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Buildings in library 298
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Land_A_BuildingWIP Land_A_Castle_Bastion Land_A_Castle_Bergfrit Land_A_Castle_Donjon
Class = Land_A_BuildingWIP Class = Land_A_Castle_Bastion Class = Land_A_Castle_Bergfrit Class = Land_A_Castle_Donjon
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_Castle_Gate Land_A_Castle_Stairs_A Land_A_Castle_Wall1_20 Land_A_Castle_Wall1_20_Turn
Class = Land_A_Castle_Gate Class = Land_A_Castle_Stairs_A Class = Land_A_Castle_Wall1_20 Class = Land_A_Castle_Wall1_20_Turn
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_Castle_Wall1_Corner Land_A_Castle_Wall1_Corner_2 Land_A_Castle_Wall1_End Land_A_Castle_Wall1_End_2
Class = Land_A_Castle_Wall1_Corner Class = Land_A_Castle_Wall1_Corner_2 Class = Land_A_Castle_Wall1_End Class = Land_A_Castle_Wall1_End_2
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_Castle_Wall2_30 Land_A_Castle_Wall2_Corner Land_A_Castle_Wall2_Corner_2 Land_A_Castle_Wall2_End
Class = Land_A_Castle_Wall2_30 Class = Land_A_Castle_Wall2_Corner Class = Land_A_Castle_Wall2_Corner_2 Class = Land_A_Castle_Wall2_End
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_Castle_Wall2_End_2 Land_A_Castle_WallS_10 Land_A_Castle_WallS_5_D Land_A_Castle_WallS_End
Class = Land_A_Castle_Wall2_End_2 Class = Land_A_Castle_WallS_10 Class = Land_A_Castle_WallS_5_D Class = Land_A_Castle_WallS_End
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_CraneCon Land_A_Crane_02a Land_A_Crane_02b Land_A_FuelStation_Build
Class = Land_A_CraneCon Class = Land_A_Crane_02a Class = Land_A_Crane_02b Class = Land_A_FuelStation_Build
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_FuelStation_Shed Land_A_GeneralStore_01 Land_A_GeneralStore_01a Land_A_Hospital
Class = Land_A_FuelStation_Shed Class = Land_A_GeneralStore_01 Class = Land_A_GeneralStore_01a Class = Land_A_Hospital
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_Office01 Land_A_Office02 Land_A_Pub_01 Land_A_TVTower_Base
Class = Land_A_Office01 Class = Land_A_Office02 Class = Land_A_Pub_01 Class = Land_A_TVTower_Base
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_TVTower_Mid Land_A_TVTower_Top Land_A_statue01 Land_A_statue02
Class = Land_A_TVTower_Mid Class = Land_A_TVTower_Top Class = Land_A_statue01 Class = Land_A_statue02
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Barn_Metal Land_Barn_W_01 Land_Barn_W_02 Land_Barrack2
Class = Land_Barn_Metal Class = Land_Barn_W_01 Class = Land_Barn_W_02 Class = Land_Barrack2
Name = House Name = House Name = House Name = Barrack
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_BoatSmall_1 Land_BoatSmall_2a Land_BoatSmall_2b Land_Church_01
Class = Land_BoatSmall_1 Class = Land_BoatSmall_2a Class = Land_BoatSmall_2b Class = Land_Church_01
Name = Small boat Name = Small boat II Name = Small boat III Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_BoatSmall_1 Class = Land_BoatSmall_2a Class = Land_BoatSmall_2b
Name = Small boat Name = Small boat II Name = Small boat III
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Church_02 Land_Church_02a Land_Church_03 Land_Church_05R
Class = Land_Church_02 Class = Land_Church_02a Class = Land_Church_03 Class = Land_Church_05R
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_D_Mlyn_Vys Land_D_Pec_Vez1 Land_D_Pec_Vez2 Land_D_VSilo_Pec
Class = Land_D_Mlyn_Vys Class = Land_D_Pec_Vez1 Class = Land_D_Pec_Vez2 Class = Land_D_VSilo_Pec
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_D_Vez_Mlyn Land_Dam_Barrier_40 Land_Dam_ConcP_20 Land_Dam_Conc_20
Class = Land_D_Vez_Mlyn Class = Land_Dam_Barrier_40 Class = Land_Dam_ConcP_20 Class = Land_Dam_Conc_20
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Destroyer Land_Farm_Cowshed_a Land_Farm_Cowshed_b Land_Farm_Cowshed_c
Class = Land_Destroyer Class = Land_Farm_Cowshed_a Class = Land_Farm_Cowshed_b Class = Land_Farm_Cowshed_c
Name = Destroyer Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Farm_WTower Land_Fregata Land_Gate_Wood1_5 Land_Gate_wood2_5
Class = Land_Farm_WTower Class = Land_Fregata Class = Land_Gate_Wood1_5 Class = Land_Gate_wood2_5
Name = House Name = Fregata Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Hangar_2 Land_Hlidac_budka Land_HouseB_Tenement Land_HouseBlock_A1
Class = Land_Hangar_2 Class = Land_Hlidac_budka Class = Land_HouseB_Tenement Class = Land_HouseBlock_A1
Name = Hangar 2 Name = Line-keeper's box Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Hangar_2 Class = Land_Hlidac_budka
Name = Hangar 2 Name = Line-keeper's box
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Land_HouseBlock_A1_1 Land_HouseBlock_A2 Land_HouseBlock_A2_1 Land_HouseBlock_A3
Class = Land_HouseBlock_A1_1 Class = Land_HouseBlock_A2 Class = Land_HouseBlock_A2_1 Class = Land_HouseBlock_A3
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseBlock_B1 Land_HouseBlock_B2 Land_HouseBlock_B3 Land_HouseBlock_B4
Class = Land_HouseBlock_B1 Class = Land_HouseBlock_B2 Class = Land_HouseBlock_B3 Class = Land_HouseBlock_B4
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseBlock_B5 Land_HouseBlock_B6 Land_HouseBlock_C2 Land_HouseBlock_C3
Class = Land_HouseBlock_B5 Class = Land_HouseBlock_B6 Class = Land_HouseBlock_C2 Class = Land_HouseBlock_C3
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseBlock_C4 Land_HouseBlock_C5 Land_HouseBlock_D1 Land_HouseBlock_D2
Class = Land_HouseBlock_C4 Class = Land_HouseBlock_C5 Class = Land_HouseBlock_D1 Class = Land_HouseBlock_D2
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseV2_01A Land_HouseV2_01B Land_HouseV2_02_Interier Land_HouseV2_03
Class = Land_HouseV2_01A Class = Land_HouseV2_01B Class = Land_HouseV2_02_Interier Class = Land_HouseV2_03
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseV2_03B Land_HouseV2_04_interier Land_HouseV2_05 Land_HouseV_1I1
Class = Land_HouseV2_03B Class = Land_HouseV2_04_interier Class = Land_HouseV2_05 Class = Land_HouseV_1I1
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseV_1I2 Land_HouseV_1I3 Land_HouseV_1I4 Land_HouseV_1L1
Class = Land_HouseV_1I2 Class = Land_HouseV_1I3 Class = Land_HouseV_1I4 Class = Land_HouseV_1L1
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseV_1L2 Land_HouseV_1T Land_HouseV_2I Land_HouseV_2L
Class = Land_HouseV_1L2 Class = Land_HouseV_1T Class = Land_HouseV_2I Class = Land_HouseV_2L
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HouseV_3I1 Land_HouseV_3I2 Land_HouseV_3I3 Land_HouseV_3I4
Class = Land_HouseV_3I1 Class = Land_HouseV_3I2 Class = Land_HouseV_3I3 Class = Land_HouseV_3I4
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe1_stair Land_IndPipe2_SmallBuild1_L Land_IndPipe2_SmallBuild1_R Land_IndPipe2_SmallBuild2_R
Class = Land_IndPipe1_stair Class = Land_IndPipe2_SmallBuild1_L Class = Land_IndPipe2_SmallBuild1_R Class = Land_IndPipe2_SmallBuild2_R
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe2_SmallL_L Land_IndPipe2_SmallL_R Land_IndPipe2_Small_9 Land_IndPipe2_Small_ground1
Class = Land_IndPipe2_SmallL_L Class = Land_IndPipe2_SmallL_R Class = Land_IndPipe2_Small_9 Class = Land_IndPipe2_Small_ground1
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe2_Small_ground2 Land_IndPipe2_T_L Land_IndPipe2_T_R Land_IndPipe2_bigBuild1_R
Class = Land_IndPipe2_Small_ground2 Class = Land_IndPipe2_T_L Class = Land_IndPipe2_T_R Class = Land_IndPipe2_bigBuild1_R
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe2_bigBuild2_L Land_IndPipe2_bigL_L Land_IndPipe2_bigL_R Land_IndPipe2_big_18
Class = Land_IndPipe2_bigBuild2_L Class = Land_IndPipe2_bigL_L Class = Land_IndPipe2_bigL_R Class = Land_IndPipe2_big_18
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe2_big_18ladder Land_IndPipe2_big_9 Land_IndPipe2_big_ground1 Land_IndPipe2_big_ground2
Class = Land_IndPipe2_big_18ladder Class = Land_IndPipe2_big_9 Class = Land_IndPipe2_big_ground1 Class = Land_IndPipe2_big_ground2
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_IndPipe2_big_support Land_Ind_BoardsPack1 Land_Ind_BoardsPack2 Land_Ind_Expedice_1
Class = Land_IndPipe2_big_support Class = Land_Ind_BoardsPack1 Class = Land_Ind_BoardsPack2 Class = Land_Ind_Expedice_1
Name = House Name = Boards pack Name = Boards pack (small) Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Ind_BoardsPack1 Class = Land_Ind_BoardsPack2
Name = Boards pack Name = Boards pack (small)
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Land_Ind_Expedice_2 Land_Ind_Expedice_3 Land_Ind_Garage01 Land_Ind_IlluminantTower
Class = Land_Ind_Expedice_2 Class = Land_Ind_Expedice_3 Class = Land_Ind_Garage01 Class = Land_Ind_IlluminantTower
Name = House Name = House Name = House Name = Illuminant Tower
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_MalyKomin Land_Ind_Mlyn_01 Land_Ind_Mlyn_02 Land_Ind_Mlyn_03
Class = Land_Ind_MalyKomin Class = Land_Ind_Mlyn_01 Class = Land_Ind_Mlyn_02 Class = Land_Ind_Mlyn_03
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_Mlyn_04 Land_Ind_Mlyn_D1 Land_Ind_Mlyn_D2 Land_Ind_Pec_01
Class = Land_Ind_Mlyn_04 Class = Land_Ind_Mlyn_D1 Class = Land_Ind_Mlyn_D2 Class = Land_Ind_Pec_01
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_Pec_02 Land_Ind_Pec_03a Land_Ind_Pec_03b Land_Ind_Quarry
Class = Land_Ind_Pec_02 Class = Land_Ind_Pec_03a Class = Land_Ind_Pec_03b Class = Land_Ind_Quarry
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_SawMill Land_Ind_SawMillPen Land_Ind_Shed_01_end Land_Ind_Shed_01_main+
Class = Land_Ind_SawMill Class = Land_Ind_SawMillPen Class = Land_Ind_Shed_01_end Class = Land_Ind_Shed_01_main+
Name = House Name = House Name = House Side = EAST
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_Shed_02_end Land_Ind_Shed_02_main Land_Ind_SiloVelke_01 Land_Ind_SiloVelke_02
Class = Land_Ind_Shed_02_end Class = Land_Ind_Shed_02_main Class = Land_Ind_SiloVelke_01 Class = Land_Ind_SiloVelke_02
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_SiloVelke_most Land_Ind_Stack_Big Land_Ind_TankBig Land_Ind_TankSmall
Class = Land_Ind_SiloVelke_most Class = Land_Ind_Stack_Big Class = Land_Ind_TankBig Class = Land_Ind_TankSmall
Name = House Name = House Name = House Name = Rusty tank
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Ind_TankSmall
Name = Rusty tank
Faction = Default
Side = CIVILIAN
Land_Ind_TankSmall2 Land_Ind_Timbers Land_Ind_Vysypka Land_Ind_Workshop01_01
Class = Land_Ind_TankSmall2 Class = Land_Ind_Timbers Class = Land_Ind_Vysypka Class = Land_Ind_Workshop01_01
Name = Small Tank 2 Name = Timbers Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Ind_TankSmall2 Class = Land_Ind_Timbers
Name = Small Tank 2 Name = Timbers
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Land_Ind_Workshop01_02 Land_Ind_Workshop01_03 Land_Ind_Workshop01_04 Land_Ind_Workshop01_L
Class = Land_Ind_Workshop01_02 Class = Land_Ind_Workshop01_03 Class = Land_Ind_Workshop01_04 Class = Land_Ind_Workshop01_L
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_Workshop01_box Land_KBud Land_LHD_1 Land_LHD_2
Class = Land_Ind_Workshop01_box Class = Land_KBud Class = Land_LHD_1 Class = Land_LHD_2
Name = House Name = House Name = LHD Name = LHD
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_LHD_3 Land_LHD_4 Land_LHD_5 Land_LHD_6
Class = Land_LHD_3 Class = Land_LHD_4 Class = Land_LHD_5 Class = Land_LHD_6
Name = LHD Name = LHD Name = LHD Name = LHD
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_LHD_elev_R Land_LHD_house_1 Land_LHD_house_2 Land_Mil_Barracks
Class = Land_LHD_elev_R Class = Land_LHD_house_1 Class = Land_LHD_house_2 Class = Land_Mil_Barracks
Name = LHD Name = LHD Name = LHD Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Mil_Barracks_L Land_Mil_Barracks_i Land_Mil_ControlTower Land_Mil_Guardhouse
Class = Land_Mil_Barracks_L Class = Land_Mil_Barracks_i Class = Land_Mil_ControlTower Class = Land_Mil_Guardhouse
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Mil_House Land_Misc_Cargo1Ao Land_Misc_Cargo1B Land_Misc_Cargo1Bo
Class = Land_Mil_House Class = Land_Misc_Cargo1Ao Class = Land_Misc_Cargo1B Class = Land_Misc_Cargo1Bo
Name = House Name = House Name = Cargo container Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Misc_Cargo1C Land_Misc_Cargo1D Land_Misc_Cargo2B Land_Misc_Cargo2C
Class = Land_Misc_Cargo1C Class = Land_Misc_Cargo1D Class = Land_Misc_Cargo2B Class = Land_Misc_Cargo2C
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Misc_Cargo2D Land_Misc_Cargo2E Land_Misc_GContainer_Big Land_Misc_PowerStation
Class = Land_Misc_Cargo2D Class = Land_Misc_Cargo2E Class = Land_Misc_GContainer_Big Class = Land_Misc_PowerStation
Name = House Name = Cargo containers Name = Garbage container (large) Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Misc_Cargo2E Class = Land_Misc_GContainer_Big
Name = Cargo containers Name = Garbage container (large)
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Land_Misc_Scaffolding Land_Misc_WaterStation Land_Misc_deerstand Land_NAV_Lighthouse
Class = Land_Misc_Scaffolding Class = Land_Misc_WaterStation Class = Land_Misc_deerstand Class = Land_NAV_Lighthouse
Name = Scaffolding Name = House Name = Deer stand Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Misc_Scaffolding Class = Land_Misc_deerstand
Name = Scaffolding Name = Deer stand
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Land_NAV_Lighthouse2 Land_Nasypka Land_Nav_Boathouse Land_Nav_Boathouse_PierL
Class = Land_NAV_Lighthouse2 Class = Land_Nasypka Class = Land_Nav_Boathouse Class = Land_Nav_Boathouse_PierL
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Nav_Boathouse_PierR Land_Nav_Boathouse_PierT Land_NavigLight Land_Panelak
Class = Land_Nav_Boathouse_PierR Class = Land_Nav_Boathouse_PierT Class = Land_NavigLight Class = Land_Panelak
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Panelak2 Land_Rail_House_01 Land_Rail_Semafor Land_Rail_Zavora
Class = Land_Panelak2 Class = Land_Rail_House_01 Class = Land_Rail_Semafor Class = Land_Rail_Zavora
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_SS_hangar Land_Shed_Ind02 Land_Shed_M01 Land_Shed_M02
Class = Land_SS_hangar Class = Land_Shed_Ind02 Class = Land_Shed_M01 Class = Land_Shed_M02
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Shed_M03 Land_Shed_W01 Land_Shed_W02 Land_Shed_W03
Class = Land_Shed_M03 Class = Land_Shed_W01 Class = Land_Shed_W02 Class = Land_Shed_W03
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Shed_W4 Land_Shed_wooden Land_Stoplight02 Land_Tovarna2
Class = Land_Shed_W4 Class = Land_Shed_wooden Class = Land_Stoplight02 Class = Land_Tovarna2
Name = House Name = Shed Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Shed_wooden
Name = Shed
Faction = Default
Side = CIVILIAN
Land_Vez_Pec Land_Vez_Silo Land_Vysilac_FM Land_Wall_CBrk_5_D
Class = Land_Vez_Pec Class = Land_Vez_Silo Class = Land_Vysilac_FM Class = Land_Wall_CBrk_5_D
Name = House Name = House Name = Radio 1 Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Wall_CGry_5_D Land_Wall_Gate_Ind1_L Land_Wall_Gate_Ind1_R Land_Wall_Gate_Ind2A_L
Class = Land_Wall_CGry_5_D Class = Land_Wall_Gate_Ind1_L Class = Land_Wall_Gate_Ind1_R Class = Land_Wall_Gate_Ind2A_L
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Wall_Gate_Ind2A_R Land_Wall_Gate_Ind2B_L Land_Wall_Gate_Ind2B_R Land_Wall_Gate_Ind2Rail_L
Class = Land_Wall_Gate_Ind2A_R Class = Land_Wall_Gate_Ind2B_L Class = Land_Wall_Gate_Ind2B_R Class = Land_Wall_Gate_Ind2Rail_L
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Wall_Gate_Ind2Rail_R Land_Wall_Gate_Kolchoz Land_Wall_Gate_Village Land_Wall_Gate_Wood1
Class = Land_Wall_Gate_Ind2Rail_R Class = Land_Wall_Gate_Kolchoz Class = Land_Wall_Gate_Village Class = Land_Wall_Gate_Wood1
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_a_stationhouse Land_brana02nodoor Land_houseV_2T1 Land_houseV_2T2
Class = Land_a_stationhouse Class = Land_brana02nodoor Class = Land_houseV_2T1 Class = Land_houseV_2T2
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_hut06 Land_ind_silomale Land_komin Land_kulna
Class = Land_hut06 Class = Land_ind_silomale Class = Land_komin Class = Land_kulna
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_loco_742_blue Land_molo_drevo_bs Land_molo_drevo_end Land_nav_pier_m_2
Class = Land_loco_742_blue Class = Land_molo_drevo_bs Class = Land_molo_drevo_end Class = Land_nav_pier_m_2
Name = Locomotive (Blue) Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_loco_742_blue
Name = Locomotive (Blue)
Faction = Default
Side = CIVILIAN
Land_plot_green_branka Land_plot_green_vrata Land_plot_rust_branka Land_plot_rust_vrata
Class = Land_plot_green_branka Class = Land_plot_green_vrata Class = Land_plot_rust_branka Class = Land_plot_rust_vrata
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_psi_bouda Land_pumpa Land_rail_station_big Land_rails_bridge_40
Class = Land_psi_bouda Class = Land_pumpa Class = Land_rail_station_big Class = Land_rails_bridge_40
Name = Doghouse Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_psi_bouda
Name = Doghouse
Faction = Default
Side = CIVILIAN
Land_repair_center Land_ruin_01 Land_ruin_chimney Land_ruin_corner_1
Class = Land_repair_center Class = Land_ruin_01 Class = Land_ruin_chimney Class = Land_ruin_corner_1
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_ruin_corner_2 Land_ruin_rubble Land_ruin_wall Land_ruin_walldoor
Class = Land_ruin_corner_2 Class = Land_ruin_rubble Class = Land_ruin_wall Class = Land_ruin_walldoor
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_runway_edgelight Land_sara_domek_zluty Land_sara_hasic_zbroj Land_seno_balik
Class = Land_runway_edgelight Class = Land_sara_domek_zluty Class = Land_sara_hasic_zbroj Class = Land_seno_balik
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_sloup_vn Land_sloup_vn_drat Land_sloup_vn_dratZ Land_sloup_vn_drat_d
Class = Land_sloup_vn Class = Land_sloup_vn_drat Class = Land_sloup_vn_dratZ Class = Land_sloup_vn_drat_d
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_stodola_old_open Land_stodola_open Land_telek1 Land_trafostanica_velka
Class = Land_stodola_old_open Class = Land_stodola_open Class = Land_telek1 Class = Land_trafostanica_velka
Name = House Name = House Name = Telek 1 Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_trafostanica_velka_draty Land_vez Land_wagon_box land_nav_pier_C_L10
Class = Land_trafostanica_velka_draty Class = Land_vez Class = Land_wagon_box Class = land_nav_pier_C_L10
Name = House Name = House Name = Wagon Box Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_wagon_box
Name = Wagon Box
Faction = Default
Side = CIVILIAN
land_nav_pier_C_R land_nav_pier_C_R10 land_nav_pier_C_R30 land_nav_pier_F_17
Class = land_nav_pier_C_R Class = land_nav_pier_C_R10 Class = land_nav_pier_C_R30 Class = land_nav_pier_F_17
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
land_nav_pier_F_23 land_nav_pier_M_fuel land_nav_pier_c land_nav_pier_c2
Class = land_nav_pier_F_23 Class = land_nav_pier_M_fuel Class = land_nav_pier_c Class = land_nav_pier_c2
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
land_nav_pier_c2_end land_nav_pier_c_270 land_nav_pier_c_90 land_nav_pier_c_big
Class = land_nav_pier_c2_end Class = land_nav_pier_c_270 Class = land_nav_pier_c_90 Class = land_nav_pier_c_big
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
land_nav_pier_c_t15 land_nav_pier_c_t20 land_nav_pier_m_1 land_nav_pier_m_end
Class = land_nav_pier_c_t15 Class = land_nav_pier_c_t20 Class = land_nav_pier_m_1 Class = land_nav_pier_m_end
Name = House Name = House Name = House Name = House
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
<<<---Return to index--->>>
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Created by ArMaTeC
Warfare Buildings in library 67
Select a page from below and click image to enlarge
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BMP2_HQ_CDF_unfolded BMP2_HQ_INS_unfolded BRDM2_HQ_Gue_unfolded BTR90_HQ_unfolded
Class = BMP2_HQ_CDF_unfolded Class = BMP2_HQ_INS_unfolded Class = BRDM2_HQ_Gue_unfolded Class = BTR90_HQ_unfolded
Name = HQ (CDF) Name = HQ (Ins) Name = HQ (Gue) Name = HQ (RU)
Faction = CDF Faction = INS Faction = GUE Faction = RU
Side = WEST Side = EAST Side = GUERR Side = EAST
CDF_WarfareBAntiAirRadar CDF_WarfareBArtilleryRadar CDF_WarfareBBarracks CDF_WarfareBContructionSite
Class = CDF_WarfareBAntiAirRadar Class = CDF_WarfareBArtilleryRadar Class = CDF_WarfareBBarracks Class = CDF_WarfareBContructionSite
Name = Anti-Air Radar (CDF) Name = Artillery Radar (CDF) Name = Barracks (CDF) Name = Construction Site (CDF)
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
CDF_WarfareBContructionSite1 CDF_WarfareBFieldhHospital CDF_WarfareBHeavyFactory CDF_WarfareBLightFactory
Class = CDF_WarfareBContructionSite1 Class = CDF_WarfareBFieldhHospital Class = CDF_WarfareBHeavyFactory Class = CDF_WarfareBLightFactory
Name = Construction Site 2 (CDF) Name = Field Hospital (CDF) Name = Heavy Factory (CDF) Name = Light Factory (CDF)
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
CDF_WarfareBMGNest_PK CDF_WarfareBUAVterminal CDF_WarfareBVehicleServicePoint GUE_WarfareBAntiAirRadar
Class = CDF_WarfareBMGNest_PK Class = CDF_WarfareBUAVterminal Class = Class = GUE_WarfareBAntiAirRadar
Name = MG Nest (PK) Name = UAV Terminal (CDF) CDF_WarfareBVehicleServicePoint Name = Anti-Air Radar (GUE)
Faction = CDF Faction = CDF Name = Vehicle Service Point (CDF) Faction = GUE
Side = WEST Side = WEST Faction = CDF Side = GUERR
Positions = 1 Side = WEST
Weapon Class(1) = PKT_MG_Nest
Magazine Class(1) = 100Rnd_762x54_PK
GUE_WarfareBFieldhHospital GUE_WarfareBMGNest_PK GUE_WarfareBUAVterminal GUE_WarfareBVehicleServicePoint
Class = GUE_WarfareBFieldhHospital Class = GUE_WarfareBMGNest_PK Class = GUE_WarfareBUAVterminal Class =
Name = Field Hospital (Gue) Name = MG Nest (PK) Name = UAV Terminal (GUE) GUE_WarfareBVehicleServicePoint
Faction = GUE Faction = GUE Faction = GUE Name = Vehicle Service Point (GUE)
Side = GUERR Side = GUERR Side = GUERR Faction = GUE
Positions = 1 Side = GUERR
Weapon Class(1) = PKT_MG_Nest
Magazine Class(1) = 100Rnd_762x54_PK
Gue_WarfareBArtilleryRadar Gue_WarfareBBarracks Gue_WarfareBContructionSite Gue_WarfareBContructionSite1
Class = Gue_WarfareBArtilleryRadar Class = Gue_WarfareBBarracks Class = Gue_WarfareBContructionSite Class = Gue_WarfareBContructionSite1
Name = Artillery Radar (GUE) Name = Barracks (Gue) Name = Construction Site (Gue) Name = Construction Site 2 (Gue)
Faction = GUE Faction = GUE Faction = GUE Faction = GUE
Side = GUERR Side = GUERR Side = GUERR Side = GUERR
Gue_WarfareBHeavyFactory Gue_WarfareBLightFactory INS_WarfareBAntiAirRadar INS_WarfareBFieldhHospital
Class = Gue_WarfareBHeavyFactory Class = Gue_WarfareBLightFactory Class = INS_WarfareBAntiAirRadar Class = INS_WarfareBFieldhHospital
Name = Heavy Factory (Gue) Name = Light Factory (Gue) Name = Anti-Air Radar (INS) Name = Field Hospital (Ins)
Faction = GUE Faction = GUE Faction = INS Faction = INS
Side = GUERR Side = GUERR Side = EAST Side = EAST
INS_WarfareBUAVterminal INS_WarfareBVehicleServicePoint Ins_WarfareBArtilleryRadar Ins_WarfareBBarracks
Class = INS_WarfareBUAVterminal Class = INS_WarfareBVehicleServicePoint Class = Ins_WarfareBArtilleryRadar Class = Ins_WarfareBBarracks
Name = UAV Terminal (INS) Name = Vehicle Service Point (INS) Name = Artillery Radar (INS) Name = Barracks (Ins)
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Ins_WarfareBContructionSite Ins_WarfareBContructionSite1 Ins_WarfareBHeavyFactory Ins_WarfareBLightFactory
Class = Ins_WarfareBContructionSite Class = Ins_WarfareBContructionSite1 Class = Ins_WarfareBHeavyFactory Class = Ins_WarfareBLightFactory
Name = Construction Site (Ins) Name = Construction Site 2 (Ins) Name = Heavy Factory (Ins) Name = Light Factory (Ins)
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Ins_WarfareBMGNest_PK LAV25_HQ_unfolded RU_WarfareBAircraftFactory RU_WarfareBAntiAirRadar
Class = Ins_WarfareBMGNest_PK Class = LAV25_HQ_unfolded Class = RU_WarfareBAircraftFactory Class = RU_WarfareBAntiAirRadar
Name = MG Nest (PK) Name = HQ (USMC) Name = Aircraft Factory (RU) Name = Anti-Air Radar (RU)
Faction = INS Faction = USMC Faction = RU Faction = RU
Side = EAST Side = WEST Side = EAST Side = EAST
Positions = 1
Weapon Class(1) = PKT_MG_Nest
Magazine Class(1) = 100Rnd_762x54_PK
RU_WarfareBArtilleryRadar RU_WarfareBBarracks RU_WarfareBContructionSite RU_WarfareBContructionSite1
Class = RU_WarfareBArtilleryRadar Class = RU_WarfareBBarracks Class = RU_WarfareBContructionSite Class = RU_WarfareBContructionSite1
Name = Artillery Radar (RU) Name = Barracks (RU) Name = Construction Site (RU) Name = Construction Site 2 (RU)
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
RU_WarfareBFieldhHospital RU_WarfareBHeavyFactory RU_WarfareBLightFactory RU_WarfareBMGNest_PK
Class = RU_WarfareBFieldhHospital Class = RU_WarfareBHeavyFactory Class = RU_WarfareBLightFactory Class = RU_WarfareBMGNest_PK
Name = Field Hospital (RU) Name = Heavy Factory (RU) Name = Light Factory (RU) Name = MG Nest (PK)
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1
Weapon Class(1) = PKT_MG_Nest
Magazine Class(1) = 100Rnd_762x54_PK
RU_WarfareBUAVterminal RU_WarfareBVehicleServicePoint USMC_WarfareBAircraftFactory USMC_WarfareBAntiAirRadar
Class = RU_WarfareBUAVterminal Class = RU_WarfareBVehicleServicePoint Class = USMC_WarfareBAircraftFactory Class = USMC_WarfareBAntiAirRadar
Name = UAV Terminal (RU) Name = Vehicle Service Point (RU) Name = Aircraft Factory (USMC) Name = Anti-Air Radar (USMC)
Faction = RU Faction = RU Faction = USMC Faction = USMC
Side = EAST Side = EAST Side = WEST Side = WEST
USMC_WarfareBArtilleryRadar USMC_WarfareBBarracks USMC_WarfareBContructionSite USMC_WarfareBContructionSite1
Class = USMC_WarfareBArtilleryRadar Class = USMC_WarfareBBarracks Class = USMC_WarfareBContructionSite Class = USMC_WarfareBContructionSite1
Name = Artillery Radar (USMC) Name = Barracks (US) Name = Construction Site (US) Name = Construction Site 2 (USMC)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
USMC_WarfareBFieldhHospital USMC_WarfareBHeavyFactory USMC_WarfareBLightFactory USMC_WarfareBMGNest_M240
Class = USMC_WarfareBFieldhHospital Class = USMC_WarfareBHeavyFactory Class = USMC_WarfareBLightFactory Class = USMC_WarfareBMGNest_M240
Name = Field Hospital (USMC) Name = Heavy Factory (USMC) Name = Light Factory (USMC) Name = MG Nest (M240)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1
Weapon Class(1) = M240_veh_MG_Nest
Magazine Class(1) =
100Rnd_762x51_M240
USMC_WarfareBUAVterminal USMC_WarfareBVehicleServicePoint WarfareBAircraftFactory_CDF WarfareBAircraftFactory_Gue
Class = USMC_WarfareBUAVterminal Class = Class = WarfareBAircraftFactory_CDF Class = WarfareBAircraftFactory_Gue
Name = UAV Terminal (USMC) USMC_WarfareBVehicleServicePoint Name = Aircraft Factory (CDF) Name = Aircraft Factory (Gue)
Faction = USMC Name = Vehicle Service Point (USMC) Faction = CDF Faction = GUE
Side = WEST Faction = USMC Side = WEST Side = GUERR
Side = WEST
WarfareBAircraftFactory_Ins
Class = WarfareBAircraftFactory_Ins
Name = Aircraft Factory (Ins)
Faction = INS
Side = EAST
<<<---Return to index--->>>
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DeadBodys Objects in library 13
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Body Grave GraveCross1 GraveCross2
Class = Body Class = Grave Class = GraveCross1 Class = GraveCross2
Name = Body Name = Grave Name = Cross w. dogtags Name = Cross
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
GraveCrossHelmet Hanged Hanged_MD Land_Church_tomb_1
Class = GraveCrossHelmet Class = Hanged Class = Hanged_MD Class = Land_Church_tomb_1
Name = Cross w. helmet (US) Name = Hanged Name = Hanged Doctor Name = Grave cross 1
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Church_tomb_2 Land_Church_tomb_3 Mass_grave
Class = Land_Church_tomb_2 Class = Land_Church_tomb_3 Class = Mass_grave
Name = Grave cross 2 Name = Grave cross 3 Name = Mass grave
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
<<<---Return to index--->>>
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Created by ArMaTeC
Fortifications Objects in library 28
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Fort_Barricade Fort_Crate_wood Fort_EnvelopeBig Fort_EnvelopeSmall
Class = Fort_Barricade Class = Fort_Crate_wood Class = Fort_EnvelopeBig Class = Fort_EnvelopeSmall
Name = Barricade Name = Crate wood Name = Trench Name = Trench (Small)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Fort_Nest_M240 Fort_RazorWire Hedgehog Hhedgehog_concrete
Class = Fort_Nest_M240 Class = Fort_RazorWire Class = Hedgehog Class = Hhedgehog_concrete
Name = MG Nest (M240) Name = Wire Name = Hedgehog (Steel) Name = Dragon Teeth (Small)
Faction = USMC Faction = Default Faction = Default Faction = Default
Side = WEST Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1
Weapon Class(1) = M240_veh_MG_Nest
Magazine Class(1) =
100Rnd_762x51_M240
Class = Fort_Nest_M240
Name = MG Nest (M240)
Faction = USMC
Side = WEST
Positions = 1
Weapon Class(1) = M240_veh_MG_Nest
Magazine Class(1) =
100Rnd_762x51_M240
Hhedgehog_concreteBig Land_BagFenceCorner Land_BagFenceEnd Land_BagFenceLong
Class = Hhedgehog_concreteBig Class = Land_BagFenceCorner Class = Land_BagFenceEnd Class = Land_BagFenceLong
Name = Dragon Teeth Name = Bag Fence (corner) Name = Bag Fence (end) Name = Bag Fence
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_BagFenceRound Land_BagFenceShort Land_Fort_Watchtower Land_HBarrier1
Class = Land_BagFenceRound Class = Land_BagFenceShort Class = Land_Fort_Watchtower Class = Land_HBarrier1
Name = Bag Fence (round) Name = Bag Fence (short) Name = Bunker (Tower) Name = H-barrier cube
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_HBarrier3 Land_HBarrier5 Land_HBarrier_large Land_fort_artillery_nest
Class = Land_HBarrier3 Class = Land_HBarrier5 Class = Land_HBarrier_large Class = Land_fort_artillery_nest
Name = H-barrier (short) Name = H-barrier Name = H-barrier (large) Name = Earthen artillery nest
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_fort_bagfence_corner Land_fort_bagfence_long Land_fort_bagfence_round Land_fort_rampart
Class = Land_fort_bagfence_corner Class = Land_fort_bagfence_long Class = Land_fort_bagfence_round Class = Land_fort_rampart
Name = Big bag fence (Corner) Name = Big bag fence Name = Big bag fence (Round) Name = Earthen rampart
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_fortified_nest_big Land_fortified_nest_small
Class = Land_fortified_nest_big Class = Land_fortified_nest_small
Name = Bunker (large) Name = Bunker (small)
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
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Created by ArMaTeC
Furniture objects in library 10
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Desk FoldChair FoldTable Park_bench1
Class = Desk Class = FoldChair Class = FoldTable Class = Park_bench1
Name = Desk Name = Folding Chair Name = Folding Table Name = Park bench 1
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Park_bench2 Park_bench2_noRoad SmallTable WoodChair
Class = Park_bench2 Class = Park_bench2_noRoad Class = SmallTable Class = WoodChair
Name = Park bench 2 Name = Park bench Name = Table (small) Name = Chair - wood
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
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Military objects in library 29
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ACamp Barrack2 Camp CampEast
Class = ACamp Class = Barrack2 Class = Camp Class = CampEast
Name = Camping tent Name = Barrack Name = Tent Name = Tent (US)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_A_tent Land_Antenna Land_BarGate2 Land_CamoNetB_EAST
Class = Land_A_tent Class = Land_Antenna Class = Land_BarGate2 Class = Land_CamoNetB_EAST
Name = Old camping tent Name = Antenna Name = Gate Name = Camouflage vehicle cover (East)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_CamoNetB_NATO Land_CamoNetVar_EAST Land_CamoNetVar_NATO Land_CamoNet_EAST
Class = Land_CamoNetB_NATO Class = Land_CamoNetVar_EAST Class = Land_CamoNetVar_NATO Class = Land_CamoNet_EAST
Name = Camouflage vehicle cover Name = Camouflage net open (East) Name = Camouflage net open (NATO) Name = Camouflage net (East)
(NATO) Faction = Default Faction = Default Faction = Default
Faction = Default Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Side = CIVILIAN
Land_CamoNet_NATO Land_GuardShed Land_Hangar_2 Land_tent_east
Class = Land_CamoNet_NATO Class = Land_GuardShed Class = Land_Hangar_2 Class = Land_tent_east
Name = Camouflage net (NATO) Name = Guard shed Name = Hangar 2 Name = Tent East
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Hangar_2
Name = Hangar 2
Faction = Default
Side = CIVILIAN
MASH Misc_Backpackheap Misc_Cargo1B_military Misc_Cargo1Bo_military
Class = MASH Class = Misc_Backpackheap Class = Misc_Cargo1B_military Class = Misc_Cargo1Bo_military
Name = Field Hospital Name = Backpack heap Name = Cargo container Name = Cargo container (open)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Misc_cargo_cont_net1 Misc_cargo_cont_net2 Misc_cargo_cont_net3 Misc_cargo_cont_small
Class = Misc_cargo_cont_net1 Class = Misc_cargo_cont_net2 Class = Misc_cargo_cont_net3 Class = Misc_cargo_cont_small
Name = Cargo containers net1 Name = Cargo containers net2 Name = Cargo containers net3 Name = Cargo container small
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Misc_cargo_cont_small2 Misc_cargo_cont_tiny PowGen_Big
Class = Misc_cargo_cont_small2 Class = Misc_cargo_cont_tiny Class = PowGen_Big
Name = Cargo container small 2 Name = Cargo container tiny Name = Generator trailer
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
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Objects in library 67
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Axe_woodblock Barrel1 Barrel4 Barrel5
Class = Axe_woodblock Class = Barrel1 Class = Barrel4 Class = Barrel5
Name = Woodblock w. axe Name = Barrel (red) Name = Barrel (black) Name = Barrel (green)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Barrels Fence_Ind Fence_Ind_long Fence_corrugated_plate
Class = Barrels Class = Fence_Ind Class = Fence_Ind_long Class = Fence_corrugated_plate
Name = Barrels Name = Fence (industrial) Name = Fence (industrial-long) Name = Fence (corrugated plate)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
FlagCarrierCDF FlagCarrierGUE FlagCarrierINS FlagCarrierRU
Class = FlagCarrierCDF Class = FlagCarrierGUE Class = FlagCarrierINS Class = FlagCarrierRU
Name = Flag (Chernarus) Name = Flag (NAPA) Name = Flag (ChDKZ) Name = Flag (Russia)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
FlagCarrierUSA Fuel_can Garbage_can Garbage_container
Class = FlagCarrierUSA Class = Fuel_can Class = Garbage_can Class = Garbage_container
Name = Flag (USA) Name = Fuel can Name = Garbage can Name = Garbage container
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Haystack Haystack_small HeliH HeliHCivil
Class = Haystack Class = Haystack_small Class = HeliH Class = HeliHCivil
Name = Haystack Name = Haypack Name = H Name = H (Civil)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
HeliHRescue Land_Barrel_empty Land_Barrel_sand Land_Barrel_water
Class = HeliHRescue Class = Land_Barrel_empty Class = Land_Barrel_sand Class = Land_Barrel_water
