FE Ban Hammer Script for Roblox
FE Ban Hammer Script for Roblox
--This function will trigger the events that have been :Connect()'ed
local function te(self,ev,...)
local t = m[ev]
if t and t._fakeEvent and [Link] then
[Link](...)
end
end
[Link] = te
[Link] = te
[Link]:Connect(function(plr,io)
if plr~=Player then return end
if [Link] then
[Link] = [Link]
[Link] = [Link]
else
local b = [Link] == [Link]
if [Link] == [Link].MouseButton1 then
return m:TrigEvent(b and "Button1Down" or "Button1Up")
end
for _,t in pairs([Link]) do
for _,k in pairs([Link]) do
if k==[Link] then
[Link]([Link],[Link],io)
end
end
end
m:TrigEvent(b and "KeyDown" or "KeyUp",[Link]:lower())
UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
end
end)
[Link] = NLS([==[
local Player = game:GetService("Players").LocalPlayer
local Event = script:WaitForChild("UserInput_Event")
Event:FireServer({KeyCode=[Link],UserInputType=[Link],UserInputState=
[Link]})
end
[Link]:Connect(input)
[Link]:Connect(input)
-----------------------
--[[ Name : God ]]--
-------------------------------------------------------
--A script By makhail07
--Discord Creterisk#2958
-------------------------------------------------------
local FavIDs = {
340106355, --Nefl Crystals
927529620, --Dimension
876981900, --Fantasy
398987889, --Ordinary Days
1117396305, --Oh wait, it's you.
885996042, --Action Winter Journey
919231299, --Sprawling Idiot Effigy
743466274, --Good Day Sunshine
727411183, --Knife Fight
1402748531, --The Earth Is Counting On You!
595230126 --Robot Language
}
-------------------------------------------------------
--Start Good Stuff--
-------------------------------------------------------
cam = [Link]
CF = [Link]
angles = [Link]
attack = false
Euler = [Link]
Rad = [Link]
IT = [Link]
BrickC = [Link]
Cos = [Link]
Acos = [Link]
Sin = [Link]
Asin = [Link]
Abs = [Link]
Mrandom = [Link]
Floor = [Link]
-------------------------------------------------------
--End Good Stuff--
-------------------------------------------------------
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
RSH, LSH = nil, nil
RW = [Link]("Weld")
LW = [Link]("Weld")
RH = tors["Right Hip"]
LH = tors["Left Hip"]
RSH = tors["Right Shoulder"]
LSH = tors["Left Shoulder"]
[Link] = nil
[Link] = nil
[Link] = "RW"
RW.Part0 = tors
RW.C0 = CF(1.5, 0.5, 0)
RW.C1 = CF(0, 0.5, 0)
RW.Part1 = ra
[Link] = tors
[Link] = "LW"
LW.Part0 = tors
LW.C0 = CF(-1.5, 0.5, 0)
LW.C1 = CF(0, 0.5, 0)
LW.Part1 = la
[Link] = tors
Effects = {}
-------------------------------------------------------
--Start HeartBeat--
-------------------------------------------------------
ArtificialHB = [Link]("BindableEvent", script)
[Link] = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 1 / 60
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
[Link]:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
[Link]:Fire()
lastframe = tick()
else
for i = 1, [Link](tf / frame) do
[Link]:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * [Link](tf / frame)
end
end
end)
-------------------------------------------------------
--End HeartBeat--
-------------------------------------------------------
-------------------------------------------------------
--Start Important Functions--
-------------------------------------------------------
function swait(num)
if num == 0 or num == nil then
game:service("RunService").Stepped:wait(0)
else
for i = 0, num do
game:service("RunService").Stepped:wait(0)
end
end
end
function thread(f)
[Link]([Link](f))
end
function clerp(a, b, t)
local qa = {
QuaternionFromCFrame(a)
}
local qb = {
QuaternionFromCFrame(b)
}
local ax, ay, az = a.x, a.y, a.z
local bx, by, bz = b.x, b.y, b.z
local _t = 1 - t
return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz,
QuaternionSlerp(qa, qb, t))
end
function QuaternionFromCFrame(cf)
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
