100% found this document useful (3 votes)
120 views16 pages

DHR1301SW Swade

The document is a guide for a Western RPG supplement titled 'Six-Guns' for the Savage Worlds game system, focusing on lawmen and notable personalities from the Old West, particularly the Earp and Masterson families. It includes character statistics and historical context for figures like Wyatt, Virgil, and Morgan Earp, emphasizing their roles as lawmen and their involvement in events such as the Gunfight at the OK Corral. The guide aims to provide engaging non-player characters for game masters to enhance their Wild West roleplaying experiences.

Uploaded by

Olivier Leogage
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (3 votes)
120 views16 pages

DHR1301SW Swade

The document is a guide for a Western RPG supplement titled 'Six-Guns' for the Savage Worlds game system, focusing on lawmen and notable personalities from the Old West, particularly the Earp and Masterson families. It includes character statistics and historical context for figures like Wyatt, Virgil, and Morgan Earp, emphasizing their roles as lawmen and their involvement in events such as the Gunfight at the OK Corral. The guide aims to provide engaging non-player characters for game masters to enhance their Wild West roleplaying experiences.

Uploaded by

Olivier Leogage
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Credits

Authors: Christopher S. Warner, Bradley W. Hindman


Senior Editor: Thomas L. Gregory
Layout and Graphic Design: Karl Keesler
Original Artwork: Karl Keesler
Proofreader: Dana Warner

Table of Contents
Introduction................................................ 2 Virgil Walter Earp........................................ 7
Lawmen...................................................... 2 The Masterson Brothers.............................. 8
Personalities................................................ 3 Bertholomiew (William Barclay, W.B.)
The Earp Brothers...................................... 3 “Bat” Masterson.......................................... 9
Wyatt Berry Stapp Earp.............................. 4 Edward “Ed” Masterson............................ 10
Morgan Seth Earp....................................... 6 James “Jim” Masterson............................ 11
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group
at [Link]. Savage Worlds and all associated logos and trademarks are copyrights of
Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty
as to the quality, viability, or suitability for purpose of this product.

Copyright © 2018, 2019 Dog House Rules LLC.


Christopher S. Warner, Bradley W. Hindman,
Karl Keesler, Thomas L. Gregory, Geoff Spakes.
All rights reserved under international
copyright conventions.
INTRODUCTION LAWMEN
Most folks know the six-shooter revolutionized the Old Where there is no law, but every man does what is right
West. Settlers, soldiers, outlaws and lawmen alike relied on in his own eyes, there is the least of real liberty.
a trusty hogleg for protection on the frontier. Now, with a — General Henry M. Robert
title like Six-Guns, you might reckon this FREE Western
RPG supplement for Savage Worlds is about those very The story of the Old West is often told through the
sidearms. experiences of lawmen and outlaws. Sometimes the
Wrong! But hey, the Dog House Gang figures the distinction proved elusive as the powerful men that
metaphor fits right nicely. That is, a good Judge (that’s the enforced law and order in one town would run afoul of local
term we prefer, instead of GM, in a Western game) needs a authorities in another. Or in some cases, the very men
passel of non-player characters to enliven Wild West charged with upholding the peace would flaunt the law in
roleplaying. A holster loaded with spirited personalities their own communities, practicing vigilante justice or
gives a Judge an edge in developing adventures. So, we like exploiting the citizens they pledged to serve.
to think of Six-Guns as a smokewagon with a full wheel of Nonetheless, the lawmen of the Old West helped ensure
Old West gunfighters, soldiers and other interesting folks the safety of citizens on the frontier. Without the strength
ready for any Judge’s draw. and conviction of these men—whether saint or sinner—the
While this Six-Guns installment has a theme binding slew of lawbreakers and bad men may well have ruled the
the characters together, others might be a hodgepodge day. And while the names of most of those intrepid sheriffs,
collection of personalities. Either way, we hope you can put marshals and policemen are long forgotten, plenty made
these Wild Cards to use in your Western Savage Worlds their indelible mark on the Wild West.
game. And don’t be surprised if other DHR products call A feller would be hard-pressed to open any frontier
some of these characters into action. history book without finding Wyatt Earp and Bat Masterson
within the pages. Those books are likely to mention several
lawmen with the surname of Earp and Masterson, as Wyatt
and Bat had brothers who also wore the badge. The Dog
House Gang has chosen three Earps and three Mastersons
to load a full cylinder for this installment of Six-Guns.

