Softball Basics: Skills, History, and Gear
Softball Basics: Skills, History, and Gear
PE 4
Team Sports
Softball
Volleyball
Basketball
Football
Prepared by:
IPE-PE 4 Faculty
Republic of the Philippines
NUEVA ECIJA UNIVERSITY OF SCIENCE AND
Cabanatuan City, Nueva Ecija, Philippines
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INSTITUTE OF PHYSICAL EDUCATION
Unit I
SOFTBALL
Introduction
SOFTBALL
Learning Objectives
1. Demonstrate basic skills associated with softball, including hitting, throwing, and
catching.
2. Identify the different rules, facilities, and equipment.
3. Recite the different common terminologies and hand signals in softball.
HISTORY
George Hancock in Chicago created softball in 1887. The game originated as an indoor variation
of baseball and was eventually converted to an outdoor game. The popularity of softball has
grown considerably, both at the recreational and competitive levels. Women’s fast pitch softball
was a popular high school and college sport; it was recognized as an Olympic sport in 1996.
In 1923 a rules committee was appointed to publish and circulate a standard set of rules. The
committee was later enlarged to form the International Joint Rules Committee on Softball, which
included representatives of a number of organizations that promote and sponsor softball.
The Amateur Softball Association of America, organized in 1933, came to be the recognized
governing agency for promotion and control of the organized national competition.
In softball, it is extremely important for players to protect themselves from the high
speeds the ball travels at. Depending on which position you play, you will have to wear
protective gear that will allow to move comfortably and safely during games and practices.
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NUEVA ECIJA UNIVERSITY OF SCIENCE AND
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Source: [Link]
FIELDERS
Two teams compete in each softball game. Nine players man the field, while nine batters hit in a
predetermined order for each team, known as the “batting order” or “lineup.” The players who
have defensive positions often called “fielders,” are the same ones that bat during the other half
of the inning. The nine defensive positions can be grouped into two general categories: infielders
and outfielders.
Infielders
Pitcher: Pitches the ball from the pitcher’s mound to the catcher.
Catcher: Crouches behind home plate and receives pitches thrown by the pitcher. Also
receives throws from fielders attempting to make outs at home plate.
First baseman: “Fields,” or defends, balls hit near the 1st baseline. Receives throws from
fielders attempting to make outs at 1st base.
Second baseman: Fields balls hit near 2nd base. Receives throws from fielders attempting to
make outs at 2nd base. Often involved in a double-play.
Third baseman: Fields balls hit near the 3 rd base line. Receives throws from other fielders
attempting to make outs at 3rd base.
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Shortstop: Fields balls hit between the second baseman and third baseman. Covers 2nd base
when the ball is hit to the second baseman.
Outfielders
Three outfielders — left fielder , center fielder and right fielder — attempt to catch
balls hit into their portion of the outfield. Balls hit to the outfield are generally ground balls or fly
balls hit past the infield.
1. BALL
The official softball is a smooth-seam ball 12 inches (30.5 cm) in circumference,
weighing between 6.25 and 7 ounces (177 and 198 grams).
2. BATS
Bats must be round, not more than 34 inches (86.4 cm) long, and not more than 2.25
inches (5.7 cm) in diameter at the largest part.
3. CLEATS
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Cleats or studs are protrusions on the sole of a shoe or an external attachment to a shoe
that provides additional traction on a soft or slippery surface. They can be conical or
blade-like in shape and can be made of plastic, rubber, or metal.
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4. BATTING HELMET
Batters wear a batting helmet in the game of baseball or softball. It is meant to protect the
batter's head from errant pitches thrown by the pitcher.
5. BATTING GLOVES
Batting gloves are a component in bat-and-ball games sportswear. Typically consisting of
a leather palm and back made of nylon or another synthetic fabric, the glove covers one
or both hands of a batter, providing comfort, preventing blisters, warmth, improved grip,
and shock absorption when hitting the ball.
6. CATCHING GLOVES
A Softball Glove is one of the most important things to have when playing the field. With
a deeper pocket than a baseball glove, it will help handle the bigger ball.
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7. LEG GUARDS (SHIN GUARDS)
Baseball catcher's leg guards cover both legs from your knee down to the tops of your
feet. Be sure leg guards totally cover your knees and the tops of your feet to protect
sensitive areas where a foul ball or wild pitch could do serious damage.
8. CHEST GUARDS
A protective pad worn over the chest by a catcher or umpire to shield the body from foul
tips.
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BASIC SKILLS
1. PITCH-
Understand the difference between slow-pitch and fast-pitch softball. There are two types of softball
competition, with slight differences between them. Both follow the same general rules.
Slow-pitch is typically coed, and, as the name suggests, the ball is pitched by lobbing it in a high,
slow arc toward home plate.
Fast-pitch is played primarily by women and features very quick pitches with large wind-ups.
2. BATTING
Ready your stance. When you’re up to bat, it is not enough just to stand at the plate. Here are a few
batting-stance tips to keep in mind every time you go up to hit:
Keep your feet at shoulder width from each other. Place them equidistant from home plate
(unless you're trying to hit down one foul line or the other).
Bend your knees and lean slightly toward home plate.
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Put more weight on your back leg. When you swing, you will push off using your back leg for
power.
Keep the appropriate distance from the plate. To know how far away you should stand, stick
your bat straight out over home plate as if you were in mid-swing. The barrel of the bat should
be above the center of the plate. If not, back up or move closer to the plate.
Hold the bat in a comfortable grip. When you bat, you should be holding the rubber grip near the
knobbed end. Your throwing hand should be higher on the bat than your non-throwing hand, and your
hands should be touching each other as they grip the bat.
Swing to hit the ball. Keep the bat horizontal as it sweeps through the strike zone. Don't reach for a bad
pitch. Patiently wait for a good pitch. Swinging at a bad pitch rarely results in a hit.
Swing “shoulder to shoulder.” This means that your chin starts out near your non-throwing
shoulder, and you swing all the way around so that your throwing shoulder finishes near your
chin.
Swing hard with strong follow-through. This means to continue the swing until the bat almost
touches your non-throwing shoulder. If you hit the ball, don’t drop the bat as soon as you make
contact, as you will lose half of your power. Use all your strength and continue the swing until
the bat has moved to the other side of your body.
Move your feet. Most batters take a small step with their front foot toward the pitcher as they
swing. The back foot normally remains planted, although you may find that you pivot on the ball
of your back foot as you swing.
An exception to the rule of keeping your back foot planted on the ground occurs if you're trying
to hit to the opposite field. For instance, if a right-handed batter is trying to hit the right field,
s/he may want to move her/his right foot farther from the plate just before swinging, thus facing
more toward the right field.
Rotate your body with the swing. Remain flexible while you swing by twisting your torso
slightly. This will add power to your swing.
Keep your eye on the ball. Watch it all the way from the pitcher's hand to the point of contact
with the bat. This will improve your chances of hitting the ball solidly.
Once you hit the ball, softball etiquette requires that you not throw the bat. Instead, drop it as
carefully as possible outside the baseline so that nobody trips over it.
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3. THROWING
Start by throwing to a nearby target. Although it's easy to get excited and start throwing at a target 100
feet (30.5 m) away, this is definitely not what you should do. Throwing too hard at first can increase the
likelihood of injuring yourself.
Start throwing at a target ten feet away. This may seem too close, but as your arm gets loosened
up, you will gradually back away from your target.
To emphasize basics, start out by throwing from a kneeling position while holding your
throwing elbow in place. This will force you to snap your wrist as you throw, a technique you
should always use when throwing because it adds power to your throw. After doing this for a
while, you can progress to standing.
After every twenty or so throws, you can back farther from your target. Don't back so far that
you're making uncomfortably long throws repeatedly. Save that for the games.
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NUEVA ECIJA UNIVERSITY OF SCIENCE AND
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Get in the correct throwing stance. Start by standing perpendicular to your line of throw. When you
begin the throw, your throwing shoulder will face away from your target.
Your feet should be level with each other and shoulder-width apart.
To start a throw, you will probably want to hold the ball inside your glove near your chest. Keep
Grip the ball correctly. The best way to hold the ball is with your fingertips touching a seam.
Wind up your arm to throw. Pull the ball from your glove, drop your arm down and back, then bring it
up and around past your head to throw.
Avoid drawing your elbow straight back as if you were pulling a slingshot or bow and arrow.
This will limit the power and distance of your throw.
