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Renegade Platinum Move Updates v1.3.0

The document outlines the move changes in Pokémon Renegade Platinum version 1.3.0, including updates to move statistics to align with Ultra Sun and Ultra Moon. It details the replacement of certain moves with newer generation alternatives and modifications to the power, accuracy, and effects of various moves. Notable changes include Curse becoming a Ghost-type move and several moves receiving significant power increases.

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0% found this document useful (0 votes)
177 views3 pages

Renegade Platinum Move Updates v1.3.0

The document outlines the move changes in Pokémon Renegade Platinum version 1.3.0, including updates to move statistics to align with Ultra Sun and Ultra Moon. It details the replacement of certain moves with newer generation alternatives and modifications to the power, accuracy, and effects of various moves. Notable changes include Curse becoming a Ghost-type move and several moves receiving significant power increases.

Uploaded by

Brian Caballero
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

o-----------------------------------o

| Pokémon Renegade Platinum |


| Move Changes (v1.3.0) |
o-----------------------------------o

=========================================================
General Changes
=========================================================
- The numbers of all moves (power, accuracy, PP, effect chance, priority) are
updated to match Ultra Sun and Ultra Moon.
- Curse is now a Ghost-type move as in Ultra Sun and Ultra Moon.
- Charm, Moonlight and Sweet Kiss are now Fairy-type as in Ultra Sun and Ultra
Moon.

=========================================================
Move Replacements
=========================================================
The following moves have been replaced with moves from later generations.
Moves under the "Old Move" column are now unavailable.

Old Move New Move


--------- ---------
Barrage Draining Kiss
Brine Scald
Constrict Icicle Crash
Horn Drill Drill Run
Lunar Dance Moonblast
Luster Purge Dazzling Gleam
Mist Ball Disarming Voice
Sand Tomb Bulldoze
Submission Play Rough
Twister Hurricane
Volt Tackle Wild Charge

=========================================================
Move Modifications
=========================================================
Some moves have had changes to their numerical values.
There are also some cases where moves have lost effects because it can't be
replicated in the Gen IV engine.

Aurora Beam
Power: 65 >> 75
PP: 20 >> 15

Blaze Kick
Power: 85 >> 90
Accuracy: 90 >> 100

Bubble Beam
Power: 65 >> 75
PP: 20 >> 15

Chatter
Power: 65 >> 90
PP: 20 >> 15

Cross Poison
Power: 70 >> 90
PP: 20 >> 15

Cut
Power: 50 >> 60
Accuracy: 95% >> 100%
PP: 30 >> 25
Type: Normal >> Grass
Effect: No Effect >> High Critical Ratio

Disarming Voice
Power: 40 >> 50

Draining Kiss
Power: 50 >> 75
Recovery: 75% >> 50% (Engine limitation)

Flame Wheel
Power: 60 >> 75
PP: 25 >> 15

Fly
Power: 90 >> 100
Accuracy: 95% >> 100%

Hurricane
Effect: Confusion (30%) >> No Effect (Engine limitation)

Needle Arm
Power: 60 >> 90

Poison Fang
Power: 50 >> 65
Accuracy: 100 > 95

Poison Tail
Power: 50 >> 90
PP: 25 >> 15

Rock Climb
Power: 90 >> 80
Accuracy: 85% >> 95%
PP: 20 >> 10
Type: Normal >> Rock

Rock Smash
Power: 40 >> 60

Scald
Effect: Burn (30%) + Self thaw + Thaw enemy frozen Pokémon >> Burn (30%) + Self
thaw (Engine limitation)

Shadow Claw
Power: 65 >> 80
PP: 15 >> 15

Shadow Punch
Power: 60 >> 80
PP: 20 >> 15
Sludge
Power: 65 >> 75
PP: 20 >> 15

Strength:
Power: 80 >> 100
Effect: No Effect >> May Raise Attack (10%)

Wild Charge
Power: 90 >> 100

Common questions

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'Draining Kiss' power increases to 75, though recovery is reduced to 50% due to engine limits, balancing offensive potency with reasonable healing. 'Flame Wheel's' power rise to 75 from 60 reflects a focus on strengthening weaker moves to maintain competitive utility. The adjustments show a design priority for making traditionally weaker or less-used moves more viable .

The move replacements introduce newer-generation moves like Draining Kiss, Scald, and Wild Charge in place of older moves like Barrage, Brine, and Volt Tackle. This modifies gameplay strategies by offering players contemporary move options that include different type advantages, effects, and increased power, affecting both offensive and defensive tactics in battles .

'Scald' replaces 'Brine', enhancing strategic choices with added burn potential, which can fundamentally alter battle dynamics by crippling physical attackers. Its ability to thaw itself adds defensive utility, encouraging players to capitalize on both offensive damage and status effects, far surpassing 'Brine's' limited use-case for dealing extra damage to already injured foes .

Changing 'Curse' to Ghost-type aligns with its thematic role and provides a stat-altering move that now benefits from Ghost STAB effects. Making 'Cut' a Grass-type move increases coverage options for Grass Pokémon, allowing them to harness the move's type advantage while benefiting from STAB, thus influencing battle strategies involving type effectiveness .

The shift of 'Cut' from Normal to Grass with increased power (60 from 50) and perfect accuracy allows it to serve as a powerful STAB option for Grass-types and extends its utility providing type coverage. The addition of a high critical hit ratio can transform it from a simple utility or HM move into a strategic attack option within certain team compositions .

By increasing power and accuracy, moves like Blaze Kick (now 90 power and 100 accuracy) and Fly (100 power and 100 accuracy) become more reliable and impactful, enhancing their utility significantly. This reliability boosts their effectiveness in battles, making them preferable choices for players seeking consistent and powerful attacks .

Enhancing 'Strength' power from 80 to 100 and adding a 10% chance to boost attack transforms it from a situational utility move into a valuable offensive option, providing a generic yet reliable physical attack with a chance for self-buffing. This elevates its role in battles, encouraging its use more broadly across different scenarios .

Replacing 'Horn Drill', an OHKO move, with 'Drill Run' likely aims to minimize the impact of luck-based victories and enhance skill-based gameplay. 'Drill Run', with its high critical hit ratio, rewards strategic use and successful predictions, thereby encouraging more thoughtful play rather than dependence on the low-accuracy instant knockouts of 'Horn Drill' .

Some moves in Renegade Platinum, like Hurricane, lose their secondary effects due to the Gen IV engine's replication limitations. Moves like Draining Kiss have adjusted recovery percentages from 75% to 50% due to these constraints, showcasing how engine limitations necessitate creative solutions in balancing and implementing game features .

Renegade Platinum updates the numbers of all moves, such as power, accuracy, PP, effect chance, and priority, to match those in Ultra Sun and Ultra Moon, ensuring continuity and enhanced balance with newer generations .

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