ENTECH30:
Technopreneurship
MECHELLE D. BALBOA, MBA
Faculty, Business Administration
WEEK 5
DESIGNING AND PROTOTYPING
MECHELLE D. BALBOA, MBA
Faculty, Business Administration
PAPERPLANE
Each group must submit on 07 January 2025
1. Long clear envelop (Group Name, Project Name)
a. Table of contents
b. Approved Product Proposal / Product Proposal
c. Prior Arts search report
d. Closest technology
e. Interview with the identified user/s
f. Empathy Map
g. Disapproved product proposals
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1. Using 10 pcs of bond paper, create airplane prototypes
• Option 1 – 10 paper planes with different designs
• Option 2 – 10 paper planes with 4 major designs
2. Choose among your members 1 Pilot and 1 co-pilot
3. Launch the paper plane in the designated launch pad.
4. There is a corresponding point in the landing area
• Center – 50 points
• Inside the box – 20 points
5. Highest scorer will earn 25 points in the Recitation
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At the end of the chapter, students should be able to:
[Link] study about prototyping and iteration
[Link] understand the design criteria
[Link] study about a minimum viable product
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Outline
• What is a prototyping?
• What is testing?
• Types of prototypes
• Importance of this phase
• Iterative nature of Design Thinking
• What is a minimum viable product?
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“
“If a picture is worth a thousand
words, then a prototype is worth a
thousand meetings.”
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What is a prototype?
A prototype is an early sample,
model, or release of a product
built to test a concept or
process. It allows designers and
developers to explore ideas and
gather user feedback before
full-scale production.
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Significance of prototyping
Prototyping is the bridge that connects abstract ideas to concrete reality.
1. Mitigating Risk: Prototyping allows you to identify flaws and weaknesses early in the
development process, minimizing the risk of investing time and resources in an idea
that may not work.
2. Enhancing Communication: Prototypes are excellent communication tools. They help
convey your vision to stakeholders, team members, and potential investors more
effectively than mere words or sketches.
3. User-Centric Design: By creating prototypes, you can gather valuable feedback from
users and make iterative improvements based on their insights. This ensures that your
final product meets their needs and expectations.
4. Cost-Efficient Development: Catching and addressing issues during the prototyping
stage is significantly cheaper than making changes after a full-scale product has been
developed.
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Significance of prototyping
Prototyping in Commercialization - Maximizing Innovation Success — John Buttery 12
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Significance of prototyping
Prototyping in Commercialization - Maximizing Innovation Success — John Buttery 13
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Significance of prototyping
Prototyping in Commercialization - Maximizing Innovation Success — John Buttery 14
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Significance of prototyping
Prototyping in Commercialization - Maximizing Innovation Success — John Buttery 15
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What is prototyping?
Prototyping is an integral part of Design
Thinking and User Experience design in general
because it allows us to test our ideas quickly and
improve on them in an equally timely fashion.
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Samples of prototype
Sketches and Diagrams
The most basic form of prototyping,
paper sketches offer a quick way to
visualize concepts. From napkin doodles
to formal diagrams, these simple
drawings help share initial ideas
effectively.
Paper Prototype
A throwaway prototype created in the form of rough or hand-
sketched drawings of the product’s interface, front-end
design, and sometimes the back-end work.
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Samples of prototype
3D Printing
The latest technology has made it possible to
print a 3d version of your product which can
actually work.
Digital Prototype
A digital version of the product that can be tested and
refined before the final product is created.
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Samples of prototype
Scale Model
A physical model of the product that
can be used to test its functionality
and design.
Wireframes
A visual guide that represents the skeletal framework
of a website or app.
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NASA-EARTO Technology Readiness Level
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Testing
Testing can be undertaken throughout the progress of a Design
Thinking project, although it is most commonly undertaken
concurrently with the Prototyping stage.
Testing, in Design Thinking, involves generating user feedback as related to the
prototypes you have developed, as well as gaining a deeper understanding of your users.
When undertaken correctly, the Testing stage of the project can often feed into most
stages of the Design Thinking process: it allows you to Empathise and gain a better
understanding of your users; it may lead to insights that change the way
you Define your problem statement; it may generate new ideas in the Ideation stage;
and finally, it might lead to an iteration of your Prototype.
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TESTING
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STEPS TO CREATE A PROTOTYPE
1. Define Your Objectives: Start by clearly defining the purpose of your prototype.
What problem does it aim to solve? What are the key features it should
demonstrate?
2. Research and Ideation: Gather insights from market research, user feedback, and
competitive analysis. Generate ideas and concepts based on this research.
3. Sketch and Wireframe: Create rough sketches or wireframes to visualize the basic
structure and layout of your prototype. Tools like Balsamiq or Sketch can be
invaluable here.
4. Low-Fidelity Prototype: Build a low-fidelity prototype using tools like Figma, Adobe
XD, or even paper and cardboard. This should provide a basic representation of your
concept's functionality.
5. User Testing: Test your low-fidelity prototype with potential users to gather
feedback. Pay close attention to their interactions and suggestions for
improvement.
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STEPS TO CREATE A PROTOTYPE
6. Iterate: Based on user feedback, refine your prototype and repeat the testing
process. Continue iterating until you're confident that your concept is on the right
track.
7. High-Fidelity Prototype: Develop a high-fidelity prototype that closely resembles
the final product. This should include more refined design elements and
interactions.
8. Final User Testing: Conduct a final round of user testing with the high-fidelity
prototype to ensure it meets user expectations and resolves any outstanding issues.
9. Documentation: Document your prototype thoroughly, including design
specifications, functionality details, and any insights gained from user testing.
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Design Thinking being iterative
Design Thinking is an iterative
process.
Every step of the way is iterative.
What we learn in one step of the
process may cause us to go back
and refine what we learned in a
previous step. Especially when we
prototype our ideas and see
people interacting with it. We may
discover that we may need to go
back to the beginning and learn
more about our target audience.
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Questions or
clarifications?
Thank you and
God bless! ☺