¬ Text file converted with loc_parser
{ST_JULII} The House of Julii
{ST_BRUTII} The House of Brutii
{ST_SCIPII} The House of Scipii
{ST_SENATE} S.P.Q.R.
{ST_MACEDON} Macedon
{ST_EGYPT} Egypt
{ST_SELEUCID} The Seleucid Empire
{ST_CARTHAGE} Carthage
{ST_PARTHIA} Parthia
{ST_PONTUS} Pontus
{ST_GAULS} Gaul
{ST_GERMANS} Germania
{ST_BRITONS} Britannia
{ST_ARMENIA} Armenia
{ST_DACIA} Dacia
{ST_GREEK_CITIES} The Greek Cities
{ST_NUMIDIA} Numidia
{ST_SCYTHIA} Scythia
{ST_SPAIN} Spain
{ST_THRACE} Thrace
{ST_SLAVES} Rebels
{ST_YES} Yes
{ST_NO} No
{ST_ACCEPT} Accept
{ST_DECLINE} Decline
{ST_CONTINUE} Continue
{ST_FACTION} Faction
{ST_DEFEAT_CLOSE} CLOSE DEFEAT
{ST_DEFEAT_AVERAGE} AVERAGE DEFEAT
{ST_DEFEAT_CLEAR} CLEAR DEFEAT
{ST_DEFEAT_CRUSHING} CRUSHING DEFEAT
{ST_VICTORY_DRAW} DRAW
{ST_VICTORY_CLOSE} CLOSE VICTORY
{ST_VICTORY_AVERAGE} AVERAGE VICTORY
{ST_VICTORY_CLEAR} CLEAR VICTORY
{ST_VICTORY_CRUSHING} HEROIC VICTORY
{ST_BATTLE_NO_RESULT} UNRESOLVED
{ST_COHORT} Cohort
{ST_UNIT_TYPE} Unit type
{ST_EXPERIENCE} Experience
{ST_CASUALTIES} Casualties
{ST_GAINED} Gained
{ST_INFLICTED} Inflicted
{ST_SUSTAINED} Sustained
{ST_HEALED} Healed
{ST_MEN_REMAINING} Men Remaining
{ST_SHIP} Ship
{ST_SHIPS} Ships
{ST_TYPE} Type
{ST_HULL} Hull
{ST_DAMAGE} Damage
{ST_LIGHT} light
{ST_MEDIUM} medium
{ST_HEAVY} heavy
{ST_SUNK} Sunk
{ST_SOUND_OPTIONS} Sound Options
{ST_MUTE} Mute
{ST_SOUND_MAIN_VOL} Main
{ST_SOUND_SFX_VOL} Special Effects
{ST_SOUND_MUSIC_VOL} Music
{ST_SOUND_SPEECH_VOL} Speech
{ST_SOUND_SUBTITLES} Subtitles
{ST_SOUND_ENGLISH} English
{ST_GFX_OPTIONS} Graphics Options
{ST_GFX_UNIT_DETAIL} Unit Detail
{ST_GFX_BUILDING_DETAIL} Building Detail
{ST_GFX_ANTIALIASING} Anti-Aliasing
{ST_GFX_WIDESCREEN} Widescreen
{ST_GFX_SMOKE} Smoke
{ST_GFX_USE_TNL} Use TNL
{ST_GFX_DUST} Dust
{ST_GFX_REFLECTIONS} Reflections
{ST_GFX_SHADOW_DETAIL} Shadow Detail
{ST_SUPER_LOW} Super low
{ST_LOW} Low
{ST_NORMAL} Normal
{ST_HIGH} High
{ST_SUPER_HIGH} Super high
{ST_SCREENMODE} Screen mode
{ST_LOAD_SUCCESS} Game load succeeded
{ST_LOAD_FAILED} Game load failed
{ST_SAVE_SUCCESS} Game save succeeded
{ST_SAVE_FAILED} Game save failed
{ST_END_GAME} Quit Game
{ST_LOAD} Load Game
{ST_SAVE} Save Game
{ST_RETURN_TO_GAME} Return to Game
{ST_EXIT_MENU} Exit Menu
{ST_CONFIRM_QUIT} Really quit?
