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Roman Factions and Game Options Guide

The document contains a list of terms and phrases related to a game, including factions, battle results, unit types, and various game options. It also includes sections for localization changes made after specific dates. Additionally, there are commands and settings for gameplay, graphics, and sound options.

Uploaded by

Lucius Fernando
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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0% found this document useful (0 votes)
10 views14 pages

Roman Factions and Game Options Guide

The document contains a list of terms and phrases related to a game, including factions, battle results, unit types, and various game options. It also includes sections for localization changes made after specific dates. Additionally, there are commands and settings for gameplay, graphics, and sound options.

Uploaded by

Lucius Fernando
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

¬ Text file converted with loc_parser

{ST_JULII} The House of Julii


{ST_BRUTII} The House of Brutii
{ST_SCIPII} The House of Scipii
{ST_SENATE} S.P.Q.R.
{ST_MACEDON} Macedon
{ST_EGYPT} Egypt
{ST_SELEUCID} The Seleucid Empire
{ST_CARTHAGE} Carthage
{ST_PARTHIA} Parthia
{ST_PONTUS} Pontus
{ST_GAULS} Gaul
{ST_GERMANS} Germania
{ST_BRITONS} Britannia
{ST_ARMENIA} Armenia
{ST_DACIA} Dacia
{ST_GREEK_CITIES} The Greek Cities
{ST_NUMIDIA} Numidia
{ST_SCYTHIA} Scythia
{ST_SPAIN} Spain
{ST_THRACE} Thrace
{ST_SLAVES} Rebels
{ST_YES} Yes
{ST_NO} No
{ST_ACCEPT} Accept
{ST_DECLINE} Decline
{ST_CONTINUE} Continue
{ST_FACTION} Faction
{ST_DEFEAT_CLOSE} CLOSE DEFEAT
{ST_DEFEAT_AVERAGE} AVERAGE DEFEAT
{ST_DEFEAT_CLEAR} CLEAR DEFEAT
{ST_DEFEAT_CRUSHING} CRUSHING DEFEAT
{ST_VICTORY_DRAW} DRAW
{ST_VICTORY_CLOSE} CLOSE VICTORY
{ST_VICTORY_AVERAGE} AVERAGE VICTORY
{ST_VICTORY_CLEAR} CLEAR VICTORY
{ST_VICTORY_CRUSHING} HEROIC VICTORY
{ST_BATTLE_NO_RESULT} UNRESOLVED
{ST_COHORT} Cohort
{ST_UNIT_TYPE} Unit type
{ST_EXPERIENCE} Experience
{ST_CASUALTIES} Casualties
{ST_GAINED} Gained
{ST_INFLICTED} Inflicted
{ST_SUSTAINED} Sustained
{ST_HEALED} Healed
{ST_MEN_REMAINING} Men Remaining
{ST_SHIP} Ship
{ST_SHIPS} Ships
{ST_TYPE} Type
{ST_HULL} Hull
{ST_DAMAGE} Damage
{ST_LIGHT} light
{ST_MEDIUM} medium
{ST_HEAVY} heavy
{ST_SUNK} Sunk
{ST_SOUND_OPTIONS} Sound Options
{ST_MUTE} Mute
{ST_SOUND_MAIN_VOL} Main
{ST_SOUND_SFX_VOL} Special Effects
{ST_SOUND_MUSIC_VOL} Music