local trace = m00 + m11 + m22
if trace > 0 then
local s = [Link](1 + trace)
local recip = 0.5 / s
return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s *
0.5
else
local i = 0
if m00 < m11 then
i = 1
end
if m22 > (i == 0 and m00 or m11) then
i = 2
end
if i == 0 then
local s = [Link](m00 - m11 - m22 + 1)
local recip = 0.5 / s
return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) *
recip
elseif i == 1 then
local s = [Link](m11 - m22 - m00 + 1)
local recip = 0.5 / s
return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) *
recip
elseif i == 2 then
local s = [Link](m22 - m00 - m11 + 1)
local recip = 0.5 / s
return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) *
recip
end
end
end
function QuaternionToCFrame(px, py, pz, x, y, z, w)
local xs, ys, zs = x + x, y + y, z + z
local wx, wy, wz = w * xs, w * ys, w * zs
local xx = x * xs
local xy = x * ys
local xz = x * zs
local yy = y * ys
local yz = y * zs
local zz = z * zs
return [Link](px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx
+ zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
end
function QuaternionSlerp(a, b, t)
local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
local startInterp, finishInterp
if cosTheta >= 1.0E-4 then
if 1 - cosTheta > 1.0E-4 then
local theta = [Link](cosTheta)
local invSinTheta = 1 / Sin(theta)
startInterp = Sin((1 - t) * theta) * invSinTheta
finishInterp = Sin(t * theta) * invSinTheta
else
startInterp = 1 - t
finishInterp = t
end
elseif 1 + cosTheta > 1.0E-4 then
local theta = [Link](-cosTheta)
local invSinTheta = 1 / Sin(theta)
startInterp = Sin((t - 1) * theta) * invSinTheta
finishInterp = Sin(t * theta) * invSinTheta
else
startInterp = t - 1
finishInterp = t
end
return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] *
finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] *
finishInterp
end
function rayCast(Position, Direction, Range, Ignore)
return game:service("Workspace"):FindPartOnRay([Link](Position, [Link]
* (Range or 999.999)), Ignore)
end
local RbxUtility = LoadLibrary("RbxUtility")
local Create = [Link]
-------------------------------------------------------
--Start Damage Function--
-------------------------------------------------------
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay,
HitSound, HitPitch)
if [Link] == nil then
return
end
local h = [Link]:FindFirstChildOfClass("Humanoid")
for _, v in pairs([Link]:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and [Link] ~= [Link] and
[Link]:FindFirstChild("UpperTorso") ~= nil then
[Link]:FindFirstChild("Head"):BreakJoints()
end
-------------------------------------------------------
--Start Damage Function Customization--
-------------------------------------------------------
function ShowDamage(Pos, Text, Time, Color)
local Rate = (1 / 30)
local Pos = (Pos or [Link](0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or [Link](1, 0, 1))
local EffectPart = [Link](workspace, "SmoothPlastic", 0, 1,
[Link](Color), "Effect", [Link](0, 0, 0))
[Link] = true
local BillboardGui = Create("BillboardGui"){
Size = [Link](10, 0, 10, 0),
Adornee = EffectPart,
Parent = EffectPart,
}
local TextLabel = Create("TextLabel"){
BackgroundTransparency = 1,
Size = [Link](10, 0, 10, 0),
Text = Text,
Font = "Bodoni",
TextColor3 = Color,
TextScaled = true,
TextStrokeColor3 = [Link](0,0,0),
Parent = BillboardGui,
}
[Link]:AddItem(EffectPart, (Time))
[Link] = game:GetService("Workspace")
delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
[Link] = [Link](Pos) + [Link](0, Percent, 0)
[Link] = Percent
end
if EffectPart and [Link] then
EffectPart:Destroy()
end
end)
end
-------------------------------------------------------
--End Damage Function Customization--
-------------------------------------------------------
CFuncs = {
Part = {
Create = function(Parent, Material, Reflectance, Transparency, BColor,
Name, Size)