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Don’t worry about dropping your throwing arm all the way down your side before bringing it
back and around. Wind up your arm, and use the full weight of your body to aid in making the
throw.
4. CATCHING
Hold your glove properly. When you are playing catch, your glove must be held in front of your chest.
Don't hold your glove with the pocket facing you or with the fingers pointing toward the ground.
If you try to catch a ball like that, it could bounce up and hit you in the face.
Don't hold your glove vertically because if you don’t have a good grip on the ball, it might pop
out of your glove right after you’ve caught it.
Hold the glove wide open so that there is room for the ball to land. If your glove is even partially
closed, the ball may hit the outside of the glove and fall to the ground instead of landing inside.
2.
Get in the ready position. If you are playing catch, the best position to be in is the “ready position,” with
your knees slightly bent and your torso leaning slightly forward on the balls of your feet. This allows you
to shuffle in any direction to catch a ball not headed straight for you.
Keeping your feet too close together could cause you to trip or make it harder to get a good
jump on a ball hit far away from you.
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Keep your eyes open. Softballs, contrary to what the name suggests, can be painful if they hit
you. Keep your glove in the ready position to catch a stray ball coming your way.
3.
Play catch whenever you can. The best way to practice catching is simply to play catch. Practice
throwing and catching in the ready position. Concentrate on holding your glove the right way.
To start, have balls thrown toward your chest. This is the most basic catching practice and will
help you to warm up.
Squeeze the ball in your glove every time you make a catch to keep it from bouncing out of the
glove. Use your throwing hand to trap the ball inside as soon as it enters the glove.
Have your partner throw balls slowly to start before making stronger throws. This will help you
get used to the contact and grip necessary to catch the ball.
4.
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Learn to catch grounders. A grounder is a ball hit or thrown that rolls or bounces along the ground. You
catch them with a different method than balls in the air.
Get in the ready position, but instead of holding your glove to your chest, hold it near the
ground. The tips of the fingers should touch the dirt or grass to prevent the ball from rolling
under the glove.
Be ready to move to either side, as rocks or tufts of grass can cause the ball to make a sudden
change in direction.
Although your glove should be open toward the ball with the fingertips touching the ground,
don’t hold it so that the ball could bounce up and hit you in the face. Keep it at a slight angle to
prevent this.
Stand up after catching a grounder to make a throw. Don’t try to make a throw from your
position near the ground.
5.
Learn how to catch pop-flies. A pop-fly is a ball hit high in the air above the infield or shallow outfield.
To score a run, the batsman must successfully first hit the ball and make it around the bases
without being given out. One run is scored for every batsman they manage to get around. A run
can be scored even if the batsmen who hit the ball don’t make it round to home plate but manage
to get a player already on one of the bases home.
Two teams (of nine players) alternate turns at batting and fielding (often called defense).
The team batting aims to advance a runner around all bases to the home plate to score runs.
The defending team tries to defend its bases by getting three outs and not allowing the batting
team to score.
The team that scores the most runs in seven innings wins. (A tiebreaker procedure comes into
play if the scores are tied after the seventh innings.)
Each team’s innings ends when three of its batters have been ruled out and then the team that
was defending goes into bat.
The playing field
There are four bases (first base, second base, third base and home plate) on the field of play.
The lines between the bases are generally 45 to 60ft (approximately 12 to 18m) apart and when
joined, they form a ‘diamond’.
Inside the diamond is the infield which contains the pitcher’s plate from which the pitcher throws
the ball underarm; outside the baselines is the outfield.
Any ball going outside the first or third baseline is a foul ball (runners are not allowed to advance
and the batter gets another try unless the ball was caught in the air, in which case they are out).
So how can a batter or runner be given out?
A batter or runner is out in the following circumstances:
If the ball the batter has just hit is caught without first bouncing.
A player running between bases is tagged by the ball (touched by the ball or the glove of the
defending player).
They run more than 3ft (0.9m) out of the baseline to avoid being tagged.
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There are many softball rules specific to the pitcher who must pitch the ball into the strike zone
to give the batter a fair chance of hitting it.
Runners must follow a range of rules determining how they are allowed to advance between
bases, but you can find out the specifics of this the more you watch and play.
SIGNALS
Communication is essential to umpiring and the first line of communication is the umpire’s
signals. These signs enable one umpire to let a fellow umpire know the game situation on a
specific play. These decisions are also relayed to the players, coaches, and spectators by their
usage.
Count
Signal: The umpire will show the number of balls using the fingers on his or her left hand and
the number of strikes with the right. The numbers will also have to be called out loud too,
starting with the number of balls, then the number of strikes. What it means: This helps to update
all the players on what is going on in the game.
Signal: A clenched left fist, stretched out at the side. What it means: A live ball refers to a ball
that is in play. When the defensive side commits an error, the ball should be called dead.
However, if the offensive team is already running and has a chance to score, the ball’s so-called
death may be delayed.
Double
Signal: Right arm is put up, displaying two fingers, along with the call, “two bases.” What it
means: The batter has hit a fair ball that eventually bounces out of play but manages to run past
first base and reach second base before that happens.
Fair ball
Signal: Using the hand that is in closer proximity to the infield, the umpire will point to the ball.
He or she will also point towards the infield space with the other hand.
What it means: If it is not clear whether or not a ball has landed on fair territory, the umpire will
have to wait till it ceases all movement before declaring judgment. If the ball is considered fair,
this signal will be presented.
Foul ball
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Signal: The dead ball signal - two palms raised and facing outwards at either side of the body -
will be shown, along with a call of “foul ball.”What it means: When an action on the field is
deemed illegal, the ball will be called dead.
Foul tip
Signal: Bringing the fingers from both hands down to meet in front of the chest, the umpire will
follow the foul tip signal with a strike signal - by putting his or her right hand to face the ear,
then folding it back down at the elbow with a clenched fist. No verbal notification will be given.
What it means: When the batter bats a ball straight into the catcher’s hands, a foul tip occurs.
This is counted as a strike, and the ball remains in play.
Hold up play
Signal: The umpire will raise the hand that is nearer to the pitcher with his or her palm facing out
like a stop signal. What it means: This signal notifies the pitcher not to start the game yet
because the batter is still not ready to bat.
Home run
Signal: Right fist rotating in a counter-clockwise motion while raised. The umpire will also
declare “home run.”
What it means: The batter has hit the ball far enough to allow him to run back to home base,
having run through the first, second, and third bases as well.
Infield fly
Signal: Right fist displayed, along with the call “infield fly”.
What it means: If the umpire decides, while the ball is in mid-flight, that the defensive team will
definitely be able to catch it easily, they will call the batter out under the infield fly rule.
Play ball
Signal: A wave to the pitcher, using the hand that is closer to him or her. “Play ball” will also be
announced.
What it means: This is the signal for the pitcher to throw the ball and start the game.
Strike/out
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Signal: Beginning with both hands in front of the chest, the umpire will raise his or her right
hand to face the ear. Following that, he or she will form a clenched fist and put it back down,
resuming the original position by bending at the elbow.
What it means: A strike happens when the batter misses a pitch. Three strikes becomes one
“out.”
Signal: Arms spread out at the sides, forming a horizontal line, palms down. The umpire’s
decision, whether “trapped ball” or “safe”, will also be announced.
What it means: Trapping occurs when a ball hasn’t been caught properly, hitting the ground
before the player catching it can scoop it up. It is up to the umpire to make the final decision
whether or not the ball is safe or trapped.
References:
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[Link]
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[Link]
id=3804926&fbclid=IwAR0UPKyPk5JADYqEi6WYQYy6poJnluPQsDwxzEnqqKRSleQp4LIEgV4c8iE
List of Activities
ACTIVITY 1
In a recital form, the students will make a 2-minute video
presentation enumerating and discussing at least 10 terminologies of
Softball.
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Authenticity/ All materials being Most materials being Some of the There is no
Creativity/ used are recyclable used are recyclable materials being used recyclable materials
Resourcefulnes materials materials. are recyclable being used.
s materials.
Over All The overall quality of Most of the quality of The quality of the The quality of the
Presentation the video and the the video and the video is fine but video and the focus
focus were excellent. focus were excellent. overall focus was are not very good.
Excellent camera Good use of graphics excellent. Sound is Use of elements
techniques used for and/or elements. lacking or detracts from video
the video and pictures Sound quality is inappropriate. Some
are in focus and have good. Video clips or pictures or video
good quality. picture are clear and clips may be out of
in focus. focus or shaky.