{ST_SOUND_SPEECH_VOL} Speech
{ST_SOUND_SUBTITLES} Subtitles
{ST_SOUND_ENGLISH} English
{ST_GFX_OPTIONS} Graphics Options
{ST_GFX_UNIT_DETAIL} Unit Detail
{ST_GFX_BUILDING_DETAIL} Building Detail
{ST_GFX_ANTIALIASING} Anti-Aliasing
{ST_GFX_WIDESCREEN} Widescreen
{ST_GFX_SMOKE} Smoke
{ST_GFX_USE_TNL} Use TNL
{ST_GFX_DUST} Dust
{ST_GFX_REFLECTIONS} Reflections
{ST_GFX_SHADOW_DETAIL} Shadow Detail
{ST_SUPER_LOW} Super low
{ST_LOW} Low
{ST_NORMAL} Normal
{ST_HIGH} High
{ST_SUPER_HIGH} Super high
{ST_SCREENMODE} Screen mode
{ST_LOAD_SUCCESS} Game load succeeded
{ST_LOAD_FAILED} Game load failed
{ST_SAVE_SUCCESS} Game save succeeded
{ST_SAVE_FAILED} Game save failed
{ST_END_GAME} Quit Game
{ST_LOAD} Load Game
{ST_SAVE} Save Game
{ST_RETURN_TO_GAME} Return to Game
{ST_EXIT_MENU} Exit Menu
{ST_CONFIRM_QUIT} Really quit?
{ST_STATE_FACTION_LEADER} Faction leader
{ST_STATE_WAS_FACTION_LEADER} Former Faction Leader
{ST_STATE_FACTION_HEIR} Faction heir
{ST_STATE_IN_SETTLEMENT} Visiting settlement
{ST_STATE_ON_SHIP} Travelling on ship
{ST_STATE_WITH_ARMY} Travelling with army
{ST_STATE_SIEGING} Laying siege
{ST_STATE_AMBUSHING} Lying in ambush
{ST_STATE_CAMPED} Camped
{ST_STATE_ENTRENCHED} Entrenched
{ST_STATE_HEALTH_RISK} Unhealthy
{ST_STATE_IS_HOSTAGE} Held hostage
{ST_STATE_HIDING} Hiding
{ST_STATE_ENEMY_TERRITORY} In enemy territory
{ST_STATE_DIPLOMACY} Holding talks
{ST_KEYBOARD_SHORTCUTS} Keyboard shortcuts
{ST_TIME_TO_REINFORCE_X_HOURS} Will arrive on
battlefield in %d hours
{ST_ONE_HOUR_TO_REINFORCE} Will arrive on battlefield in
1 hour
{ST_OR} or
{ST_AND} and
{ST_COMMAND} Command
{ST_INFLUENCE} Influence
{ST_MANAGEMENT} Management
{ST_SUBTERFUGE} Subterfuge
{ST_DOCTOR} Doctor
{ST_QUARTERMASTER} Quartermaster
{ST_PRIEST} Priest
{ST_SCOUT} Scout
{ST_ENGINEER} Engineer
{ST_DOCTORS} Doctors
{ST_QUARTERMASTERS} Quartermasters
{ST_SCOUTS} Scouts
{ST_ENGINEERS} Engineers
{ST_PRIESTS} Priests
{ST_TOWERS} Towers
{ST_LADDERS} Ladders
{ST_RAMS} Rams
{ST_SAPPING} Sapping
{ST_SIEGE_TOWER} Siege Tower
{ST_LADDER} Ladder
{ST_RAM} Ram
{ST_SAP_POINT} Sap Point
{ST_NAMED_CHARACTER} Family member
{ST_SPY} Spy
{ST_ASSASSIN} Assassin
{ST_DIPLOMAT} Diplomat
{ST_ADMIRAL} Admiral
{ST_GENERAL} Captain
{ST_ANCILLARY} Ancillary units
{ST_SIEGE_ENGINES} Siege engines
{ST_UNITS} Units
{ST_CULTURE_ROMAN} Roman
{ST_CULTURE_BARBARIAN} Barbarian
{ST_CULTURE_CARTHAGE} Carthagian
{ST_CULTURE_GREEK} Greek
{ST_CULTURE_EGYPT} Egyptian
{ST_CULTURE_EASTERN} Eastern
