repeat task.
wait() until game:IsLoaded()
--// Variables \\--
local plr = [Link]
local character = [Link]
local PlrHumanoidRootPart = [Link]
--// Tween \\--
local function GetDistance(Endpoint)
if typeof(Endpoint) == "Instance" then
Endpoint = [Link]([Link].X,
[Link].Y,
[Link].Z)
elseif typeof(Endpoint) == "CFrame" then
Endpoint = [Link]([Link].X,
[Link].Y,
[Link].Z)
end
local Magnitude = (Endpoint -
[Link]).Magnitude
return Magnitude
end
function Tween(Endpoint)
if typeof(Endpoint) == "Instance" then
Endpoint = [Link]
end
local TweenFunc = {}
local Distance = GetDistance(Endpoint)
local TweenInfo = [Link](Distance / getgenv().tweenspeed,
[Link])
local TweenObj =
game:GetService("TweenService"):Create([Link]
ootPart, TweenInfo, { CFrame = Endpoint * [Link]([Link](1, 0,
0), [Link](0)) })
TweenObj:Play()
function TweenFunc:Cancel()
TweenObj:Cancel()
return false
end
if Distance <= 100 then
[Link] = Endpoint
TweenObj:Cancel()
return false
end
return TweenFunc
end
local function EnableAntiFall()
local plr = [Link]
if not [Link] or not [Link]:FindFirstChild("HumanoidRootPart")
then
return
end
local humanoidRootPart = [Link]
if not humanoidRootPart:FindFirstChild("BodyVelocity") then
local antifall = [Link]("BodyVelocity")
[Link] = [Link](0, 0, 0)
[Link] = [Link](9e9, 9e9, 9e9)
[Link] = "BodyVelocity"
[Link] = humanoidRootPart
end
end
local function DisableAntiFall()
local plr = [Link]
if [Link] and [Link]:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = [Link]
local antifall = humanoidRootPart:FindFirstChild("BodyVelocity")
if antifall then
antifall:Destroy()
end
end
end
--// Get Closest \\---
function IsEntitySelected(entity, selectedEntities)
for _, selectedEntity in ipairs(selectedEntities) do
if [Link] == selectedEntity then
return true
end
end
return false
end
function getclosest(selectedEntities, parentFolder)
local closestEntity = nil
local closestDistance = [Link]
local entities = parentFolder:GetDescendants()
for i, entity in ipairs(entities) do
if entity:IsA("Model") and IsEntitySelected(entity, selectedEntities) then
local entityName = [Link]
local humanoid = entity:FindFirstChild("Humanoid")
if humanoid and [Link] > 0 then
local entityCFrame = entity:GetModelCFrame()
local distance = ([Link] -
[Link]).Magnitude
if distance < closestDistance then
closestDistance = distance
closestEntity = entity
end
end
end
end
if closestEntity then
print("Closest Entity:", [Link])
else
print("No Closest Entity Found")
end
return closestEntity
end
--// Tables \\--
local AllowedBosses = {
"Snow Trainee",
"Sound Trainee",
"Akaza",
"Douma",
"Enme",
"Flame Trainee",
"Muichiro Tokito",
"Tengen",
"Rengoku",
"Inosuke",
"Swampy",
"Shiron",
"Zanegutsu Kuuchie",
"Sabito",
"Sanemi",
"Nezuko",
"Giyu",
"Slasher",
"Susamaru",
"Yahaba",
}
local AllowedMobs = {
"Civilian",
"Heikin Demon",
"Slasher",
"Nomay Bandit",
"Nomay Bandit Boss",
"Yowai Demon",
"Thief",
"Mizunoto Demon Slayer",
}
local raceTable = {
[1] = "Human",
[2] = "Slayer",
[3] = "Demon",
[4] = "Hybrid"
}
local SelectedBosses = {}
local Bosses = {}
local mobs = {}
local BossLabelTable = {}
local GodModes = {
"Water_Surface_Slash",
"Water_fall_basin",
"insect_breathing_dance_of_the_centipede",
"blood_burst_explosive_choke_slam",
"explosive_demon_art_blood_burst",
"Wind_breathing_black_wind_mountain_mist",
"flame_breathing_flaming_eruption",
"scythe_asteroid_reap",
"Beast_breathing_devouring_slash",
"akaza_flashing_williow_skillasd",