local Part = Create("Part")({
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = [Link](tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
[Link] = MeshType
[Link] = MeshId
end
return Msh
end
},
Mesh = {
Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
[Link] = MeshType
[Link] = MeshId
end
return Msh
end
},
Weld = {
Create = function(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
},
Sound = {
Create = function(id, par, vol, pit)
[Link]([Link](function()
local S = Create("Sound")({
Volume = vol,
Pitch = pit or 1,
SoundId = id,
Parent = par or workspace
})
S:play()
game:GetService("Debris"):AddItem(S, 6)
end))
end
},
ParticleEmitter = {
Create = function(Parent, Color1, Color2, LightEmission, Size, Texture,
Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance,
EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed,
VelocitySpread)
local fp = Create("ParticleEmitter")({
Parent = Parent,
Color = [Link](Color1, Color2),
LightEmission = LightEmission,
Size = Size,
Texture = Texture,
Transparency = Transparency,
ZOffset = ZOffset,
Acceleration = Accel,
Drag = Drag,
LockedToPart = LockedToPart,
VelocityInheritance = VelocityInheritance,
EmissionDirection = EmissionDirection,
Enabled = Enabled,
Lifetime = LifeTime,
Rate = Rate,
Rotation = Rotation,
RotSpeed = RotSpeed,
Speed = Speed,
VelocitySpread = VelocitySpread
})
return fp
end
}
}
function RemoveOutlines(part)
[Link], [Link], [Link], [Link],
[Link], [Link] = 10, 10, 10, 10, 10, 10
end
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency,
BColor, Name, Size)
local Part = Create("Part")({
formFactor = FormFactor,
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = [Link](tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
[Link] = MeshType
[Link] = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
-------------------------------------------------------
--Start Effect Function--
-------------------------------------------------------
EffectModel = [Link]("Model", char)
Effects = {
Block = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
local prt = [Link](EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("BlockMesh", prt, "", "", [Link](0, 0,
0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
if Type == 1 or Type == nil then
[Link](Effects, {
prt,
"Block1",
delay,
x3,
y3,
z3,
msh
})
elseif Type == 2 then
[Link](Effects, {
prt,
"Block2",
delay,
x3,
y3,
z3,
msh
})
else
[Link](Effects, {
prt,
"Block3",
delay,
x3,
y3,
z3,
msh
})
end
end
},
Sphere = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "Neon", 0, 0, brickcolor,
"Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("SpecialMesh", prt, "Sphere", "",
[Link](0, 0, 0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Cylinder = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("CylinderMesh", prt, "", "", [Link](0, 0,
0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Wave = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "Neon", 0, 0, brickcolor,
"Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("SpecialMesh", prt, "FileMesh",
"rbxassetid://20329976", [Link](0, 0, 0), [Link](x1 / 60, y1 / 60, z1 /
60))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3 / 60,
y3 / 60,
z3 / 60,
msh
})
end
},
Ring = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("SpecialMesh", prt, "FileMesh",
"rbxassetid://3270017", [Link](0, 0, 0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Break = {
Create = function(brickcolor, cframe, x1, y1, z1)
local prt = [Link](EffectModel, "Neon", 0, 0, brickcolor,
"Effect", [Link](0.5, 0.5, 0.5))
[Link] = true
[Link] = cframe * [Link]([Link](-50, 50),
[Link](-50, 50), [Link](-50, 50))
local msh = [Link]("SpecialMesh", prt, "Sphere", "",
[Link](0, 0, 0), [Link](x1, y1, z1))
local num = [Link](10, 50) / 1000
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Shatter",
num,
[Link],
[Link]() - [Link](),
0,
[Link](50, 100) / 100
