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Game Menu and Command List

The document contains a list of commands and menus for a game, including strategies, battle options, camera controls, and unit selections. It also includes comments about localization and changes made after specific dates. The document is structured with dividers to indicate sections for localization and updates.

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Lucius Fernando
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0% found this document useful (0 votes)
21 views9 pages

Game Menu and Command List

The document contains a list of commands and menus for a game, including strategies, battle options, camera controls, and unit selections. It also includes comments about localization and changes made after specific dates. The document is structured with dividers to indicate sections for localization and updates.

Uploaded by

Lucius Fernando
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

¬ Comments are marked with whatever character this is at the start

¬ There must be a comment on the first line if tag delimeters and comments are
included in the rest of the file
{strat} Strategy menu ¬ Mid line comment, just
to test
{strat_ed} Strategy editor menu
{battle} Battle menu
{battle_view} Battle view
{battle_ed} Battle editor menu
{overview} Overview menu
{all} All menus
{order_halt} Movement: halt
{unit_zoom} Zoom: unit
{orders_group} Group selected units
{orders_ungroup} Ungroup selected units
{general_zoom} Zoom: general
{unit_track} Track: unit
{end_battle} Quit battle
{show_help} Show help window
{general_chat} Send message
{inc_scale} Radar: increase scale
{dec_scale} Radar: decrease scale
{faction_highlight} Highlight faction regions
{save_stratmap} Quick Save game
{load_stratmap} Quick Load game
{speedup_ai} AI speedup
{stop_character} Stop Character Walking
{quit} Quit game
{capital_zoom} Zoom to capital
{undo} Undo last function
{redo} Redo previous undo
{delete_selected} Delete selected item
{step_fwd} Camera: move forward
{step_fwd_fast} Camera: move forward fast
{step_bck} Camera: move backward
{cam_up} Camera: move up
{cam_down} Camera: move down
{rot_l} Camera: rotate left
{rot_r} Camera: rotate right
{fov_dec} Camera: decrease field of view
{fov_inc} Camera: increase field of view
{rot_u} Camera: rotate up
{rot_d} Camera: rotate down
{step_l} Camera: strafe left
{step_r} Camera: strafe right
{speed_inc} Camera: increase speed
{speed_dec} Camera: decrease speed
{select_all} Cards: select all
{select_prev} Cards: select previous
{deselect_all} Cards: deselect all
{select_next} Cards: select next
{select_next_grp} Cards: select next group
{select_prev_grp} Cards: select previous group
{select_siege} Select all artillery units
{select_infantry} Select all infantry units
{select_cavalry} Select all cavalry units
{select_melee} Select all melee units
{select_missile} Select all missile firing units
{save} Save
{load} Load
{zoom_in} Zoom in on map
{zoom_out} Zoom out on map
{display_standards} Display standards
{pause_battle} Pause game
{hide_gui} Toggle gui
{formation_1} Unit Group Formation: Single line
{formation_2} Unit Group Formation: Sorted single line
{formation_3} Unit Group Formation: Double line
{formation_4} Unit Group Formation: Sorted double line
{formation_5} Unit Group Formation: Missile first 3 line
{formation_6} Unit Group Formation: Foot first 3 line
{formation_7} Unit Group Formation: Cavalry first 3 line
{formation_8} Unit Group Formation: Column
{fov_up} Field of view wider
{fov_down} Field of view narrower
{next_army} Select next army
{toggle_character_labels} Toggle character labels
{toggle_settlement_labels} Toggle settlement labels
{show_waypoints} Show waypoints
{toggle_run} Toggle run
{assign0} Assign selected unit group as group 1
{assign1} Assign selected unit group as group 2
{assign2} Assign selected unit group as group 3
{assign3} Assign selected unit group as group 4
{assign4} Assign selected unit group as group 5
{assign5} Assign selected unit group as group 6
{assign6} Assign selected unit group as group 7
{assign7} Assign selected unit group as group 8
{assign8} Assign selected unit group as group 9
{assign9} Assign selected unit group as group 10
{select0} Select unit group 1
{select1} Select unit group 2
{select2} Select unit group 3
{select3} Select unit group 4
{select4} Select unit group 5
{select5} Select unit group 6
{select6} Select unit group 7
{select7} Select unit group 8
{select8} Select unit group 9
{select9} Select unit group 10
{bookmark1} Camera bookmark 01
{bookmark2} Camera bookmark 02
{bookmark3} Camera bookmark 03
{bookmark4} Camera bookmark 04
{bookmark5} Camera bookmark 05
{bookmark6} Camera bookmark 06
{bookmark7} Camera bookmark 07
{bookmark8} Camera bookmark 08
{bookmark9} Camera bookmark 09
{bookmark10} Camera bookmark 10
{bookmark11} Camera bookmark 11
{bookmark12} Camera bookmark 12
{bookmark13} Camera bookmark 13
{bookmark14} Camera bookmark 14
{bookmark15} Camera bookmark 15
{bookmark16} Camera bookmark 16
{bookmark17} Camera bookmark 17
{bookmark18} Camera bookmark 18
{bookmark19} Camera bookmark 19
{bookmark20} Camera bookmark 20
{bookmark21} Camera bookmark 21
{bookmark22} Camera bookmark 22
{automerge_units} Automerge units
{accel} Increase Camera Speed
{decel} Decrease Camera Speed
{toggle_overlays} Toggle Colour Overlays
{dec_formation} Decrease formation width
{inc_formation} Increase formation width
{inc_xp} Increase Experience (-cheat enabled)
{dec_xp} Decrease Experience (-cheat enabled)
{toggle_sfx} Toggle Sound Effects
{toggle_music} Toggle Music
{toggle_auto_link_up} Toggle Automatic Linking Up of Selected Unit(s)
{toggle_unit_visibility} Toggle display of unseen units
{unit_info_toggle} Toggle Unit information dislay
{dec_rotation} Rotate unit clockwise
{inc_rotation} Rotate unit anti-clockwise
{intellizoom} Close up of the action
{show_console} Show Debug Console
{toggle_formation_tightness} Toggle unit formation (tight/loose)
{toggle_fire_at_will} Toggle fire at will
{toggle_skirmish} Toggle skirmish
{toggle_defend} Toggle guard mode
{toggle_special_ability} Toggle special unit ability
{order_withdraw} Withdraw
{construction_button} Open construction scroll
{recruitment_button} Open recruitment scroll
{diplomacy_overview_button} Open diplomacy overview scroll
{finances_button} Open finances overview scroll
{senate_button} Open Senate overview scroll
{faction_button} Open faction overview scroll