{ST_STATE_FACTION_LEADER} Faction leader
{ST_STATE_WAS_FACTION_LEADER} Former Faction Leader
{ST_STATE_FACTION_HEIR} Faction heir
{ST_STATE_IN_SETTLEMENT} Visiting settlement
{ST_STATE_ON_SHIP} Travelling on ship
{ST_STATE_WITH_ARMY} Travelling with army
{ST_STATE_SIEGING} Laying siege
{ST_STATE_AMBUSHING} Lying in ambush
{ST_STATE_CAMPED} Camped
{ST_STATE_ENTRENCHED} Entrenched
{ST_STATE_HEALTH_RISK} Unhealthy
{ST_STATE_IS_HOSTAGE} Held hostage
{ST_STATE_HIDING} Hiding
{ST_STATE_ENEMY_TERRITORY} In enemy territory
{ST_STATE_DIPLOMACY} Holding talks
{ST_KEYBOARD_SHORTCUTS} Keyboard shortcuts
{ST_TIME_TO_REINFORCE_X_HOURS} Will arrive on
battlefield in %d hours
{ST_ONE_HOUR_TO_REINFORCE} Will arrive on battlefield in
1 hour
{ST_OR} or
{ST_AND} and
{ST_COMMAND} Command
{ST_INFLUENCE} Influence
{ST_MANAGEMENT} Management
{ST_SUBTERFUGE} Subterfuge
{ST_DOCTOR} Doctor
{ST_QUARTERMASTER} Quartermaster
{ST_PRIEST} Priest
{ST_SCOUT} Scout
{ST_ENGINEER} Engineer
{ST_DOCTORS} Doctors
{ST_QUARTERMASTERS} Quartermasters
{ST_SCOUTS} Scouts
{ST_ENGINEERS} Engineers
{ST_PRIESTS} Priests
{ST_TOWERS} Towers
{ST_LADDERS} Ladders
{ST_RAMS} Rams
{ST_SAPPING} Sapping
{ST_SIEGE_TOWER} Siege Tower
{ST_LADDER} Ladder
{ST_RAM} Ram
{ST_SAP_POINT} Sap Point
{ST_NAMED_CHARACTER} Family member
{ST_SPY} Spy
{ST_ASSASSIN} Assassin
{ST_DIPLOMAT} Diplomat
{ST_ADMIRAL} Admiral
{ST_GENERAL} Captain
{ST_ANCILLARY} Ancillary units
{ST_SIEGE_ENGINES} Siege engines
{ST_UNITS} Units
{ST_CULTURE_ROMAN} Roman
{ST_CULTURE_BARBARIAN} Barbarian
{ST_CULTURE_CARTHAGE} Carthagian
{ST_CULTURE_GREEK} Greek
{ST_CULTURE_EGYPT} Egyptian
{ST_CULTURE_EASTERN} Eastern
{ST_EDIT_SETTLEMENT} Edit settlement
{ST_SELECT_SETTLEMENT_LEVEL} Level
{ST_FORTIFICATION_LEVEL} Fortification level
{ST_TAX} Tax level
{ST_POPULATION} Population
{ST_FOUNDATION_YEAR} Foundation year
{ST_SELECT_FACTION} Select faction
{ST_VILLAGE} Village
{ST_TOWN} Town
{ST_LARGE_TOWN} Large town
{ST_CITY} Minor city
{ST_LARGE_CITY} Large city
{ST_HUGE_CITY} Huge city
{ST_FORT} Fort
{ST_SLOT} Slot
{ST_SELECT_SLOT} Select buildings for settlement slots
{ST_NAME} Name
{ST_GRASS_SHORT} Short grass
{ST_GRASS_LONG} Long grass
{ST_SAND} Sand
{ST_ROCK} Rock
{ST_FOREST_DENSE} Dense forest
{ST_SCRUB_DENSE} Dense scrub
{ST_SWAMPY} Swamp
{ST_MUD} Mud
{ST_MUD_ROAD} Mud road
{ST_STONE_ROAD} Stone road
{ST_WATER} Water
{ST_ICE} Ice
{ST_SNOW} Snow
{ST_ROAD_LEVEL} Roads level
{ST_ROAD_DIRT} Dirt road
{ST_ROAD_STONE} Stone road
{ST_ROAD_STONE_HIGHWAY} Stone highway
{ST_X_DENARI} %d denari
{ST_X_BC} %d BC
{ST_X_AD} %d AD
{ST_WINTER} Winter
{ST_SPRING} Spring
{ST_SUMMER} Summer
{ST_AUTUMN} Autumn
{ST_ZOOM_TO_EVENT_POSITION} Locate position of event
{ST_BATTLE_RESULT} Battle Results
{ST_MEN_DEPLOYED} Men Deployed
{ST_KILLS} Kills
{ST_YOUR_ARMY} Your Army
{ST_ENEMY_ARMY} Enemy Army
{ST_YOUR_ARMIES} Your Armies
{ST_ENEMY_ARMIES} Enemy Armies
{ST_TEAM} Team
{ST_RANK} Rank
{ST_SHOW_DETAILS} Show battle statistics screen
{ST_SAVE_REPLAY} Save battle replay
{ST_PLAYER} Player