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Unit II
Volleyball
Introduction:
Volleyball is an adaptive team sport that can be played by different player numbers; all male, all
female, or mixed teams can play it. The basic aim of the game is to prevent the ball served over
the high net from hitting the floor on your side and returning it so that it hits the floor on the side
of the opponent until it can be returned.
Volleyball is a game that challenges the participant’s skill in the use of the hands and agility in
jumping, bumping, reaching, and hitting. Hitting motions that require the use of proper body
control and muscular coordination are constantly demanded.
Volleyball is a game of which the limit of man’s ability is completed. It is a sport played by two
teams on a playing court divided by a net. This sport has different version and/or dimensions that
offer versatility to everyone. Volleyball is considered not only as a recreational sport but as an
education and a competitive sport as well.
As an educational sport, it is offered as a subject requirement in physical education
curriculum which contributes to the total development of the individual – the physical, mental,
social, emotional, moral, psychological, spiritual and aesthetic values.
As a competitive sport, it offers varied challenges that test the physical and mental
progress, psychological and emotional stability as well as the development of the social and
inter-personal relationship including teamwork and cooperation. It offers a challenge of proving
one’s superiority in skill over the other in pursuit of excellence and supremacy.
As a recreational sport, it encourages participation, and inter-personal relationships,
develops friendship, and other officials involved in coaching courses and seminars, may this
hand book may serve you best.
Learning Objectives:
1. Understand basic volleyball rules, terminology, and officiating hand signals.
2. Demonstrate basic skills associated with volleyball, including passing, setting, serving,
attacking (spiking), and blocking.
3. Understand and apply the knowledge of basic rules of volleyball.
4. Demonstrate proper etiquette and good sportsmanship
The young Morgan carried out his undergraduate studies at the YMCA (Young Men's Christian
Association) Springfield Campus, where he met James Naismith, who had invented basketball
in 1891. After graduating, Morgan spent his first year at the YMCA in Auburn (Maine) and then
moved to the YMCA in Holyoke (Massachusetts) during the summer of 1895, where he became
director of physical education.
Morgan knew of no comparable game that could lead him to volleyball; he developed it from his
own methods of sports training and practical experience at the YMCA gymnasium. "Describing
his first experiments, he said, "Tennis happened to me in search of a suitable game, but this
involved rackets, balls, a net and other equipment, so it was removed, but it seemed nice to have
the idea of a net.
Eventually, Morgan asked the firm about A.G. Spalding & Bros. to make a ball that they did at
their factory in Massachusetts near Chicopee. The outcome was satisfactory: the ball was
wrapped in cloth, with an inner tube of rubber, with a diameter of not less than 25 and not more
than 27 inches (63.5 cm and 68.6 cm respectively) and a weight of not less than 9 and not more
than 12 ounces (252 g and 68.6 cm respectively). Morgan asked two of his friends from
Holyoke, Dr. Frank Wood and John Lynch, to draw up (based on his suggestions) the basic
concepts of the game together with the first 10 rules.
Temperature:
Minimum FIVB Competition
Not below 10 °C 16 – 25 °C
(50 °F) (61 – 77 °F)
Lighting:
1,000 – 1,500 lux on playing area
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Additional Equipment determined by FIVB regulation:
Bench
Buzzer
Scorer’s Table
Referees Chairs
Pressure Gauge
Measuring Rod and others
Pre-contact phase:
1. The passer is in ready position with weight on the toes, ready to move, and is
looking at the server to read their shoulders.
2. The passer identifies the direction and trajectory of the ball quickly and starts
moving the body to the anticipated point of contact.
3. As the passer gets to the point of contact with the ball and stops their feet, the
hands come together above and in front of the head. At this point, the knees are
bent and the weight of the body is forward in a stable position. The eyes are still
on the ball and the shoulders are squared to the ball.
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Contact phase:
4. The hands are wide open and closer together than when setting. The wrists are
stiff to counter the velocity of the ball and the elbows are bent to allow for good
extension.
5. The shoulders and head pivot slightly in direction of the target. The arms
extend in direction of the target as the legs push on the ground to stabilize the
pass.
The wrists stay strong not allowing the hands to rotate externally.
Post-contact phase:
6. The hands follow through towards the target. The passer finds their balance and
gets ready to cover or hit the ball.
2. Setting – It is act of putting the ball into a position that the attacker can strike the ball
hard towards the opponent’s court.
It is the second step of passing, and it can be done to either dump the ball over into an
undefended spot or to “set” the ball into a position that allows the hitter to spike it over.
The perfect set is a high ball, just inches from the net.
Spiking a volleyball entails forcefully striking the ball toward the floor on your
opponent's side of the net. You wait for the setter to set the ball near the net, then
approach the ball, jump, and go in for the "kill." If the ball hits the floor before the other
team can retrieve it, your team gets a point.
Upper Arm is Vertical... In good Position for Elbow to Wrist Follow Through.
A tip or dink is performed by contacting the ball in a controlled manner with the fingers.
With this open hand playing action, the ball is then quickly directed to the opponent’s
court.
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Tipping the ball with the fingers can often be deceptive if the spiker has a reputation of
hitting the ball hard.
Approach
If you are right-handed, your approach should be "Left foot, right foot-left foot, jump"
and vice versa if you are left-handed. (Refer to the picture on the right along with these
steps).
1. The purpose of the first step is to pick up speed and cover distance. The second
stepThe last two steps are much quicker and should place your feet at somewhat of a 45-
degree angle from the net.
2. The second step is also to build up speed and cover distance. Depending on where the
ball is, you should adjust the distance of this step.
3. Along with the third step, swing your arms behind you so that you can raise them with
the last step to gain momentum and extra inches.
4. The final step (the quick two steps) requires you to keep your feet shoulder width apart
for balance and preparation for your jump.
The Jump and Hit
1. After your final step, you should be slightly perpendicular to the net with your hitting
shoulder away from the net.
2. As you jump as high as you can vertically, you need to lift up both arms and swing
down the arm you are not hitting with for momentum.
3. The hitting arm will then follow as you pull your elbow back and bend it
approximately 90 degrees.
4. Then curve it up and swing at the ball, keeping your hand open in order to have
maximum contact. Make sure you are hitting the ball at your highest reach.
5. Swing hard at the ball and snap your wrist in order to keep the ball in the court.
Always follow through with your arm to finish off your hit.
[Link] – It is the process of stopping the opponents attempt to strike or attack.
Blocking also defined as deflecting the ball coming from your opponent’s attack hit.
Blocking is a kill in volleyball used to prevent the opponent from a successful attack hit.
A block technique is used to deflect the ball coming from an attacker.
Triple/Collective Block
The hitter goes where the ball goes. Recognize where the ball is set and watch the hitter.
1) Watch the pass.
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2) Watch where the ball goes.
3) Find the setter.
4) Find the middle and figure out what pattern they are running.
5) Find the setter again.
6) After the ball is released from the setter find the hitter.
5. Serving – It is an act of putting the ball in play by hitting the ball in an under hand or
overhand technique towards the opponent’s courtside. These are types of service:
1. Under hand serve – It is an act of serving the ball by hitting it below the waist level instead
of tossing it up and striking it over the head level.
2. Overhead Service – It is an act of serving the ball by tossing it overhead and striking
it above the head level.
first team to win 2 sets. 5-set matches are 4 sets to 25 points and fifth set to 15. The team
must win by 2 unless tournament rules dictate otherwise. The winner is the first team to
win three sets.
