-- Decompiler will be improved soon!
-- Decompiled with Konstant V2.1, a fast Luau decompiler made in Luau by plusgiant5
([Link]
-- Decompiled on 2025-03-01 00:06:06
-- Luau version 6, Types version 3
-- Time taken: 0.033276 seconds
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Damage3_upvr = ReplicatedStorage.Damage3
local Untimestop_upvr = [Link]
local StrongPunch_upvr = [Link]
local Anchor_upvr = [Link]
local Trail_upvr = [Link]
local Taunt_upvr = [Link]
local KnockAdvanced_upvr = [Link]
local LocalPlayer_upvr = game:GetService("Players").LocalPlayer
repeat
wait()
until not LocalPlayer_upvr.Character or LocalPlayer_upvr.[Link]
local Character_2_upvr = LocalPlayer_upvr.Character
local Humanoid_2_upvr = Character_2_upvr.Humanoid
local HumanoidRootPart_upvr = Character_2_upvr.HumanoidRootPart
mouse = LocalPlayer_upvr:GetMouse() -- Setting global
cam = [Link] -- Setting global
local tbl = {"♈", "♉", "♊", "♋", "♌", "♍", "♎", "♏", "♐", "♑", "♒", "♓"}
wait()
[Link]:FireServer("StevePlatinum", 20, 216.66666666666666,
tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)].."".
.tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""
..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)].."
"..tbl[[Link](#tbl)])
local var14_upvw = false
local var15_upvw = false
local Disabled_upvr = Character_2_upvr:WaitForChild("Disabled")
local Stand_upvr = Character_2_upvr:WaitForChild("Stand")
local StandHumanoidRootPart_upvr = Stand_upvr:WaitForChild("StandHumanoidRootPart")
local Stand_Head_upvr = Stand_upvr:WaitForChild("Stand Head")
local Stand_Torso_upvr = Stand_upvr:WaitForChild("Stand Torso")
local Stand_Right_Arm_upvr = Stand_upvr:WaitForChild("Stand Right Arm")
local Stand_Left_Arm_upvr = Stand_upvr:WaitForChild("Stand Left Arm")
local Stand_Right_Leg_upvr = Stand_upvr:WaitForChild("Stand Right Leg")
local Stand_Left_Leg_upvr = Stand_upvr:WaitForChild("Stand Left Leg")
local Head_upvr = Character_2_upvr.Head
local Torso_upvr = Character_2_upvr.Torso
local Right_Arm_upvr = Character_2_upvr["Right Arm"]
local Left_Arm_upvr = Character_2_upvr["Left Arm"]
local Right_Leg_upvr = Character_2_upvr["Right Leg"]
local Left_Leg_upvr = Character_2_upvr["Left Leg"]
local any_LoadAnimation_result1_upvr_5 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Counter)
local any_LoadAnimation_result1_upvr_7 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.PunchBarrage)
local any_LoadAnimation_result1_upvr_3 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.AttackPose)
local Overwritten_upvr = StandHumanoidRootPart_upvr.Overwritten
local var35_upvw = false
local _ = {"Part", "MeshPart", "UnionOperation", "Texture", "BasePart"}
local StandTrans_upvr = game:GetService("ReplicatedStorage").[Link]
local var38_upvw = false
local any_LoadAnimation_result1_upvr_6 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Nothing)
local any_LoadAnimation_result1_upvr_19 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Idle)
local StandAppear_upvr = StandHumanoidRootPart_upvr.StandAppear
function standappear(arg1) -- Line 120
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var38_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_6 (readonly)
[6]: any_LoadAnimation_result1_upvr_19 (readonly)
[7]: StandAppear_upvr (readonly)
[8]: StandTrans_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var38_upvw == true then return end
var38_upvw = true
if var15_upvw == false then
var15_upvw = true
any_LoadAnimation_result1_upvr_6:Stop()
any_LoadAnimation_result1_upvr_19:Play(0.2, 1, 1)
StandAppear_upvr:Play()
StandTrans_upvr:FireServer(arg1, true)
elseif var15_upvw == true then
var15_upvw = false
any_LoadAnimation_result1_upvr_19:Stop()
any_LoadAnimation_result1_upvr_6:Play(0.2, 1, 1)
StandTrans_upvr:FireServer(arg1, false)
end
wait(2.5)
var38_upvw = false
end
end
local var42_upvw = false
local Wall_upvr = [Link]
local any_LoadAnimation_result1_upvr_13 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.GroundBarrage)
function barrier() -- Line 141
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var42_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: Humanoid_2_upvr (readonly)
[6]: Wall_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_13 (readonly)
[8]: Disabled_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var42_upvw == true then return end
if var15_upvw == false then return end
var42_upvw = true
var14_upvw = true
Humanoid_2_upvr.WalkSpeed = 0
Humanoid_2_upvr.JumpPower = 0
Wall_upvr:FireServer()
any_LoadAnimation_result1_upvr_13:Play()
wait(1)
any_LoadAnimation_result1_upvr_13:Stop()
var14_upvw = false
if Disabled_upvr.Value == false then
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
elseif Disabled_upvr.Value == true then
Humanoid_2_upvr.WalkSpeed = 4
Humanoid_2_upvr.JumpPower = 10
end
wait(10)
var42_upvw = false
end
end
local var45_upvw = 0
local var46_upvw = false
local var47_upvw = false
function barrage() -- Line 174
--[[ Upvalues[14]:
[1]: var46_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var47_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_7 (readonly)
[10]: Humanoid_2_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_3 (readonly)
[12]: var45_upvw (read and write)
[13]: StandHumanoidRootPart_upvr (readonly)
[14]: Disabled_upvr (readonly)
]]
var46_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var47_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var47_upvw = true
var46_upvw = true