"akaza_bda_compass_needle",
"dream_bda_flesh_monster",
"swamp_bda_swamp_domain",
"snow_breatihng_layers_frost",
"snow_breathing_illusory_Storm",
"sound_breathing_smoke_screen",
"ice_demon_art_bodhisatva",
}
--// Kill Aura \\--
local function attack(method)
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
(method, plr, [Link], [Link],
[Link], 919, "ground_slash")
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver(method, plr, [Link], [Link],
[Link], [Link], "ground_slash")
end
local attackMethods = {
["Combat"] = 'fist_combat',
["Sword"] = 'Sword_Combat_Slash',
["Scythe"] = 'Scythe_Combat_Slash',
["Claw"] = 'claw_Combat_Slash',
["Fans"] = 'fans_combat_slash',
}
--// Main Script \\--
local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local Subs = [Link]
local IsOpen = [Link]
local Window = library:CreateWindow({
Name = "Empyri0n Hub | Project Slayers",
Themeable = {
Info = "empyri0n",
Credit = false,
Background = "",
Visible = true
}
})
--// Main Tab \\--
local MainTab = Window:CreateTab({Name = "Main"})
local MainSection = MainTab:CreateSection({Name = "Farming"})
local Settings = MainTab:CreateSection({Name = "Settings"})
local KillAura = MainTab:CreateSection({Name = "Kill Aura", Side = "Right"})
local Info = MainTab:CreateSection({Name = "Info", Side = "Right"})
local BossesTab = MainTab:CreateSection({Name = "Spawned Bosses", Side = "Left"})
--// Misc Tab \\--
local MiscTab = Window:CreateTab({Name = "Misc"})
local MiscSection = MiscTab:CreateSection({Name = "Misc"})
--// Main/Farming Section \\--
local BossDropdown = MainSection:AddDropdown({
Name = "Boss Selection",
List = Bosses,
Flag = "BossSelection",
Nothing = "Select Boss...",
Multi = true,
Callback = function(Chosen)
SelectedBosses = Chosen
end
})
local MobDropdown = MainSection:AddDropdown({
Name = "Mob Selection",
List = mobs,
Flag = "MobSelection",
Nothing = "Select Mob...",
Multi = true,
Callback = function(Chosen)
selectedMobs = Chosen
end
})
MainSection:AddToggle({
Name = "Farm",
Flag = "FarmSelectedBosses",
Callback = function (v)
getgenv().Farm = v
if not v then
if antifallActive then
antifallActive = false
DisableAntiFall()
end
end
end
})
MainSection:AddToggle({
Name = "Arrow Aura [Near Mobs]",
Flag = "Arrow",
Callback = function (v)
getgenv().Arrow = v
end
})
MainSection:AddToggle({
Name = "Snow Aura [Near Mobs]",
Flag = "Snow",
Callback = function (v)
getgenv().Snow = v
end
})
MainSection:AddTextbox({
Name = 'Player Target',
Placeholder = '...',
Flag = 'Player Name',
Callback = function(v)
getgenv().selectedPlayerName = v
end
})
MainSection:AddToggle({
Name = "Arrow Aura [Target Player]",
Flag = "ArrowTargeted",
Callback = function (v)
getgenv().TargetPlayersArrow = v
end
})
MainSection:AddToggle({
Name = "Arrow Aura [All Players]",
Flag = "ArrowAll",
Callback = function (v)
getgenv().AllArrow = v
end
})
--// Settings \\--
Settings:AddDropdown({
Name = "Farm Method",
List = {"Above","Behind","Below"},
Flag = "FarmMethodSelection",
Nothing = "Select Method...",
Callback = function(Chosen)
FarmMethod = Chosen
end
})
Settings:AddSlider({
Name = "Distance",
Flag = "DistanceSlider",
Value = 5,
Min = 1,
Max = 200,
Textbox = true,
Callback = function(Value)
getgenv().Distance = Value
end
})
Settings:AddSlider({
Name = "Tween Speed",
Flag = "TweenSlider",
Value = 300,
Min = 150,
Max = 500,
Textbox = true,
Callback = function(Value)
getgenv().tweenspeed = Value
end
})
--// Kill Aura \\--
KillAura:AddToggle({