{ST_EDIT_SETTLEMENT} Edit settlement
{ST_SELECT_SETTLEMENT_LEVEL} Level
{ST_FORTIFICATION_LEVEL} Fortification level
{ST_TAX} Tax level
{ST_POPULATION} Population
{ST_FOUNDATION_YEAR} Foundation year
{ST_SELECT_FACTION} Select faction
{ST_VILLAGE} Village
{ST_TOWN} Town
{ST_LARGE_TOWN} Large town
{ST_CITY} Minor city
{ST_LARGE_CITY} Large city
{ST_HUGE_CITY} Huge city
{ST_FORT} Fort
{ST_SLOT} Slot
{ST_SELECT_SLOT} Select buildings for settlement slots
{ST_NAME} Name
{ST_GRASS_SHORT} Short grass
{ST_GRASS_LONG} Long grass
{ST_SAND} Sand
{ST_ROCK} Rock
{ST_FOREST_DENSE} Dense forest
{ST_SCRUB_DENSE} Dense scrub
{ST_SWAMPY} Swamp
{ST_MUD} Mud
{ST_MUD_ROAD} Mud road
{ST_STONE_ROAD} Stone road
{ST_WATER} Water
{ST_ICE} Ice
{ST_SNOW} Snow
{ST_ROAD_LEVEL} Roads level
{ST_ROAD_DIRT} Dirt road
{ST_ROAD_STONE} Stone road
{ST_ROAD_STONE_HIGHWAY} Stone highway
{ST_X_DENARI} %d denari
{ST_X_BC} %d BC
{ST_X_AD} %d AD
{ST_WINTER} Winter
{ST_SPRING} Spring
{ST_SUMMER} Summer
{ST_AUTUMN} Autumn
{ST_ZOOM_TO_EVENT_POSITION} Locate position of event
{ST_BATTLE_RESULT} Battle Results
{ST_MEN_DEPLOYED} Men Deployed
{ST_KILLS} Kills
{ST_YOUR_ARMY} Your Army
{ST_ENEMY_ARMY} Enemy Army
{ST_YOUR_ARMIES} Your Armies
{ST_ENEMY_ARMIES} Enemy Armies
{ST_TEAM} Team
{ST_RANK} Rank
{ST_SHOW_DETAILS} Show battle statistics screen
{ST_SAVE_REPLAY} Save battle replay
{ST_PLAYER} Player
{ST_ATTACKER} Attacker
{ST_DEFENDER} Defender
{ST_ALLIES} Allies
{ST_ENEMY} Enemy
{ST_BATTLE_STATISTICS} BATTLE STATISTICS
{ST_MEN} Men
{ST_DELETE} Delete
{ST_SORT_BY_NAME} Sort By Name
{ST_SORT_BY_DATE} Sort By Date
{ST_AA2x2} 2x2
{ST_AA3x3} 3x3
{ST_AA4x4} 4x4
{ST_ACCEPT_CHANGES} Accept Changes
{ST_MOB} Mob
{ST_SQUARE} Square
{ST_COLUMN} Column
{ST_WEDGE} Wedge
{ST_SQUARE_HOLLOW} Hollow Square
{ST_TESTUDO} Testudo
{ST_PHALANX} Phalanx
{ST_WALL} Wall
{ST_OVERWRITE_EXPLANATION} This file exists and will be
overwritten. Continue?
{ST_EDITOR_QUIT_WARNING} You have made changes since
the last save. These will be lost if you continue!
{ST_EXPAND_SCROLL} Expand scroll to full size
{ST_COLLAPSE_SCROLL} Minimize scroll
{ST_EXIT_EDITOR} Exit Editor
{ST_ADVISOR_MESSAGE} Advisor Message
{ST_DONT_SHOW_TIP} Don't show this tip again
{ST_OK} OK
{ST_MORE} More...
{ST_BACK} ...Back
{ST_QUESTION_MARK} ?
{ST_REBEL_FACTION} Rebel Faction
{ST_ZOOM_TO_ADVICE} Show location of this item
{ST_SHOW_SCROLL_HELP} Show help for this scroll
{ST_NONE} None
{ST_CTRL} Ctrl
{ST_SHIFT} Shift
{ST_ALT} Alt
{ST_ANY} Any
{ST_THE_SEA} The Sea