})
end
},
Spiral = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("SpecialMesh", prt, "FileMesh",
"rbxassetid://1051557", [Link](0, 0, 0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Push = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = [Link](EffectModel, "SmoothPlastic", 0, 0,
brickcolor, "Effect", [Link]())
[Link] = true
[Link] = cframe
local msh = [Link]("SpecialMesh", prt, "FileMesh",
"rbxassetid://437347603", [Link](0, 0, 0), [Link](x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
[Link](Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
}
}
function part(formfactor ,parent, reflectance, transparency, brickcolor, name,
size)
local fp = IT("Part")
[Link] = formfactor
[Link] = parent
[Link] = reflectance
[Link] = transparency
[Link] = false
[Link] = true
[Link] = brickcolor
[Link] = name
[Link] = size
[Link] = [Link]
RemoveOutlines(fp)
[Link] = "SmoothPlastic"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
local mesh = IT(Mesh)
[Link] = part
if Mesh == "SpecialMesh" then
[Link] = meshtype
if meshid ~= "nil" then
[Link] = "[Link]
end
end
[Link] = offset
[Link] = scale
return mesh
end
function Eviscerate(dude)
if [Link] ~= char then
local bgf = IT("BodyGyro", [Link])
[Link] = [Link] * [Link](Rad(-90), 0, 0)
local val = IT("BoolValue", dude)
[Link] = "IsHit"
local ds = [Link](function()
dude:WaitForChild("Head"):BreakJoints()
wait(0.5)
target = nil
[Link]([Link](function()
for i, v in pairs(dude:GetChildren()) do
if v:IsA("Accessory") then
v:Destroy()
end
if v:IsA("Humanoid") then
v:Destroy()
end
if v:IsA("CharacterMesh") then
v:Destroy()
end
if v:IsA("Model") then
v:Destroy()
end
if v:IsA("Part") or v:IsA("MeshPart") then
for x, o in pairs(v:GetChildren()) do
if o:IsA("Decal") then
o:Destroy()
end
end
[Link]([Link](function()
[Link] = "Neon"
[Link] = false
local PartEmmit1 = IT("ParticleEmitter", v)
[Link] = 1
[Link] = "rbxassetid://284205403"
[Link] = [Link]([Link])
[Link] = 150
[Link] = [Link](1)
[Link] = [Link]({
[Link](0, 0.75, 0),
[Link](1, 0, 0)
})
[Link] = [Link]({
[Link](0, 0, 0),
[Link](1, 1, 0)
})
[Link] = [Link](0, 0)
[Link] = 30000
[Link] = [Link](-500, 500)
[Link] = [Link](-500, 500)
local BodPoss = IT("BodyPosition", v)
BodPoss.P = 3000
BodPoss.D = 1000
[Link] = [Link](50000000000,
50000000000, 50000000000)
[Link] = [Link] + [Link](Mrandom(-
15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
[Link] = [Link]
[Link]([Link](function()
for i = 0, 49 do
swait(1)
[Link] = [Link] + 0.08
end
wait(0.5)
[Link] = false
wait(3)
v:Destroy()
dude:Destroy()
end))
end))
end
end
end))
end)
ds()
end
end
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos,
MType)
local type = type
local rng = [Link]("Part", char)
[Link] = true
[Link] = color
[Link] = false
[Link] = 3
[Link] = "Ring"
[Link] = "Neon"
[Link] = [Link](1, 1, 1)
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = pos
[Link] = [Link] + [Link] * outerpos
local rngm = [Link]("SpecialMesh", rng)
[Link] = MType
[Link] = [Link](x1, y1, z1)
local scaler2 = 1
local speeder = FastSpeed
if type == "Add" then
scaler2 = 1 * value
elseif type == "Divide" then
scaler2 = 1 / value
end
[Link]([Link](function()
for i = 0, 10 / bonuspeed, 0.1 do
swait()
if type == "Add" then
scaler2 = scaler2 - 0.01 * value / bonuspeed
elseif type == "Divide" then
scaler2 = scaler2 - 0.01 / value * bonuspeed
end
speeder = speeder - 0.01 * FastSpeed * bonuspeed
[Link] = [Link] + [Link] * speeder * bonuspeed
[Link] = [Link] + 0.01 * bonuspeed
[Link] = [Link] + [Link](scaler2 * bonuspeed, scaler2 *
bonuspeed, 0)
end
rng:Destroy()
end))
end
function SoulSteal(dude)
if [Link] ~= char then
local bgf = IT("BodyGyro", [Link])
[Link] = [Link] * [Link](Rad(-90), 0, 0)
local val = IT("BoolValue", dude)
[Link] = "IsHit"
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or
dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or
