Banshee's 6we Matrix Guide
Banshee's 6we Matrix Guide
The purpose of this document is to expand upon and clarify concepts that were presented in the
6th World Edition CRB.
Disclaimer: I decided to put together a Matrix Guide. I had submitted it for approval but never got
any feedback, but I wanted to make it available to the public. So just note that is NOT official but it
does fall in line with what I wrote in the 6WE CRB Matrix chapter when combined with my intentions
and how I run things for my personal home campaign.
There are some rule changes proposed within, I feel they fix some of the issues that have come up
since release but do not have an official stamp of approval yet from CGL (yet?).
Access is determined per network, not per device. So if you want to mess with a device you
have to hack the network, UNLESS that device is running by itself and not part of a network.
Maintaining access to multiple networks (both PAN’s and Hosts) is possible but any overwatch
score gained is cumulative. Dropping access to a PAN requires no test or action unless you are
link locked, dropping access to a host requires the Exit Host action.
Maintaining access to a nested Host allows you to interact with that Host as well as any devices
or personas in that host even if you are in a different Host, as long as you are in a Host that is in
the network. This applies to all “users” but not IC, IC is native to the Host and can not leave it.
● Example: If you have access to Host A (general), B (administration), and C (security) but
are currently in C because you probed your way down through the network and needed
to get access to the security host, you can still interact with devices on host A and B.
Losing access
● Anytime you or the network is rebooted all access levels are reset
● Using the Exit Host action resets all access levels you have on that Host
● Getting crashed (i.e. persona matrix condition reduced to zero) kicks you off of the matrix
and resets all access levels.
Devices
Most relevant devices are given a device rating in their description, but if not provided then use
the following table as a general guideline as to what rating to use.
Device Type Rating Examples
Personas can only be formed by matrix devices specifically, a matrix device is defined as a
device possessing any of the ASDF attributes. A persona must have at least one matrix device
possessing the D/F attributes, and can have the option of adding a cyberdeck to gain the A/S
attributes. To gain and use any of the attributes and abilities of a matrix device it must be used
as part of your persona.
NOTE: the matrix rules were written independently of the rigging rules, allowing an RCC to
combine with a cyberdeck breaks the matrix rules as I designed them. I therefore suggest that
you do not allow the combination, or at the very least you may allow them to form a Persona but
only allow the use of one or the other at any given time. I.e. if using a deck then all of the
functions of a RCC other than it’s matrix attributes are unusable, and vice versa.
Swapping matrix attributes … what does it mean that “You can rotate any non-zero attributes
through your persona, even if they originated from different devices.”
● This means you can NOT use two devices that only have the Data Processing and
Firewall attributes and then swap two of them over to Attack and Sleaze. For example
combining a commlink and a RCC mean you still have zeroes in Attack and Sleaze but
you can choose to use whichever combination of Data Processing and Firewall you
want. You can however swap the attributes on the device itself even if one of them is
zero, as is the case for some commlinks.
What device takes the matrix damage when my Persona is attacked?
● With the addition of allowing matrix attributes to be swapped across devices it adds the
complexity of what device takes the damage?
● Any device formed matrix persona should include at least one of the following … a
cyberdeck, RCC, or commlink. So I propose an order of hierarchy of these devices, start
at the top and work your way down until you hit a device that is present.
● 1st: Cyberdeck, 2nd: RCC, 3rd: Cyberjack, 4th: Commlink
● To change (including swapping, adding, or removing) which devices form your persona
you must reboot.
Pg 178: “Once you have initiated a hack, you cannot swap the base values of your Attack or
Sleaze Attributes as long as you have access to the place you hacked into.”
● So what initiates a hack? Using either Brute force or Backdoor Entry to successfully gain
access to a network. Once you do this you cannot swap your Attack and Sleaze until you
leave that network.
Overwatch Score: Resetting your OS to zero requires that you take the time to log off of the
matrix completely and reboot your device. Please note that will also reset any exploits you may
have open (especially including Probe and Backdoor Entry). (As noted in the Reboot Device
matrix action)
Direct Connection … What is it and what does it mean to a hacker?