References:
[Link]
[Link]
[Link]
[Link]
[Link]
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%20name
%20VOLLEYBALL&ved=2ahUKEwjMsenyv5_uAhUGhZQKHQsaB0wQsKwBKAF6BAg0E
AI&biw=1366&bih=625
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[Link]
Active MAPEH II Activity based and integrative worktext in Music, Arts, Physical Education
and Health for High School Students. Santiago – Santos – Edralin Coordinator Salve Andes -
Favila
[Link]
HS_Volleyball_Faceplate.pdf
[Link]
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%3A1610773907379&ei=k3UCYJnIFpSGoATV56uYCw&q=volleyball+ball&oq=volleyball+b
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QJzoECAAQQzoCCABQjxVYwVBgyGFoAXABeACAAcMBiAHmBpIBAzEuNpgBAKABA
aoBB2d3cy13aXrAAQE&sclient=psy-ab
[Link]
q=volleyball+court+drawing&source=lmns&bih=625&biw=1349&rlz=1C1CHBD_enPH914PH
914&hl=fil&sa=X&ved=2ahUKEwiQp6az3J_uAhU0x4sBHa5RDJEQ_AUoAHoECAEQAA
[Link]
q=alfred+halstead&source=lmns&bih=625&biw=1366&rlz=1C1CHBD_enPH914PH914&hl=fil
&sa=X&ved=2ahUKEwjXyJCn6p_uAhXFAKYKHaT7A-IQ_AUoAHoECAEQAA
[Link]
q=william+morgan&rlz=1C1CHBD_enPH914PH914&sxsrf=ALeKk00FTLtqI0B2HGC4TOjhh
kMlicRrTA:1610778587910&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjZ3qzs6Z_uAhU
WPXAKHUIkDRQQ_AUoAXoECCYQAw&biw=1366&bih=625#imgrc=uCrCQieryWWVpM
[Link]
q=elwood+s+brown+volleyball&tbm=isch&chips=q:elwood+s+brown+volleyball,online_chips:
physical+education&rlz=1C1CHBD_enPH914PH914&hl=fil&sa=X&ved=2ahUKEwidw7rA65
_uAhXLw4sBHZQACGwQ4lYoAXoECAEQGw&biw=1349&bih=625#imgrc=SZRqkDAYlpa
EiM
[Link]
q=different+skills+in+volleyball&source=lmns&bih=625&biw=1349&rlz=1C1CHBD_enPH91
4PH914&hl=fil&sa=X&ved=2ahUKEwjlmIXh7p_uAhX2zIsBHW1QCQUQ_AUoAHoECAEQ
AA
[Link]
[Link]
q=passing+in+volleyball&tbm=isch&ved=2ahUKEwiKj4O84Z_uAhWGBqYKHejfAjEQ2-
cCegQIABAA&oq=passing&gs_lcp=CgNpbWcQARgAMgQIABBDMgIIADICCAAyAggAM
gIIADICCAAyAggAMgIIADICCAAyAggAOgQIABATOgcIIxDqAhAnOgQIIxAnOgUIABCx
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&ei=E38CYMq5BIaNmAXov4uIAw&bih=625&biw=1366&rlz=1C1CHBD_enPH914PH914
[Link]
%20volleyball&tbm=isch&tbs=rimg:CXZPEpC_1TN1-
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[Link]
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Pz8p_uAhUAAAAAHQAAAAAQDA&biw=1349&bih=625#imgrc=1klMg3zzOYvesM
[Link]
q=body+position+in+passing+in+volleyball&rlz=1C1CHBD_enPH914PH914&hl=fil&sxsrf=A
LeKk01tztqcZOEBwGZYJL2hdRFwisSW_w:1610781357595&source=lnms&tbm=isch&sa=X
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=625#imgrc=lIl7wqZEvN300M
[Link]
q=overhead+passing+volleyball+cartoons&tbm=isch&ved=2ahUKEwimoLKW9Z_uAhXrwIsB
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EB&sclient=img&ei=vJMCYKbSNOuBr7wPhOa82Ak&bih=625&biw=1366&rlz=1C1CHBD_
enPH914PH914&hl=fil
The 21st Century MAPEH in Action. Lacia – Callo – Solis – Fabella – limos - Dela
[Link] C. Lacia, Author/Series Coordinator.
[Link]
q=setting+in+volleyball&source=lmns&bih=625&biw=1366&rlz=1C1CHBD_enPH914PH914
&hl=fil&sa=X&ved=2ahUKEwja6szV95_uAhVLA6YKHYEADfwQ_AUoAHoECAEQAA
[Link]
q=direction+of+proper+forearm+pass&source=lmns&bih=625&biw=1366&rlz=1C1CHBD_enP
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AEQAA
[Link]
bih=625&biw=1366&rlz=1C1CHBD_enPH914PH914&hl=fil&sxsrf=ALeKk01WZZkp5qxMx1
5aXKSxejyKA9btHA
%3A1610783678308&ei=vpsCYKGeEpmJoASS94bgCA&q=direction+of+proper+overhead+pa
ss&oq=direction+of+proper+overhead+pass&gs_lcp=CgZwc3ktYWIQAzoECCMQJzoHCCMQ
sAIQJzoECCEQClCt9wdYo5wIYL-
jCGgAcAB4AIABhwGIAc4OkgEEMC4xNpgBAKABAaoBB2d3cy13aXrAAQE&sclient=psy-
ab&ved=0ahUKEwih9dHn_J_uAhWZBIgKHZK7AYwQ4dUDCA0&uact=5
[Link]
Passing_Overhand_for_e_module_skill_description.pdf
[Link]
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[Link]
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&hl=fil&sa=X&ved=2ahUKEwiJmqDggaDuAhV4zIsBHY1mAf0Q_AUoAHoECAEQAA
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[Link]
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[Link]
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[Link]
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ent=img&ei=9HAEYObwII2GmAX12YPwAw&bih=625&biw=1349&rlz=1C1CHBD_enPH91
4PH914&hl=fil
[Link]
[Link]
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List of Activities
ACTIVITY 4
Service (Underhand and Overhead Serve)
ACTIVITY 5
Forearm/Bump Pass
ACTIVITY 6
Overhead Pass
Feet
Does not attempt to Stand behind the end Stand behind end line,
complete the Gains a consistency of line facing the target. facing the target.
progression of lining up. Does not lead Staggered feet pointing Staggered feet pointing
elements stated. with correct foot. Needs to a target in bounds. to a target in bounds.
time to gain Backfoot is the striking Backfoot is the striking
consistency/ foot. foot. Very consistent.
quickly work through Process works without
progression of the hesitation.
elements stated.
Hands Does not attempt to Holds the ball too high Front hand: holds ball Front hand: holds ball
complete the or raises the ball prior with an open palm at with open palm at waist
progression of to contact. Needs time waist level-flat. level-flat. Striking hand:
elements stated. to gain Striking hand: Create Create cinnamon roll
consistency/quickly cinnamon roll curling curling index finger &
work through the index finger and thumb thumb to a flat surface.
progression of the to a flat surface. Very consistent. Process
elements stated. works without hesitation.
Contact Does not attempt to Throws ball up creating Swing arm forward, Swing arm forward, close
complete the a moving target. Needs close to the body. to body. Contact ball
progression of time to gain consistency Contact ball immediately after drop
elements stated. and quickly work immediately after drop without lift or spin.
through progression of without lift or spin. Contact occurs at waist.
the elements stated. Contact occurs at waist. Very consistent. Process
works without hesitation.
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Follow Needs Improvement Developing Proficient Advanced
through and
Accuracy Does not attempt to Stops the hands Bring contact hand Bring contact hand
complete the immediately after through ball toward through ball toward
progression of contact, not enough target and step up to target and step up to
elements stated. power to get over the ready position. ready position. Accuracy:
Accuracy: NONE net. Accuracy: Lacks Accuracy: Ball should ball consistently lands
consistency. land over net. over net.
Does not attempt to Gaining a consistency of Stand behind the end line, Stand behind the end
complete the lining up. Does not lead facing the target. line, facing the target.
progression of with the correct foot.
Feet elements stated. Staggered, feet pointing to Staggered, feet
Needs time to gain a target in bounds. pointing to a target in
consistency and quickly bounds.
work through the Backfoot is the striking
progression of the foot. Backfoot is the
elements stated. striking foot. Toe
drags at contact and
follow-through
Does not attempt to Tosses ball Tosses at a level above the Very consistent toss
complete the inconsistently (in front, head in front of the body. which allows for same
progression of behind, too high or Striking arm forms bow contact point every
Toss/Pre- elements stated. low). Striking arm is and arrow before contact time. Striking arm
Strike loose and does not forms bow and arrow
form bow and arrow and smoothly
before contact. transitions to reach
above the head. This
Needs time to gain process works
consistency and quickly without hesitation.
work through the
progression of the
elements stated.
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There is no contact Contact is on the sides Contact occurs above and Contact occurs above
with the ball. of the hands, fingertips, in front of the head with and in front of the
or wrist/forearm. open palm. head with open palm.
Hands/ Very consistent. This
Needs time to gain process works
Contact consistency and quickly without hesitation.
work through the
progression of the
elements stated.
