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Game Update 1.6.0: Features & Fixes

Version 1.6.0 introduces new features including an Easter Egg, enhancements to Spamton's abilities, and the addition of the Mansion Undergrounds Stage. The Mad Dummy has undergone significant rework with updated controls and new minion mechanics. Various bugs from previous versions have been patched, improving overall gameplay stability.

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0% found this document useful (0 votes)
6 views7 pages

Game Update 1.6.0: Features & Fixes

Version 1.6.0 introduces new features including an Easter Egg, enhancements to Spamton's abilities, and the addition of the Mansion Undergrounds Stage. The Mad Dummy has undergone significant rework with updated controls and new minion mechanics. Various bugs from previous versions have been patched, improving overall gameplay stability.

Uploaded by

joaoduducsouza
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Version 1.6.

[Additions and Changes]


* One new Easter Egg has been added
* Spamton Giga Form Suck now can be canceled early by pressing (Y) again
* Spamton Neo Cannon's arm when spinning around after firing now does damage
* Spamton Neo Cannon now has a shot effect and a hit effect
* Spamton can now heal by pressing (Z)
The first heal is free, all after that require 1000 energy
* Mansion Undergrounds Stage has been added
* You can no longer use the tap out feature when using Souls
* Dust Papyrus now has an attack in the air when pressing (X)
* Spamton's Minecart no longer goes through it's full animation set normally
Instead, now once it hits it's movement animation, it remains that way until the
move hits
You can now press (X) to end the Minecart
You can now press (S) to improve the Minecart to have faster speed
When improve the minecart can now either press (Z) to go faster, or (C) to go
slower
When Spamton enters a Minecart, a second Minecart is created that the other
player can enter to chase Spamton
* Redundant and outdated files have been removed making the game's file size
lighter

[Mad Dummy Rework]


* Mad Dummy controls rebinded
* Mad Dummy hit sprites updated
* Mad Dummy Minions now have shading
* Mad Dummy Knifes now have shading
* Mad Dummy can now only have 1 knife at a time but does full damage when blocked
* Mad Dummy Minions no longer require power and instead can have 3 active at once
* Mad Dummy now has Red Dummy Minions that knockdown opponents
* Mad Dummy now has Dummy Bots that shoot tracking rockets
* Mad Dummy now has 2 combo attacks
* Mad Dummy weaker charge has been removed
* Mad Dummy stronger charge now requires 500 energy to use
* Mad Dummy's force turn has been removed

[Bugs Patched]
* Spamton's Wreck doesn't despawn correctly
* Spamton Biggest Shot head turns into Neo Cannon
* Dummy's Knife break animation is same as idle
* Dust Papyrus going into old animations at new round start
* Spamton's tapout triggers death music
* Scarlet Forest stage name wasn't working
* Mad Mew Mew's Auto Turn would sometimes break

Version 1.5.0

[Additions and Changes]


* Noelle has returned
* Lancer has returned
* Spamton has returned
* Spamton now has a protype turn feature when using Neo Cannon (A) - Currently a
bit buggy in terms of animations
* Spamton now has a suck ability Run + (Y)
* Mettaton can only have 5 bombs at a time
* One new Easter Egg
* Jevil now has new sprites

[Alphys Rework]
* Alphys now has an entirely new game mechanic that can be activated by pressing
Down + (S)
After this, a console will appear starting in it's first form but by hold (S)
while forward, or backwards, or up you can swap between alternate console types
The default form is Guided Lasers, hold forward to leave GL and enter Sequencer,
back to enter Defender, or up to enter Container. Down + (S) will exit the console
* All of Alphy's Amalgomates have been bound to Down + (C) rather than being spread
across Down (C), (C), and (Z)
* Alphys now has a block and dodge
* Alphy's select portrait no longer has the yellow off color between her hands
* Alphy's (A) have been bound to (C)
* Alphys Down + (A) has been bound to Forward + (C)
* Alphy's combo attacks no longer need to get the first hit in to go through the
full sequence

[Polls]
* Some Polls have gone through:
* Jevil's HP has been reduced by 300HP
* The dots in the icons of profile pictures has been removed
* The collision boxes on Papyrus's ultimate have been removed
* Chara's damage has been increased by 10AP

[Bugs Patched]
* Pressing B too early canceled out the Neo Cannon
* Spamton Giga's head doesn't despawn if in suck mode
* Alphys duplicates if her attacks are defended

Version 1.4.0

[Additions and Changes]


* Noelle has been removed upon request of original creator
* As I currently have not contacted Spamton's and Lancer's sprite artists
I have temperarily removed those two until I can figure out what to do
* 4 more easter eggs have been added, put us at a grand total of 11