● Direct connection offers no advantages on hacking a network beyond the connection
itself. This means the network still gets its full defense pool, but you have zero penalty
due to noise and you can bypass any nodes or Hosts that the network may be hidden
and/or protected by. Example; direct connection to a security camera allows you to hack
the Security Host directly without first entering the Public host if the Security host was
nested within the Public host. A direct connection also allows a hacker to access a
non-wireless device.
● How do I direct connect?
○ Physically connect to a device with a cable (your cyberdeck, cyberjack, datajack,
and control rig all come equipped with a retractable fiber optic cable) or data tap
○ Use the technomancer echo Skinlink
○ Optional rule: wireless direct connection
■ If you are within 10 meters of the device, can detect the device (see
matrix perception), and the device is wireless enabled you can form a
“wireless direct connection”.
Cyberjacks
The table on Page 177 is the correct table for Cyberjacks, not Page 284.
The Matrix Init Bonus for cyberjacks is the extra dice you get when in VR.
Cyberjacks are able to perform all functions of both a datajack and a commlink, except voice
communication because they lack any direct audio output component.
Commlinks
After seeing things in action for a while now, commlinks in general have attributes that are too
low (especially if we allow devices to use DR as Firewall), I suggest changing to ….
Matrix Perception
● Should go without saying but this works just the Perception skill except only in the
Matrix. This means a single matrix perception check will reveal all hidden networks
and/or icons in the vicinity just like walking into an ambush situation and making a
perception check to see the ninjas about to jump you.
● Running Silent is network based and not device based, so you set your PAN to silent
mode and then it and all of its connected devices are concealed behind the Sleaze
attribute of the master device. Please note that running silent does not require you
actually have a Sleaze attribute, but it sure does help to have one if you want to remain
hidden.
● You do NOT have to make a matrix perception check just to see public icons that are not
running silent or hidden in some fashion. Anything more than 1 net hit not only sees the
hidden icon,but also provides extra information. (Also see Hosts for detecting icons
inside a Host.)
● You do use matrix perception on a public icon if you want to observe it in detail to learn
more about it. This is generally an unopposed test with each hit providing a single piece
of information.
● Matrix Perception and Technomancers - the 5 hits required to see a technomancer is to
see that they are a technomancer, just detecting them as another icon on the matrix is a
normal perception check as determined by the circumstances. However to know that
they are a technomancer and just not another decker requires you to observe in detail
and score at least 5 hits.
Matrix Actions
● Actions that are linked to an attribute also require that you have a value of at least 1 in
that attribute.
● Getting noticed
○ Attack linked actions are always obvious and the target network will know it under
attack regardless of whether the action is successful or not.
○ Sleaze linked actions are very subtle and hard to detect, a target will only know it
is being targeted when the action results in a glitch.
○ Most other actions will be noticed whenever the action attempt fails, exceptions
to this are actions that are completely passive or actions that result in obvious
results.
○ Passive actions are actions that have zero effect on a target and therefore give
no reason for the target to notice them. These would include such actions as
Check OS, Matrix Perception, Matrix Search, Reconfigure, Send Message, and
Switch Mode.
○ Some actions could be noticed even when they are successful just because they
create an effect that is obvious. These would include such actions as Control
Device, Crash Program, and Reboot Device.
○ Complex Forms are much like spells and generally very subtle and go unnoticed
until the effect is obvious.
● What can I do when I detect a hacker in my network?
○ Well the first option is obvious … engage them in cybercombat, but what if you
don’t want to or lack the skills and equipment to do so properly? Well the only
real option is to shut down your network (reboot or just turn off).
● Files - there are two basic file types that you need to differentiate between. Let’s call
them Public and Private.
○ Public files - These are files that are not protected, hidden, or encrypted in any
way. To find such a file depends on where it is located. If it is a public file
available to anyone on the matrix then it is a Matrix Search, to find an public file
on a private network you just need to be in the network (i.e. have the proper
access level for the network) then make a simple Matrix Perception check.
Threshold should follow the same format as Hash Check. To open and read a
public file requires no test.
○ Private files - These are files that are protected or encrypted to conceal their
presence and/or content. These files will only be found in a network (usually a
host but could also be a PAN), finding them uses the Hash Check action. A
protected file is one that has been locked by use of the Edit File action, and can
be opened by using the Edit File action. An encrypted file must be cracked before
attempting to open. Note that a file can be both protected and encrypted.