Does not attempt to Stops the hands Bring the contact hand Bring the contact
complete the immediately after through the ball toward hand through the ball
progression of contact, not enough the target. toward the target.
Follow elements stated. power to get the ball
Accuracy: The ball should Accuracy: The ball
through and over the net.
Accuracy: NONE land over the net. consistently lands
Accuracy Accuracy: Lacks any over the net.
consistency.
Student gets the ball Student gets the ball Student gets the ball Student gets the ball
Leg control through the control through the legs control through the legs by control through the
movement legs by squatting and by squatting and squatting and "getting up" legs by squatting and
"getting up" upon "getting up" upon upon contact with the ball "getting up" upon
contact with the ball contact with the ball most times. contact with the ball
once or never sometimes. all the time.
Student does not Student sometimes Student often forms big Student always forms
Hands form big hands and forms big hands and hands and shapes early. big hands and shapes
does not shape hands shapes early. Ball Ball contacts all fingers. early. Ball contacts all
early. Ball contacts contacts fingers. fingertips.
palms.
Extending the elbow Extending the elbow Extending the elbow and Extending the elbow
Elbows/ and flicking the wrist and flicking the wrist flicking the wrist sideward and flicking the wrist
sideward upon sideward upon contact upon contact with the ball sideward upon contact
Wrist contact with the ball with the ball sometimes most of the time with the ball all the
at least once or never time
Follow through by Follow through by bring Follow through by bring Follow through by
Follow bringing the platform the platform to chest the platform to chest level bring the platform to
through to chest level at least level sometimes. most of the time. chest level all the
once or never. time.
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Does not move to the Developing Proficient Mature
ball. Is stationery on
the court OR
Movement to
Movement to the ball
Ball Needs Moves to the ball Moves to the ball fluidly, Moves to the ball
is delayed resulting in
fluidly, staying low. Is staying low. Is often able fluidly, staying low. Is
Improvement run-throughs or
often able to get into a to get into a stable often able to get into a
unnecessary diving
stable platform position platform position at stable platform
most of the time.
at contact at least once. contact at least twice. position at contact at
least thrice.
Student gets the ball Student gets the ball Student gets the ball Student gets the ball
Leg control through the legs by control through the control through the control through the
movement squatting and "getting up" legs by squatting and legs by squatting and legs by squatting and
upon contact with the ball "getting up" upon "getting up" upon "getting up" upon
once or never contact with the ball contact with the ball contact with the ball
sometimes. most times. all the time.
Student does not form big Student sometimes Student often forms Student always forms
Hands hands and does not shape forms big hands and big hands and shapes big hands and shapes
hands early. Ball contacts shapes early. Ball early. Ball contacts all early. Ball contacts all
palms. contacts fingers. fingers. fingertips.
Elbows/
Extending the elbow and Extending the elbow Extending the elbow Extending the elbow
Wrist flicking the wrist sideward and flicking the wrist and flicking the wrist and flicking the wrist
upon contact with the ball sideward upon contact sideward upon contact sideward upon contact
at least once or never with the ball with the ball most of with the ball all the
sometimes the time time
Follow
through Follow through by bringing Follow through by Follow through by Follow through by
the platform to chest level bring the platform to bring the platform to bring the platform to
at least once or never. chest level sometimes. chest level most of the chest level all the
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time.
EDUCATION
time.
Movement to
Ball Needs Is stationery on the court Moves to the ball Moves to the ball Moves to the ball
OR Movement to the ball fluidly, staying low. Is fluidly, staying low. Is fluidly, staying low. Is
Improvement is delayed resulting in run- often able to get into a often able to get into a often able to get into a
throughs or unnecessary stable platform stable platform stable platform
diving most of the time. position at contact at position at contact at position at contact at
least once. least twice. least thrice.
Unit III
INTRODUCTION
Basketball, colloquially referred to as hoops, is a team sport in which two teams, most
commonly of five players each, opposing one another on a rectangular court, compete with the
primary objective of shooting a basketball (approximately 9.4 inches (24 cm) in diameter)
through the defender's hoop (a basket 18 inches (46 cm) in diameter mounted 10 feet (3.048 m)
high to a backboard at each end of the court) while preventing the opposing team from shooting
through their own hoop. A field goal is worth two points, unless made from behind the three-
point line, when it is worth three. After a foul, timed play stops and the player fouled or
designated to shoot a technical foul is given one, two or three one-point free throws. The team
with the most points at the end of the game wins, but if regulation play expires with the score
tied, an additional period of play (overtime) is mandated.
Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a
teammate, both of which require considerable skill. On offense, players may use a variety of
shots—the lay-up, the jump shot, or a dunk; on defense, they may steal the ball from a dribbler,
intercept passes, or block shots; either offense or defense may collect a rebound, that is, a missed
shot that bounces from rim or backboard. It is a violation to lift or drag one's pivot foot without
dribbling the ball, to carry it, or to hold the ball with both hands then resume dribbling.
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Basketball is a fast-paced game that requires the knowledge and instinct to perform quickly and
properly. The sport of basketball requires five basic skills. While some players might be more
experienced with some skills than others, it is best to have at least some ability in all five areas.
Learning Objectives:
The purpose of this course is to introduce students to basic skills and knowledge associated with
basketball. By applying these principles through active participation, students develop the
necessary skills and knowledge to play basketball. In addition, this course provides students with
opportunities to improve physical fitness, acquire knowledge of fitness concepts and practice
positive personal and social skills. Students will gain an understanding of how a wellness
lifestyle affects one’s health, fitness and physical performance.
HISTORY OF BASKETBALL
Basketball was invented in 1891 by Dr. James Naismith, a Canadian of Scottish descent at
Springfield College Massachusetts. The college was the International YMCA Training School
and the game was invented to provide an indoor activity for trainee YMCA leaders. When the
game was first played, peach baskets were nailed up at each end of the gymnasium as “goals”,
hence the origin of the name “Basketball”
Basketball was introduced in the Philippines during the American colonial period with
the first American teachers teaching the sport along with baseball through the YMCA and the
school system. Basketball was first introduced to the Philippine public school system by the
Americans as a women's sport in 1910 and was played in Interscholastic meets in 1911 until
1913. Women's basketball met opposition from conservative groups, particularly the Catholic
Church who view bloomers worn by women basketball players as inappropriate. By the time
skirts were allowed to be worn above bloomers as a compromise, women's basketball was
already in decline and was only played in provincial and local interscholastic meets. Indoor
softball and as well as volleyball became the more preferred sport for Filipino women.
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Interference with a shot by touching the ball or basket while the ball is on, over, or within
the rim. Also touching the ball on its downward flight to the basket before it hits the rim.
Guarding: The act of following an opponent around the court to prevent them from
getting close to the basket, taking an open short or making easy passes
Ball
BASKETBALL JERSEY
The Jersey is important to a player’s identity on the court
BASKETBALL SHORT
Another piece of equipment essential to your uniform are
shorts.
BASKETBALL SHOES
A good pair of shoes will give you an edge on the court while
providing extra safety.
DRIBBLING
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The act of bouncing the ball continuously with one hand, and is a requirement for a
player to take steps with the ball.
Crossover
PASSING
A method of moving the ball between players.
Most passes are accompanied by a step forward to increase power and are followed
through with the hands to ensure accuracy.
Chest Pass - The ball is passes directly from the passer’s chest to the receiver's
chest. A proper chest pass involves an outward snap of the thumbs to add
velocity and leaves the defense little time to react.
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Bounce Pass - The passer bounces the ball crisply about two-thirds of the way
from his own chest to the receiver.
Over Head Pass - Used to pass the ball over a defender. The ball is released
while over the passer’s head.
No Look Pass - A special way of doing this is passing the ball without looking
at the receiving teammate.
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Behind the Back Pass - Advanced style of passing the ball. Involves throwing
the ball behind the passer’s back to a
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Baseball pass – one- handed pass that uses the same motion as a baseball
throw. This is often used to make long passes.
Shooting
The act of attempting to score points by throwing the ball through the basket, methods
varying with players and situations.
Jumpshot - A jump shot is most frequently used for a mid to long-range shots,
including shooting beyond the arc.
Lay-up - A layup is a shot made from short range by a player moving towards
the basket. Usually utilizing the backboard if he approaches the hoop from an
angle. This is also one of the most basic and common way of scoring a basket
in the game.
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Dunk - The dunk is usually the most spectacular shot and is one of the
toughest feats in basketball.