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¬* THIS FILE GONE FOR LOCALISATION!!!
¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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{toggle_cam_mode} Toggle between TotalWar camera and RTS cmera

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{default} Default Setup


{fps} FPS Style Setup

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{next_brush} Select Next Brush


{prev_brush} Select Previous Brush
{battle_replay} Battle replay
{toggle_cam_mode} Toggle between Total War camera and RTS camera
{toggle_move_fast} Toggle Camera Speed
{battle_details_tool} Set Battle Details
{edit_armies_tool} Create Army Mode
{edit_units_tool} Edit Unit Mode
{deployment_area_tool} Deployment Area Mode
{heights_tool} Set Heights Mode
{textures_tool} Set Textures Mode
{place_settlements_tool} Place Settlements Mode
{place_models_tool} Place Models Mode
{victory_conditions_tool} Edit Victory Conditions Dialog
{roads_tool} Edit Roads Mode
{update_trees_tool} Update Vegetation
{options_button} Show Ingame Options

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¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
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{unit_info_toggle} Toggle Unit information display

¬**********************************************************************************
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¬* ALL CHANGES & ADDITIONS MADE POST THE DATE SPECIFIED
¬* BELOW MUST GO UNDERNEATH THIS DIVIDER!!!
¬*
¬* This particular divider does not denote a changes round.
¬* This is when the files were locked to be sent for Russian and Polish
translation.
¬*
¬*
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{radar_zoom_in_button} Radar: increase scale


{radar_zoom_out_button} Radar: decrease scale

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{camera} Camera
{editor} Editors
{misc} Miscellaneous

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{default} Total War Style Setup