● Backdoor Entry - use of this action includes the Enter Host action when used on a Host.
This can only be used once per Probe, if you Reboot before using the Backdoor or use it
to enter the Host then leave you must perform a new Probe action to establish a new
Backdoor.
● Control Device vs Spoof Command - Control is for prolonged and/or sustained use of a
device, Spoof is for a single one and done action performed by the device itself. You can
spoof a drone to fire one shot at a given target using its own pilot and autosofts but to
use the same drone for more than that one shot or to use your own skill then you need
to use control. Spoof is tricking the device into performing a single command ... the
matrix equivalent of the jedi mind trick; control device is actually using it as it is intended
to be used.
● Enter/Exit Host - Exiting a host network will reset all of your access levels for that host,
including all Probe/Backdoor or Brute Force exploits. To re-enter that host you must
start all over with a new Probe or Brute Force hack attempt. For nested hosts this means
when you leave the network as a whole and exit to the matrix specifically.
○ Nested Hosts - when exiting a nested host you can c hoose to exit to a connected
host (as long as you have access to the desired host, otherwise you must
establish access first) in the chain or exit out to the matrix leaving the entire
network. This means you can move freely (as long as you spend the minor action
Enter/Exit Host to do so) among all connected hosts that you are maintaining
access to. You can also choose to drop access to any given host as well to lower
OS accumulation when you exit a host to move into another on the same
network.
● Full Matrix Defense - this is just the matrix equivalent of Full Defense and allows you to
add Firewall to all cybercombat (damaging) defense tests until the next combat round.
NOT just the next attack.
○ Optional rule: normally is only used to defend against attacks that cause damage,
but as an option can be used to defend against any type of action that is linked to
the attack attribute.
● Matrix Search - please note that this will only provide publicly searchable information!
Any secretive information that is hidden behind a firewall of any sort requires a hacker
run! For example you might have access to some data haven that has the same
information that would be available via traditional legwork using contacts but that doesn’t
mean you are able to matrix search your way into finding a target's secret corporate
orbital bank account number or some such thing.
○ Change to a simple test with a duration of 10 minutes using the Legwork table as
thresholds instead of an extended test.
○ Access level should just be Outsider since this is just a general matrix use action.
● Reboot Device & Jack Out - using either of these actions will reset your OS, but also
removes ALL access levels and any Probe/Backdoor or Brute Force exploits.
● Set Data Bomb - Detecting a Data Bomb isn’t hard, just taking the time and making a
Matrix Perception check against the file to observe in detail and get at least 1 net hit will
do it. Damage should be Bomb Rating x2 not x4.
● Probe - yes this is an Opposed and Extended test at the same time. It is a “push your
luck” scenario where you can continue to roll even if you succeed on your first roll if you
want to build up those extra bonus dice to be used on Backdoor Entry later. However as
is normal with extended tests you lose one dice per each additional attempt, but the
target's defense pool does not reduce making each additional attempt that much harder
with diminishing returns and higher risks. Also if you fail at any point along the way you
lose any progress you have made up until that point and must start over from zero.
○ The Probe exploit duration (10-host rating hours) is inapplicable once you use it
to gain entry via Backdoor. In other words this is only for how long the window
remains open for you to try and gain access, once you gain (or fail) access it
doesn’t matter anymore.
○ Optional - the interval should be 1 hour not 1 minute … or at least 10 or 15
minutes
● Spoof Command - Dice pool should be Cracking + Logic vs Data Processing + Firewall
or Pilot + Firewall
● Trace Icon - there is no need to use this action if you can identify the icon AND
physically see the device it is connected to. The purpose of this action is for tracing an
icon back to its source when you don’t know what that source is.
Programs
You cannot run more than one instance of a specific program.
Hosts
Hosts, Noise, and Distance
● There is no noise due to distance on the inside of a Host.
● Noise due to Distance and gaining access to a Host
○ This varies depending on the type of Host. There are three basic types of Host
that you need to deal with … virtual, physical, and offline
○ Virtual Hosts form the backbone of how the general population uses the matrix,
corporations and governments (Owners) maintain these as easy access.
