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6th Computer Science Eng Version

The document outlines the School-Based Assessment (SBA) for Grade 6 Computer Science, consisting of an objective part with multiple-choice questions (MCQs) and a subjective part with constructed response questions (CRQs). The assessment totals 100 marks and covers various topics related to ICT, programming, and digital citizenship. Students are required to answer questions on definitions, algorithms, and the differences between concepts such as e-business and traditional business.

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0% found this document useful (0 votes)
366 views2 pages

6th Computer Science Eng Version

The document outlines the School-Based Assessment (SBA) for Grade 6 Computer Science, consisting of an objective part with multiple-choice questions (MCQs) and a subjective part with constructed response questions (CRQs). The assessment totals 100 marks and covers various topics related to ICT, programming, and digital citizenship. Students are required to answer questions on definitions, algorithms, and the differences between concepts such as e-business and traditional business.

Uploaded by

lofi06247
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

SCHOOL-BASED ASSESSMENT (SBA) - 2025

END-OF-YEAR ASSESSMENT
SUBJECT: COMPUTER SCIENCE FINAL TERM
GRADE-6
[Paper A: 48 Marks, Paper B: 52 Marks, Total: 100 Marks], Time = 3 hours
School Name:
Student Name : Roll Number : Section :

OBJECTIVE PART(MCQs)
Question No.1 : An application of ICT is for: Question No.2 : CPU stands for:
(a) Traditional Schools (b) Distance Learning (a) Computer Processing Unit (b) Central Processing Unit
(c) Play Grounds (d) Travelling guides (c) Central Programming Unit (d) Computer Programming Unit
Question No.3 : The collection of raw facts and figures is known as: Question No.4 : Select the generation that included the
(a) Information (b) Data (c) Software (d) Hardware microprocessors.
(a) First (b) Second
(c) Third (d) Fourth
Question No.5 : The working window on the desktop is refered to Question No.6 : Apple computers use the operating system:
as: (a) Windows (b) Mac (c) Linux (d) Android
(a) Actual (b) Dynamic (c) Active (d) Inactive
Question No.7 : On the desktop, the taskbar is usually located at Question No.8 : Identify the link that is used to easily access a
the side: file/folder in Windows.
(a) Left (b) Right (a) Shortcut (b) Briefcase (c) Remove (d) Save
(c) Bottom (d) Top
Question No.9 : We can reduce the risk of failure of a solution by: Question No.10 : Deconstruction is also known as:
(a) Design (b) Proper planning (a) Identification (b) Definition
(c) Coding (d) Executing (c) Decomposition (d) Analysis
Question No.11 : The program is: Question No.12 : The first digital computer 'baby' was constructed
(a) Set of decisions (b) Set of instructions in:
(c) Set of tasks (d) Set of software (a) 1946 (b) 1947 (c) 1948 (d) 1949
Question No.13 : The first step for developing a program is: Question No.14 : A finite sequence of instructions to solve a
(a) Starting solution (b) Defining problem specific task is called:
(c) Making flowchart (d) Copying program (a) Solution (b) Flowchart (c) Algorithm (d) Data

Question No.15 : The character in scratch is called: Question No.16 : If the output of the program does not match with
(a) Block palette (b) Script area (c) Sprite (d) Sprite list desired result then the error will be:
(b) Semantic (d) Assignment
(a) Syntax error (c) Logical error
error error
Question No.17 : A variable used to store information is called: Question No.18 : The first step of debugging a program is:
(a) Constant (b) Value (c) Character (d) Double (a) Prove the Analysis (b) Fix and Validate
(c) Identifying the problem (d) Deleting the program
Question No.19 : Block used to get information about other sprites Question No.20 : The process of fixing errors in programming is:
is: (a) Debugging (b) Syntax (c) Decoding (d) Analyzing
(a) Sensing (b) Control
(c) Looks (d) Motion
Question No.21 : Community member is known as: Question No.22 : Piracy is:
(a) Resident (b) Citizen (c) Illegal
(a) Security (b) Privacy (d) Accuracy
(c) Immigrants (d) Stranger reproducton
Question No.23 : Responsible digital citizenship means: Question No.24 : A person who developes the skills by using the
(a) Behaving illegally (b) Behaving lawfully internet is called:
(c) Behaving rude (d) Behaving politely (d) technical
(a) citizen (b) digital citizen (c) new citizen
citizen
Question No.25 : An entrepreneur is one who: Question No.26 : Online payment network PayPal created by:
(a) works for a company (b) starts his own business (a) Numan Skinder (b) Bill Gates
(c) invests in stocks (d) works in a bank (c) Elon Musk (d) Zaheer Udeen Babar
Question No.27 : The final step of entrepreneurial process is:
(a) planning (b) harvesting (c) resourcing (d) developing
Question No.28 : Entrepreneurial process ends on step:
(a) resourcing (b) harvesting
(c) company management (d) discovery
Question No.29 : Podio mobile application is used to: Question No.30 : Challenge faced by digital entrepreneurship is:
(a) edit Images (b) edit videos (a) maintaining a physical store (b) managing team of employees
(c) enhance business (d) play games (c) hiring labours (d) adopting a new technology
Question No.31 : The fourth step in the entrepreneurship process Question No.32 : Self plagiarism is:
is: (a) reusing your published work (b) reusing someone else's work
(a) discovery (b) resourcing (c) using others' work without
(d) illegal actions
(c) actualization (d) harvesting citation