{ST_ATTACKER} Attacker
{ST_DEFENDER} Defender
{ST_ALLIES} Allies
{ST_ENEMY} Enemy
{ST_BATTLE_STATISTICS} BATTLE STATISTICS
{ST_MEN} Men
{ST_DELETE} Delete
{ST_SORT_BY_NAME} Sort By Name
{ST_SORT_BY_DATE} Sort By Date
{ST_AA2x2} 2x2
{ST_AA3x3} 3x3
{ST_AA4x4} 4x4
{ST_ACCEPT_CHANGES} Accept Changes
{ST_MOB} Mob
{ST_SQUARE} Square
{ST_COLUMN} Column
{ST_WEDGE} Wedge
{ST_SQUARE_HOLLOW} Hollow Square
{ST_TESTUDO} Testudo
{ST_PHALANX} Phalanx
{ST_WALL} Wall
{ST_OVERWRITE_EXPLANATION} This file exists and will be
overwritten. Continue?
{ST_EDITOR_QUIT_WARNING} You have made changes since
the last save. These will be lost if you continue!
{ST_EXPAND_SCROLL} Expand scroll to full size
{ST_COLLAPSE_SCROLL} Minimize scroll
{ST_EXIT_EDITOR} Exit Editor
{ST_ADVISOR_MESSAGE} Advisor Message
{ST_DONT_SHOW_TIP} Don't show this tip again
{ST_OK} OK
{ST_MORE} More...
{ST_BACK} ...Back
{ST_QUESTION_MARK} ?
{ST_REBEL_FACTION} Rebel Faction
{ST_ZOOM_TO_ADVICE} Show location of this item
{ST_SHOW_SCROLL_HELP} Show help for this scroll
{ST_NONE} None
{ST_CTRL} Ctrl
{ST_SHIFT} Shift
{ST_ALT} Alt
{ST_ANY} Any
{ST_THE_SEA} The Sea
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 22/03/2004 17:30:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_SHOW_FURTHER_DETAILS} Show detailed information
{ST_DIRT} Dirt
{ST_ADVISOR_BUTTON_DISMISS} Dismiss advice [ESC]
{ST_ADVISOR_BUTTON_SHOW_ME} Show me how
{ST_ADVISOR_BUTTON_TOGGLE_BUBBLE} Toggle advisor text visibility
{ST_ADVISOR_BUTTON_ZOOM_TO} Show location of event
{ST_VICTORY} Victory
{ST_DEFEAT} Defeat
{ST_SCREENMODE} Resolution
{ST_SHOW_BATTLE_RESULT} Show battle results
{ST_GAME_OPTIONS} Game Options
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 21/04/2004 17:30:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
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{ST_SHOW_RTM} Show Movie
{ST_RESET_ADVICE} RESET ADVISOR
{ST_VIDEO_DETAIL_NONE} None
{ST_VIDEO_DETAIL_LOW} Low
{ST_VIDEO_DETAIL_MEDIUM} Medium
{ST_VIDEO_DETAIL_HIGH} High
{ST_GAME_OPTIONS_REVOLTS} Revolts
{ST_GAME_OPTIONS_BARBARIANS} Barbarian Horde
{ST_GAME_OPTIONS_DISASTERS} Disasters
{ST_GAME_OPTIONS_RANDOM_HARVEST} Random Harvests
{ST_GAME_OPTIONS_CHARACTER_AGING} Character Aging
{ST_FACTION_SELECT_ARCADE_BATTLES} Arcade Battles
{ST_GAME_OPTIONS_TIME_LIMIT} No Campaign Battle Time Limit
{ST_GAME_OPTIONS_TITLE} Game Settings
{ST_FACTION_SELECT_ADVISOR_LEVEL} Advice Level
{ST_GAME_OPTIONS_CAMPAIGN_SETTINGS} Campaign Settings
{ST_GAME_OPTIONS_REALISM} Realism Settings
{ST_GAME_OPTIONS_RESTRICT} Restrict Camera
{ST_GAME_OPTIONS_DEFAULT_CAMERA} TotalWar Camera
{ST_GAME_OPTIONS_GENERAL_CAMERA} General Camera
{ST_GAME_OPTIONS_RTS_CAMERA} RTS Camera
{ST_GAME_OPTIONS_CAMERA_MODE} Camera Mode
{ST_GAME_OPTIONS_ROTATE_CAMERA} Camera Rotation Speed
{ST_GAME_OPTIONS_MOVE_CAMERA} Camera Movement Speed
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 13/05/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_RESET_ADVICE} Reset Advisor