Version 1.3.0
Additions:
Noelle's icicle needs a manual break by holding S
Noelle has a distance throw by moving forward while grabbing
Add Manual Phase transitions for Last Breath by pressing Down and S
Spamton has a triple jump

Changes:

Noelle's icicle speed is increased


Noelle's Ice Bomb charge now charges twice as fast
Noelle's ice bomb's explosion effect is too high up
Noelle's ice bomb's hitbox is now larger
Ralsei's heal take 2 power bars
Removed super armor from Ralsei
Removed super armor from Susie
Gaster Blaster's flying height has been reduced
Gaster Blaster can now only spawn in three overhead Gaster Blasters
Gaster Blaster has a cleaned up profile icon

Patched Bugs:

Mettaton Bombs still turning into large Mettatons


Dust Papyrus Stat250 ANIM10250
Dust Papyrus looses hitbox on jump
Napstablook 400 infinite combos
Susie has turn problems
Ralsie has turn problems
Temmie has turn problems
Annoying dog has turn problems
Flowey animation 430 hitbox needs to be resized
Flowey animation 430 hitbox needs to be resized
Spamton can break out of phone
Spamton can break out of neo cannon
Spamton gets people stuck in state ANiM5150 ST:5450 if charged heart attack hits
twice
Spamton's Down + Y gets stuck in the air
27 different icons are either clipping or not aligned
Soul Icons are all too high up and far left
Flowey animation 430 hitbox needs to be resized

Additions:

Noelle's icicle needs a manual break by holding S


Noelle has a distance throw by moving forward while grabbing
Add Manual Phase transitions for Last Breath by pressing Down and S
Spamton has a triple jump

Changes:

Noelle's icicle speed is increased


Noelle's Ice Bomb charge now charges twice as fast
Noelle's ice bomb's explosion effect is too high up
Noelle's ice bomb's hitbox is now larger
Ralsei's heal take 2 power bars
Removed super armor from Ralsei
Removed super armor from Susie
Gaster Blaster's flying height has been reduced
Gaster Blaster can now only spawn in three overhead Gaster Blasters
Gaster Blaster has a cleaned up profile icon

Patched Bugs:

Mettaton Bombs still turning into large Mettatons


Dust Papyrus Stat250 ANIM10250
Dust Papyrus looses hitbox on jump
Napstablook 400 infinite combos
Susie has turn problems
Ralsie has turn problems
Temmie has turn problems
Annoying dog has turn problems
Flowey animation 430 hitbox needs to be resized
Flowey animation 430 hitbox needs to be resized
Spamton can break out of phone
Spamton can break out of neo cannon
Spamton gets people stuck in state ANiM5150 ST:5450 if charged heart attack hits
twice
Spamton's Down + Y gets stuck in the air
27 different icons are either clipping or not aligned
Soul Icons are all too high up and far left
Flowey animation 430 hitbox needs to be resized

;----------------------------------------------------------------------------------
------

Version 1.2.0

Additions:

* Spamton's Ultimate now does some damage through a block


The opponent could block everything and wait for the phase to end
* Spamton's Ultimate can now be manually ended by pressing "S"
* Noelle's taunt can be manually ended by pressing "S"
* Mettaton's Bombs can now be manually activated by pressing "Z"
* The Souls will now follow the player
They would limit moving around on larger maps
* Third attack has been added to Spamton's Giant form Press "Z"
* Spamton now has 4 new victory quotes

Patched Bugs:

* Mettaton's bombs turn into large Mettaton's when hit


* Mettaton doesn't fall down after using the bomb in the air and remains floating
* Spamton Stage isn't the right name
* Spamton needs to exit Ultimate after opponent dies
* Spamton's Ultimate not draining power
* Spamton's Ad attack isn't working
* Spamton needs manual ultimate end
* Noelle's taunt can't be heard over stage music
* Alphys doesn't fall down after using Down + A in air
* Reflection on Spamton's giant form has been removed

;----------------------------------------------------------------------------------
------

Version 1.0.0

Changes from Gramson's original work:

* Disbelief Papyrus no longer looses Jacket by pressing down, the control have been
swapped to C to prevent accidentally loosing it
* The stage select's sound effect has been changed from San's voice sounds to
Asgores as I felt that was more fitting due to it being used in some Undertale
menus
* The music in the select has been changed from using Undertale's menu music to an
unused unreleased ost that was one of the possible songs that might play
* The victory screen also uses an unused unreleased ost
* Some of the engine sentences have been changed to match Undertale dialogue, for
example the continue page:
"CONTINUE?" is now "Stay Determined..." with "YES" and "NO" being "Continue" and
"Reset"
* Ai Activate control has been disabled (There are Instructions on how to re-enable
it)
* Grillby's Ultimate's damage has been lowered
* Cost for all Ultimates reduced from 6,000 to 3,000
* The 9999 sprite on Frisk and Chara has been cleaned up
* 7 Easter Eggs have been added
* Chara's cheeks have been colored pink as originally they were yellow
* Chara and Frisk can now do Betrayal Kills if the opponent selects Mercy (Press X)

