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LinoriaLib for Roblox Hitbox Extender

The document is a Lua script designed for a game that implements a hitbox extender and ESP (Extra Sensory Perception) features. It includes various settings for customizing hitbox sizes, transparency, and player visibility, while also allowing players to ignore certain teammates or players based on specific conditions. The script utilizes a library for UI management and includes functionality for saving configurations and updating player states in real-time.

Uploaded by

seras.ruremodel
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
44 views14 pages

LinoriaLib for Roblox Hitbox Extender

The document is a Lua script designed for a game that implements a hitbox extender and ESP (Extra Sensory Perception) features. It includes various settings for customizing hitbox sizes, transparency, and player visibility, while also allowing players to ignore certain teammates or players based on specific conditions. The script utilizes a library for UI management and includes functionality for saving configurations and updating player states in real-time.

Uploaded by

seras.ruremodel
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

if getgenv().

FurryHBELoaded ~= nil then


return
end
getgenv().FurryHBELoaded = false

if not game:IsLoaded() then


[Link]:Wait()
end

if not getgenv().MTAPIMutex then

loadstring(game:HttpGet("[Link]
Api-v2/main/__source/mt-api%[Link]", true))()
end
--[[ loadstring(game:HttpGet("[Link]
legohacks/main/[Link]"))() ]]
local Library =
loadstring(game:HttpGet("[Link]
LinoriaLib/main/[Link]"))()
local SaveManager =
loadstring(game:HttpGet("[Link]
LinoriaLib/main/addons/[Link]"))()
SaveManager:SetLibrary(Library)
SaveManager:SetFolder("FurryHBE")

local Teams = game:GetService("Teams")


local Players = game:GetService("Players")
--[[ local PhysicsService = game:GetService("PhysicsService") ]]
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera = [Link]
local WorldToViewportPoint = [Link]
local lPlayer = [Link]
local players = {}
local entities = {}
local teamModule = nil

--[[ PhysicsService:CreateCollisionGroup("furryCollisions")
for _, v in pairs(PhysicsService:GetCollisionGroups()) do

PhysicsService:CollisionGroupSetCollidable(PhysicsService:GetCollisionGroupName(v.i
d), "furryCollisions", false)
end ]]

local function updatePlayers()


if not getgenv().FurryHBELoaded then return end
for _, v in pairs(players) do
[Link](function()
v:Update()
end)
end
end

RunService:BindToRenderStep("furryWalls", [Link] - 1,
function()
if not getgenv().FurryHBELoaded then return end
Camera = [Link]
for _, v in pairs(players) do
[Link](function()
v:UpdateESP()
end)
end
end)

local mainWindow = Library:CreateWindow("Squares' Hitbox Extender")


local mainTab = mainWindow:AddTab("Main")
local mainGroupbox = mainTab:AddLeftGroupbox("Hitbox Extender")
local espGroupbox = mainTab:AddLeftGroupbox("ESP")
local ignoresGroupbox = mainTab:AddRightGroupbox("Ignores")
local collisionsGroupbox = mainTab:AddRightGroupbox("Collisions")
local miscGroupbox = mainTab:AddLeftGroupbox("Keybinds")

local emergencyTab = mainWindow:AddTab("Emergency")


local emergencyGroupbox = emergencyTab:AddLeftGroupbox("Fixes")

mainGroupbox:AddToggle("extenderToggled", { Text =
"Toggle" }):OnChanged(updatePlayers)
mainGroupbox:AddSlider("extenderSize", { Text = "Size", Min = 2, Max = 100, Default
= 10, Rounding = 1 }):OnChanged(updatePlayers)
mainGroupbox:AddSlider("extenderTransparency", { Text = "Transparency", Min = 0,
Max = 1, Default = 0.5, Rounding = 2 }):OnChanged(updatePlayers)
mainGroupbox:AddInput("customPartName", { Text = "Custom Part Name", Default =
"HeadHB" }):OnChanged(updatePlayers)
mainGroupbox:AddDropdown("extenderPartList", { Text = "Body Parts", AllowNull =
true, Multi = true, Values = { "Custom Part", "Head", "HumanoidRootPart", "Torso",
"Left Arm", "Right Arm", "Left Leg", "Right Leg" }, Default =
"HumanoidRootPart" }):OnChanged(updatePlayers)