Because they only exist as virtual “entities” as long as you have general matrix
access there is no noise due to distance when connecting to them.
○ Physical Hosts are used for increased security purposes, these are probably the
most likely type of host that a shadowrunner will probably be encountering. Any
information or matrix uses that an Owner wants to keep secure with restricted
access is using a physical host of some type. A physical host may link multiple
actual physical locations without actually physically being in each location, noise
due to distance is calculated by the distance between the hacker and the point of
where they are attempting to access the host (Access Point). Most likely the
facility they wish to infiltrate, but could also be any device that is connected to the
host.
○ Offline Hosts are the most secure and just that … offline physical servers and
can only be accessed by direct connection, so simply put there is no noise to
deal with.
● Host to Host connections - sometimes an Owner will want or need to connect two Hosts
to transfer information. This is simply done by opening a temporary access to it’s main
virtual host and using it as a relay to transfer the information.
Pg 185 “The virtual space in a host is separate from the Matrix at large, and any icons on that
host are not accessible unless expressly part of a public-facing side. Gaining access to a host
will allow interaction with the icons and devices on the inside.” What is this and what does it
mean in game play?
● The generally accepted term for this is the Host Event Horizon, anything on the public or
“outside” side of the event horizon works just like any other persona or device on the
matrix.
● Public facing icons and devices are the pieces and parts of a Host that the Owner wants
to be publically visible or usable by the general matrix user (usually customers) or
devices that need to communicate directly with another Host or User. Examples of the
first type would be a Point of Sale portal, or public directory..
○ Of particular interest to shadowrunners here is the specific case of maglocks and
security cameras. Cameras would need to be public if the facility relies on third
party offsite security to allow monitoring from outside of the host. Maglocks are a
little bit more difficult but not by much. For protection purposes a maglock will
almost always be on the inside of a host. So how do everyday legitimate users
use it? Most maglock systems are passive, so using one is basically nothing
more than the maglock making a matrix perception check to make sure the user
is authorized (scanning a card, or checking the biometric data or key code
against its database) this is represented in the rules by the opposed roll between
a maglock and whatever method you are using to try and bypass it with. Hacking
your way past one is probably the number one use of direct connection and using
Spoof Command.
● Remote hacking - so how does my decker that is sitting in the van using VR to hack
access to the host know what icon to target to open the maglock to let my team into the
lab to get the package they were hired to retrieve? Well assuming he already has access
and is in the network then it is a simple matter of his team tells him which one.
● Interaction - what does this include? In this case that means the only matrix action that
you can directly take against any “inside” devices/icons is limited to Matrix Perception
while being on the outside. All inside devices are considered to be running silent using
the Host Rating+Sleaze of the Host as the opposed dice roll. To target any icon
(persona, device, IC, nested sub-host, etc) on the inside you must first gain access via
Brute Force, Backdoor Entry, or Direct Connection.
● You can still Send Message across the host event horizon.
● Nested Host Networks - the event horizon within a nested host network is a lot more
malleable. Getting access, entering, and initial contact still works as above but once you
have gained access and stay on the inside of the network as a whole you can cross the
event horizon as needed.
IC
IC uses the Attributes(ASDF) of its Host for all applicable uses (such as calculating Attack
Rating and Damage).
Patrol IC - You can choose to have Patrol IC make perception checks more often than once per
minute if you want to and/or have reason for it. Yes Patrol IC knows you are an illegal user
when they detect you.
Sprites
Diagnostics Power - effect should be +1 per net hit
Sprites and Mental Attributes/Skill: Sprites have mental attributes and skill ranks equal to their
rating
Examples
Mungo, sitting at a café in a busy downtown area in Seattle, automatically, without taking a
regular perception test, notices the security guard that is openly patrolling the street outside.
Just like regular perception Mungo does not need to take a test to notice things that are
immediately obvious in the Matrix either, and since the guard is not running his Personal Area
Network in silent mode (or otherwise trying to hide from him) Mungo also automatically, without
taking a matrix perception test, spots it via his Augmented Reality ‘overlay’. The PAN of the
guard consists of all the wireless enabled personal electronic devices he carry on his body,
including what appears to be a firearm, all networked to the device the security guard is
currently using to access the matrix with.