Name = H (Rescue) Name = Plastic barrel (empty) Name = Plastic barrel (sand) Name = Plastic barrel (water)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Campfire Land_Campfire_burning Land_CncBlock Land_CncBlock_D
Class = Land_Campfire Class = Land_Campfire_burning Class = Land_CncBlock Class = Land_CncBlock_D
Name = Campfire Name = Campfire (burning) Name = Concrete barrier Name = Concrete barrier (damaged)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_CncBlock_Stripes Land_Fire Land_Fire_barrel Land_Fire_barrel_burning
Class = Land_CncBlock_Stripes Class = Land_Fire Class = Land_Fire_barrel Class = Land_Fire_barrel_burning
Name = Concrete barrier (stripes) Name = Fireplace Name = Barrel fire Name = Barrel fire (burning)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Fire_burning Land_Hlidac_budka Land_Ind_BoardsPack1 Land_Ind_BoardsPack2
Class = Land_Fire_burning Class = Land_Hlidac_budka Class = Land_Ind_BoardsPack1 Class = Land_Ind_BoardsPack2
Name = Fireplace (burning) Name = Line-keeper's box Name = Boards pack Name = Boards pack (small)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Hlidac_budka Class = Land_Ind_BoardsPack1 Class = Land_Ind_BoardsPack2
Name = Line-keeper's box Name = Boards pack Name = Boards pack (small)
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Ind_TankSmall Land_Ind_TankSmall2 Land_Ind_Timbers Land_Misc_Cargo2E
Class = Land_Ind_TankSmall Class = Land_Ind_TankSmall2 Class = Land_Ind_Timbers Class = Land_Misc_Cargo2E
Name = Rusty tank Name = Small Tank 2 Name = Timbers Name = Cargo containers
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Ind_TankSmall Class = Land_Ind_TankSmall2 Class = Land_Ind_Timbers Class = Land_Misc_Cargo2E
Name = Rusty tank Name = Small Tank 2 Name = Timbers Name = Cargo containers
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Misc_GContainer_Big Land_Misc_Scaffolding Land_Misc_deerstand Land_Pneu
Class = Land_Misc_GContainer_Big Class = Land_Misc_Scaffolding Class = Land_Misc_deerstand Class = Land_Pneu
Name = Garbage container (large) Name = Scaffolding Name = Deer stand Name = Tyre
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Misc_GContainer_Big Class = Land_Misc_Scaffolding Class = Land_Misc_deerstand
Name = Garbage container (large) Name = Scaffolding Name = Deer stand
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Shed_wooden Land_Toilet Land_ladder Land_ladder_half
Class = Land_Shed_wooden Class = Land_Toilet Class = Land_ladder Class = Land_ladder_half
Name = Shed Name = Field Toilet Name = Ladder Name = Ladder (short)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_Shed_wooden
Name = Shed
Faction = Default
Side = CIVILIAN
Land_loco_742_blue Land_loco_742_red Land_psi_bouda Land_wagon_box
Class = Land_loco_742_blue Class = Land_loco_742_red Class = Land_psi_bouda Class = Land_wagon_box
Name = Locomotive (Blue) Name = Locomotive (Red) Name = Doghouse Name = Wagon Box
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_loco_742_blue Class = Land_psi_bouda Class = Land_wagon_box
Name = Locomotive (Blue) Name = Doghouse Name = Wagon Box
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_wagon_flat Land_wagon_tanker Misc_TyreHeap Misc_concrete_High
Class = Land_wagon_flat Class = Land_wagon_tanker Class = Misc_TyreHeap Class = Misc_concrete_High
Name = Wagon Flat Name = Wagon Tanker Name = Tyre Heap Name = Concrete block
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Misc_palletsfoiled Misc_palletsfoiled_heap Notice_board Paleta1
Class = Misc_palletsfoiled Class = Misc_palletsfoiled_heap Class = Notice_board Class = Paleta1
Name = Pallets foiled Name = Pallets foiled heap Name = Notice board Name = Pallet
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Paleta2 Pile_of_wood PowerGenerator Satelit
Class = Paleta2 Class = Pile_of_wood Class = PowerGenerator Class = Satelit
Name = Pallets Name = Pile of wood Name = Power Generator Name = Satelit
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Sr_border
Class = Sr_border
Name = Yellow border
Faction = Default
Side = CIVILIAN
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AmmoBoxs in library 20
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GuerillaCacheBox Gunrack1 Gunrack2 LocalBasicAmmunitionBox
Class = GuerillaCacheBox Class = Gunrack1 Class = Gunrack2 Class = LocalBasicAmmunitionBox
Name = Guerilla Cache Name = Gun rack Name = Gun rack (rifles) Name = Local Basic Ammunition
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
LocalBasicWeaponsBox RUBasicAmmunitionBox RUBasicWeaponsBox RULaunchersBox
Class = LocalBasicWeaponsBox Class = RUBasicAmmunitionBox Class = RUBasicWeaponsBox Class = RULaunchersBox
Name = Local Basic Weapons Name = RU Basic Ammunition Name = RU Basic Weapons Name = RU Launchers
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
RUOrdnanceBox RUSpecialWeaponsBox RUVehicleBox SpecialWeaponsBox
Class = RUOrdnanceBox Class = RUSpecialWeaponsBox Class = RUVehicleBox Class = SpecialWeaponsBox
Name = RU Ordnance Name = RU Special Weapons Name = RU Vehicle Name = Special Weapons
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
USBasicAmmunitionBox USBasicWeaponsBox USLaunchersBox USOrdnanceBox
Class = USBasicAmmunitionBox Class = USBasicWeaponsBox Class = USLaunchersBox Class = USOrdnanceBox
Name = US Basic Ammunition Name = US Basic Weapons Name = US Launchers Name = US Ordnance
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
USSpecialWeaponsBox USVehicleBox
Class = USSpecialWeaponsBox Class = USVehicleBox
Name = US Special Weapons Name = US Vehicle Ammo
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
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Training objects in library 19
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HumpsDirt Land_Climbing_Obstacle Land_ConcreteRamp Land_Dirthump01
Class = HumpsDirt Class = Land_Climbing_Obstacle Class = Land_ConcreteRamp Class = Land_Dirthump01
Name = Dirt Hump (large) Name = Obstacle - Climbing Name = Concrete ramp 2 Name = Dirt hump 1
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_Dirthump02 Land_Dirthump03 Land_Shooting_range Land_WoodenRamp
Class = Land_Dirthump02 Class = Land_Dirthump03 Class = Land_Shooting_range Class = Land_WoodenRamp
Name = Dirt hump 2 Name = Dirt hump 3 Name = Shooting Range Name = Ramp - wood
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_obstacle_get_over Land_obstacle_prone Land_obstacle_run_duck Land_podlejzacka
Class = Land_obstacle_get_over Class = Land_obstacle_prone Class = Land_obstacle_run_duck Class = Land_podlejzacka
Name = obstacle get over Name = obstacle prone Name = obstacle run duck Name = Obstacle - Crawling
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_prebehlavka Land_prolejzacka Obstacle_saddle PARACHUTE_TARGET
Class = Land_prebehlavka Class = Land_prolejzacka Class = Obstacle_saddle Class = PARACHUTE_TARGET
Name = Obstacle - Bridge Name = Obstacle - Passing Name = Obstacle - Saddle Name = Parachute Target
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
RampConcrete
Class = RampConcrete
Name = Concrete ramp
Faction = Default
Side = CIVILIAN
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Wrecks in library 19
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BMP2Wreck BRDMWreck HMMWVWreck LADAWreck
Class = BMP2Wreck Class = BRDMWreck Class = HMMWVWreck Class = LADAWreck
Name = BMP-2 Name = BRDM Name = HMMWV Name = Car
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_BoatSmall_1 Land_BoatSmall_2a Land_BoatSmall_2b Mi8Wreck
Class = Land_BoatSmall_1 Class = Land_BoatSmall_2a Class = Land_BoatSmall_2b Class = Mi8Wreck
Name = Small boat Name = Small boat II Name = Small boat III Name = Mi-8
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Class = Land_BoatSmall_1 Class = Land_BoatSmall_2a Class = Land_BoatSmall_2b
Name = Small boat Name = Small boat II Name = Small boat III
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
SKODAWreck T72Wreck T72WreckTurret UAZWreck
Class = SKODAWreck Class = T72Wreck Class = T72WreckTurret Class = UAZWreck
Name = Sedan Name = T-72 Name = T72 WRECK (Turret) Name = UAZ
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
UH1Wreck UralWreck datsun01Wreck datsun02Wreck
Class = UH1Wreck Class = UralWreck Class = datsun01Wreck Class = datsun02Wreck
Name = Crashed UH1 Name = Ural Name = Pickup Name = Pickup II
Faction = Default Faction = Default Faction = Default Faction = Default
Side = UNKNOWN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1
Weapon Class(1) = M134
Magazine Class(1) =
2000Rnd_762x51_M134
hiluxWreck
Class = hiluxWreck
Name = Offroad
Faction = Default
Side = CIVILIAN
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Compositions in library 72
["fuelDepot_us", 0, getpos player] execVM "[Link]";
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MediumTentCamp_napa SmallTentCamp2_napa SmallTentCamp_napa airplane_park_ru1
Class = MediumTentCamp_napa Class = SmallTentCamp2_napa Class = SmallTentCamp_napa Class = airplane_park_ru1
Side = EAST Side = EAST Side = EAST Side = EAST
airplane_park_us1 anti-air_ru1 anti-air_us1 bunkerMedium01
Class = airplane_park_us1 Class = anti-air_ru1 Class = anti-air_us1 Class = bunkerMedium01
Side = EAST Side = EAST Side = EAST Side = EAST
bunkerMedium02 bunkerMedium03 bunkerMedium04 bunkerSmall01
Class = bunkerMedium02 Class = bunkerMedium03 Class = bunkerMedium04 Class = bunkerSmall01
Side = EAST Side = EAST Side = EAST Side = EAST
camp_ins1 camp_ins2 camp_ru1 camp_ru2
Class = camp_ins1 Class = camp_ins2 Class = camp_ru1 Class = camp_ru2
Side = EAST Side = EAST Side = EAST Side = EAST
camp_us1 camp_us2 camp_us3 checkpoint1_us
Class = camp_us1 Class = camp_us2 Class = camp_us3 Class = checkpoint1_us
Side = EAST Side = EAST Side = EAST Side = EAST
cityBase04 citybase01 citybase02 citybase03
Class = cityBase04 Class = citybase01 Class = citybase02 Class = citybase03
Side = EAST Side = EAST Side = EAST Side = EAST
firebase_ru1 firebase_us1 firing_range_targets1 firing_range_targets10
Class = firebase_ru1 Class = firebase_us1 Class = firing_range_targets1 Class = firing_range_targets10
Side = EAST Side = EAST Side = EAST Side = EAST
firing_range_targets11 firing_range_targets2 firing_range_targets3 firing_range_targets4
Class = firing_range_targets11 Class = firing_range_targets2 Class = firing_range_targets3 Class = firing_range_targets4
Side = EAST Side = EAST Side = EAST Side = EAST
firing_range_targets5 firing_range_targets6 firing_range_targets7 firing_range_targets8
Class = firing_range_targets5 Class = firing_range_targets6 Class = firing_range_targets7 Class = firing_range_targets8
Side = EAST Side = EAST Side = EAST Side = EAST
firing_range_targets9 firing_range_targets_water1 firing_range_targets_water2 firing_range_targets_wreck1
Class = firing_range_targets9 Class = firing_range_targets_water1 Class = firing_range_targets_water2 Class = firing_range_targets_wreck1
Side = EAST Side = EAST Side = EAST Side = EAST
firing_range_targets_wreck2 firing_range_targets_wreck3 firing_range_targets_wreck4 firing_range_targets_wreck5
Class = firing_range_targets_wreck2 Class = firing_range_targets_wreck3 Class = firing_range_targets_wreck4 Class = firing_range_targets_wreck5
Side = EAST Side = EAST Side = EAST Side = EAST
firing_range_targets_wreck6 firing_range_targets_wreck7 fuelDepot_us fuel_dump_ru1
Class = firing_range_targets_wreck6 Class = firing_range_targets_wreck7 Class = fuelDepot_us Class = fuel_dump_ru1
Side = EAST Side = EAST Side = EAST Side = EAST
fuel_dump_us1 guardpost2_us guardpost3_us guardpost_cdf
Class = fuel_dump_us1 Class = guardpost2_us Class = guardpost3_us Class = guardpost_cdf
Side = EAST Side = EAST Side = EAST Side = EAST
guardpost_us heli_park_ru1 heli_park_us1 mediumtentcamp2_ru
Class = guardpost_us Class = heli_park_ru1 Class = heli_park_us1 Class = mediumtentcamp2_ru
Side = EAST Side = EAST Side = EAST Side = EAST
mediumtentcamp3_ru mediumtentcamp_ru radar_site_ru1 radar_site_us1
Class = mediumtentcamp3_ru Class = mediumtentcamp_ru Class = radar_site_ru1 Class = radar_site_us1
Side = EAST Side = EAST Side = EAST Side = EAST
smallbase smallmgnest_us tankDitch2_cdf tankDitch_cdf
Class = smallbase Class = smallmgnest_us Class = tankDitch2_cdf Class = tankDitch_cdf
Side = EAST Side = EAST Side = EAST Side = EAST
vehicleShelter_cdf vehicleShelter_us vehicle_park_ru1 vehicle_park_us1
Class = vehicleShelter_cdf Class = vehicleShelter_us Class = vehicle_park_ru1 Class = vehicle_park_us1
Side = EAST Side = EAST Side = EAST Side = EAST
weapon_store_ru1 weapon_store_us1
Class = weapon_store_ru1 Class = weapon_store_us1
Side = EAST Side = EAST
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Signs in library 24
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BuoyBig BuoySmall FlagCarrierChecked FlagCarrierSmall
Class = BuoyBig Class = BuoySmall Class = FlagCarrierChecked Class = FlagCarrierSmall
Name = Buoy Name = Buoy (small) Name = Flag (checked) Name = Flag (small)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = UNKNOWN Side = UNKNOWN Side = CIVILIAN Side = CIVILIAN
Land_RedWhiteBarrier Land_arrows_desk_L Land_arrows_desk_R Land_arrows_yellow_L
Class = Land_RedWhiteBarrier Class = Land_arrows_desk_L Class = Land_arrows_desk_R Class = Land_arrows_yellow_L
Name = Barrier Name = Arrow desk (left) Name = Arrow desk (right) Name = Arrow marker (left)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Land_arrows_yellow_R Land_coneLight RoadBarrier_light RoadBarrier_long
Class = Land_arrows_yellow_R Class = Land_coneLight Class = RoadBarrier_light Class = RoadBarrier_long
Name = Arrow marker (right) Name = Road cone (light) Name = Road barrier (small) Name = Road barrier
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
RoadCone Sign_1L_Border Sign_1L_Firstaid Sign_1L_Noentry
Class = RoadCone Class = Sign_1L_Border Class = Sign_1L_Firstaid Class = Sign_1L_Noentry
Name = Road Cone Name = Border sign Name = First Aid Sign Name = No Entry Sign
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Sign_Checkpoint Sign_Danger Sign_MP_blu Sign_MP_ind
Class = Sign_Checkpoint Class = Sign_Danger Class = Sign_MP_blu Class = Sign_MP_ind
Name = Checkpoint Name = Danger Name = No trespassing sign BLUFOR Name = No trespassing sign NAPA
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Sign_MP_op Sign_circle Sign_tape_redwhite
Class = Sign_MP_op Class = Sign_circle Class = Sign_tape_redwhite
Name = No trespassing sign OPFOR Name = Circle Name = Red/White tape
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
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Small Objects in library 23
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Baseball Can_small EvDogTags EvKobalt
Class = Baseball Class = Can_small Class = EvDogTags Class = EvKobalt
Name = Baseball Name = Can (small) Name = Evidence (Dog tags) Name = Evidence (File2)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
EvMap EvMoney EvMoscow EvPhoto
Class = EvMap Class = EvMoney Class = EvMoscow Class = EvPhoto
Name = Evidence (Map) Name = Evidence (Money) Name = Evidence (File1) Name = Evidence (Photos)
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Explosive FloorMop Loudspeaker MetalBucket
Class = Explosive Class = FloorMop Class = Loudspeaker Class = MetalBucket
Name = Explosive Charge Name = Mop Name = Loudspeaker Name = Bucket
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Misc_Videoprojektor Misc_Videoprojektor_platno Misc_Wall_lamp Notebook
Class = Misc_Videoprojektor Class = Misc_Videoprojektor_platno Class = Misc_Wall_lamp Class = Notebook
Name = Videoprojector Name = Videoprojector wall Name = Wall lamp Name = Notebook
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Radio SatPhone SkeetDisk SkeetMachine
Class = Radio Class = SatPhone Class = SkeetDisk Class = SkeetMachine
Name = Radio Name = Satellite Phone Name = Skeet Disk Name = Skeet Machine
Faction = Default Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = UNKNOWN Side = CIVILIAN
SmallTV Suitcase
Class = SmallTV Class = Suitcase
Name = TV Name = Suitcase
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
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Launchers in library 11
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Igla Javelin M136 MetisLauncher
Class = Igla Class = Javelin Class = M136 Class = MetisLauncher
Name = Igla 9K38 Name = FGM-148 Javelin Name = M136 Launcher Name = Metis AT-13
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The Igla (in English: Needle) is a Russian, man-portable infrared The Javelin is a manportable fire-and-forget infantry anti-tank munition The M136 is the successor of the M72 LAW in US Army service. The M136 The AT-9K115 Metis-M (NATO reporting name is AT-13 Saxhorn-2) is a Russian anti-tank missile
homing surface-to-air missile weapon. This weapon is designated as designed to penetrate the armor of today s heavily armored Main Battle is a recoilless weapon used primarily by infantry to defeat light armor. The system. Thanks to its light weight (only 13,8 kg), the AT-13 can be easily transported by infantry
"SA-18" in the US and its NATO reporting name is "Grouse." Tanks. The Javelin has replaced the Dragon system in US Army and Marine 84mm High Explosive Anti-Tank (HEAT) warhead provides high penetration units or vehicles.
The Igla uses 9M39 missiles. This weapon is highly valued for its Corps service. capability and lethal after-armor effects. This system is extremely easy to operate it can fire up to 4 rounds per minute.
resistance to countermeasures. Because of its easy availability on Magazine Class(1) = Javelin Magazine Class(1) = M136 Magazine Class(1) = AT13
the black market it has often been used in terrorist attacks on
civilian aircraft over last 30 years, mostly in Africa.
Magazine Class(1) = Igla
RPG18 RPG7V SMAW Stinger
Class = RPG18 Class = RPG7V Class = SMAW Class = Stinger
Name = RPG18 Name = RPG-7 Launcher Name = SMAW Name = FIM-92F Stinger
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The RPG-18 Mukah (in English: Fly) is a short-range, disposable, The RPG-7 is a recoilless, shoulder-fired, muzzle-loaded, reloadable anti- The SMAW (Shoulder-launched Multipurpouse Assault Weapon) is a small The Stinger is a man-portable, shoulder-fired anti-aircraft guided missile system designed to
light weight anti-tank rocket launcher made in Russia. tank grenade launcher. The RPG-7V model can be fitted with a telescopic rocket weapon, which operates as a portable anti-armor rocket launcher. defeat low-altitude air targets. The system is a fire-and-forget missile with a passive infrared
The RPG-18 fires a 64 mm warhead mounted on small rocket with sight and both infrared and passive night sights. It can also fire the powerful It fires highly-explosive dual-purpose rockets with an effective range of seeker and IFF (Identification-Friend-or-Foe) system. The latest versions have improved range,
an effective range of 200 m. This weapon is able to penetrate up to PG-7VR 105mm tandem HEAT rocket grenade. 500 m and is useful against bunkers, masonry, concentrated walls and light maneuverability and significant countermeasures immunity.
375mm of conventional armor and is not reloadable. Magazine Class(1) = PG7V armor. Magazine Class(1) = Stinger
Magazine Class(1) = RPG18 Magazine Class(2) = PG7VL Magazine Class(1) = SMAW_HEAA
Magazine Class(3) = PG7VR Magazine Class(2) = SMAW_HEDP
Magazine Class(4) = OG7
Strela
Class = Strela
Name = Strela-2 9K32
Side = EAST
Info
The 9K32 Strela-2 (NATO name SA-7 Grail) is a man-portable,
shoulder-fired surface-to-air missile (SAM) with passive infrared
homing guidance, similar to the US Army Stinger.
The 9K32 is a tail-chase missile dependent on the operator s ability
to lock it onto the heat source of low-flying jets and helicopters.
Magazine Class(1) = Strela
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Machineguns in library 10
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M240 M249 M8_SAW MG36
Class = M240 Class = M249 Class = M8_SAW Class = MG36
Name = M240 Name = M249 SAW Name = XM8 Automatic Rifle Name = MG36
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M240 is a belt-fed, gas-operated machine gun. This weapon is used extensively by The M249 Squad Automatic Weapon is a fully- The XM8 was the US Army project name for new lightweight assault rifle system. US Army hoped to create new The G36 is a 5.56mm caliber assault rifle, manufactured by
US armed forces infantry, mounted on ground vehicles, boats and aircraft. It is highly automatic, gas-operated, magazine or belt-fed standard and highly modifiable infantry rifle but in 2005, the project was formally canceled. Heckler & Koch GmbH in Germany. This weapon has been
prized for its reliability, good rate of fire, impact and durability. individual weapon. This one is the automatic rifle variant with heavy 20 barrel and integral folding bipod. used by the German Armed Forces since 1997 and these
The M240 uses 7.62x51 mm ammunition. It is the standard US Army light machine gun based Magazine Class(1) = 30Rnd_556x45_G36 days many armies have adopted it.
Magazine Class(1) = 100Rnd_762x51_M240 on the Belgian FN Minimi, featuring a 200 round Magazine Class(2) = 100Rnd_556x45_BetaCMag The MG36 is a light machine gun variant of the G36 and
plastic magazine box. The bipod can be collapsed and Magazine Class(3) = 30Rnd_556x45_G36SD features increased resistance against cook-off.
the weapon can be fired from the hands. Magazine Class(4) = 30Rnd_556x45_Stanag Magazine Class(1) = 100Rnd_556x45_BetaCMag
The M249 SAW provides the squad with the accurate Magazine Class(5) = 30Rnd_556x45_StanagSD Magazine Class(2) = 30Rnd_556x45_G36
and sustained fire required to suppress and destroy Magazine Class(6) = 20Rnd_556x45_Stanag Magazine Class(3) = 30Rnd_556x45_G36SD
enemy targets. Magazine Class(4) = 30Rnd_556x45_Stanag
Magazine Class(1) = 200Rnd_556x45_M249 Magazine Class(5) = 30Rnd_556x45_StanagSD
Magazine Class(2) = 30Rnd_556x45_Stanag Magazine Class(6) = 20Rnd_556x45_Stanag
Magazine Class(3) = 20Rnd_556x45_Stanag
Magazine Class(4) = 30Rnd_556x45_StanagSD
Magazine Class(5) = 100Rnd_556x45_BetaCMag
Magazine Class(6) = 30Rnd_556x45_G36
Magazine Class(7) = 30Rnd_556x45_G36SD
Mk_48 PK Pecheneg RPK_74
Class = Mk_48 Class = PK Class = Pecheneg Class = RPK_74
Name = Mk 48 Mod 0 Name = PKM Name = PKP Name = RPK
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The Mk 48 Mod 0 is in fact a modified M249 machine gun, developed for USSOCOM The PKM is the modernized version of the venerable PKP "Pecheneg" is a Russian machine gun chambered for the 7.62 x 54 mm round. It is a modernized PK machine The RPK-74 is a light machine gun, first presented in 1974.
special operation units. In comparison to the M249 this weapon features an improved rail PK medium machine gun. gun. It is a modernized variant of the AK-74 rifle and the
mounting system and integral folding bipod. The Mk 48 is significantly lighter than the The PKM is just small enough to be man portable and The Pecheneg is said to be much more accurate than all its predecessors due to a heavier, non-removable forced modifications implemented mirror those made to the AKM.
M240 while offering better firepower than the M249 SAW. an ammo box attached under the receiver means the air cooling barrel with radial cooling ribs and a handle which eliminates the haze effect from hot gases and keeps The RPK-74 uses 5.45x39 mm cartridges.
The Mk 48 uses 7.62x51 mm ammunition... gunner always has a full 100-round belt ready to fire. the barrel significantly cooler, making the weapon more reliable. Furthermore the weapon is capable of mounting a Magazine Class(1) = 75Rnd_545x39_RPK
Magazine Class(1) = 100Rnd_762x51_M240 Though it is a heavy weapon to carry the firepower it telescopic sight or other sights which additionally increase accuracy. Magazine Class(2) = 30Rnd_545x39_AK
projects on the battlefield makes it worth the trouble. Magazine Class(1) = 100Rnd_762x54_PK Magazine Class(3) = 30Rnd_545x39_AKSD
The PKM can provide sustainable suppressive fire,
even at very long ranges.
Magazine Class(1) = 100Rnd_762x54_PK
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Mise items in library 5
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Binocular Laserdesignator NVGoggles
Class = Binocular Class = Laserdesignator Class = NVGoggles
Name = Binoculars Name = Laser Marker Name = NV Goggles
Side = EAST Side = EAST Side = EAST
Info Info Info
Binoculars allow the soldier to survey the battlefield over long Binoculars allow the soldier to survey the battlefield over long Night vision goggles are intended for observation and terrain orientation at night. They work by intensifying the already available light in conditions of low illumination using, for instance, light
distances. distances. from the moon or the stars.
Magazine Class(1) = Laserbatteries
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Pistols in library 7
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Colt1911 M9 M9SD Makarov
Class = Colt1911 Class = M9 Class = M9SD Class = Makarov
Name = M1911 Name = M9 Name = M9 Silenced Name = Makarov PM
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The 1911 (or M1911A1) is a single-action self-loading pistol. It was Based on the 92FS and adopted by US Military as the M9 pistol, this is the standard US Army handgun. Based on the 92FS and adopted by US In use for nearly forty years the venerable PM Makarov served the Soviet Red Army and now serves
the standard side arm weapon used by the US army from 1911 to In 1985 the M9 replaced the older .45 Colt 1911 which had been in service since World War I. This Military as the M9 pistol, this is the the Russian Federation Armed Forces. Renowned for its simple and extremely reliable design, the
1985; and was widely used by US troops in WW I, WW II and both gun features a 15 round magazine and standard NATO 9mm ammunition. Some soldiers however, still standard US Army handgun. Makarov can be found in abundance across the globe. Although the small, 8-round capacity is low by
Korean and Vietnam wars. prefer the .45 Colt due to its greater stopping power. This version features a large sound present-day standards, it gives the pistol a narrow profile.
The 1911 is designed to use .45 ACP rounds. Even today many SWAT Magazine Class(1) = 15Rnd_9x19_M9 suppressor and additional iron sights Magazine Class(1) = 8Rnd_9x18_Makarov
teams - as well as many other armies favor this weapon thanks to Magazine Class(2) = 15Rnd_9x19_M9SD because its shape makes the M9 s Magazine Class(2) = 8Rnd_9x18_MakarovSD
the great stopping power of .45 rounds. integral iron sights impossible to use.
Magazine Class(1) = 7Rnd_45ACP_1911 Magazine Class(1) = 15Rnd_9x19_M9
Magazine Class(2) = 15Rnd_9x19_M9SD
MakarovSD
Class = MakarovSD
Name = Makarov Silenced
Side = EAST
Info
In use for nearly forty years the venerable PM Makarov served with
the Soviet Red Army and now serves the Russian Federation Armed
Forces. Equipped with a suppressor the silenced Makarov PM is an
ideal weapon for special forces and assassins.
Magazine Class(1) = 8Rnd_9x18_Makarov
Magazine Class(2) = 8Rnd_9x18_MakarovSD
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Rifles in library 43
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AKS_74_U AKS_74_UN_kobra AKS_74_kobra AKS_74_pso
Class = AKS_74_U Class = AKS_74_UN_kobra Class = AKS_74_kobra Class = AKS_74_pso
Name = AKS-74U Name = AKS-74UN Kobra Name = AKS-74 Kobra Name = AKS-74 PSO
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The AKS-74U is a personal defense weapon for vehicles and helicopter crews, The AK-74 is the successor to the infamous AK-47, resizing its caliber to The AKS-74 is the successor to the famous AK-47, resizing its caliber to The AK-74 is the successor to the infamous AK-47, resizing its caliber to
and for the special operations forces, who require a compact and relatively 5.45mm, probably in response to the ubiquity of the 5.56mm NATO round. 5.45mm, probably as reaction to the ubiquitous 5.56mm NATO. 5.45mm, probably in response to the ubiquity of the 5.56mm NATO round.
powerful weapon in a single package. The AK-74UN is an adjusted version with a "night-fighting\� configuration. The most visible modification is the muzzle brake. This muzzle brake drastically This one features an additional PSO-1 scope.
While the AKS-74U is the size a typical submachine gun, it has the advantage Magazine Class(1) = 30Rnd_545x39_AKSD cuts the already mild recoil of the AKS-74 but increases noise and muzzle flash. Magazine Class(1) = 30Rnd_545x39_AK
of using the standard assault rifle ammunition and magazines. Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = 30Rnd_545x39_AKSD
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = 30Rnd_545x39_AKSD
Magazine Class(2) = 30Rnd_545x39_AKSD
AKS_GOLD AK_107_GL_kobra AK_107_GL_pso AK_107_kobra
Class = AKS_GOLD Class = AK_107_GL_kobra Class = AK_107_GL_pso Class = AK_107_kobra
Name = AKS Name = AK-107 GL Name = AK107 GL PSO Name = AK-107
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The AKS is slightly modified version of the AK-47 rifle. It features a downward- The AK-107 is a Russian 5.45 mm assault rife developed from the AK-100 The AK-107 is a Russian 5.45 mm assault rife developed from the AK-100 The AK-107 is a Russian 5.45 mm assault rife developed from the AK-100
folding metal stock to adapt this weapon for use in vehicles and for paratroops. series. The AK-107 features a unique "balance\� operating system. This series. The AK-107 features a unique "balance\� operating system. This series. The AK-107 features a unique "balance\� operating system. This
Magazine Class(1) = 30Rnd_762x39_AK47 system uses a recoil-dampening countermeasure mechanism that eliminates system uses a recoil-dampening countermeasure mechanism that eliminates system uses a recoil-dampening countermeasure mechanism that eliminates
recoil, thus highly increasing accuracy and assisting control while using recoil, thus highly increasing accuracy and assisting control while using recoil, thus highly increasing accuracy and assisting control while using
automatic fire. automatic fire. automatic fire.
This one features an additional GP-25 40mm grenade launcher. This one features an additional GP-25 40mm grenade launcher and PSO-1 Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(1) = 30Rnd_545x39_AK scope. Magazine Class(2) = 30Rnd_545x39_AKSD
Magazine Class(2) = 30Rnd_545x39_AKSD Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = 30Rnd_545x39_AKSD
AK_107_pso AK_47_M AK_47_S AK_74
Class = AK_107_pso Class = AK_47_M Class = AK_47_S Class = AK_74
Name = AK-107 PSO Name = AKM Name = AKS Name = AK-74
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The AK-107 is a Russian 5.45 mm assault rife developed from the AK-100 The AKM is an upgraded version of the infamous AK-47 rifle developed in the The AKS is slightly modified version of the AK-47 rifle. It features a downward- The AK-74 is the successor to the famous AK-47, resizing its caliber to
series. The AK-107 features a unique "balance\� operating system. This 1950s. AKM is the most wide-spread variant of entire AK series. folding metal stock to adapt this weapon for use in vehicles and for paratroops. 5.45mm, probably as reaction to the ubiquitous 5.56mm NATO.
system uses a recoil-dampening countermeasure mechanism that eliminates Compared to the AK-47, the AKM is more highly optimized for mass production. Magazine Class(1) = 30Rnd_762x39_AK47 The most visible modification is the muzzle brake. This muzzle brake drastically
recoil, thus highly increasing accuracy and assisting control while using As the result the weight is reduced by 1kg, accuracy is significantly higher and cuts the already mild recoil of the AK-74 but increases noise and muzzle flash.
automatic fire. the reliability is greatly increased. Magazine Class(1) = 30Rnd_545x39_AK
This one features an additional PSO-1 scope. Magazine Class(1) = 30Rnd_762x39_AK47 Magazine Class(2) = 30Rnd_545x39_AKSD
Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = 30Rnd_545x39_AKSD
AK_74_GL Bizon G36C G36K
Class = AK_74_GL Class = Bizon Class = G36C Class = G36K
Name = AK-74 + GP-25 Name = Bizon PP-19 Name = G36 C Name = G36 K
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The AK-74 is the successor to the infamous AK-47, resizing its caliber to The Bizon is a unique weapon with its distinctive 64 round helical magazine. The G36 is a 5.56mm caliber assault rifle, manufactured by Heckler & Koch The G36 is a 5.56mm caliber assault rifle, manufactured by Heckler & Koch
5.45mm, probably in response to the ubiquity of the 5.56mm NATO round. It is based heavily on the AKS74U and functions much the same way, but the GmbH in Germany. This weapon has been used by the German Armed Forces GmbH in Germany. This weapon has been used by the German Armed Forces
This version features an additional GP-25 40mm grenade launcher. use of smaller 9x18mm rounds trades penetration and range for magazine since 1997 and these days many armies have adopted it. since 1997 and these days many armies have adopted it.
Magazine Class(1) = 30Rnd_545x39_AK capacity and controllability. The G36C (C � Compact) is a further development of this weapon. It features The G36K (K � Kurz; in English: Short) is a carbine variant of this weapon.
Magazine Class(2) = 30Rnd_545x39_AKSD When fitted with a suppressor, the firing noise is greatly reduced and it a shorter barrel and a shorter flash suppressor. This type also uses rail- Magazine Class(1) = 30Rnd_556x45_G36
becomes an ideal weapon for infiltration. mounted iron sights instead of dual optic sights. Magazine Class(2) = 100Rnd_556x45_BetaCMag
Magazine Class(1) = 64Rnd_9x19_Bizon Magazine Class(1) = 30Rnd_556x45_G36 Magazine Class(3) = 30Rnd_556x45_G36SD
Magazine Class(2) = 64Rnd_9x19_SD_Bizon Magazine Class(2) = 100Rnd_556x45_BetaCMag Magazine Class(4) = 30Rnd_556x45_Stanag
Magazine Class(3) = 30Rnd_556x45_G36SD Magazine Class(5) = 30Rnd_556x45_StanagSD
Magazine Class(4) = 30Rnd_556x45_Stanag Magazine Class(6) = 20Rnd_556x45_Stanag
Magazine Class(5) = 30Rnd_556x45_StanagSD
Magazine Class(6) = 20Rnd_556x45_Stanag
G36_C_SD_eotech G36a M1014 M16A2
Class = G36_C_SD_eotech Class = G36a Class = M1014 Class = M16A2
Name = G36C-SD Name = G36 Name = M1014 Name = M16A2
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The G36 is a 5.56mm caliber assault rifle, manufactured by Heckler & Koch The G36 is 5.56mm assault rifle, manufactured by Heckler & Koch GmbH in The M1014, also known as the Benelli M4 Super 90, is manufactured by Beneli The M16 assault rifle entered service in 1965 at the onset of the Vietnam War.
GmbH in Germany. This weapon has been used by the German Armed Forces Germany. This weapon is used in German Armed Forces from the year 1997; Armi S.P.A. in Italy. It is a 12 gauge semi-automatic combat shotgun designed It answered the army's need to replace the ill-suited M14 with a lightweight
since 1997 and these days many armies have adopted it. and these days, many armies used this weapon. for US Armed Service. rifle capable of effective automatic fire.