Name = "Kill Aura",
Flag = "KillAuraToggle",
Callback = function (v)
getgenv().KillAura = v
end
})
KillAura:AddDropdown({
Name = "Weapon",
List = {"Sword","Combat","Scythe","Fans","Claw"},
Flag = "KillAuraWeapon",
Nothing = "Select Method...",
Callback = function(Chosen)
Method = Chosen
end
})
--// Info \\--
Info:AddLabel("")
Info:AddLabel("")
local infoLabel = Info:AddLabel("")
Info:AddLabel("")
Info:AddLabel("")
--// Living Bosses \\--
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossLabel = BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
BossesTab:AddLabel("")
--// Misc Section \\--
MiscSection:AddToggle({
Name = "Inf Breathing",
Flag = "InfBreathing",
Keybind = false,
Callback = function (v)
InfBreathing = v
end
})
MiscSection:AddToggle({
Name = "Inf Stamina",
Flag = "InfStamina",
Keybind = false,
Callback = function (v)
InfStamina = v
end
})
MiscSection:AddDropdown({
Name = "God mode Selection",
Flag = "Gm",
List = GodModes,
Callback = function(v)
getgenv().GodSelected = v
end
})
MiscSection:AddToggle({
Name = "enable God Mode",
Flag = "GN",
Keybind = "",
Callback = function (v)
ENG = v
end
})
MiscSection:AddToggle({
Name = "Inf Warn Fan Buff",
Flag = "WarnFanBug",
Keybind = false,
Callback = function (v)
InfWarFans = v
end
})
MiscSection:AddToggle({
Name = "Kamado God Mode [Kamado]",
Flag = "KamadoGod",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.heal_tang123asd:FireServer(false)
end
end
})
MiscSection:AddToggle({
Name = "Heart Ablaze [Human]",
Flag = "HeartAblaze",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(tr
ue)
else
game:GetService("ReplicatedStorage").Remotes.heart_ablaze_mode_remote:FireServer(fa
lse)
end
end
})
MiscSection:AddToggle({
Name = "Thunder Mode [Human]",
Flag = "Thunder",
Keybind = false,
Callback = function (v)
if v then
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(true)
else
game:GetService("ReplicatedStorage").Remotes.thundertang123:FireServer(false)
end
end
})
MiscSection:AddToggle({
Name = "No Sun Dmg",
Flag = "NS",
Keybind = false,
Callback = function (v)
if
game:GetService("Players").[Link].Small_Scripts.Gameplay:FindFir
stChild("Sun_Damage") then
if v == true then
game:GetService("Players").[Link].Small_Scripts.Gameplay.Sun_Dam
[Link] = true
else
game:GetService("Players").[Link].Small_Scripts.Gameplay.Sun_Dam
[Link] = false
end
end
end
})
MiscSection:AddToggle({
Name = "No Fog",
Flag = "NF",
Keybind = false,
Callback = function (v)
if v == true then
for index, light in pairs(game:GetService("Lighting"):GetChildren()) do
if [Link] == "Atmosphere" or [Link]([Link], "Blur") or
[Link]([Link], "Bloom") then
light:Destroy()
end
end
game:GetService("Lighting").FogEnd = 1000000
elseif v == false then
print("1")
end
end
})
MiscSection:AddToggle({
Name = "Boss Damage Log Spoof",
Flag = "BDLS",
Keybind = false,
Callback = function (v)
getgenv().hide_userdmg = v
end
})
MiscSection:AddToggle({
Name = "Auto Collect Chest",
Flag = "CollectAllChest",
Keybind = false,
Callback = function (v)
AutoCollectChest = v
end
})
--// Actual Code \\--
--// Inf War Fan Bugg \\--
spawn(function()
while [Link]() do
if InfWarFans then
local args = {[1] =
true}game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("war
_Drums_remote"):FireServer(unpack(args))
[Link](2)
end
end
end)
--// Auto Collect Chest \\--
spawn(function()
while [Link]() do
if AutoCollectChest then
for _, v in pairs(game:GetService("Workspace").Debree:GetChildren()) do