Take a Gander,
Pardner!
A completely re-visioned version
of the Fort Griffin, Texas setting,
designed for Savage Worlds
w
Visit the Dog House Gang at
[Link]

2
PERSONALITIES wear a badge. In fact, while Wyatt worked as an officer of
the law during only a relatively short period of his life, his
brother Virgil had a long and distinguished career as a
The Earp Brothers lawman, working as a constable until the day he died.
As was common for the times, the Earps were a large Nicholas Earp probably influenced his sons, having served
family. Nicholas and Virginia Earp had five sons (James, as a lawman in Illinois, where as a bootlegger he ran afoul
Virgil, Wyatt, Morgan and Baxter) and three daughters of local Temperance laws, and in Missouri, where he
(Martha, Virginia and Adelia). In addition, Nicholas also had worked as a constable and Justice of the Peace. Newton and
a son and daughter (Newton and Mariah) from a previous Warren also served at one time or another behind the star,
marriage. The family moved regularly, living variously in and although the wound that James Earp suffered at
Kentucky, Illinois, Iowa, Missouri and California. Fredrickstown kept him from a career in law enforcement,
At the outbreak of the Civil War, all of the older Earp he often followed his younger brothers from frontier town to
boys (Newton, James and Virgil) followed their father and frontier town, working as a bartender and manager of
joined the Union army. Meanwhile Wyatt and Baxter saloons and casinos.
(known by his middle name Warren) were left behind to The Dog House Gang has decided to present Mssrs.
mind the homestead. This irked the 13-year-old Wyatt, who Virgil, Wyatt and Morgan Earp in this cylinder of Six-Guns.
ran away from home on several occasions to join his This decision was particularly influenced by the fact that
brothers in the fight, only to have his father find him and these three Earps were the ones involved in the Gunfight at
escort him back home. James received a severe wound in the OK Corral. As such, we have chosen to provide statistics
Fredrickstown, Missouri in 1863, ending his service. that are appropriate for the timeframe leading up to that
While Wyatt Earp is popularly known as one of the most most famous of shootouts in 1881.
famous lawmen of the Old West, he wasn’t the only Earp to

3
Wyatt Berry Stapp Earp
Wyatt Earp worked many jobs during
his life: teamster, buffalo hunter, gambler,
saloon keeper, entrepreneur and land speculator.
His career as a lawman began in 1869 in Lamar,
Missouri, where his father had been working as a
constable. When his father resigned the position
to accept a job as Justice of the Peace, Wyatt was
appointed in his father’s stead, serving for two
years. Wyatt eventually fled Missouri to escape a
couple of lawsuits and a criminal charge of horse
theft.
Earp then bounced around the Great Plains
and elsewhere, including Illinois where he operated
a brothel with his brother Morgan. In 1875, Wyatt
Earp served as a lawman in Wichita, Kansas,
earning distinction and public acclamation while
demonstrating a talent for defusing violent
situations without resorting to gunplay. Wyatt
served until 1876, when a dispute with former
City Marshal Bill Smith forced him out.
Over the next three years, Wyatt Earp appeared
in Deadwood, Dodge City and all over Texas. He
befriended Doc Holliday while in Fort Griffin,
Texas. In Dodge City, Earp continued his career
as a lawman, working as assistant marshal. It was
while in Dodge that he participated in his first
gunfight, killing George Hoy outside the Comique
variety hall (with the help of Jim Masterson). It
was also in Dodge City that Wyatt Earp received
his famous “Buntline Special,” a Colt Single
Action Army with a 10-inch barrel, from journalist
and writer, Ned Buntline. Since the pistol was
impractical to wear in a holster, Wyatt had a pea coat made Attributes: Agility d8, Smarts d8, Spirit d8,
with custom pockets, 18-inches deep and rubberized, to Strength d6, Vigor d8
carry the enormous gun. Skills: Athletics d6, Battle d6, Common
After leaving Dodge in 1879, Wyatt, James and Virgil Knowledge d6, Fighting d6, Gambling d6,
moved to the silver boomtown of Tombstone, Arizona. Wyatt Intimidation d6, Notice d6, Persuasion d6, Riding
went to work for Wells, Fargo & Company guarding d6, Shooting d6, Stealth d4, Taunt d6
stagecoach strong boxes. A year later, Morgan and Warren Parry: 5; Tough: 6; Pace: 6
joined their brothers, as did Doc Holliday, setting the stage Hindrances: Quirk (Wandering Eye), Vengeful
for a series of events best known for the Gunfight at the OK (Major)
Corral (see story on p5). Edges: Attractive, Command, Common Bond,
Following the aftermath of the OK Corral, Wyatt Earp Elan, Hard to Kill, Harder to Kill, Improvisational
left Arizona for Colorado. While in Gunnison, Earp rekindled Fighter, Level Headed, Luck
a romance with Josie Marcus. In 1883, Earp returned to Gear: Buntline Special (1) (Range 12/24/48;
Dodge City with his friend Bat Masterson to help Luke Damage 2d6+1; ROF 1; AP1), 18 bullets (6 loaded,
Short, whose gambling business was being threatened by 12 in pocket), Sawed-off Double-Barrel shotgun
the Dodge City mayor. (Range 5/10/20; Damage 1-3d6; ROF 1-2), riding
During the rest of Wyatt Earp’s life, he and Josie boots, men’s suit, cloth overcoat with rubberized
traveled widely. Earp ran saloons and gambling halls in deep pockets, plain men’s shirt, cowboy hat, knife
Colorado, Idaho and Alaska (where he befriended Jack
London), lived in San Diego and San Francisco, and moved
to Hollywood where he met several famous and soon-to-be-
famous actors (including John Wayne). Earp died of chronic
cystitis in 1929 at the age of 80.