{ST_SCORED_VICTORY} Highest score wins
{ST_GFX_OPTIONS} Video Options
{ST_AA2x2} Low
{ST_AA3x3} Medium
{ST_AA4x4} High
{ST_SOUND_OPTIONS} Audio Options
{ST_ANCILLARY} Retinue
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 03/06/2004 16:48:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_ADVISOR_BUTTON_ENABLE_TEXT_DISABLE_VOICE} Advisor speech and text\
nToggle to mute advisor speech
{ST_ADVISOR_BUTTON_ENABLE_VOICE_AND_TEXT} Advisor speech only\n Toggle
to show advice text
{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT} Advisor text only\nToggle to
advisor speech only
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬***** Changes made after 17/06/2004 13:01:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_X_DENARI} %d denarii
{ST_WOODEN_GATE} Wooden Gates
{ST_REINFORCED_GATE} Reinforced Gates
{ST_IRON_GATE} Iron Gates
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬* This particular divider does not denote a changes round.
¬* This is when the files were locked to be sent for Russian and Polish
translation.
¬*
¬*
¬***** Changes made after 01/07/2004 09:00:00
¬*
¬**********************************************************************************
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¬**********************************************************************************
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¬**********************************************************************************
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¬**********************************************************************************
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 07/07/2004 17:15:00
¬*
¬**********************************************************************************
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¬**********************************************************************************
******
{ST_LOW} Lowest
{ST_NORMAL} Low
{ST_HIGH} Medium
{ST_SUPER_HIGH} High
{ST_UTRA_HIGH} Highest
{ST_AUTOSAVE} Autosave
¬**********************************************************************************
******
¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 15/07/2004 17:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_CATAPULT} Onager
{ST_CATAPULTS} Onagers
{ST_BALLISTA} Ballista
{ST_BALLISTAS} Ballistas
{ST_SCORPION} Scorpion
{ST_SCORPIONS} Scorpions
{ST_GFX_SHADOW_DETAIL} High Quality Shadows
{ST_GFX_SMOKE} Smoke/Dust
{ST_GFX_REFLECTIONS} Reflections/Glints
{ST_MUTE} Mute Music
{ST_MUTE_SOUND} Mute SFX
{ST_GFX_VEGETATION} Vegetation/Grass
{ST_GFX_DESYNC_MEN} Desynchronise animations
{ST_SOUND_PROVIDER} Sound Provider
{ST_JANUARY} January
{ST_FEBRUARY} February
{ST_MARCH} March
{ST_APRIL} April
{ST_MAY} May
{ST_JUNE} June
{ST_JULY} July
{ST_AUGUST} August
{ST_SEPTEMBER} September
{ST_OCTOBER} October
{ST_NOVEMBER} November
{ST_DECEMBER} December
{ST_MONDAY} Monday
{ST_TUESDAY} Tuesday
{ST_WEDNESDAY} Wednesday
{ST_THURSDAY} Thursday
{ST_FRIDAY} Friday
{ST_SATURDAY} Saturday