espGroupbox:AddToggle("espNameToggled", { Text =
"Name" }):AddColorPicker("espNameColor1", { Title = "Fill Color", Default =
[Link](255, 255, 255) }):AddColorPicker("espNameColor2", { Title = "Outline
Color", Default = [Link](0, 0, 0) })
[Link]:OnChanged(updatePlayers)
Options.espNameColor1:OnChanged(updatePlayers)
Options.espNameColor2:OnChanged(updatePlayers)
espGroupbox:AddToggle("espNameUseTeamColor", { Text = "Use Team Color For
Name" }):OnChanged(updatePlayers)
espGroupbox:AddDropdown("espNameType", { Text = "Name Type", AllowNull = false,
Multi = false, Values = { "Display Name", "Account Name" }, Default = "Display
Name" }):OnChanged(updatePlayers)
espGroupbox:AddToggle("espHighlightToggled", { Text =
"Chams" }):AddColorPicker("espHighlightColor1", { Title = "Fill Color", Default =
[Link](0, 0, 0) }):AddColorPicker("espHighlightColor2", { Title = "Outline
Color", Default = [Link](0, 0, 0) })
[Link]:OnChanged(updatePlayers)
Options.espHighlightColor1:OnChanged(updatePlayers)
Options.espHighlightColor2:OnChanged(updatePlayers)
espGroupbox:AddToggle("espHighlightUseTeamColor", { Text = "Use Team Color For
Chams" }):OnChanged(updatePlayers)
espGroupbox:AddDropdown("espHighlightDepthMode", { Text = "Chams Depth Mode",
AllowNull = false, Multi = false, Values = { "Occluded", "AlwaysOnTop" }, Default =
"Occluded" }):OnChanged(updatePlayers)
espGroupbox:AddSlider("espHighlightFillTransparency", { Text = "Chams Fill
Transparency", Min = 0, Max = 1, Default = 0.5, Rounding =
2 }):OnChanged(updatePlayers)
espGroupbox:AddSlider("espHighlightOutlineTransparency", { Text = "Chams Outline
Transparency", Min = 0, Max = 1, Default = 0, Rounding =
2 }):OnChanged(updatePlayers)

miscGroupbox:AddLabel("Toggle UI"):AddKeyPicker("menuKeybind", { Default = "End",


NoUI = true, Text = "Menu Keybind" })
miscGroupbox:AddLabel("Force Update"):AddKeyPicker("forceUpdateKeybind", { Default
= "Home", NoUI = true, Text = "Force Update Keybind"})
[Link]:OnClick(updatePlayers)
[Link] = [Link]

ignoresGroupbox:AddToggle("extenderSitCheck", { Text = "Ignore Sitting


Players" }):OnChanged(updatePlayers)
ignoresGroupbox:AddToggle("extenderFFCheck", { Text = "Ignore Forcefielded Players"
}):OnChanged(updatePlayers)
ignoresGroupbox:AddToggle("ignoreSelectedPlayersToggled", { Text = "Ignore Selected
Players" }):OnChanged(updatePlayers)
ignoresGroupbox:AddDropdown("ignorePlayerList", { Text = "Players", AllowNull =
true, Multi = true, Values = {} }):OnChanged(updatePlayers)
ignoresGroupbox:AddToggle("ignoreOwnTeamToggled", { Text = "Ignore Own
Team" }):OnChanged(updatePlayers)
ignoresGroupbox:AddToggle("ignoreSelectedTeamsToggled", { Text = "Ignore Selected
Teams" }):OnChanged(updatePlayers)
ignoresGroupbox:AddDropdown("ignoreTeamList", { Text = "Teams", AllowNull = true,
Multi = true, Values = {} }):OnChanged(updatePlayers)

collisionsGroupbox:AddToggle("collisionsToggled", { Text = "Enable


Collisions" }):OnChanged(updatePlayers)

SaveManager:BuildConfigSection(mainTab)
SaveManager:LoadAutoloadConfig()

local function updateList(list)


list:SetValues()
list:Display()
end

if [Link] == 504234221 then -- Vampire Hunters 3


teamModule = require([Link])
end
if [Link] == 1934496708 then -- Project: SCP
teamModule = require(Workspace:WaitForChild("Teams"))
end

local function addEntity(entity)

end

local function addPlayer(player)