Mungo is interested in what type of device this is and spends a Matrix Perception Major action
to observe the device that the security guard’s persona icon originates from more in detail. He
gets 3 hits which let him know that it has a device rating of 3, that it currently runs a DF array of
2 3 and that it’s only program slot is currently running Signal Scrub. “Standard issue Renraku
Sensei, this should not be any problem”, Mungo mumbles to himself.
He is also interested in what type of firearm we are dealing with. He chooses to spend another
action to analyze the device icon of the firearm and finds out that it is a Colt America L36 light
pistol with a Device Rating of 2. His street samurai partner, which is somewhat of a gun-nut,
would instead probably have observed it in detail more directly while taking a regular perception
test before coming to the same conclusion.
Actions linked to attack are always obvious so to prevent being immediately spotted Mungo first
switches his cyberdeck, and with that his entire PAN, to running silent. To not suffer a negative
dice pool modifier of having higher Sleaze than Attack he also configures his cyberjack and
cyberdeck with an ASDF array of 4 3 3 4.
Mungo does not currently have access on the security guard’s PAN, but Data Spike is an
Outsider action and the gun is part of a PAN (and not behind the event horizon of a Host), so a
direct connection or access on the network is not needed.
Mungo’s trusted Erika MCD-6 just has two program slots. The first slot is running Exploit, which
is a hacking program that reduces the target’s Defense Rating by 2, and to fully compensate for
the local noise Mungo uses the second program slot for Signal Scrubber.
Distribute Edge
Mungo’s Attack Rating is equal to his Attack + Sleaze = 7. The Defense Rating of the target is
Data Processing + Firewall = 5, which is reduced to 3 due to the Exploit hacking program
running in Mungo’s cyberdeck. Since Mungo’s AR is 4 or more than the target’s DR he gains a
point of Edge for that.
Mungo’s player rolls his 10 dice and gains 3 successes. GM opposes the test with 5 dice and
gets 2 hits. Mungo’s Data Spike lands with a total of 1 net hit. GM notes that Mungo’s overwatch
score increased by 2 from the defense and by another point because of the hacking program
that was used.
Determine effect.
With a Device Rating of 2 the gun has a Matrix Condition Monitor of 2/2+8=9 boxes. With an
Attack of 4, increased to 5 due to the Emergency Boost action, Data Spike in this case has a
base Damage Value of 5/2 which is rounded up to 3. It is then increased to 4 from the net hit.
Matrix damage is opposed by Firewall. GM roll 3 dice and get 1 hit. The gun takes 3 boxes of
matrix damage. Anyone taking a shot with it will now get a negative dice pool modifier of 1 dice.
Mungo makes a mental note that he should probably invest into a more powerful cyberdeck if he
ever wishes to engage in more cybercombat in the future.
A bit of smoke and small sparks emerge from the firearm. The guard goes into panic mode as
he takes cover behind a dumpster. Mungo automatically notices that the device icon of the
firearm disappears from the matrix as the security guard spends a Minor action to successfully
turn off the wireless capability of the pistol (which was resolved as an unopposed Electronics +
Logic test where you need at least 1 hit). The security guard also spends his Major action on
Full Matrix Defense, adding Firewall to his defense roll in case another Data Spike, or other
damaging matrix attack, is coming his way.
Mungo chuckles as he takes a sip from his soykaf and wonders if the security guard will call this
in or not. Monitoring communications, however, require Admin access. To probe the network in
order to get access to the PAN via a backdoor would take too long so instead he decides to
brute force access on the network directly.
Brute Force is normally resolved as an opposed Cracking + Logic vs Willpower + Firewall test,
but since Mungo is going for Admin directly the Firewall gains a positive dice pool modifier of 2
dice. Note that since Brute Force is linked to Attack, by the optional rule, Firewall could be
added to the defender a second time as part of the Full Matrix Defense action even though
Brute Force technically doesn't deal Matrix Damage on its own.
Typically AR and DR during Matrix encounters would evaluate the same as the first time and
Mungo would get a point of Edge just like during the data spike action before, but when going
for Admin access directly with a brute force attempt the DR of the target is increased by 4 which
means neither side gains any Edge on this specific action.