if [Link] == "Loot_Chest" then
for i,c in pairs(v:FindFirstChild("Drops"):GetChildren()) do
v["Add_To_Inventory"]:InvokeServer([Link])
delay(0.5, function()
c:Destroy()
end)
end
end
end
end
end
end)
--// Inf Breathing/Stam \\--
spawn(function()
while [Link]() do
if InfStamina then
getrenv()._G.AddStamina("gpthebest", 50)
end
end
end)
spawn(function()
while [Link]() do
if InfBreathing then
getrenv()._G.AddBreath("gpthebest", 50)
end
end
end)
--// Inf iFrames \\--
spawn(function()
while [Link]() do
if ENG then
local args = {
[1] = "skil_ting_asd",
[2] = game:GetService("Players").LocalPlayer,
[3] = getgenv().GodSelected,
[4] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("To_Serve
r"):WaitForChild("Handle_Initiate_S"):FireServer(unpack(args))
[Link](2)
end
end
end)
--// Damage Log Spoofer \\--
spawn(function()
while [Link]() do
if getgenv().hide_userdmg == true then
local user = game:GetService("Players").[Link]
if game:GetService("Players")
[tostring(user)].PlayerGui["Pop_Ups"].Bosshp["Damage_Log"]:FindFirstChild(tostring(
user)) then
game:GetService("Players")
[tostring(user)].PlayerGui["Pop_Ups"].Bosshp["Damage_Log"][tostring(user)].[Link]
= "Blackout Blackout Blackout"
end
end
end
end)
--// Auto Med and Auto Split \\--
spawn(function()
while [Link]() do
if getgenv().AutoMed then
pcall(function()
game:GetService("Players").[Link]["Meditate_gui"].Holder.
[Link] = 100
end)
end
end
end)
spawn(function()
while [Link]() do
if getgenv().AutoSplit then
pcall(function()
game:GetService("Players").[Link]["boulder_split_ui"].Hol
[Link] = 10000
end)
end
end
end)
--// Kill Aura \\--
[Link](function()
while [Link]() do
if getgenv().KillAura then
if [Link]:FindFirstChild("HumanoidRootPart") then
if (not debounce) and ((not
[Link]:FindFirstChild("combotangasd123")) or
[Link]:FindFirstChild("combotangasd123") and
[Link]:FindFirstChild("combotangasd123").Value < 1) then
debounce = true
attack(attackMethods[Method])
[Link](1.25)
debounce = false
end
end
end
end
end)
FarmMethod = "Above"
getgenv().Distance = 5
getgenv().tweenspeed = 300
SelectedBosses = selectedBosses
SelectedMobs = selectedMobs
--// Farm \\--
--// Farm \\--
spawn(function()
local currentEntity
local antifallEnabled = false
local TweenFa
local farmActive = false
while wait() do
if getgenv().Farm and not farmActive then
farmActive = true
if not antifallEnabled then
EnableAntiFall()
antifallEnabled = true
end
elseif not getgenv().Farm and farmActive then
farmActive = false
if antifallEnabled then
DisableAntiFall()
antifallEnabled = false
end
end
if getgenv().Farm then
local selectedEntities = {}
local parentFolder = game:GetService("Workspace").Mobs
for _, bossName in ipairs(SelectedBosses or {}) do
[Link](selectedEntities, bossName)
end
for _, mobName in ipairs(SelectedMobs or {}) do
[Link](selectedEntities, mobName)
end
local v = getclosest(selectedEntities, parentFolder, FarmModes)
if v then
if
[Link]:FindFirstChild("HumanoidRootPart") then
if not currentEntity or currentEntity ~= v then
currentEntity = v
if TweenFa then
TweenFa:Cancel()
end
repeat
[Link]()
local entityCFrame = v:GetModelCFrame() * FarmModes
if GetDistance(entityCFrame) < 25 and
GetDistance(entityCFrame) < 150 then
[Link] = entityCFrame
else
TweenFa = Tween(entityCFrame)
end
until not getgenv().Farm or not [Link] or
[Link] <= 0 or not v:IsDescendantOf(workspace)
-- Check if the entity is a boss or a regular mob
if IsEntitySelected(v, SelectedBosses) then