dude:FindFirstChild'HumanoidRootPart')
local soulst = [Link](function()
local soul = [Link]("Part",dude)
[Link] = [Link](1,1,1)
[Link] = false
[Link] = false
[Link] = [Link]
[Link] = 1
local PartEmmit1 = IT("ParticleEmitter", soul)
[Link] = 1
[Link] = "rbxassetid://569507414"
[Link] = [Link]([Link])
[Link] = 250
[Link] = [Link](1.6)
[Link] = [Link]({
[Link](0, 1, 0),
[Link](1, 0, 0)
})
[Link] = [Link]({
[Link](0, 0, 0),
[Link](1, 1, 0)
})
[Link] = [Link](0, 0)
[Link] = 30000
[Link] = [Link](-360, 360)
[Link] = [Link](-360, 360)
local BodPoss = IT("BodyPosition", soul)
BodPoss.P = 3000
BodPoss.D = 1000
[Link] = [Link](50000000000, 50000000000, 50000000000)
[Link] = [Link] + [Link](Mrandom(-15, 15), Mrandom(-15, 15),
Mrandom(-15, 15))
wait(1.6)
[Link]:connect(function(hit)
if [Link] == char then
soul:Destroy()
end
end)
wait(1.2)
while soul do
swait()
[Link] = [Link]([Link])
[Link] = [Link]
end
end)
soulst()
end
end
function FaceMouse()
local Cam = [Link]
return {
[Link]([Link], [Link]([Link].p.x,
[Link].y, [Link].p.z)),
[Link]([Link].p.x, [Link].p.y, [Link].p.z)
}
end
-------------------------------------------------------
--End Effect Function--
-------------------------------------------------------
function Cso(ID, PARENT, VOLUME, PITCH)
local NSound = nil
[Link]([Link](function()
NSound = IT("Sound", PARENT)
[Link] = VOLUME
[Link] = PITCH
[Link] = "[Link]
swait()
NSound:play()
game:GetService("Debris"):AddItem(NSound, 10)
end))
return NSound
end
function CameraEnshaking(Length, Intensity)
[Link]([Link](function()
local intensity = 1 * Intensity
local rotM = 0.01 * Intensity
for i = 0, Length, 0.1 do
swait()
intensity = intensity - 0.05 * Intensity / Length
rotM = rotM - 5.0E-4 * Intensity / Length
[Link] = [Link](Rad(Mrandom(-intensity, intensity)),
Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
[Link] = [Link] * CF(Rad(Mrandom(-intensity, intensity)),
Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) *
Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity,
intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
end
[Link] = [Link](0, 0, 0)
end))
end
function chatfunc(text, color)
local chat = [Link](function()
if char:FindFirstChild("TalkingBillBoard") ~= nil then
char:FindFirstChild("TalkingBillBoard"):destroy()
end
local naeeym2 = [Link]("BillboardGui", char)
[Link] = [Link](0, 100, 0, 40)
[Link] = [Link](0, 5, 0)
[Link] = hed
[Link] = "TalkingBillBoard"
local tecks2 = [Link]("TextLabel", naeeym2)
[Link] = 1
[Link] = 0
[Link] = ""
[Link] = "SciFi"
[Link] = 30
[Link] = 0
tecks2.TextColor3 = color
tecks2.TextStrokeColor3 = [Link](0, 0, 0)
[Link] = [Link](1, 0, 0.5, 0)
[Link]([Link](function()
while true do
swait(1)
[Link] = [Link](0, [Link](-5, 5), 0, [Link](-
5, 5))
[Link] = [Link](-5, 5)
end
end))
for i = 1, [Link](text) do
[Link]("rbxassetid://274118116", hed, 5.25, 0.115)
[Link] = [Link](text, 1, i)
swait(1)
end
wait(1)
naeeym2:Destroy()
end)
chat()
end
-------------------------------------------------------
--End Important Functions--
-------------------------------------------------------
-------------------------------------------------------
--Start Customization--
-------------------------------------------------------
local Player_Size = 1
if Player_Size ~= 1 then
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
[Link] = [Link] * Player_Size
----------------------------------------------------------------------------------
[Link] = root
[Link] = tors
[Link] = tors
[Link] = tors
[Link] = tors
[Link] = tors
----------------------------------------------------------------------------------
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) *
angles(Rad(0), Rad(0), Rad(0))
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) *
angles(Rad(0), Rad(0), Rad(0))
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1))
* angles(Rad(0), Rad(0), Rad(0))
