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Roblox Aimbot Script Guide

This document is a Lua script for a Roblox game that implements an Aimbot feature using a Discord library. It allows players to enable or disable the Aimbot, configure settings such as target part, smoothness, and wall/team checks, and set keybinds for activation. The script includes functions for detecting visibility of targets, finding the closest player, and smoothly aiming at them during gameplay.

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zvinilopes
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0% found this document useful (1 vote)
2K views4 pages

Roblox Aimbot Script Guide

This document is a Lua script for a Roblox game that implements an Aimbot feature using a Discord library. It allows players to enable or disable the Aimbot, configure settings such as target part, smoothness, and wall/team checks, and set keybinds for activation. The script includes functions for detecting visibility of targets, finding the closest player, and smoothly aiming at them during gameplay.

Uploaded by

zvinilopes
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local DiscordLib =

loadstring(game:HttpGet("[Link]
main/discord%[Link]"))()

local win = DiscordLib:Window("discord library")

local serv = win:Server("Preview", "")

-- Adicionando a funcionalidade do Aimbot


local aimbotChannel = serv:Channel("Aimbot")

-- Configurações iniciais do Aimbot


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = [Link]
local Camera = [Link]

local Settings = {
Aimbot = {
Enabled = false,
TargetPart = "Head",
FOV = 100,
Smoothness = 5,
WallCheck = false,
TeamCheck = false,
Keybind = [Link].F,
MouseButton = [Link].MouseButton1
},
}

-- Função para verificar se o alvo é visível (com ou sem WallCheck)


local function IsVisible(target)
if not [Link] then
return true
end

local origin = [Link]


local raycastParams = [Link]()
[Link] = [Link]
[Link] = {[Link]}

local raycastResult = workspace:Raycast(origin, ([Link] - origin).Unit


* 1000, raycastParams)
return not raycastResult or
[Link]:IsDescendantOf([Link])
end

-- Função para encontrar o jogador mais próximo


local function GetClosestPlayer()
local closestPlayer = nil
local shortestDistance = [Link]

for _, player in pairs(Players:GetPlayers()) do


if player ~= LocalPlayer and [Link] and
[Link]:FindFirstChild("Humanoid") then
local humanoid = [Link]
if [Link] > 0 then
if [Link] and [Link] == [Link]
then
continue
end
local targetPart =
[Link]:FindFirstChild([Link])
if targetPart and IsVisible(targetPart) then
local screenPos, onScreen =
Camera:WorldToViewportPoint([Link])
if onScreen then
local distance = ([Link](screenPos.X, screenPos.Y) -
[Link]([Link].X / 2, [Link].Y / 2)).Magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end
end
end
end
return closestPlayer
end

-- Função principal do Aimbot


local function Aimbot()
if [Link] and [Link] and
[Link]:FindFirstChild("Humanoid") then
local targetPlayer = GetClosestPlayer()
if targetPlayer and [Link] then
local targetPart =
[Link]:FindFirstChild([Link])
if targetPart then
local targetPosition = [Link]
local smoothFactor = 1 / ([Link] + 1)
[Link] =
[Link]:Lerp([Link]([Link], targetPosition),
smoothFactor)
end
end
end
end

-- Adicionando as opções de controle ao canal Aimbot


aimbotChannel:Toggle("Enable Aimbot", false, function(state)
[Link] = state
end)

aimbotChannel:Toggle("Wall Check", false, function(state)


[Link] = state
end)

aimbotChannel:Toggle("Team Check", false, function(state)


[Link] = state
end)

aimbotChannel:Slider("Smoothness", 0, 10, [Link],


function(value)
[Link] = value
end)
local isSettingKeybind = false
local function startSettingKeybind()
isSettingKeybind = true
DiscordLib:Notification("Defina a tecla ou botão", "Pressione a tecla ou o
botão do mouse desejado para o Aimbot.", 5)
end

local function onInput(input)


if isSettingKeybind then
if [Link] == [Link] then
[Link] = [Link]
DiscordLib:Notification("Keybind Definido", "A tecla foi configurada
para: " .. [Link], 5)
elseif [Link] == [Link].MouseButton1 or
[Link] == [Link].MouseButton2 then
[Link] = [Link]
DiscordLib:Notification("MouseButton Definido", "O botão foi
configurado para: " .. ([Link] == [Link].MouseButton1 and
"Esquerdo" or "Direito"), 5)
end
isSettingKeybind = false
elseif [Link] == [Link] and [Link] ==
[Link] then
[Link] = true
elseif [Link] == [Link].MouseButton1 and
[Link] == [Link].MouseButton1 then
[Link] = true
elseif [Link] == [Link].MouseButton2 and
[Link] == [Link].MouseButton2 then
[Link] = true
end
end

local function onKeyRelease(input)


if [Link] == [Link] and [Link] ==
[Link] then
[Link] = false
elseif [Link] == [Link].MouseButton1 and
[Link] == [Link].MouseButton1 then
[Link] = false
elseif [Link] == [Link].MouseButton2 and
[Link] == [Link].MouseButton2 then
[Link] = false
end
end

[Link]:Connect(onInput)
[Link]:Connect(onKeyRelease)

aimbotChannel:Button("Definir Keybind", function()


startSettingKeybind()
end)

-- Tratando reaparecimento do personagem


[Link]:Connect(function(character)
character:WaitForChild("Humanoid") -- Aguarda o personagem ser completamente
carregado
[Link] = false -- Garante que o Aimbot seja reiniciado ao
reaparecer
end)

-- Conectando o Aimbot ao RenderStepped


[Link]:Connect(Aimbot)

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