-- Handle boss defeat
print("Defeated boss:", [Link])
elseif IsEntitySelected(v, SelectedMobs) then
-- Handle regular mob defeat
print("Defeated mob:", [Link])
end
end
else
currentEntity = nil
if TweenFa then
TweenFa:Cancel()
end
end
else
currentEntity = nil
if TweenFa then
TweenFa:Cancel()
end
end
else
currentEntity = nil
if TweenFa then
TweenFa:Cancel()
end
end
end
end)
function getclosestSkills(parentFolder)
local closestEntity = nil
local closestDistance = [Link]
local playerPosition =
[Link]
local entities = parentFolder:GetDescendants()
for _, entity in ipairs(entities) do
if entity:IsA("Model") then
local humanoid = entity:FindFirstChild("Humanoid")
if humanoid and [Link] > 0 then
local distance = (entity:GetModelCFrame().Position -
playerPosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestEntity = entity
end
end
end
end
return closestEntity
end
function getClosestPlayer(selectedPlayerName)
local closestPlayer = nil
local closestDistance = [Link]
local players = game:GetService("Players"):GetPlayers()
local playerPosition =
[Link]
for _, player in ipairs(players) do
if player ~= [Link] and (not selectedPlayerName or
[Link] == selectedPlayerName) then
local character = [Link]
if character and character:FindFirstChild("HumanoidRootPart") then
local distance = ([Link] -
playerPosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
if closestPlayer then
print("Closest Player:", [Link])
else
print("No Closest Player Found")
end
return closestPlayer
end
function getClosestPlayer1()
local closestPlayer = nil
local closestDistance = [Link]
local players = game:GetService("Players"):GetPlayers()
local playerPosition =
[Link]
for _, player in ipairs(players) do
if player ~= [Link] then
local character = [Link]
if character and character:FindFirstChild("HumanoidRootPart") then
local distance = ([Link] -
playerPosition).Magnitude
if distance < closestDistance then
closestDistance = distance
closestPlayer = player
end
end
end
end
if closestPlayer then
print("Closest Player:", [Link])
else
print("No Closest Player Found")
end
return closestPlayer
end
--// Arrow Kill Aura \\--
spawn(function()
while [Link]() do
if getgenv().Arrow then
if [Link]:FindFirstChild("HumanoidRootPart") then
local parentFolder = game:GetService("Workspace").Mobs
local v = getclosestSkills(parentFolder)
print("Tried To Kill "..[Link])
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage",[Link],v:GetModelCFrame(),v,
99999,99999)
[Link](0.2)
end
end
end
end)
spawn(function()
while [Link]() do
if getgenv().Arrow or getgenv().TargetPlayersArrow or getgenv().AllArrow
then
if [Link]:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver("skil_ting_asd",game:GetService("Players").LocalPlayer,"arrow_knock_back",5)
[Link](12)
end
end
end
end)
spawn(function()
while [Link]() do
if getgenv().Snow then
if [Link]:FindFirstChild("HumanoidRootPart") then
local parentFolder = game:GetService("Workspace").Mobs
local v = getclosestSkills(parentFolder)
if v and [Link](AllowedBosses, [Link]) then
local playerPosition =
[Link]
local distance = (v:GetModelCFrame().Position -
playerPosition).Magnitude
if distance <= 50 then
for i=1,5 do
print("Tried To Kill "..[Link])
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("snow_breatihng_layers_frost_damage", [Link],
v:GetModelCFrame(), 99999, 99999)
[Link](0.2)
end
else
print("Not within range of the mob.")
end
else
print("No valid boss entity found.")