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-
90), Rad(0), Rad(180))
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(0), Rad(0)) --* RIGHTSHOULDERC0
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(0), Rad(0)) --* LEFTSHOULDERC0
----------------------------------------------------------------------------------
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0),
Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
--[Link] = Character
end
----------------------------------------------------------------------------------
local SONG = 1051512943
local SONG2 = 279207008
local Music = [Link]("Sound",tors)
[Link] = 2.5
[Link] = true
[Link] = 1 --Pitcher
----------------------------------------------------------------------------------
local equipped = false
local idle = 0
local change = 1
local val = 0
local toim = 0
local idleanim = 0.4
local sine = 0
local Sit = 1
----------------------------------------------------------------------------------
[Link] = 750
[Link] = 1000
[Link] = nil
----------------------------------------------------------------------------------
local Blobby = [Link]("Part", char)
[Link] = "Blob"
[Link] = false
[Link] = [Link]("Really black")
[Link] = 0
[Link] = "Plastic"
[Link] = [Link](1, 1, 2)
[Link] = [Link]
[Link] = [Link]
local M2 = [Link]("SpecialMesh")
[Link] = Blobby
[Link] = "[Link]
[Link] = "[Link]
[Link] = [Link](1, 1, 1)
-------------------------------------------------------
--Start Attacks N Stuff--
-------------------------------------------------------
function Ban()
attack = true
for i = 0, 2.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.2)
end
Cso("147722910", tors, 10, 1)
CameraEnshaking(2, 15)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
for i, v in pairs(FindNearestHead([Link].p, 9.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 3, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.3)
end
attack = false
end
function BigBan()
attack = true
Weld.C0 = [Link](Rad(-90), Rad(-25), Rad(0))
for i = 0, 3.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.2)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-.6), Rad(-45)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-225), Rad(-6), Rad(45)), 0.2)
end
Cso("147722910", tors, 10, 1)
CameraEnshaking(2, 15)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Really black"), [Link] * CF(0, -6, 0)
* angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
for i, v in pairs(FindNearestHead([Link].p, 14.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 2.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(0)), 0.2)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
end
Weld.C0 = [Link](Rad(-86),0,0)
attack = false
end
function BANN()
attack = true
[Link] = [Link](50, 50, 50)
for i = 0, 4.6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 +
0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
RW.C0 = clerp(RW.C0, CF(.6* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.4* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
LW.C0 = clerp(LW.C0, CF(-.8* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, -.4* Player_Size) * angles(Rad(156), Rad(-.6), Rad(45)), 0.2)
end
Cso("147722910", char, 100000000000000000000, 10000)
CameraEnshaking(1000, 2500)
[Link]([Link]("Gold"), [Link] * CF(0, -5, 0) *
angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Gold"), [Link] * CF(0, -5, 0) *
angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Gold"), [Link] * CF(0, -5, 0) *
angles([Link](0), [Link]([Link](0, 180)), [Link](0)), 550.5, 100.5,
550.5, 200, 20, 200, 0.05)
[Link]([Link]("Gold"), [Link] * CF(0, -2, 0) *
angles([Link](90), [Link](0), [Link](0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
[Link]([Link]("Gold"), [Link] * CF(0, -2, 0), 5, 7,
5, 15, -0.1, 15, 0.04)
[Link]([Link]("Gold"), [Link] * CF(0, -2, 0), 5, 6,
5, 15, -0.1, 15, 0.02)
