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Fun Math Tricks and Number Games

The document outlines a series of number tricks and mathematical games that can be performed to reveal personal information such as age or birthday. Each trick involves a sequence of mathematical operations that lead to a predictable outcome. These tricks are designed for entertainment and to demonstrate mathematical principles in a fun way.
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0% found this document useful (0 votes)
51 views3 pages

Fun Math Tricks and Number Games

The document outlines a series of number tricks and mathematical games that can be performed to reveal personal information such as age or birthday. Each trick involves a sequence of mathematical operations that lead to a predictable outcome. These tricks are designed for entertainment and to demonstrate mathematical principles in a fun way.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

 Ask the person to multiply the first number of his or her age by 5.

 Tell them to add 3.


 Now tell them to double this figure.
 Finally, have the person add the second number of his or her age to the figure and ave them tell you their
answer.
 Deduct 6 and you will have their age.

Grey Elephants in Denmark - Number Trick


 Pick a number between 1 & 10.
 Multiply by 9.
 If the result is a two digit number, add the two digits together.
 Subtract 5 from the resulting number.
 Beginning with the letter A as 1, count over in the Alphabet that many letters ( I usually will count a few out
loud " A is 1, B is 2, C is 3.")
 Now think of a Country that begins with your letter (Only big Baseball fans, or Cigar smokers will get the
Dominican Republic, the rest will get Denmark)
 Take the second letter in your county and think of a Circus Animal that begins with that letter.
 Wait a couple of seconds and Declare "There are no Elephants in Denmark!"

Determine Your Birthday - Math Number Trick

Just follow the steps with a calculator or by hand for building math skills!Go ahead and try the trick without
cheating!

 Add 18 to your birth month


 Multiply by 25
 Subtract 333
 Multiply by 8
 Subtract 554
 Divide by 2
 Add your birth date
 Multiply by 5
 Add 692
 Multiply by 20
 Add only the last two digits of your birth year
 Subtract 32940 to get your birthday!

Ask a friend to write down a number (any number with more than 3 digits will do, but to save time and effort
you might suggest a maximum of 8 digits).
Ask them to add the digits.
Ask them to subtract this number from the original one.
Ask them to select any digit from this new number and strike it out, without showing you.

1. Take two pieces of paper and hand one to a friend.

2. Ask them to think of a 3-digit number but, before they write it down, ask them to put the numbers in
order from greatest to smallest. Don't let them show what they've written.

3. Below their number, ask them to write the same digits, but in reverse order, from smallest to
greatest.

4. Now, ask them to subtract the new lower number from the original one they wrote.

5. Next, ask them to reverse the order of that number.


6. Then, get them to add this latest number and the previous number together and show you the result.
(1089)

7. Ask a friend to think of a number between 1 and 10.


Get them to double it.

8. Ask them to add 10 to the answer.

9. Then get them to divide by 2.

10. Ask them to tell you what number they now have.

11. You subtract 5 from this and tell them what their original number was.

12. Have someone secretly select a three-digit number and enter it twice into her calculator. (For
example: 123123) Have her concentrate on the display. You will try to discern her thoughts!
13. From across the room (or over the phone), announce that the number is divisible by 11. Have her
verify it by dividing by 11.
14. Announce that the result is also divisible by 13. Have her verify it.
15. Have him divide by his original three-digit number.
16. Announce that the final answer is 7.

Choose a number between 10 and 49, for example 15.


Using the bar of soap, write the number you have chosen on the back of your hand.
Now subtract that number from 99.
(For example, 99 - 15 = 84).

When students arrive:

1. Have students choose a number between 50 and 99.

2. Have them add 84 (your answer from above) to that number.

3. Cross out the hundreds digit and add to the units digit.

1. Multiply his age by 4.

2. Add 10.

3. Multiply by 25.

4. Subtract the number of days in a non-leap year.

5. Add in the change.

6. Add 115.

The first two digits are the person's age, and the second

two digits are the change in his pocket. (As with the

Birthday trick, you can get the number before the last

stem, and do that one in your head.)


