, and conditions for specified criteria and providing
characters. feedback
"Algorithmics" is an
international school 150 200 25
of mathematics thousand cities countries
and programming students
for children
from 4 to 14 years old
Modern teaching
methods
Gaming involving format
Own educational IT
platform
Developing skills of the
XXI century
Course for children You can start studying in Algorithmics at any age.
At the end of each course, you can move on to the next one,
4-14 years old to continue studying in the new academic year.
4 5 6 7 8 9 10 11 12 13 14
Coding Knight
Digital literacy Under Development
Mars Academy
Game design Under Development
Website creating
Under Development
Python Start
(2 years)
Python Pro
(2 years) Under Development
Reserve spot
in a group
and choose a suitable
start date
[Link]
+91-7447447652