local function _(arg1) -- Line 185
--[[ Upvalues[1]:
[1]: var46_upvw (copied, read and write)
]]
if arg1 == 'e' then
var46_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
any_LoadAnimation_result1_upvr_7:Play(0.1, 1, 1.75)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
hito(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 6.25, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 50)
hito(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 6.25, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 50)
wait(0.05)
until var46_upvw == false and Disabled_upvr.Value == true and 40 <=
var45_upvw
var45_upvw = 0
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
any_LoadAnimation_result1_upvr_7:Stop(0.1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(5)
var47_upvw = false
end
end
local var49_upvw = false
local var50_upvw = false
function healbarrageothers() -- Line 213
--[[ Upvalues[14]:
[1]: var49_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var50_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_7 (readonly)
[10]: Humanoid_2_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_3 (readonly)
[12]: var45_upvw (read and write)
[13]: StandHumanoidRootPart_upvr (readonly)
[14]: Disabled_upvr (readonly)
]]
var49_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var50_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var50_upvw = true
var49_upvw = true
local function _(arg1) -- Line 224
--[[ Upvalues[1]:
[1]: var49_upvw (copied, read and write)
]]
if arg1 == 'y' then
var49_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
any_LoadAnimation_result1_upvr_7:Play(0.1, 1, 1.75)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
healo(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 1, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9, 11) / 50)
healo(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 1, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9, 11) / 50)
wait(0.05)
until var49_upvw == false and Disabled_upvr.Value == true and 40 <=
var45_upvw
var45_upvw = 0
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
any_LoadAnimation_result1_upvr_7:Stop(0.1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(30)
var50_upvw = false
end
end
local var52_upvw = false
local any_LoadAnimation_result1_upvr_2 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.HealBarrage)
local Rush_upvr = StandHumanoidRootPart_upvr.Rush
function healbarrage() -- Line 251
--[[ Upvalues[15]:
[1]: var49_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var52_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: Humanoid_2_upvr (readonly)
[10]: any_LoadAnimation_result1_upvr_2 (readonly)
[11]: Rush_upvr (readonly)
[12]: any_LoadAnimation_result1_upvr_3 (readonly)
[13]: var45_upvw (read and write)
[14]: Torso_upvr (readonly)
[15]: Disabled_upvr (readonly)
]]
var49_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var52_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var52_upvw = true
local var55_upvw = true
local function _(arg1) -- Line 262
--[[ Upvalues[1]:
[1]: var55_upvw (read and write)
]]
if arg1 == 'y' then
var55_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_2:Play(0.1, 1, 1.75)
Rush_upvr:Play()
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
heal(Torso_upvr.CFrame * [Link](0, 1, 0) *
[Link]([Link](-0.25, 0.25), [Link](-0.25, 0.25), [Link](-0.25,
0.25)), 1, "rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9,
11) / 50)
wait(0.005)
until var55_upvw == false and Disabled_upvr.Value == true and 35 <=
var45_upvw
var45_upvw = 0
Rush_upvr:Stop()
any_LoadAnimation_result1_upvr_3:Stop()
any_LoadAnimation_result1_upvr_2:Stop(0.1)
Humanoid_2_upvr.JumpPower = 50
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(30)
var52_upvw = false
end
end
local var57_upvw = false
local var58_upvw = false
local any_LoadAnimation_result1_upvr =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Block)
local Block_upvr = [Link]
local Guard_upvr = StandHumanoidRootPart_upvr.Guard
function block() -- Line 292
--[[ Upvalues[9]:
[1]: var57_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: var35_upvw (read and write)
[5]: var58_upvw (read and write)
[6]: any_LoadAnimation_result1_upvr (readonly)
[7]: Block_upvr (readonly)
[8]: Guard_upvr (readonly)
[9]: Humanoid_2_upvr (readonly)
]]
if var57_upvw == true then
else
if var14_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var35_upvw = true
var58_upvw = true
local function _(arg1) -- Line 299
--[[ Upvalues[1]:
[1]: var58_upvw (copied, read and write)
]]
if arg1 == 'x' then
var58_upvw = false
end
end
any_LoadAnimation_result1_upvr:Play(0.1, 1, 1)
Block_upvr:FireServer(true)
var57_upvw = true
Guard_upvr:Play()
Humanoid_2_upvr.JumpPower = 0
repeat
wait()
until var58_upvw == false
Block_upvr:FireServer(false)
any_LoadAnimation_result1_upvr:Stop(0.1)
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
var35_upvw = false
wait(3)
var57_upvw = false
end
end
local Punch_upvr = StandHumanoidRootPart_upvr.Punch
local var64_upvw = false
local any_LoadAnimation_result1_upvr_12 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.RightPunch)
local any_LoadAnimation_result1_upvr_15 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.LeftPunch)
function punch() -- Line 321
--[[ Upvalues[12]:
[1]: var14_upvw (read and write)
[2]: var15_upvw (read and write)
[3]: Punch_upvr (readonly)
[4]: Humanoid_2_upvr (readonly)
[5]: any_LoadAnimation_result1_upvr_3 (readonly)