{ST_SUNDAY} Sunday
{ST_AM_UPPER} AM
{ST_AM_LOWER} am
{ST_PM_UPPER} PM
{ST_PM_LOWER} pm
{ST_FILE_SAVE_RESULT_FAIL} Unspecified write error
{ST_FILE_SAVE_RESULT_FAIL_NO_CREATE} Couldn't create save file on disk
{ST_FILE_SAVE_RESULT_FAIL_NO_HEADER} Couldn't create save game header
{ST_FILE_SAVE_RESULT_FAIL_NO_SPACE} Hard drive full
{UA_CANT_HIDE} Can't hide
{UA_HIDE_LONG_GRASS} Can hide in long grass
{UA_EXPERT_HIDING_IN_WOODS} Expert at hiding in woods
{UA_HIDE_ANYWHERE} Can hide anywhere
{UA_TESTUDO} Can form testudo
{UA_PHALANX} Can form phalanx
{UA_WARCRY} Warcry improves attack
{UA_CHANT} Chanting inspires nearby troops
{UA_SCREECH} Screeching dismays enemy
{UA_FLAMING_AMMO} Can use flaming missiles
{UA_CANTABRIAN_CIRCLE} Can form Cantabrian circle
{UA_WEDGE} Can form wedge
{UA_RALLY} Can rally nearby troops
{UA_EAGLE} Eagle inspires nearby troops
{UA_GOOD_IN_DESERTS} Combat bonus in deserts
{UA_GOOD_IN_WOODS} Combat bonus in woods
{UA_GOOD_IN_WOODS_AND_SNOW} Combat bonus in woods or snow
{UA_GOOD_IN_SNOW} Combat bonus in snow
{UA_AREA_ATTACK} Area attack
{UA_BODY_PIERCING_ATTACK} Missiles can impale several men
{UA_SPECIAL_ATTACK} Special attack
{UA_ARMOUR_PIERCING_ATTACK} Effective against armour
{UA_LONG_MISSILE_RANGE} Long range missiles
{UA_VERY_LONG_MISSILE_RANGE} Very long range missiles
{UA_PRECURSOR_WEAPONS} Javelins thrown before charge
{UA_FRIGHTENS_ELEPHANTS} Frighten elephants
{UA_FRIGHTENS_ENEMY} Frighten nearby enemy
{UA_FRIGHTENS_ENEMY_FOOT} Frighten nearby enemy infantry
{UA_CAMELS_SCARE_HORSES} Scare horses
{UA_HARDY} Good stamina
{UA_VERY_HARDY} Very good stamina
{UA_MAY_CHARGE_WITHOUT_ORDERS} May charge without orders
{UA_POOR_MORALE} Poor morale
{UA_GOOD_MORALE} Good morale
{UA_EXCELLENT_MORALE} Excellent morale
{UA_ANIMALS_MAY_RUN_AMOK} Animals may run amok
{UA_VULNERABLE_TO_MISSILE} Vulnerable to missiles
{UA_WELL_ARMOURED} Well armoured
{UA_VERY_WELL_ARMOURED} Very well armoured
{UA_POWERFULL_CHARGE} Powerful charge
{UA_BONUS_FIGHTING_CAVALRY} Bonus fighting cavalry
{UA_LONG_PIKES} Very long spears
{UA_INACCURATE_AGAINST_SOLDIERS} Inaccurate against troops
{UA_MOVES_QUICKLY} Fast moving
{UA_INEFFECTIVE_AGAINST_WALLS_AND_BUILDINGS} Ineffective against walls and
buildings
{UA_CAN_SAP} Can sap
{ST_RIGHT_ALT} Alt Gr
¬**********************************************************************************
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¬**********************************************************************************
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 22/07/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{UA_BONUS_FIGHTING_ELEPHANTS_AND_CAVALRY} Bonus vs elephants and chariots
{GERR_REINSTALL_DX} Rome: Total War failed to find DirectX 9, which
is required for the game to run.\nPlease reinstall DirectX.
{GERR_ANOTHER_INSTANCE} Another instance of Rome: Total War is already
running. This instance of Rome will now exit.
{GERR_GENERIC} Rome: Total War encountered an unspecified
error and will now exit.