Hook Shot - A hook shot is when the shot is made while your body is not
directly facing the basket.
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Set shot – a two- handed shot in basketball taken from a stationary position
REBOUNDING
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The objective of rebounding is to successfully gain possession of the basketball after a
missed field goal or free throw, as it rebounds from the hoop or backboard.
Defensive rebound - When the opponent make a shot and you secure the
rebound to have the possession.
Offensive Rebound - When your teammates make a shot and you secure the
possession to stay in your team.
E. Defense
Refers to the defensive strategies , alignments and positioning that team uses to
prevent the opposing offense from scoring baskets. In Basketball , good defense
requires quickness, footwork, and deep understanding of the fundamentals.
Man-to-Man Defense
Man-to-man defense has each defender assigned to defend a certain offensive player -
his or her "man". Sounds simple enough, but great man-to-man defense is much more
than that.
On-ball defenders contain the ball while adjacent defenders "hedge" in the seams to
stop dribble-penetration. Defenders two-passes away from the ball drop off their man
into "helpside" defense. So away from the ball, man-to-man defense looks a lot like a
zone defense, while you have a defender pressuring the ball. If your players are less
athletic, consider the "pack line" defense.
My personal belief is that all young players MUST learn how to play man-to-man
defense. Even high school teams that play zone defense will be stronger defensively if
every player can play pressure, on-ball defense. Understanding helpside defensive
principles makes learning zone rotations easy for most players.
Zone Defense
Object
The game is played with 2 teams. Each team consists of 5 players on the court at a time.
The object of the game is to outscore your opponent by shooting the ball into your basket
and preventing them from putting the ball into theirs. The ball can be advanced up the
floor with the hands only, either by dribbling or passing to teammates.
Playing Area
The basketball court layout is rectangular in shape and is split in half by a mid-court line.
There are 2 baskets, one located at each end of the court. The standard basketball rim is
10 feet off of the ground.
Starting Play
Teams are assigned a basket at which to shoot for the first half, and they switch ends at
half-time. The game begins with a jump ball at center court between one player from
each team. Other players line up in alternating fashion around the center circle. Once the
ball is touched by either player, the game begins. The team in possession of the ball is on
offense and takes the ball toward their basket to score against their opponent who is on
defense.
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Fundamentals
The fundamental skills involved in the game, include:
Dribbling - advancing the ball up the court by bouncing it with one hand.
Passing and catching - moving the ball around the court by throwing it to teammates.
Shooting - putting the ball through the hoop.
Rebounding - gaining possession of the ball from a missed shot that bounces off the
backboard or rim.
Jumping - an important skill used in rebounding, shooting, and blocking shots.
Defending - keeping the opponent with the ball from scoring.
Moving without the ball - to get open for a pass or shot, players must break away from
their defenders and cut to openings on the court
Positions
There are a variety of ways players can line up on the court, but the most common
basketball positions are:
#1 or Point Guard (PG)
#2 or Shooting Guard (SG)
#3 or Wing or Small Forward (SF)
#4 or Power Forward (PF)
#5 or Center (C)
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Scoring
Points are scored any time the ball goes through the basket.
3 points = shot made beyond the 3-pt line
2 points = shot made from anywhere else on the court
1 point = free throw
Game Length
Games are divided into time segments known as periods. The length and number of each
period differs between leagues. For example, college men's games are divided into 2 20-
minutes halves, college women's games are split into 4 10-minute quarters, while high
school games are made up of 4 8-minute quarters.
Fouls
Basketball fouls are penalties assessed by the referees for rough play to keep a player
from gaining an advantage over another player. A player who is fouled is awarded the
ball out of bounds unless the foul occurred during the act of shooting, in which case the
player who is fouled is awarded 2 free throws.
Each player is allowed 5 fouls before they are removed from the game. Here are some
common basketball fouls:
Blocking – A personal foul caused when the defender makes illegal personal contact
with an opponent who may or may not have the ball. Blocking is called when the
defender impedes the progress of the opponent.
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Charging (or Player Control Foul) – A personal foul occurring when an offensive player
makes contact with a defender who has already established a set position. A player with
the ball must avoid contact with a stationary defender by stopping or changing direction.
Elbowing – It is a violation for a player to swing the elbows excessively.
Flagrant Foul – A personal or technical foul, which is violent in nature. Examples are
fighting, striking, kicking, or kneeing an opponent.
Hand Check – A personal foul caused by a defender making repeated contact with her
hands on her opponent.
Holding – A personal foul caused by illegal contact with an opponent, which interferes
with his freedom of movement.
Intentional Foul – A personal or technical foul, which keeps the opponent from
capitalizing on an advantageous situation. It could be contact away from the ball or
contact when a defender is not making a legitimate attempt to play the ball or a player. It
also occurs when a player causes excessive contact with an opponent.
Offensive Foul – A foul caused by an offensive player, usually in the form of charging.
Personal Foul – Illegal contact with an opponent while the ball is live, which hinders
the opponent's offensive or defensive movement. A personal foul also includes contact by
or on an airborne shooter when the ball is dead.
Technical Foul – A non-contact foul by a player; an intentional or flagrant contact foul
while the ball is dead; or a violation charged to the head coach because of violations on
the sideline or from bench personnel.
Team Foul – Any foul charged to a team. Once a team reaches 7 team fouls, its
opponent is in a bonus free throw situation.
Violations
The basketball basic rules include numerous ball handling and time violations that cause
a team to lose possession of the ball. Here are some common violations:
Back-court Violation – If a player is the last one on her team to touch the ball before it
goes into the back-court, she cannot be the first player to touch it in the back-court.
Closely Guarded (or Five-second Violation) – Violation that occurs when a ball handler
in his team's front-court is continuously guarded by any opponent who is within 6 feet of
him while he is either dribbling or holding the ball. The offensive player has 5 seconds to
either get rid of the ball or drive past the defender.
Double Dribble - When a dribbler touches the ball with both hands at the same time or
when the dribbler picks up the ball and then starts dribbling again.
Goal-tending – Occurs when a player touches a shot ball while it is in its downward
flight above the rim. It also occurs when a defender touches a free throw attempt outside
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the basket. Lane Violation – A violation called during a free throw situation against a
player who enters the lane too soon.
Ten Seconds in the Back-court – A team has 10 seconds to advance the ball from their
back-court past the half-court line to the front-court.
Three Seconds in the Lane – An offensive player cannot remain in the free throw lane
for longer than 3 seconds while her team is in control of the ball in the front-court. She
has to clear the lane completely with both feet to stop the official's count. If she receives
the ball while she is in the lane, she is allowed to stay beyond 3 seconds in order to drive
toward the goal for a shot.
Traveling – A violation caused by moving the feet in any direction without properly
dribbling the ball. It results in a turnover, and the ball is given to the opposing team.
While holding the ball, a player has to establish a pivot foot which has to remain on the
floor at all times until he passes, shoots, or dribbles. While holding the ball, his knee
cannot touch the floor and if he falls, he must get rid of the ball before attempting to get
up.
Every level of competition has its own unique rules.
Modifications
Depending on the number of players, skill level, available equipment, or the size of your
playing area, you can modify the basketball basic rules to fit your needs. Here are some
modifications you can make to get a game going:
Lower the goals.
Use other objects for goals like boxes, hoops, or trash cans.
Use other types of balls, like beach balls, bouncy playground balls, or soft nerf balls.
Let teams and/or players score without any defense on the floor.
Play with more or fewer players on each team.
Don't allow any dribbling. Players are only allowed to pass the ball up the floor. Use a
smaller court or only play half-court.
Have shooting contests from different spots on the court..
References:
List of Activities
ACTIVITY 7
Ball Handling (Slaps, Taps, Wrap, Flips and Flops)
ACTIVITY 8
Dribbling and Passing
ACTIVITY 9
Shooting
Unit IV
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Soccer/Football
Introduction
The game of Soccer is considered as one of the most popular sport. It is
simply known in English speaking countries and often called as soccer. Basically soccer
is about kicking the ball in control and the goal is to score more points in a given amount
of time. To score a goal a great amount of Team work must be observe among each team
members. They need to focus their skills on agility and good in controlling the ball.
Soccer Football is both a recreational and a competitive sport. It
encourages Teamwork to win and discipline among members to maintain their physical,
mental and emotional skills to be an effective player on each Team.
Learning Objectives
1. Understand Basic Soccer Football Rules, Terminology and Officiating hand signals.
2. Demonstrate basic skills associated with Soccer, including kicking, ball control,
passing, attacking.