4
v
While in Tombstone, Wyatt Earp worked for a
brief time as Deputy Sheriff of Pima County.
showdown portrayed by Hollywood, being more
typical of the street fights that actually occurred in
However, during the most famous event of his life, the Wild West. The fight lasted an estimated 30
the Gunfight at the OK Corral, Wyatt held no seconds with a total of 20 to 30 shots being fired,
official position as a lawman. Rather, he was with the majority from a range of less than 10 feet.
serving at his brother Virgil’s request (who was It goes to show how much lead is actually wasted
both City Marshal and US Deputy Marshal), after in such affairs.
being deputized shortly before the battle. On the The Cowboys’ revenge developed slowly and
other hand, Wyatt’s brother Morgan was officially with cowardice. Two months later, in December of
on the city payroll—wearing a deputy’s badge. 1881, Virgil was ambushed by a number of men
The conflict resulted from growing tension with shotguns from the second story of an empty
between the Earps and a loosely organized group building. Virgil was badly injured, permanently
known as the Cowboys. The Earps viewed the losing the use of one arm. In March of the next
Cowboys as nothing more than horse thieves and year, Morgan was shot in the back and killed while
bandits (probably justly), while the Cowboys viewed playing pool. The assailant used a rifle to shoot
the Earps as using their positions for their own through the window of the billiard hall. As one
agenda (perhaps also justly). After several might expect, Wyatt was a might enraged by these
stagecoach robberies for which the Earps arrested events. After Virgil’s wounding, Wyatt was
various members of the Cowboy faction, Frank appointed as US Deputy Marshal in his stead.
McLaury told Morgan Earp that any more arrests Soon after, he organized a posse, including his
would result in the killing of the Earps. The conflict brother Warren, to hunt down the perpetrators of
grew into furious gunfire when Virgil, Morgan, these crimes. Although Wyatt was a man who had
Wyatt and Doc Holliday attempted to enforce a city taken pride in avoiding bloodshed; he was now on
ordinance banning the carrying of firearms within a vendetta that could only be satisfied by blood.
Tombstone. Virgil and Morgan were acting in their Within a week three Cowboys, Frank Stillwell,
official capacity as City Marshal and Deputy, while Florentino “Indian Charlie” Cruz, and “Curley Bill”
Wyatt and Doc were brought along as backup. Brocious, would lie dead.
When the Earps attempted
to disarm Billy Claiborne,
Frank and Tom McLaury, as
well as Billy and Ike Clanton,
the Cowboys resisted and
then gunfire erupted. Billy
Claiborne and Ike Clanton
were clearly unarmed and
ran through the hail of
bullets unharmed. Both
McLaurys and Billy Clanton
were killed, with guns being
found on only Frank
McLaury and Billy Clanton
afterward. Virgil, Morgan
and Doc Holliday were all
mildly wounded. Wyatt
Earp emerged unscathed.
The fight was far from
the classic western