{ST_CANCEL_CHANGES} Cancel changes
¬**********************************************************************************
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¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 29/07/2004 09:00:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
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{ST_BDL_NOT_SPECIFIED} Automatic
{ST_GFX_VEGETATION} Grass
{ST_GFX_VEGETATION_DETAIL} Vegetation Detail
{ST_LOAD_SUCCESS} Load succeeded
{ST_LOAD_FAILED} Load failed
{ST_SAVE_SUCCESS} Save succeeded
{ST_SAVE_FAILED} Save failed
{ST_SHIPS_SUNK} Ships Sunk
{ST_SHIPS_DEPLOYED} Ships Deployed
{ST_SHIPS_REMAINING} Ships Remaining
{ST_ADVISOR_BUTTON_DISMISS} Dismiss advice
{ST_REPLAY} Replay
¬**********************************************************************************
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¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 05/08/2004 12:00:00
¬*
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{ST_CHANGE_TO} Change to:
{ST_CANNOT_CHANGE_VIDEO_WHEN_NOT_PAUSED} Cannot change video options during
a multiplayer game unless the game is paused
{ST_SCREEN_RES_CHANGE_TIME_LEFT} Seconds until display is reset:
{ST_CONFIRM_SCREEN_RES} Is this display mode acceptable?
{ST_YOUR_ALLY} Allied Army
{ST_YOUR_ALLIES} Allied Armies
¬**********************************************************************************
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¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 12/08/2004 09:53:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_GFX_SFX_DETAIL} Effects Detail
{ST_GRASS_DETAIL} Grass Detail
{ST_TERRAIN_DETAIL} Terrain Detail
{ST_GFX_USE_SHADOWS} Shadows
{ST_MICROMANAGE_ALL_SETTLEMENTS} Never Automanage Settlements
{ST_CAMPAIGN_AI_FOLLOW} Follow AI Movement
{ST_CAMPAIGN_AI_SKIP} Skip AI Movement
¬**********************************************************************************
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¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 19/08/2004 16:05:00
¬*
¬**********************************************************************************
******
¬**********************************************************************************
******
{ST_MICROMANAGE_ALL_SETTLEMENTS} Manage All Settlements
{ST_SOUND_PROVIDER_ERROR} Unable to activate Sound Provider, this could
be due to lack of hardware support
¬**********************************************************************************
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¬**********************************************************************************
******
¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 01/09/2004 09:00:00
¬*
¬**********************************************************************************
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¬**********************************************************************************
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¬**********************************************************************************
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¬*
¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬*
¬***** Changes made after 03/09/2004 09:00:00
¬*
¬**********************************************************************************
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¬**********************************************************************************
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{ST_GFX_USE_SHADERS} Unit Shaders
{ST_GFX_REFLECTIONS} Gloss Maps
{ST_CONCEDE} Admit Defeat
¬++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++
¬**********************************************************************************
*********************
¬**********************************************************************************
*********************
¬*
¬* EXPANSION PACK TEXT BEGINS HERE!!!
¬* ALL TEXT BELOW THIS LINE SHOULD BE EXPANSION ADDITIONS/CHANGES ONLY!!!
¬*
¬*¬***** Changes made after 05/01/2005 15:18:00
¬*
¬**********************************************************************************
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¬**********************************************************************************
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¬++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++
{ST_SCHILTROM} Schiltrom
{ST_SHIELD_WALL} Shield Wall
{ST_SAVE_REPLAY_SHORT} Save Replay
{UA_CAN_SWIM} Can swim
{UA_CAN_HORDE} Horde unit
{UA_CAN_GO_BERSERK} Can go berserk
{UA_CAN_SCHILTROM} Can do schiltrom
{UA_CAN_SHIELD_WALL} Can make shield wall
{UA_PRECURSOR_WEAPONS} Uses a missile weapon before charging
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¬* CHANGES BENEATH THIS LINE!!!
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{ST_ADVISOR_BUTTON_ENABLE_VOICE_DISABLE_TEXT_PROLOGUE} Advisor speech and
text\nToggle to advisor speech only
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¬* CHANGES BENEATH THIS LINE!!!
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¬* CHANGES BENEATH THIS LINE!!!
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{ST_RECRUITED_GENERAL} General
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¬* THERE SHOULD NOW BE NO MORE CHANGES!
¬* SEE ROSS/LUCI/MIKE!
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¬* Only changes made after 05/08/2005 16:25:00
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