[6]: var64_upvw (read and write)
[7]: any_LoadAnimation_result1_upvr_12 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: StandHumanoidRootPart_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_15 (readonly)
[12]: Stand_Left_Arm_upvr (readonly)
]]
if var14_upvw == true then
else
if var15_upvw == false then return end
var14_upvw = true
Punch_upvr:Play()
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
if var64_upvw == false then
var64_upvw = true
any_LoadAnimation_result1_upvr_12:Play(0.1, 1, 1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(0.2)
[Link]([Link](function() -- Line 335
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 5 do
wait()
hito2(Stand_Right_Arm_upvr,
Stand_Right_Arm_upvr.CFrame * [Link](0, -1, 0) * [Link]([Link](-0.25,
0.25), [Link](-0.25, 0.25), [Link](-0.25, 0.25)), 2.5, 12.5, 0.5, 0.25,
StandHumanoidRootPart_upvr.[Link] * 10, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 25)
end
end))
elseif var64_upvw == true then
var64_upvw = false
any_LoadAnimation_result1_upvr_15:Play(0.1, 1, 1)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
wait(0.2)
[Link]([Link](function() -- Line 346
--[[ Upvalues[2]:
[1]: Stand_Left_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 5 do
wait()
hito2(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame
* [Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2.5, 12.5, 0.5, 0.25,
StandHumanoidRootPart_upvr.[Link] * 10, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 25)
end
end))
end
wait(0.3)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
Humanoid_2_upvr.JumpPower = 50
end
end
local var71_upvw = false
local any_LoadAnimation_result1_upvr_18 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.StrongPunch)
function strongpunch() -- Line 361
--[[ Upvalues[11]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var71_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_18 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_3 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: StrongPunch_upvr (readonly)
[11]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var71_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var71_upvw = true
any_LoadAnimation_result1_upvr_18:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(0.5)
StrongPunch_upvr:FireServer([Link](1, 0.5, 1),
[Link](0.30000, 0.15000, 0.30000), [Link]("Institutional white"))
[Link]([Link](function() -- Line 377
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 15 do
wait()
hito3(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 3, 45, 0.75, 0.25,
StandHumanoidRootPart_upvr.[Link] * 50, 0.25,
"rbxassetid://82672389939546", [Link](9, 11) / 10, [Link](9, 11) / 10)
end
end))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
wait(7.5)
var71_upvw = false
end
end
local var75_upvw = false
local any_LoadAnimation_result1_upvr_9 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.BlastFire)
local OHBlast_upvr = [Link]
local Blast_upvr = StandHumanoidRootPart_upvr.Blast
function ohblast() -- Line 392
--[[ Upvalues[7]:
[1]: var14_upvw (read and write)
[2]: var75_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: any_LoadAnimation_result1_upvr_9 (readonly)
[5]: Humanoid_2_upvr (readonly)
[6]: OHBlast_upvr (readonly)
[7]: Blast_upvr (readonly)
]]
if var14_upvw == true then
else
if var75_upvw == true then return end
if var15_upvw == false then return end
var75_upvw = true
var14_upvw = true
any_LoadAnimation_result1_upvr_9:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
OHBlast_upvr:FireServer()
wait(0.7)
Blast_upvr:Play()
wait(0.5)
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
wait(45)
var75_upvw = false
end
end
local var79_upvw = false
local any_LoadAnimation_result1_upvr_14 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Overwrite)
function overwrite() -- Line 412
--[[ Upvalues[12]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var79_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_14 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_3 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: Overwritten_upvr (readonly)
[11]: StrongPunch_upvr (readonly)
[12]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var79_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var79_upvw = true
any_LoadAnimation_result1_upvr_14:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Overwritten_upvr:Play()
wait(1.5)
StrongPunch_upvr:FireServer([Link](1, 0.5, 1),
[Link](0.30000, 0.15000, 0.30000), [Link]("Institutional white"))
[Link]([Link](function() -- Line 428
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 15 do
wait()
hito4(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 3.5, 87.5, 0.75, 0.25,
StandHumanoidRootPart_upvr.[Link] * 50, 0.25,
"rbxassetid://84546466061609", [Link](9, 11) / 10, [Link](9, 11) / 10)
end
end))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
wait(30)
var79_upvw = false
end
end
local var83_upvw = false
local any_LoadAnimation_result1_upvr_4 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Slam)
local Slam_upvr = [Link]
function slam() -- Line 443
--[[ Upvalues[12]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var83_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: Humanoid_2_upvr (readonly)
[6]: any_LoadAnimation_result1_upvr_4 (readonly)
[7]: Overwritten_upvr (readonly)
[8]: any_LoadAnimation_result1_upvr_3 (readonly)
[9]: Trail_upvr (readonly)
[10]: Stand_Right_Arm_upvr (readonly)
