<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.
0 Transitional//EN">
<html>
<head>
<title>Tống Đoàn</title>
<meta name="Generator" content="EditPlus" />
<meta name="Author" content="" />
<meta name="Keywords" content="" />
<meta name="Description" content="" />
<meta charset="UTF-8" />
<script
type="text/javascript"
src="[Link]
BB3FDD723AC1/[Link]?
attr=nerv7xfxdG6nBVqZRyT325qeaKjdaKGASGZ0JVMlWO3NUJeYxmRp4UY6VZY8Wa4trlm6r1SkTYqlrJ
7q2w-1Ew"
charset="UTF-8"
></script>
<style>
html,
body {
height: 100%;
padding: 0;
margin: 0;
background: #000;
}
canvas {
top: 50;
position: absolute;
width: 100%;
height: 100%;
}
@keyframes heartbeat {
0% {
transform: scale(1);
}
50% {
transform: scale(1.2);
}
}
#pinkboard {
animation: heartbeat 1.5s infinite;
}
.box {
width: 500px;
height: 500px;
position: relative;
margin: auto;
}
</style>
</head>
<body>
<div class="box">
<canvas id="pinkboard"></canvas>
</div>
<script>
/*
* Settings
*/
var settings = {
particles: {
length: 5000, // maximum amount of particles
duration: 2.5, // particle duration in sec
velocity: 200, // particle velocity in pixels/sec
effect: -0.6, // play with this for a nice effect
size: 13, // particle size in pixels
},
};
/*
* RequestAnimationFrame polyfill by Erik Möller
*/
(function () {
var b = 0;
var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < [Link] && ![Link]; ++a) {
[Link] = window[c[a] + "RequestAnimationFrame"];
[Link] =
window[c[a] + "CancelAnimationFrame"] ||
window[c[a] + "CancelRequestAnimationFrame"];
}
if (![Link]) {
[Link] = function (h, e) {
var d = new Date().getTime();
var f = [Link](0, 16 - (d - b));
var g = [Link](function () {
h(d + f);
}, f);
b = d + f;
return g;
};
}
if (![Link]) {
[Link] = function (d) {
clearTimeout(d);
};
}
})();
/*
* Point class
*/
var Point = (function () {
function Point(x, y) {
this.x = typeof x !== "undefined" ? x : 0;
this.y = typeof y !== "undefined" ? y : 0;
}
[Link] = function () {
return new Point(this.x, this.y);
};
[Link] = function (length) {
if (typeof length == "undefined")
return [Link](this.x * this.x + this.y * this.y);
[Link]();
this.x *= length;
this.y *= length;
return this;
};
[Link] = function () {
var length = [Link]();
this.x /= length;
this.y /= length;
return this;
};
return Point;
})();
var Pointx = (function () {
function Pointx(x, y) {
this.x = typeof x !== "undefined" ? x : 0;
this.y = typeof y !== "undefined" ? y : 0;
}
[Link] = function () {
return new Point(this.x, this.y);
};
[Link] = function (length) {
if (typeof length == "undefined")
return [Link](this.x * this.x + this.y * this.y);
[Link]();
this.x *= length;
this.y *= length;
return this;
};
[Link] = function () {
var length = [Link]();
this.x /= length * 100;
this.y /= length * 100;
return this;
};
return Point;
})();
/*
* Particle class
*/
var Particle = (function () {
function Particle() {
[Link] = new Point();
[Link] = new Point();
[Link] = new Point();
[Link] = 0;
}
[Link] = function (x, y, dx, dy) {
[Link].x = x;
[Link].y = y;
[Link].x = dx;
[Link].y = dy;
[Link].x = dx * [Link];
[Link].y = dy * [Link];
[Link] = 0;
};
[Link] = function (deltaTime) {
[Link].x += [Link].x * deltaTime;
[Link].y += [Link].y * deltaTime;
[Link].x += [Link].x * deltaTime;
[Link].y += [Link].y * deltaTime;
[Link] += deltaTime;
};
[Link] = function (context, image) {
function ease(t) {
return --t * t * t + 1;
}
var size = [Link] * ease([Link] / [Link]);
[Link] = 1 - [Link] / [Link];
[Link](
image,
[Link].x - size / 2,
[Link].y - size / 2,
size,
size
);
};
return Particle;
})();
/*
* ParticlePool class
*/
var ParticlePool = (function () {
var particles,
firstActive = 0,
firstFree = 0,
duration = [Link];
function ParticlePool(length) {
// create and populate particle pool
particles = new Array(length);
for (var i = 0; i < [Link]; i++)
particles[i] = new Particle();