[Link]([Link], [Link])
updateList([Link])
players[player] = {}
local playerIdx = players[player]
local playerChar = [Link]
local defaultProperties = {}

local function isTeammate()


if [Link] == 718936923 then -- Neighborhood War
if not [Link] or not playerChar or not
playerChar:FindFirstChild("HumanoidRootPart") then return true end
return [Link] ==
[Link]
elseif [Link] == 633284182 then -- Fireteam
if not player:FindFirstChild("PlayerData") or not
[Link]:FindFirstChild("TeamValue") then return true end
return [Link] ==
[Link]
elseif [Link] == 2029250188 then -- Q-Clash
if not [Link] or not playerChar then return true end
return [Link] == [Link]
elseif [Link] == 2978450615 then -- Paintball Reloaded
return getrenv()._G.[Link][[Link]].Team ==
getrenv()._G.[Link][[Link]].Team
elseif [Link] == 1934496708 then -- Project: SCP
if [Link] then return false end
return (not [Link] or [Link] == "LOBBY" or
[Link] == "LOBBY" or [Link] == "Admin" or [Link] ==
[Link]) or
teamModule[[Link]] == teamModule[[Link]] or
((teamModule[[Link]] == "CI" and
teamModule[[Link]] == "CD") or
(teamModule[[Link]] == "CI" and
teamModule[[Link]] == "CD"))
elseif [Link] == 2622527242 then -- SCP rBreach
if not [Link] or [Link] == "Intro" or
[Link] == "Spectator" or [Link] == "Not Playing" or
[Link] == [Link] then return true end
local lPlayerTeamName = [Link]
local playerTeamName = [Link]
local selfTeam
local playerTeam
if lPlayerTeamName == "Class-D Personnel" or lPlayerTeamName ==
"Chaos Insurgency" then
selfTeam = "Chads"
end
if lPlayerTeamName == "Facility Personnel" or lPlayerTeamName ==
"Security Department" or lPlayerTeamName == "Mobile Task Force" then
selfTeam = "Crayon Eaters"
end
if lPlayerTeamName == "SCPs" or lPlayerTeamName == "Serpent's
Hand" then
selfTeam = "Menaces to Society"
end
if lPlayerTeamName == "Global Occult Coalition" then
selfTeam = "Who?"
end
if lPlayerTeamName == "Unusual Incidents Unit" then
selfTeam = "Who2?"
end
if playerTeamName == "Class-D Personnel" or playerTeamName ==
"Chaos Insurgency" then
playerTeam = "Chads"
end
if playerTeamName == "Facility Personnel" or playerTeamName ==
"Security Department" or playerTeamName == "Mobile Task Force" then
playerTeam = "Crayon Eaters"
end
if playerTeamName == "SCPs" or playerTeamName == "Serpent's Hand"
then
playerTeam = "Menaces to Society"
end
if playerTeamName == "Global Occult Coalition" then
playerTeam = "Who?"
end
if playerTeamName == "Unusual Incidents Unit" then
selfTeam = "Who2?"
end
if selfTeam == "Who2?" or playerTeam == "Who2?" then
if selfTeam == "Crayon Eaters" or playerTeam == "Crayon
Eaters" or selfTeam == "Who?" or playerTeam == "Who?" then
return true
end
end
return selfTeam == playerTeam
elseif [Link] == 8770868695 then -- Anomalous Activities: First
Contact
if not [Link] or not playerChar or not [Link] or
[Link] == "Dead" or [Link] == "Inactive" then return true end
return [Link] == [Link]
elseif [Link] == 5884786982 then -- Escape The Darkness
if not [Link] or not playerChar then return true end
return [Link] ~= "Killer" and [Link] ~=
"Killer"
elseif [Link] == 2162282815 then -- Rush Point
if not player:FindFirstChild("SelectedTeam") then return true end
return [Link] == [Link]
elseif [Link] == 1240644540 then -- Vampire Hunters 3
if not teamModule or not [Link] then return
true end
return [Link](nil, player) == true and
[Link](nil, lPlayer) == true
elseif [Link] == 10236714118 then -- Return of Humans vs Zombies
if not player:FindFirstChild("PlayerData") or not
[Link]:FindFirstChild("Team") then return true end
return [Link] ==
[Link]
end
return [Link] == [Link]
end

local function isDead()


if not playerChar then return true end
local humanoid = playerChar:FindFirstChildWhichIsA("Humanoid")
if [Link] == 6172932937 then -- Energy Assault
return [Link]
elseif [Link] == 718936923 then -- Neighborhood War
return playerChar:FindFirstChild("Dead") ~= nil
end
return humanoid and humanoid:GetState() == [Link]
end