end
[Link](2)
end
end
end
end)
spawn(function()
while [Link]() do
if getgenv().Snow then
if [Link]:FindFirstChild("HumanoidRootPart") then
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S_:InvokeSer
ver("skil_ting_asd",game:GetService("Players").LocalPlayer,"snow_breatihng_layers_f
rost",5)
[Link](14)
end
end
end
end)
spawn(function()
while [Link]() do
if getgenv().TargetPlayersArrow then
if [Link]:FindFirstChild("HumanoidRootPart") then
local players = game:GetService("Players"):GetPlayers()
local selectedPlayerName = getgenv().selectedPlayerName
local closestPlayer = getClosestPlayer(selectedPlayerName)
for _, player in ipairs(players) do
if player ~= [Link] and (closestPlayer == nil
or player == closestPlayer) then
local character = [Link]
if character and
character:FindFirstChild("HumanoidRootPart") then
if selectedPlayerName and [Link] ==
selectedPlayerName then
local targetCFrame =
[Link]
for i = 1, 5 do
print("Tried To Kill "..[Link])
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage", [Link], targetCFrame,
character, 99999, 99999)
[Link](0.2)
end
[Link](1)
end
end
end
end
end
end
end
end)
spawn(function()
while [Link]() do
if getgenv().AllArrow then
if [Link]:FindFirstChild("HumanoidRootPart") then
local v = getClosestPlayer1()
print("Tried To Kill "..[Link])
game:GetService("ReplicatedStorage").Remotes.To_Server.Handle_Initiate_S:FireServer
("arrow_knock_back_damage",[Link],[Link]:GetModelC
Frame(),[Link],99999,99999)
[Link](0.2)
end
end
end
end)
--// No Clip \\--
local antifallActive = false
spawn(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().Farm then
for _, v in
pairs(game:GetService("Players").[Link]:GetDescendants()) do
if v:IsA("BasePart") then
[Link] = false
end
if v:IsA("Humanoid") then
v:ChangeState(11)
end
end
if not antifallActive then -- Check if no clip is already active
antifallActive = true
EnableAntiFall()
end
else
if antifallActive then -- Check if no clip is active
antifallActive = false
DisableAntiFall()
end
end
end)
end)
--// Farm Method \\--
spawn(function()
while wait() do
SkillActive = AutoUseSkills and (getgenv().Farm and NearestMobs)
if FarmMethod == "Above" then
FarmModes = [Link](0,getgenv().Distance,0) *
[Link]([Link](-90),0,0)
elseif FarmMethod == "Below" then
FarmModes = [Link](0,-getgenv().Distance,0) *
[Link]([Link](90),0,0)
elseif FarmMethod == "Behind" then
FarmModes = [Link](0,0,getgenv().Distance)
end
end
end)
--// Player Stats \\--
local function updateLabels()
local playerData = game:GetService("ReplicatedStorage").Player_Data[[Link]]
if playerData then
local statText = ""
statText = statText .. "Clan: " .. tostring([Link]) .. "\n"
statText = statText .. "Race: " .. raceTable[[Link]] .. "\n"
statText = statText .. "Demon Art Spins: " ..
tostring(playerData.Demon_art_Spins.Value) .. "\n"
statText = statText .. "Clan Spins: " ..
tostring([Link]) .. "\n"
statText = statText .. "Yen: " .. tostring([Link]) .. "\n"
local demonProgressText = [Link]("Demon Progress: %d/%d",
[Link][1].Value, [Link][2].Value)
statText = statText .. demonProgressText .. "\n"
local breathingProgressText = [Link]("Breathing Progress: %d/%d",
[Link][1].Value, [Link][2].Value)
statText = statText .. breathingProgressText
infoLabel:Set(statText)
end
end
--// Add Mobs To Dropdown \\--
local function checkAndAddBosses()
for _, child in
ipairs(game:GetService("Workspace").[Link]:GetDescendants()) do
if child:IsA("Model") then
local mobName = [Link]
if [Link](AllowedBosses, mobName) and not [Link](Bosses,
mobName) then
[Link](Bosses, mobName)
BossDropdown:Set(mobName)
end
end
end
end
local function checkAndAddMobs()
for _, child in ipairs(game:GetService("Workspace").Mobs:GetDescendants()) do
if child:IsA("Model") then
local mobName = [Link]
if [Link](AllowedMobs, mobName) and not [Link](mobs, mobName)
then
[Link](mobs, mobName)
MobDropdown:Set(mobName)
end
end
end
end
local function updateBossLabels()
BossLabelTable = {}
for _, child in
ipairs(game:GetService("Workspace").[Link]:GetDescendants()) do
if child:IsA("Model") then
local mobName = [Link]
if [Link](child:GetFullName(), "Bosses") then
if [Link](AllowedBosses, mobName) then
[Link](BossLabelTable, mobName)
end
end
end
end
BossLabel:Set("Bosses Spawned: \n" .. [Link](BossLabelTable, "\n"))
end
--// Update Labels / Dropdowns \\--
spawn(function()
while [Link](0.5) do
updateBossLabels()
checkAndAddBosses()
checkAndAddMobs()
updateLabels()
end
end)