The G36C (C � Compact) is a further development of this weapon. It features The rifle features dual sights: a 3.5X scope sight beneath, and a 1X red-dot The M1014 fires 2.75 or 3 inch shells with about 50 m effective range. The M16 uses a small, high velocity round with low recoil and good armor
a shorter barrel and a shorter flash suppressor. This type also uses rail- sight above. Magazine Class(1) = 8Rnd_B_Beneli_74Slug penetration, effective to about 500m. After numerous improvements and
mounted iron sights instead of dual optic sights and has an additional Magazine Class(1) = 30Rnd_556x45_G36 upgrades throughout its lifespan, the M16A2 remains in service today as the
suppressor. Magazine Class(2) = 100Rnd_556x45_BetaCMag army's basic service rifle.
Magazine Class(1) = 30Rnd_556x45_G36SD Magazine Class(3) = 30Rnd_556x45_G36SD Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(4) = 30Rnd_556x45_Stanag Magazine Class(2) = 30Rnd_556x45_StanagSD
Magazine Class(5) = 30Rnd_556x45_StanagSD Magazine Class(3) = 20Rnd_556x45_Stanag
Magazine Class(6) = 20Rnd_556x45_Stanag Magazine Class(4) = 30Rnd_556x45_G36
Magazine Class(5) = 100Rnd_556x45_BetaCMag
Magazine Class(6) = 30Rnd_556x45_G36SD
M16A2GL M16A4 M16A4_ACG M16A4_ACG_GL
Class = M16A2GL Class = M16A4 Class = M16A4_ACG Class = M16A4_ACG_GL
Name = M16A2 M203 Name = M16A4 Name = M16A4 ACOG Name = M16A4 M203 ACOG
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. The M16 assault rifle entered service in 1965 at the onset of the Vietnam War.
It answered the Army's need to replace the ill-suited M14 with a lightweight It answered the Army's need to replace the ill-suited M14 with a lightweight This weapon uses a small, high velocity round with low recoil and good armor This weapon uses a small, high velocity round with low recoil and good armor
rifle capable of effective automatic fire. rifle capable of effective automatic fire. penetration, effective to about 500m. penetration, effective to about 500m.
This version is equipped with an additional M203 40 mm grenade launcher. The M16 uses a small, high velocity round with low recoil and good armor This one is equipped with an ACOG. This one is equipped with ACOG and with M203 40mm grenade launcher.
Magazine Class(1) = 30Rnd_556x45_Stanag penetration, effective to about 500m. Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(2) = 30Rnd_556x45_StanagSD
Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(3) = 20Rnd_556x45_Stanag
Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(4) = 30Rnd_556x45_G36
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(5) = 100Rnd_556x45_BetaCMag
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(6) = 30Rnd_556x45_G36SD
Magazine Class(6) = 30Rnd_556x45_G36SD
M16A4_GL M4A1 M4A1_AIM_SD_camo M4A1_Aim
Class = M16A4_GL Class = M4A1 Class = M4A1_AIM_SD_camo Class = M4A1_Aim
Name = M16A4 M203 Name = M4A1 Name = M4A1 CCO SD Name = M4A1 CCO
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel The M4 Carbine is a shortened version of the M16 service rifle. It has recently
This weapon uses a small, high velocity round with low recoil and good armor and collapsible stock, making it the Special Operations weapon of choice. In and collapsible stock, making it the Special Operations weapon of choice. In begun to replace full-length M16 rifles throughout the US Army. In contrast to
penetration, effective to about 500m. contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of the M4A1 used by Special Ops units it is shipped with a 3-round burst mode,
This one is equipped with an additional M203 40mm grenade launcher. fully automatic fire. fully automatic fire. rather than a fully automatic mode of fire.
Magazine Class(1) = 30Rnd_556x45_Stanag Thanks to the SOPMOD program the M4A1 can be modified with a variety of The M4A1uses 5.56x45mm NATO cartridges and this one is equipped with an The M4 can be modified with a variety of special accessories including optics
Magazine Class(2) = 30Rnd_556x45_StanagSD special accessories including optics such as the M68 Aimpoint and ACOG, an M68 red-dot Aimpoint sight. such as the M68 Aimpoint and ACOG, an easily detachable suppressor, an M203
Magazine Class(3) = 20Rnd_556x45_Stanag easily detachable suppressor, the M203 under barrel grenade launcher, and Magazine Class(1) = 30Rnd_556x45_StanagSD under barrel grenade launcher and many others.
Magazine Class(4) = 30Rnd_556x45_G36 many others. Magazine Class(2) = 30Rnd_556x45_G36SD Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(2) = 30Rnd_556x45_StanagSD
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(3) = 20Rnd_556x45_Stanag
Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(4) = 30Rnd_556x45_G36
Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(5) = 100Rnd_556x45_BetaCMag
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(6) = 30Rnd_556x45_G36SD
Magazine Class(6) = 30Rnd_556x45_G36SD
M4A1_Aim_camo M4A1_HWS_GL M4A1_HWS_GL_SD_Camo M4A1_HWS_GL_camo
Class = M4A1_Aim_camo Class = M4A1_HWS_GL Class = M4A1_HWS_GL_SD_Camo Class = M4A1_HWS_GL_camo
Name = M4A1 CCO Name = M4A1 Holo Name = M4A1 Holo SD Name = M4A1 Holo
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M4 Carbine is a shortened version of the M16 service rifle. It has recently The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel
begun to replace full-length M16 rifles throughout the US Army. and collapsible stock, making it the Special Operations weapon of choice. In and collapsible stock making it the Special Operations weapon of choice. In and collapsible stock making it the Special Operations weapon of choice. In
In contrast to the M4A1 used by Special Ops units this was shipped with a 3- contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of
round burst mode, rather than a full automatic mode of fire. This one features fully automatic fire. fully automatic fire. fully automatic fire.
additional camouflage print upon the weapon. The M4A1 uses 5.56x45mm NATO cartridges and this one is equipped with an The M4A1 uses 5.56x45mm NATO cartridges and this one is equipped with an The M4A1 uses 5.56x45mm NATO cartridges and this one is equipped with an
Magazine Class(1) = 30Rnd_556x45_Stanag M203 40mm grenade launcher and ACOG (Advanced Combat Optical M203 40mm grenade launcher, detachable suppressor and ACOG (Advanced M203 40mm grenade launcher, detachable suppressor and SOPMOD (Special
Magazine Class(2) = 30Rnd_556x45_StanagSD Gunsight). Combat Optical Gunsight). Operations Peculiar Modification) kit. It also features additional camouflage
Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(1) = 30Rnd_556x45_StanagSD print.
Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(2) = 30Rnd_556x45_G36SD Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(2) = 30Rnd_556x45_StanagSD
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(3) = 20Rnd_556x45_Stanag
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(4) = 30Rnd_556x45_G36
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(5) = 100Rnd_556x45_BetaCMag
Magazine Class(6) = 30Rnd_556x45_G36SD
M4A1_RCO_GL M8_carbine M8_carbineGL M8_compact
Class = M4A1_RCO_GL Class = M8_carbine Class = M8_carbineGL Class = M8_compact
Name = M4A1 M203 RCO Name = XM8 Name = XM8 + XM320 Name = XM8 Compact
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M4A1 Carbine is a shortened version of M16. It sports a shortened barrel The XM8 was the US Army project name for new lightweight assault rifle The XM8 was the US Army project name for new lightweight assault rifle The XM8 was the US Army project name for new lightweight assault rifle
and collapsible stock making it the Special Operations weapon of choice. In system. US Army hoped to create new standard and highly modifiable infantry system. US Army hoped to create new standard and highly modifiable infantry system. US Army hoped to create new standard and highly modifiable infantry
contrast to the M16A2, with its 3-round burst mode, the M4A1 is capable of rifle but in 2005, the project was formally canceled. ~7500 prototypes of this rifle but in 2005, the project was formally canceled. rifle but in 2005, the project was formally canceled.
fully automatic fire. weapon still exist, now held by the US Army. This one is equipped with an additional M320 40mm grenade launcher. This one is the "Compact\� variant with shortened barrel. The Compact
The M4A1 uses 5.56x45mm NATO cartridges and this one is equipped with an The weapon was designed to use 5.56x45mm NATO cartridges and is able to Magazine Class(1) = 30Rnd_556x45_G36 version was created as personal defense weapon.
M203 40mm grenade launcher. fire up to 750 rounds per minute. Magazine Class(2) = 100Rnd_556x45_BetaCMag Magazine Class(1) = 30Rnd_556x45_G36
Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(1) = 30Rnd_556x45_G36 Magazine Class(3) = 30Rnd_556x45_G36SD Magazine Class(2) = 100Rnd_556x45_BetaCMag
Magazine Class(2) = 30Rnd_556x45_StanagSD Magazine Class(2) = 100Rnd_556x45_BetaCMag Magazine Class(4) = 30Rnd_556x45_Stanag Magazine Class(3) = 30Rnd_556x45_G36SD
Magazine Class(3) = 20Rnd_556x45_Stanag Magazine Class(3) = 30Rnd_556x45_G36SD Magazine Class(5) = 30Rnd_556x45_StanagSD Magazine Class(4) = 30Rnd_556x45_Stanag
Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(4) = 30Rnd_556x45_Stanag Magazine Class(6) = 20Rnd_556x45_Stanag Magazine Class(5) = 30Rnd_556x45_StanagSD
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(5) = 30Rnd_556x45_StanagSD Magazine Class(6) = 20Rnd_556x45_Stanag
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(6) = 20Rnd_556x45_Stanag
MP5A5 MP5SD Saiga12K VSS_vintorez
Class = MP5A5 Class = MP5SD Class = Saiga12K Class = VSS_vintorez
Name = MP5A5 Name = MP5SD6 Name = Saiga 12K Name = VSS Vintorez
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The MP5 is a German submachine gun famous for great reliability and excellent The MP5 is a German submachine gun famous for reliability and excellent The Saiga-12K is a 12 gauge semi-automatic, gas-operated combat shotgun, The VSS Vintorez (in English: Thread Cutter) is a suppressed sniper rifle made
accuracy in its class. Often the weapon of choice for international military and accuracy in its [Link] the weapon of choice for international military and made in Russia. The Saiga-12K design is based on the AK and shares that in Russia. It can be stripped down and transported in a relatively small
law-enforcement special forces. law-enforcement special forces. weapon's famous reliability. briefcase and because of this it was mainly used for undercover operations by
Magazine Class(1) = 30Rnd_9x19_MP5 The MP5SD features a very efficient internal sound suppressor and even its The Saiga-12K shotgun uses 12 gauge shotgun shells. The weapon itself is not Spetsnaz.
Magazine Class(2) = 30Rnd_9x19_MP5SD trigger mechanism is designed to be silent making it the perfect weapon for too accurate but when used over short distances is quite devastating. This weapon has a built-in suppression system making it a great infiltration and
quick stealth actions and close quarter battles. Magazine Class(1) = 8Rnd_B_Saiga12_74Slug sniping weapon. The only drawback is the relatively small effective range of
Magazine Class(1) = 30Rnd_9x19_MP5SD about 400m.
Magazine Class(1) = 10Rnd_9x39_SP5_VSS
Magazine Class(2) = 20Rnd_9x39_SP5_VSS
bizon_silenced
Class = bizon_silenced
Name = Bizon PP-19 SD
Side = EAST
Info
The Bizon is a unique submachine gun with its distinctive 64 round helical
magazine. This one has a suppressor that reduces noise making the weapon
ideal for infiltration.
This weapon uses the 9x18mm round, thus increasing magazine capacity and
control in exchange for penetration and range.
Magazine Class(1) = 64Rnd_9x19_SD_Bizon
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DMR Huntingrifle KSVK M107
Class = DMR Class = Huntingrifle Class = KSVK Class = M107
Name = DMR Name = CZ 550 Name = KSVK Name = M107
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The Designated Marksman Rifle is a semi-automatic, gas-operated rifle. It CZ 550 is an improved Mauser 98-type hunting rifle. It features solid head lugs, The KSVK is a large-caliber anti-materiel sniper rifle developed in Russia. The main use of this The M107 is a long-range, shoulder fired, semi-automatic
is a modified and accuracy-increased version of the M14 rifle and is used fixed ejector, claw extractor, single-set trigger, square bridge dovetailed weapon is counter-sniping and penetrating brick walls as well as lightly armored vehicles. sniper rifle, manufactured by Beneli Armi S.P.A. It is highly
extensively by the US Marine Corps. receiver and classic-styled walnut stock. The KSVK uses 12.7mm ammunition and is equipped with standard Russian side-mounted scope prized for its manageable recoil.
This weapon uses 7.62x51 NATO cartridges and is highly prized for its This weapon uses 9.3x62 mm cartridges and features an additional optical rail. The M107uses 12.7x99 mm cartridges and its effective range is
power, light weight and rapid, but accurate fire. scope. Magazine Class(1) = 5Rnd_127x108_KSVK around 1.800 m.
Magazine Class(1) = 20Rnd_762x51_DMR Magazine Class(1) = 5x_22_LR_17_HMR Magazine Class(1) = 10Rnd_127x99_m107
M24 M40A3 M4SPR M8_sharpshooter
Class = M24 Class = M40A3 Class = M4SPR Class = M8_sharpshooter
Name = M24 Name = M40A3 Name = Mk12 SPR Name = XM8 Sharpshooter
Side = EAST Side = EAST Side = EAST Side = EAST
Info Info Info Info
The M-24 sniper weapon system is a 7.62 mm, bolt-action repeating rifle M40A3 Sniper rifle This weapon, used by Special Forces snipers of both the US Army and US Navy, is a heavily modified The XM8 was the US Army project name for new lightweight
based on the Remington 700 (like the USMC M40). Magazine Class(1) = 5Rnd_762x51_M24 precision version of the M4 Carbine. SPR initially stood for Special Purpose Receiver (an M4 assault rifle system. US Army hoped to create new standard
The barrel is designed to be free-floating, further improving its already SOPMOD accessory), but since the weapon became a complete system, this has been changed to and highly modifiable infantry rifle but in 2005, the project was
superior accuracy. Special Purpose Rifle. formally canceled.
It is used with an M3A 10X magnifying scope. The M24 is accurate to This type was classified by the Navy as the Mk 12 and the Army now also uses this designation. This This one is the "Sharpshooter\ sniper variant with advanced
about 800 meters but an experienced marksman can hit a target 1200 sharpshooter rifle features a scope capable of up to 10x magnification. optical set
meters away. Magazine Class(1) = 20Rnd_556x45_Stanag Magazine Class(1) = 30Rnd_556x45_G36
Magazine Class(1) = 5Rnd_762x51_M24 Magazine Class(2) = 30Rnd_556x45_Stanag Magazine Class(2) = 100Rnd_556x45_BetaCMag
Magazine Class(3) = 30Rnd_556x45_StanagSD Magazine Class(3) = 30Rnd_556x45_G36SD
Magazine Class(4) = 30Rnd_556x45_G36 Magazine Class(4) = 30Rnd_556x45_Stanag
Magazine Class(5) = 100Rnd_556x45_BetaCMag Magazine Class(5) = 30Rnd_556x45_StanagSD
Magazine Class(6) = 30Rnd_556x45_G36SD Magazine Class(6) = 20Rnd_556x45_Stanag
SVD SVD_CAMO
Class = SVD Class = SVD_CAMO
Name = SVD Dragunov Name = SVD Camo
Side = EAST Side = EAST
Info Info
The SVD was designed as a sharpshooter's rifle rather than a sniper rifle. The SVD was designed as a sharpshooter's rifle, rather than a sniper rifle. In
In fact the main role of the SVD in the Soviet Army was to increase the fact the main role of the SVD in the Soviet Army was to increase the effective
effective range of an infantry squad s fire to 600 meters by providing range of an infantry squad s fire to 600 meters. This version features
precision fire support. additional camouflage print.
The SVD is a lightweight, accurate rifle capable of semi-auto fire and The SVD is a lightweight and accurate rifle capable of semi-auto fire and
equipped with a 4x24 PSO-1 scope. The SVD is extremely reliable in all equipped with a 4x24 PSO-1 scope. The SVD is extremely reliable in all
conditions. conditions.
Magazine Class(1) = 10Rnd_762x54_SVD Magazine Class(1) = 10Rnd_762x54_SVD
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Static weapons in library 39
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2b14_82mm 2b14_82mm_CDF 2b14_82mm_GUE 2b14_82mm_INS
Class = 2b14_82mm Class = 2b14_82mm_CDF Class = 2b14_82mm_GUE Class = 2b14_82mm_INS
Name = Podnos 2B14 Name = Podnos 2B14 Name = Podnos 2B14 Name = Podnos 2B14
Faction = RU Faction = CDF Faction = GUE Faction = INS
Side = EAST Side = WEST Side = GUERR Side = EAST
Positions = 2 Positions = 2 Positions = 2 Positions = 2
Info Info Info Info
The Podnos (in English: Tray) 2C14 is a Russian 82 mm mortar. It was designed as a The Podnos (in English: Tray) 2C14 is a Russian 82 mm mortar. It was designed as a The Podnos (in English: Tray) 2C14 is a Russian 82 mm mortar. It was The Podnos (in English: Tray) 2C14 is a Russian 82 mm mortar. It was
supporting weapon for motorized rifle companies and its goal is to destroy and supporting weapon for motorized rifle companies and its goal is to destroy and designed as a supporting weapon for motorized rifle companies and its designed as a supporting weapon for motorized rifle companies and its
suppress enemy infantry. suppress enemy infantry. goal is to destroy and suppress enemy infantry. goal is to destroy and suppress enemy infantry.
The weight of the M252 is 31 kg and it can be used over ranges from 80 up to 4000 The weight of the M252 is 31 kg and it can be used over ranges from 80 up to 4000 The weight of the M252 is 31 kg and it can be used over ranges from 80 The weight of the M252 is 31 kg and it can be used over ranges from 80
m, firing up to 20 rounds per minute. m, firing up to 20 rounds per minute. up to 4000 m, firing up to 20 rounds per minute. up to 4000 m, firing up to 20 rounds per minute.
Weapon Class(1) = 2B14 Weapon Class(1) = 2B14 Weapon Class(1) = 2B14 Weapon Class(1) = 2B14
Magazine Class(1) = ARTY_8Rnd_82mmHE_2B14 Magazine Class(1) = ARTY_8Rnd_82mmHE_2B14 Magazine Class(1) = ARTY_8Rnd_82mmHE_2B14 Magazine Class(1) = ARTY_8Rnd_82mmHE_2B14
AGS_CDF AGS_Ins AGS_RU D30_CDF
Class = AGS_CDF Class = AGS_Ins Class = AGS_RU Class = D30_CDF
Name = AGS-30 Name = AGS-30 Name = AGS-30 Name = D-30
Faction = CDF Faction = INS Faction = RU Faction = CDF
Side = WEST Side = EAST Side = EAST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 3
Info Info Info Info
AGS-30 automatic grenade launcher was developed as a lightweight alternative to AGS-30 automatic grenade launcher was developed as a lightweight alternative to AGS-30 automatic grenade launcher was developed as a lightweight The D-30 122mm howitzer, also known as the 2A18M Lyagushka, has a
the already proven and successful AGS-17. This weapon is used mostly for infantry the already proven and successful AGS-17. This weapon is used mostly for infantry alternative to the already proven and successful AGS-17. This weapon is revolving mount that permits 360 degree rotation and is designed for
fire support and can be installed on vehicles. fire support and can be installed on vehicles. used mostly for infantry fire support and can be installed on vehicles. both high and low angles of fire making it fully suitable for fire support
Weapon Class(1) = AGS30 Weapon Class(1) = AGS30 Weapon Class(1) = AGS30 and anti-tank defense.
Magazine Class(1) = 29Rnd_30mm_AGS30 Magazine Class(1) = 29Rnd_30mm_AGS30 Magazine Class(1) = 29Rnd_30mm_AGS30 Weapon Class(1) = D30
Magazine Class(1) = ARTY_30Rnd_122mmHE_D30
D30_Ins D30_RU DSHKM_CDF DSHKM_Gue
Class = D30_Ins Class = D30_RU Class = DSHKM_CDF Class = DSHKM_Gue
Name = D-30 Name = D-30 Name = DShKM Name = DShKM
Faction = INS Faction = RU Faction = CDF Faction = GUE
Side = EAST Side = EAST Side = WEST Side = GUERR
Positions = 3 Positions = 3 Positions = 1 Positions = 1
Info Info Info Info
The D-30 122mm howitzer, also known as the 2A18M Lyagushka, has a revolving The D-30 122mm howitzer, also known as the 2A18M Lyagushka, has a revolving The DShK (Degtyarev-Shpagin Large Calibre) is a Soviet heavy machine The DShK (Degtyarev-Shpagin Large Calibre) is a Soviet heavy machine
mount that permits 360 degree rotation and is designed for both high and low angles mount that permits 360 degree rotation and is designed for both high and low angles gun firing 12.7mm (.50 in) Soviet cartridges. The 'modernized' DShKM gun firing 12.7mm (.50 in) Soviet cartridges. The 'modernized' DShKM
of fire making it fully suitable for fire support and anti-tank defense. of fire making it fully suitable for fire support and anti-tank defense. version was introduced in 1946. It has been largely replaced by modern version was introduced in 1946. It has been largely replaced by modern
Weapon Class(1) = D30 Weapon Class(1) = D30 NSV and Kord machine guns, but still finds its place in armies and NSV and Kord machine guns, but still finds its place in armies and
Magazine Class(1) = ARTY_30Rnd_122mmHE_D30 Magazine Class(1) = ARTY_30Rnd_122mmHE_D30 resistance groups the world over. resistance groups the world over.
Weapon Class(1) = DSHKM Weapon Class(1) = DSHKM
Magazine Class(1) = 50Rnd_127x107_DSHKM Magazine Class(1) = 50Rnd_127x107_DSHKM
DSHKM_Ins DSHkM_Mini_TriPod DSHkM_Mini_TriPod_CDF Fort_Nest_M240
Class = DSHKM_Ins Class = DSHkM_Mini_TriPod Class = DSHkM_Mini_TriPod_CDF Class = Fort_Nest_M240
Name = DShKM Name = DSHkM Minitripod Name = DSHkM Minitripod Name = MG Nest (M240)
Faction = INS Faction = INS Faction = CDF Faction = USMC
Side = EAST Side = EAST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Info Info Info Weapon Class(1) = M240_veh_MG_Nest
The DShK (Degtyarev-Shpagin Large Calibre) is a Soviet heavy machine gun firing The DShK (Degtyarev-Shpagin Large Calibre) is a Soviet heavy machine gun firing The DShK (Degtyarev-Shpagin Large Calibre) is a Soviet heavy machine Magazine Class(1) = 100Rnd_762x51_M240
12.7mm (.50 in) Soviet cartridges. The 'modernized' DShKM version was introduced 12.7mm (.50 in) Soviet cartridges. The 'modernized' DShKM version was introduced gun firing 12.7mm (.50 in) Soviet cartridges. The 'modernized' DShKM
in 1946. It has been largely replaced by modern NSV and Kord machine guns, but in 1946. It has been largely replaced by modern NSV and Kord machine guns, but version was introduced in 1946. It has been largely replaced by modern Class = Fort_Nest_M240
still finds its place in armies and resistance groups the world over. still finds its place in armies and resistance groups the world over. NSV and Kord machine guns, but still finds its place in armies and Name = MG Nest (M240)
Weapon Class(1) = DSHKM Weapon Class(1) = DSHKM resistance groups the world over. Faction = USMC
Magazine Class(1) = 50Rnd_127x107_DSHKM Magazine Class(1) = 50Rnd_127x107_DSHKM Weapon Class(1) = DSHKM Side = WEST
Magazine Class(1) = 50Rnd_127x107_DSHKM Positions = 1
Weapon Class(1) = M240_veh_MG_Nest
Magazine Class(1) = 100Rnd_762x51_M240
Igla_AA_pod_East KORD M119 M252
Class = Igla_AA_pod_East Class = KORD Class = M119 Class = M252
Name = AA IGLA Pod Name = KORD Minitripod Name = M119 Name = M252 81mm Mortar
Faction = RU Faction = RU Faction = USMC Faction = USMC
Side = EAST Side = EAST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 3 Positions = 2
Weapon Class(1) = Igla_twice Info Info Info
Magazine Class(1) = 2Rnd_Igla The Kord is a Russian heavy machine gun. This weapon entered service in 1998 and The M119A1 is a lightweight air-mobile artillery piece used to provide The M252 81mm Mortar is a medium-weight smooth-bore high-angle-
replaced the older NSV machine gun. At first glance the Kord resembles the NSV but direct and indirect fire support to infantry units. The howitzer can be firing weapon. It is usually operated by a 4-man crew and can be fired at
it provides greater accuracy during sustained fire. The Kord uses 12.7x108 mm quickly moved and deployed to provide maximum fire power in a short ranges from 80 to 5500m.
cartridges and has a rate of fire of about 750 rpm with an effective range of 2000m. period of time. The weight of the M252 is 41,3 kg and usually it is used for long-range
Weapon Class(1) = KORD Weapon Class(1) = M119 indirect supporting fire.
Magazine Class(1) = 50Rnd_127x108_KORD Magazine Class(1) = ARTY_30Rnd_105mmHE_M119 Weapon Class(1) = M252
Magazine Class(1) = ARTY_8Rnd_81mmHE_M252
M2HD_mini_TriPod M2StaticMG MK19_TriPod Metis
Class = M2HD_mini_TriPod Class = M2StaticMG Class = MK19_TriPod Class = Metis
Name = M2 Minitripod Name = M2 Machine Gun Name = MK19 Minitripod Name = Metis AT-13
Faction = USMC Faction = USMC Faction = USMC Faction = RU
Side = WEST Side = WEST Side = WEST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Info Info Weapon Class(1) = MK19 Info
The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew- The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew- Magazine Class(1) = 48Rnd_40mm_MK19 The AT-9K115 Metis-M (NATO reporting name is AT-13 Saxhorn-2) is a
operated machine gun. The very versatile M2 has served on a wide variety of ground operated machine gun. The very versatile M2 has served on a wide variety of ground Russian anti-tank missile system. Thanks to its light weight (only 13,8
vehicles, aircraft and ships over the years, and is still widely used around the world. vehicles, aircraft and ships over the years, and is still widely used around the world. kg), the AT-13 can be easily transported by infantry units or vehicles.
This weapon can be used effectively against infantry, light armored vehicles, slow This weapon can be used effectively against infantry, light armored vehicles, slow This system is extremely easy to operate � it can fire up to 4 rounds per
flying aircraft and small boats. flying aircraft and small boats. minute.
Weapon Class(1) = M2 Weapon Class(1) = M2 Weapon Class(1) = AT13LauncherSingle
Magazine Class(1) = 100Rnd_127x99_M2 Magazine Class(1) = 100Rnd_127x99_M2 Magazine Class(1) = 6Rnd_AT13
SPG9_CDF SPG9_Gue SPG9_Ins SearchLight
Class = SPG9_CDF Class = SPG9_Gue Class = SPG9_Ins Class = SearchLight
Name = SPG-9 Name = SPG-9 Name = SPG-9 Name = Searchlight
Faction = CDF Faction = GUE Faction = INS Faction = USMC
Side = WEST Side = GUERR Side = EAST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Info Info Info Info
The SPG-9 Kopye (in English: Spear) is a Russian recoilless gun. It fires fin-stabilized, The SPG-9 Kopye (in English: Spear) is a Russian recoilless gun. It fires fin-stabilized, The SPG-9 Kopye (in English: Spear) is a Russian recoilless gun. It fires The searchlight is a very strong reflector device that projects a strong
rocked-assisted 73 mm HE or HEAT projectiles with effective range of about 800 m. rocked-assisted 73 mm HE or HEAT projectiles with effective range of about 800 m. fin-stabilized, rocked-assisted 73 mm HE or HEAT projectiles with light beam in a particular direction. Commonly it is possible to move this
The SPG-9 is usually used as a light anti-tank weapon, transported by vehicles. The SPG-9 is usually used as a light anti-tank weapon, transported by vehicles. effective range of about 800 m. light.
Weapon Class(1) = SPG9 Weapon Class(1) = SPG9 The SPG-9 is usually used as a light anti-tank weapon, transported by The searchlight is useful for night fights; to locate enemy units and aid
Magazine Class(1) = OG9_HE Magazine Class(1) = OG9_HE vehicles. aiming. It can be used against aircraft, vehicles, men or boats.
Magazine Class(2) = PG9_AT Magazine Class(2) = PG9_AT Weapon Class(1) = SPG9 Weapon Class(1) = SEARCHLIGHT
Magazine Class(1) = OG9_HE
Magazine Class(2) = PG9_AT
SearchLight_CDF SearchLight_Gue SearchLight_INS SearchLight_RUS
Class = SearchLight_CDF Class = SearchLight_Gue Class = SearchLight_INS Class = SearchLight_RUS
Name = Searchlight Name = Searchlight Name = Searchlight Name = Searchlight
Faction = CDF Faction = GUE Faction = INS Faction = RU
Side = WEST Side = GUERR Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Info Info Info Info
The searchlight is a very strong reflector device that projects a strong light beam in a The searchlight is a very strong reflector device that projects a strong light beam in a The searchlight is a very strong reflector device that projects a strong The searchlight is a very strong reflector device that projects a strong
particular direction. Commonly it is possible to move this light. particular direction. Commonly it is possible to move this light. light beam in a particular direction. Commonly it is possible to move this light beam in a particular direction. Commonly it is possible to move this
The searchlight is useful for night fights; to locate enemy units and aid aiming. It can The searchlight is useful for night fights; to locate enemy units and aid aiming. It can light. light.
be used against aircraft, vehicles, men or boats. be used against aircraft, vehicles, men or boats. The searchlight is useful for night fights; to locate enemy units and aid The searchlight is useful for night fights; to locate enemy units and aid
Weapon Class(1) = SEARCHLIGHT Weapon Class(1) = SEARCHLIGHT aiming. It can be used against aircraft, vehicles, men or boats. aiming. It can be used against aircraft, vehicles, men or boats.
Weapon Class(1) = SEARCHLIGHT Weapon Class(1) = SEARCHLIGHT
Stinger_Pod TOW_TriPod ZU23_CDF ZU23_Gue
Class = Stinger_Pod Class = TOW_TriPod Class = ZU23_CDF Class = ZU23_Gue
Name = AA Pod Name = TOW Tripod Name = ZU-23 Name = ZU-23
Faction = USMC Faction = USMC Faction = CDF Faction = GUE
Side = WEST Side = WEST Side = WEST Side = GUERR
Positions = 1 Positions = 1 Positions = 2 Positions = 2
Weapon Class(1) = StingerLauncher_twice Weapon Class(1) = TOWLauncherSingle Info Info
Magazine Class(1) = 2Rnd_Stinger Magazine Class(1) = 6Rnd_TOW_HMMWV The ZU-23 is an air-defense cannon made in Russia. It features two 2A14 The ZU-23 is an air-defense cannon made in Russia. It features two 2A14
23mm autocannons based on small trailer which functions as stationary 23mm autocannons based on small trailer which functions as stationary
mount for firing as well. mount for firing as well.
The weapon is aimed and fired manually and besides against aircraft, it The weapon is aimed and fired manually and besides against aircraft, it
can be used even against ground targets as troops or lightly armored can be used even against ground targets as troops or lightly armored
wehicles. wehicles.
Weapon Class(1) = 2A14 Weapon Class(1) = 2A14
Magazine Class(1) = 1000Rnd_23mm_2A14_HE Magazine Class(1) = 1000Rnd_23mm_2A14_HE
Magazine Class(2) = 1000Rnd_23mm_2A14_AP Magazine Class(2) = 1000Rnd_23mm_2A14_AP
ZU23_Ins
Class = ZU23_Ins
Name = ZU-23
Faction = INS
Side = EAST
Positions = 2
Info
The ZU-23 is an air-defense cannon made in Russia. It features two 2A14 23mm
autocannons based on small trailer which functions as stationary mount for firing as
well.
The weapon is aimed and fired manually and besides against aircraft, it can be used
even against ground targets as troops or lightly armored wehicles.
Weapon Class(1) = 2A14
Magazine Class(1) = 1000Rnd_23mm_2A14_HE
Magazine Class(2) = 1000Rnd_23mm_2A14_AP
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A10 AH1Z AV8B AV8B2
Class = A10 Class = AH1Z Class = AV8B Class = AV8B2
Name = A-10 Name = AH-1Z Name = AV-8B (LGB) Name = AV-8B
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 2 Positions = 1 Positions = 1
Info Info Info Info
The A-10 Thunderbolt is a single-seat The AH-1Z Super Cobra is the Marine The AV-8B Harrier is a single-seat attack The AV-8B Harrier is a single-seat attack
twin-engine straight-wing jet aircraft Corps� primary attack helicopter, aircraft that provides powerful air support aircraft that provides powerful air support
used by the US Armed Forces. It is providing close air support, for the Marines. for the Marines.
designed to provide close combat air reconnaissance, point target attacks and The AV-8B can perform Vertical/Short The AV-8B can perform Short/Vertical
support for ground forces by attacking anti armor capabilities. Take-Off or Landing making it ideal for Take-Off or Landing (S/VTOL) making it
tanks and armored vehicles. It is armed with 8 air-to-ground Hellfire improvised airfields and carrier launches. ideal for improvised airfields and carrier
Weapon Class(1) = GAU8 missile platforms, a dual Hydra rocket It is armed with six guided bomb units launches.
Weapon Class(2) = MaverickLauncher system, dual AIM-9 air-to-air guided and with a 25mm cannon. It is armed with a dual Hydra rocket
Weapon Class(3) = missile platforms and a 20mm gatling Weapon Class(1) = GAU12 system, dual AIM-9 air-to-air guided
SidewinderLaucher_AH1Z gun. Weapon Class(2) = BombLauncher missile platforms, six Mark 82 low-drag
Weapon Class(4) = BombLauncherA10 Weapon Class(1) = M197 Magazine Class(1) = general-purpose bombs and with a 25mm
Weapon Class(5) = FFARLauncher_14 Weapon Class(2) = HellfireLauncher 300Rnd_25mm_GAU12 cannon.
Magazine Class(1) = Weapon Class(3) = FFARLauncher Magazine Class(2) = 6Rnd_GBU12_AV8B Weapon Class(1) = GAU12
1350Rnd_30mmAP_A10 Weapon Class(4) = Weapon Class(2) =
Magazine Class(2) = 2Rnd_Maverick_A10 SidewinderLaucher_AH1Z Mk82BombLauncher_6
Magazine Class(3) = Magazine Class(1) = 750Rnd_M197_AH1 Weapon Class(3) =
2Rnd_Sidewinder_AH1Z Magazine Class(2) = 8Rnd_Hellfire SidewinderLaucher_AH1Z
Magazine Class(4) = 4Rnd_GBU12 Magazine Class(3) = 38Rnd_FFAR Weapon Class(4) = FFARLauncher_14
Magazine Class(5) = 14Rnd_FFAR Magazine Class(4) = Magazine Class(1) =
2Rnd_Sidewinder_AH1Z 300Rnd_25mm_GAU12
Magazine Class(2) = 6Rnd_Mk82
Magazine Class(3) =
2Rnd_Sidewinder_AH1Z
Magazine Class(4) = 14Rnd_FFAR
BIS_Steerable_Parachute C130J Chukar CruiseMissile1
Class = BIS_Steerable_Parachute Class = C130J Class = Chukar Class = CruiseMissile1
Name = Steerable parachute Name = C-130J Name = BQM-74 Name = Cruise Missile
Faction = Default Faction = USMC Faction = USMC Faction = USMC
Side = UNKNOWN Side = WEST Side = WEST Side = UNKNOWN
Positions = 1 Positions = 26 Positions = 1
Info Info
The C-130J �Super Hercules� is an Target drone.
American tactical airlifter. This four-
engine turbo-prop military transport
aircraft is capable of transporting up to
92 passengers or up to 33 tons of cargo.
The C-130J has a range of more that
5.000 km and a maximum speed of
671kph. It is considered to be most
important transport aircraft worldwide.