local function isSitting()


local humanoid = playerChar:FindFirstChildWhichIsA("Humanoid")
return [Link] and humanoid ~= nil and
[Link] == true
end

local function isFFed()


if not playerChar then return false end
if [Link] == 4991214437 or [Link] == 6652350934 then --
town
return [Link] == [Link]
end
local ff = playerChar:FindFirstChildWhichIsA("ForceField")
return [Link] and playerChar ~= nil and ff ~=
nil and [Link] == true
end

local function isIgnored()


if not playerChar then return true end
return [Link] and isTeammate() or
[Link] and
[Link]([Link]:GetActiveValues(), tostring([Link])) or
[Link] and
[Link]([Link]:GetActiveValues(), tostring([Link]))
end

-- hbe

local debounce = false


local function setup(part)
defaultProperties[[Link]] = {}
local properties = defaultProperties[[Link]]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
local getSizeHook = part:AddGetHook("Size", [Link])
local getTransparencyHook = part:AddGetHook("Transparency",
[Link])
local getMasslessHook = part:AddGetHook("Massless",
[Link])
local getCanCollideHook = part:AddGetHook("CanCollide",
[Link])
--[[ local getCollisionGroupHook = part:AddGetHook("CollisionGroupId",
[Link]) ]]
local setSizeHook = part:AddSetHook("Size", function(_, value)
[Link] = value
getSizeHook:Modify("Size", [Link])
if [Link] then
local size = [Link]
return [Link](size, size, size)
end
return [Link]
end)
local setTransparencyHook = part:AddSetHook("Transparency", function(_,
value)
[Link] = value
getTransparencyHook:Modify("Transparency",
[Link])
if [Link] then
return [Link]
end
return [Link]
end)
local setMasslessHook = part:AddSetHook("Massless", function(_, value)
[Link] = value
getMasslessHook:Modify("Massless", [Link])
if [Link] then
if [Link] ~= "HumanoidRootPart" then
return true
end
end
return [Link]
end)
local setCanCollideHook = part:AddSetHook("CanCollide", function(_,
value)
[Link] = value
getCanCollideHook:Modify("CanCollide", [Link])
if [Link] and not
[Link] then
if [Link] == "Head" or [Link] == "HumanoidRootPart"
then
return false
end
end
return [Link]
end)
--[[ local setCollisionGroupId = part:AddSetHook("CollisionGroupId",
function(_, value)
[Link] = value
getCollisionGroupHook:Modify("CollisionGroupId",
[Link])
if [Link] and not
[Link] then
return
PhysicsService:GetCollisionGroupId("furryCollisions")
end
return [Link]
end) ]]
local changed = [Link]:Connect(function(property) -- __namecall
isn't replicated to the client when called from a serverscript
if debounce then return end
if properties[property] then
if properties[property] ~= part[property] then
properties[property] = part[property]
end
playerIdx:Update()
end
end)
[Link]:Connect(function()
getSizeHook:Remove()
getTransparencyHook:Remove()
getMasslessHook:Remove()
getCanCollideHook:Remove()
--getCollisionGroupHook:Remove()
setSizeHook:Remove()
setTransparencyHook:Remove()
setMasslessHook:Remove()
setCanCollideHook:Remove()
--setCollisionGroupId:Remove()
changed:Disconnect()
end)
end

local function isActive(part)


local name = [Link]
for _, v in pairs([Link]:GetActiveValues()) do
if [Link](name, v) or (v == "Custom Part" and
[Link](name, [Link])) or
(v == "Left Arm" and [Link](name, "Left") and
([Link](name, "Arm") or [Link](name, "Hand"))) or
(v == "Right Arm" and [Link](name, "Right") and
([Link](name, "Arm") or [Link](name, "Hand"))) or
(v == "Left Leg" and [Link](name, "Left") and
([Link](name, "Leg") or [Link](name, "Foot"))) or
(v == "Right Leg" and [Link](name, "Right") and
([Link](name, "Leg") or [Link](name, "Foot"))) then
return true
end
end
return false
end

local function resize(part)