5
Morgan Seth Earp
Morgan Earp was the younger
brother of Wyatt. When their father
and older brothers left to fight in the Civil
War, Morgan and Wyatt were left at home to
mind the farm. The two brothers grew up
close, with a common love of adventure and
a dislike of farming.
Over his relatively short life, Morgan
worked a variety of jobs, including various
positions as a lawman and as a shotgun
messenger—the man who guarded the
strongbox—for Wells, Fargo & Company.
Before the events at the OK Corral, Morgan
Earp had been in only one gunfight. The
duel occurred while Morgan was serving as
marshal of Butte, Montana. After losing the
job to Morgan, the former sheriff of Butte,
Billy Brooks, called him out, meeting him in
the street. Morgan was wounded in the
shoulder and Brooks died from a stomach
wound.
While in Tombstone, Morgan was
deputized by his brother Virgil as a special
deputy for the city of Tombstone. Therefore,
during the Gunfight at the OK Corral,
Morgan (unlike Wyatt) was officially wearing
a star. Of the Earp faction, Morgan was
probably the least experienced. Despite this,
he acquitted himself well. After being
wounded, he recovered his wits and
continued firing. It is generally believed that
either Morgan or Doc Holliday was
responsible for killing Frank McLaury.
Three months later, in 1882, Morgan
was assassinated in retaliation. After
watching a musical, Morgan was playing pool. The shooter
fired a rifle through the window on the locked front door. At
the same time, another shot narrowly missed Wyatt, who
was watching the pool game. Morgan died within the hour.

Attributes: Agility d8, Smarts d6, Spirit d8,


Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6,
Driving d4, Fighting d8, Intimidation d6, Notice d6,
Persuasion d6, Riding d6, Shooting d8, Stealth d6
Parry: 6; Tough: 7; Pace: 6
Hindrances: Habit (Minor), Loyal (Minor)
Edges: Brawler, Dodge, Quick, Steady Hands
Gear: Colt New Model Army (Range 12/24/48;
Damage 2d6+1; ROF 1; AP1), 18 bullets (6 loaded,
6 in loops, 6 in pouch), single holster, cartridge
pouch and belt, riding boots, plain men’s suit, cloth
overcoat, cowboy hat, plain men’s shirt, vest, knife

6
Virgil Walter Earp
Like his younger brothers, Virgil
Earp held many jobs over his lifetime;
he farmed, worked on rail construction,
worked in a sawmill, drove a stage, drove a
mail route, prospected, and of course,
worked as an officer of the law. Out of both
the Earp and Cowboy factions at the OK
Corral, Virgil Earp had, by far, the most
experience. Not only was he the only one
with combat experience, Virgil probably had
an edge in serving as an officer of the law as
well.
Virgil was the second son of Virginia
and Nicholas Earp. In 1860, at the age of
16, Virgil eloped with a Dutch immigrant
named Magdalena “Ellen” Rysdam. Ellen
and Virgil stayed together for a year despite
the disapproval of her parents. Only two
weeks after the birth of their daughter
(Nellie Jane), Virgil left to serve for three
years in the 83rd Illinois Infantry of the
Union Army. After his discharge in 1865,
Virgil learned that Ellen and her family had
moved to Oregon. Ellen had been told that
Virgil had died. Virgil Earp married again
in 1870 to Rosella Draggoo and for a final
time in 1874 to Alvira “Allie” Packingham
Sullivan.
While in Tombstone (1879—1882),
Virgil Earp served as town marshal as well
as US Deputy Marshal for the Arizona
Territory. After the shoot-out at the OK
Corral, Virgil was the first Earp to be
struck in revenge. An estimated 5 or 6
shotgun blasts were launched at Virgil
from an abandoned building. Although struck by about 20 Attributes: Agility d10, Smarts d6, Spirit d8,
pellets, Earp didn’t fall. Still, a surgeon had to remove about Strength d6, Vigor d10
5 1/2 inches of shattered humerus bone to save Virgil’s life, Skills: Athletics d6, Common Knowledge d6,
leaving the lawman permanently crippled. While the doctor Driving d4, Fighting d6, Intimidation d8, Notice d6,
examined him, Virgil managed to tell his wife Allie, “Never Persuasion d4, Riding d8, Shooting d10, Stealth d4,
mind, I’ve got one arm left to hug you with.” Survival d6
After the murder of his brother Morgan, Virgil and Allie Parry: 5; Tough: 8; Pace: 6
left Tombstone, accompanying Morgan’s body back to his Hindrances: Enemy (Minor), Vow (Minor)
parents in Colton, California. The Cowboys had been Edges: Brawny, Combat Reflexes, Dodge,
making threats against Virgil; so Warren, Wyatt and a host Double Tap, Extraction, Quick
of other friends guarded the ride to the train. Still quite Gear: Colt New Model Navy (2) (Range 12/24/48;
weak, Virgil had to be lifted into the passenger car. Allie Damage 2d6+1; ROF 1; AP1), 18 bullets (12 loaded,
wore Virgil’s pistol. Despite the inability to use his arm, 6 in pockets), double holster, Loomis Double-Barrel
upon recovering Virgil continued to serve as a lawman. He shotgun (Range 12/24/48; Damage 1-3d6; ROF
became Colton’s first City Marshal. When he died on 1-2), 12 shotgun shells, plain men’s suit, plain
October 19, 1905 of pneumonia he was working as the shirt, cowboy boots, cloth overcoat, Stetson hat,
Deputy Sheriff of Esmeralda County, Nevada. string tie, gloves, knife, Marshal’s badge