[11]: Slam_upvr (readonly)
[12]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var83_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var83_upvw = true
Humanoid_2_upvr.JumpPower = 0
Humanoid_2_upvr.WalkSpeed = 4
any_LoadAnimation_result1_upvr_4:Play(0.1, 1, 1)
Overwritten_upvr:Play()
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(1.5)
Slam_upvr:FireServer()
hito6(StandHumanoidRootPart_upvr, 22.5, 50, 0.75, 0.25, [Link](0,
75, 0))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
Humanoid_2_upvr.WalkSpeed = 16
wait(30)
var83_upvw = false
end
end
local var86_upvw = false
local any_LoadAnimation_result1_upvr_11 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.StandJump)
local StandJumpSFX_upvr = StandHumanoidRootPart_upvr.StandJumpSFX
local Jump_upvr = [Link]
function movement() -- Line 471
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var86_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_11 (readonly)
[6]: StandJumpSFX_upvr (readonly)
[7]: Jump_upvr (readonly)
[8]: HumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var86_upvw == true then return end
if var15_upvw == false then return end
var86_upvw = true
var14_upvw = true
any_LoadAnimation_result1_upvr_11:Play(0.1, 1, 1)
StandJumpSFX_upvr:Play()
Jump_upvr:FireServer([Link]("Institutional white"))
local BodyPosition = [Link]("BodyPosition",
HumanoidRootPart_upvr)
[Link] = [Link](100000, 100000, 100000)
[Link] = HumanoidRootPart_upvr.CFrame * [Link](0,
50, -75).p
[Link]:AddItem(BodyPosition, 1)
wait(1)
var14_upvw = false
wait(14)
var86_upvw = false
end
end
local var91_upvw = true
local any_LoadAnimation_result1_upvr_17 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.TS)
local Timestop_upvr = [Link]
function timestop() -- Line 493
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var91_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_17 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: Timestop_upvr (readonly)
[8]: Untimestop_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var91_upvw == true then return end
if [Link] == true then return end
if [Link] == true then return end
if [Link] == true then return end
if var15_upvw == false then return end
var14_upvw = true
var91_upvw = true
any_LoadAnimation_result1_upvr_17:Play(0.1, 1, 1)
Humanoid_2_upvr.WalkSpeed = 0
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_17.Stopped:Wait()
Timestop_upvr:FireServer(7.5, "jotaro")
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
wait(10)
Untimestop_upvr:FireServer()
wait(45)
var91_upvw = false
end
end
function untimestop() -- Line 523
--[[ Upvalues[1]:
[1]: Untimestop_upvr (readonly)
]]
Untimestop_upvr:FireServer()
end
local var94_upvw = false
local any_LoadAnimation_result1_upvr_10 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Pose1)
local any_LoadAnimation_result1_upvr_16 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Pose2)
local Theme_upvr = StandHumanoidRootPart_upvr.Theme
local Menacing_upvr = [Link]
function posefunc() -- Line 527
--[[ Upvalues[10]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var94_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_10 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_16 (readonly)
[8]: Theme_upvr (readonly)
[9]: Menacing_upvr (readonly)
[10]: Disabled_upvr (readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [2] 3. Error Block 2 start (CF ANALYSIS FAILED)
do
return
end
-- KONSTANTERROR: [2] 3. Error Block 2 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 end (CF ANALYSIS FAILED)
end
local var99_upvw = false
local var100_upvw = false
local var101_upvw = false
local RTZ_upvr = [Link]
local Transparency_upvr = [Link]
local face_upvr = Stand_Head_upvr:WaitForChild("face")
function SPOHRTZ() -- Line 567
--[[ Upvalues[13]:
[1]: var35_upvw (read and write)
[2]: var100_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: var99_upvw (read and write)
[5]: var14_upvw (read and write)
[6]: var101_upvw (read and write)
[7]: RTZ_upvr (readonly)
[8]: Humanoid_2_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_5 (readonly)
[10]: StandHumanoidRootPart_upvr (readonly)
[11]: Stand_upvr (readonly)
[12]: Transparency_upvr (readonly)
[13]: face_upvr (readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [2] 3. Error Block 2 start (CF ANALYSIS FAILED)
do
return
end
-- KONSTANTERROR: [2] 3. Error Block 2 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 end (CF ANALYSIS FAILED)
end
dodgecooldown = false -- Setting global
local any_LoadAnimation_result1_upvr_8 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Roll)
local Dodge_upvr_2 = StandHumanoidRootPart_upvr.Dodge
local Dodge_upvr = [Link]
function dodge() -- Line 625
--[[ Upvalues[6]:
[1]: var14_upvw (read and write)
[2]: any_LoadAnimation_result1_upvr_8 (readonly)
[3]: Dodge_upvr_2 (readonly)
[4]: Dodge_upvr (readonly)
[5]: HumanoidRootPart_upvr (readonly)
[6]: Character_2_upvr (readonly)
]]
if var14_upvw == true then
else
if dodgecooldown == true then return end
var14_upvw = true
dodgecooldown = true -- Setting global
any_LoadAnimation_result1_upvr_8:Play()
Dodge_upvr_2:Play()
Dodge_upvr:FireServer()
local BodyVelocity = [Link]("BodyVelocity")
[Link] = [Link](100000, 0, 100000)
BodyVelocity.P = [Link]
[Link] = HumanoidRootPart_upvr.[Link] * 50
[Link] = Character_2_upvr.HumanoidRootPart
[Link]:AddItem(BodyVelocity, 0.25)
wait(0.4)
var14_upvw = false
wait(3)
dodgecooldown = false -- Setting global
end
end
local var109_upvw = false
