0% found this document useful (0 votes)
28 views1 page

C++ Game Memory Access Example

The document contains C++ code for a Game class that interacts with a process in Windows. It includes methods to read memory related to player count and entity list, as well as to retrieve the process ID of a window named 'AssaultCube'. Error handling is implemented for the window finding process.

Uploaded by

hamzasaleem2490d
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
28 views1 page

C++ Game Memory Access Example

The document contains C++ code for a Game class that interacts with a process in Windows. It includes methods to read memory related to player count and entity list, as well as to retrieve the process ID of a window named 'AssaultCube'. Error handling is implemented for the window finding process.

Uploaded by

hamzasaleem2490d
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

#include <Windows.

h>
#include <iostream>
#include "game.h"
#include "[Link]"

Game::Game()
{
ReadProcessMemory(handle, (void*)0x50F500, &player_count,
sizeof(player_count), NULL);
ReadProcessMemory(handle, (void*)0x50F4F8, &entity_list, sizeof(entity_list),
NULL);
}

unsigned int Game::GetProcessId()


{
DWORD pid;
HWND window = FindWindowA(NULL, "AssaultCube");
if (window == NULL)
{
std::cerr << "ERROR: Failed finding window." << std::endl;
std::exit(1);
}
GetWindowThreadProcessId(window, &pid);
return pid;
}

You might also like