CruiseMissile2 F35B Ka52 Ka52Black
Class = CruiseMissile2 Class = F35B Class = Ka52 Class = Ka52Black
Name = Cruise Missile 2 Name = F-35B Name = Ka-52 Name = Ka-52 (black)
Faction = USMC Faction = USMC Faction = RU Faction = RU
Side = WEST Side = WEST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 2 Positions = 2
Info Info Info Info
The MQ-9 Reaper is a combat ready The F-35 Lightning is a single-seat single- The Kamov Ka-52 Alligator (NATO The Kamov Ka-52 Alligator (NATO
unmanned aerial vehicle (UAV). It is the engine stealth-capable military multirole reporting name: Hokum B) is a Russian reporting name: Hokum B) is a Russian
first purpose-designed hunter-killer UAV strike fighter. It is capable of providing made two-seat attack helicopter. made two-seat attack helicopter.
designed for long endurance high altitude close air support, tactical bombing or air The Ka-52 is equipped with dual-antenna The Ka-52 is equipped with dual-antenna
surveillance. combat missions. The F-35B is the Short- radar and is armed with semi-rigid 30 radar and is armed with semi-rigid 30
The MQ-9 is capable of carrying 8 AGM- Take Off and Vertical Landing (STOVL) mm Shipunow 2A42 cannon; 12 laser- mm Shipunow 2A42 cannon; 12 laser-
114 Hellfire air-to-ground missiles. variant of F-35 prototype. guided Vikhr anti-tank missiles and two guided Vikhr anti-tank missiles and two
It is armed with two guided bomb units, unguided rocket pods. unguided rocket pods.
dual AIM-9 air-to-air guided missile Weapon Class(1) = 2A42 Weapon Class(1) = 2A42
platforms and with a 25mm cannon. Weapon Class(2) = VikhrLauncher Weapon Class(2) = VikhrLauncher
Weapon Class(1) = GAU12 Weapon Class(3) = 80mmLauncher Weapon Class(3) = 80mmLauncher
Weapon Class(2) = BombLauncherF35 Magazine Class(1) = Magazine Class(1) =
Weapon Class(3) = 230Rnd_30mmHE_2A42 230Rnd_30mmHE_2A42
SidewinderLaucher_F35 Magazine Class(2) = Magazine Class(2) =
Magazine Class(1) = 230Rnd_30mmAP_2A42 230Rnd_30mmAP_2A42
300Rnd_25mm_GAU12 Magazine Class(3) = 12Rnd_Vikhr_KA50 Magazine Class(3) = 12Rnd_Vikhr_KA50
Magazine Class(2) = 2Rnd_GBU12 Magazine Class(4) = 40Rnd_80mm Magazine Class(4) = 40Rnd_80mm
Magazine Class(3) =
2Rnd_Sidewinder_F35
MH60S MQ9PredatorB MV22 Mi17_CDF
Class = MH60S Class = MQ9PredatorB Class = MV22 Class = Mi17_CDF
Name = MH-60S Name = MQ-9 Name = MV-22 Name = Mi-17
Faction = USMC Faction = USMC Faction = USMC Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 15 Positions = 2 Positions = 25 Positions = 18
Info Info Info Info
The Knighthawk is a US NAVY utility The MQ-9 Reaper is a combat ready The V-22 Osprey is a multi-mission tilt- The Mi-17 (Hip-H in NATO designation) is
helicopter used for transport roles, unmanned aerial vehicle (UAV). It is the rotor military transport aircraft with a multirole helicopter used to resupply
medical evacuation and even air support. first purpose-designed hunter-killer UAV vertical takeoff and landing (VTOL) and armed forces or insert special forces
It is capable of carrying 11 combat designed for long endurance high altitude short takeoff and landing (STOL) abilities. detachments. It can also be heavily
equipped soldiers. Easy to maintain in the surveillance. It is designed to operate in a similar armed with guns and rockets.
field. The MQ-9 is capable of carrying 8 AGM- capacity to conventional helicopters but It is often used for air assault, direct air
Weapon Class(1) = M240_veh 114 Hellfire air-to-ground missiles. with the long range and high speed support, electronic warfare, medevac and
Magazine Class(1) = Weapon Class(1) = performance of a turboprop cruiser. search and rescue.
100Rnd_762x51_M240 Laserdesignator_mounted The V-22 is able to reach speeds of 509 Weapon Class(1) = PKT
Weapon Class(2) = HellfireLauncher kph and can transport up to 32 Magazine Class(1) = 100Rnd_762x54_PK
Magazine Class(1) = Laserbatteries passengers or up to 7 tons of cargo.
Magazine Class(2) = 8Rnd_Hellfire
Mi17_Civilian Mi17_Ins Mi17_medevac_CDF Mi17_medevac_Ins
Class = Mi17_Civilian Class = Mi17_Ins Class = Mi17_medevac_CDF Class = Mi17_medevac_Ins
Name = Mi-17 (Civilian) Name = Mi-8MT Name = Mi-17-IVA Medevac Name = Mi-8MT Medevac
Faction = CIV Faction = INS Faction = CDF Faction = INS
Side = CIVILIAN Side = EAST Side = WEST Side = EAST
Positions = 17 Positions = 18 Positions = 17 Positions = 17
Info Info Info Info
The Mi-17 (Hip-H in NATO designation) is The Mi-17 (Hip-H in NATO designation) is The Mi-17 (Hip-H in NATO designation) is The Mi-17 (Hip-H in NATO designation) is
a multirole helicopter used to resupply a multirole helicopter used to resupply a multirole helicopter used to resupply a multirole helicopter used to resupply
armed forces or insert special forces armed forces or insert special forces armed forces or insert special forces armed forces or insert special forces
detachments. It can also be heavily detachments. It can also be heavily detachments. It can also be heavily detachments. It can also be heavily
armed with guns and rockets. armed with guns and rockets. armed with guns and rockets. armed with guns and rockets.
It is often used for air assault, direct air It is often used for air assault, direct air It is often used for air assault, direct air It is often used for air assault, direct air
support, electronic warfare, medevac and support, electronic warfare, medevac and support, electronic warfare, medevac and support, electronic warfare, medevac and
search and rescue. search and rescue. search and rescue. search and rescue.
Weapon Class(1) = PKT
Magazine Class(1) = 100Rnd_762x54_PK
Mi17_medevac_RU Mi17_rockets_RU Mi24_D Mi24_P
Class = Mi17_medevac_RU Class = Mi17_rockets_RU Class = Mi24_D Class = Mi24_P
Name = Mi-8MT Medevac Name = Mi-8MTV-3 Name = Mi-24D Name = Mi-24P
Faction = RU Faction = RU Faction = CDF Faction = RU
Side = EAST Side = EAST Side = WEST Side = EAST
Positions = 17 Positions = 18 Positions = 10 Positions = 10
Info Info Info Info
The Mi-17 (Hip-H in NATO designation) is The Mi-17 (Hip-H in NATO designation) is The Mil Mi-24 (NATO reporting name: The Mil Mi-24 (NATO reporting name:
a multirole helicopter used to resupply a multirole helicopter used to resupply Hind) is a Russian-made large helicopter Hind) is a Russian-made large helicopter
armed forces or insert special forces armed forces or insert special forces gunship also capable of a low-capacity gunship also capable of low-capacity
detachments. It can also be heavily detachments. It can also be heavily troop transportation. troop transportation.
armed with guns and rockets. armed with guns and rockets. The Mil Mi-24P (NATO reporting name: The Mil Mi-24P (NATO reporting name:
It is often used for air assault, direct air It is often used for air assault, direct air Hind-D) is a more advanced version of Hind-F) is a gunship version of Mi-24,
support, electronic warfare, medevac and support, electronic warfare, medevac and the original Mi-24 designed primarily as a equipped with side-mounted 30 mm Gsh-
search and rescue. search and rescue. weapons platform. 30K twin-barrel canons.
Weapon Class(1) = 57mmLauncher Weapon Class(1) = YakB Weapon Class(1) = GSh302
Weapon Class(2) = PKT Weapon Class(2) = AT2Launcher Weapon Class(2) = AT9Launcher
Magazine Class(1) = 128Rnd_57mm Weapon Class(3) = 57mmLauncher_128 Weapon Class(3) = HeliBombLauncher
Magazine Class(2) = 100Rnd_762x54_PK Magazine Class(1) = Weapon Class(4) = 80mmLauncher
1470Rnd_127x108_YakB Magazine Class(1) =
Magazine Class(2) = 4Rnd_AT2_Mi24D 750Rnd_30mm_GSh301
Magazine Class(3) = 128Rnd_57mm Magazine Class(2) = 4Rnd_AT9_Mi24P
Magazine Class(3) = 2Rnd_FAB_250
Magazine Class(4) = 40Rnd_80mm
Mi24_V ParachuteBigEast ParachuteBigWest ParachuteC
Class = Mi24_V Class = ParachuteBigEast Class = ParachuteBigWest Class = ParachuteC
Name = Mi-24V Name = Cargo parachute (Large) Name = Cargo parachute (Large) Name = Parachute
Faction = RU Faction = RU Faction = USMC Faction = CIV
Side = EAST Side = EAST Side = WEST Side = CIVILIAN
Positions = 10 Positions = 1 Positions = 1 Positions = 1
Info
The Mil Mi-24 (NATO reporting name:
Hind) is a Russian-made large helicopter
gunship also capable of low-capacity
troop transportation.
The Mil Mi-24V (NATO reporting name:
Hind-E) features a more advanced
weapon system.
Weapon Class(1) = YakB
Weapon Class(2) = AT6Launcher
Weapon Class(3) = S8Launcher
Magazine Class(1) =
1470Rnd_127x108_YakB
Magazine Class(2) = 4Rnd_AT6_Mi24V
Magazine Class(3) = 80Rnd_80mm
ParachuteEast ParachuteG ParachuteMediumEast ParachuteMediumWest
Class = ParachuteEast Class = ParachuteG Class = ParachuteMediumEast Class = ParachuteMediumWest
Name = Parachute Name = Parachute Name = Cargo parachute Name = Cargo parachute
Faction = RU Faction = GUE Faction = RU Faction = USMC
Side = EAST Side = GUERR Side = EAST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
ParachuteWest Pchela1T Su25_CDF Su25_Ins
Class = ParachuteWest Class = Pchela1T Class = Su25_CDF Class = Su25_Ins
Name = Parachute Name = Pchela-1T Name = Su-25 (CDF) Name = Su-25
Faction = USMC Faction = RU Faction = CDF Faction = INS
Side = WEST Side = EAST Side = WEST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Info Info Info
The Pchela-1T is an unmanned aerial The Su-25 (NATO designation: Frogfoot) The Su-25 (NATO designation: Frogfoot)
vehicle (UAV) developed in Russia. Its is a single-seat twin-engine jet aircraft is a single-seat twin-engine jet aircraft
primary uses are surveillance and developed in Russia. It is able to developed in Russia. It is able to
observation or target designation. withstand heavy enemy fire thanks to withstand heavy enemy fire thanks to
very robust armored construction and very robust armored construction and
finds its key strengths in the areas of finds its key strengths in the areas of
low-level maneuverability and accurate low-level maneuverability and accurate
weapons delivery. weapons delivery.
It is armed with Gsh-30-2 30mm cannon, It is armed with Gsh-30-2 30mm cannon,
four S-8KO air-to-surface anti-armor four S-8KO air-to-surface anti-armor
missile platforms, four FAB-250 general- missile platforms, four FAB-250 general-
purpose bombs, and two AA-11air-to-air purpose bombs, and two AA-11air-to-air
missile platforms. missile platforms.
Weapon Class(1) = GSh301 Weapon Class(1) = GSh301
Weapon Class(2) = AirBombLauncher Weapon Class(2) = AirBombLauncher
Weapon Class(3) = R73Launcher_2 Weapon Class(3) = R73Launcher_2
Weapon Class(4) = S8Launcher Weapon Class(4) = S8Launcher
Magazine Class(1) = Magazine Class(1) =
180Rnd_30mm_GSh301 180Rnd_30mm_GSh301
Magazine Class(2) = 4Rnd_FAB_250 Magazine Class(2) = 4Rnd_FAB_250
Magazine Class(3) = 2Rnd_R73 Magazine Class(3) = 2Rnd_R73
Magazine Class(4) = 80Rnd_S8T Magazine Class(4) = 80Rnd_S8T
Su34 Su39 UH1Y
Class = Su34 Class = Su39 Class = UH1Y
Name = Su-34 Name = Su-25 Name = UH-1Y
Faction = RU Faction = RU Faction = USMC
Side = EAST Side = EAST Side = WEST
Positions = 2 Positions = 1 Positions = 9
Info Info Info
The Su-34 (NATO reporting name: The Su-25 (NATO designation: Frogfoot) The UH-1Y Venom is an American
Fullback) is a Russian-made two-seat is a single-seat twin-engine jet aircraft medium-size multipurpose utility army
fighter-bomber and strike aircraft. As developed in Russia. It is able to helicopter. It is equipped with two
with many modern bombers the pilots sit withstand heavy enemy fire thanks to external Mk66 70 mm rocket stations and
side by side. very robust armored construction and two M240D 7.62 mm machine guns.
The Su-34 is equipped with GSh-30-1 30 finds its key strengths in the areas of The UH-1Y is able to carry up to 3 tons
mm cannon, six Kh-29 air-to-surface low-level maneuverability and accurate of cargo or up to 10 passengers. It can
missile systems, four AA-11air-to-air weapons delivery. provide close air support missions as well
missile platforms, and two S8 air-to- It is armed with Gsh-30-2 30mm cannon, as transportation or reconnaissance.
surface missile platforms. four Kh-29 air-to-surface missile Weapon Class(1) = FFARLauncher_14
Weapon Class(1) = GSh301 launchers, four S-8KO air-to-surface anti- Weapon Class(2) = M134
Weapon Class(2) = Ch29Launcher_Su34 armor missile platforms, and two AA- Magazine Class(1) = 14Rnd_FFAR
Weapon Class(3) = R73Launcher 11air-to-air missile platforms. This one is Magazine Class(2) =
Weapon Class(4) = 80mmLauncher used by the Russian army. 2000Rnd_762x51_M134
Magazine Class(1) = Weapon Class(1) = GSh301
180Rnd_30mm_GSh301 Weapon Class(2) = Ch29Launcher
Magazine Class(2) = 6Rnd_Ch29 Weapon Class(3) = R73Launcher_2
Magazine Class(3) = 4Rnd_R73 Weapon Class(4) = S8Launcher
Magazine Class(4) = 40Rnd_S8T Magazine Class(1) =
180Rnd_30mm_GSh301
Magazine Class(2) = 4Rnd_Ch29
Magazine Class(3) = 2Rnd_R73
Magazine Class(4) = 80Rnd_S8T
<<<---Return to index--->>>
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2S6M_Tunguska AAV BMP2_Ambul_CDF BMP2_Ambul_INS
Class = 2S6M_Tunguska Class = AAV Class = BMP2_Ambul_CDF Class = BMP2_Ambul_INS
Name = 2S6M Tunguska Name = AAVP7A1 Name = BMP-2 Ambulance Name = BMP-2 Ambulance
Faction = RU Faction = USMC Faction = CDF Faction = INS
Side = EAST Side = WEST Side = WEST Side = EAST
Positions = 3 Positions = 22 Positions = 4 Positions = 4
Info Info Info Info
The 2S6M Tunguska (NATO reporting The Amphibious Assault Vehicle (AAV) is The Medical Evacuation version of the The Medical Evacuation version of the
name is SA-19 Grison) is an Russian self- a fully tracked amphibious landing vehicle BMP is equipped to handle wounded BMP is equipped to handle wounded
propelled anti-aircraft tracked vehicle used by the US Marine Corps. soldiers in transit to field hospitals. This soldiers in transit to field hospitals. This
with a surface-to-air gun and missile The AAVP-7A1 is the most common AAV version is unarmed in favor of medical version is unarmed in favor of medical
system. version. It carries M2HB .50 caliber heavy equipment. equipment.
It is designed to provide day and night machine gun, and an Mk19 40mm
protection for infantry and tank automatic grenade launcher.
regiments against low-flying aircraft Weapon Class(1) = MK19
helicopters and cruise missile. Weapon Class(2) = M2
Weapon Class(1) = 2A38M Magazine Class(1) =
Weapon Class(2) = 9M311Laucher 48Rnd_40mm_MK19
Magazine Class(1) = Magazine Class(2) = 100Rnd_127x99_M2
1904Rnd_30mmAA_2A38M
Magazine Class(2) = 8Rnd_9M311
BMP2_CDF BMP2_Gue BMP2_HQ_CDF BMP2_HQ_INS
Class = BMP2_CDF Class = BMP2_Gue Class = BMP2_HQ_CDF Class = BMP2_HQ_INS
Name = BMP-2 Name = BMP-2 Name = BMP-2 (HQ) Name = BMP-2 (HQ)
Faction = CDF Faction = GUE Faction = CDF Faction = INS
Side = WEST Side = GUERR Side = WEST Side = EAST
Positions = 10 Positions = 10 Positions = 2 Positions = 2
Info Info Info Info
The BMP-2 is an infantry fighting vehicle. The BMP-2 is an infantry fighting vehicle. The BMP-2 is an infantry fighting vehicle. The BMP-2 is an infantry fighting vehicle.
In contrast to the BMP-1, it has an In contrast to the BMP-1, it has an In contrast to the BMP-1, it has an In contrast to the BMP-1, it has an
enlarged two-man turret which mounts a enlarged two-man turret which mounts a enlarged two-man turret which mounts a enlarged two-man turret which mounts a
30-mm 2A42 automatic gun with a 30-mm 2A42 automatic gun with a 30-mm 2A42 automatic gun with a 30-mm 2A42 automatic gun with a
double-baffle muzzle brake, while it double-baffle muzzle brake, while it double-baffle muzzle brake, while it double-baffle muzzle brake, while it
retains the 7.62-mm coaxial machine retains the 7.62-mm coaxial machine retains the 7.62-mm coaxial machine retains the 7.62-mm coaxial machine
gun. On top of the turret is an AT-5 gun. On top of the turret is an AT-5 gun. On top of the turret is an AT-5 gun. On top of the turret is an AT-5
ATGM launcher to defeat armored ATGM launcher to defeat armored ATGM launcher to defeat armored ATGM launcher to defeat armored
vehicles. vehicles. vehicles. vehicles.
Weapon Class(1) = 2A42 Weapon Class(1) = 2A42 Weapon Class(1) = PKT Weapon Class(1) = PKT
Weapon Class(2) = PKT Weapon Class(2) = PKT Magazine Class(1) = 100Rnd_762x54_PK Magazine Class(1) = 100Rnd_762x54_PK
Weapon Class(3) = AT5LauncherSingle Weapon Class(3) = AT5LauncherSingle
Weapon Class(4) = SmokeLauncher Weapon Class(4) = SmokeLauncher
Magazine Class(1) = Magazine Class(1) =
250Rnd_30mmAP_2A42 250Rnd_30mmAP_2A42
Magazine Class(2) = Magazine Class(2) =
250Rnd_30mmHE_2A42 250Rnd_30mmHE_2A42
Magazine Class(3) = Magazine Class(3) =
2000Rnd_762x54_PKT 2000Rnd_762x54_PKT
Magazine Class(4) = 8Rnd_AT5_BMP2 Magazine Class(4) = 8Rnd_AT5_BMP2
Magazine Class(5) = SmokeLauncherMag Magazine Class(5) = SmokeLauncherMag
BMP2_INS BMP3 M1A1 M1A2_TUSK_MG
Class = BMP2_INS Class = BMP3 Class = M1A1 Class = M1A2_TUSK_MG
Name = BMP-2 Name = BMP-3 Name = M1A1 Name = M1A2 TUSK
Faction = INS Faction = RU Faction = USMC Faction = USMC
Side = EAST Side = EAST Side = WEST Side = WEST
Positions = 10 Positions = 8 Positions = 3 Positions = 4
Info Info Info Info
The BMP-2 is an infantry fighting vehicle. The BMP-3 is is an infantry fighting The M1A1, famous for its role in the Gulf The M1A1, famous for its role in the Gulf
In contrast to the BMP-1, it has an vehicle developed in Russia. It is one of Wars, is the United States� primary Main Wars, is the United States� primary Main
enlarged two-man turret which mounts a the most heavily armed combat vehicles Battle Tank. The M1A1 features an M256 Battle Tank. The M1A1 features an M256
30-mm 2A42 automatic gun with a worldwide. It features 2A70 100 mm smoothbore cannon capable of firing an smoothbore cannon capable of firing an
double-baffle muzzle brake, while it rifled gun, 2A72 dual feed autocannon, armor-piercing fin-stabilized discarding armor-piercing fin-stabilized discarding
retains the 7.62-mm coaxial machine 7.62 mm machine gun, and two 7.62 mm sabot (APFSDS) round with a depleted sabot (APFSDS) round with a depleted
gun. On top of the turret is an AT-5 bow machine guns. uranium penetrator. Various other types uranium penetrator.
ATGM launcher to defeat armored The BMP-3 is capable of engaging of ammunition, such as High Explosive This one is upgraded with TUSK (Tank
vehicles. targets out to 5-6 km, however there is Anti-Tank (HEAT), are also available and Urban Survival Kit) allowing for greater
Weapon Class(1) = 2A42 minimum engagement range of about can be employed to engage lighter survivability in urban terrain.
Weapon Class(2) = PKT 300 m. armored vehicles or infantry. The M1A1 is Weapon Class(1) = M256
Weapon Class(3) = AT5LauncherSingle Weapon Class(1) = 2A72 a fast, well armored and deadly piece of Weapon Class(2) = M240_veh
Weapon Class(4) = SmokeLauncher Weapon Class(2) = 2A70 equipment. Weapon Class(3) = M2
Magazine Class(1) = Weapon Class(3) = 2A70Rocket Weapon Class(1) = M256 Weapon Class(4) = SmokeLauncher
250Rnd_30mmAP_2A42 Weapon Class(4) = PKT Weapon Class(2) = M240_veh Magazine Class(1) =
Magazine Class(2) = Weapon Class(5) = SmokeLauncher Weapon Class(3) = M2 20Rnd_120mmSABOT_M1A2
250Rnd_30mmHE_2A42 Magazine Class(1) = 8Rnd_AT10_BMP3 Weapon Class(4) = SmokeLauncher Magazine Class(2) =
Magazine Class(3) = Magazine Class(2) = Magazine Class(1) = 20Rnd_120mmHE_M1A2
2000Rnd_762x54_PKT 250Rnd_30mmAP_2A72 20Rnd_120mmSABOT_M1A2 Magazine Class(3) =
Magazine Class(4) = 8Rnd_AT5_BMP2 Magazine Class(3) = Magazine Class(2) = 1200Rnd_762x51_M240
Magazine Class(5) = SmokeLauncherMag 250Rnd_30mmHE_2A72 20Rnd_120mmHE_M1A2 Magazine Class(4) = 100Rnd_127x99_M2
Magazine Class(4) = Magazine Class(3) = Magazine Class(5) = SmokeLauncherMag
22Rnd_100mm_HE_2A70 1200Rnd_762x51_M240 Magazine Class(6) =
Magazine Class(5) = Magazine Class(4) = 100Rnd_127x99_M2 100Rnd_762x51_M240
2000Rnd_762x54_PKT Magazine Class(5) = SmokeLauncherMag
Magazine Class(6) = SmokeLauncherMag
MLRS T34 T72_CDF T72_Gue
Class = MLRS Class = T34 Class = T72_CDF Class = T72_Gue
Name = M270 MLRS Name = T-34 Name = T-72 Name = T-72
Faction = USMC Faction = GUE Faction = CDF Faction = GUE
Side = WEST Side = GUERR Side = WEST Side = GUERR
Positions = 3 Positions = 3 Positions = 3 Positions = 3
Info Weapon Class(1) = ZiS_S_53 Info Info
The M270 Multiple Launch Rocket System Weapon Class(2) = DT_veh The T-72, introduced in the early 1970s, The T-72, introduced in the early 1970s,
(M270 MLRS) is an unguided rocket Magazine Class(1) = 10Rnd_85mmAP is not an evolution of the T-64, but rather is not an evolution of the T-64, but rather
artillery system. It is a very mobile unit Magazine Class(2) = 33Rnd_85mmHE a parallel development, simpler to a parallel development, simpler to
well suited for the 'shoot-and-scoot' Magazine Class(3) = 60Rnd_762x54_DT produce and maintain. While the T-64 produce and maintain. While the T-64
tactic. was provided only to forward-deployed was provided only to forward-deployed
The system is capable of firing guided or Soviet units, the T-72 was deployed Soviet units, the T-72 was deployed
unguided projectiles to distances of 42 within the USSR and exported to non- within the USSR and exported to non-
km; or ballistic missiles to distances of Soviet Warsaw Pact armies and Soviet Warsaw Pact armies and
300 km. numerous other countries. numerous other countries.
Weapon Class(1) = MLRS Weapon Class(1) = D81 Weapon Class(1) = D81
Magazine Class(1) = 12Rnd_MLRS Weapon Class(2) = PKT Weapon Class(2) = PKT
Weapon Class(3) = DSHKM Weapon Class(3) = DSHKM
Weapon Class(4) = SmokeLauncher Weapon Class(4) = SmokeLauncher
Magazine Class(1) = Magazine Class(1) =
23Rnd_125mmSABOT_T72 23Rnd_125mmSABOT_T72
Magazine Class(2) = Magazine Class(2) =
22Rnd_125mmHE_T72 22Rnd_125mmHE_T72
Magazine Class(3) = Magazine Class(3) =
2000Rnd_762x54_PKT 2000Rnd_762x54_PKT
Magazine Class(4) = Magazine Class(4) =
150Rnd_127x107_DSHKM 150Rnd_127x107_DSHKM
Magazine Class(5) = SmokeLauncherMag Magazine Class(5) = SmokeLauncherMag
T72_INS T72_RU T90 ZSU_CDF
Class = T72_INS Class = T72_RU Class = T90 Class = ZSU_CDF
Name = T-72 Name = T-72 Name = T-90 Name = ZSU-23 Shilka
Faction = INS Faction = RU Faction = RU Faction = CDF
Side = EAST Side = EAST Side = EAST Side = WEST
Positions = 3 Positions = 3 Positions = 3 Positions = 3
Info Info Info Info
The T-72, introduced in the early 1970s, The T-72, introduced in the early 1970s, The GPO Uralvagonzavod T-90 is a The ZSU-23-4 Shilka is a combination of
is not an evolution of the T-64, but rather is not an evolution of the T-64, but rather Russian main battle tank derived from a proven radar system, the chassis of the
a parallel development, simpler to a parallel development, simpler to the T-72 and is the most modern tank in PT-76 light tank, and four 23 mm
produce and maintain. While the T-64 produce and maintain. While the T-64 the Russian Ground Forces. cannons. The result of this amalgamation
was provided only to forward-deployed was provided only to forward-deployed The T-90's main armament is the 2A46M is a vehicle displaying the key assets of
Soviet units, the T-72 was deployed Soviet units, the T-72 was deployed 125 mm smoothbore anti-tank gun. It mobility, firepower and accuracy. The
within the USSR and exported to non- within the USSR and exported to non- also carries the PKT - 7.62 mm coaxial ZSU-23-4 outclassed all NATO anti-
Soviet Warsaw Pact armies and Soviet Warsaw Pact armies and machine gun and the Kord - 12.7 mm aircraft guns at the time of its
numerous other countries. numerous other countries. anti-aircraft machine gun. introduction and it is still regarded as a
Weapon Class(1) = D81 Weapon Class(1) = D81 Weapon Class(1) = 2A46M major threat to low-flying aircraft. The
Weapon Class(2) = PKT Weapon Class(2) = PKT Weapon Class(2) = 2A46MRocket Shilka was widely used throughout the
Weapon Class(3) = DSHKM Weapon Class(3) = DSHKM Weapon Class(3) = PKT Warsaw Pact and other pro-Soviet states.
Weapon Class(4) = SmokeLauncher Weapon Class(4) = SmokeLauncher Weapon Class(4) = KORD Weapon Class(1) = AZP85
Magazine Class(1) = Magazine Class(1) = Weapon Class(5) = SmokeLauncher Magazine Class(1) =
23Rnd_125mmSABOT_T72 23Rnd_125mmSABOT_T72 Magazine Class(1) = 2000Rnd_23mm_AZP85
Magazine Class(2) = Magazine Class(2) = 23Rnd_125mmSABOT_T72
22Rnd_125mmHE_T72 22Rnd_125mmHE_T72 Magazine Class(2) =
Magazine Class(3) = Magazine Class(3) = 22Rnd_125mmHE_T72
2000Rnd_762x54_PKT 2000Rnd_762x54_PKT Magazine Class(3) = 5Rnd_AT11_T90
Magazine Class(4) = Magazine Class(4) = Magazine Class(4) =
150Rnd_127x107_DSHKM 150Rnd_127x107_DSHKM 250Rnd_762x54_PKT_T90
Magazine Class(5) = SmokeLauncherMag Magazine Class(5) = SmokeLauncherMag Magazine Class(5) =
150Rnd_127x108_KORD
Magazine Class(6) = SmokeLauncherMag
ZSU_INS
Class = ZSU_INS
Name = ZSU-23 Shilka
Faction = INS
Side = EAST
Positions = 3
Info
The ZSU-23-4 Shilka is a combination of
a proven radar system, the chassis of the
PT-76 light tank, and four 23 mm
cannons. The result of this amalgamation
is a vehicle displaying the key assets of
mobility, firepower and accuracy. The
ZSU-23-4 outclassed all NATO anti-
aircraft guns at the time of its
introduction and it is still regarded as a
major threat to low-flying aircraft. The
Shilka was widely used throughout the
Warsaw Pact and other pro-Soviet states.
Weapon Class(1) = AZP85
Magazine Class(1) =
2000Rnd_23mm_AZP85
<<<---Return to index--->>>
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Created by ArMaTeC
Boats in library 10
Select a page from below and click image to enlarge
|0|
Fishing_Boat PBX RHIB RHIB2Turret
Class = Fishing_Boat Class = PBX Class = RHIB Class = RHIB2Turret
Name = Fishing boat Name = PBX Name = RHIB Name = RHIB (Mk19)
Faction = CIV Faction = RU Faction = USMC Faction = USMC
Side = CIVILIAN Side = EAST Side = WEST Side = WEST
Positions = 8 Positions = 4 Positions = 12 Positions = 10
Info Info Info Info
Simple boat used to catch fish in the sea. The PBX is a Combat Rubber Craft very The Naval Special Warfare Rigid Hull The Naval Special Warfare Rigid Hull
According to the international Food and similar to the CRRC in design. It is Inflatable Boat is a fast, high-buoyancy Inflatable Boat is a fast, high-buoyancy
Agriculture Organization there are about intended to be used for maritime raids all weather boat designed to transport a all weather boat designed to transport a
4 million of commercial fishing boats and infiltration, as well as riverine fully equipped team of eight-men and fully equipped team of eight-men and
worldwide. This is one of them. operations. three crew members. It is also fully three crew members. It is also fully
transportable by C-130 Hercules. transportable by C-130 Hercules.
Weapon Class(1) = M2 Weapon Class(1) = M2
Magazine Class(1) = 100Rnd_127x99_M2 Magazine Class(1) = 100Rnd_127x99_M2
SeaFox Smallboat_1 Smallboat_2 Zodiac
Class = SeaFox Class = Smallboat_1 Class = Smallboat_2 Class = Zodiac
Name = Water target Name = Small boat Name = Small boat II Name = CRRC
Faction = USMC Faction = CIV Faction = CIV Faction = USMC
Side = WEST Side = CIVILIAN Side = CIVILIAN Side = WEST
Positions = 1 Positions = 6 Positions = 6 Positions = 5
Info Info Info
Small private motorboat. Small private motorboat. The Combat Rubber Reconnaissance
Craft (CRRC) is the most popular Special
Forces boat in use worldwide. Its unique
hull shape and various floor systems allow
it to carry soldiers or sailors on a variety
of mission types.
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Wheeled Vehicles in library 85
Select a page from below and click image to enlarge
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BRDM2_ATGM_CDF BRDM2_ATGM_INS BRDM2_CDF BRDM2_Gue
Class = BRDM2_ATGM_CDF Class = BRDM2_ATGM_INS Class = BRDM2_CDF Class = BRDM2_Gue
Name = BRDM-2 (ATGM) Name = BRDM-2 (ATGM) Name = BRDM-2 Name = BRDM-2
Faction = CDF Faction = INS Faction = CDF Faction = GUE
Side = WEST Side = EAST Side = WEST Side = GUERR
Positions = 2 Positions = 2 Positions = 5 Positions = 5
Info Info Info Info
The BRDM-2 is an armored, four-wheel The BRDM-2 is an armored, four-wheel The BRDM-2 is an armored, four-wheel The BRDM-2 is an armored, four-wheel
drive amphibious reconnaissance vehicle. drive amphibious reconnaissance vehicle. drive amphibious reconnaissance vehicle. drive amphibious reconnaissance vehicle.
Its crew consists of a driver, co-driver, Its crew consists of a driver, co-driver, Its crew consists of a driver, co-driver, Its crew consists of a driver, co-driver,
commander and gunner. The armament commander and gunner. The armament commander and gunner. The armament commander and gunner. The armament
consists of a 14.5mm KPV heavy machine consists of a 14.5mm KPV heavy machine consists of a 14.5mm KPV heavy machine consists of a 14.5mm KPV heavy machine
gun with a 7.62mm machine gun as a gun with a 7.62mm machine gun as a gun with a 7.62mm machine gun as a gun with a 7.62mm machine gun as a
secondary weapon. Its armor is intended secondary weapon. Its armor is intended secondary weapon. Its armor is intended secondary weapon. Its armor is intended
to protect the crew against small-arms to protect the crew against small-arms to protect the crew against small-arms to protect the crew against small-arms
fire and artillery shrapnel. fire and artillery shrapnel. fire and artillery shrapnel. fire and artillery shrapnel.
Weapon Class(1) = AT5Launcher Weapon Class(1) = AT5Launcher Weapon Class(1) = KPVT Weapon Class(1) = KPVT
Magazine Class(1) = 5Rnd_AT5_BRDM2 Magazine Class(1) = 5Rnd_AT5_BRDM2 Weapon Class(2) = PKT Weapon Class(2) = PKT
Magazine Class(1) = Magazine Class(1) =
500Rnd_145x115_KPVT 500Rnd_145x115_KPVT
Magazine Class(2) = Magazine Class(2) =
1500Rnd_762x54_PKT 1500Rnd_762x54_PKT
BRDM2_HQ_Gue BRDM2_INS BTR90 BTR90_HQ
Class = BRDM2_HQ_Gue Class = BRDM2_INS Class = BTR90 Class = BTR90_HQ
Name = BRDM-2 (HQ) Name = BRDM-2 Name = BTR-90 Name = BTR-90 (HQ)
Faction = GUE Faction = INS Faction = RU Faction = RU
Side = GUERR Side = EAST Side = EAST Side = EAST
Positions = 2 Positions = 5 Positions = 10 Positions = 2
Info Info Info Info
The BRDM-2 is an armored, four-wheel The BRDM-2 is an armored, four-wheel The BTR-90 is an 8�8 wheeled infantry The BTR-90 is an 8�8 wheeled infantry
drive amphibious reconnaissance vehicle. drive amphibious reconnaissance vehicle. fighting vehicle developed in Russia. It is fighting vehicle developed in Russia. It is
Its crew consists of a driver, co-driver, Its crew consists of a driver, co-driver, armed with 30 mm 2A42 auto cannon, armed with 30 mm 2A42 auto cannon,
commander and gunner. The armament commander and gunner. The armament 7.62mm PKT machine gun, AT-5 7.62mm PKT machine gun, AT-5
consists of a 14.5mm KPV heavy machine consists of a 14.5mm KPV heavy machine Spandrel ATGM and AGS-17 30mm Spandrel ATGM and AGS-17 30mm
gun with a 7.62mm machine gun as a gun with a 7.62mm machine gun as a grenade launcher. grenade launcher.
secondary weapon. Its armor is intended secondary weapon. Its armor is intended The BTR-90 is capable of achieving a This particular variant is extremely
to protect the crew against small-arms to protect the crew against small-arms maximum speed of 100 km/h and has important as it functions as a mobile HQ.
fire and artillery shrapnel. fire and artillery shrapnel. cross-country driving capability. It has an Protect it at all costs as it is crucial for
Weapon Class(1) = PKT Weapon Class(1) = KPVT inner capacity of 12 m3 and can carry a victory!
Magazine Class(1) = 100Rnd_762x54_PK Weapon Class(2) = PKT load up to 7000 kg. Weapon Class(1) = PKT
Magazine Class(1) = Weapon Class(1) = 2A42 Magazine Class(1) = 100Rnd_762x54_PK
500Rnd_145x115_KPVT Weapon Class(2) = PKT
Magazine Class(2) = Weapon Class(3) = AT5LauncherSingle
1500Rnd_762x54_PKT Weapon Class(4) = AGS17
Weapon Class(5) = SmokeLauncher
Magazine Class(1) =
250Rnd_30mmAP_2A42
Magazine Class(2) =
250Rnd_30mmHE_2A42
Magazine Class(3) =
2000Rnd_762x54_PKT
Magazine Class(4) = 8Rnd_AT5_BMP2
Magazine Class(5) =
400Rnd_30mm_AGS17
Magazine Class(6) = SmokeLauncherMag
GAZ_Vodnik GAZ_Vodnik_HMG GAZ_Vodnik_MedEvac GRAD_CDF
Class = GAZ_Vodnik Class = GAZ_Vodnik_HMG Class = GAZ_Vodnik_MedEvac Class = GRAD_CDF
Name = Vodnik (2xPK) Name = Vodnik (BPPU) Name = Vodnik (Ambulance) Name = BM-21 Grad
Faction = RU Faction = RU Faction = RU Faction = CDF
Side = EAST Side = EAST Side = EAST Side = WEST
Positions = 13 Positions = 4 Positions = 6 Positions = 3
Info Info Info Info
GAZ-3937 "Vodnik" is a Russian high- GAZ-3937 "Vodnik" is a Russian high- GAZ-3937 "Vodnik" is a Russian high- The BM-21 Grad (in English: Hail) is a
mobility multipurpose amphibious vehicle. mobility multipurpose amphibious vehicle. mobility multipurpose amphibious vehicle. truck-based 122 mm multiple-launch
It can carry up to 10 people and drive at It can carry up to 10 people and drive at It can carry up to 10 people and drive at rocket system made in Russia. It is used
speeds up to 112 km/h (or 5 km when speeds up to 112 km/h (or 5 km when speeds up to 112 km/h (or 5 km when in over 50 countries and it is the most
floating). floating). floating). widely used rocket artillery system
This is equipped with dual PK 7.62 mm This is equipped with a heavy machine This one is fitted as an ambulance worldwide.
machine gun. gun. vehicle. It is equipped with 40 launch tubes, firing
Weapon Class(1) = TruckHorn2 Weapon Class(1) = TruckHorn2 Weapon Class(1) = TruckHorn2 2.87 m rockets. The effective range is
Weapon Class(2) = PKT Weapon Class(2) = 2A42 about 30 km.