function taunt() -- Line 645
--[[ Upvalues[3]:
[1]: var109_upvw (read and write)
[2]: Taunt_upvr (readonly)
[3]: Head_upvr (readonly)
]]
if var109_upvw == true then
else
var109_upvw = true
if [Link](1) == 1 then
Taunt_upvr:FireServer(Head_upvr, "rbxassetid://3378946535", 5,
1.42, 0)
end
end
end
local TouchEnabled_upvr = game:GetService("UserInputService").TouchEnabled
local var111_upvw = false
function holdingb() -- Line 655
--[[ Upvalues[2]:
[1]: TouchEnabled_upvr (readonly)
[2]: var111_upvw (read and write)
]]
if not TouchEnabled_upvr then
var111_upvw = true
local function _(arg1) -- Line 658
--[[ Upvalues[1]:
[1]: var111_upvw (copied, read and write)
]]
if arg1 == 'b' then
var111_upvw = false
end
end
elseif TouchEnabled_upvr then
if var111_upvw == false then
var111_upvw = true
return
end
if var111_upvw == true then
var111_upvw = false
end
end
end
mouse.Button1Down:connect(function() -- Line 671
--[[ Upvalues[2]:
[1]: Torso_upvr (readonly)
[2]: Disabled_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
if Disabled_upvr.Value == true then return end
punch()
end
end)
local function pp_upvr(arg1) -- Line 676, Named "pp"
--[[ Upvalues[3]:
[1]: Torso_upvr (readonly)
[2]: Disabled_upvr (readonly)
[3]: Stand_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
if Disabled_upvr.Value == true then return end
if arg1 == 'q' then
standappear(Stand_upvr)
end
if arg1 == 'e' then
barrage()
end
if arg1 == 'r' then
strongpunch()
end
if arg1 == 't' then
overwrite()
end
if arg1 == 'y' then
barrier()
end
if arg1 == 'h' then
slam()
end
if arg1 == 'v' then
ohblast()
end
if arg1 == 'g' then
SPOHRTZ()
end
if arg1 == 'x' then
block()
end
if arg1 == 'f' then
if [Link] == false then
timestop()
elseif [Link] == true then
untimestop()
end
end
if arg1 == 'z' then
movement()
end
if arg1 == 'c' then
dodge()
end
if arg1 == 'p' then
posefunc()
end
if arg1 == 'n' then
taunt()
end
if arg1 == 'b' then
holdingb()
end
end
end
[Link]:connect(pp_upvr)
if game:GetService("UserInputService").TouchEnabled then
[Link]:FireServer()
end
[Link]:Connect(function(arg1) -- Line 740
--[[ Upvalues[1]:
[1]: pp_upvr (readonly)
]]
require([Link])(pp_upvr)
end)
local Damage2_upvr = ReplicatedStorage.Damage2
function hito(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11,
arg12, arg13) -- Line 743
--[[ Upvalues[4]:
[1]: Disabled_upvr (readonly)
[2]: Character_2_upvr (readonly)
[3]: Damage2_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
if Disabled_upvr.Value == true then
else
for _, v_6 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_6:FindFirstChild("Humanoid") and
v_6:FindFirstChild("HumanoidRootPart") and v_6 ~= Character_2_upvr and
(v_6:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_6:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Damage2_upvr:FireServer(v_6:FindFirstChild("Humanoid"),
arg2, arg4, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13)
local StringValue_upvr_5 = [Link]("StringValue")
StringValue_upvr_5.Name = "alabo"
StringValue_upvr_5.Parent =
v_6:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 756
--[[ Upvalues[1]:
[1]: StringValue_upvr_5 (readonly)
]]
StringValue_upvr_5:Destroy()
end)
end
StringValue_upvr_5 = "Stand"
if v_6:FindFirstChild(StringValue_upvr_5) then
StringValue_upvr_5 = "Stand Torso"
if v_6.Stand:FindFirstChild(StringValue_upvr_5) and v_6 ~=
Character_2_upvr then
StringValue_upvr_5 = Stand_upvr.Name
if v_6 ~= Character_2_upvr[StringValue_upvr_5] then
StringValue_upvr_5 =
v_6.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_5 -
[Link]).magnitude < arg3 then
StringValue_upvr_5 = "HumanoidRootPart"
StringValue_upvr_5 = "alabo"
if
v_6:FindFirstChild(StringValue_upvr_5):FindFirstChild(StringValue_upvr_5) == nil
then
if [Link] then return end
StringValue_upvr_5 = "Humanoid"
StringValue_upvr_5 =
Damage2_upvr:FireServer
StringValue_upvr_5(v_6:FindFirstChild(StringValue_upvr_5), arg2, arg4, arg6,
arg7, arg8, arg9, arg10, arg11, arg12, arg13)
StringValue_upvr_5 =
[Link]("StringValue")
local var132_upvr =
StringValue_upvr_5
var132_upvr.Name = "alabo"
var132_upvr.Parent =
v_6:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 771
--[[ Upvalues[1]:
[1]: var132_upvr
(readonly)
]]
var132_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
function hito2(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 780
--[[ Upvalues[3]:
[1]: Character_2_upvr (readonly)
[2]: Damage3_upvr (readonly)
[3]: Stand_upvr (readonly)
]]
for _, v in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v ~= Character_2_upvr and
(v:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Damage3_upvr:FireServer(v:FindFirstChild("Humanoid"), arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
local StringValue_upvr_9 = [Link]("StringValue")
StringValue_upvr_9.Name = "alabo"
StringValue_upvr_9.Parent = v:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 792
--[[ Upvalues[1]:
[1]: StringValue_upvr_9 (readonly)
]]
StringValue_upvr_9:Destroy()
end)
end
StringValue_upvr_9 = "Stand"
if v:FindFirstChild(StringValue_upvr_9) then
StringValue_upvr_9 = "Stand Torso"
if [Link]:FindFirstChild(StringValue_upvr_9) and v ~=
Character_2_upvr then
StringValue_upvr_9 = Stand_upvr.Name
if v ~= Character_2_upvr[StringValue_upvr_9] then
StringValue_upvr_9 = [Link]:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_9 - [Link]).magnitude <
arg3 then
StringValue_upvr_9 = "HumanoidRootPart"
StringValue_upvr_9 = "alabo"
if