Mungo’s player lucks out with 4 hits while the opposing side gets 3 hits. GM notes that Mungo’s
overwatch score increased to 7, three from the opposing defense and again another point due
to the hacking program being used.
The Brute Force attempt was successful and Mungo now has Admin access on the security
guard’s PAN. Just like Data Spike, Brute Force is an action linked to Attack which means the
action is immediately obvious and the security guard is now fully aware of the fact that a hacker
is present inside his Personal Area Network.
With being considered an Admin on the security guard’s PAN, Mungo can now attempt to snoop
all incoming and outgoing communications.
Mungo’s AR is 4 higher than the security guard’s DR and he gets a point of edge (it evaluates in
the same way as the previous Data Spike).
Snoop is resolved as an opposed Cracking + Logic vs Logic + Firewall test. Mungo’s player gets
3 hits while the opposing side gets 1 hit. GM notes that Mungo’s overwatch score increased to
9.
The Snoop attempt was successful, but unlike the previous Data Spike and Brute Force, this
action is not linked to Attack and since the attempt was successful the security guard is
unaware that his communications are currently being monitored. Mungo gets to immediately
listen in on (and record if he so wishes) an on-going voice conversation the security guard has
with an unknown recipient. Apparently it seems as if he is calling some sort of matrix specialist.
3km away, Tattoo receives a distress call from an old friend that she has not talked to in ages.
“Calm down Bob, what is happening”, she says. After a few seconds she understands that Bob
was patrolling the local mall when some punk started to throw data spikes at his equipment and,
from what Bob is describing, perhaps also successfully invaded his PAN.
Her body goes limp on the couch, the room around her quickly fades away and everything slows
down as her mind speeds up and she slips into hot-sim VR.
Tattoo tries to “spot the hacker that is currently attacking Bob’s network”. Normally it is a Major
action to spot a silent running network, but since Tattoo is a Technomancer using a Living
Persona it is only a Minor action (it is also a Minor action for characters that use a cyberdeck
and/or a cyberjack). Matrix Perception is resolved as an opposed Electronics + Intuition vs
Willpower + Sleaze test. The test suffers a negative dice pool modifier of 3 dice because of
noise due to distance.
Tattoo gets only 2 hits, while the eluding hacker gets 5 hits; and the attempt fails.
“Perhaps he already jacked out?”, she thinks to herself as she decides to double check by
spending another Minor action to Try Again, just to be sure. Retrying a test when circumstances
have not changed imposes a negative dice pool modifier of 2 dice - yet she manages to get 6
hits, while Mungo gets 4 hits. Just by being successful Tattoo now locates the hostile network
and with the net hits Tattoo also discovers that it has a Device Rating of 1 and that it is running
Signal Scrub and Exploit. “Heh, so… you little punk… you are just running an Erika MCD-6 are
you“, Tattoo thinks as her body is lifeless on the couch at home. “Now… where are you hiding
you little bastard”.
Tracing the physical location requires Admin access. Determined to not spook the hacker until
it's too late, Tattoo decides to silently probe the network for weaknesses.
Unlike a decker, a technomancer's ASDF array is derived from their mental attributes. With
Charisma 4, Intuition 5, Logic 5 and Willpower 6 she ends up with a base ASDF array of 4 5 5 6.
On top of this, with a Reconfigure Matrix Attribute minor action, she distributes her Resonance
attribute of 5 with 2 points on Attack and 3 points on Sleaze for a total ASDF array of 6 8 5 6.
This gives her an AR of 6+8=14. As she initiates the hack this is compared to Mungo’s DR of
3+4=7 and she gets a point of Edge because of the difference.
As most illegal matrix actions, Probe is resolved with Cracking + Logic. Probe is a bit special in
that it is opposed by either Willpower + Firewall or Firewall + Firewall. That the test has two
listed defence tests means that for example a Host that is not monitored by a Spider is allowed
to defend with Firewall + Firewall (instead of just 0 + Firewall). The test also suffers a negative
dice pool modifier of 3 dice because of noise due to distance. Probe is also linked to Sleaze, but
since her Sleaze attribute is equal or higher than her Attack attribute she does not get a
negative dice pool modifier because of this.