[Link]([Link]("Gold"), [Link] * CF(0, -2, 0), 5, 4,
5, 15, -0.1, 15, 0.01)
for i, v in pairs(FindNearestHead([Link].p, 19.5)) do
if v:FindFirstChild("Head") then
Eviscerate(v)
end
end
for i = 0, 6, 0.1 do
swait()
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1
+ 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine
/ 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)*
Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)*
Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine /
20))), 0.3)
end
[Link] = [Link](1, 1, 1)
attack = false
end
-------------------------------------------------------
--End Attacks N Stuff--
-------------------------------------------------------
[Link]:connect(function(key)
if [Link](key) == 48 then
Swing = 2
[Link] = 38.82
end
end)
[Link]:connect(function(key)
if [Link](key) == 48 then
Swing = 1
[Link] = 50
end
end)
[Link]:connect(function(key)
if attack == false then
if key == 'e' then
BigBan()
elseif key == 'r' then
BANN()
elseif key == 't' then
Cso("1450018171", hed, 10, 1)
end
end
end)
mouse.Button1Down:connect(function(key)
if attack == false then
Ban()
end
end)
-------------------------------------------------------
--Start Animations--
-------------------------------------------------------
while true do
swait()
sine = sine + change
local torvel = ([Link] * [Link](1, 0, 1)).magnitude
local velderp = [Link].y
hitfloor, posfloor = rayCast([Link], [Link]([Link],
[Link] - [Link](0, 1, 0)).lookVector, 4* Player_Size, char)
if equipped == true or equipped == false then
if attack == false then
idle = idle + 1
else
idle = 0
end
--Aura(5, 0.15, "Add", [Link] * [Link]([Link](-5, 5), -10,
[Link](-5, 5)) * [Link]([Link](90), 0, 0), 1.5, 1.5, 10, -0.015,
maincolor, 0, "Sphere")
if 1 < [Link].y and hitfloor == nil then
Anim = "Jump"
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0),
Rad(0)), 0.15)
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)*
Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine /
20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 *
Sin(sine / 20))), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif -1 > [Link].y and hitfloor == nil then
Anim = "Fall"
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0),
Rad(0)), 0.15)
neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) -
1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)*
Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine /
20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)),
0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 *
Sin(sine / 20))), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif torvel < 1 and hitfloor ~= nil then
Anim = "Idle"
change = 1
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0),
Rad(0)), 0.15)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 *
Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) *
angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(190), Rad(-.6), Rad(13)), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine /
20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 *
Sin(sine / 20))), 0.1)
end
elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
Anim = "Walk"
change = 1
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0*
Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size)
* angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - [Link].Y / 75, Rad(8 *
Cos(sine / 7))), 0.15)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(6 - 6.5 * Sin(sine / 7)), Rad(0), Rad(0) -
[Link].Y / 15), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8* Player_Size - 0.5 *
Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) *
angles(Rad(-10 - 25 * Cos(sine / 7)) - [Link].Y / 75 + -Sin(sine / 7) /
2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)),
Rad(0), Rad(0)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8* Player_Size + 0.5 *
Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) *