6 Where Do You Live?

Ask someone to follow these steps:

1. Double your house number.

2. Add the number of days in a week.

3. Multiply by 50.

4. Add your age.

5. Subtract the number of days in a year.

6. Add 15.

The tens and units digit of the answer are her age, the first two are the house number

1)Write down the number of the month they were born on.
2) Multiply by 100.
3) Add the day of the month they were born on.
4) Multiply by 2.
5) Add 9.
6) Multiply by 5.
7) Add 8.
8) Multiply by 10.
9) Subtract 419.
10)Add his age.
11)Subtract 111.

1)Write down your age (actually you can just write down any number if you want).
2) Multiply it by 3.
3) Add 1 to the total
4) Multiply that by 3
5) Add the original number (strike out last digit)

Multiply the number on die one by 2.


2) Add 5
3) Multiply by 5
4) Add the number from die 2 to the total
5) Multiply by 10
6) Add the number on die 3 to the total (subtract 250)

1. Enter his number in the calculator.


2. Multiply that number by 3 and then push the equal sign.
3. Add 24 to that result and then push the equal sign.
4. Multiply that answer by 2 and then push the equal sign.
5. Divide that result by 6 and then push the equal sign.
6. Subtract his original number and then push the equal sign. (ACE OF Hearts)

Common questions

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The mathematical birthday trick relies on a series of arithmetic operations that encode the birth month, birth date, and year into a single computation by using multiplication, addition, and subtraction with intentionally chosen constants to isolate specific numerical components. These calculated steps ultimately allow a reverse decoding, yielding the person's birth date information because the equations systematically aim to separate and then recombine personal date information .

The consistent outcome in numerical trick scenarios involving subtraction of a sum of digits from a number rests on n mod 9 properties, where a number minus its sum of digits inherently points to a multiple of 9 due to carry-digits invariance. The calculation self-corrects into a stable pattern domain (a consistent remainder like 9 or from actual subtraction completion), illuminating why outcomes sync with predictability despite apparent complexity .

The trick uses the divisibility rules for the number rearranged twice, specifically acknowledging that any number repeated, such as 123123, is divisible by both 11 and 13. It exploits the formula (1001n)/13/11 = n*7 for a three-digit number `n`, hence when divided further by the original three-digit number, results in 7 as a final answer .

The dice-focused trick results in a predictable outcome due to the structured arithmetic sequence utilized where the operations of multiplying, adding, and finally adjusting with logic controllers (constants and specific values) are precisely designed to offset random initial inputs of dice results, leading mathematically to the same final number. It leverages predictable mathematical laws to convert seemingly random elements into a standard result .

The age determination trick involves having a person multiply their age by specific constants and adding predetermined numbers like the number of days in non-leap years, which stabilize the calculation. The first two digits of the final number consistently uncover the person’s age since these consistent numbers act as a fixed point that converts the initially encoded number back by isolating the digits representing the age .

The trick involves a series of mathematical operations starting with multiplying the person's age by 4, followed by adding 10, then multiplying by 25, and subsequently making adjustments with constants related to days in a year. This results in a number where the first two digits represent the person's age and the second two digits show the change. The trick is based on structured operations that reverse-engineer the problem to reveal personal information neatly .

This trick determines a person's house number from their age by leveraging a blend of doubling, number of days in a week, and more through multiplication and adding operations tailored to encode the inputs such that the results delineate an individual's house number and age distinctly in split segments. It methodically encodes oppositional areas of numeric vectors that store personal data, thereby facilitating the formulaic extraction of these values .

The number trick using two separate three-digit numbers arranged in descending and ascending order and solved through subtraction and subsequent processes (like reversing and adding) exploits properties of digits rearrangement and symmetrical subtraction. It inherently ensures a cascade to the outcome 1089 because subtraction will yield a midpoint ceiling that universally aligns to a specific point as predefined by algebraic identity of differences, uncovering consistent results despite initial configurational changes .

The trick involves basic arithmetic properties where the initial number is doubled, incremented by a constant (10), and subsequently reversed by halving and subtracting the constant divided accordingly. This logical process ensures that subtraction of the derived midpoint constant (5) restores the original number because the procedure essentially cancels out the effects of the initial additions after balancing the doubling and halving phase .

The 'Grey Elephants in Denmark' trick exploits the familiarity and word association biases, as it narrows choices down to common entities. By directing users through a calculated sequence that ends with letters D and E, it primes them to think of Denmark followed by an elephant, utilizing common cognitive patterns and the fact that Denmark and elephants are easily retrievable dominant choices from few options, thereby surprising the participant .

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