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 22/03/2004 17:30:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_SHOW_FURTHER_DETAILS} Show detailed information


{ST_DIRT} Dirt
{ST_ADVISOR_BUTTON_DISMISS} Dismiss advice [ESC]
{ST_ADVISOR_BUTTON_SHOW_ME} Show me how
{ST_ADVISOR_BUTTON_TOGGLE_BUBBLE} Toggle advisor text visibility
{ST_ADVISOR_BUTTON_ZOOM_TO} Show location of event
{ST_VICTORY} Victory
{ST_DEFEAT} Defeat
{ST_SCREENMODE} Resolution
{ST_SHOW_BATTLE_RESULT} Show battle results
{ST_GAME_OPTIONS} Game Options

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 21/04/2004 17:30:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_SHOW_RTM} Show Movie


{ST_RESET_ADVICE} RESET ADVISOR
{ST_VIDEO_DETAIL_NONE} None
{ST_VIDEO_DETAIL_LOW} Low
{ST_VIDEO_DETAIL_MEDIUM} Medium
{ST_VIDEO_DETAIL_HIGH} High
{ST_GAME_OPTIONS_REVOLTS} Revolts
{ST_GAME_OPTIONS_BARBARIANS} Barbarian Horde
{ST_GAME_OPTIONS_DISASTERS} Disasters
{ST_GAME_OPTIONS_RANDOM_HARVEST} Random Harvests
{ST_GAME_OPTIONS_CHARACTER_AGING} Character Aging
{ST_FACTION_SELECT_ARCADE_BATTLES} Arcade Battles
{ST_GAME_OPTIONS_TIME_LIMIT} No Campaign Battle Time Limit
{ST_GAME_OPTIONS_TITLE} Game Settings
{ST_FACTION_SELECT_ADVISOR_LEVEL} Advice Level
{ST_GAME_OPTIONS_CAMPAIGN_SETTINGS} Campaign Settings
{ST_GAME_OPTIONS_REALISM} Realism Settings
{ST_GAME_OPTIONS_RESTRICT} Restrict Camera
{ST_GAME_OPTIONS_DEFAULT_CAMERA} TotalWar Camera
{ST_GAME_OPTIONS_GENERAL_CAMERA} General Camera
{ST_GAME_OPTIONS_RTS_CAMERA} RTS Camera
{ST_GAME_OPTIONS_CAMERA_MODE} Camera Mode
{ST_GAME_OPTIONS_ROTATE_CAMERA} Camera Rotation Speed
{ST_GAME_OPTIONS_MOVE_CAMERA} Camera Movement Speed

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 13/05/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_RESET_ADVICE} Reset Advisor


{ST_SCORED_VICTORY} Highest score wins
{ST_GFX_OPTIONS} Video Options
{ST_AA2x2} Low
{ST_AA3x3} Medium
{ST_AA4x4} High
{ST_SOUND_OPTIONS} Audio Options
{ST_ANCILLARY} Retinue

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE} Advisor speech and text\


nToggle to mute advisor speech
{ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT} Advisor speech only\n Toggle
to show advice text
{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT} Advisor text only\nToggle to
advisor speech only

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 17/06/2004 13:01:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_X_DENARI} %d denarii
{ST_WOODEN_GATE} Wooden Gates
{ST_REINFORCED_GATE} Reinforced Gates
{ST_IRON_GATE} Iron Gates

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬* This particular divider does not denote a changes round.
¬* This is when the files were locked to be sent for Russian and Polish
translation.
¬*
¬*
¬***** Changes made after 01/07/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 07/07/2004 17:15:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_LOW} Lowest
{ST_NORMAL} Low
{ST_HIGH} Medium
{ST_SUPER_HIGH} High
{ST_UTRA_HIGH} Highest
{ST_AUTOSAVE} Autosave