v:FindFirstChild(StringValue_upvr_9):FindFirstChild(StringValue_upvr_9) == nil then
if [Link] then return end
StringValue_upvr_9 = "Humanoid"
StringValue_upvr_9 =
Damage3_upvr:FireServer
StringValue_upvr_9(v:FindFirstChild(StringValue_upvr_9), arg2, arg4, arg6,
arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_9 =
[Link]("StringValue")
local var150_upvr = StringValue_upvr_9
var150_upvr.Name = "alabo"
var150_upvr.Parent =
v:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 807
--[[ Upvalues[1]:
[1]: var150_upvr (readonly)
]]
var150_upvr:Destroy()
end)
end
end
end
end
end
end
end
function hito3(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 818
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage3_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_2 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_2:FindFirstChild("Humanoid") and
v_2:FindFirstChild("HumanoidRootPart") and v_2 ~= Character_2_upvr and
(v_2:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_2:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid = v_2:FindFirstChild("Humanoid")
Damage3_upvr:FireServer(Humanoid, arg2, arg4, arg6, arg7, arg8,
arg9, arg10, arg11)
KnockAdvanced_upvr:FireServer(Humanoid)
local StringValue_upvr_2 = [Link]("StringValue")
StringValue_upvr_2.Name = "alabo"
StringValue_upvr_2.Parent =
v_2:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 831
--[[ Upvalues[1]:
[1]: StringValue_upvr_2 (readonly)
]]
StringValue_upvr_2:Destroy()
end)
end
StringValue_upvr_2 = "Stand"
if v_2:FindFirstChild(StringValue_upvr_2) then
StringValue_upvr_2 = "Stand Torso"
if v_2.Stand:FindFirstChild(StringValue_upvr_2) and v_2 ~=
Character_2_upvr then
StringValue_upvr_2 = Stand_upvr.Name
if v_2 ~= Character_2_upvr[StringValue_upvr_2] then
StringValue_upvr_2 = v_2.Stand:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_2 - [Link]).magnitude <
arg3 then
StringValue_upvr_2 = "HumanoidRootPart"
StringValue_upvr_2 = "alabo"
if
v_2:FindFirstChild(StringValue_upvr_2):FindFirstChild(StringValue_upvr_2) == nil
then
if [Link] then return end
StringValue_upvr_2 = "Humanoid"
local SOME =
v_2:FindFirstChild(StringValue_upvr_2)
StringValue_upvr_2 =
Damage3_upvr:FireServer
StringValue_upvr_2(SOME, arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_2 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_2(SOME)
StringValue_upvr_2 =
[Link]("StringValue")
local var172_upvr = StringValue_upvr_2
var172_upvr.Name = "alabo"
var172_upvr.Parent =
v_2:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 847
--[[ Upvalues[1]:
[1]: var172_upvr (readonly)
]]
var172_upvr:Destroy()
end)
end
end
end
end
end
end
end
local Damage5_upvr = ReplicatedStorage.Damage5
function hito4(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 856
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage5_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_3 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_3:FindFirstChild("Humanoid") and
v_3:FindFirstChild("HumanoidRootPart") and v_3 ~= Character_2_upvr and
(v_3:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_3:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_7 = v_3:FindFirstChild("Humanoid")
Damage5_upvr:FireServer(Humanoid_7, arg2, arg4, arg6, arg7, arg8,
arg9, arg10, arg11)
KnockAdvanced_upvr:FireServer(Humanoid_7)
local StringValue_upvr_8 = [Link]("StringValue")
StringValue_upvr_8.Name = "alabo"
StringValue_upvr_8.Parent =
v_3:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 869
--[[ Upvalues[1]:
[1]: StringValue_upvr_8 (readonly)
]]
StringValue_upvr_8:Destroy()
end)
end
StringValue_upvr_8 = "Stand"
if v_3:FindFirstChild(StringValue_upvr_8) then
StringValue_upvr_8 = "Stand Torso"
if v_3.Stand:FindFirstChild(StringValue_upvr_8) and v_3 ~=
Character_2_upvr then
StringValue_upvr_8 = Stand_upvr.Name
if v_3 ~= Character_2_upvr[StringValue_upvr_8] then
StringValue_upvr_8 = v_3.Stand:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_8 - [Link]).magnitude <
arg3 then
StringValue_upvr_8 = "HumanoidRootPart"
StringValue_upvr_8 = "alabo"
if
v_3:FindFirstChild(StringValue_upvr_8):FindFirstChild(StringValue_upvr_8) == nil
then
if [Link] then return end
StringValue_upvr_8 = "Humanoid"
local SOME_3 =
v_3:FindFirstChild(StringValue_upvr_8)
StringValue_upvr_8 =
Damage5_upvr:FireServer
StringValue_upvr_8(SOME_3, arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_8 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_8(SOME_3)
StringValue_upvr_8 =
[Link]("StringValue")
local var184_upvr = StringValue_upvr_8
var184_upvr.Name = "alabo"
var184_upvr.Parent =
v_3:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 885
--[[ Upvalues[1]:
[1]: var184_upvr (readonly)
]]
var184_upvr:Destroy()
end)
end
end
end
end
end
end
end
local Damage13_upvr = ReplicatedStorage.Damage13
function hito5(arg1, arg2, arg3, arg4, arg5, arg6) -- Line 894
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage13_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_4 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_4:FindFirstChild("Humanoid") and
v_4:FindFirstChild("HumanoidRootPart") and v_4 ~= Character_2_upvr and
(v_4:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg2
and v_4:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_3 = v_4:FindFirstChild("Humanoid")
Damage13_upvr:FireServer(Humanoid_3, arg3, arg5, arg6)
KnockAdvanced_upvr:FireServer(Humanoid_3)
local StringValue_upvr = [Link]("StringValue")
StringValue_upvr.Name = "alabo"