Tattoo and Mungo both get 3 hits. Ties typically go to the aggressor so the test was a success
and Tattoo finds a glitch that might be possible to exploit in order to get inside the network, but
since it did not generate any net hits there will not be any bonus dice to the following Backdoor
Entry attempt later.
She now has the option to extend the test and roll one less die than the previous attempt (while
the target does not reduce theirs) in hopes to generate some net hits, but in the process she
would also risk losing the backdoor she already secured. She thinks for a second, but even
though a failed attempt would typically not cause any alarms she decides she rather not spend
more time probing the network and instead take her chances to take the Backdoor Entry action
without any extra net hits.
Tattoo takes a deep breath before she goes for the exploit she just found. Failure here means
that she needs to start over, probing the network again.
Tattoo’s AR is still a lot higher than Mungo’s DR (it evaluates in the same way as the previous
Probe attempt) and she gets another Edge because of that.
Backdoor Entry is resolved with Cracking + Logic vs Willpower + Firewall. The test suffers a
negative dice pool modifier of 3 dice because of noise due to distance. Tattoo gets 6 hits and
Mungo gets 2 hits. Tattoo gains Admin access on the target network without Mungo noticing
anything - she is like a ghost in the machine.
Still in the same player-turn, she trades in her remaining 4 Minor Actions for a Major action and
immediately starts a trace. AR and DR still evaluates the same way as the initial Probe so she
gets another point of Edge, which is also the maximum number of Edge she may earn during a
combat round. Trace Icon is an illegal action that is resolved with Electronics + Intuition vs
Sleaze + Willpower (or Sleaze + Firewall). Due to the distance there is still a negative dice pool
modifier of 3 dice. She is successful and now gets to track the hacker, in real time, for as long
as she can detect him - even if she decides to drop the admin access on his network. The
hacker is currently located in a café in the very mall where Bob is patrolling.
“Let’s see how big ripples you caused in the matrix so far”, Tattoo thinks, as she starts to thread
complex forms on the hacker’s network that mimics telltale signs of illegal activity. Planning to
thread enough of them to eventually have GOD converge on the poor sob.
She again gets a point of Edge. Tattletale is resolved as an Electronics + Resonance test where
each hit adds 1 to the OS of the target. She gets 4 hits and Mungo’s OS consequently increases
by 4.
Tattletale also has a Fade value of 3, which is resisted by Willpower + Logic. She gets 3 hits
which is enough to resist all of it and she takes no damage.
Being in hot-sim VR she trades her remaining 4 minor actions for a major action and attacks
Mungo with another Tattletale. She gains another point of Edge as she takes the Electronics +
Resonance test. This time she gets 3 hits and Mungo’s OS is increased by another 3 points.
Resisting Fade 3 wth her Willpower + Logic this time only gets 2 hits. Fade that is not fully
resisted deals damage directly on the stun condition monitor of the technomancer, unless the
remaining damage is higher than the resonance attribute, in which case the damage becomes
physical.
At the same time as she takes the stun damage, Tattoo spends 3 of the Edge she already
earned on the 3-point Edge Boost “Heal one box of stun damage”.
Complex forms are generally pretty subtle, but Mungo would automatically notice that his OS
went up if he was running Baby Monitor, which Tattoo knew he wasn't. He could also find out by
frequently taking the Check OS action, but until he does he has no idea at all that GOD is about
to converge on him. Any second now….
Spike tries to gain User access on a can of Dragon Piss, an unattended device that is not part of
any network. Since it is not running silent or otherwise trying to hide he notices its device icon
without taking an opposed Matrix Perception test. Brute Force is resolved with Cracking + Logic
vs. Willpower + Firewall.
Since the can is unattended and have been for quite some time it will use zero dice in place for
the mental attribute. It is also not part of any network which means it does not have any
Firewall, instead it uses its device rating of 1 as substitution to Firewall.
Spike will probably not fail with this test (and GM will probably even let him buy hits here), but
GM should still roll the opposing die to check if overwatch score is generated or not.
Hacking a random defenseless standalone object does typically not grant any Edge.
Spoof Commanding a maglock to open (protected by a Host, but on the visible side of the
event horizon)
The team informs Spike that they are in front of a door that is closed shut by a magnetic locking
mechanism. The maglock is part of the Host network, but it is a matrix facing device located on
the visible side of the Host’s event horizon. This means Spike may spot it without an opposed
Matrix Perception test.