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 15/07/2004 17:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_CATAPULT} Onager
{ST_CATAPULTS} Onagers
{ST_BALLISTA} Ballista
{ST_BALLISTAS} Ballistas
{ST_SCORPION} Scorpion
{ST_SCORPIONS} Scorpions
{ST_GFX_SHADOW_DETAIL} High Quality Shadows
{ST_GFX_SMOKE} Smoke/Dust
{ST_GFX_REFLECTIONS} Reflections/Glints
{ST_MUTE} Mute Music
{ST_MUTE_SOUND} Mute SFX
{ST_GFX_VEGETATION} Vegetation/Grass
{ST_GFX_DESYNC_MEN} Desynchronise animations
{ST_SOUND_PROVIDER} Sound Provider
{ST_JANUARY} January
{ST_FEBRUARY} February
{ST_MARCH} March
{ST_APRIL} April
{ST_MAY} May
{ST_JUNE} June
{ST_JULY} July
{ST_AUGUST} August
{ST_SEPTEMBER} September
{ST_OCTOBER} October
{ST_NOVEMBER} November
{ST_DECEMBER} December
{ST_MONDAY} Monday
{ST_TUESDAY} Tuesday
{ST_WEDNESDAY} Wednesday
{ST_THURSDAY} Thursday
{ST_FRIDAY} Friday
{ST_SATURDAY} Saturday
{ST_SUNDAY} Sunday
{ST_AM_UPPER} AM
{ST_AM_LOWER} am
{ST_PM_UPPER} PM
{ST_PM_LOWER} pm
{ST_FILE_SAVE_RESULT_FAIL} Unspecified write error
{ST_FILE_SAVE_RESULT_FAIL_NO_CREATE} Couldn't create save file on disk
{ST_FILE_SAVE_RESULT_FAIL_NO_HEADER} Couldn't create save game header
{ST_FILE_SAVE_RESULT_FAIL_NO_SPACE} Hard drive full
{UA_CANT_HIDE} Can't hide
{UA_HIDE_LONG_GRASS} Can hide in long grass
{UA_EXPERT_HIDING_IN_WOODS} Expert at hiding in woods
{UA_HIDE_ANYWHERE} Can hide anywhere
{UA_TESTUDO} Can form testudo
{UA_PHALANX} Can form phalanx
{UA_WARCRY} Warcry improves attack
{UA_CHANT} Chanting inspires nearby troops
{UA_SCREECH} Screeching dismays enemy
{UA_FLAMING_AMMO} Can use flaming missiles
{UA_CANTABRIAN_CIRCLE} Can form Cantabrian circle
{UA_WEDGE} Can form wedge
{UA_RALLY} Can rally nearby troops
{UA_EAGLE} Eagle inspires nearby troops
{UA_GOOD_IN_DESERTS} Combat bonus in deserts
{UA_GOOD_IN_WOODS} Combat bonus in woods
{UA_GOOD_IN_WOODS_AND_SNOW} Combat bonus in woods or snow
{UA_GOOD_IN_SNOW} Combat bonus in snow
{UA_AREA_ATTACK} Area attack
{UA_BODY_PIERCING_ATTACK} Missiles can impale several men
{UA_SPECIAL_ATTACK} Special attack
{UA_ARMOUR_PIERCING_ATTACK} Effective against armour
{UA_LONG_MISSILE_RANGE} Long range missiles
{UA_VERY_LONG_MISSILE_RANGE} Very long range missiles
{UA_PRECURSOR_WEAPONS} Javelins thrown before charge
{UA_FRIGHTENS_ELEPHANTS} Frighten elephants
{UA_FRIGHTENS_ENEMY} Frighten nearby enemy
{UA_FRIGHTENS_ENEMY_FOOT} Frighten nearby enemy infantry
{UA_CAMELS_SCARE_HORSES} Scare horses
{UA_HARDY} Good stamina
{UA_VERY_HARDY} Very good stamina
{UA_MAY_CHARGE_WITHOUT_ORDERS} May charge without orders
{UA_POOR_MORALE} Poor morale
{UA_GOOD_MORALE} Good morale
{UA_EXCELLENT_MORALE} Excellent morale
{UA_ANIMALS_MAY_RUN_AMOK} Animals may run amok
{UA_VULNERABLE_TO_MISSILE} Vulnerable to missiles
{UA_WELL_ARMOURED} Well armoured
{UA_VERY_WELL_ARMOURED} Very well armoured
{UA_POWERFULL_CHARGE} Powerful charge
{UA_BONUS_FIGHTING_CAVALRY} Bonus fighting cavalry
{UA_LONG_PIKES} Very long spears
{UA_INACCURATE_AGAINST_SOLDIERS} Inaccurate against troops
{UA_MOVES_QUICKLY} Fast moving
{UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS} Ineffective against walls and
buildings
{UA_CAN_SAP} Can sap
{ST_RIGHT_ALT} Alt Gr