Magazine Class(1) = 100Rnd_762x54_PK Weapon Class(3) = PKT_veh Weapon Class(1) = TruckHorn
Magazine Class(1) = Weapon Class(2) = GRAD
150Rnd_30mmAP_2A42 Magazine Class(1) = 40Rnd_GRAD
Magazine Class(2) =
150Rnd_30mmHE_2A42
Magazine Class(3) =
1500Rnd_762x54_PKT
GRAD_INS GRAD_RU HMMWV HMMWV_Ambulance
Class = GRAD_INS Class = GRAD_RU Class = HMMWV Class = HMMWV_Ambulance
Name = BM-21 Grad Name = BM-21 Grad Name = HMMWV Name = HMMWV (Ambulance)
Faction = INS Faction = RU Faction = USMC Faction = USMC
Side = EAST Side = EAST Side = WEST Side = WEST
Positions = 3 Positions = 3 Positions = 4 Positions = 6
Info Info Info Info
The BM-21 Grad (in English: Hail) is a The BM-21 Grad (in English: Hail) is a The High Mobility Multi-purpose Wheeled The High Mobility Multi-purpose Wheeled
truck-based 122 mm multiple-launch truck-based 122 mm multiple-launch Vehicle (HMMWV) has replaced the M151 Vehicle (HMMWV) has replaced the M151
rocket system made in Russia. It is used rocket system made in Russia. It is used �Willys� jeep in US Army service. The �Willys� jeep in US Army service. The
in over 50 countries and it is the most in over 50 countries and it is the most HMMWV was designed to fill myriad HMMWV was designed to fill myriad
widely used rocket artillery system widely used rocket artillery system roles, including that of light tactical roles, including that of light tactical
worldwide. worldwide. commander's vehicle, special purpose commander's vehicle, special purpose
It is equipped with 40 launch tubes, firing It is equipped with 40 launch tubes, firing shelter carrier, and mobile weapons shelter carrier, and mobile weapons
2.87 m rockets. The effective range is 2.87 m rockets. The effective range is platform. The HMMWV is equipped with a platform. The HMMWV is equipped with a
about 30 km. about 30 km. high performance diesel engine and four- high performance diesel engine and four-
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn wheel drive, giving it access to very wheel drive, giving it access to very
Weapon Class(2) = GRAD Weapon Class(2) = GRAD difficult terrain. It can be armed with an difficult terrain.
Magazine Class(1) = 40Rnd_GRAD Magazine Class(1) = 40Rnd_GRAD M2 machinegun, a Mk 19 grenade This one is fitted as an ambulance
launcher or a TOW Anti-Tank Guided vehicle.
Missile. Weapon Class(1) = CarHorn
Weapon Class(1) = CarHorn
HMMWV_Armored HMMWV_Avenger HMMWV_M2 HMMWV_MK19
Class = HMMWV_Armored Class = HMMWV_Avenger Class = HMMWV_M2 Class = HMMWV_MK19
Name = HMMWV (M240) Name = M1097 Avenger Name = HMMWV (M2) Name = HMMWV (Mk19)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 5 Positions = 3 Positions = 5 Positions = 5
Info Info Info Info
The High Mobility Multi-purpose Wheeled The High Mobility Multi-purpose Wheeled The High Mobility Multi-purpose Wheeled The High Mobility Multi-purpose Wheeled
Vehicle (HMMWV) replaced the M151 Vehicle (HMMWV) has replaced the M151 Vehicle (HMMWV) has replaced the M151 Vehicle (HMMWV) has replaced the M151
�Willys� jeep in US Army service. The �Willys� jeep in US Army service. The �Willys� jeep in US Army service. The �Willys� jeep in US Army service. The
HMMWV was designed to fill myriad HMMWV was designed to fill myriad HMMWV was designed to fill myriad HMMWV was designed to fill myriad
roles, including that of light tactical roles, including that of light tactical roles, including that of light tactical roles, including that of light tactical
commander's vehicle, special purpose commander's vehicle, special purpose commander's vehicle, special purpose commander's vehicle, special purpose
shelter carrier, and mobile weapons shelter carrier, and mobile weapons shelter carrier, and mobile weapons shelter carrier, and mobile weapons
platform. The HMMWV is equipped with a platform. The HMMWV is equipped with a platform. The HMMWV is equipped with a platform. The HMMWV is equipped with a
high performance diesel engine and four- high performance diesel engine and four- high performance diesel engine and four- high performance diesel engine and four-
wheel drive, giving it access to very wheel drive, giving it access to very wheel drive, giving it access to very wheel drive, giving it access to very
difficult terrain. It can be armed with an difficult terrain. difficult terrain. It can be armed with an difficult terrain. It can be armed with an
M2 machinegun, a Mk 19 grenade This one is armed with an FIM-92 M2 machinegun, a Mk 19 grenade M2 machinegun, a Mk 19 grenade
launcher, or a TOW Anti-Tank Guided Stinger, surface-to-air missile homing launcher or a TOW Anti-Tank Guided launcher or a TOW Anti-Tank Guided
Missile. system. Missile. Missile.
Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn
Weapon Class(2) = M240_veh Weapon Class(2) = StingerLaucher Weapon Class(2) = M2 Weapon Class(2) = MK19
Magazine Class(1) = Weapon Class(3) = M3P Magazine Class(1) = 100Rnd_127x99_M2 Magazine Class(1) =
100Rnd_762x51_M240 Magazine Class(1) = 8Rnd_Stinger 48Rnd_40mm_MK19
Magazine Class(2) =
250Rnd_127x99_M3P
HMMWV_TOW Ikarus Kamaz KamazOpen
Class = HMMWV_TOW Class = Ikarus Class = Kamaz Class = KamazOpen
Name = HMMWV (TOW) Name = Bus Name = Utility Truck Name = Utility Truck (Open)
Faction = USMC Faction = CIV Faction = RU Faction = RU
Side = WEST Side = CIVILIAN Side = EAST Side = EAST
Positions = 5 Positions = 24 Positions = 13 Positions = 13
Info Info Info Info
The High Mobility Multi-purpose Wheeled Common bus for public transport. The Kamaz is a Russian-made 6x6 cargo The Kamaz is a Russian-made 6x6 cargo
Vehicle (HMMWV) has replaced the M151 Weapon Class(1) = TruckHorn2 truck developed in 1973 and still truck developed in 1973 and still
�Willys� jeep in US Army service. The manufactured today. These trucks are manufactured today. These trucks are
HMMWV was designed to fill myriad very reliable, with powerful V8 engines. very reliable, with powerful V8 engines.
roles, including that of light tactical Weapon Class(1) = TruckHorn This one serves for transportation with an
commander's vehicle, special purpose open body.
shelter carrier, and mobile weapons Weapon Class(1) = TruckHorn
platform. The HMMWV is equipped with a
high performance diesel engine and four-
wheel drive, giving it access to very
difficult terrain. It can be armed with an
M2 machinegun, a Mk 19 grenade
launcher or a TOW Anti-Tank Guided
Missile.
Weapon Class(1) = CarHorn
Weapon Class(2) = TOWLauncherSingle
Magazine Class(1) =
6Rnd_TOW_HMMWV
KamazReammo KamazRefuel KamazRepair LAV25
Class = KamazReammo Class = KamazRefuel Class = KamazRepair Class = LAV25
Name = Utility Truck (Ammunition) Name = Utility Truck (Fuel) Name = Utility Truck (Repair) Name = LAV-25
Faction = RU Faction = RU Faction = RU Faction = USMC
Side = EAST Side = EAST Side = EAST Side = WEST
Positions = 3 Positions = 3 Positions = 3 Positions = 9
Info Info Info Info
The Kamaz is a Russian-made 6x6 cargo The Kamaz is a Russian-made 6x6 cargo The Kamaz is a Russian-made 6x6 cargo The LAV-25 is an 8x8 APC (Armored
truck developed in 1973 and still truck developed in 1973 and still truck developed in 1973 and still Personal Carrier) used by the US Marine
manufactured today. These trucks are manufactured today. These trucks are manufactured today. These trucks are Corps. It is capable of carrying 9 men
very reliable, with powerful V8 engines. very reliable, with powerful V8 engines. very reliable, with powerful V8 engines. and is equipped with an M242
This one is used for ammunition This one is fitted for fuel-transport This one is used to repair, service and Bushmaster 25 mm chain gun and two
transportation. purposes. maintain all other motor vehicles. M240 7.62 mm machine guns.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = M242
Weapon Class(2) = M240_veh
Weapon Class(3) = SmokeLauncher
Magazine Class(1) =
210Rnd_25mm_M242_APDS
Magazine Class(2) =
210Rnd_25mm_M242_HEI
Magazine Class(3) =
1200Rnd_762x51_M240
Magazine Class(4) = SmokeLauncherMag
LAV25_HQ Lada1 Lada2 LadaLM
Class = LAV25_HQ Class = Lada1 Class = Lada2 Class = LadaLM
Name = LAV-25 (HQ) Name = VAZ (White) Name = VAZ (Red) Name = VAZ (Militia)
Faction = USMC Faction = CIV Faction = CIV Faction = CIV
Side = WEST Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 2 Positions = 4 Positions = 4 Positions = 4
Info Info Info Info
The LAV-25 is an 8x8 APC (Armored The Lada Riva 1500 is a medium-size The Lada Riva 1500 is a medium-size The Lada Riva 1500 is a medium-size
Personal Carrier) used by the US Marine Russian-made family car. Russian-made family car. Russian-made family car that also (as in
Corps. It is capable of carrying 9 men Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn this case) saw service with Soviet militia
and is equipped with an M242 forces.
Bushmaster 25 mm chain gun and two Weapon Class(1) = CarHorn
M240 7.62 mm machine guns.
This particular variant is extremely
important as it functions as a mobile HQ.
Protect it at all costs as it is crucial for
victory!
Weapon Class(1) = M240_veh
Magazine Class(1) =
100Rnd_762x51_M240
M1030 MMT_Civ MMT_USMC MTVR
Class = M1030 Class = MMT_Civ Class = MMT_USMC Class = MTVR
Name = Motorcycle Name = Mountain bike Name = Mountain bike Name = MTVR
Faction = USMC Faction = CIV Faction = USMC Faction = USMC
Side = WEST Side = CIVILIAN Side = WEST Side = WEST
Positions = 2 Positions = 1 Positions = 1 Positions = 13
Weapon Class(1) = MiniCarHorn Info Info Info
The US army mountain bike. Can be used The US army mountain bike. Can be used The MTVR (Medium Tactical Vehicle
for personal transportation, for for personal transportation, for Replacement) is a 6x6 all-terrain vehicle
messengers, or for scouting missions. messengers, or for scouting missions. Used by the US Marine Corps and US
Weapon Class(1) = BikeHorn Weapon Class(1) = BikeHorn NAVY. It is capable of transporting up to
7 tons of cargo in most terrain and up to
15 tons on good roads.
Weapon Class(1) = TruckHorn
MtvrReammo MtvrRefuel MtvrRepair Skoda
Class = MtvrReammo Class = MtvrRefuel Class = MtvrRepair Class = Skoda
Name = MTVR (Ammunition) Name = MTVR (Fuel) Name = MTVR (Repair) Name = Car (white)
Faction = USMC Faction = USMC Faction = USMC Faction = CIV
Side = WEST Side = WEST Side = WEST Side = CIVILIAN
Positions = 3 Positions = 3 Positions = 3 Positions = 4
Info Info Info Info
The MTVR (Medium Tactical Vehicle The MTVR (Medium Tactical Vehicle The MTVR (Medium Tactical Vehicle A Czech-made civilian car, very popular
Replacement) is a 6x6 all-terrain vehicle Replacement) is a 6x6 all-terrain vehicle Replacement) is a 6x6 all-terrain vehicle during the Soviet era. This car was
Used by the US Marine Corps and US Used by the US Marine Corps and US Used by the US Marine Corps and US designed for the rugged roads of Central
NAVY. It is capable of transporting up to NAVY. It is capable of transporting up to NAVY. It is capable of transporting up to and Eastern Europe and displays good
7 tons of cargo in most terrain and up to 7 tons of cargo in most terrain and up to 7 tons of cargo in most terrain and up to off-road performance in comparison to
15 tons on good roads.. 15 tons on good roads.. 15 tons on good roads. other vehicles in its class.
This one is used for ammunition This one is fitted for fuel-transport This one is used to repair, service and Weapon Class(1) = SportCarHorn
transportation. purposes. maintain all other motor vehicles.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn
SkodaBlue SkodaGreen SkodaRed TT650_Civ
Class = SkodaBlue Class = SkodaGreen Class = SkodaRed Class = TT650_Civ
Name = Car (blue) Name = Car (green) Name = Car (red) Name = Motorcycle
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 4 Positions = 4 Positions = 4 Positions = 2
Info Info Info Weapon Class(1) = MiniCarHorn
A Czech-made civilian car, very popular A Czech-made civilian car, very popular A Czech-made civilian car, very popular
during the Soviet era. This car was during the Soviet era. This car was during the Soviet era. This car was
designed for the rugged roads of Central designed for the rugged roads of Central designed for the rugged roads of Central
and Eastern Europe and displays good and Eastern Europe and displays good and Eastern Europe and displays good
off-road performance in comparison to off-road performance in comparison to off-road performance in comparison to
other vehicles in its class. other vehicles in its class. other vehicles in its class.
Weapon Class(1) = SportCarHorn Weapon Class(1) = SportCarHorn Weapon Class(1) = SportCarHorn
TT650_Gue TT650_Ins TowingTractor UAZ_AGS30_CDF
Class = TT650_Gue Class = TT650_Ins Class = TowingTractor Class = UAZ_AGS30_CDF
Name = Motorcycle Name = Motorcycle Name = Towing Tractor Name = UAZ (AGS-30)
Faction = GUE Faction = INS Faction = USMC Faction = CDF
Side = GUERR Side = EAST Side = WEST Side = WEST
Positions = 2 Positions = 2 Positions = 1 Positions = 3
Weapon Class(1) = MiniCarHorn Weapon Class(1) = MiniCarHorn Weapon Class(1) = MiniCarHorn Info
The UAZ-469 is a very reliable and
affordable offroad vehicle, widely used in
Soviet and post-Soviet countries. The
weapons platform version can be fitted
with a variety of heavy weapons including
a 12.7mm DShKM heavy machine gun, an
AGS-30 grenade launcher or an anti-tank
recoilless rifle on a 360 degree cage
mount.
Weapon Class(1) = CarHorn
Weapon Class(2) = AGS30
Magazine Class(1) =
29Rnd_30mm_AGS30
UAZ_AGS30_INS UAZ_AGS30_RU UAZ_CDF UAZ_INS
Class = UAZ_AGS30_INS Class = UAZ_AGS30_RU Class = UAZ_CDF Class = UAZ_INS
Name = UAZ (AGS-30) Name = UAZ (AGS-30) Name = UAZ Name = UAZ
Faction = INS Faction = RU Faction = CDF Faction = INS
Side = EAST Side = EAST Side = WEST Side = EAST
Positions = 3 Positions = 3 Positions = 7 Positions = 7
Info Info Info Info
The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and
affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in
Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The
weapons platform version can be fitted weapons platform version can be fitted weapons platform version can be fitted weapons platform version can be fitted
with a variety of heavy weapons including with a variety of heavy weapons including with a variety of heavy weapons including with a variety of heavy weapons including
a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an
AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank
recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage
mount. mount. mount. mount.
Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn
Weapon Class(2) = AGS30 Weapon Class(2) = AGS30
Magazine Class(1) = Magazine Class(1) =
29Rnd_30mm_AGS30 29Rnd_30mm_AGS30
UAZ_MG_CDF UAZ_MG_INS UAZ_RU UAZ_SPG9_INS
Class = UAZ_MG_CDF Class = UAZ_MG_INS Class = UAZ_RU Class = UAZ_SPG9_INS
Name = UAZ (DShKM) Name = UAZ (DShKM) Name = UAZ Name = UAZ (SPG-9)
Faction = CDF Faction = INS Faction = RU Faction = INS
Side = WEST Side = EAST Side = EAST Side = EAST
Positions = 3 Positions = 3 Positions = 7 Positions = 3
Info Info Info Info
The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and The UAZ-469 is a very reliable and
affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in affordable offroad vehicle, widely used in
Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The Soviet and post-Soviet countries. The
weapons platform version can be fitted weapons platform version can be fitted weapons platform version can be fitted weapons platform version can be fitted
with a variety of heavy weapons including with a variety of heavy weapons including with a variety of heavy weapons including with a variety of heavy weapons including
a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an a 12.7mm DShKM heavy machine gun, an
AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank AGS-30 grenade launcher or an anti-tank
recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage recoilless rifle on a 360 degree cage
mount. mount. mount. mount.
Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn
Weapon Class(2) = DShKM Weapon Class(2) = DShKM Weapon Class(2) = SPG9
Magazine Class(1) = Magazine Class(1) = Magazine Class(1) = PG9_AT
50Rnd_127x107_DSHKM 50Rnd_127x107_DSHKM Magazine Class(2) = OG9_HE
UralCivil UralCivil2 UralOpen_CDF UralOpen_INS
Class = UralCivil Class = UralCivil2 Class = UralOpen_CDF Class = UralOpen_INS
Name = Ural (Civil) Name = Ural (Civil 2) Name = Ural(Open) Name = Ural(Open)
Faction = CIV Faction = CIV Faction = CDF Faction = INS
Side = CIVILIAN Side = CIVILIAN Side = WEST Side = EAST
Positions = 15 Positions = 15 Positions = 15 Positions = 15
Info Info Info Info
The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military
6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1
soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up
to 5 tons. to 5 tons. to 5 tons. to 5 tons.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn
UralReammo_CDF UralReammo_INS UralRefuel_CDF UralRefuel_INS
Class = UralReammo_CDF Class = UralReammo_INS Class = UralRefuel_CDF Class = UralRefuel_INS
Name = Ural (Ammunition) Name = Ural (Ammunition) Name = Ural (Fuel) Name = Ural (Fuel)
Faction = CDF Faction = INS Faction = CDF Faction = INS
Side = WEST Side = EAST Side = WEST Side = EAST
Positions = 3 Positions = 3 Positions = 3 Positions = 3
Info Info Info Info
The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military
6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1
soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up
to 5 tons. to 5 tons. to 5 tons. to 5 tons.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn
UralRepair_CDF UralRepair_INS Ural_CDF Ural_INS
Class = UralRepair_CDF Class = UralRepair_INS Class = Ural_CDF Class = Ural_INS
Name = Ural (Repair) Name = Ural (Repair) Name = Ural Name = Ural
Faction = CDF Faction = INS Faction = CDF Faction = INS
Side = WEST Side = EAST Side = WEST Side = EAST
Positions = 3 Positions = 3 Positions = 15 Positions = 15
Info Info Info Info
The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military
6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1
soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up
to 5 tons. to 5 tons. to 5 tons. to 5 tons.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn
Ural_ZU23_CDF Ural_ZU23_Gue Ural_ZU23_INS V3S_Civ
Class = Ural_ZU23_CDF Class = Ural_ZU23_Gue Class = Ural_ZU23_INS Class = V3S_Civ
Name = Ural(ZU-23) Name = Ural(ZU-23) Name = Ural(ZU-23) Name = V3S
Faction = CDF Faction = GUE Faction = INS Faction = CIV
Side = WEST Side = GUERR Side = EAST Side = CIVILIAN
Positions = 5 Positions = 5 Positions = 5 Positions = 14
Info Info Info Info
The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The Ural 375 is a Russian-made military The V3S is a Czech-made military 6x6
6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 6x6 cargo truck capable of carrying 11+1 cargo truck capable of carrying cargo up
soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up soldiers, or variety of cargo weighing up to 5 tons, or up to 3 tons in rough
to 5 tons. to 5 tons. to 5 tons. terrain.
Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn Weapon Class(1) = TruckHorn This one is a harmless civilian vehicle.
Weapon Class(2) = 2A14 Weapon Class(2) = 2A14 Weapon Class(2) = 2A14 Weapon Class(1) = TruckHorn
Magazine Class(1) = Magazine Class(1) = Magazine Class(1) =
1000Rnd_23mm_2A14_HE 1000Rnd_23mm_2A14_HE 1000Rnd_23mm_2A14_HE
Magazine Class(2) = Magazine Class(2) = Magazine Class(2) =
1000Rnd_23mm_2A14_AP 1000Rnd_23mm_2A14_AP 1000Rnd_23mm_2A14_AP
V3S_Gue VWGolf car_hatchback car_sedan
Class = V3S_Gue Class = VWGolf Class = car_hatchback Class = car_sedan
Name = V3S Name = Hatchback Name = Old hatchback Name = Sedan
Faction = GUE Faction = CIV Faction = CIV Faction = CIV
Side = GUERR Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 14 Positions = 5 Positions = 4 Positions = 4
Info Info Info Info
The V3S is a Czech-made military 6x6 The Wolkie is a German-made small Civilian Car Civilian Car
cargo truck capable of carrying cargo up family car, sold in US as the Bunny. Weapon Class(1) = SportCarHorn Weapon Class(1) = SportCarHorn
to 5 tons, or up to 3 tons in rough Weapon Class(1) = SportCarHorn
terrain.
This one has been used by NAPA militia
for their purposes.
Weapon Class(1) = TruckHorn
datsun1_civil_1_open datsun1_civil_2_covered datsun1_civil_3_open hilux1_civil_1_open
Class = datsun1_civil_1_open Class = datsun1_civil_2_covered Class = datsun1_civil_3_open Class = hilux1_civil_1_open
Name = Pick-Up Name = Pick-Up (Covered) Name = Pick-Up (Tube frame) Name = Offroad (tan)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 2 Positions = 2 Positions = 2 Positions = 2
Info Info Info Info
A pickup truck which was very popular in A pickup truck which was very popular in A pickup truck which was very popular in Civil Car.
the United States in the 1970s. the United States in the 1970s. the United States in the 1970s. Weapon Class(1) = CarHorn
Weapon Class(1) = SportCarHorn Weapon Class(1) = SportCarHorn Weapon Class(1) = SportCarHorn
hilux1_civil_2_covered hilux1_civil_3_open tractor
Class = hilux1_civil_2_covered Class = hilux1_civil_3_open Class = tractor
Name = Offroad (red) Name = Offroad (white) Name = Tractor
Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 2 Positions = 2 Positions = 1
Info Info Info
Civil Car. Civil Car. Agricultural tractor.
Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn Weapon Class(1) = CarHorn
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Created by ArMaTeC
Animals in library 21
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ButterFly Cock Cow01 Cow02
Class = ButterFly Class = Cock Class = Cow01 Class = Cow02
Side = EAST Name = Rooster Name = Cow (Brown&White) Name = Cow (Brown)
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1
Cow03 Cow04 DragonFly Fin
Class = Cow03 Class = Cow04 Class = DragonFly Class = Fin
Name = Cow (Black) Name = Cow (Black&White) Side = EAST Name = Mongrel
Faction = Default Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1
Goat Hawk Hen HoneyBee
Class = Goat Class = Hawk Class = Hen Class = HoneyBee
Name = Goat Side = EAST Name = Chicken Side = EAST
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1
HouseFly Mosquito Pastor Rabbit
Class = HouseFly Class = Mosquito Class = Pastor Class = Rabbit
Side = EAST Side = EAST Name = Alsatian Name = Rabbit
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1
SeaGull Sheep WildBoar
Class = SeaGull Class = Sheep Class = WildBoar
Side = EAST Name = Sheep Name = Boar
Faction = Default Faction = Default
Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1
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CDF in library 20
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CDF_Commander CDF_Soldier CDF_Soldier_AR CDF_Soldier_Crew
Class = CDF_Commander Class = CDF_Soldier Class = CDF_Soldier_AR Class = CDF_Soldier_Crew
Name = General Name = Rifleman Name = Automatic Rifleman Name = Crewman
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_74 Weapon Class(1) = RPK_74 Weapon Class(1) = AKS_74_U
Weapon Class(2) = Makarov Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = NVGoggles
Weapon Class(3) = NVGoggles Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Throw
Weapon Class(4) = ItemGPS Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = Put
Weapon Class(5) = Binocular Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemMap
Weapon Class(6) = Throw Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemCompass
Weapon Class(7) = Put Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemMap Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 75Rnd_545x39_RPK Weapon Class(8) = ItemRadio
Weapon Class(9) = ItemCompass Magazine Class(2) = HandGrenade_East Magazine Class(2) = HandGrenade_East Magazine Class(1) = 30Rnd_545x39_AK
Weapon Class(10) = ItemWatch Magazine Class(3) = SmokeShell Magazine Class(2) = HandGrenade_East
Weapon Class(11) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) =
8Rnd_9x18_Makarov
CDF_Soldier_Engineer CDF_Soldier_GL CDF_Soldier_Light CDF_Soldier_MG
Class = CDF_Soldier_Engineer Class = CDF_Soldier_GL Class = CDF_Soldier_Light Class = CDF_Soldier_MG
Name = Engineer Name = Grenadier Name = Soldier (unarmed) Name = Machinegunner
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_74 Weapon Class(1) = AK_74_GL Weapon Class(1) = Throw Weapon Class(1) = PK
Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Put Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = ItemMap Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemCompass Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemWatch Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemRadio Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 100Rnd_762x54_PK
Magazine Class(2) = HandGrenade_East Magazine Class(2) = 1Rnd_HE_GP25
Magazine Class(3) = Mine
CDF_Soldier_Marksman CDF_Soldier_Medic CDF_Soldier_Militia CDF_Soldier_Officer
Class = CDF_Soldier_Marksman Class = CDF_Soldier_Medic Class = CDF_Soldier_Militia Class = CDF_Soldier_Officer
Name = Marksman Name = Medic Name = Militia Name = Officer
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_pso Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_47_S Weapon Class(1) = AKS_74_U
Weapon Class(2) = Binocular Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Makarov
Weapon Class(3) = Throw Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = ItemGPS
Weapon Class(4) = Put Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = NVGoggles
Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = Binocular
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = Throw
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = Put
Weapon Class(8) = ItemRadio Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = Weapon Class(8) = ItemMap
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = HandGrenade_East 30Rnd_762x39_AK47 Weapon Class(9) = ItemCompass
Magazine Class(2) = HandGrenade_East Magazine Class(3) = SmokeShellOrange Magazine Class(2) = HandGrenade_East Weapon Class(10) = ItemWatch
Magazine Class(3) = SmokeShellOrange Weapon Class(11) = ItemRadio
Magazine Class(4) = SmokeShell Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) =
8Rnd_9x18_Makarov
CDF_Soldier_Pilot CDF_Soldier_RPG CDF_Soldier_Sniper CDF_Soldier_Spotter
Class = CDF_Soldier_Pilot Class = CDF_Soldier_RPG Class = CDF_Soldier_Sniper Class = CDF_Soldier_Spotter
Name = Pilot Name = AT Specialist Name = Sniper Name = Spotter
Faction = CDF Faction = CDF Faction = CDF Faction = CDF
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_74 Weapon Class(1) = SVD Weapon Class(1) = AKS_74_UN_kobra
Weapon Class(2) = NVGoggles Weapon Class(2) = RPG7V Weapon Class(2) = NVGoggles Weapon Class(2) = Binocular
Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = NVGoggles
Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = Throw
Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = Put
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemMap
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemWatch
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(9) = Binocular Weapon Class(9) = ItemRadio
Magazine Class(2) = SmokeShellOrange Magazine Class(2) = PG7VL Magazine Class(1) = 10Rnd_762x54_SVD Magazine Class(1) =
Magazine Class(3) = SmokeShellBlue Magazine Class(2) = HandGrenade_East 30Rnd_545x39_AKSD
Magazine Class(3) = SmokeShell Magazine Class(2) = HandGrenade_East
Magazine Class(4) = SmokeShellOrange Magazine Class(3) = SmokeShellOrange
Magazine Class(4) = SmokeShell
CDF_Soldier_Strela CDF_Soldier_TL
Class = CDF_Soldier_Strela Class = CDF_Soldier_TL
Name = AA Specialist Name = Team Leader
Faction = CDF Faction = CDF
Side = WEST Side = WEST
Positions = 1 Positions = 1
Weapon Class(1) = AK_74 Weapon Class(1) = AKS_74_kobra
Weapon Class(2) = Strela Weapon Class(2) = ItemGPS
Weapon Class(3) = Throw Weapon Class(3) = NVGoggles
Weapon Class(4) = Put Weapon Class(4) = Binocular
Weapon Class(5) = ItemMap Weapon Class(5) = Throw
Weapon Class(6) = ItemCompass Weapon Class(6) = Put
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemMap
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemCompass
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(9) = ItemWatch
Magazine Class(2) = Strela Weapon Class(10) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellOrange
Magazine Class(5) = SmokeShellBlue
<<<---Return to index--->>>
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Insurgents in library 23
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Ins_Bardak Ins_Commander Ins_Lopotev Ins_Soldier_1
Class = Ins_Bardak Class = Ins_Commander Class = Ins_Lopotev Class = Ins_Soldier_1
Name = Insurgent Name = Commander Name = Boss Name = Rifleman
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Binocular Weapon Class(1) = AKS_74_U Weapon Class(1) = G36C Weapon Class(1) = AK_47_M
Weapon Class(2) = Throw Weapon Class(2) = Makarov Weapon Class(2) = Binocular Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = NVGoggles Weapon Class(3) = Throw Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemGPS Weapon Class(4) = Put Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = Binocular Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = Throw Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = Put Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio
Weapon Class(8) = ItemGPS Weapon Class(8) = ItemMap Weapon Class(8) = ItemRadio Magazine Class(1) =
Weapon Class(9) = Makarov Weapon Class(9) = ItemCompass Weapon Class(9) = ItemGPS 30Rnd_762x39_AK47
Magazine Class(1) = Weapon Class(10) = ItemWatch Weapon Class(10) = Makarov Magazine Class(2) = HandGrenade_East
8Rnd_9x18_Makarov Weapon Class(11) = ItemRadio Magazine Class(1) = 30Rnd_556x45_G36
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) =
Magazine Class(2) = 8Rnd_9x18_Makarov
8Rnd_9x18_Makarov
Ins_Soldier_2 Ins_Soldier_AA Ins_Soldier_AR Ins_Soldier_AT
Class = Ins_Soldier_2 Class = Ins_Soldier_AA Class = Ins_Soldier_AR Class = Ins_Soldier_AT
Name = Rifleman (AK-74) Name = AA Specialist Name = Automatic Rifleman Name = AT Specialist
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_74 Weapon Class(1) = AK_47_S Weapon Class(1) = RPK_74 Weapon Class(1) = AK_47_M
Weapon Class(2) = Throw Weapon Class(2) = Strela Weapon Class(2) = Throw Weapon Class(2) = RPG7V
Weapon Class(3) = Put Weapon Class(3) = Throw Weapon Class(3) = Put Weapon Class(3) = Throw
Weapon Class(4) = ItemMap Weapon Class(4) = Put Weapon Class(4) = ItemMap Weapon Class(4) = Put
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass Weapon Class(5) = ItemMap
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemWatch
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(8) = ItemRadio Magazine Class(1) = 75Rnd_545x39_RPK Weapon Class(8) = ItemRadio
Magazine Class(2) = HandGrenade_East Magazine Class(1) = Magazine Class(2) = HandGrenade_East Magazine Class(1) =
30Rnd_762x39_AK47 Magazine Class(3) = SmokeShell 30Rnd_762x39_AK47
Magazine Class(2) = Strela Magazine Class(2) = PG7VL
Ins_Soldier_CO Ins_Soldier_Crew Ins_Soldier_GL Ins_Soldier_MG
Class = Ins_Soldier_CO Class = Ins_Soldier_Crew Class = Ins_Soldier_GL Class = Ins_Soldier_MG
Name = Officer Name = Crewman Name = Grenadier Name = Machinegunner
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_pso Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_74_GL Weapon Class(1) = PK
Weapon Class(2) = Binocular Weapon Class(2) = NVGoggles Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = NVGoggles Weapon Class(3) = Throw Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = Throw Weapon Class(4) = Put Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = Put Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemMap Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemCompass Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Weapon Class(8) = ItemWatch Weapon Class(8) = ItemRadio Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 100Rnd_762x54_PK
Weapon Class(9) = ItemRadio Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = 1Rnd_HE_GP25
Weapon Class(10) = Makarov Magazine Class(2) = HandGrenade_East
Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell
Magazine Class(4) =
8Rnd_9x18_Makarov
Ins_Soldier_Medic Ins_Soldier_Pilot Ins_Soldier_Sab Ins_Soldier_Sapper
Class = Ins_Soldier_Medic Class = Ins_Soldier_Pilot Class = Ins_Soldier_Sab Class = Ins_Soldier_Sapper
Name = Medic Name = Pilot Name = Saboteur Name = Sapper
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_47_S Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_UN_kobra Weapon Class(1) = AK_47_S
Weapon Class(2) = Throw Weapon Class(2) = NVGoggles Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Throw Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = Put Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Magazine Class(1) = Weapon Class(8) = ItemRadio Weapon Class(8) = Binocular Magazine Class(1) =
30Rnd_762x39_AK47 Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_762x39_AK47
Magazine Class(2) = HandGrenade_East Magazine Class(2) = SmokeShellOrange 30Rnd_545x39_AKSD Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShellOrange Magazine Class(3) = SmokeShellBlue Magazine Class(2) = PipeBomb Magazine Class(3) = Mine
Ins_Soldier_Sniper Ins_Villager3 Ins_Woodlander2 Ins_Woodlander3
Class = Ins_Soldier_Sniper Class = Ins_Villager3 Class = Ins_Woodlander2 Class = Ins_Woodlander3
Name = Sniper Name = Farmer Name = Gamekeeper Name = Forester
Faction = INS Faction = INS Faction = INS Faction = INS
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = SVD Weapon Class(1) = HuntingRifle Weapon Class(1) = HuntingRifle Weapon Class(1) = AK_47_S
Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Weapon Class(8) = Binocular Magazine Class(1) = 5x_22_LR_17_HMR Magazine Class(1) = 5x_22_LR_17_HMR Magazine Class(1) =
Magazine Class(1) = 10Rnd_762x54_SVD 30Rnd_762x39_AK47
Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellOrange
Ins_Worker2
Class = Ins_Worker2
Name = Local
Faction = INS
Side = EAST
Positions = 1
Weapon Class(1) = AK_47_S
Weapon Class(2) = Throw
Weapon Class(3) = Put
Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio
Magazine Class(1) =
30Rnd_762x39_AK47
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Guerillas in library 20
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GUE_Commander GUE_Soldier_1 GUE_Soldier_2 GUE_Soldier_3
Class = GUE_Commander Class = GUE_Soldier_1 Class = GUE_Soldier_2 Class = GUE_Soldier_3
Name = Warlord Name = Rifleman (AKSU) Name = Rifleman (AKM) Name = Rifleman
Faction = GUE Faction = GUE Faction = GUE Faction = GUE
Side = GUERR Side = GUERR Side = GUERR Side = GUERR
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_47_M Weapon Class(1) = AK_47_S