angles(Rad(-10 + 25 * Cos(sine / 7)) + [Link].Y / 75 + Sin(sine / 7) / 2.5,
Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0),
Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine /
7)* Player_Size, 0* Player_Size) * angles(Rad(190) , Rad(8 * Cos(sine / 7)),
Rad(13) - [Link].Y / 75), 0.1)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine /
7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 *
Cos(sine / 7)) , Rad(-6) + [Link].Y / 75), 0.1)
end
elseif torvel >= 25 and hitfloor ~= nil then
Anim = "Sprint"
change = 1.35
if attack == false then
rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size,
-0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) *
angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - [Link].Y / 75, Rad(15 *
Cos(sine / 7))), 0.15)
[Link].C0 = clerp([Link].C0, necko* CF(0, 0, 0 + ((1*
Player_Size) - 1)) * angles(Rad(-45 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0) -
[Link].Y / 15), 0.3)
RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925* Player_Size - 0.5*
Player_Size * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size)
* angles(Rad(-15 - 55 * Cos(sine / 7)) - [Link].Y / 75 + -Sin(sine / 7) /
2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)),
Rad(0), Rad(0)), 0.3)
LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925* Player_Size + 0.5*
Player_Size * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2*
Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + [Link].Y / 75 +
Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 *
Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)*
Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(215) , Rad(8 *
Cos(sine / 7)), Rad(13) - [Link].Y / 75), 0.15)
LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)*
Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-75) , Rad(8 *
Cos(sine / 7)) , Rad(-13) + [Link].Y / 75), 0.15)
end
end
end
[Link] = "rbxassetid://"..SONG
[Link] = true
[Link] = 1
[Link] = 1.5
[Link] = tors
Music:Resume()
if 0 < #Effects then
for e = 1, #Effects do
if Effects[e] ~= nil then
local Thing = Effects[e]
if Thing ~= nil then
local Part = Thing[1]
local Mode = Thing[2]
local Delay = Thing[3]
local IncX = Thing[4]
local IncY = Thing[5]
local IncZ = Thing[6]
if 1 >= Thing[1].Transparency then
if Thing[2] == "Block1" then
Thing[1].CFrame = Thing[1].CFrame *
[Link]([Link](-50, 50), [Link](-50, 50), [Link](-
50, 50))
local Mesh = Thing[1].Mesh
[Link] = [Link] + [Link](Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Block2" then
Thing[1].CFrame = Thing[1].CFrame + [Link](0, 0,
0)
local Mesh = Thing[7]
[Link] = [Link] + [Link](Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Block3" then
Thing[1].CFrame = Thing[1].CFrame *
[Link]([Link](-50, 50), [Link](-50, 50), [Link](-
50, 50)) + [Link](0, 0.15, 0)
local Mesh = Thing[7]
[Link] = [Link] + [Link](Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Cylinder" then
local Mesh = Thing[1].Mesh
[Link] = [Link] + [Link](Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Blood" then
local Mesh = Thing[7]
Thing[1].CFrame = Thing[1].CFrame * [Link](0, 0.5,
0)
[Link] = [Link] + [Link](Thing[4],
Thing[5], Thing[6])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Elec" then
local Mesh = Thing[1].Mesh
[Link] = [Link] + [Link](Thing[7],
Thing[8], Thing[9])
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Disappear" then
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
elseif Thing[2] == "Shatter" then
Thing[1].Transparency = Thing[1].Transparency +
Thing[3]
Thing[4] = Thing[4] * [Link](0, Thing[7], 0)
Thing[1].CFrame = Thing[4] *
[Link](Thing[6], 0, 0)
Thing[6] = Thing[6] + Thing[5]
end
else
[Link] = nil
[Link](Effects, e)
end
end
end
end
end
end
-------------------------------------------------------
--End Animations And Script--
-------------------------------------------------------