3. Understand and apply the knowledge of Basic rules of Football.
4. Demonstrate and show good sportsmanship among team opponents.
Definition/Description of Football-Soccer
The very main goal of this course is to introduce to our students the basic
skills, techniques and knowledge in playing the game of soccer. By applying these
principles through active participation of each student develop the necessary skills and
knowledge to play soccer.
Addition through the game of soccer students will improve their health and
fitness condition by practicing the basic skills stamina is increase, flexibility and agility is
improving, Students also develop their social well-being by cooperating with teammates
to win. Emotional Stability is gain through the victory of winning and the agony of
defeat.
History of Football
It is very difficult to identify the exact year when was football soccer was developing.
People was always fascinated of kicking the ball, and at even at our very young age we
are always have fun of kicking and empty can or a small stone during our tender years. It
was only in the middle of the 19th century, when boys established English public schools
and universities such as Cambridge, began to play a similar game that is comparable to
the modern day game today.
However, the game began to develop struggles and cause injuries as the game doesn’t
have existing rules to follow. By the half of the19th century the different supporters urge
the necessity of having rules in all games.
This would allow them to have fair games at all times. London 1863 laid the Foundation
of the first rules but the rules were very similar as players can legally hold the ball
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“similar to the game of rugby football” Goal keepers are not yet visible. And it took
another 20 years to change the game of soccer into the modern one we are playing today.
Other milestones were now to follow. Football Association Challenge Cup (FA
Cup) became the first important competition when it was run in 1871. The following
year a match between two national teams was played for the first time. The match that
involved England and Scotland ended 0-0 and was followed by 4,000 people at Hamilton
Crescent (the picture shows illustrations from this occasion). Twelve years later, in 1883,
the first international tournament took place and included four national teams: England,
Ireland, Scotland and Wales. Football was for a long time a British phenomenon, but it
gradually spread to other European countries. The first game that took place outside
Europe occurred in Argentina in 1867, but it was foreign British workers who were
involved and not Argentinean citizen
The Fédération Internationale de Football Association (FIFA) was founded in 1904 and a
foundation act was signed by representatives from France, Belgium, Denmark, the
Netherlands, Spain, Sweden and Switzerland. England and the other British countries did
not join FIFA from the start, they had invented the game and saw no reason to
subordinate to an association. Still, they joined in the following year, but would not
partake in the World Cup until 1950.
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Domestic leagues occurred in many countries. The first was, as already mentioned, the
English Football League which was established in 1888. The leagues would by time
expand by more divisions, which were based on team performance. In 1908 would
football for the first time be included as an official sport in the Olympic Games. Until the
first FIFA World Cup was played in 1930, the Olympic Games football tournament
would rank as the most prestigious on a national level. Women's football was not added
until 1996.
In the late 19th century, only a few national football teams existed; England and Scotland
had the first active teams that played games against each other in the 1870s. Today there
are 211 national associations included in the Fédération Internationale de Football
Association (FIFA), the world governing body of the sport. Another proof of the
globalization could be seen in the increase of nations participating in the World Cup
qualifiers: from 32 in 1934 to over 200 in [Link] world regions have been divided into
six confederations: Confédération Africaine de Football (CAF), Asian Football
Confederation (AFC), Union des Associations Européennes de Football (UEFA), The
Confederation of North, Central America and Caribbean Association Football
(CONCACAF), Oceania Football Confederation (OFC), and Confederación
Sudamericana de Fútbol (CONMEBOL).
In most parts of the world, football is used as the name for the “chess of the green pitch”,
the biggest sport in the world. In the United States and Canada, however, soccer is used
instead as a distinction from American football. A more formal name sometimes used is
association football, but in popular speech, it is either football or soccer.
The first official football match in the Philippines was held in Manila on October 15,
1907, in celebration of the opening of the Philippine Assembly. The trophy was donated
by Governor-General William H. Taft (later US President) that was won by the Sandow
Club. In the same year, the Philippine Amateur Football Federation (now Philippine
Football Federation, PFF) was established as the sport’s governing body in the country.
Football Emigres
With our strong cultural connection with Spain, it is not surprising that a lot of Filipinos
(mostly of mixed parentage) have managed to make a name for themselves in football.
It's just unfortunate that most Filipino sports fans have already forgotten their names and
exploits. Even with those knowledgeable enough, it is very difficult to find more
information about them. Even the greatest ever - Paulino Alcantara - is not well known
by most people here.
Paulino Alcantara
One of the greatest all-time Barca goalscorers is a Filipino, there is no doubt about it.
Considered one of the most fearsome and competitive players of his generation, Paulino
Alcantara is like a typhoon that creates devastating kicks that often left goalkeepers in
bewildered awe.
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With his jersey enshrined under the Barca greats, there is no one to look up to when you
are a Filipino football fan but the legend in Alcantara. Editorial cartoons document his
exploits much like football magazines cover the careers of Lionel Messi and Cristiano
Ronaldo. Though underestimated as an athlete, Alcantara is like a raging goal-scoring
bull that scores at will during a time where football is rough and physical. For 357 games,
he remains the most experienced professional football player that we ever had.
Touchline length must be greater than the length of the goal line. All pitch lines must be
the same width and not more than 12 cm thick. The diagram of a soccer pitch below
shows all the touchlines.
Pitch Length (touch line): The minimum length is 90 metres and the maximum length is
120 metres.
Pitch Width (goal line): The minimum length is 45 metres and the maximum is 90 metres
wide
Football Flag-Posts
There are specific football facts and rules for the corner flags used in soccer. A flag-post
must not be less than 1.5 metres (5 feet) [Link] of the 4 flag posts should have a non-
pointed top and one flag must get placed at each corner on the pitch.
Most stadiums have a designated seated area for team officials, substitutes (and
substituted players). If so, the technical area should only extend 1 metre on either side of
the designated seated area and up to a distance of 1 metre from the touchline.
The distance between the posts of a regulation soccer goal net is 7.32 metres (24 feet).
The distance from the lower edge of the crossbar to the ground is 2.44 metres (8
feet).Young footballers from the age of 13 and upwards should use goal post sizes
according to these dimensions. For safety reasons, all goals must be firmly secured to the
ground (including portable goals if used).
Players
Each team consists of 11 players. These are made up of one goalkeeper and ten outfield
players.. The goalkeepers will additionally wear padded gloves as they are the only
players allowed to handle the ball. Each team will have a designated captain.
Scoring
To score the ball must go into your opponent’s goal. The whole ball needs to be over the
line for it to be a legitimate goal. A goal can be scored with any part of the body apart
from the hand or arm up to the shoulder. The goal itself consists of a frame measuring 8
feet high and 8 yards wide.
To win you have to score more goals than that of your opponents. If the scores are level
after 90 minutes, then the game will end as a draw apart from in cup games where the
game can go to extra time and even a penalty shootout to decide the winner. Players must
use their feet to kick the ball and are prohibited to use their hands apart from goalkeepers
who can use any part of their body within the 18-yard box
Offside can be called when an attacking player is in front of the last defender when the
pass is played through to them. The offside area is designed to discourage players from
simply hanging around the opponent’s goal waiting for a pass. To be onside they must be
placed behind the last defender when the ball is played to them. If the player is in front of
that last defender, then he is deemed to be offside and free kick to the defending team
will be called. A player cannot be caught offside in their own half. The goalkeeper does
not count as a defender. If the ball is played backwards and the player is in front of the
last defender, then he is deemed to be not offside.
The offside offence is an example of a technical rule infraction that is neither a foul nor a
misconduct. Note that the referee is given considerable discretion as to the rules'
implementation, including deciding which offences are cautionable "unsportsmanlike"
conduct.
A yellow card is shown by the referee to indicate that a player has been officially
cautioned.
The player's details are then recorded by the referee in a small notebook;
hence a caution is also known as a "booking".
A player who has been cautioned may continue playing in the game;
however, a player who receives a second caution in a match is sent off (shown the yellow
card again, and then a red card).
Law 12 of the Laws of the Game lists the types of offences and misconduct
that may result in a caution. Players are cautioned and shown a yellow card if they
commit the following offences:
A player is shown a red card to indicate his dismissal from the game.
A red card is shown by a referee to signify that a player must be sent off. A
player who has been sent off is required to leave the field of play immediately, must take
no further part in the game and cannot be replaced by a substitute, forcing their team to
play with one player fewer.