Weapon Class(2) = Makarov Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = Binocular Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = Throw Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = Put Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemMap Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemCompass Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Weapon Class(8) = ItemWatch Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = Magazine Class(1) =
Weapon Class(9) = ItemRadio Magazine Class(2) = HandGrenade_East 30Rnd_762x39_AK47 30Rnd_762x39_AK47
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = HandGrenade_East Magazine Class(2) = HandGrenade_East
Magazine Class(2) =
8Rnd_9x18_Makarov
GUE_Soldier_AA GUE_Soldier_AR GUE_Soldier_AT GUE_Soldier_CO
Class = GUE_Soldier_AA Class = GUE_Soldier_AR Class = GUE_Soldier_AT Class = GUE_Soldier_CO
Name = Rifleman (Stinger) Name = Automatic Rifleman Name = Rifleman (RPG-7) Name = Commander
Faction = GUE Faction = GUE Faction = GUE Faction = GUE
Side = GUERR Side = GUERR Side = GUERR Side = GUERR
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_47_S Weapon Class(1) = RPK_74 Weapon Class(1) = AK_47_M Weapon Class(1) = AKS_74_U
Weapon Class(2) = Stinger Weapon Class(2) = Throw Weapon Class(2) = RPG7V Weapon Class(2) = Binocular
Weapon Class(3) = Throw Weapon Class(3) = Put Weapon Class(3) = Throw Weapon Class(3) = Throw
Weapon Class(4) = Put Weapon Class(4) = ItemMap Weapon Class(4) = Put Weapon Class(4) = Put
Weapon Class(5) = ItemMap Weapon Class(5) = ItemCompass Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemWatch Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemRadio Magazine Class(1) = 75Rnd_545x39_RPK Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio
Magazine Class(1) = Magazine Class(2) = HandGrenade_East Magazine Class(1) = Magazine Class(1) = 30Rnd_545x39_AK
30Rnd_762x39_AK47 30Rnd_762x39_AK47 Magazine Class(2) = HandGrenade_East
Magazine Class(2) = Stinger Magazine Class(2) = PG7VL Magazine Class(3) = SmokeShell
GUE_Soldier_Crew GUE_Soldier_GL GUE_Soldier_MG GUE_Soldier_Medic
Class = GUE_Soldier_Crew Class = GUE_Soldier_GL Class = GUE_Soldier_MG Class = GUE_Soldier_Medic
Name = Crewman Name = Grenadier Name = Machinegunner Name = Medic
Faction = GUE Faction = GUE Faction = GUE Faction = GUE
Side = GUERR Side = GUERR Side = GUERR Side = GUERR
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_74_GL Weapon Class(1) = PK Weapon Class(1) = AK_47_S
Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 100Rnd_762x54_PK Magazine Class(1) =
Magazine Class(2) = HandGrenade_East Magazine Class(2) = 1Rnd_HE_GP25 30Rnd_762x39_AK47
Magazine Class(2) = HandGrenade_East
GUE_Soldier_Pilot GUE_Soldier_Sab GUE_Soldier_Scout GUE_Soldier_Sniper
Class = GUE_Soldier_Pilot Class = GUE_Soldier_Sab Class = GUE_Soldier_Scout Class = GUE_Soldier_Sniper
Name = Pilot Name = Saboteur Name = Scout Name = Hunter
Faction = GUE Faction = GUE Faction = GUE Faction = GUE
Side = GUERR Side = GUERR Side = GUERR Side = GUERR
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_47_M Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_UN_kobra Weapon Class(1) = SVD
Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = Binocular Weapon Class(2) = Binocular
Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = NVGoggles Weapon Class(3) = Throw
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = Throw Weapon Class(4) = Put
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = Put Weapon Class(5) = ItemMap
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemMap Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemCompass Weapon Class(7) = ItemWatch
Magazine Class(1) = Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(8) = ItemWatch Weapon Class(8) = ItemRadio
30Rnd_762x39_AK47 Magazine Class(2) = HandGrenade_East Weapon Class(9) = ItemRadio Magazine Class(1) = 10Rnd_762x54_SVD
Magazine Class(2) = smokeshellBlue Magazine Class(3) = PipeBomb Magazine Class(1) = Magazine Class(2) = HandGrenade_East
Magazine Class(3) = smokeshellOrange 30Rnd_545x39_AKSD Magazine Class(3) = Smokeshell
Magazine Class(2) = HandGrenade_East
Ins_Villager4 Ins_Woodlander1
Class = Ins_Villager4 Class = Ins_Woodlander1
Name = Villager Name = Woodman
Faction = INS Faction = INS
Side = EAST Side = EAST
Positions = 1 Positions = 1
Weapon Class(1) = HuntingRifle Weapon Class(1) = AK_47_M
Weapon Class(2) = Throw Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio
Magazine Class(1) = 5x_22_LR_17_HMR Magazine Class(1) =
30Rnd_762x39_AK47
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
USMC in library 48
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FR_AC FR_AR FR_Assault_GL FR_Assault_R
Class = FR_AC Class = FR_AR Class = FR_Assault_GL Class = FR_Assault_R
Name = FAC Operator Name = Heavy Gunner Name = Assault Grenadier Name = Assault Rifleman
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Weapon Class(1) = Mk_48 Weapon Class(1) = Weapon Class(1) = M4A1_AIM_camo
M4A1_HWS_GL_SD_Camo Weapon Class(2) = M9SD M4A1_HWS_GL_camo Weapon Class(2) = Colt1911
Weapon Class(2) = Colt1911 Weapon Class(3) = ItemGPS Weapon Class(2) = Colt1911 Weapon Class(3) = ItemGPS
Weapon Class(3) = ItemGPS Weapon Class(4) = Throw Weapon Class(3) = ItemGPS Weapon Class(4) = NVGoggles
Weapon Class(4) = NVGoggles Weapon Class(5) = Put Weapon Class(4) = NVGoggles Weapon Class(5) = Binocular
Weapon Class(5) = LaserDesignator Weapon Class(6) = ItemMap Weapon Class(5) = Binocular Weapon Class(6) = Throw
Weapon Class(6) = Throw Weapon Class(7) = ItemCompass Weapon Class(6) = Throw Weapon Class(7) = Put
Weapon Class(7) = Put Weapon Class(8) = ItemWatch Weapon Class(7) = Put Weapon Class(8) = ItemMap
Weapon Class(8) = ItemMap Weapon Class(9) = ItemRadio Weapon Class(8) = ItemMap Weapon Class(9) = ItemCompass
Weapon Class(9) = ItemCompass Weapon Class(10) = Binocular Weapon Class(9) = ItemCompass Weapon Class(10) = ItemWatch
Weapon Class(10) = ItemWatch Weapon Class(11) = NVgoggles Weapon Class(10) = ItemWatch Weapon Class(11) = ItemRadio
Weapon Class(11) = ItemRadio Magazine Class(1) = Weapon Class(11) = ItemRadio Magazine Class(1) =
Magazine Class(1) = 100Rnd_762x51_M240 Magazine Class(1) = 30Rnd_556x45_Stanag
30Rnd_556x45_StanagSD Magazine Class(2) = HandGrenade_West 30Rnd_556x45_Stanag Magazine Class(2) = HandGrenade_West
Magazine Class(2) = SmokeShell Magazine Class(3) = SmokeShell Magazine Class(2) = HandGrenade_West Magazine Class(3) = SmokeShell
Magazine Class(3) = 1Rnd_HE_M203 Magazine Class(4) = 15Rnd_9x19_M9SD Magazine Class(3) = SmokeShell Magazine Class(4) = SmokeShellPurple
Magazine Class(4) = FlareRed_M203 Magazine Class(4) = SmokeShellPurple Magazine Class(5) = 7Rnd_45ACP_1911
Magazine Class(5) = FlareGreen_M203 Magazine Class(5) = 1Rnd_HE_M203
Magazine Class(6) = 7Rnd_45ACP_1911 Magazine Class(6) = 1Rnd_Smoke_M203
Magazine Class(7) = Laserbatteries Magazine Class(7) = 7Rnd_45ACP_1911
FR_Commander FR_Cooper FR_Corpsman FR_GL
Class = FR_Commander Class = FR_Cooper Class = FR_Corpsman Class = FR_GL
Name = Commander Name = Cooper Name = Corpsman Name = Grenadier
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M4A1_Aim_camo Weapon Class(1) = Weapon Class(1) = M4A1_Aim_camo Weapon Class(1) =
Weapon Class(2) = M9 M4A1_HWS_GL_camo Weapon Class(2) = NVGoggles M4A1_HWS_GL_camo
Weapon Class(3) = ItemGPS Weapon Class(2) = M9SD Weapon Class(3) = ItemGPS Weapon Class(2) = M9SD
Weapon Class(4) = Throw Weapon Class(3) = ItemGPS Weapon Class(4) = M9SD Weapon Class(3) = ItemGPS
Weapon Class(5) = Put Weapon Class(4) = NVGoggles Weapon Class(5) = Binocular Weapon Class(4) = NVGoggles
Weapon Class(6) = ItemMap Weapon Class(5) = Binocular Weapon Class(6) = Throw Weapon Class(5) = Binocular
Weapon Class(7) = ItemCompass Weapon Class(6) = Throw Weapon Class(7) = Put Weapon Class(6) = Throw
Weapon Class(8) = ItemWatch Weapon Class(7) = Put Weapon Class(8) = ItemMap Weapon Class(7) = Put
Weapon Class(9) = ItemRadio Weapon Class(8) = ItemMap Weapon Class(9) = ItemCompass Weapon Class(8) = ItemMap
Weapon Class(10) = Binocular Weapon Class(9) = ItemCompass Weapon Class(10) = ItemWatch Weapon Class(9) = ItemCompass
Magazine Class(1) = Weapon Class(10) = ItemWatch Weapon Class(11) = ItemRadio Weapon Class(10) = ItemWatch
30Rnd_556x45_Stanag Weapon Class(11) = ItemRadio Magazine Class(1) = Weapon Class(11) = ItemRadio
Magazine Class(2) = SmokeShell Magazine Class(1) = 30Rnd_556x45_Stanag Magazine Class(1) =
Magazine Class(3) = SmokeShellRed 30Rnd_556x45_Stanag Magazine Class(2) = SmokeShell 30Rnd_556x45_Stanag
Magazine Class(4) = SmokeShellPurple Magazine Class(2) = SmokeShell Magazine Class(3) = SmokeShellRed Magazine Class(2) = 1Rnd_HE_M203
Magazine Class(5) = SmokeShellYellow Magazine Class(3) = SmokeShellRed Magazine Class(4) = SmokeShellGreen Magazine Class(3) = 15Rnd_9x19_M9SD
Magazine Class(6) = 15Rnd_9x19_M9 Magazine Class(4) = 1Rnd_HE_M203 Magazine Class(5) = 15Rnd_9x19_M9SD
Magazine Class(5) = 15Rnd_9x19_M9SD
FR_Light FR_Marksman FR_Miles FR_OHara
Class = FR_Light Class = FR_Marksman Class = FR_Miles Class = FR_OHara
Name = Force Recon Unarmed Name = Marksman Name = Miles Name = O'Hara
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = DMR Weapon Class(1) = Weapon Class(1) = M4A1_Aim_camo
Weapon Class(2) = Put Weapon Class(2) = M9SD M4A1_HWS_GL_camo Weapon Class(2) = M9SD
Weapon Class(3) = ItemMap Weapon Class(3) = ItemGPS Weapon Class(2) = M9SD Weapon Class(3) = ItemGPS
Weapon Class(4) = ItemCompass Weapon Class(4) = NVGoggles Weapon Class(3) = ItemGPS Weapon Class(4) = NVGoggles
Weapon Class(5) = ItemWatch Weapon Class(5) = Binocular Weapon Class(4) = NVGoggles Weapon Class(5) = Binocular
Weapon Class(6) = ItemRadio Weapon Class(6) = Throw Weapon Class(5) = Binocular Weapon Class(6) = Throw
Weapon Class(7) = Put Weapon Class(6) = Throw Weapon Class(7) = Put
Weapon Class(8) = ItemMap Weapon Class(7) = Put Weapon Class(8) = ItemMap
Weapon Class(9) = ItemCompass Weapon Class(8) = ItemMap Weapon Class(9) = ItemCompass
Weapon Class(10) = ItemWatch Weapon Class(9) = ItemCompass Weapon Class(10) = ItemWatch
Weapon Class(11) = ItemRadio Weapon Class(10) = ItemWatch Weapon Class(11) = ItemRadio
Magazine Class(1) = Weapon Class(11) = ItemRadio Magazine Class(1) =
20Rnd_762x51_DMR Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(2) = 15Rnd_9x19_M9SD 30Rnd_556x45_Stanag Magazine Class(2) = HandGrenade_West
Magazine Class(3) = HandGrenade_West Magazine Class(2) = HandGrenade_West Magazine Class(3) = SmokeShellRed
Magazine Class(4) = SmokeShell Magazine Class(3) = SmokeShell Magazine Class(4) = SmokeShellGreen
Magazine Class(5) = SmokeShellYellow Magazine Class(4) = Magazine Class(5) = 15Rnd_9x19_M9SD
Magazine Class(6) = SmokeShellPurple 1Rnd_SmokeRed_M203
Magazine Class(5) =
1Rnd_SmokeGreen_M203
Magazine Class(6) = FlareRed_M203
Magazine Class(7) = FlareGreen_M203
Magazine Class(8) = 15Rnd_9x19_M9SD
FR_R FR_Rodriguez FR_Sapper FR_Sykes
Class = FR_R Class = FR_Rodriguez Class = FR_Sapper Class = FR_Sykes
Name = Saboteur Name = Rodriguez Name = Demolitions Specialist Name = Sykes
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M4A1_AIM_SD_camo Weapon Class(1) = Mk_48 Weapon Class(1) = M4A1_Aim_camo Weapon Class(1) = DMR
Weapon Class(2) = Colt1911 Weapon Class(2) = M9SD Weapon Class(2) = M9SD Weapon Class(2) = M9SD
Weapon Class(3) = ItemGPS Weapon Class(3) = Throw Weapon Class(3) = ItemGPS Weapon Class(3) = ItemGPS
Weapon Class(4) = NVGoggles Weapon Class(4) = Put Weapon Class(4) = NVGoggles Weapon Class(4) = NVGoggles
Weapon Class(5) = Binocular Weapon Class(5) = ItemMap Weapon Class(5) = Binocular Weapon Class(5) = Binocular
Weapon Class(6) = Throw Weapon Class(6) = ItemCompass Weapon Class(6) = Throw Weapon Class(6) = Throw
Weapon Class(7) = Put Weapon Class(7) = ItemWatch Weapon Class(7) = Put Weapon Class(7) = Put
Weapon Class(8) = ItemMap Weapon Class(8) = ItemRadio Weapon Class(8) = ItemMap Weapon Class(8) = ItemMap
Weapon Class(9) = ItemCompass Weapon Class(9) = Binocular Weapon Class(9) = ItemCompass Weapon Class(9) = ItemCompass
Weapon Class(10) = ItemWatch Weapon Class(10) = NVgoggles Weapon Class(10) = ItemWatch Weapon Class(10) = ItemWatch
Weapon Class(11) = ItemRadio Magazine Class(1) = Weapon Class(11) = ItemRadio Weapon Class(11) = ItemRadio
Magazine Class(1) = 100Rnd_762x51_M240 Magazine Class(1) = Magazine Class(1) =
30Rnd_556x45_StanagSD Magazine Class(2) = 15Rnd_9x19_M9SD 30Rnd_556x45_Stanag 20Rnd_762x51_DMR
Magazine Class(2) = HandGrenade_West Magazine Class(2) = PipeBomb Magazine Class(2) = 15Rnd_9x19_M9SD
Magazine Class(3) = SmokeShell Magazine Class(3) = 15Rnd_9x19_M9SD Magazine Class(3) = HandGrenade_West
Magazine Class(4) = PipeBomb Magazine Class(4) = SmokeShell
Magazine Class(5) = 7Rnd_45ACP_1911 Magazine Class(5) = SmokeShellYellow
Magazine Class(6) = SmokeShellPurple
FR_TL USMC_LHD_Crew_Blue USMC_LHD_Crew_Brown USMC_LHD_Crew_Green
Class = FR_TL Class = USMC_LHD_Crew_Blue Class = USMC_LHD_Crew_Brown Class = USMC_LHD_Crew_Green
Name = Team Leader Name = LHD Crew (Blue) Name = LHD Crew (Brown) Name = LHD Crew (Green)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
M4A1_HWS_GL_camo Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(2) = M9SD Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(3) = ItemGPS Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(4) = NVGoggles Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(5) = Binocular Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Weapon Class(6) = Throw
Weapon Class(7) = Put
Weapon Class(8) = ItemMap
Weapon Class(9) = ItemCompass
Weapon Class(10) = ItemWatch
Weapon Class(11) = ItemRadio
Magazine Class(1) =
30Rnd_556x45_Stanag
Magazine Class(2) = HandGrenade_West
Magazine Class(3) = SmokeShell
Magazine Class(4) =
1Rnd_SmokeRed_M203
Magazine Class(5) =
1Rnd_SmokeGreen_M203
Magazine Class(6) = FlareRed_M203
Magazine Class(7) = FlareGreen_M203
Magazine Class(8) = 15Rnd_9x19_M9SD
USMC_LHD_Crew_Purple USMC_LHD_Crew_Red USMC_LHD_Crew_White USMC_LHD_Crew_Yellow
Class = USMC_LHD_Crew_Purple Class = USMC_LHD_Crew_Red Class = USMC_LHD_Crew_White Class = USMC_LHD_Crew_Yellow
Name = LHD Crew (Violet) Name = LHD Crew (Red) Name = LHD Crew (White) Name = LHD Crew (Yellow)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
USMC_Soldier USMC_Soldier2 USMC_SoldierM_Marksman USMC_SoldierS
Class = USMC_Soldier Class = USMC_Soldier2 Class = USMC_SoldierM_Marksman Class = USMC_SoldierS
Name = Rifleman Name = Rifleman (M1014) Name = Designated Marksman Name = Scout
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M16A4 Weapon Class(1) = M1014 Weapon Class(1) = DMR Weapon Class(1) = M4A1_Aim
Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles
Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = Binocular Weapon Class(3) = ItemGPS
Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = Throw Weapon Class(4) = Throw
Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = Put Weapon Class(5) = Put
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemMap Weapon Class(6) = ItemMap
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemCompass Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemWatch Weapon Class(8) = ItemWatch
Magazine Class(1) = Magazine Class(1) = Weapon Class(9) = ItemRadio Weapon Class(9) = ItemRadio
30Rnd_556x45_Stanag 8Rnd_B_Beneli_74Slug Magazine Class(1) = Weapon Class(10) = LaserDesignator
Magazine Class(2) = HandGrenade_West Magazine Class(2) = HandGrenade_West 20Rnd_762x51_DMR Weapon Class(11) = M9SD
Magazine Class(2) = HandGrenade_West Magazine Class(1) =
Magazine Class(3) = SmokeShell 30Rnd_556x45_Stanag
Magazine Class(4) = SmokeShellRed Magazine Class(2) = 15Rnd_9x19_M9SD
Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellPurple
Magazine Class(5) = SmokeShellYellow
Magazine Class(6) = Laserbatteries
USMC_SoldierS_Engineer USMC_SoldierS_Sniper USMC_SoldierS_SniperH USMC_SoldierS_Spotter
Class = USMC_SoldierS_Engineer Class = USMC_SoldierS_Sniper Class = USMC_SoldierS_SniperH Class = USMC_SoldierS_Spotter
Name = Engineer Name = Sniper Name = Sniper (M107) Name = Spotter
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M4A1_Aim Weapon Class(1) = M40A3 Weapon Class(1) = M107 Weapon Class(1) = M16A4_acg
Weapon Class(2) = NVGoggles Weapon Class(2) = Colt1911 Weapon Class(2) = Colt1911 Weapon Class(2) = NVGoggles
Weapon Class(3) = Throw Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles Weapon Class(3) = Throw
Weapon Class(4) = Put Weapon Class(4) = Binocular Weapon Class(4) = Throw Weapon Class(4) = Put
Weapon Class(5) = ItemMap Weapon Class(5) = Throw Weapon Class(5) = Put Weapon Class(5) = ItemMap
Weapon Class(6) = ItemCompass Weapon Class(6) = Put Weapon Class(6) = ItemMap Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemMap Weapon Class(7) = ItemCompass Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemCompass Weapon Class(8) = ItemWatch Weapon Class(8) = ItemRadio
Magazine Class(1) = Weapon Class(9) = ItemWatch Weapon Class(9) = ItemRadio Weapon Class(9) = Binocular
30Rnd_556x45_Stanag Weapon Class(10) = ItemRadio Weapon Class(10) = Binocular Magazine Class(1) =
Magazine Class(2) = Mine Magazine Class(1) = 5Rnd_762x51_M24 Magazine Class(1) = 30Rnd_556x45_Stanag
Magazine Class(3) = HandGrenade_West Magazine Class(2) = HandGrenade_West 10Rnd_127x99_m107 Magazine Class(2) = HandGrenade_West
Magazine Class(4) = SmokeShell Magazine Class(3) = smokeshell Magazine Class(2) = HandGrenade_West Magazine Class(3) = smokeshell
Magazine Class(4) = smokeshellred Magazine Class(3) = smokeshell Magazine Class(4) = smokeshellYellow
Magazine Class(5) = smokeshellgreen Magazine Class(4) = smokeshellred
Magazine Class(6) = 7Rnd_45ACP_1911 Magazine Class(5) = smokeshellgreen
Magazine Class(6) = 7Rnd_45ACP_1911
USMC_Soldier_AA USMC_Soldier_AR USMC_Soldier_AT USMC_Soldier_Crew
Class = USMC_Soldier_AA Class = USMC_Soldier_AR Class = USMC_Soldier_AT Class = USMC_Soldier_Crew
Name = AA Specialist Name = Automatic Rifleman Name = AT Specialist (SMAW) Name = Crewman
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M16A4 Weapon Class(1) = M249 Weapon Class(1) = M16A4 Weapon Class(1) = M4A1
Weapon Class(2) = Stinger Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = Colt1911
Weapon Class(3) = NVGoggles Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = NVGoggles
Weapon Class(4) = Throw Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = Throw
Weapon Class(5) = Put Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = Put
Weapon Class(6) = ItemMap Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemMap
Weapon Class(7) = ItemCompass Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemWatch Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemWatch
Weapon Class(9) = ItemRadio Magazine Class(1) = Weapon Class(9) = SMAW Weapon Class(9) = ItemRadio
Magazine Class(1) = 200Rnd_556x45_M249 Magazine Class(1) = Magazine Class(1) =
30Rnd_556x45_Stanag Magazine Class(2) = HandGrenade_West 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag
Magazine Class(2) = HandGrenade_West Magazine Class(3) = SmokeShell Magazine Class(2) = HandGrenade_West Magazine Class(2) = 7Rnd_45ACP_1911
Magazine Class(3) = Stinger Magazine Class(3) = SMAW_HEAA Magazine Class(3) = SmokeShell
Magazine Class(4) = SMAW_HEDP Magazine Class(4) = SmokeShellRed
USMC_Soldier_GL USMC_Soldier_HAT USMC_Soldier_LAT USMC_Soldier_Light
Class = USMC_Soldier_GL Class = USMC_Soldier_HAT Class = USMC_Soldier_LAT Class = USMC_Soldier_Light
Name = Grenadier Name = AT Specialist (Javelin) Name = Rifleman (M136) Name = Soldier (unarmed)
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M16A4_acg_gl Weapon Class(1) = M16A4 Weapon Class(1) = M16A4 Weapon Class(1) = Throw
Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = Put
Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = ItemMap
Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = ItemRadio
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio
Magazine Class(1) = Weapon Class(9) = Javelin Weapon Class(9) = M136
30Rnd_556x45_Stanag Magazine Class(1) = Magazine Class(1) =
Magazine Class(2) = 1Rnd_HE_M203 30Rnd_556x45_Stanag 30Rnd_556x45_Stanag
Magazine Class(2) = HandGrenade_West Magazine Class(2) = HandGrenade_West
Magazine Class(3) = Javelin Magazine Class(3) = M136
USMC_Soldier_MG USMC_Soldier_Medic USMC_Soldier_Officer USMC_Soldier_Pilot
Class = USMC_Soldier_MG Class = USMC_Soldier_Medic Class = USMC_Soldier_Officer Class = USMC_Soldier_Pilot
Name = Machinegunner Name = Corpsman Name = Officer Name = Pilot
Faction = USMC Faction = USMC Faction = USMC Faction = USMC
Side = WEST Side = WEST Side = WEST Side = WEST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = M240 Weapon Class(1) = M4A1_Aim Weapon Class(1) = M4A1 Weapon Class(1) = MP5A5
Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles Weapon Class(2) = Colt1911 Weapon Class(2) = NVGoggles
Weapon Class(3) = Throw Weapon Class(3) = Throw Weapon Class(3) = NVGoggles Weapon Class(3) = Throw
Weapon Class(4) = Put Weapon Class(4) = Put Weapon Class(4) = ItemGPS Weapon Class(4) = Put
Weapon Class(5) = ItemMap Weapon Class(5) = ItemMap Weapon Class(5) = Throw Weapon Class(5) = ItemMap
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemCompass Weapon Class(6) = Put Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemWatch Weapon Class(7) = ItemMap Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemRadio Weapon Class(8) = ItemCompass Weapon Class(8) = ItemRadio
Magazine Class(1) = Magazine Class(1) = Weapon Class(9) = ItemWatch Magazine Class(1) = 30Rnd_9x19_MP5
100Rnd_762x51_M240 30Rnd_556x45_Stanag Weapon Class(10) = ItemRadio Magazine Class(2) = SmokeShellRed
Magazine Class(2) = SmokeShell Weapon Class(11) = Binocular Magazine Class(3) = SmokeShellGreen
Magazine Class(3) = HandGrenade_West Magazine Class(1) =
30Rnd_556x45_Stanag
Magazine Class(2) = 7Rnd_45ACP_1911
USMC_Soldier_SL USMC_Soldier_TL
Class = USMC_Soldier_SL Class = USMC_Soldier_TL
Name = Squad Leader Name = Fire Team Leader
Faction = USMC Faction = USMC
Side = WEST Side = WEST
Positions = 1 Positions = 1
Weapon Class(1) = M16A4 Weapon Class(1) = M16A4_ACG_GL
Weapon Class(2) = NVGoggles Weapon Class(2) = NVGoggles
Weapon Class(3) = ItemGPS Weapon Class(3) = Throw
Weapon Class(4) = Throw Weapon Class(4) = Put
Weapon Class(5) = Put Weapon Class(5) = ItemMap
Weapon Class(6) = ItemMap Weapon Class(6) = ItemCompass
Weapon Class(7) = ItemCompass Weapon Class(7) = ItemWatch
Weapon Class(8) = ItemWatch Weapon Class(8) = ItemRadio
Weapon Class(9) = ItemRadio Weapon Class(9) = Binocular
Weapon Class(10) = Binocular Magazine Class(1) =
Weapon Class(11) = M9 30Rnd_556x45_Stanag
Magazine Class(1) = Magazine Class(2) = HandGrenade_West
30Rnd_556x45_Stanag Magazine Class(3) = 1Rnd_HE_M203
Magazine Class(2) = HandGrenade_West Magazine Class(4) = 1Rnd_Smoke_M203
Magazine Class(3) = SmokeShell Magazine Class(5) =
Magazine Class(4) = SmokeShellRed 1Rnd_SmokeRed_M203
Magazine Class(5) = SmokeShellGreen Magazine Class(6) =
Magazine Class(6) = 15Rnd_9x19_M9 1Rnd_SmokeGreen_M203
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MVD_Soldier MVD_Soldier_AT MVD_Soldier_GL MVD_Soldier_MG
Class = MVD_Soldier Class = MVD_Soldier_AT Class = MVD_Soldier_GL Class = MVD_Soldier_MG
Name = Operator Name = Operator (RPG-7) Name = Operator (GL) Name = Machinegunner
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_107_kobra Weapon Class(1) = AK_107_kobra Weapon Class(1) = AK_107_GL_kobra Weapon Class(1) = Pecheneg
Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS
Weapon Class(3) = NVGoggles Weapon Class(3) = RPG7V Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles
Weapon Class(4) = Throw Weapon Class(4) = NVGoggles Weapon Class(4) = Throw Weapon Class(4) = Throw
Weapon Class(5) = Put Weapon Class(5) = Throw Weapon Class(5) = Put Weapon Class(5) = Put
Weapon Class(6) = ItemMap Weapon Class(6) = Put Weapon Class(6) = ItemMap Weapon Class(6) = ItemMap
Weapon Class(7) = ItemCompass Weapon Class(7) = ItemMap Weapon Class(7) = ItemCompass Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemWatch Weapon Class(8) = ItemCompass Weapon Class(8) = ItemWatch Weapon Class(8) = ItemWatch
Weapon Class(9) = ItemRadio Weapon Class(9) = ItemWatch Weapon Class(9) = ItemRadio Weapon Class(9) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(10) = ItemRadio Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 100Rnd_762x54_PK
Magazine Class(2) = HandGrenade_East Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(2) = SmokeShell Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell Magazine Class(2) = PG7VL Magazine Class(3) = SmokeShellOrange
Magazine Class(4) = SmokeShellOrange Magazine Class(3) = OG7 Magazine Class(4) = 1Rnd_HE_GP25
MVD_Soldier_Marksman MVD_Soldier_Sniper MVD_Soldier_TL RUS_Commander
Class = MVD_Soldier_Marksman Class = MVD_Soldier_Sniper Class = MVD_Soldier_TL Class = RUS_Commander
Name = Marksman Name = Sniper Name = Team Leader Name = Spetsnaz Officer
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = VSS_vintorez Weapon Class(1) = SVD Weapon Class(1) = AK_107_GL_pso Weapon Class(1) = AKS_74_U
Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS
Weapon Class(3) = NVGoggles Weapon Class(3) = Binocular Weapon Class(3) = Binocular Weapon Class(3) = Binocular
Weapon Class(4) = Binocular Weapon Class(4) = NVGoggles Weapon Class(4) = NVGoggles Weapon Class(4) = NVGoggles
Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Throw
Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Put
Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap
Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass
Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch
Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio
Magazine Class(1) = Magazine Class(1) = 10Rnd_762x54_SVD Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(11) = MakarovSD
20Rnd_9x39_SP5_VSS Magazine Class(2) = HandGrenade_East Magazine Class(2) = HandGrenade_East Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = HandGrenade_East Magazine Class(3) = SmokeShell Magazine Class(3) = SmokeShellOrange Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell Magazine Class(4) = SmokeShellOrange Magazine Class(4) = SmokeShellBlue Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellOrange Magazine Class(5) = 1Rnd_HE_GP25 Magazine Class(4) = SmokeShellBlue
Magazine Class(6) = 1Rnd_SMOKE_GP25 Magazine Class(5) = SmokeShellOrange
Magazine Class(7) = FlareWhite_GP25 Magazine Class(6) =
Magazine Class(8) = FlareRed_GP25 8Rnd_9x18_MakarovSD
RUS_Soldier1 RUS_Soldier2 RUS_Soldier3 RUS_Soldier_GL
Class = RUS_Soldier1 Class = RUS_Soldier2 Class = RUS_Soldier3 Class = RUS_Soldier_GL
Name = Spetsnaz Operator Name = Spetsnaz Operator (SD) Name = Spetsnaz Scout Name = Spetsnaz Assaultman
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Bizon Weapon Class(1) = Bizon_silenced Weapon Class(1) = AKS_74_UN_kobra Weapon Class(1) = Bizon
Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS
Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles
Weapon Class(4) = Binocular Weapon Class(4) = Binocular Weapon Class(4) = Binocular Weapon Class(4) = Binocular
Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Throw
Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Put
Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap
Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass
Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch
Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio
Magazine Class(1) = 64Rnd_9x19_Bizon Magazine Class(1) = Magazine Class(1) = Weapon Class(11) = RPG18
Magazine Class(2) = HandGrenade_East 64Rnd_9x19_SD_Bizon 30Rnd_545x39_AKSD Magazine Class(1) = 64Rnd_9x19_Bizon
Magazine Class(3) = PipeBomb Magazine Class(2) = HandGrenade_East Magazine Class(2) = HandGrenade_East Magazine Class(2) = RPG18
Magazine Class(3) = PipeBomb Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellOrange
RUS_Soldier_Marksman RUS_Soldier_Sab RUS_Soldier_TL RU_Commander
Class = RUS_Soldier_Marksman Class = RUS_Soldier_Sab Class = RUS_Soldier_TL Class = RU_Commander
Name = Spetsnaz Marksman Name = Saboteur Name = Spetsnaz Team Leader Name = General
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = VSS_vintorez Weapon Class(1) = bizon_silenced Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_U
Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = ItemGPS Weapon Class(2) = Makarov
Weapon Class(3) = NVGoggles Weapon Class(3) = NVGoggles Weapon Class(3) = Binocular Weapon Class(3) = NVGoggles
Weapon Class(4) = Binocular Weapon Class(4) = Binocular Weapon Class(4) = NVGoggles Weapon Class(4) = ItemGPS
Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Throw Weapon Class(5) = Binocular
Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Put Weapon Class(6) = Throw
Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = ItemMap Weapon Class(7) = Put
Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemCompass Weapon Class(8) = ItemMap
Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemWatch Weapon Class(9) = ItemCompass
Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemRadio Weapon Class(10) = ItemWatch
Magazine Class(1) = Magazine Class(1) = Weapon Class(11) = MakarovSD Weapon Class(11) = ItemRadio
20Rnd_9x39_SP5_VSS 64Rnd_9x19_SD_Bizon Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = HandGrenade_East Magazine Class(2) = PipeBomb Magazine Class(2) = HandGrenade_East Magazine Class(2) =
Magazine Class(3) = SmokeShell Magazine Class(3) = SmokeShell 8Rnd_9x18_Makarov
Magazine Class(4) = SmokeShellOrange Magazine Class(4) = SmokeShellBlue
Magazine Class(5) = SmokeShellOrange
Magazine Class(6) =
8Rnd_9x18_MakarovSD
RU_Soldier RU_Soldier2 RU_Soldier_AA RU_Soldier_AR
Class = RU_Soldier Class = RU_Soldier2 Class = RU_Soldier_AA Class = RU_Soldier_AR
Name = Rifleman Name = Rifleman (Saiga) Name = AA Specialist Name = Automatic Rifleman
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_107_kobra Weapon Class(1) = Saiga12K Weapon Class(1) = AK_107_kobra Weapon Class(1) = RPK_74
Weapon Class(2) = Throw Weapon Class(2) = Throw Weapon Class(2) = NVGoggles Weapon Class(2) = Throw
Weapon Class(3) = Put Weapon Class(3) = Put Weapon Class(3) = igla Weapon Class(3) = Put
Weapon Class(4) = ItemMap Weapon Class(4) = ItemMap Weapon Class(4) = Throw Weapon Class(4) = ItemMap
Weapon Class(5) = ItemCompass Weapon Class(5) = ItemCompass Weapon Class(5) = Put Weapon Class(5) = ItemCompass
Weapon Class(6) = ItemWatch Weapon Class(6) = ItemWatch Weapon Class(6) = ItemMap Weapon Class(6) = ItemWatch
Weapon Class(7) = ItemRadio Weapon Class(7) = ItemRadio Weapon Class(7) = ItemCompass Weapon Class(7) = ItemRadio
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = Weapon Class(8) = ItemWatch Magazine Class(1) = 75Rnd_545x39_RPK
Magazine Class(2) = HandGrenade_East 8Rnd_B_Saiga12_74Slug Weapon Class(9) = ItemRadio Magazine Class(2) = HandGrenade_East
Magazine Class(2) = HandGrenade_East Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(3) = SmokeShell
Magazine Class(2) = igla
RU_Soldier_AT RU_Soldier_Crew RU_Soldier_GL RU_Soldier_HAT
Class = RU_Soldier_AT Class = RU_Soldier_Crew Class = RU_Soldier_GL Class = RU_Soldier_HAT
Name = Rifleman (RPG-7) Name = Crewman Name = Grenadier Name = AT Specialist (Metis)
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_107_kobra Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_107_GL_kobra Weapon Class(1) = AK_107_kobra
Weapon Class(2) = RPG7V Weapon Class(2) = NVGoggles Weapon Class(2) = Throw Weapon Class(2) = NVGoggles
Weapon Class(3) = Throw Weapon Class(3) = ItemGPS Weapon Class(3) = Put Weapon Class(3) = MetisLauncher
Weapon Class(4) = Put Weapon Class(4) = Throw Weapon Class(4) = ItemMap Weapon Class(4) = Throw
Weapon Class(5) = ItemMap Weapon Class(5) = Put Weapon Class(5) = ItemCompass Weapon Class(5) = Put
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemMap Weapon Class(6) = ItemWatch Weapon Class(6) = ItemMap
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemCompass Weapon Class(7) = ItemRadio Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemRadio Weapon Class(8) = ItemWatch Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(8) = ItemWatch
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(9) = ItemRadio Magazine Class(2) = 1Rnd_HE_GP25 Weapon Class(9) = ItemRadio
Magazine Class(2) = PG7VR Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(3) = PG7VL Magazine Class(2) = HandGrenade_East Magazine Class(2) = AT13
RU_Soldier_LAT RU_Soldier_Light RU_Soldier_MG RU_Soldier_Marksman
Class = RU_Soldier_LAT Class = RU_Soldier_Light Class = RU_Soldier_MG Class = RU_Soldier_Marksman
Name = Rifleman (RPG-18) Name = Soldier (unarmed) Name = Machinegunner Name = Marksman (SVD)
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AK_107_kobra Weapon Class(1) = Throw Weapon Class(1) = Pecheneg Weapon Class(1) = SVD
Weapon Class(2) = RPG18 Weapon Class(2) = Put Weapon Class(2) = Throw Weapon Class(2) = Makarov
Weapon Class(3) = Throw Weapon Class(3) = ItemMap Weapon Class(3) = Put Weapon Class(3) = Binocular
Weapon Class(4) = Put Weapon Class(4) = ItemCompass Weapon Class(4) = ItemMap Weapon Class(4) = Throw
Weapon Class(5) = ItemMap Weapon Class(5) = ItemWatch Weapon Class(5) = ItemCompass Weapon Class(5) = Put
Weapon Class(6) = ItemCompass Weapon Class(6) = ItemRadio Weapon Class(6) = ItemWatch Weapon Class(6) = ItemMap
Weapon Class(7) = ItemWatch Weapon Class(7) = ItemRadio Weapon Class(7) = ItemCompass
Weapon Class(8) = ItemRadio Magazine Class(1) = 100Rnd_762x54_PK Weapon Class(8) = ItemWatch
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(9) = ItemRadio
Magazine Class(2) = RPG18 Magazine Class(1) = 10Rnd_762x54_SVD
Magazine Class(2) = HandGrenade_East
Magazine Class(3) = SmokeShell
Magazine Class(4) =
8Rnd_9x18_Makarov
RU_Soldier_Medic RU_Soldier_Officer RU_Soldier_Pilot RU_Soldier_SL
Class = RU_Soldier_Medic Class = RU_Soldier_Officer Class = RU_Soldier_Pilot Class = RU_Soldier_SL
Name = Medic Name = Officer Name = Pilot Name = Squad Leader
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_U Weapon Class(1) = AKS_74_U Weapon Class(1) = AK_107_pso
Weapon Class(2) = Throw Weapon Class(2) = Makarov Weapon Class(2) = NVGoggles Weapon Class(2) = ItemGPS
Weapon Class(3) = Put Weapon Class(3) = ItemGPS Weapon Class(3) = ItemGPS Weapon Class(3) = Binocular
Weapon Class(4) = ItemMap Weapon Class(4) = NVGoggles Weapon Class(4) = Throw Weapon Class(4) = NVGoggles
Weapon Class(5) = ItemCompass Weapon Class(5) = Binocular Weapon Class(5) = Put Weapon Class(5) = Throw
Weapon Class(6) = ItemWatch Weapon Class(6) = Throw Weapon Class(6) = ItemMap Weapon Class(6) = Put
Weapon Class(7) = ItemRadio Weapon Class(7) = Put Weapon Class(7) = ItemCompass Weapon Class(7) = ItemMap
Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(8) = ItemMap Weapon Class(8) = ItemWatch Weapon Class(8) = ItemCompass
Magazine Class(2) = HandGrenade_East Weapon Class(9) = ItemCompass Weapon Class(9) = ItemRadio Weapon Class(9) = ItemWatch