7
The Masterson Brothers
Thomas Masterson, Sr. and his wife, Catherine (nee
McGurk) emigrated from St. Georges in Quebec Province of WEAPON CRUNCH
Canada with their two oldest sons, Edward and
Bertholomiew. Not much is known about the details of their
AND FLUFF
journey, but the family likely departed sometime in 1854 To enhance the flavor of a Western game,
and eventually settled on a farm in Sedgwick County, the Earps and Mastersons carry a variety of
Kansas. weapons not listed specifically in Savage
The birthplace of James Masterson remains unclear; it Worlds. These trappings are intended to
seems logical he was born after the family left Canada, but spice up the narrative role-playing – all the
before the Mastersons reached Kansas. The family grew statistics presented for these firearms and
over the years, with two more brothers and two sisters born hand weapons match those for existing,
in Kansas—for a total of seven siblings by the end of the similar weapons as listed in Savage Worlds
Civil War. After James, Catherine bore Thomas, Jr., George, rules.
Nellie and Emma. Meanwhile, the three elder brothers Additionally, the Savage Worlds Gear
seemed inseparable, roaming the fields and woods hunting and Rate of Fire table list the number of
together and looking for adventure. Not quite old enough to loaded rounds that any firearm holds and
fight in the Civil War, the brothers found a taste of freedom how many bullets they may fire. Because
on the frontier, preferring the wild outdoors to either the reloading a weapon was a real factor in any
schoolroom or the farm. gun battle in the Old West, we recommend
In the early 1870s, Ed, Jim and Bat (a nickname he that the Judge enforce the Reloading rules
gained long before he was wounded and began using his once a weapon has spent all its ammunition.
famous cane) earned a living as freelance buffalo hunters Depending on the era of the Judge’s Western
serving the needs of the growing railhead town of Dodge game, some firearms may qualify for the full
City. They wandered from Kansas to the Indian Territory reload in one free action, others may require
and into the Texas panhandle following the herds. Bat in a regular action or two. For example, a
particular earned a reputation as a skilled marksman. After Spencer Carbine was designed for quick
a couple of years, the brothers drifted apart and pursued reloading of a full cartridge, whereas the
their own paths on the frontier. Yet, they often returned to Winchester rifle was designed to hold more
Wichita and Dodge City, re-uniting for various reasons. ammunition in one load but required a
They all served as lawmen in Dodge City in the late 1870s, bullet-by-bullet reload. The Dog House Gang
until Ed died in 1878. Bat and Jim joined forces more than encourages Judges to consider such factors
once in the following years and both men served as lawmen in any extended gunfight when it comes time
outside of Kansas in the 1880s. to reload.
Taking the timing of Ed Masterson’s death into account,
these three Masterson lawmen are presented herein as the
Dog House Gang envisions them in early 1878, at the height
of the brothers’ presence in Dodge City.

8
Bertholomiew (William Barclay, Attributes: Agility d8, Smarts d10, Spirit d8,
W.B.) “Bat” Masterson Strength d4, Vigor d6
Shortly after his birth in Canada, Bertholomiew Skills: Academics d6, Athletics d4, Common
Masterson’s family moved to the United States. By 1872, the Knowledge d8, Fighting d4, Notice d10, Persuasion
young Bat was hunting buffalo for a living with his older d6, Repair d4, Research d8, Riding d4, Shooting
brother Ed and his younger brother Jim. Two years later Bat d8, Stealth d4, Survival d6
gained his first measure of fame at the Second Battle of Parry: 4; Tough: 5; Pace: 4 (d4)
Adobe Walls, holding off Quanah Parker’s Comanche Hindrances: Slow (Major), Quirk (Minor)
raiders. In January of 1876, Masterson killed Melvin King in Edges: Alertness, Calculating, Double Tap,
a Sweetwater, Texas gunfight over the affection of a young Investigator, Level Headed, Luck, Marksman
lady. Bat did not walk away unscathed, a bullet shattered Gear: Colt Peacemaker (2) (Range 12/24/48;
his pelvic bone; he walked with a limp and used a cane Damage 2d6+1; ROF 1; AP1), 20 bullets (12 loaded,
thereafter. 8 in pocket), double holster, Sharps Big 50 (Range
After landing in Dodge City the summer of 1876, Bat had 30/60/120; Damage 2d10; ROF 1), 5 bullets in
a run-in with City Marshal Larry Deger. Shortly thereafter pocket, cowboy boots, fancy men’s suit, bowler hat,
he purchased part of the Lone Star dance hall and served as fancy men’s shirt, fancy walking cane, knife,
a county deputy under Charlie Bassett, along with his young journal, 2 pencils
friend Wyatt Earp. In 1877 Bat was
appointed as city policeman and then filled
in as Deputy Marshal when brother Ed was
wounded. Bat ran for Ford County Sheriff in
November of that same year—against Deger.
His bid succeeded and he enjoyed two good
years during which he brought in numerous
fugitives and maintained order in Dodge
City. He also became known for his
fashionable clothing, twirling cane and
bowler hat. Questions of financial
impropriety arose during Bat’s run for
re-election in 1879; he lost and left town.
Bat Masterson wandered the frontier
over the next decade, staying often in
Denver and Trinidad, Colorado (where he
served as City Marshal for a time) and
sometimes returning to Dodge City to help
his brother Jim or friends such as Luke
Short. He turned up in Tombstone (but
missed the OK Corral) and helped Ben and
Billy Thompson in Nebraska. Bat began
writing articles about sporting events
around 1884 and married Emma Walters, in
Denver, in 1891. They moved to New York
City in 1902, living the rest of their lives
there, as Bat wrote for the Morning
Telegraph. He died from a heart attack, at
his typewriter, in 1921.