If a team's goalkeeper receives a red card another player is required to
assume goalkeeping duties, so teams usually substitute another goalkeeper for an outfield
player if they still have substitutes available.
Law 12 of the Laws of the Game lists the categories of misconduct for which a
player may be sent off. These are:
Serious foul play is a foul committed using excessive force (i.e., "the player has far
exceeded the necessary use of force and is in danger of injuring his opponent."). Violent
conduct is distinct from serious foul play in that it may be committed by any player,
substitute, or substituted player against any person, e.g., teammates, match officials, or
spectators.
Once a player has been sent off, they are not permitted to stay in the team's technical
area and must leave the immediate field or playing area.
In most tournaments, a single direct red card (i.e. not one received as a
result of two successive yellow ones) results in disqualification of the offending player
for a one or more subsequent matches, with the exact number of matches varying by the
offence committed and by jurisdiction.
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Should a team's on-field players receive a total of 5 red cards, it will be
unable to field the required minimum of 7 players, resulting in the game being
abandoned.
Starting in August 2020 amid the COVID-19 pandemic, IFAB and
the Football Association stated that any player who deliberately coughs at others will
receive a straight red card. Less severe incidents are classified as "unsporting behaviour"
and will result in a yellow card.
Soccer is a sport unlike almost all others, as the feet are needed for
technical skills more than the hands. A number of fundamental skills are needed to play
soccer, with advanced players able to build on the fundamental skills for more complex
and precise dribbling, passing and shooting. The skills of a soccer player also vary from
one position to another, with a goalkeeper needing much different skills than a field
player.
Passing
Passing is one of the most fundamental skills in soccer, as it is how you move the ball
from yourself to another teammate. For a short basic pass, you will turn your foot 90
degrees to the outside and swing your leg so that the inside of your leg makes contact. If
you want to send the ball farther, you will swing your leg with more power and aim for
the lower half of the ball, to pop it into the air and use the inside of your toes.
Receiving a Pass
Whether you are receiving a pass that is on the ground or traveling through the air, you
will want to square your shoulders to the direction the ball is coming from. If it is on the
ground, turn your foot toward the outside as if you were passing, and with your knees
bent, cushion the ball so it stops right at your feet. For a ball traveling through the air,
you will most likely want to receive the ball with your chest. Stand with your back arched
slightly backwards so when the ball hits your chest, it will pop gently into the air and then
land at your feet, rather than bounce off out of your control.
Shooting
There are a number of unconventional ways to score a goal, but the fundamental way to
try to score is by taking a shot. When shooting, your plant foot, follow through and where
you contact the ball are all important. You will want to place your non-shooting foot just
outside the ball, with your toe pointing at the direction you are aiming to shoot. Swing
your leg through the ball, aiming higher on the ball if you want to keep it low or lower on
the ball if you want to send it through the air. Follow through with your shooting leg, in a
hopping motion that brings your plant foot off the ground, and land on the foot you shot
with for the most power.
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Dribbling
Outside of passing, dribbling is the primary method of moving the ball up the field. This
works best when you have open field in front of you without pressing defenders. Most
players find success using the top of their foot to push the ball along the ground when
passing, and the more advanced you get the more parts of your foot you will be able to
use when dribbling. The goal of dribbling is to move the ball quickly while keeping the
ball close to your body, so that you can make a quick decision to pass, shoot or change
direction whenever needed.
Goalkeeping
The goalkeeper is the last line of defense, in charge of doing whatever possible to keep
the ball out of the net. As goalie, you can use your entire body, including your hands and
arms, to stop the ball. The best way for a goalie to catch the ball is to form a "W" with
your thumbs and index fingers, with your hands open and palms facing away from you.
This will help you catch a ball traveling at a high speed without it going through your
hands. The other fundamental skill for goalies is punting, which is how you distribute the
ball upfield after making a save.
Hold the ball over your dominant foot, and then drop the ball as you swing your foot,
making contact and sending the ball through the air. Land on your "shooting" foot on
your follow through like you are taking a shot.
1. 2.
3. 4.
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5.
1.
2Bring your leg back. - Bend your non-kicking knee slightly as you draw your kicking
leg back. Don’t go too far back or else you won’t be able to swing your leg forward
quickly to get the ball away with accuracy.
Large swings are best for long-distance kicks.
3. Point your toes towards the ground. When you move your kicking leg backward,
angle your toes downwards. This causes your ankle to lock.
4. Bring your leg forward. Whip your leg forward towards the ball. Keep your foot
angled downwards as you do this. Right before you strike the ball, extend your foot to
unleash the power stored in your leg
5. Make contact with the knuckle of your big toe. Coaches tell you to kick the ball
with the laces of your foot. Technically, you are kicking below that. The knuckle is where
your big toe connects to the rest of your foot. This large bone creates force when the area
just above it strikes the ball. Watch the ball as your foot connects with it.[5]
Never kick with your toes. This not only generates less power and control, but
it can hurt your toes.
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Hit the ball halfway up from the ground for maximum power. Strike further to
the sides for more spin.
.
STEP ONE STEP TWO
STEP 3 STEP 4
STEP 5
1. Swing through the ball. Don’t stop when your foot hits the ball. Move your foot
through the ball as it leaves your foot. This ensures your leg’s momentum is fully
expended on the ball. Your foot will raise up at the end of the swing’s arc.
2.
2
Republic of the Philippines
NUEVA ECIJA UNIVERSITY OF SCIENCE AND
Cabanatuan City, Nueva Ecija, Philippines
ISO 9001:2015 CERTIFIED
INSTITUTE OF PHYSICAL EDUCATION
2. Land on your kicking foot. Bring your foot down and plant it on the ground first
before you try to move. That way the momentum of your swing is maximized and you
stabilize yourself as you try to move.
3.
4. Follow up your shot. If possible, run after your shot. Putting pressure on your
opponent may cause them to deflect or drop the ball, giving you a chance to
follow your shot and potentially score.
References
Historian, blogger, genealogist, copywriter & video game geek. Got questions?
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The National Encyclopedia
History of Football: The Beautiful Game (2002 Documentary Series)
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
William Ralston (1848–1911) – Scanned from The Official History of The Football
Association by Bryon Butler – Queen Ane Press
List of Activities
ACTIVITY 10
Recital (Discuss the details about soccer)
ACTIVITY 11
Recital (Discuss the basic rules of playing the game, object of the game,
fouls and misconduct.
ACTIVITY 12
Demonstrate (Basic Skills and Hand Signal use by Officiating Officals)
Republic of the Philippines
NUEVA ECIJA UNIVERSITY OF SCIENCE AND
Cabanatuan City, Nueva Ecija, Philippines
ISO 9001:2015 CERTIFIED
INSTITUTE OF PHYSICAL EDUCATION
Student’s Foot goes only Student foot goes 6-10 degrees Student’s leg is bent at the Student’s leg is bent
Kicking from 2-5 degrees behind them behind them. There is a slight arm knee and arm swing helps at the knee before
a stationary and misses the ball swing and little foot plants. with distance of the kick. kick. Arm Action is
position There is visible foot plant Contralateral & helps
and little follow through with the force of the
with the leg. kick. There is a
visible Foot Plant and
follow through with
the leg
Students uses toes to kick Student use only one foot to kick Student kick the ball within Student kick the ball
Dribbling the the Ball in front of them the ball forward and chase after the 1 yard ahead of them with within 1 yard ahead
Ball and does not go in a ball. .Students sometimes run over each pass. They use both of them with each
straight line. the ball feet and only and only the pass. They use both
inside and outside of their feet and only and
foot. The student goes in a only the inside and
straight line to the finish outside of their foot.
point a fairly fast pace The student goes in a
straight line to the
finish point a very
fast pace.
Student passes the ball Student passes the ball with their Students passes the ball Student passes the
with their toes and toes and “pushes” the ball rather within a foot to their partner. ball right on the
Pasing the “pushes” the ball rather than kicks the ball. The ball goes Student sometimes uses the target (making it so
than kicks the ball. The the target but is off by a few feet.. inside of their foot .Ball that the partner does
ball to a ball goes nowhere near the The ball bounce for most of the bounces on the ground not have to
partner Target. The ball bounce for pass through some of the pass. move).Student uses
most of the pass the inside of their
foot and the ball does
not leave the ground.
Needs Developi P
Improvement ng roficient Advanced