Magazine Class(3) = SmokeShellOrange Weapon Class(10) = ItemWatch Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(10) = ItemRadio
Weapon Class(11) = ItemRadio Magazine Class(2) = SmokeShellOrange Weapon Class(11) = Makarov
Magazine Class(1) = 30Rnd_545x39_AK Magazine Class(3) = SmokeShellBlue Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(2) = Magazine Class(2) = HandGrenade_East
8Rnd_9x18_Makarov Magazine Class(3) = SmokeShell
Magazine Class(4) = SmokeShellOrange
Magazine Class(5) = SmokeShellBlue
Magazine Class(6) =
8Rnd_9x18_Makarov
RU_Soldier_Sniper RU_Soldier_SniperH RU_Soldier_Spotter RU_Soldier_TL
Class = RU_Soldier_Sniper Class = RU_Soldier_SniperH Class = RU_Soldier_Spotter Class = RU_Soldier_TL
Name = Sniper Name = Sniper (KSVK) Name = Spotter Name = Team Leader
Faction = RU Faction = RU Faction = RU Faction = RU
Side = EAST Side = EAST Side = EAST Side = EAST
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = SVD_CAMO Weapon Class(1) = KSVK Weapon Class(1) = AK_107_pso Weapon Class(1) = AK_107_GL_kobra
Weapon Class(2) = NVGoggles Weapon Class(2) = MakarovSD Weapon Class(2) = Binocular Weapon Class(2) = ItemGPS
Weapon Class(3) = ItemGPS Weapon Class(3) = ItemGPS Weapon Class(3) = Throw Weapon Class(3) = Binocular
Weapon Class(4) = Throw Weapon Class(4) = NVGoggles Weapon Class(4) = Put Weapon Class(4) = NVGoggles
Weapon Class(5) = Put Weapon Class(5) = Binocular Weapon Class(5) = ItemMap Weapon Class(5) = Throw
Weapon Class(6) = ItemMap Weapon Class(6) = Throw Weapon Class(6) = ItemCompass Weapon Class(6) = Put
Weapon Class(7) = ItemCompass Weapon Class(7) = Put Weapon Class(7) = ItemWatch Weapon Class(7) = ItemMap
Weapon Class(8) = ItemWatch Weapon Class(8) = ItemMap Weapon Class(8) = ItemRadio Weapon Class(8) = ItemCompass
Weapon Class(9) = ItemRadio Weapon Class(9) = ItemCompass Magazine Class(1) = 30Rnd_545x39_AK Weapon Class(9) = ItemWatch
Weapon Class(10) = Binocular Weapon Class(10) = ItemWatch Magazine Class(2) = HandGrenade_East Weapon Class(10) = ItemRadio
Weapon Class(11) = MakarovSD Weapon Class(11) = ItemRadio Magazine Class(3) = SmokeShell Magazine Class(1) = 30Rnd_545x39_AK
Magazine Class(1) = 10Rnd_762x54_SVD Magazine Class(1) = Magazine Class(4) = SmokeShellOrange Magazine Class(2) = HandGrenade_East
Magazine Class(2) = HandGrenade_East 5Rnd_127x108_KSVK Magazine Class(3) = SmokeShellOrange
Magazine Class(3) = SmokeShell Magazine Class(2) = HandGrenade_East Magazine Class(4) = SmokeShellBlue
Magazine Class(4) = SmokeShellOrange Magazine Class(3) = SmokeShell Magazine Class(5) = 1Rnd_HE_GP25
Magazine Class(5) = Magazine Class(4) = SmokeShellOrange Magazine Class(6) = 1Rnd_SMOKE_GP25
8Rnd_9x18_MakarovSD Magazine Class(5) = Magazine Class(7) = FlareWhite_GP25
8Rnd_9x18_MakarovSD Magazine Class(8) = FlareRed_GP25
<<<---Return to index--->>>
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Created by ArMaTeC
Civilian Men in library 66
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Assistant Citizen1 Citizen2 Citizen3
Class = Assistant Class = Citizen1 Class = Citizen2 Class = Citizen3
Name = Assistant Name = Citizen (Brown) Name = Citizen (Blue) Name = Citizen (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Citizen4 Doctor Functionary1 Functionary2
Class = Citizen4 Class = Doctor Class = Functionary1 Class = Functionary2
Name = Citizen (Green) Name = Doctor Name = Functionary (Black suit) Name = Functionary (Brown suit)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Pilot Policeman Priest Profiteer1
Class = Pilot Class = Policeman Class = Priest Class = Profiteer1
Name = Pilot (Civil) Name = Policeman Name = Priest Name = Profiteer (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Profiteer2 Profiteer3 Profiteer4 RU_Assistant
Class = Profiteer2 Class = Profiteer3 Class = Profiteer4 Class = RU_Assistant
Name = Profiteer (Blue) Name = Profiteer (Brown) Name = Profiteer (Red) Name = Assistant
Faction = CIV Faction = CIV Faction = CIV Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Citizen1 RU_Citizen2 RU_Citizen3 RU_Citizen4
Class = RU_Citizen1 Class = RU_Citizen2 Class = RU_Citizen3 Class = RU_Citizen4
Name = Citizen (Brown) Name = Citizen (Blue) Name = Citizen (Gray) Name = Citizen (Green)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Doctor RU_Functionary1 RU_Functionary2 RU_Pilot
Class = RU_Doctor Class = RU_Functionary1 Class = RU_Functionary2 Class = RU_Pilot
Name = Doctor Name = Functionary (Black suit) Name = Functionary (Brown suit) Name = Pilot (Civil)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Policeman RU_Priest RU_Profiteer1 RU_Profiteer2
Class = RU_Policeman Class = RU_Priest Class = RU_Profiteer1 Class = RU_Profiteer2
Name = Policeman Name = Priest Name = Profiteer (Gray) Name = Profiteer (Blue)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Profiteer3 RU_Profiteer4 RU_Rocker1 RU_Rocker2
Class = RU_Profiteer3 Class = RU_Profiteer4 Class = RU_Rocker1 Class = RU_Rocker2
Name = Profiteer (Brown) Name = Profiteer (Red) Name = Rocker (Black) Name = Rocker (Brown)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Rocker3 RU_Rocker4 RU_SchoolTeacher RU_Villager1
Class = RU_Rocker3 Class = RU_Rocker4 Class = RU_SchoolTeacher Class = RU_Villager1
Name = Rocker (Blue) Name = Rocker (Green) Name = School teacher Name = Villager (Blue check)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Villager2 RU_Villager3 RU_Villager4 RU_Woodlander1
Class = RU_Villager2 Class = RU_Villager3 Class = RU_Villager4 Class = RU_Woodlander1
Name = Villager (Green check) Name = Villager (Green) Name = Villager (Blue) Name = Woodlander (Blue)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Woodlander2 RU_Woodlander3 RU_Woodlander4 RU_Worker1
Class = RU_Woodlander2 Class = RU_Woodlander3 Class = RU_Woodlander4 Class = RU_Worker1
Name = Woodlander (Brown) Name = Woodlander (Camo) Name = Woodlander (Green) Name = Worker (Gray)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
RU_Worker2 RU_Worker3 RU_Worker4 Rocker1
Class = RU_Worker2 Class = RU_Worker3 Class = RU_Worker4 Class = Rocker1
Name = Worker (Green) Name = Worker (Blue) Name = Worker (Brown) Name = Rocker (Black)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Rocker2 Rocker3 Rocker4 SchoolTeacher
Class = Rocker2 Class = Rocker3 Class = Rocker4 Class = SchoolTeacher
Name = Rocker (Brown) Name = Rocker (Blue) Name = Rocker (Green) Name = School teacher
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Villager1 Villager2 Villager3 Villager4
Class = Villager1 Class = Villager2 Class = Villager3 Class = Villager4
Name = Villager (Blue check) Name = Villager (Green check) Name = Villager (Green) Name = Villager (Blue)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Woodlander1 Woodlander2 Woodlander3 Woodlander4
Class = Woodlander1 Class = Woodlander2 Class = Woodlander3 Class = Woodlander4
Name = Woodlander (Blue) Name = Woodlander (Brown) Name = Woodlander (Camo) Name = Woodlander (Green)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
Worker1 Worker2 Worker3 Worker4
Class = Worker1 Class = Worker2 Class = Worker3 Class = Worker4
Name = Worker (Gray) Name = Worker (Green) Name = Worker (Blue) Name = Worker (Brown)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw Weapon Class(1) = Throw
Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put Weapon Class(2) = Put
Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap Weapon Class(3) = ItemMap
Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass Weapon Class(4) = ItemCompass
Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch Weapon Class(5) = ItemWatch
Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio Weapon Class(6) = ItemRadio
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Civilian Women in library 84
Select a page from below and click image to enlarge
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Damsel1 Damsel2 Damsel3 Damsel4
Class = Damsel1 Class = Damsel2 Class = Damsel3 Class = Damsel4
Name = Damsel (Blue) Name = Damsel (Green) Name = Damsel (Brown) Name = Damsel (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Damsel5 Farmwife1 Farmwife2 Farmwife3
Class = Damsel5 Class = Farmwife1 Class = Farmwife2 Class = Farmwife3
Name = Damsel (Purple) Name = Farmwife (Red) Name = Farmwife (Orange) Name = Farmwife (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Farmwife4 Farmwife5 Hooker1 Hooker2
Class = Farmwife4 Class = Farmwife5 Class = Hooker1 Class = Hooker2
Name = Farmwife (Brown) Name = Farmwife (Green) Name = Woman (Red) Name = Woman (Brown)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Hooker3- Hooker4 Hooker5 HouseWife1
Class = Hooker3- Class = Hooker4 Class = Hooker5 Class = HouseWife1
Side = EAST Name = Woman (Black) Name = Woman (Green) Name = Housewife (Purple)
Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
HouseWife2 HouseWife3 HouseWife4 HouseWife5
Class = HouseWife2 Class = HouseWife3 Class = HouseWife4 Class = HouseWife5
Name = Housewife (Brown) Name = Housewife (Blue) Name = Housewife (Black) Name = Housewife (Green)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Madam1 Madam2 Madam3 Madam4
Class = Madam1 Class = Madam2 Class = Madam3 Class = Madam4
Name = Madam (Green) Name = Madam (Brown) Name = Madam (Purple) Name = Madam (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Madam5 RU_Damsel1 RU_Damsel2 RU_Damsel3
Class = Madam5 Class = RU_Damsel1 Class = RU_Damsel2 Class = RU_Damsel3
Name = Madam (Black) Name = Damsel (Blue) Name = Damsel (Green) Name = Damsel (Brown)
Faction = CIV Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Damsel4 RU_Damsel5 RU_Farmwife1 RU_Farmwife2
Class = RU_Damsel4 Class = RU_Damsel5 Class = RU_Farmwife1 Class = RU_Farmwife2
Name = Damsel (Gray) Name = Damsel (Purple) Name = Farmwife (Red) Name = Farmwife (Orange)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Farmwife3 RU_Farmwife4 RU_Farmwife5 RU_Hooker1
Class = RU_Farmwife3 Class = RU_Farmwife4 Class = RU_Farmwife5 Class = RU_Hooker1
Name = Farmwife (Gray) Name = Farmwife (Brown) Name = Farmwife (Green) Name = Woman (Red)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Hooker2 RU_Hooker3 RU_Hooker4 RU_Hooker5
Class = RU_Hooker2 Class = RU_Hooker3 Class = RU_Hooker4 Class = RU_Hooker5
Name = Woman (Brown) Name = Woman (Blue) Name = Woman (Black) Name = Woman (Green)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_HouseWife1 RU_HouseWife2 RU_HouseWife3 RU_HouseWife4
Class = RU_HouseWife1 Class = RU_HouseWife2 Class = RU_HouseWife3 Class = RU_HouseWife4
Name = Housewife (Purple) Name = Housewife (Brown) Name = Housewife (Blue) Name = Housewife (Black)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_HouseWife5 RU_Madam1 RU_Madam2 RU_Madam3
Class = RU_HouseWife5 Class = RU_Madam1 Class = RU_Madam2 Class = RU_Madam3
Name = Housewife (Green) Name = Madam (Green) Name = Madam (Brown) Name = Madam (Purple)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Madam4 RU_Madam5 RU_Secretary1 RU_Secretary2
Class = RU_Madam4 Class = RU_Madam5 Class = RU_Secretary1 Class = RU_Secretary2
Name = Madam (Gray) Name = Madam (Black) Name = Secretary (Gray) Name = Secretary (Brown)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Secretary3 RU_Secretary4 RU_Secretary5 RU_Sportswoman1
Class = RU_Secretary3 Class = RU_Secretary4 Class = RU_Secretary5 Class = RU_Sportswoman1
Name = Secretary (Black) Name = Secretary (White) Name = Secretary (Green) Name = Sports-woman (Purple)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_Sportswoman2 RU_Sportswoman3 RU_Sportswoman4 RU_Sportswoman5
Class = RU_Sportswoman2 Class = RU_Sportswoman3 Class = RU_Sportswoman4 Class = RU_Sportswoman5
Name = Sports-woman (Brown) Name = Sports-woman (Gray) Name = Sports-woman (Green) Name = Sports-woman (Black)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_WorkWoman1 RU_WorkWoman2 RU_WorkWoman3 RU_WorkWoman4
Class = RU_WorkWoman1 Class = RU_WorkWoman2 Class = RU_WorkWoman3 Class = RU_WorkWoman4
Name = Workwoman (Red) Name = Workwoman (Blue) Name = Workwoman (Gray) Name = Workwoman (Green)
Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU Faction = CIV_RU
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
RU_WorkWoman5 Secretary1 Secretary2 Secretary3
Class = RU_WorkWoman5 Class = Secretary1 Class = Secretary2 Class = Secretary3
Name = Workwoman (Brown) Name = Secretary (Gray) Name = Secretary (Brown) Name = Secretary (Black)
Faction = CIV_RU Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Secretary4 Secretary5 Sportswoman1 Sportswoman2
Class = Secretary4 Class = Secretary5 Class = Sportswoman1 Class = Sportswoman2
Name = Secretary (White) Name = Secretary (Green) Name = Sports-woman (Purple) Name = Sports-woman (Brown)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
Sportswoman3 Sportswoman4 Sportswoman5 ValentinaFit
Class = Sportswoman3 Class = Sportswoman4 Class = Sportswoman5 Class = ValentinaFit
Name = Sports-woman (Gray) Name = Sports-woman (Green) Name = Sports-woman (Black) Name = Valentina
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
ValentinaVictim WorkWoman1 WorkWoman2 WorkWoman3
Class = ValentinaVictim Class = WorkWoman1 Class = WorkWoman2 Class = WorkWoman3
Name = Valentina (Victim) Name = Workwoman (Red) Name = Workwoman (Blue) Name = Workwoman (Gray)
Faction = CIV Faction = CIV Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1 Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
WorkWoman4 WorkWoman5
Class = WorkWoman4 Class = WorkWoman5
Name = Workwoman (Green) Name = Workwoman (Brown)
Faction = CIV Faction = CIV
Side = CIVILIAN Side = CIVILIAN
Positions = 1 Positions = 1
Weapon Class(1) = ItemMap Weapon Class(1) = ItemMap
Weapon Class(2) = ItemCompass Weapon Class(2) = ItemCompass
Weapon Class(3) = ItemWatch Weapon Class(3) = ItemWatch
Weapon Class(4) = ItemRadio Weapon Class(4) = ItemRadio
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Faces in library 758
Select a page from below and click image to enlarge
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Face01 Face01_camo1 Face01_camo2 Face01_camo3
Class = Face01 Class = Face01_camo1 Class = Face01_camo2 Class = Face01_camo3
Name = Peter F. Name = Peter F. camo 1 Name = Peter F. camo 2 Name = Peter F. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face01_camo4 Face01_camo5 Face01_camo6 Face02
Class = Face01_camo4 Class = Face01_camo5 Class = Face01_camo6 Class = Face02
Name = Peter F. camo 4 Name = Peter F. camo 5 Name = Peter F. camo 6 Name = Sebastian K.
Side = EAST Side = EAST Side = EAST Side = EAST
Face02_camo1 Face02_camo2 Face02_camo3 Face02_camo4
Class = Face02_camo1 Class = Face02_camo2 Class = Face02_camo3 Class = Face02_camo4
Name = Sebastian K. camo 1 Name = Sebastian K. camo 2 Name = Sebastian K. camo 3 Name = Sebastian K. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face02_camo5 Face02_camo6 Face03 Face03_camo1
Class = Face02_camo5 Class = Face02_camo6 Class = Face03 Class = Face03_camo1
Name = Sebastian K. camo 5 Name = Sebastian K. camo 6 Name = Markus K. Name = Markus K. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face03_camo2 Face03_camo3 Face03_camo4 Face03_camo5
Class = Face03_camo2 Class = Face03_camo3 Class = Face03_camo4 Class = Face03_camo5
Name = Markus K. camo 2 Name = Markus K. camo 3 Name = Markus K. camo 4 Name = Markus K. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face03_camo6 Face04 Face04_camo1 Face04_camo2
Class = Face03_camo6 Class = Face04 Class = Face04_camo1 Class = Face04_camo2
Name = Markus K. camo 6 Name = Mariusz Z. Name = Mariusz Z. camo 1 Name = Mariusz Z. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face04_camo3 Face04_camo4 Face04_camo5 Face04_camo6
Class = Face04_camo3 Class = Face04_camo4 Class = Face04_camo5 Class = Face04_camo6
Name = Mariusz Z. camo 3 Name = Mariusz Z. camo 4 Name = Mariusz Z. camo 5 Name = Mariusz Z. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face05 Face05_camo1 Face05_camo2 Face05_camo3
Class = Face05 Class = Face05_camo1 Class = Face05_camo2 Class = Face05_camo3
Name = Peter V. Name = Peter V. camo 1 Name = Peter V. camo 2 Name = Peter V. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face05_camo4 Face05_camo5 Face05_camo6 Face06
Class = Face05_camo4 Class = Face05_camo5 Class = Face05_camo6 Class = Face06
Name = Peter V. camo 4 Name = Peter V. camo 5 Name = Peter V. camo 6 Name = Tomas P.
Side = EAST Side = EAST Side = EAST Side = EAST
Face06_camo1 Face06_camo2 Face06_camo3 Face06_camo4
Class = Face06_camo1 Class = Face06_camo2 Class = Face06_camo3 Class = Face06_camo4
Name = Tomas P. camo 1 Name = Tomas P. camo 2 Name = Tomas P. camo 3 Name = Tomas P. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face06_camo5 Face06_camo6 Face07 Face07_camo1
Class = Face06_camo5 Class = Face06_camo6 Class = Face07 Class = Face07_camo1
Name = Tomas P. camo 5 Name = Tomas P. camo 6 Name = Lukas S. Name = Lukas S. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face07_camo2 Face07_camo3 Face07_camo4 Face07_camo5
Class = Face07_camo2 Class = Face07_camo3 Class = Face07_camo4 Class = Face07_camo5
Name = Lukas S. camo 2 Name = Lukas S. camo 3 Name = Lukas S. camo 4 Name = Lukas S. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face07_camo6 Face08 Face08_camo1 Face08_camo2
Class = Face07_camo6 Class = Face08 Class = Face08_camo1 Class = Face08_camo2
Name = Lukas S. camo 6 Name = Eduardo S. Name = Eduardo S. camo 1 Name = Eduardo S. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face08_camo3 Face08_camo4 Face08_camo5 Face08_camo6
Class = Face08_camo3 Class = Face08_camo4 Class = Face08_camo5 Class = Face08_camo6
Name = Eduardo S. camo 3 Name = Eduardo S. camo 4 Name = Eduardo S. camo 5 Name = Eduardo S. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face09 Face09_camo1 Face09_camo2 Face09_camo3
Class = Face09 Class = Face09_camo1 Class = Face09_camo2 Class = Face09_camo3
Name = Stanley D. Name = Stanley D. camo 1 Name = Stanley D. camo 2 Name = Stanley D. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face09_camo4 Face09_camo5 Face09_camo6 Face10
Class = Face09_camo4 Class = Face09_camo5 Class = Face09_camo6 Class = Face10
Name = Stanley D. camo 4 Name = Stanley D. camo 5 Name = Stanley D. camo 6 Name = Paul G.
Side = EAST Side = EAST Side = EAST Side = EAST
Face100 Face100_camo1 Face100_camo2 Face100_camo3
Class = Face100 Class = Face100_camo1 Class = Face100_camo2 Class = Face100_camo3
Name = Vojtech H. Name = Vojtech H. camo 1 Name = Vojtech H. camo 2 Name = Vojtech H. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face100_camo4 Face100_camo5 Face100_camo6 Face101
Class = Face100_camo4 Class = Face100_camo5 Class = Face100_camo6 Class = Face101
Name = Vojtech H. camo 4 Name = Vojtech H. camo 5 Name = Vojtech H. camo 6 Name = Frantisek N.
Side = EAST Side = EAST Side = EAST Side = EAST
Face101_camo1 Face101_camo2 Face101_camo3 Face101_camo4
Class = Face101_camo1 Class = Face101_camo2 Class = Face101_camo3 Class = Face101_camo4
Name = Frantisek N. camo 1 Name = Frantisek N. camo 2 Name = Frantisek N. camo 3 Name = Frantisek N. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face101_camo5 Face101_camo6 Face102 Face102_camo1
Class = Face101_camo5 Class = Face101_camo6 Class = Face102 Class = Face102_camo1
Name = Frantisek N. camo 5 Name = Frantisek N. camo 6 Name = Xaver Y. Name = Xaver Y. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face102_camo2 Face102_camo3 Face102_camo4 Face102_camo5
Class = Face102_camo2 Class = Face102_camo3 Class = Face102_camo4 Class = Face102_camo5
Name = Xaver Y. camo 2 Name = Xaver Y. camo 3 Name = Xaver Y. camo 4 Name = Xaver Y. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face102_camo6 Face103 Face103_camo1 Face103_camo2
Class = Face102_camo6 Class = Face103 Class = Face103_camo1 Class = Face103_camo2
Name = Xaver Y. camo 6 Name = Lukas H. Name = Lukas H. camo 1 Name = Lukas H. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face103_camo3 Face103_camo4 Face103_camo5 Face103_camo6
Class = Face103_camo3 Class = Face103_camo4 Class = Face103_camo5 Class = Face103_camo6
Name = Lukas H. camo 3 Name = Lukas H. camo 4 Name = Lukas H. camo 5 Name = Lukas H. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face104 Face104_camo1 Face104_camo2 Face104_camo3
Class = Face104 Class = Face104_camo1 Class = Face104_camo2 Class = Face104_camo3
Name = Pavel D. Name = Pavel D. camo 1 Name = Pavel D. camo 2 Name = Pavel D. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face104_camo4 Face104_camo5 Face104_camo6 Face105
Class = Face104_camo4 Class = Face104_camo5 Class = Face104_camo6 Class = Face105
Name = Pavel D. camo 4 Name = Pavel D. camo 5 Name = Pavel D. camo 6 Name = Franck P.
Side = EAST Side = EAST Side = EAST Side = EAST
Face105_camo1 Face105_camo2 Face105_camo3 Face105_camo4
Class = Face105_camo1 Class = Face105_camo2 Class = Face105_camo3 Class = Face105_camo4
Name = Franck P. camo 1 Name = Franck P. camo 2 Name = Franck P. camo 3 Name = Franck P. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face105_camo5 Face105_camo6 Face106 Face106_camo1
Class = Face105_camo5 Class = Face105_camo6 Class = Face106 Class = Face106_camo1
Name = Franck P. camo 5 Name = Franck P. camo 6 Name = Sascha H. Name = Sascha H. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face106_camo2 Face106_camo3 Face106_camo4 Face106_camo5
Class = Face106_camo2 Class = Face106_camo3 Class = Face106_camo4 Class = Face106_camo5
Name = Sascha H. camo 2 Name = Sascha H. camo 3 Name = Sascha H. camo 4 Name = Sascha H. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face106_camo6 Face107 Face107_camo1 Face107_camo2
Class = Face106_camo6 Class = Face107 Class = Face107_camo1 Class = Face107_camo2
Name = Sascha H. camo 6 Name = Ondra M. Name = Ondra M. camo 1 Name = Ondra M. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face107_camo3 Face107_camo4 Face107_camo5 Face107_camo6
Class = Face107_camo3 Class = Face107_camo4 Class = Face107_camo5 Class = Face107_camo6
Name = Ondra M. camo 3 Name = Ondra M. camo 4 Name = Ondra M. camo 5 Name = Ondra M. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face10_camo1 Face10_camo2 Face10_camo3 Face10_camo4
Class = Face10_camo1 Class = Face10_camo2 Class = Face10_camo3 Class = Face10_camo4
Name = Paul G. camo 1 Name = Paul G. camo 2 Name = Paul G. camo 3 Name = Paul G. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face10_camo5 Face10_camo6 Face11 Face11_camo1
Class = Face10_camo5 Class = Face10_camo6 Class = Face11 Class = Face11_camo1
Name = Paul G. camo 5 Name = Paul G. camo 6 Name = Vaclav M. Name = Vaclav M. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face11_camo2 Face11_camo3 Face11_camo4 Face11_camo5
Class = Face11_camo2 Class = Face11_camo3 Class = Face11_camo4 Class = Face11_camo5
Name = Vaclav M. camo 2 Name = Vaclav M. camo 3 Name = Vaclav M. camo 4 Name = Vaclav M. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face11_camo6 Face12 Face12_camo1 Face12_camo2
Class = Face11_camo6 Class = Face12 Class = Face12_camo1 Class = Face12_camo2
Name = Vaclav M. camo 6 Name = Ivan B. Name = Ivan B. camo 1 Name = Ivan B. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face12_camo3 Face12_camo4 Face12_camo5 Face12_camo6
Class = Face12_camo3 Class = Face12_camo4 Class = Face12_camo5 Class = Face12_camo6
Name = Ivan B. camo 3 Name = Ivan B. camo 4 Name = Ivan B. camo 5 Name = Ivan B. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face13 Face13_camo1 Face13_camo2 Face13_camo3
Class = Face13 Class = Face13_camo1 Class = Face13_camo2 Class = Face13_camo3
Name = Mario K. Name = Mario K. camo 1 Name = Mario K. camo 2 Name = Mario K. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face13_camo4 Face13_camo5 Face13_camo6 Face14
Class = Face13_camo4 Class = Face13_camo5 Class = Face13_camo6 Class = Face14
Name = Mario K. camo 4 Name = Mario K. camo 5 Name = Mario K. camo 6 Name = Chad H.
Side = EAST Side = EAST Side = EAST Side = EAST
Face14_camo1 Face14_camo2 Face14_camo3 Face14_camo4
Class = Face14_camo1 Class = Face14_camo2 Class = Face14_camo3 Class = Face14_camo4
Name = Chad H. camo 1 Name = Chad H. camo 2 Name = Chad H. camo 3 Name = Chad H. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face14_camo5 Face14_camo6 Face15 Face15_camo1
Class = Face14_camo5 Class = Face14_camo6 Class = Face15 Class = Face15_camo1
Name = Chad H. camo 5 Name = Chad H. camo 6 Name = Andrew S. Name = Andrew S. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face15_camo2 Face15_camo3 Face15_camo4 Face15_camo5
Class = Face15_camo2 Class = Face15_camo3 Class = Face15_camo4 Class = Face15_camo5
Name = Andrew S. camo 2 Name = Andrew S. camo 3 Name = Andrew S. camo 4 Name = Andrew S. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face15_camo6 Face16 Face16_camo1 Face16_camo2
Class = Face15_camo6 Class = Face16 Class = Face16_camo1 Class = Face16_camo2
Name = Andrew S. camo 6 Name = Stephen D. Name = Stephen D. camo 1 Name = Stephen D. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face16_camo3 Face16_camo4 Face16_camo5 Face16_camo6
Class = Face16_camo3 Class = Face16_camo4 Class = Face16_camo5 Class = Face16_camo6
Name = Stephen D. camo 3 Name = Stephen D. camo 4 Name = Stephen D. camo 5 Name = Stephen D. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face17 Face17_camo1 Face17_camo2 Face17_camo3
Class = Face17 Class = Face17_camo1 Class = Face17_camo2 Class = Face17_camo3
Name = Enrico T. Name = Enrico T. camo 1 Name = Enrico T. camo 2 Name = Enrico T. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face17_camo4 Face17_camo5 Face17_camo6 Face18
Class = Face17_camo4 Class = Face17_camo5 Class = Face17_camo6 Class = Face18
Name = Enrico T. camo 4 Name = Enrico T. camo 5 Name = Enrico T. camo 6 Name = Jacob S.
Side = EAST Side = EAST Side = EAST Side = EAST
Face18_camo1 Face18_camo2 Face18_camo3 Face18_camo4
Class = Face18_camo1 Class = Face18_camo2 Class = Face18_camo3 Class = Face18_camo4
Name = Jacob S. camo 1 Name = Jacob S. camo 2 Name = Jacob S. camo 3 Name = Jacob S. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face18_camo5 Face18_camo6 Face19 Face19_camo1
Class = Face18_camo5 Class = Face18_camo6 Class = Face19 Class = Face19_camo1
Name = Jacob S. camo 5 Name = Jacob S. camo 6 Name = Vladimir N. Name = Vladimir N. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face19_camo2 Face19_camo3 Face19_camo4 Face19_camo5
Class = Face19_camo2 Class = Face19_camo3 Class = Face19_camo4 Class = Face19_camo5
Name = Vladimir N. camo 2 Name = Vladimir N. camo 3 Name = Vladimir N. camo 4 Name = Vladimir N. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face19_camo6 Face20 Face20_camo1 Face20_camo2
Class = Face19_camo6 Class = Face20 Class = Face20_camo1 Class = Face20_camo2
Name = Vladimir N. camo 6 Name = Jan H. Name = Jan H. camo 1 Name = Jan H. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face20_camo3 Face20_camo4 Face20_camo5 Face20_camo6
Class = Face20_camo3 Class = Face20_camo4 Class = Face20_camo5 Class = Face20_camo6
Name = Jan H. camo 3 Name = Jan H. camo 4 Name = Jan H. camo 5 Name = Jan H. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face21 Face21_camo1 Face21_camo2 Face21_camo3
Class = Face21 Class = Face21_camo1 Class = Face21_camo2 Class = Face21_camo3
Name = Jan P. Name = Jan P. camo 1 Name = Jan P. camo 2 Name = Jan P. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face21_camo4 Face21_camo5 Face21_camo6 Face22
Class = Face21_camo4 Class = Face21_camo5 Class = Face21_camo6 Class = Face22
Name = Jan P. camo 4 Name = Jan P. camo 5 Name = Jan P. camo 6 Name = Steve K.
Side = EAST Side = EAST Side = EAST Side = EAST
Face22_camo1 Face22_camo2 Face22_camo3 Face22_camo4
Class = Face22_camo1 Class = Face22_camo2 Class = Face22_camo3 Class = Face22_camo4
Name = Steve K. camo 1 Name = Steve K. camo 2 Name = Steve K. camo 3 Name = Steve K. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face22_camo5 Face22_camo6 Face23 Face23_camo1
Class = Face22_camo5 Class = Face22_camo6 Class = Face23 Class = Face23_camo1
Name = Steve K. camo 5 Name = Steve K. camo 6 Name = Mark S. Name = Mark S. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face23_camo2 Face23_camo3 Face23_camo4 Face23_camo5
Class = Face23_camo2 Class = Face23_camo3 Class = Face23_camo4 Class = Face23_camo5
Name = Mark S. camo 2 Name = Mark S. camo 3 Name = Mark S. camo 4 Name = Mark S. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face23_camo6 Face24 Face24_camo1 Face24_camo2
Class = Face23_camo6 Class = Face24 Class = Face24_camo1 Class = Face24_camo2
Name = Mark S. camo 6 Name = Andrey B. Name = Andrey B. camo 1 Name = Andrey B. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face24_camo3 Face24_camo4 Face24_camo5 Face24_camo6
Class = Face24_camo3 Class = Face24_camo4 Class = Face24_camo5 Class = Face24_camo6
Name = Andrey B. camo 3 Name = Andrey B. camo 4 Name = Andrey B. camo 5 Name = Andrey B. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face25 Face25_camo1 Face25_camo2 Face25_camo3
Class = Face25 Class = Face25_camo1 Class = Face25_camo2 Class = Face25_camo3
Name = George M. Name = George M. camo 1 Name = George M. camo 2 Name = George M. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face25_camo4 Face25_camo5 Face25_camo6 Face26
Class = Face25_camo4 Class = Face25_camo5 Class = Face25_camo6 Class = Face26
Name = George M. camo 4 Name = George M. camo 5 Name = George M. camo 6 Name = Mike F.
Side = EAST Side = EAST Side = EAST Side = EAST
Face26_camo1 Face26_camo2 Face26_camo3 Face26_camo4
Class = Face26_camo1 Class = Face26_camo2 Class = Face26_camo3 Class = Face26_camo4
Name = Mike F. camo 1 Name = Mike F. camo 2 Name = Mike F. camo 3 Name = Mike F. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face26_camo5 Face26_camo6 Face27 Face27_camo1
Class = Face26_camo5 Class = Face26_camo6 Class = Face27 Class = Face27_camo1
Name = Mike F. camo 5 Name = Mike F. camo 6 Name = Geofrey M. Name = Geofrey M. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face27_camo2 Face27_camo3 Face27_camo4 Face27_camo5
Class = Face27_camo2 Class = Face27_camo3 Class = Face27_camo4 Class = Face27_camo5
Name = Geofrey M. camo 2 Name = Geofrey M. camo 3 Name = Geofrey M. camo 4 Name = Geofrey M. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face27_camo6 Face28 Face28_camo1 Face28_camo2
Class = Face27_camo6 Class = Face28 Class = Face28_camo1 Class = Face28_camo2
Name = Geofrey M. camo 6 Name = Chuck W. Name = Chuck W. camo 1 Name = Chuck W. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face28_camo3 Face28_camo4 Face28_camo5 Face28_camo6
Class = Face28_camo3 Class = Face28_camo4 Class = Face28_camo5 Class = Face28_camo6
Name = Chuck W. camo 3 Name = Chuck W. camo 4 Name = Chuck W. camo 5 Name = Chuck W. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face29 Face29_camo1 Face29_camo2 Face29_camo3
Class = Face29 Class = Face29_camo1 Class = Face29_camo2 Class = Face29_camo3
Name = Fredy B. Name = Fredy B. camo 1 Name = Fredy B. camo 2 Name = Fredy B. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face29_camo4 Face29_camo5 Face29_camo6 Face30
Class = Face29_camo4 Class = Face29_camo5 Class = Face29_camo6 Class = Face30
Name = Fredy B. camo 4 Name = Fredy B. camo 5 Name = Fredy B. camo 6 Name = Thomas L.
Side = EAST Side = EAST Side = EAST Side = EAST
Face30_camo1 Face30_camo2 Face30_camo3 Face30_camo4
Class = Face30_camo1 Class = Face30_camo2 Class = Face30_camo3 Class = Face30_camo4
Name = Thomas L. camo 1 Name = Thomas L. camo 2 Name = Thomas L. camo 3 Name = Thomas L. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face30_camo5 Face30_camo6 Face31 Face31_camo1
Class = Face30_camo5 Class = Face30_camo6 Class = Face31 Class = Face31_camo1
Name = Thomas L. camo 5 Name = Thomas L. camo 6 Name = Paul H. Name = Paul H. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face31_camo2 Face31_camo3 Face31_camo4 Face31_camo5
Class = Face31_camo2 Class = Face31_camo3 Class = Face31_camo4 Class = Face31_camo5
Name = Paul H. camo 2 Name = Paul H. camo 3 Name = Paul H. camo 4 Name = Paul H. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face31_camo6 Face32 Face32_camo1 Face32_camo2
Class = Face31_camo6 Class = Face32 Class = Face32_camo1 Class = Face32_camo2
Name = Paul H. camo 6 Name = Pete G. Name = Pete G. camo 1 Name = Pete G. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face32_camo3 Face32_camo4 Face32_camo5 Face32_camo6
Class = Face32_camo3 Class = Face32_camo4 Class = Face32_camo5 Class = Face32_camo6
Name = Pete G. camo 3 Name = Pete G. camo 4 Name = Pete G. camo 5 Name = Pete G. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face33 Face33_camo1 Face33_camo2 Face33_camo3
Class = Face33 Class = Face33_camo1 Class = Face33_camo2 Class = Face33_camo3
Name = Bruce V. Name = Bruce V. camo 1 Name = Bruce V. camo 2 Name = Bruce V. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face33_camo4 Face33_camo5 Face33_camo6 Face34
Class = Face33_camo4 Class = Face33_camo5 Class = Face33_camo6 Class = Face34
Name = Bruce V. camo 4 Name = Bruce V. camo 5 Name = Bruce V. camo 6 Name = Joe K.
Side = EAST Side = EAST Side = EAST Side = EAST
Face34_camo1 Face34_camo2 Face34_camo3 Face34_camo4
Class = Face34_camo1 Class = Face34_camo2 Class = Face34_camo3 Class = Face34_camo4
Name = Joe K. camo 1 Name = Joe K. camo 2 Name = Joe K. camo 3 Name = Joe K. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face34_camo5 Face34_camo6 Face35 Face35_camo1
Class = Face34_camo5 Class = Face34_camo6 Class = Face35 Class = Face35_camo1
Name = Joe K. camo 5 Name = Joe K. camo 6 Name = John K. Name = John K. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face35_camo2 Face35_camo3 Face35_camo4 Face35_camo5
Class = Face35_camo2 Class = Face35_camo3 Class = Face35_camo4 Class = Face35_camo5
Name = John K. camo 2 Name = John K. camo 3 Name = John K. camo 4 Name = John K. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face35_camo6 Face36 Face36_camo1 Face36_camo2
Class = Face35_camo6 Class = Face36 Class = Face36_camo1 Class = Face36_camo2
Name = John K. camo 6 Name = Bill G. Name = Bill G. camo 1 Name = Bill G. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face36_camo3 Face36_camo4 Face36_camo5 Face36_camo6
Class = Face36_camo3 Class = Face36_camo4 Class = Face36_camo5 Class = Face36_camo6
Name = Bill G. camo 3 Name = Bill G. camo 4 Name = Bill G. camo 5 Name = Bill G. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face37 Face37_camo1 Face37_camo2 Face37_camo3
Class = Face37 Class = Face37_camo1 Class = Face37_camo2 Class = Face37_camo3
Name = Ken G. Name = Ken G. camo 1 Name = Ken G. camo 2 Name = Ken G. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face37_camo4 Face37_camo5 Face37_camo6 Face38
Class = Face37_camo4 Class = Face37_camo5 Class = Face37_camo6 Class = Face38
Name = Ken G. camo 4 Name = Ken G. camo 5 Name = Ken G. camo 6 Name = Chris L.