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 22/07/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY} Bonus vs elephants and chariots


{GERR_REINSTALL_DX} Rome: Total War failed to find DirectX 9, which
is required for the game to run.\nPlease reinstall DirectX.
{GERR_ANOTHER_INSTANCE} Another instance of Rome: Total War is already
running. This instance of Rome will now exit.
{GERR_GENERIC} Rome: Total War encountered an unspecified
error and will now exit.
{ST_CANCEL_CHANGES} Cancel changes

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 29/07/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_BDL_NOT_SPECIFIED} Automatic
{ST_GFX_VEGETATION} Grass
{ST_GFX_VEGETATION_DETAIL} Vegetation Detail
{ST_LOAD_SUCCESS} Load succeeded
{ST_LOAD_FAILED} Load failed
{ST_SAVE_SUCCESS} Save succeeded
{ST_SAVE_FAILED} Save failed
{ST_SHIPS_SUNK} Ships Sunk
{ST_SHIPS_DEPLOYED} Ships Deployed
{ST_SHIPS_REMAINING} Ships Remaining
{ST_ADVISOR_BUTTON_DISMISS} Dismiss advice
{ST_REPLAY} Replay

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 05/08/2004 12:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_CHANGE_TO} Change to:


{ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED} Cannot change video options during
a multiplayer game unless the game is paused
{ST_SCREEN_RES_CHANGE_TIME_LEFT} Seconds until display is reset:
{ST_CONFIRM_SCREEN_RES} Is this display mode acceptable?
{ST_YOUR_ALLY} Allied Army
{ST_YOUR_ALLIES} Allied Armies

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 12/08/2004 09:53:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_GFX_SFX_DETAIL} Effects Detail


{ST_GRASS_DETAIL} Grass Detail
{ST_TERRAIN_DETAIL} Terrain Detail
{ST_GFX_USE_SHADOWS} Shadows
{ST_MICROMANAGE_ALL_SETTLEMENTS} Never Automanage Settlements
{ST_CAMPAIGN_AI_FOLLOW} Follow AI Movement
{ST_CAMPAIGN_AI_SKIP} Skip AI Movement

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 19/08/2004 16:05:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

{ST_MICROMANAGE_ALL_SETTLEMENTS} Manage All Settlements


{ST_SOUND_PROVIDER_ERROR} Unable to activate Sound Provider, this could
be due to lack of hardware support

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 01/09/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******

¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 03/09/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_GFX_USE_SHADERS} Unit Shaders
{ST_GFX_REFLECTIONS} Gloss Maps
{ST_CONCEDE} Admit Defeat

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¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!!
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{ST_SCHILTROM} Schiltrom
{ST_SHIELD_WALL} Shield Wall
{ST_SAVE_REPLAY_SHORT} Save Replay
{UA_CAN_SWIM} Can swim
{UA_CAN_HORDE} Horde unit
{UA_CAN_GO_BERSERK} Can go berserk
{UA_CAN_SCHILTROM} Can do schiltrom
{UA_CAN_SHIELD_WALL} Can make shield wall
{UA_PRECURSOR_WEAPONS} Uses a missile weapon before charging

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{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE} Advisor speech and


text\nToggle to advisor speech only

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{ST_RECRUITED_GENERAL} General

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¬* THERE SHOULD NOW BE NO MORE CHANGES!
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