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Nation Designer Cost Configuration Guide

The document defines various groups for a nation designer, including their starting levels, cost modifiers, and conditions for nation designer costs based on capital location. Each group is categorized by cultural or geographical characteristics, with specific triggers for starting institutions. Additionally, it specifies the order of defining groups and the placement of technology references within the document.

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0% found this document useful (0 votes)
4 views5 pages

Nation Designer Cost Configuration Guide

The document defines various groups for a nation designer, including their starting levels, cost modifiers, and conditions for nation designer costs based on capital location. Each group is categorized by cultural or geographical characteristics, with specific triggers for starting institutions. Additionally, it specifies the order of defining groups and the placement of technology references within the document.

Uploaded by

zamfirmihai0808
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

# Do not change tags in here without changing every other reference to them.

# If adding new technology, make sure they are uniquely named.


# If adding new technology, make sure they are AFTER THE LAST TECHNOLOGY

# Groups must be defined BEFORE tables.

#Nation Designer Cost is set to match triggers for starting institutions.

groups = {
western = {
start_level = 3
start_cost_modifier = 0
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
eastern = {
start_level = 3
start_cost_modifier = 0.20
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
ottoman = {
start_level = 3
start_cost_modifier = 0.25
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
muslim = {
start_level = 3
start_cost_modifier = 0.40
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
indian = {
start_level = 3
start_cost_modifier = 0.5
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
east_african = {
start_level = 3
start_cost_modifier = 0.5
nation_designer_unit_type = sub_saharan
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
central_african = {
start_level = 2
start_cost_modifier = 0.65
nation_designer_unit_type = sub_saharan
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}
chinese = {
start_level = 3
start_cost_modifier = 0.6
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
nomad_group = {
start_level = 3
start_cost_modifier = 0.75
nation_designer_trigger = {
has_reform = steppe_horde
}
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 75
}
}
sub_saharan = { #West African
start_level = 2
start_cost_modifier = 0.6
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}
north_american = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
}
mesoamerican = {
start_level = 1
start_cost_modifier = 1.5
is_primitive = yes
}
south_american = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
}
andean = {
start_level = 1
start_cost_modifier = 1.5
nation_designer_unit_type = south_american
is_primitive = yes
}
aboriginal_tech = {
start_level = 1
start_cost_modifier = 2.5
is_primitive = yes
nation_designer_cost = {
value = 50
}
}
polynesian_tech = {
start_level = 2
start_cost_modifier = 2
is_primitive = yes
nation_designer_cost = {
trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
value = 50
}
}

high_american = {
start_level = 3
start_cost_modifier = 0
nation_designer_unit_type = high_american
nation_designer_trigger = {
capital_scope = {
OR = {
continent = new_world
continent = north_america
continent = south_america
continent = oceania
}
}
}
nation_designer_cost = {
value = 75
}
}
}

tables = {
adm_tech = "technologies/[Link]"
dip_tech = "technologies/[Link]"
mil_tech = "technologies/[Link]"
}

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