9
Edward “Ed” Masterson
Edward Masterson was the first-born
son of Thomas and Catherine Masterson.
He spent most of his childhood in Kansas. As
young men, Ed and his younger brother Bat
gained employment grading a roadway but
ended up stranded in Dodge City—stiffed of their
wages. Ed returned home to Wichita for a time,
rejoining Bat and Jim as freelance buffalo
hunters in 1873.
More than a year older than his famous
brother, Ed Masterson established himself as a
lawman in Dodge City by 1876, while Bat was
wandering from Texas to the Black Hills. As
Assistant City Marshal under Larry Deger, Ed
broke up a pending gunfight between two
troublesome gamblers—Bob Shaw and “Texas”
Dick Moore.
Masterson arrived as Shaw threatened Moore
with his pistol. Ed told Shaw to disarm, but the
man spun around and shot Ed in the right
shoulder. The lawman executed a border shift,
firing with his left hand and taking down Shaw.
Masterson earned praise from the Dodge City
Times and local residents. He returned to Wichita
to recover from his wound and when he came
back to Dodge in late 1877 he reluctantly
accepted the position of City Marshal.
On the night of April 9, 1878, Marshal Ed
Masterson performed his last duties as a lawman.
He broke up a ruckus raised by some drunken
cowboys, disarming one Jack Wagner. Later the
same day, he encountered Wagner and his
foreman, A.N. Walker. Wagner had regained his
hogleg and opened fire on the Marshal, who returned fire
and hit both of the cowboys. Ed’s wounds were fatal; he
died later that night. The instigator Wagner died the
following morning, while Walker was taken to a Kansas City
hospital and never heard from again.

Attributes: Agility d8, Smarts d6, Spirit d8,


Strength d8, Vigor d8
Skills: Athletics d8, Common Knowledge d6,
Fighting d8, Intimidation d6, Notice d6, Persuasion
d6, Riding d4, Shooting d8, Stealth d4, Survival d6
Parry: 6; Tough: 8; Pace: 6
Hindrances: Heroic (Major)
Edges: Brawny, Block, Brawler, Command, No
Mercy, Steady Hands
Gear: Colt Lightning (2) (Range 12/24/48;
Damage 2d6+1; ROF 1; AP1), 30 bullets (12 loaded
in 2 Colts, 18 in a box), holster (2), Colt Half-Stock
Sporting Rifle (Range 24/48/96; Damage 2d8; ROF
1), plain men’s suit, plain men’s shirt, cowboy hat,
cowboy boots, knife, pocketknife, pocket watch

