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Computer Graphics and Image Processing Guide

The document outlines key concepts in computer graphics and digital image processing across four units. Topics include line drawing algorithms, 2D transformations, color models, shading techniques, image filtering, compression methods, and segmentation techniques. Each unit provides explanations and applications of various algorithms and models used in the field.
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0% found this document useful (0 votes)
19 views4 pages

Computer Graphics and Image Processing Guide

The document outlines key concepts in computer graphics and digital image processing across four units. Topics include line drawing algorithms, 2D transformations, color models, shading techniques, image filtering, compression methods, and segmentation techniques. Each unit provides explanations and applications of various algorithms and models used in the field.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

UNIT 1:

1. Explain DDA Line drawing algorithms.


2. Explain Bresenham’s Line drawing algorithms.
3. Explain Midpoint Circle drawing algorithms.
4. Explain 2D transformations, including translation, scaling,
rotation and shearing, with mathematical equations.
5. Describe window-to-viewport transformations and their
significance in computer graphics.
6. Explain different color models (RGB, CMY, HSV) and their
applications in graphics.
7. Describe the various input devices used in computer graphics and
their working principles.
8. What is shading? Explain Gouraud Shading shading technique
with example.
9. Discuss Z-buffering visible surface determination technique.
10. Explain different types of hardcopy display techniques and their
applications.
UNIT 2:

11. Explain elementary image filtering techniques and their


importance in image processing.
12. Discuss geometric and multi-pass transformation mechanisms
used for image storage and retrieval.
13. Explain procedural models, fractals, and grammar-based models
with real-world applications.
14. Describe multi-particle systems and their role in volume
rendering and animation.
15. Explain Parallel Projection and Perspective Projection with
examples.
16. Discuss computation of vanishing points and their significance in
image rendering.
17. Explain the scan-line algorithm and ray tracing algorithm for
visible surface determination.
18. Describe different illumination models used in computer graphics
for realistic rendering.
19. What is texture mapping? Explain different texture mapping
techniques with applications.
20. Explain the concepts of morphing and simulation of keyframes in
3D animation.
UNIT 3:

21. Define Digital Image Processing and explain its fundamental


steps with suitable diagrams.
22. Discuss different fields that use digital image processing with
practical applications.
23. Explain image sampling and quantization and their impact on
image quality.
24. What are the different types of spatial relationships between
pixels? Explain concepts like neighbors and distance measures.
25. Describe basic arithmetic and logical operations used in image
processing.
26. What is histogram processing? Explain histogram equalization
and its applications.
27. Discuss different spatial filtering techniques, including
smoothing and sharpening filters.
28. Explain Fourier Transform and frequency domain filtering, and
their applications in image processing.
29. What is homomorphic filtering? Explain how it enhances images
in both spatial and frequency domains.
30. Describe different image restoration techniques, including
inverse filtering and Wiener filtering.
UNIT 4:

31. Explain the concept of image compression and its significance in


digital image processing.
32. Discuss inter-pixel redundancy and psycho-visual redundancy in
image compression.
33. What are lossy and lossless image compression techniques?
Explain their differences with examples.
34. Explain different image compression models, including
predictive and transform-based compression.
35. Describe various image compression standards, including JPEG,
PNG, and MPEG.
36. What is image segmentation? Explain different edge detection
techniques such as Sobel, Prewitt, and Canny edge detectors.
37. Discuss thresholding techniques used for image segmentation and
their applications.
38. Explain region-oriented segmentation and motion-based
segmentation with examples.
39. What is boundary detection in image processing? Explain
different techniques used for boundary detection.
40. Discuss error-free and lossy image compression with real-world
applications and examples.

Common questions

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RGB (Red, Green, Blue) is additive and used in digital displays like monitors. CMY (Cyan, Magenta, Yellow) is subtractive, suitable for color printing. HSV (Hue, Saturation, Value) is used in design and art as it represents colors similarly to how humans perceive them, allowing intuitive color modifications .

The scan-line algorithm processes one row of pixels at a time, determining visible surfaces based on depth and coverage. Ray tracing, in contrast, traces rays from the eye through each pixel to determine visible surfaces along their path, allowing for complex effects like reflections and refractions but at a higher computational cost .

Histogram equalization enhances image contrast by redistributing intensity values, resulting in a uniform histogram. This expands the range of visible details, beneficial in medical imaging to highlight features or in surveillance to improve visibility under various lighting conditions .

Bresenham's Line drawing algorithm is generally more efficient and accurate compared to the Digital Differential Analyzer (DDA). Bresenham's algorithm uses only integer addition, subtraction, and bit shifting, hence it is faster and less prone to rounding errors. DDA, on the other hand, uses floating-point arithmetic, which can lead to cumulative rounding errors and is computationally more intensive .

Image sampling involves selecting representative pixels from the continuous image, while quantization maps these samples to a finite set of values. High sampling rates and quantization levels result in better image quality by preserving more detail and reducing aliasing artifacts. Conversely, inadequate sampling and coarse quantization degrade image quality .

Lossy compression, which reduces file size by discarding some image data, is preferable when storage size is a constraint and perfect fidelity isn't crucial, like in web images. Lossless compression retains all original data, maintaining fidelity, and is used where data integrity is vital, such as in medical imaging or archival storage .

Edge detection techniques are crucial for image segmentation as they identify boundaries within images. Sobel and Prewitt are simple and quick, suitable for basic applications but sensitive to noise. Canny provides higher accuracy and noise resilience but is computationally intensive, making it ideal for complex analyses in medical imaging and computer vision .

2D transformations involve equations for translation (T = [x, y] + [tx, ty]), scaling (S = [sx*x, sy*y]), rotation (R = [x*cos(θ) - y*sin(θ), x*sin(θ) + y*cos(θ)]), and shearing (Sh = [x + shx*y, y + shy*x]). These transformations alter the position, size, and orientation of graphical objects, affecting how they appear on the screen .

Gouraud shading enhances 3D realism by averaging vertex colors and interpolating them across the surface of polygons, giving a smooth appearance. However, it cannot handle specular highlights effectively, sometimes resulting in them being missed entirely or appearing overly diffused .

Window-to-viewport transformation is crucial in computer graphics as it maps a portion of a scene (window) to the display area (viewport). This transformation involves scaling and translation to adjust the coordinates from world space to screen space. It is used, for example, in displaying graphics on varied screen sizes ensuring consistency of image proportion and alignment .

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