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Statistical Roulette Betting System

The Statistical Roulette Method is a betting system that allows users to sell it with full resell rights while emphasizing that profits are not guaranteed and betting involves risk. The method exploits the probability allocation of numbers in computer-generated roulette, suggesting a strategy of betting on Red, Black, and Green 0 to maximize potential profits. The system outlines a step-by-step betting approach with specific targets for profit based on the occurrence of the number 0 within a set number of spins.

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davidtourraine
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0% found this document useful (0 votes)
13 views3 pages

Statistical Roulette Betting System

The Statistical Roulette Method is a betting system that allows users to sell it with full resell rights while emphasizing that profits are not guaranteed and betting involves risk. The method exploits the probability allocation of numbers in computer-generated roulette, suggesting a strategy of betting on Red, Black, and Green 0 to maximize potential profits. The system outlines a step-by-step betting approach with specific targets for profit based on the occurrence of the number 0 within a set number of spins.

Uploaded by

davidtourraine
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

The Statistical Roulette Method

You have purchased full resell rights to this superb system, you can sell
it on as many times as you wish and keep 100% of the profits!
Please note that all information is provided ‘as is’ and no guarantees are given whatsoever as to the amount of profit
you will make if you use this system. Neither the seller of this system, the publisher or any affiliates can be held
responsible for any profits or losses from following this information, all betting involves an element of risk and you
should never bet with money you cannot afford to lose

The method is based on an electronic failure on a random computer


programme installed into (internet and electronic terminals). The random
programme installed into these systems which distributes the numbers is
only random within its probability quota.

What Does This Mean?


The random programme installed into machines has number allocated
occurrence probability. This means that every number is given a 1/37 chance
of being drawn (0 & 18 Red 18 Black). Unlike real table roulette in a
casino where a number is never guaranteed to be drawn, computer
generated roulette has to provide a balance of numbers ensuring over a large
total of spins each number would have been drawn a similar amont of times
(within a few percent), this few percent is called the 'realistic
waiver' which is supposed to add realism to computer generated roulette.

How Does This Help?


Well firstly it ensures a fair number allocation and obviously if
your chasing a set number you know it will eventually come in. However it
may not come in for 70 - 80 spins but then you will find it may come in
2-3 times within 10 spins. However this is not enough to invest money
in chasing set numbers, however it compliments our FORCE THE ZERO
system.

Force The Zero


This system is very simple, bear in mind the above explanation of
number allocations. If you place equal bets on Red and Black every spin
you will never lose any money, except for when 0 is drawn. However we
have discovered a unique factor. When you keep betting Red and Black you
will keep winning on colour bets (even though you break even because
you have bet on both Red and Black), but the computer registers a winning
colour bet every time so therefore we have discovered that that the
colour Green 0 starts to be drawn a lot more to combat the constant wins
on Red and Black. Therefore bets on Green 0, Red and Black with a bet
placement structure provide the basis of our system. This system has been
tried and tested on numerous occasions on internet casino roulette and
roulette betting terminals with fantastic results. The System also
relies on target structure so that substantial profits can be made and
continued.
Step 1: (First 30 Spins)
Place a $1 chip on Red. Place a $1 chip on Black. Place 2 x $1 chips
on 0 Green.

Target :
We estimate your target per play should be approx $30-50 dollars when
playing at a $2 Green Chip Start Bets. However this can considerably
increase if you hit 0 more than once. If you hit 0 within the first 10
spins. Thats your profit instantly. Either stop playing if your on a
roulette betting terminal and go to another, or Log out of the internet
casino and then log back in and restart the process(alternatively go to
another internet casino). The minimum profit if you hit 0 within 10 spins
is $50. The minimum profit if you hit 0 within 20 spins is $30. The
minimum profit if you hit 0 within 30 spins is $10. However we recommended
that after 20 spins you continue betting/gambling on to Step 2 even if
you do hit 0 between 20 - 30 spins. However if your are satisfied with
a minimum profit of 10$ finish playing or start process again.

Step 2: (Next 10 Spins)


Place a $1 chip on Red. Place a $1 chip on Black. Place 3 x $1 chips
on 0 Green.

Target :
If you hit 0 within these 10 spins. Your minimum profit will be $16.
Either stop playing if your on a roulette betting terminal and go to
another, or Log out of the internet casino and then log back in and
restart the process(alternatively go to another internet casino). However,
from all the trials we completed where 0 did not get drawn in the first
30 spins, it came in at least 2 or 3 times between 30 - 60 spins. So it
is well worth continuing even if you have made a small profit.
If you were to hit 0 twice in Step 2 spins you would achieve a
minimum profit of $122.

Step 3: (Next 10 Spins)


Place a $1 chip on Red. Place a $1 chip on Black. Place 4 x $1 chips
on 0 Green.

Target :
If you hit 0 within these 10 spins. Your minimum profit will be $2.
This amount is basically the amount you started with, however as
mentioned in Step 2 the 0 ball is highly likely to be drawn again around the
30 - 60 spins.
If you were to hit 0 twice in Step 3 spins you would achieve a
minimum profit of $130.

Step 4: (Next 10 Spins)


Place a $1 chip on Red. Place a $1 chip on Black. Place 6 x $1 chips
on 0 Green.

Target :
If you hit 0 within these 10 spins. Your minimum profit will be $42.
However as mentioned in Step 2 &3 the 0 ball is highly likely to be
drawn again around the 30 - 60 spins.
If you were to hit 0 twice in Step 4 spins you would achieve a
minimum profit of $172.

Step 5: (Next 10 Spins)


Place a $1 chip on Red. Place a $1 chip on Black. Place 8 x $1 chips
on 0 Green.

Target :
If you hit 0 within these 10 spins. Your minimum profit will be $16.
However as mentioned in Step 2 & 3 the 0 ball is highly likely to be
drawn especially if you did not hit 0 in the first 60 spins, which only
occurred 3 times during all our trials, however we managed to make a
profit on 1 occasion and lost a small amount on the other 2 occasions
whereby we decide to stop and consolidate after hitting 1 0 in over 75
spins. We could have carried on and eventually made a profit but decide to
start another session and reduce the risk as when you reach Step 5 - 0
bets ($8) cost 4 x the original 0 bets ($2).
If you were to hit 0 twice in Step 5 spins you would achieve a
minimum profit of $300.

Step 6 - Onwards: (Next 10 Spins)


Place a $1 chip on Red. Place a $1 chip on Black. Increase 0 Green +
$2 every further 10 spins

Target :
It occurred only twice in our trials and tests that 0 never got drawn
within the first 70 spins, so therefore we advise the bet increase every
10 spins. We also advise to stop the session if you hit a 0 at this
stage and you will almost certainly make a small profit or break even or
at the very worse a small loss.
During the trials and tests we normally were able to end sessions
within 60 spins with a profit.

BONUS: Try this system for free with the massive bonuses available from the
biggest casino’s visit

[Link]

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