10
James “Jim” Masterson
Although the youngest of the three
Masterson lawmen, James wasn’t the
baby of the Masterson family, having two
younger brothers and two younger sisters.
It’s unclear whether he was born in Canada
or the U.S. As noted earlier, Jim hunted
buffalo with his older brothers around 1873,
primarily in the Texas panhandle. In the
mid-1870s, he moved to Dodge City and
made his way into the saloon business.
Jim Masterson held a few positions as a
law officer in Dodge, all the while running
saloons in the bustling frontier town. Some
accounts say he served as a county deputy
during Bat’s tenure as Ford County Deputy
as well as an assistant city marshal in 1878.
He was definitely appointed Dodge City
Marshal November of 1879, serving until
April of 1881.
At that time, Jim held a part-ownership
in the Lady Gay saloon. He and his partner
fought over an employee named Al Updegraff,
who Masterson insisted was drinking on the
job. Fighting words turned into guns drawn
and someone (either Jim or a friend), sent a
telegraph to Jim’s brother Bat asking for aid
in case things turned right ugly. Indeed, they
did; upon Bat’s arrival a gunfight erupted at
the railway station and the nearby saloon. Al
Updegraff was shot and Bat was arrested
and fined—but accounts vary as to whether
Bat, Jim or another saloon patron pulled the
trigger. Jim left Dodge for good shortly after
the incident.
He landed in Guthrie, Oklahoma, where he again wore Attributes: Agility d8, Smarts d6, Spirit d6,
a badge (either as Sheriff of Logan County or Deputy Strength d6, Vigor d8
Marshal), apparently right up to his death from consumption Skills: Athletics d6, Common Knowledge d6,
in April of 1895. His obituary in the Guthrie Daily Oklahoma Driving d4, Fighting d8, Healing d6, Intimidation
State Capital indicates that Masterson was a well-respected, d6, Notice d6, Persuasion d6, Riding d6, Shooting
trustworthy member of the community “who never went d8, Stealth d4, Survival d6
back on a friend, and never forgot an obligation.” Parry: 5; Tough: 6; Pace: 6
Hindrances: Code of Honor (Major); Loyal
(Minor)
Edges: Alertness, Command, Dodge,
Improvisational Fighter, Nerves of Steel
Gear: Colt New Police Pistol (Range 12/24/48;
Damage 2d6+1; ROF 1; AP1), 12 bullets (6 loaded,
6 in a pocket), S&W Schofield (Range 12/24/48;
Damage 2d6+1; ROF 1; AP1), 12 bullets (6 loaded,
6 in pocket), double holster, sawed-off single barrel
Remington Whitmore M1873 shotgun (Range
5/10/20; Damage 1-3d6; ROF 1), 10 shotgun
shells, cowboy boots, plain men’s trousers, plain
men’s shirt, vest, cowboy hat, knife

11
REFERENCES
Gunfighters of the Western Frontier: A memoir of the Old West, W.B. “Bat” Masterson, 1907.
Lawmen of the Old West, Dwayne Epstein, Lucent Books, 2005
With Badges and Bullets: Lawmen & Outlaws in the Old West, edited by Richard W. Etulain & Glenda Riley,
Fulcrum Publishing, 1999
The Lawmen: The Authentic Wild West, James D. Horan, Crown Publishers, 1980
“Arizona Affairs: An Interview with Virgil W. Earp”, Robert F. Palmquist, Real West Magazine, January 1982.
Savage Worlds Adventure Edition, Shane Lee Hensley, with Clint Black, Great White Games, LLC; DBA Pinnacle
Entertainment Group, 2018
The Shooters, Leon Claire Metz, Mangan Books, 2003.
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]

12
WYATT BERRY STAPP EARP
ATTRIBUTES Derived HINDRANCES
Agility d8 Parry 5 Quirk (Wandering Eye),
Smarts d8 Toughness 6 Vengeful (Major)
Spirit d8 Pace 5
Strength d6
EDGES
Attractive, Command, Common
Vigor d8
Bond, Elan, Hard to Kill,
Harder to Kill, Improvisational
Fighter, Level Headed, Luck
SKILLS
Athletics d6, Battle d6, Common Knowledge d6, Fighting d6,
Gambling d6, Intimidation d6, Notice d6, Persuasion d6, Riding
d6, Shooting d6, Stealth d4, Taunt d6
GEAR
Buntline Special (1) (Range 12/24/48; Damage 2d6+1; ROF 1;
AP1), 18 bullets (6 loaded, 12 in pocket), Sawed-off Double-
Barrel shotgun (Range 5/10/20; Damage 1-3d6; ROF 1-2),
riding boots, men’s suit, cloth overcoat with rubberized deep
pockets, plain men’s shirt, cowboy hat, knife

MORGAN SETH EARP


ATTRIBUTES Derived HINDRANCES
Agility d8 Parry 6 Habit (Minor), Loyal (Minor)
Smarts d6 Toughness 7
Spirit d8 Pace 6
EDGES
Strength d8 Brawler, Dodge, Quick, Steady
Vigor d8 Hands

SKILLS
Athletics d8, Common Knowledge d6, Driving d4, Fighting d8,
Intimidation d6, Notice d6, Persuasion d6, Riding d6, Shooting
d8, Stealth d6

