#include <Windows.
h>
#include <iostream>
#include "game.h"
#include "[Link]"
Game::Game()
{
ReadProcessMemory(handle, (void*)0x50F500, &player_count,
sizeof(player_count), NULL);
ReadProcessMemory(handle, (void*)0x50F4F8, &entity_list, sizeof(entity_list),
NULL);
}
unsigned int Game::GetProcessId()
{
DWORD pid;
HWND window = FindWindowA(NULL, "AssaultCube");
if (window == NULL)
{
std::cerr << "ERROR: Failed finding window." << std::endl;
std::exit(1);
}
GetWindowThreadProcessId(window, &pid);
return pid;
}