if not defaultProperties[[Link]] then
setup(part)
end
if [Link] and isActive(part) and not isIgnored()
and not isSitting() and not isFFed() and not isDead() then
if [Link] ~= "HumanoidRootPart" then
[Link] = true
end
if not [Link] then
--[[ if [Link] == "Head" or [Link] ==
"HumanoidRootPart" then
[Link] = false
else
[Link] =
PhysicsService:GetCollisionGroupId("furryCollisions")
end ]]
[Link] = false
else
[Link] = defaultProperties[[Link]].CanCollide
--[[ [Link] =
defaultProperties[[Link]].CollisionGroupId ]]
end
local size = [Link]
[Link] = [Link](size, size, size)
[Link] = [Link]
if [Link] == "Head" then
local face = part:FindFirstChild("face")
if face then
[Link] =
[Link]
end
end
else
[Link] = defaultProperties[[Link]].Massless
[Link] = defaultProperties[[Link]].CanCollide
[Link] = defaultProperties[[Link]].Size
[Link] = defaultProperties[[Link]].Transparency
if [Link] == "Head" then
local face = part:FindFirstChild("face")
if face then
[Link] =
defaultProperties["Head"].Transparency
end
end
--[[ [Link] =
defaultProperties[[Link]].CollisionGroupId ]]
end
end

function playerIdx:Update()
if not playerChar then return end
debounce = true
for _, v in pairs(playerChar:GetChildren()) do
if v:IsA("BasePart") then
resize(v)
end
end
debounce = false
end

-- esp

local function FindFirstChildMatching(parent, name)


if not parent then return nil end
for _,v in pairs(parent:GetChildren()) do
if [Link]([Link], name) then
return v
end
end
end

local nameEsp = [Link]("Text"); [Link] = true; [Link] =


true
local chams = [Link]("Highlight");[Link] =
game:GetService("CoreGui")
function playerIdx:UpdateESP()
if not playerChar or isIgnored() or isDead() then [Link] =
false; [Link] = false return end
if [Link] then
local target = FindFirstChildMatching(playerChar, "Torso")
if target then
local pos, vis = WorldToViewportPoint(Camera,
[Link])
if vis then
if [Link] == "Display Name" then
[Link] = [Link]
else
[Link] = [Link]
end
if [Link] then
[Link] = [Link]
else
[Link] = [Link]
end
[Link] = [Link]
[Link] = [Link](pos.X, pos.Y)
[Link] = 1000 / pos.Z + 10
[Link] = true
else
[Link] = false
end
else
[Link] = false
end
else
[Link] = false
end
if [Link] then
[Link] = playerChar
if [Link] then
if [Link] then
[Link] = [Link]
[Link] = [Link]
else
[Link] = [Link]
[Link] = [Link]
end
[Link] =
[Link][[Link]]
[Link] =
[Link]
[Link] =
[Link]
[Link] = true
else
[Link] = false
end
else
[Link] = false
end
end

function playerIdx:DeleteVisuals()
nameEsp:Remove()
chams:Destroy()
end

-- jank fix for CharacterAdded firing too early


local function WaitForFullChar(char)
local startTime = tick()
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
if not humanoid then
repeat
if char == nil then
return false
end
humanoid = char:FindFirstChildWhichIsA("Humanoid")
[Link]()
until humanoid or tick()-startTime >= 2
end
local loaded = false
startTime = tick()
repeat
local limbs = 0
for _, v in pairs(char:GetChildren()) do
if humanoid:GetLimb(v) ~= [Link] then
limbs += 1
end
end
if limbs == 6 or limbs == 15 then
loaded = true
end
[Link]()
until loaded or tick()-startTime >= 3
--print(char, "has fully loaded")
return true
end

[Link]:Connect(function(character)
--print(player, "spawned")
playerChar = character
defaultProperties = {}
if WaitForFullChar(character) then
playerIdx:Update()
local humanoid = character:FindFirstChildWhichIsA("Humanoid")
if humanoid then

humanoid:GetPropertyChangedSignal("Health"):Connect(function()
if [Link] <= 0 then
playerIdx:Update()
end
end)
[Link]:Connect(function(_, newState)
if newState == [Link] then
playerIdx:Update()
end
end)
end
if character:FindFirstChildWhichIsA("ForceField") then
--print(player, "ff'ed")
playerIdx:Update()
end
[Link]:Connect(function(child)
if [Link] == 718936923 then -- Neighborhood War
if [Link] == "Dead" then
playerIdx:Update()
return
end
end
if child:IsA("ForceField") then
--print(player, "ff'ed")
playerIdx:Update()
end
end)
[Link]:Connect(function(child)
if child:IsA("ForceField") then
--print(player, "un-ff'ed")
playerIdx:Update()
end
end)
if [Link] == 4991214437 or [Link] == 6652350934 then
-- town
local head = playerChar:FindFirstChild("Head")