GEAR
Colt New Model Army (Range 12/24/48; Damage 2d6+1; ROF 1;
AP1), 18 bullets (6 loaded, 6 in loops, 6 in pouch), single holster,
cartridge pouch and belt, riding boots, plain men’s suit, cloth
overcoat, cowboy hat, plain men’s shirt, vest, knife

13
VIRGIL WALTER EARP
ATTRIBUTES Derived HINDRANCES
Agility d10 Parry 5 Enemy (Minor), Vow (Minor)
Smarts d6 Toughness 8
Spirit d8 Pace 6
EDGES
Strength d6 Brawny, Combat Reflexes,
Vigor d10 Dodge, Double Tap, Extraction,
Quick
SKILLS
Athletics d6, Common Knowledge d6, Driving d4, Fighting d6,
Intimidation d8, Notice d6, Persuasion d4, Riding d8, Shooting
d10, Stealth d4, Survival d6

GEAR
Colt New Model Navy (2) (Range 12/24/48; Damage 2d6+1; ROF
1; AP1), 18 bullets (12 loaded, 6 in pockets), double holster,
Loomis Double-Barrel shotgun (Range 12/24/48; Damage
1-3d6; ROF 1-2), 12 shotgun shells, plain men’s suit, plain shirt,
cowboy boots, cloth overcoat, Stetson hat, string tie, gloves,
knife, Marshal’s badge

BERTHOLOMIEW (WILLIAM BARCLAY, W.B.) “BAT” MASTERSON


ATTRIBUTES Derived HINDRANCES
Agility d8 Parry 4 Slow (Major), Quirk (Minor)
Smarts d10 Toughness 5
Spirit d8 Pace 4 (d4)
EDGES
Strength d4 Alertness, Calculating, Double
Vigor d6 Tap, Investigator, Level
Headed, Luck, Marksman

SKILLS
Academics d6, Athletics d4, Common Knowledge d8, Fighting
d4, Notice d10, Persuasion d6, Repair d4, Research d8, Riding
d4, Shooting d8, Stealth d4, Survival d6

GEAR
Colt Peacemaker (2) (Range 12/24/48; Damage 2d6+1; ROF 1;
AP1), 20 bullets (12 loaded, 8 in pocket), double holster, Sharps
Big 50 (Range 30/60/120; Damage 2d10; ROF 1), 5 bullets in
pocket, cowboy boots, fancy men’s suit, bowler hat, fancy men’s
shirt, fancy walking cane, knife, journal, 2 pencils

14
EDWARD “ED” MASTERSON
ATTRIBUTES Derived HINDRANCES
Agility d8 Parry 6 Heroic (Major)
Smarts d6 Toughness 8
Spirit d8 Pace 6
EDGES
Strength d8 Brawny, Block, Brawler,
Vigor d8 Command, No Mercy, Steady
Hands

SKILLS
Athletics d8, Common Knowledge d6, Fighting d8, Intimidation
d6, Notice d6, Persuasion d6, Riding d4, Shooting d8, Stealth
d4, Survival d6

GEAR
Colt Lightning (2) (Range 12/24/48; Damage 2d6+1; ROF 1;
AP1), 30 bullets (12 loaded in 2 Colts, 18 in a box), holster (2),
Colt Half-Stock Sporting Rifle (Range 24/48/96; Damage 2d8;
ROF 1), plain men’s suit, plain men’s shirt, cowboy hat, cowboy
boots, knife, pocketknife, pocket watch

JAMES “JIM” MASTERSON


ATTRIBUTES Derived HINDRANCES
Agility d8 Parry 5 Code of Honor (Major); Loyal
Smarts d6 Toughness 6 (Minor)
Spirit d6 Pace 6 EDGES
Strength d6
Alertness, Command, Dodge,
Vigor d8
Improvisational Fighter,
SKILLS Nerves of Steel
Athletics d6, Common Knowledge d6, Driving d4, Fighting d8,
Healing d6, Intimidation d6, Notice d6, Persuasion d6, Riding
d6, Shooting d8, Stealth d4, Survival d6
GEAR
Colt New Police Pistol (Range 12/24/48; Damage 2d6+1; ROF 1;
AP1), 12 bullets (6 loaded, 6 in a pocket), S&W Schofield (Range
12/24/48; Damage 2d6+1; ROF 1; AP1), 12 bullets (6 loaded, 6
in pocket), double holster, sawed-off single barrel Remington
Whitmore M1873 shotgun (Range 5/10/20; Damage 1-3d6;
ROF 1), 10 shotgun shells, cowboy boots, plain men’s trousers,
plain men’s shirt, vest, cowboy hat, knife

15

You might also like