{pause_button} Speed Control: Pause
{play_button} Speed Control: Normal
{ffwd_button} Speed Control: Double
{ultra_ffwd_button} Speed Control: Triple
{show_waypoints} Show unit destinations

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{reveal_advice} Reveal/Advance advice
{dismiss_advice} Dismiss advice
{toggle_speed} Toggle game speed (fast/normal)

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{reset_rally_point} Reset selected settlements rally points


{freelook} Free look mode

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{rot_l} Camera: rotate/strafe left


{rot_r} Camera: rotate/strafe right
{step_l} Camera: strafe/rotate left
{step_r} Camera: strafe/rotate right

{toggle_auto_link_up} Toggle unit group AI control


{screen_grab} Grab screenshot
{speedup_ai} Animation speed-up

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{toggle_hires_radar} Toggle Fullscreen Radar


{disband} Disband all selected units
{dec_rotation} Rotate unit anti-clockwise
{inc_rotation} Rotate unit clockwise
{global_chat} Quick chat (global)
{general_chat} Send message/Quick chat (team)
{toggle_radar} Toggle radar visibility
{toggle_buttons} Toggle button visibility
{toggle_cards} Toggle unit card visibility
{show_multi_turn_paths} Show all multi-turn paths
{select_next_selected} Select next of object type selected
{select_prev_selected} Select previous of object type selected

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Common questions

Powered by AI

The `{toggle_skirmish}` command impacts unit behavior by enabling a mode where units automatically avoid close combat, maintaining distance from enemies. This is strategically significant as it allows ranged units to continuously harass the enemy without engaging in melee, preserving their safety and allowing the player to manage battlefield dynamics effectively .

The `{victory_conditions_tool}` is most beneficial when setting or reviewing victory parameters. It aids players in planning towards achieving game objectives by clarifying what conditions need to be met for winning, allowing players to construct strategies that align specifically with these goals and track progress towards them .

The command `{orders_group}` is used to group selected units. Strategically, grouping units can enhance gameplay by allowing the player to manage multiple units as a single entity, making it easier to command them collectively during battles, which can be particularly useful for executing complex maneuvers or coordinating attacks .

The command `{save_stratmap}` offers the advantage of quickly saving the current state of the game, allowing players to experiment with different strategies without the risk of permanently losing progress. This can be particularly advantageous in complex scenarios where multiple outcomes are possible, enabling players to revert to a previously saved point if a strategy does not unfold as planned .

`{intellizoom}` provides a close-up view of the action, which enhances a player’s tactical capabilities by allowing detailed examination of unit engagements and frontline dynamics. This close inspection can reveal critical information about combat effectiveness, unit conditions, and allow rapid adjustments to strategy in response to unfolding events .

The `{toggle_defend}` command activates guard mode, meaning units will focus on holding their position rather than pursuing the enemy. This is particularly useful in defensive maneuvers as it increases unit survivability by minimizing exposure to unnecessary risks, maintaining unit cohesion, and ensuring control over strategic defensive positions .

The commands `{rot_u}` and `{rot_d}` allow players to rotate the camera up and down, respectively, providing versatile viewpoints for scouting and battlefield reconnaissance. This can strategically benefit players by revealing terrains hidden from a horizontal view, offering better insights into enemy positioning and enabling the formulation of effective flanking or surprise attack strategies .

Toggling `{toggle_auto_link_up}` affects unit group AI control, which can significantly influence management in large-scale battles. By enabling automatic linking up of units, it allows for dynamic regrouping and reinforcement of units under AI control. This functionality can free the player to focus on larger strategic decisions rather than micro-managing each unit, although it comes with the risk of AI making suboptimal choices .

The command `{inc_scale}` increases the radar scale, while `{dec_scale}` decreases it. Increasing the radar scale can be useful in scenarios where the player requires a broad view of the battlefield to monitor large-scale movements, whereas decreasing the scale is beneficial for focusing on specific, detailed areas of interest within the battlefield .

Camera control commands like `{step_fwd}`, `{step_bck}`, and `{rot_l}` allow players to view the battlefield from different angles and perspectives. This can be crucial for strategic decision-making as it enables the player to better assess the battlefield layout, troop positions, and enemy movements, thereby planning tactics with greater precision .

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