# Do not change tags in here without changing every other reference to them.
# If adding new technology, make sure they are uniquely named.
# If adding new technology, make sure they are AFTER THE LAST TECHNOLOGY
# Groups must be defined BEFORE tables.
#Nation Designer Cost is set to match triggers for starting institutions.
groups = {
western = {
start_level = 3
start_cost_modifier = 0
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
eastern = {
start_level = 3
start_cost_modifier = 0.20
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
ottoman = {
start_level = 3
start_cost_modifier = 0.25
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
muslim = {
start_level = 3
start_cost_modifier = 0.40
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
indian = {
start_level = 3
start_cost_modifier = 0.5
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
east_african = {
start_level = 3
start_cost_modifier = 0.5
nation_designer_unit_type = sub_saharan
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
central_african = {
start_level = 2
start_cost_modifier = 0.65
nation_designer_unit_type = sub_saharan
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}
chinese = {
start_level = 3
start_cost_modifier = 0.6
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
nomad_group = {
start_level = 3
start_cost_modifier = 0.75
nation_designer_trigger = {
has_reform = steppe_horde
}
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
sub_saharan = { #West African
start_level = 2
start_cost_modifier = 0.6
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}
north_american = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
}
mesoamerican = {
start_level = 1
start_cost_modifier = 1.5
is_primitive = yes
}
south_american = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
}
andean = {
start_level = 1
start_cost_modifier = 1.5
nation_designer_unit_type = south_american
is_primitive = yes
}
aboriginal_tech = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
nation_designer_cost = {
value = 50
}
}
polynesian_tech = {
start_level = 2
start_cost_modifier = 2
is_primitive = yes
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}
high_american = {
start_level = 3
start_cost_modifier = 0
nation_designer_unit_type = high_american
nation_designer_trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
nation_designer_cost = {
value = 75
}
}
}
tables = {
adm_tech = "technologies/[Link]"
dip_tech = "technologies/[Link]"
mil_tech = "technologies/[Link]"
}