It also means he may Spoof a simple one and done Command, for example “unlock” or “lock”,
to the maglock remotely from his van without having a direct connection to the device and
without having User or Admin access on the Host network. Since Spoof Command is an illegal
action, opposed hits of this test will increase OS.
Note that since Spoof Command is not linked to Attack nor Sleaze this could also be attempted
by someone only using a RCC or a commlink, just as long as they got the required Cracking skill
(but since their AR would be zero the spider monitoring the host would probably gain a free
Edge in that case).
Control Device-ing a security drone to turn on its handlers (protected by host, and inside
the event horizon, going for Brute Force access due to the time constraint)
The team gets ambushed by three guards and an armed security drone. The shit is about to hit
the fan. The drone is not only part of the Host network - it is also considered to be on the
‘inside’, behind the Host’s event horizon.
Even if the drone is on the inside of the Host, Spike may still take a Matrix Perception test to
spot it if he wishes, but it would in that case be opposed by Willpower of the corporate decker
monitoring the Host (if it has one) plus Sleaze of the Host.
Spoof Command could be used to trick the autopilot of the drone to accept a simple one and
done instruction, for example “fire one narrow burst at one guard”, but because the drone is
behind the event horizon of the Host, Spike would need to first establish a direct connection to
the Drone (or hack the network to get to the inside). The drone would defend against the Spoof
Command action with Firewall of the network plus the higher of either Data Processing of the
network or its own Pilot rating.
As Spike is out in the van he can’t establish a direct connection and is instead forced to hack
the network. Spike goes for a quick and dirty Brute Force + Enter Host hack (rather than a slow
and sneaky Probe + Backdoor Entry hack). Brute Force is resolved with Cracking + Logic vs.
Willpower + Firewall.
Since it is linked to Attack it will always be obvious and the Host will go on high alert. Patrol IC
will start looking for the offending hacker (if Spike is not already running silent he will
automatically get spotted once he decides to Enter the Host). Depending on security protocols
the Host might start launching more and more dangerous IC at the end of each combat turn (but
they can’t act on Spike until the Patrol IC of the Host successfully locates him). Each combat
round Spike chooses to maintain User access on the network his OS will also automatically
increase by 1. On the plus side, Brute Force only takes a Major action to execute.
Once being inside the network, spotting devices that are part of the network will no longer be
opposed, no matter if they are on the public matrix facing side or behind the event horizon of the
Host. Instead of Spoofing a Command to the autopilot of the drone, Spike takes the Control
Device action to get sustained control over the drone. Control Device is resolved with
Electronics + Logic vs. Willpower + Firewall. Unlike the Spoof Command action, opposing hits
from the Control Device action does not generate any extra OS.
Unlike Spoof Command, Control Device also lets Spike choose to either instruct the autopilot of
the drone to take more complex actions (for example “keep firing narrow bursts on the troll until
it drops to the floor”) or directly remote control the drone himself, using his own skills and
attributes (for example Engineering + Logic to fire its onboard weapons).
Spike’s exfiltrating teammates are about to cross the line of sight of a camera.
If a surveillance camera is not behind the event horizon of a host (or Spike have a direct
connection to the camera), no matter if Spike have access on the network or not, he can use
Spoof Command to trick the camera to accept a simple one and done instruction, for example
“turn 15 degrees to the left”, in order to create a blind spot along the corridor wall under the
camera that his teammates can use to slip by without getting recorded.
He could also Data Spike the camera until it is fully bricked, but this would not be very subtle
and alarms would probably be raised (then again, this could perhaps be used to create a
diversion of sorts).
But since Spike already has User access on the network (from the previous Brute Force+Enter
Host hack) he instead chooses to directly edit out his teammates from the video feed. This is
handled by taking the Edit File action once every combat round as long as his team happens to
be within line of sight of the camera. Edit File is resolved as an opposed Electronics + Logic vs.
Intuition + Firewall or Firewall + Sleaze test and since it is a legal action it will not generate any
extra OS due to opposed hits (but maintaining illegal User access from his Brute Force hack will
still increase his OS by 1 every combat round).