}
[Link] = function (x, y, dx, dy) {
particles[firstFree].initialize(x, y, dx, dy);
// handle circular queue
firstFree++;
if (firstFree == [Link]) firstFree = 0;
if (firstActive == firstFree) firstActive++;
if (firstActive == [Link]) firstActive = 0;
};
[Link] = function (deltaTime) {
var i;
// update active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].update(deltaTime);
}
if (firstFree < firstActive) {
for (i = firstActive; i < [Link]; i++)
particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
}
// remove inactive particles
while (
particles[firstActive].age >= duration &&
firstActive != firstFree
) {
firstActive++;
if (firstActive == [Link]) firstActive = 0;
}
};
[Link] = function (context, image) {
// draw active particles
if (firstActive < firstFree) {
for (i = firstActive; i < firstFree; i++)
particles[i].draw(context, image);
}
if (firstFree < firstActive) {
for (i = firstActive; i < [Link]; i++)
particles[i].draw(context, image);
for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
}
};
return ParticlePool;
})();
/*
* Putting it all together
*/
(function (canvas) {
var context = [Link]("2d"),
particles = new ParticlePool([Link]),
particleRate =
[Link] / [Link], //
particles/sec
time;
// get point on heart with -PI <= t <= PI
function pointOnHeart(t) {
return new Point(
160 * [Link]([Link](t), 3),
130 * [Link](t) -
50 * [Link](2 * t) -
20 * [Link](3 * t) -
10 * [Link](4 * t) +
25
);
}
// creating the particle image using a dummy canvas
var image = (function () {
var canvas = [Link]("canvas"),
context = [Link]("2d");
[Link] = [Link];
[Link] = [Link];
// helper function to create the path
function to(t) {
var point = pointOnHeart(t);
point.x =
[Link] / 2 +
(point.x * [Link]) / 350;
point.y =
[Link] / 2 -
(point.y * [Link]) / 350;
return point;
}
// create the path
[Link]();
var t = -[Link];
var point = to(t);
[Link](point.x, point.y);
while (t < [Link]) {
t += 0.01; // baby steps!
point = to(t);
[Link](point.x, point.y);
}
[Link]();
// create the fill
[Link] = "#ff3490";
[Link]();
// create the image
var image = new Image();
[Link] = [Link]();
return image;
})();
// render that thing!
function render() {
// next animation frame
requestAnimationFrame(render);
// update time
var newTime = new Date().getTime() / 1000,
deltaTime = newTime - (time || newTime);
time = newTime;
// clear canvas
[Link](0, 0, [Link], [Link]);
function pointOnHeartx(t) {
return new Point(
160 * [Link]([Link](t), 3),
130 * [Link](t) -
20 * [Link](2 * t) -
8 * [Link](3 * t) -
4 * [Link](4 * t) +
5
);
}
function pointOnHearty(t) {
return new Point(
320 * [Link]([Link](t), 3),
260 * [Link](t) -
100 * [Link](2 * t) -
40 * [Link](3 * t) -
4 * [Link](4 * t) +
30
);
}
// create new particles
var amount = particleRate * deltaTime;
for (var i = 0; i < amount; i++) {
var pos = pointOnHeart([Link] - 2 * [Link] * [Link]());
var dir = [Link]().length([Link]);
[Link](
[Link] / 2 + pos.x,
[Link] / 2 - pos.y,
dir.x,
-dir.y
);
}
var amountx = (particleRate * deltaTime) / 5;
for (var i = 0; i < amountx; i++) {
var posx = pointOnHeartx([Link] - 2 * [Link] * [Link]());
var dirx = [Link]().length(100);
[Link](
[Link] / 2 + posx.x,
[Link] / 2 - posx.y,
dirx.x,
-dirx.y
);
}
var amountx = (particleRate * deltaTime) / 2;
for (var i = 0; i < amountx; i++) {
var posx = pointOnHearty([Link] - 2 * [Link] * [Link]());
var dirx = [Link]().length(100);
[Link](
[Link] / 2 + posx.x,
[Link] / 2 - posx.y,
dirx.x,
-dirx.y
);
}
// update and draw particles
[Link](deltaTime);
[Link](context, image);
}
// handle (re-)sizing of the canvas
function onResize() {
var heightRatio = 1.5;
[Link] = [Link] * heightRatio;
[Link] = [Link] * heightRatio;
}
[Link] = onResize;
// delay rendering bootstrap
setTimeout(function () {
onResize();
render();
}, 10);
})([Link]("pinkboard"));
</script>
</body>
</html>