SUBJECTIVE PART(CRQs)
Question No: 33

a ) Write the names of any five ICT devices. (5 Marks)

b ) Write a short note on booting. (5 Marks)


Question No: 34

a ) Define repetition flow in the algorithm. (2 Marks)

b ) Write an algorithm to polish a shoe. ( 4 Marks)

c ) Differentiate between specific instructions and non-specific instructions. (4 Marks)


Question No: 35

a ) Write an algorithm to find the sum and average of three numbers. (5 Marks)

b ) Explain any two benefits of debugging. (5 Marks)


Question No: 36

a ) Why do we need debugging? (2 Marks)

b ) Differentiate between e-business and traditional business. (4 Marks)

c ) List the names of four operations of computer. (4 Marks)


Question No: 37

a ) What is meant by a digital citizen? (3 Marks)

b ) Define plagiarism, and write its two types. (4 Marks)

Common questions

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The foundational steps in problem-solving and program development include defining the problem, designing a solution, implementing the solution, and testing it. Defining the problem is critical as it sets the scope and direction for all subsequent actions. A clear problem definition helps in creating a targeted approach, ensuring that the solution is aligned with the desired objectives .

User interface elements like the taskbar and shortcuts are critical in enhancing navigation efficiency within operating systems. The taskbar, typically located at the bottom of the screen, provides quick access to open applications and system notifications, improving workflow. Shortcuts allow users to bypass lengthy navigation to access files or programs directly, streamlining interaction and enhancing user experience on systems like Windows and Mac OS .

Self-plagiarism involves reusing one's previously published work without appropriate acknowledgment, violating ethical standards by misleading audiences about the originality of content. In academic settings, it impacts credibility and violates policies of many institutions. Professionally, it undermines integrity and can lead to reputational damage and legal issues if contractual obligations are breached .

Debugging plays a vital role in the software development lifecycle by identifying and correcting errors that occur during coding, ensuring the software functions as intended. Its benefits include improving reliability, enhancing performance, and reducing maintenance costs, leading to high-quality software that meets user requirements and performs efficiently .

ICT is pivotal in modern educational practices as it supports various learning methods. In traditional schools, ICT enhances the learning experience through digital resources and interactive platforms. Conversely, in distance learning, ICT is essential in delivering content, facilitating communication, and providing flexible access to education, making it a fundamental component for both modes .

Digital piracy negatively impacts creators by undermining their intellectual property rights and financial returns. Consumers may face legal consequences and degraded product quality. Responsible digital citizenship plays a crucial role in mitigating these effects by promoting lawful behavior, respecting copyrights, and educating peers about the importance of purchasing legitimate content .

The entrepreneurial process is a structured approach encompassing discovery, resourcing, actualization, and harvesting. It guides innovators from idea inception to market realization. The 'harvesting' step represents the culmination of efforts, where entrepreneurs capitalize on their success, reflecting on achievements, and planning for future growth or reinvestment .

The evolution of computer generations showcases significant technological advancements. The inclusion of microprocessors, particularly in the fourth generation, marks a pivotal shift towards more compact, efficient, and powerful computing systems. Microprocessors allowed the integration of entire CPU functionalities onto a single chip, revolutionizing computing capabilities and paving the way for personal computers .

A digital citizen engages with digital technology ethically and responsibly, enhancing skills through various online platforms. Unlike a traditional citizen, whose responsibilities and interactions are often offline, a digital citizen must understand digital laws, privacy, and security, while consistently upgrading skills to adapt to technological advancements .

E-business models utilize digital platforms, offering operational efficiencies through automation and reduced overhead costs compared to traditional businesses. Their market reach is broader, transcending geographical limitations via online presence. Traditional businesses often rely on physical interactions, which may limit their scalability but potentially provide deeper customer engagement in localized markets .

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