StringValue_upvr.Parent = v_4:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 907
--[[ Upvalues[1]:
[1]: StringValue_upvr (readonly)
]]
StringValue_upvr:Destroy()
end)
end
StringValue_upvr = "Stand"
if v_4:FindFirstChild(StringValue_upvr) then
StringValue_upvr = "Stand Torso"
if v_4.Stand:FindFirstChild(StringValue_upvr) then
if v_4 ~= Character_2_upvr then
StringValue_upvr = Stand_upvr.Name
if v_4 ~= Character_2_upvr[StringValue_upvr] then
StringValue_upvr =
v_4.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr - [Link]).magnitude
< arg2 then
StringValue_upvr = "HumanoidRootPart"
StringValue_upvr = "alabo"
if
v_4:FindFirstChild(StringValue_upvr):FindFirstChild(StringValue_upvr) == nil then
if [Link] then return end
StringValue_upvr = "Humanoid"
local SOME_4 =
v_4:FindFirstChild(StringValue_upvr)
StringValue_upvr =
Damage13_upvr:FireServer
StringValue_upvr(SOME_4, arg3,
arg5, arg6)
StringValue_upvr =
KnockAdvanced_upvr:FireServer
StringValue_upvr(SOME_4)
StringValue_upvr =
[Link]("StringValue")
local var207_upvr =
StringValue_upvr
var207_upvr.Name = "alabo"
var207_upvr.Parent =
v_4:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 923
--[[ Upvalues[1]:
[1]: var207_upvr
(readonly)
]]
var207_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
local StandsSlam_upvr = [Link]
function hito6(arg1, arg2, arg3, arg4, arg5, arg6) -- Line 932
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: StandsSlam_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_5 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_5:FindFirstChild("Humanoid") and
v_5:FindFirstChild("HumanoidRootPart") and v_5 ~= Character_2_upvr and
(v_5:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg2
and v_5:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_4 = v_5:FindFirstChild("Humanoid")
StandsSlam_upvr:FireServer(Humanoid_4, arg3, arg5, arg6)
KnockAdvanced_upvr:FireServer(Humanoid_4)
local StringValue_upvr_4 = [Link]("StringValue")
StringValue_upvr_4.Name = "alabo"
StringValue_upvr_4.Parent =
v_5:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 945
--[[ Upvalues[1]:
[1]: StringValue_upvr_4 (readonly)
]]
StringValue_upvr_4:Destroy()
end)
end
StringValue_upvr_4 = "Stand"
if v_5:FindFirstChild(StringValue_upvr_4) then
StringValue_upvr_4 = "Stand Torso"
if v_5.Stand:FindFirstChild(StringValue_upvr_4) then
if v_5 ~= Character_2_upvr then
StringValue_upvr_4 = Stand_upvr.Name
if v_5 ~= Character_2_upvr[StringValue_upvr_4] then
StringValue_upvr_4 =
v_5.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_4 -
[Link]).magnitude < arg2 then
StringValue_upvr_4 = "HumanoidRootPart"
StringValue_upvr_4 = "alabo"
if
v_5:FindFirstChild(StringValue_upvr_4):FindFirstChild(StringValue_upvr_4) == nil
then
if [Link] then return end
StringValue_upvr_4 = "Humanoid"
local SOME_2 =
v_5:FindFirstChild(StringValue_upvr_4)
StringValue_upvr_4 =
StandsSlam_upvr:FireServer
StringValue_upvr_4(SOME_2, arg3,
arg5, arg6)
StringValue_upvr_4 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_4(SOME_2)
StringValue_upvr_4 =
[Link]("StringValue")
local var219_upvr =
StringValue_upvr_4
var219_upvr.Name = "alabo"
var219_upvr.Parent =
v_5:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 961
--[[ Upvalues[1]:
[1]: var219_upvr
(readonly)
]]
var219_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
local Heal6_upvr = ReplicatedStorage.Heal6
function healo(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11,
arg12, arg13) -- Line 970
--[[ Upvalues[4]:
[1]: Disabled_upvr (readonly)
[2]: Character_2_upvr (readonly)
[3]: Heal6_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
if Disabled_upvr.Value == true then
else
for _, v_7 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_7:FindFirstChild("Humanoid") and
v_7:FindFirstChild("HumanoidRootPart") and v_7 ~= Character_2_upvr and
(v_7:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_7:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Heal6_upvr:FireServer(v_7:FindFirstChild("Humanoid"), arg2,
arg4, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13)
local StringValue_upvr_6 = [Link]("StringValue")
StringValue_upvr_6.Name = "alabo"
StringValue_upvr_6.Parent =
v_7:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 983
--[[ Upvalues[1]:
[1]: StringValue_upvr_6 (readonly)
]]
StringValue_upvr_6:Destroy()
end)
end
StringValue_upvr_6 = "Stand"
if v_7:FindFirstChild(StringValue_upvr_6) then
StringValue_upvr_6 = "Stand Torso"
if v_7.Stand:FindFirstChild(StringValue_upvr_6) then
if v_7 ~= Character_2_upvr then
StringValue_upvr_6 = Stand_upvr.Name
if v_7 ~= Character_2_upvr[StringValue_upvr_6]
then
StringValue_upvr_6 =
v_7.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_6 -
[Link]).magnitude < arg3 then
StringValue_upvr_6 =
"HumanoidRootPart"
StringValue_upvr_6 = "alabo"
if
v_7:FindFirstChild(StringValue_upvr_6):FindFirstChild(StringValue_upvr_6) == nil
then
if [Link] then return
end
StringValue_upvr_6 =
"Humanoid"
StringValue_upvr_6 =
Heal6_upvr:FireServer
StringValue_upvr_6(v_7:FindFirstChild(StringValue_upvr_6), arg2, arg4, arg6,
arg7, arg8, arg9, arg10, arg11, arg12, arg13)
StringValue_upvr_6 =
[Link]("StringValue")
local var229_upvr =
StringValue_upvr_6
var229_upvr.Name = "alabo"
var229_upvr.Parent =
v_7:FindFirstChild("HumanoidRootPart")
delay(arg5, function() --
Line 998
--[[ Upvalues[1]:
[1]: var229_upvr
(readonly)
]]
var229_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
end
local Heal_upvr = [Link]