* Gasters Soul Grab Attack now has the correct soul color instead of always being
grey and right side up
* The 5 and 6 fonts in the select have been edited slightly to be more discernable
(5,6,8 looked the same)
* The Hitbox for Asriel's (B) attack in HyperDeath form has been increased
(Characters like frisk wouldn't be tall enough to be hit half the time)
* Frisk's 6th palette with the skull can no longer be selected, instead it has been
made into an independent character
* For whatever reason in a match where it says "Undertale" at the bottom, there
were three extra pixels sticking up from the first "e" It has been fixed

Patched Bugs:

* Flip 9000,1
* Fix 9000,0
* Fix 99999 Sprite on Frisk and Chara
* Mad Mew Mews ultimate is infinite
* Betty immune to souls
* Papyrus doesn't spawn on void easter egg
* Nerf meme attack on Sans
* Map border on metteton resort not working on left side
* Lower damage on Frisk?
* Remove Health regen on Dust Papyrus
* XAlphys doesn't die
* Souls causing game to not end at right time
* Reskin Tems On Tem Village stage to match art style
* Reskin Monsters on Ruins to match art style
* Put activation sound for soul
* Force Determination and Perseverance to activate
* Muffet breaking in ST5169,ANIM977 (Cannot seem to replicate bug)
* Soul Container breaks muffet
* Disable Sans tapout on Void Easter Egg
* Gaster hand grab have different soul colors depending on opponent
* Susie has sprite problem when being hit
* Fix or remove Mettaton Lightshow Map
* Susie having auto turn problems
* Update Ralsie sprites
* Fix last frame of Asgore's speech intro
* Fix Mad Dummy's intro
* Reskin core sprites to match art style or remove it
* Kris has no ultimate
* Lancer's ultimate is infinite
* Muffet jump not working
* Raise up Soul 9000,1 Sprites
* Fix Time Paradox nomusic
* Determination is Infinite
* Noelle's X needs to have a self destroy on time
* Look into soul icons
* Annoying Dog 5070 animation broken
* Frisk and Chara gets level after win match
* Update Muffet's sprites
* Make Asriel ultimate hitbox bigger
* Lancer jump is infinite
* Noelle's ultimate is infinite
* Patience soul not dying (Possibly due to Noelle's ultimate)
* Add missing hit sprites to Mad Mew Mew
* Fix Glitchtale select name
* Fix Dog Shrine select name
* Spamton has marker above head
* Dust Papyrus starts with max energy
* Dust Papyrus needs bigger collision box
* Alphys getting stuck in animation when pressing X or Y, then Press B,C, or Z
* Annoying Dog kick hitbox should be bigger
* Annoying Dog B button not working? 240
* Annoying Dog State 630, 640 A and B
* Flowey looses collision box on A
* Flowey looses collision 630
* Flowey X attack sprite needs to be bigger
* Flowey's A attack can be used again before it's fished
* Flowey's Down+X attack can be used again before it's fished
* Make all character's portraits have a white background
* Resize Spamton's portrait
* Bind Temmie's Dodge to A instead of C
* Temmie's Taunt removes her hitbox
* Dust Papyrus 250 sprite needs updating
* Sans telekinesis soul icon always appears even when not hitting
* Muffet cant hit all attacks when pressing X
* Muffet using Down + B in the air teleports her back to the ground
* Muffet has no collision box when falling
* Mad Mew Mew Z in the air resets your jumps
* Mad Mew Mew B uses no energy
* Mad Mew Mew Down + X next to a wall breaks any character hit by it
* Mad Mew Mew Down + X at can almost infinite if your at the right spot
* Napstablook Y attack can chain infinitely
* Napstablook Down + B attack can be used again before it's finished
* Susie Down + Y spam lets you fly
* Susie Down + X while in the air keeps you floating
* Ralsei Down + Y while in the air keeps you floating
* Ralsei Down + X while in the air keeps you floating
* Kris has no collision box when walking
* Lancer bike charge bar backwards when on the right side
* Noelle crouching makes her collision box flicker
* Spamton running has no collision box
* Mad Dummy needs a dodge
* Mettaton's B is infinite
* Mettaton's Ultimate lets infinite flying
* Mettaton's Ultimate has no energy requirement
* Napstablook's down A is infinite if in a corner
* Napstablook's down A won't hit unless opponent is in a corner
* Napstablook's X needs mote knockback
* Annoying Dog crashes the game
* Noelle's ultimate instant kills
* Kris's ultimate instant kills
* Lancer's ultimate is infinite
* Spamton's ultimate can be made infinite by spamming X

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