Side = EAST Side = EAST Side = EAST Side = EAST
Face38_camo1 Face38_camo2 Face38_camo3 Face38_camo4
Class = Face38_camo1 Class = Face38_camo2 Class = Face38_camo3 Class = Face38_camo4
Name = Chris L. camo 1 Name = Chris L. camo 2 Name = Chris L. camo 3 Name = Chris L. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face38_camo5 Face38_camo6 Face39 Face39_camo1
Class = Face38_camo5 Class = Face38_camo6 Class = Face39 Class = Face39_camo1
Name = Chris L. camo 5 Name = Chris L. camo 6 Name = Bobby B. Name = Bobby B. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face39_camo2 Face39_camo3 Face39_camo4 Face39_camo5
Class = Face39_camo2 Class = Face39_camo3 Class = Face39_camo4 Class = Face39_camo5
Name = Bobby B. camo 2 Name = Bobby B. camo 3 Name = Bobby B. camo 4 Name = Bobby B. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face39_camo6 Face40 Face40_camo1 Face40_camo2
Class = Face39_camo6 Class = Face40 Class = Face40_camo1 Class = Face40_camo2
Name = Bobby B. camo 6 Name = Dave A. Name = Dave A. camo 1 Name = Dave A. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face40_camo3 Face40_camo4 Face40_camo5 Face40_camo6
Class = Face40_camo3 Class = Face40_camo4 Class = Face40_camo5 Class = Face40_camo6
Name = Dave A. camo 3 Name = Dave A. camo 4 Name = Dave A. camo 5 Name = Dave A. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face41 Face41_camo1 Face41_camo2 Face41_camo3
Class = Face41 Class = Face41_camo1 Class = Face41_camo2 Class = Face41_camo3
Name = Boris A. Name = Boris A. camo 1 Name = Boris A. camo 2 Name = Boris A. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face41_camo4 Face41_camo5 Face41_camo6 Face42
Class = Face41_camo4 Class = Face41_camo5 Class = Face41_camo6 Class = Face42
Name = Boris A. camo 4 Name = Boris A. camo 5 Name = Boris A. camo 6 Name = Victor K.
Side = EAST Side = EAST Side = EAST Side = EAST
Face42_camo1 Face42_camo2 Face42_camo3 Face42_camo4
Class = Face42_camo1 Class = Face42_camo2 Class = Face42_camo3 Class = Face42_camo4
Name = Victor K. camo 1 Name = Victor K. camo 2 Name = Victor K. camo 3 Name = Victor K. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face42_camo5 Face42_camo6 Face43 Face44_camo1
Class = Face42_camo5 Class = Face42_camo6 Class = Face43 Class = Face44_camo1
Name = Victor K. camo 5 Name = Victor K. camo 6 Name = Francesco P. Name = Joachim S. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face44_camo2 Face44_camo3 Face44_camo4 Face44_camo5
Class = Face44_camo2 Class = Face44_camo3 Class = Face44_camo4 Class = Face44_camo5
Name = Joachim S. camo 2 Name = Joachim S. camo 3 Name = Joachim S. camo 4 Name = Joachim S. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face44_camo6 Face45 Face45_camo1 Face45_camo2
Class = Face44_camo6 Class = Face45 Class = Face45_camo1 Class = Face45_camo2
Name = Joachim S. camo 6 Name = Charles D. Name = Charles D. camo 1 Name = Charles D. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face45_camo3 Face45_camo4 Face45_camo5 Face45_camo6
Class = Face45_camo3 Class = Face45_camo4 Class = Face45_camo5 Class = Face45_camo6
Name = Charles D. camo 3 Name = Charles D. camo 4 Name = Charles D. camo 5 Name = Charles D. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face46 Face46_camo1 Face46_camo2 Face46_camo3
Class = Face46 Class = Face46_camo1 Class = Face46_camo2 Class = Face46_camo3
Name = Michael U. Name = Michael U. camo 1 Name = Michael U. camo 2 Name = Michael U. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face46_camo4 Face46_camo5 Face46_camo6 Face47
Class = Face46_camo4 Class = Face46_camo5 Class = Face46_camo6 Class = Face47
Name = Michael U. camo 4 Name = Michael U. camo 5 Name = Michael U. camo 6 Name = Adam C.
Side = EAST Side = EAST Side = EAST Side = EAST
Face47_camo1 Face47_camo2 Face47_camo3 Face47_camo4
Class = Face47_camo1 Class = Face47_camo2 Class = Face47_camo3 Class = Face47_camo4
Name = Adam C. camo 1 Name = Adam C. camo 2 Name = Adam C. camo 3 Name = Adam C. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face47_camo5 Face47_camo6 Face48 Face48_camo1
Class = Face47_camo5 Class = Face47_camo6 Class = Face48 Class = Face48_camo1
Name = Adam C. camo 5 Name = Adam C. camo 6 Name = Igor M. Name = Igor M. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face48_camo2 Face48_camo3 Face48_camo4 Face48_camo5
Class = Face48_camo2 Class = Face48_camo3 Class = Face48_camo4 Class = Face48_camo5
Name = Igor M. camo 2 Name = Igor M. camo 3 Name = Igor M. camo 4 Name = Igor M. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face48_camo6 Face49 Face49_camo1 Face49_camo2
Class = Face48_camo6 Class = Face49 Class = Face49_camo1 Class = Face49_camo2
Name = Igor M. camo 6 Name = Dymitryi M. Name = Dymitryi M. camo 1 Name = Dymitryi M. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face49_camo3 Face49_camo4 Face49_camo5 Face49_camo6
Class = Face49_camo3 Class = Face49_camo4 Class = Face49_camo5 Class = Face49_camo6
Name = Dymitryi M. camo 3 Name = Dymitryi M. camo 4 Name = Dymitryi M. camo 5 Name = Dymitryi M. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face50 Face50_camo1 Face50_camo2 Face50_camo3
Class = Face50 Class = Face50_camo1 Class = Face50_camo2 Class = Face50_camo3
Name = Kamil V. Name = Kamil V. camo 1 Name = Kamil V. camo 2 Name = Kamil V. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face50_camo4 Face50_camo5 Face50_camo6 Face51
Class = Face50_camo4 Class = Face50_camo5 Class = Face50_camo6 Class = Face51
Name = Kamil V. camo 4 Name = Kamil V. camo 5 Name = Kamil V. camo 6 Name = Face51
Side = EAST Side = EAST Side = EAST Side = EAST
Face51_camo1 Face51_camo2 Face51_camo3 Face51_camo4
Class = Face51_camo1 Class = Face51_camo2 Class = Face51_camo3 Class = Face51_camo4
Name = Face51 camo 1 Name = Face51 camo 2 Name = Face51 camo 3 Name = Face51 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face51_camo5 Face51_camo6 Face52 Face52_camo1
Class = Face51_camo5 Class = Face51_camo6 Class = Face52 Class = Face52_camo1
Name = Face51 camo 5 Name = Face51 camo 6 Name = Earl L. Name = Earl L. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face52_camo2 Face52_camo3 Face52_camo4 Face52_camo5
Class = Face52_camo2 Class = Face52_camo3 Class = Face52_camo4 Class = Face52_camo5
Name = Earl L. camo 2 Name = Earl L. camo 3 Name = Earl L. camo 4 Name = Earl L. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face52_camo6 Face53_camo1 Face53_camo2 Face53_camo3
Class = Face52_camo6 Class = Face53_camo1 Class = Face53_camo2 Class = Face53_camo3
Name = Earl L. camo 6 Name = Face53 camo 1 Name = Face53 camo 2 Name = Face53 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face53_camo4 Face53_camo5 Face53_camo6 Face54
Class = Face53_camo4 Class = Face53_camo5 Class = Face53_camo6 Class = Face54
Name = Face53 camo 4 Name = Face53 camo 5 Name = Face53 camo 6 Name = Peter P.
Side = EAST Side = EAST Side = EAST Side = EAST
Face54_camo1 Face54_camo2 Face54_camo3 Face54_camo4
Class = Face54_camo1 Class = Face54_camo2 Class = Face54_camo3 Class = Face54_camo4
Name = Peter P. camo 1 Name = Peter P. camo 2 Name = Peter P. camo 3 Name = Peter P. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face54_camo5 Face54_camo6 Face55 Face55_camo1
Class = Face54_camo5 Class = Face54_camo6 Class = Face55 Class = Face55_camo1
Name = Peter P. camo 5 Name = Peter P. camo 6 Name = Daniel D. Name = Daniel D. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face55_camo2 Face55_camo3 Face55_camo4 Face55_camo5
Class = Face55_camo2 Class = Face55_camo3 Class = Face55_camo4 Class = Face55_camo5
Name = Daniel D. camo 2 Name = Daniel D. camo 3 Name = Daniel D. camo 4 Name = Daniel D. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face55_camo6 Face56 Face56_camo1 Face56_camo2
Class = Face55_camo6 Class = Face56 Class = Face56_camo1 Class = Face56_camo2
Name = Daniel D. camo 6 Name = Jiri P. Name = Jiri P. camo 1 Name = Jiri P. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face56_camo3 Face56_camo4 Face56_camo5 Face56_camo6
Class = Face56_camo3 Class = Face56_camo4 Class = Face56_camo5 Class = Face56_camo6
Name = Jiri P. camo 3 Name = Jiri P. camo 4 Name = Jiri P. camo 5 Name = Jiri P. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face57 Face57_camo1 Face57_camo2 Face57_camo3
Class = Face57 Class = Face57_camo1 Class = Face57_camo2 Class = Face57_camo3
Name = Face57 Name = Face57 camo 1 Name = Face57 camo 2 Name = Face57 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face57_camo4 Face57_camo5 Face57_camo6 Face58
Class = Face57_camo4 Class = Face57_camo5 Class = Face57_camo6 Class = Face58
Name = Face57 camo 4 Name = Face57 camo 5 Name = Face57 camo 6 Name = Face58
Side = EAST Side = EAST Side = EAST Side = EAST
Face58_camo1 Face58_camo2 Face58_camo3 Face58_camo4
Class = Face58_camo1 Class = Face58_camo2 Class = Face58_camo3 Class = Face58_camo4
Name = Face58 camo 1 Name = Face58 camo 2 Name = Face58 camo 3 Name = Face58 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face58_camo5 Face58_camo6 Face59 Face59_camo1
Class = Face58_camo5 Class = Face58_camo6 Class = Face59 Class = Face59_camo1
Name = Face58 camo 5 Name = Face58 camo 6 Name = Face59 Name = Face59 camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face59_camo2 Face59_camo3 Face59_camo4 Face59_camo5
Class = Face59_camo2 Class = Face59_camo3 Class = Face59_camo4 Class = Face59_camo5
Name = Face59 camo 2 Name = Face59 camo 3 Name = Face59 camo 4 Name = Face59 camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face59_camo6 Face60 Face60_Hair Face60_Hair_camo1
Class = Face59_camo6 Class = Face60 Class = Face60_Hair Class = Face60_Hair_camo1
Name = Face59 camo 6 Name = Face60 Name = Face60 Hair Name = Face60 Hair camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face60_Hair_camo2 Face60_Hair_camo3 Face60_Hair_camo4 Face60_Hair_camo5
Class = Face60_Hair_camo2 Class = Face60_Hair_camo3 Class = Face60_Hair_camo4 Class = Face60_Hair_camo5
Name = Face60 Hair camo 2 Name = Face60 Hair camo 3 Name = Face60 Hair camo 4 Name = Face60 Hair camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face60_Hair_camo6 Face60_camo1 Face60_camo2 Face60_camo3
Class = Face60_Hair_camo6 Class = Face60_camo1 Class = Face60_camo2 Class = Face60_camo3
Name = Face60 Hair camo 6 Name = Face60 camo 1 Name = Face60 camo 2 Name = Face60 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face60_camo4 Face60_camo5 Face60_camo6 Face61
Class = Face60_camo4 Class = Face60_camo5 Class = Face60_camo6 Class = Face61
Name = Face60 camo 4 Name = Face60 camo 5 Name = Face60 camo 6 Name = Face61
Side = EAST Side = EAST Side = EAST Side = EAST
Face61_Hair Face61_Hair_camo1 Face61_Hair_camo2 Face61_Hair_camo3
Class = Face61_Hair Class = Face61_Hair_camo1 Class = Face61_Hair_camo2 Class = Face61_Hair_camo3
Name = Face61 Hair Name = Face61 Hair camo 1 Name = Face61 Hair camo 2 Name = Face61 Hair camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face61_Hair_camo4 Face61_Hair_camo5 Face61_Hair_camo6 Face61_camo1
Class = Face61_Hair_camo4 Class = Face61_Hair_camo5 Class = Face61_Hair_camo6 Class = Face61_camo1
Name = Face61 Hair camo 4 Name = Face61 Hair camo 5 Name = Face61 Hair camo 6 Name = Face61 camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face61_camo2 Face61_camo3 Face61_camo4 Face61_camo5
Class = Face61_camo2 Class = Face61_camo3 Class = Face61_camo4 Class = Face61_camo5
Name = Face61 camo 2 Name = Face61 camo 3 Name = Face61 camo 4 Name = Face61 camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face61_camo6 Face62 Face62_camo1 Face62_camo2
Class = Face61_camo6 Class = Face62 Class = Face62_camo1 Class = Face62_camo2
Name = Face61 camo 6 Name = Andrew G. Name = Andrew G. camo 1 Name = Andrew G. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face62_camo3 Face62_camo4 Face62_camo5 Face62_camo6
Class = Face62_camo3 Class = Face62_camo4 Class = Face62_camo5 Class = Face62_camo6
Name = Andrew G. camo 3 Name = Andrew G. camo 4 Name = Andrew G. camo 5 Name = Andrew G. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face63 Face63_camo1 Face63_camo2 Face63_camo3
Class = Face63 Class = Face63_camo1 Class = Face63_camo2 Class = Face63_camo3
Name = Face63 Name = Face63 camo 1 Name = Face63 camo 2 Name = Face63 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face63_camo4 Face63_camo5 Face63_camo6 Face64
Class = Face63_camo4 Class = Face63_camo5 Class = Face63_camo6 Class = Face64
Name = Face63 camo 4 Name = Face63 camo 5 Name = Face63 camo 6 Name = Face64
Side = EAST Side = EAST Side = EAST Side = EAST
Face64_camo1 Face64_camo2 Face64_camo3 Face64_camo4
Class = Face64_camo1 Class = Face64_camo2 Class = Face64_camo3 Class = Face64_camo4
Name = Face64 camo 1 Name = Face64 camo 2 Name = Face64 camo 3 Name = Face64 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face64_camo5 Face64_camo6 Face65 Face65_camo1
Class = Face64_camo5 Class = Face64_camo6 Class = Face65 Class = Face65_camo1
Name = Face64 camo 5 Name = Face64 camo 6 Name = Face65 Name = Face65 camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face65_camo2 Face65_camo3 Face65_camo4 Face65_camo5
Class = Face65_camo2 Class = Face65_camo3 Class = Face65_camo4 Class = Face65_camo5
Name = Face65 camo 2 Name = Face65 camo 3 Name = Face65 camo 4 Name = Face65 camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face65_camo6 Face66 Face66_camo1 Face66_camo2
Class = Face65_camo6 Class = Face66 Class = Face66_camo1 Class = Face66_camo2
Name = Face65 camo 6 Name = Face66 Name = Face66 camo 1 Name = Face66 camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face66_camo3 Face66_camo4 Face66_camo5 Face66_camo6
Class = Face66_camo3 Class = Face66_camo4 Class = Face66_camo5 Class = Face66_camo6
Name = Face66 camo 3 Name = Face66 camo 4 Name = Face66 camo 5 Name = Face66 camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face67 Face67_camo1 Face67_camo2 Face67_camo3
Class = Face67 Class = Face67_camo1 Class = Face67_camo2 Class = Face67_camo3
Name = Face67 Name = Face67 camo 1 Name = Face67 camo 2 Name = Face67 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face67_camo4 Face67_camo5 Face67_camo6 Face68
Class = Face67_camo4 Class = Face67_camo5 Class = Face67_camo6 Class = Face68
Name = Face67 camo 4 Name = Face67 camo 5 Name = Face67 camo 6 Name = Face68
Side = EAST Side = EAST Side = EAST Side = EAST
Face68_camo1 Face68_camo2 Face68_camo3 Face68_camo4
Class = Face68_camo1 Class = Face68_camo2 Class = Face68_camo3 Class = Face68_camo4
Name = Face68 camo 1 Name = Face68 camo 2 Name = Face68 camo 3 Name = Face68 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face68_camo5 Face68_camo6 Face69 Face69_camo1
Class = Face68_camo5 Class = Face68_camo6 Class = Face69 Class = Face69_camo1
Name = Face68 camo 5 Name = Face68 camo 6 Name = Face69 Name = Face69 camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face69_camo2 Face69_camo3 Face69_camo4 Face69_camo5
Class = Face69_camo2 Class = Face69_camo3 Class = Face69_camo4 Class = Face69_camo5
Name = Face69 camo 2 Name = Face69 camo 3 Name = Face69 camo 4 Name = Face69 camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face69_camo6 Face70 Face70_camo1 Face70_camo2
Class = Face69_camo6 Class = Face70 Class = Face70_camo1 Class = Face70_camo2
Name = Face69 camo 6 Name = Face70 Name = Face70 camo 1 Name = Face70 camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face70_camo3 Face70_camo4 Face70_camo5 Face70_camo6
Class = Face70_camo3 Class = Face70_camo4 Class = Face70_camo5 Class = Face70_camo6
Name = Face70 camo 3 Name = Face70 camo 4 Name = Face70 camo 5 Name = Face70 camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face71 Face71_camo1 Face71_camo2 Face71_camo3
Class = Face71 Class = Face71_camo1 Class = Face71_camo2 Class = Face71_camo3
Name = Face71 Name = Face71 camo 1 Name = Face71 camo 2 Name = Face71 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face71_camo4 Face71_camo5 Face71_camo6 Face72
Class = Face71_camo4 Class = Face71_camo5 Class = Face71_camo6 Class = Face72
Name = Face71 camo 4 Name = Face71 camo 5 Name = Face71 camo 6 Name = Face72
Side = EAST Side = EAST Side = EAST Side = EAST
Face72_camo1 Face72_camo2 Face72_camo3 Face72_camo4
Class = Face72_camo1 Class = Face72_camo2 Class = Face72_camo3 Class = Face72_camo4
Name = Face72 camo 1 Name = Face72 camo 2 Name = Face72 camo 3 Name = Face72 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face72_camo5 Face72_camo6 Face73 Face73_camo1
Class = Face72_camo5 Class = Face72_camo6 Class = Face73 Class = Face73_camo1
Name = Face72 camo 5 Name = Face72 camo 6 Name = Face73 Name = Face73 camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face73_camo2 Face73_camo3 Face73_camo4 Face73_camo5
Class = Face73_camo2 Class = Face73_camo3 Class = Face73_camo4 Class = Face73_camo5
Name = Face73 camo 2 Name = Face73 camo 3 Name = Face73 camo 4 Name = Face73 camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face73_camo6 Face74 Face74_camo1 Face74_camo2
Class = Face73_camo6 Class = Face74 Class = Face74_camo1 Class = Face74_camo2
Name = Face73 camo 6 Name = Face74 Name = Face74 camo 1 Name = Face74 camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face74_camo3 Face74_camo4 Face74_camo5 Face74_camo6
Class = Face74_camo3 Class = Face74_camo4 Class = Face74_camo5 Class = Face74_camo6
Name = Face74 camo 3 Name = Face74 camo 4 Name = Face74 camo 5 Name = Face74 camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face75 Face75_camo1 Face75_camo2 Face75_camo3
Class = Face75 Class = Face75_camo1 Class = Face75_camo2 Class = Face75_camo3
Name = Face75 Name = Face75 camo 1 Name = Face75 camo 2 Name = Face75 camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face75_camo4 Face75_camo5 Face75_camo6 Face76
Class = Face75_camo4 Class = Face75_camo5 Class = Face75_camo6 Class = Face76
Name = Face75 camo 4 Name = Face75 camo 5 Name = Face75 camo 6 Name = Face76
Side = EAST Side = EAST Side = EAST Side = EAST
Face76_camo1 Face76_camo2 Face76_camo3 Face76_camo4
Class = Face76_camo1 Class = Face76_camo2 Class = Face76_camo3 Class = Face76_camo4
Name = Face76 camo 1 Name = Face76 camo 2 Name = Face76 camo 3 Name = Face76 camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face76_camo5 Face76_camo6 Face77 Face77_camo1
Class = Face76_camo5 Class = Face76_camo6 Class = Face77 Class = Face77_camo1
Name = Face76 camo 5 Name = Face76 camo 6 Name = Paul S. Name = Paul S. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face77_camo2 Face77_camo3 Face77_camo4 Face77_camo5
Class = Face77_camo2 Class = Face77_camo3 Class = Face77_camo4 Class = Face77_camo5
Name = Paul S. camo 2 Name = Paul S. camo 3 Name = Paul S. camo 4 Name = Paul S. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face77_camo6 Face78 Face78_camo1 Face78_camo2
Class = Face77_camo6 Class = Face78 Class = Face78_camo1 Class = Face78_camo2
Name = Paul S. camo 6 Name = Joe M. Name = Joe M. camo 1 Name = Joe M. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face78_camo3 Face78_camo4 Face78_camo5 Face78_camo6
Class = Face78_camo3 Class = Face78_camo4 Class = Face78_camo5 Class = Face78_camo6
Name = Joe M. camo 3 Name = Joe M. camo 4 Name = Joe M. camo 5 Name = Joe M. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face79 Face79_camo1 Face79_camo2 Face79_camo3
Class = Face79 Class = Face79_camo1 Class = Face79_camo2 Class = Face79_camo3
Name = Garry L. Name = Garry L. camo 1 Name = Garry L. camo 2 Name = Garry L. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face79_camo4 Face79_camo5 Face79_camo6 Face80
Class = Face79_camo4 Class = Face79_camo5 Class = Face79_camo6 Class = Face80
Name = Garry L. camo 4 Name = Garry L. camo 5 Name = Garry L. camo 6 Name = Ray C.
Side = EAST Side = EAST Side = EAST Side = EAST
Face80_camo1 Face80_camo2 Face80_camo3 Face80_camo4
Class = Face80_camo1 Class = Face80_camo2 Class = Face80_camo3 Class = Face80_camo4
Name = Ray C. camo 1 Name = Ray C. camo 2 Name = Ray C. camo 3 Name = Ray C. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face80_camo5 Face80_camo6 Face81 Face81_camo1
Class = Face80_camo5 Class = Face80_camo6 Class = Face81 Class = Face81_camo1
Name = Ray C. camo 5 Name = Ray C. camo 6 Name = Donny D. Name = Donny D. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face81_camo2 Face81_camo3 Face81_camo4 Face81_camo5
Class = Face81_camo2 Class = Face81_camo3 Class = Face81_camo4 Class = Face81_camo5
Name = Donny D. camo 2 Name = Donny D. camo 3 Name = Donny D. camo 4 Name = Donny D. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face81_camo6 Face82 Face82_camo1 Face82_camo2
Class = Face81_camo6 Class = Face82 Class = Face82_camo1 Class = Face82_camo2
Name = Donny D. camo 6 Name = Mike N. Name = Mike N. camo 1 Name = Mike N. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face82_camo3 Face82_camo4 Face82_camo5 Face82_camo6
Class = Face82_camo3 Class = Face82_camo4 Class = Face82_camo5 Class = Face82_camo6
Name = Mike N. camo 3 Name = Mike N. camo 4 Name = Mike N. camo 5 Name = Mike N. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face83 Face83_camo1 Face83_camo2 Face83_camo3
Class = Face83 Class = Face83_camo1 Class = Face83_camo2 Class = Face83_camo3
Name = Steve J. Name = Steve J. camo 1 Name = Steve J. camo 2 Name = Steve J. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face83_camo4 Face83_camo5 Face83_camo6 Face84
Class = Face83_camo4 Class = Face83_camo5 Class = Face83_camo6 Class = Face84
Name = Steve J. camo 4 Name = Steve J. camo 5 Name = Steve J. camo 6 Name = Larry F.
Side = EAST Side = EAST Side = EAST Side = EAST
Face84_camo1 Face84_camo2 Face84_camo3 Face84_camo4
Class = Face84_camo1 Class = Face84_camo2 Class = Face84_camo3 Class = Face84_camo4
Name = Larry F. camo 1 Name = Larry F. camo 2 Name = Larry F. camo 3 Name = Larry F. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face84_camo5 Face84_camo6 Face85 Face85_camo1
Class = Face84_camo5 Class = Face84_camo6 Class = Face85 Class = Face85_camo1
Name = Larry F. camo 5 Name = Larry F. camo 6 Name = Martin V. Name = Martin V. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face85_camo2 Face85_camo3 Face85_camo4 Face85_camo5
Class = Face85_camo2 Class = Face85_camo3 Class = Face85_camo4 Class = Face85_camo5
Name = Martin V. camo 2 Name = Martin V. camo 3 Name = Martin V. camo 4 Name = Martin V. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face85_camo6 Face86 Face86_cam Face86_camo
Class = Face85_camo6 Class = Face86 Class = Face86_cam Class = Face86_camo
Name = Martin V. camo 6 Name = Ben T. Side = EAST Side = EAST
Side = EAST Side = EAST
Face86_camo2 Face86_camo3 Face86_camo4 Face86_camo5
Class = Face86_camo2 Class = Face86_camo3 Class = Face86_camo4 Class = Face86_camo5
Name = Ben T. camo 2 Name = Ben T. camo 3 Name = Ben T. camo 4 Name = Ben T. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face86_camo6 Face87 Face87_camo1 Face87_camo2
Class = Face86_camo6 Class = Face87 Class = Face87_camo1 Class = Face87_camo2
Name = Ben T. camo 6 Name = Korneel L. Name = Korneel L. camo 1 Name = Korneel L. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face87_camo3 Face87_camo4 Face87_camo5 Face87_camo6
Class = Face87_camo3 Class = Face87_camo4 Class = Face87_camo5 Class = Face87_camo6
Name = Korneel L. camo 3 Name = Korneel L. camo 4 Name = Korneel L. camo 5 Name = Korneel L. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face88 Face88_camo1 Face88_camo2 Face88_camo3
Class = Face88 Class = Face88_camo1 Class = Face88_camo2 Class = Face88_camo3
Name = Pete M. Name = Pete M. camo 1 Name = Pete M. camo 2 Name = Pete M. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face88_camo4 Face88_camo5 Face88_camo6 Face89
Class = Face88_camo4 Class = Face88_camo5 Class = Face88_camo6 Class = Face89
Name = Pete M. camo 4 Name = Pete M. camo 5 Name = Pete M. camo 6 Name = Vilem B.
Side = EAST Side = EAST Side = EAST Side = EAST
Face89_camo1 Face89_camo2 Face89_camo3 Face89_camo4
Class = Face89_camo1 Class = Face89_camo2 Class = Face89_camo3 Class = Face89_camo4
Name = Vilem B. camo 1 Name = Vilem B. camo 2 Name = Vilem B. camo 3 Name = Vilem B. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face89_camo5 Face89_camo6 Face90 Face90_camo1
Class = Face89_camo5 Class = Face89_camo6 Class = Face90 Class = Face90_camo1
Name = Vilem B. camo 5 Name = Vilem B. camo 6 Name = Miro H. Name = Miro H. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face90_camo2 Face90_camo3 Face90_camo4 Face90_camo5
Class = Face90_camo2 Class = Face90_camo3 Class = Face90_camo4 Class = Face90_camo5
Name = Miro H. camo 2 Name = Miro H. camo 3 Name = Miro H. camo 4 Name = Miro H. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face90_camo6 Face91 Face91_camo1 Face91_camo2
Class = Face90_camo6 Class = Face91 Class = Face91_camo1 Class = Face91_camo2
Name = Miro H. camo 6 Name = Bobby P. Name = Bobby P. camo 1 Name = Bobby P. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face91_camo3 Face91_camo4 Face91_camo5 Face91_camo6
Class = Face91_camo3 Class = Face91_camo4 Class = Face91_camo5 Class = Face91_camo6
Name = Bobby P. camo 3 Name = Bobby P. camo 4 Name = Bobby P. camo 5 Name = Bobby P. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face92 Face92_camo1 Face92_camo2 Face92_camo3
Class = Face92 Class = Face92_camo1 Class = Face92_camo2 Class = Face92_camo3
Name = Morten G. Name = Morten G. camo 1 Name = Morten G. camo 2 Name = Morten G. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face92_camo4 Face92_camo5 Face92_camo6 Face93
Class = Face92_camo4 Class = Face92_camo5 Class = Face92_camo6 Class = Face93
Name = Morten G. camo 4 Name = Morten G. camo 5 Name = Morten G. camo 6 Name = Petr R.
Side = EAST Side = EAST Side = EAST Side = EAST
Face93_camo1 Face93_camo2 Face93_camo3 Face93_camo4
Class = Face93_camo1 Class = Face93_camo2 Class = Face93_camo3 Class = Face93_camo4
Name = Petr R. camo 1 Name = Petr R. camo 2 Name = Petr R. camo 3 Name = Petr R. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face93_camo5 Face93_camo6 Face94 Face94_camo1
Class = Face93_camo5 Class = Face93_camo6 Class = Face94 Class = Face94_camo1
Name = Petr R. camo 5 Name = Petr R. camo 6 Name = Jiri O. Name = Jiri O. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face94_camo2 Face94_camo3 Face94_camo4 Face94_camo5
Class = Face94_camo2 Class = Face94_camo3 Class = Face94_camo4 Class = Face94_camo5
Name = Jiri O. camo 2 Name = Jiri O. camo 3 Name = Jiri O. camo 4 Name = Jiri O. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face94_camo6 Face95 Face95_camo1 Face95_camo2
Class = Face94_camo6 Class = Face95 Class = Face95_camo1 Class = Face95_camo2
Name = Jiri O. camo 6 Name = Marian M. Name = Marian M. camo 1 Name = Marian M. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face95_camo3 Face95_camo4 Face95_camo5 Face95_camo6
Class = Face95_camo3 Class = Face95_camo4 Class = Face95_camo5 Class = Face95_camo6
Name = Marian M. camo 3 Name = Marian M. camo 4 Name = Marian M. camo 5 Name = Marian M. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
Face96 Face96_camo1 Face96_camo2 Face96_camo3
Class = Face96 Class = Face96_camo1 Class = Face96_camo2 Class = Face96_camo3
Name = Martin P. Name = Martin P. camo 1 Name = Martin P. camo 2 Name = Martin P. camo 3
Side = EAST Side = EAST Side = EAST Side = EAST
Face96_camo4 Face96_camo5 Face96_camo6 Face97
Class = Face96_camo4 Class = Face96_camo5 Class = Face96_camo6 Class = Face97
Name = Martin P. camo 4 Name = Martin P. camo 5 Name = Martin P. camo 6 Name = Joris L.
Side = EAST Side = EAST Side = EAST Side = EAST
Face97_camo1 Face97_camo2 Face97_camo3 Face97_camo4
Class = Face97_camo1 Class = Face97_camo2 Class = Face97_camo3 Class = Face97_camo4
Name = Joris L. camo 1 Name = Joris L. camo 2 Name = Joris L. camo 3 Name = Joris L. camo 4
Side = EAST Side = EAST Side = EAST Side = EAST
Face97_camo5 Face97_camo6 Face98 Face98_camo1
Class = Face97_camo5 Class = Face97_camo6 Class = Face98 Class = Face98_camo1
Name = Joris L. camo 5 Name = Joris L. camo 6 Name = Karel M. Name = Karel M. camo 1
Side = EAST Side = EAST Side = EAST Side = EAST
Face98_camo2 Face98_camo3 Face98_camo4 Face98_camo5
Class = Face98_camo2 Class = Face98_camo3 Class = Face98_camo4 Class = Face98_camo5
Name = Karel M. camo 2 Name = Karel M. camo 3 Name = Karel M. camo 4 Name = Karel M. camo 5
Side = EAST Side = EAST Side = EAST Side = EAST
Face98_camo6 Face99 Face99_camo1 Face99_camo2
Class = Face98_camo6 Class = Face99 Class = Face99_camo1 Class = Face99_camo2
Name = Karel M. camo 6 Name = Jakub H. Name = Jakub H. camo 1 Name = Jakub H. camo 2
Side = EAST Side = EAST Side = EAST Side = EAST
Face99_camo3 Face99_camo4 Face99_camo5 Face99_camo6
Class = Face99_camo3 Class = Face99_camo4 Class = Face99_camo5 Class = Face99_camo6
Name = Jakub H. camo 3 Name = Jakub H. camo 4 Name = Jakub H. camo 5 Name = Jakub H. camo 6
Side = EAST Side = EAST Side = EAST Side = EAST
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Hosted by ArmAHolic
Created by ArMaTeC
Marker Brushes in library 8
Select a page from below and click image to enlarge
|0|
BDiagonal Border Cross DiagGrid
FDiagonal Grid Horizontal Vertical
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Marker Colors in library 22
Select a page from below and click image to enlarge
|0|
ColorBlack ColorBlue ColorBlueFaded25 ColorBlueFaded50
ColorBlueFaded75 ColorBrown ColorGreen ColorGreenAlpha
ColorGreenFaded20 ColorGreenFaded25 ColorGreenFaded50 ColorGreenFaded75
ColorKhaki ColorOrange ColorPink ColorRed
ColorRedAlpha ColorRedFaded25 ColorRedFaded50 ColorRedFaded75
ColorWhite ColorYellow
<<<---Return to index--->>>
Hosted by ArmAHolic
Created by ArMaTeC
Marker Brushes in library 150
Select a page from below and click image to enlarge
|0|
Air AirTeam Airport AntiAir
Arrow Artillery Attack Boat
Camp Car City CommandTeam
Class = Camp
Name = Tent
Faction = Default
Side = CIVILIAN
Defend Depot Destroy DestroyedVehicle
Dot End FOB Faction_CDF
Faction_GUE Faction_INS Faction_RU Faction_US
Faction_USMC FireMission Flag Flag1
HQ Headquarters HeavyTeam Heliport
InfantryTeam Join LightTeam Man
Marker Move NATO_base Pickup
RepairVehicle SalvageVehicle Select Start
Strongpoint SupplyVehicle Tank Town
Unknown Vehicle Warning b_air
b_armor b_art b_empty b_hq
b_inf b_maint b_mech_inf b_med
b_mortar b_motor_inf b_plane b_recon
b_service b_support b_uav b_unknown
group_0 group_1 group_10 group_11
group_2 group_3 group_4 group_5
group_6 group_7 group_8 group_9
hd_ambush hd_arrow hd_destroy hd_dot
hd_end hd_flag hd_join hd_objective
hd_pickup hd_start hd_unknown hd_warning
mil_ambush mil_arrow mil_arrow2 mil_box
mil_circle mil_destroy mil_dot mil_end
mil_flag mil_join mil_marker mil_objective
mil_pickup mil_start mil_triangle mil_unknown
mil_warning n_air n_armor n_art
n_empty n_hq n_inf n_maint
n_mech_inf n_med n_mortar n_motor_inf
n_plane n_recon n_service n_support
n_uav n_unknown o_air o_armor
o_art o_empty o_hq o_inf
o_maint o_mech_inf o_med o_mortar
o_motor_inf o_plane o_recon o_service
o_support o_uav o_unknown selector_selectable
selector_selectedEnemy selector_selectedFriendly selector_selectedMission waypoint
x_art x_mortar
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Buildings
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Copyright 2007 - 2009 [Link] All Rights Reserved.
Armed Assault, ArmA: Combat Operations and Arma 2 are registered Trademarks of Bohemia Interactive.
Edited by armatec
Category images by Dren
/*
Original Script
[Link] Author: Joris-Jan van 't Land
Edited by armatec
Description:
Takes an array of data about a dynamic object template and creates the objects.
Parameter(s):
_this select 0: compositions name - "fuelDepot_us"
_this select 1: Direction in degrees - Number
_this select 2: Location to start
Exsample:
["fuelDepot_us", 0, getpos player] execVM "[Link]";
*/
_script = _this select 0;
_azi = _this select 1;
_pos = _this select 2;
_objs = [];
_objs = call (compile (preprocessFileLineNumbers format
["\CA\modules\DynO\data\scripts\compositions\%[Link]",_script]));
private ["_posX", "_posY"];
_posX = _pos select 0;
_posY = _pos select 1;
_newObjs = [];
private ["_multiplyMatrixFunc"];
_multiplyMatrixFunc =
{
private ["_array1", "_array2", "_result"];
_array1 = _this select 0;
_array2 = _this select 1;
_result =
[
(((_array1 select 0) select 0) * (_array2 select 0)) + (((_array1 select 0) select 1) * (_array2 select 1)),
(((_array1 select 1) select 0) * (_array2 select 0)) + (((_array1 select 1) select 1) * (_array2 select 1))
];
_result
};
for "_i" from 0 to ((count _objs) - 1) do
{
private ["_obj", "_type", "_relPos", "_azimuth", "_fuel", "_damage", "_newObj"];
_obj = _objs select _i;
_type = _obj select 0;
_relPos = _obj select 1;
_azimuth = _obj select 2;
if ((count _obj) > 3) then {_fuel = _obj select 3;};
if ((count _obj) > 4) then {_damage = _obj select 4;};
private ["_rotMatrix", "_newRelPos", "_newPos"];
_rotMatrix =[[cos _azi, sin _azi],[-(sin _azi), cos _azi]];
_newRelPos = [_rotMatrix, _relPos] call _multiplyMatrixFunc;
private ["_z"];
if ((count _relPos) > 2) then {_z = _relPos select 2} else {_z = 0};
_newPos = [_posX + (_newRelPos select 0), _posY + (_newRelPos select 1), _z];
_newObj = _type createVehiclelocal _newPos;
_newObj setDir (_azi + _azimuth);
_newObj setPos _newPos;
if (!isNil "_fuel") then {_newObj setFuel _fuel};
if (!isNil "_damage") then {_newObj setDamage _damage};
_newObjs = _newObjs + [_newObj];
};