function heal(arg1, arg2, arg3, arg4, arg5) -- Line 1007
--[[ Upvalues[2]:
[1]: Torso_upvr (readonly)
[2]: Heal_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
Heal_upvr:FireServer(arg1, arg2, arg3, arg4, arg5)
end
end
[Link]:Connect(function() -- Line 1011
--[[ Upvalues[14]:
[1]: Character_2_upvr (readonly)
[2]: Anchor_upvr (readonly)
[3]: Stand_Torso_upvr (readonly)
[4]: Stand_Right_Arm_upvr (readonly)
[5]: Stand_Left_Arm_upvr (readonly)
[6]: Stand_Right_Leg_upvr (readonly)
[7]: Stand_Left_Leg_upvr (readonly)
[8]: Stand_Head_upvr (readonly)
[9]: Torso_upvr (readonly)
[10]: Right_Arm_upvr (readonly)
[11]: Left_Arm_upvr (readonly)
[12]: Right_Leg_upvr (readonly)
[13]: Left_Leg_upvr (readonly)
[14]: Head_upvr (readonly)
]]
if [Link] == true then
if Character_2_upvr.[Link] then
else
Anchor_upvr:FireServer(Stand_Torso_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Head_upvr, true)
Anchor_upvr:FireServer(Torso_upvr, true)
Anchor_upvr:FireServer(Right_Arm_upvr, true)
Anchor_upvr:FireServer(Left_Arm_upvr, true)
Anchor_upvr:FireServer(Right_Leg_upvr, true)
Anchor_upvr:FireServer(Left_Leg_upvr, true)
Anchor_upvr:FireServer(Head_upvr, true)
end
end
if [Link] == false then
Anchor_upvr:FireServer(Stand_Torso_upvr, false)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, false)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, false)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, false)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, false)
Anchor_upvr:FireServer(Stand_Head_upvr, false)
Anchor_upvr:FireServer(Torso_upvr, false)
Anchor_upvr:FireServer(Right_Arm_upvr, false)
Anchor_upvr:FireServer(Left_Arm_upvr, false)
Anchor_upvr:FireServer(Right_Leg_upvr, false)
Anchor_upvr:FireServer(Left_Leg_upvr, false)
Anchor_upvr:FireServer(Head_upvr, false)
end
end)
if [Link] == true then
Anchor_upvr:FireServer(Stand_Torso_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Head_upvr, true)
Anchor_upvr:FireServer(Torso_upvr, true)
Anchor_upvr:FireServer(Right_Arm_upvr, true)
Anchor_upvr:FireServer(Left_Arm_upvr, true)
Anchor_upvr:FireServer(Right_Leg_upvr, true)
Anchor_upvr:FireServer(Left_Leg_upvr, true)
Anchor_upvr:FireServer(Head_upvr, true)
end
[Link]:connect(function(arg1) -- Line 1059
--[[ Upvalues[8]:
[1]: var99_upvw (read and write)
[2]: var100_upvw (read and write)
[3]: any_LoadAnimation_result1_upvr_5 (readonly)
[4]: Stand_upvr (readonly)
[5]: LocalPlayer_upvr (readonly)
[6]: var14_upvw (read and write)
[7]: var101_upvw (read and write)
[8]: Humanoid_2_upvr (readonly)
]]
local Character = [Link]
[Link]:FireServer([Link])
[Link]:FireServer(false)
var99_upvw = false
var100_upvw = true
any_LoadAnimation_result1_upvr_5:Stop()
game:GetService("ReplicatedStorage").[Link]:FireServer(Stand_upvr,
true)
LocalPlayer_upvr.[Link] =
[Link] - [Link] *
5
var14_upvw = false
var101_upvw = true
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
wait(30)
var100_upvw = false
end)
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
[Link]:connect(function() -- Line 1083
--[[ Upvalues[1]:
[1]: Humanoid_2_upvr (readonly)
]]
[Link] = [Link](0, 0, 122)
[Link] = true
Humanoid_2_upvr.WalkSpeed = 4
Humanoid_2_upvr:SetStateEnabled(3, false)
wait(2.5)
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr:SetStateEnabled(3, true)
[Link] = [Link](0, 170, 255)
[Link] = false
end)
local Die_upvr = StandHumanoidRootPart_upvr.Die
local Death_upvr = [Link]
Humanoid_2_upvr.HealthChanged:connect(function() -- Line 1096
--[[ Upvalues[5]:
[1]: Humanoid_2_upvr (readonly)
[2]: StandTrans_upvr (readonly)
[3]: Stand_upvr (readonly)
[4]: Die_upvr (readonly)
[5]: Death_upvr (readonly)
]]
if Humanoid_2_upvr.Health < 1 then
StandTrans_upvr:FireServer(Stand_upvr, false)
Humanoid_2_upvr:SetStateEnabled(3, false)
Humanoid_2_upvr:SetStateEnabled(15, false)
Die_upvr:Play()
Death_upvr:FireServer(false)
end
end)
local Knocked_upvr = [Link]
local Hurt_upvr = StandHumanoidRootPart_upvr.Hurt
local GetUp_upvr = [Link]
[Link]:connect(function(arg1) -- Line 1106
--[[ Upvalues[5]:
[1]: Character_2_upvr (readonly)
[2]: Knocked_upvr (readonly)
[3]: Humanoid_2_upvr (readonly)
[4]: Hurt_upvr (readonly)
[5]: GetUp_upvr (readonly)
]]
if Character_2_upvr.[Link] == true then
else
Knocked_upvr:FireServer()
Humanoid_2_upvr:SetStateEnabled(3, false)
wait(0.5)
if 1 <= Humanoid_2_upvr.Health then
local Health_upvw = Humanoid_2_upvr.Health
[Link]([Link](function() -- Line 1113
--[[ Upvalues[3]:
[1]: Humanoid_2_upvr (copied, readonly)
[2]: Health_upvw (read and write)
[3]: Hurt_upvr (copied, readonly)
]]
Humanoid_2_upvr.HealthChanged:Connect(function(arg1_2) --
Line 1114
--[[ Upvalues[2]:
[1]: Health_upvw (copied, read and write)
[2]: Hurt_upvr (copied, readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [37] 29. Error Block 11 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [37] 29. Error Block 11 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [43] 34. Error Block 13 start (CF
ANALYSIS FAILED)
Health_upvw = arg1_2
-- KONSTANTERROR: [43] 34. Error Block 13 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [44] 35. Error Block 14 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [44] 35. Error Block 14 end (CF
ANALYSIS FAILED)
end)
end))
wait(0.75)
GetUp_upvr:FireServer()
Humanoid_2_upvr:SetStateEnabled(3, true)
end
end
end)
Taunt_upvr.OnClientEvent:Connect(function() -- Line 1142
--[[ Upvalues[1]:
[1]: var109_upvw (read and write)
]]
var109_upvw = false
end)
wait(60)
var91_upvw = false