head:GetPropertyChangedSignal("Material"):Connect(function()
playerIdx:Update()
end)
end
end
end)
[Link]:Connect(function()
--print(player, "despawned")
if playerIdx then
defaultProperties = {}
end
end)
player:GetPropertyChangedSignal("Team"):Connect(function(team)
--print(player, "updated team to", team)
playerIdx:Update()
end)
if [Link] == 6172932937 then -- Energy Assault
local ragdolled = player:WaitForChild("ragdolled")
[Link]:Connect(function()
playerIdx:Update()
end)
end
if [Link] == 1934496708 then -- Project: SCP
local ff = Workspace:WaitForChild("FriendlyFire")
[Link]:Connect(function()
playerIdx:Update()
end)
end
if [Link] == 2162282815 then -- Rush Point
local mapFolder = Workspace:WaitForChild("MapFolder")
local gamePlayers = mapFolder:WaitForChild("Players")
for _,v in pairs(gamePlayers:GetChildren()) do
if [Link] == [Link] then
playerChar = v
end
end
[Link]:Connect(function(v)
if [Link] == [Link] then
playerChar = v
end
end)
end
if [Link] == 4991214437 or [Link] == 6652350934 then -- town
if playerChar then
local head = playerChar:FindFirstChild("Head")
head:GetPropertyChangedSignal("Material"):Connect(function()
playerIdx:Update()
end)
end
end
end

local function removePlayer(player)


if not players[player] then return end
players[player]:DeleteVisuals()
[Link]([Link],
[Link]([Link], [Link]))
updateList([Link])
players[player] = nil
end

for _, player in ipairs(Players:GetPlayers()) do


if player == lPlayer then
continue
end
--print("found player", [Link])
addPlayer(player)
end
for _, team in pairs(Teams:GetTeams()) do
if team:IsA("Team") then
--print("found team", [Link])
[Link]([Link], [Link])
updateList([Link])
end
end
[Link]:Connect(function(player)
--print([Link], "joined")
addPlayer(player)
end)
[Link]:Connect(function(player)
--print([Link], "left")
removePlayer(player)
end)
[Link]:Connect(function(team)
if team:IsA("Team") then
--print([Link], "created")
[Link]([Link], [Link])
updateList([Link])
end
end)
[Link]:Connect(function(team)
if team:IsA("Team") then
--print([Link], "deleted")
[Link]([Link],
[Link]([Link], [Link]))
updateList([Link])
end
end)

lPlayer:GetAttributeChangedSignal("Team"):Connect(function()
updatePlayers()
end)
[Link]:Connect(function()
updatePlayers()
end)

-- This is a very very very very very very rare bug that I encountered, so here's a
button that fixes it
emergencyGroupbox:AddButton("Fix Missing Players", function()
local found = 0
for _, player in ipairs(Players:GetPlayers()) do
if players[player] or player == lPlayer then continue else
found = found + 1
addPlayer(player)
end
end
if found > 0 then
Library:Notify("Found " .. found .. " players")
else
Library:Notify("No missing players found")
end
updatePlayers()
end):AddToolTip("Attempts to find players that were not detected by the hbe
(somehow)")

if [Link] == 111311599 then


-- Critical Strike Anticheat Disabler
local anticheat = game:GetService("ReplicatedFirst")["Serverbased AntiCheat"]
local sValue = lPlayer:WaitForChild("SValue")
local function constructAnticheatString()
return "CS-" .. [Link](11111, 99999) .. "-" .. [Link](1111,
9999) .. "-" .. [Link](111111, 999999) .. [Link](1111111, 9999999) ..
([Link] * 6) ^ 2 + 18
end
[Link](function()
while true do
[Link](2)

game:GetService("ReplicatedStorage").ACDetect:FireServer([Link],
constructAnticheatString())
end
end)
[Link] = true
end

getgenv().FurryHBELoaded = true
updatePlayers()
Library:Notify("hai :3")
Library:Notify("Press " .. [Link] .. " to open the menu")

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