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Luau Decompiler Script Overview

The document is a script for a game using the Luau programming language, detailing various character actions and animations related to a player character's abilities. It includes functions for performing attacks, healing, and managing character states, utilizing animations and server communication. The script also handles player input and character properties like speed and jump power during specific actions.

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floppasoggga
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
18 views29 pages

Luau Decompiler Script Overview

The document is a script for a game using the Luau programming language, detailing various character actions and animations related to a player character's abilities. It includes functions for performing attacks, healing, and managing character states, utilizing animations and server communication. The script also handles player input and character properties like speed and jump power during specific actions.

Uploaded by

floppasoggga
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

-- Decompiler will be improved soon!

-- Decompiled with Konstant V2.1, a fast Luau decompiler made in Luau by plusgiant5
([Link]
-- Decompiled on 2025-03-01 00:06:06
-- Luau version 6, Types version 3
-- Time taken: 0.033276 seconds

local ReplicatedStorage = game:GetService("ReplicatedStorage")


local Damage3_upvr = ReplicatedStorage.Damage3
local Untimestop_upvr = [Link]
local StrongPunch_upvr = [Link]
local Anchor_upvr = [Link]
local Trail_upvr = [Link]
local Taunt_upvr = [Link]
local KnockAdvanced_upvr = [Link]
local LocalPlayer_upvr = game:GetService("Players").LocalPlayer
repeat
wait()
until not LocalPlayer_upvr.Character or LocalPlayer_upvr.[Link]
local Character_2_upvr = LocalPlayer_upvr.Character
local Humanoid_2_upvr = Character_2_upvr.Humanoid
local HumanoidRootPart_upvr = Character_2_upvr.HumanoidRootPart
mouse = LocalPlayer_upvr:GetMouse() -- Setting global
cam = [Link] -- Setting global
local tbl = {"♈", "♉", "♊", "♋", "♌", "♍", "♎", "♏", "♐", "♑", "♒", "♓"}
wait()
[Link]:FireServer("StevePlatinum", 20, 216.66666666666666,
tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)].."".
.tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""
..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)]..""..tbl[[Link](#tbl)].."
"..tbl[[Link](#tbl)])
local var14_upvw = false
local var15_upvw = false
local Disabled_upvr = Character_2_upvr:WaitForChild("Disabled")
local Stand_upvr = Character_2_upvr:WaitForChild("Stand")
local StandHumanoidRootPart_upvr = Stand_upvr:WaitForChild("StandHumanoidRootPart")
local Stand_Head_upvr = Stand_upvr:WaitForChild("Stand Head")
local Stand_Torso_upvr = Stand_upvr:WaitForChild("Stand Torso")
local Stand_Right_Arm_upvr = Stand_upvr:WaitForChild("Stand Right Arm")
local Stand_Left_Arm_upvr = Stand_upvr:WaitForChild("Stand Left Arm")
local Stand_Right_Leg_upvr = Stand_upvr:WaitForChild("Stand Right Leg")
local Stand_Left_Leg_upvr = Stand_upvr:WaitForChild("Stand Left Leg")
local Head_upvr = Character_2_upvr.Head
local Torso_upvr = Character_2_upvr.Torso
local Right_Arm_upvr = Character_2_upvr["Right Arm"]
local Left_Arm_upvr = Character_2_upvr["Left Arm"]
local Right_Leg_upvr = Character_2_upvr["Right Leg"]
local Left_Leg_upvr = Character_2_upvr["Left Leg"]
local any_LoadAnimation_result1_upvr_5 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Counter)
local any_LoadAnimation_result1_upvr_7 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.PunchBarrage)
local any_LoadAnimation_result1_upvr_3 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.AttackPose)
local Overwritten_upvr = StandHumanoidRootPart_upvr.Overwritten
local var35_upvw = false
local _ = {"Part", "MeshPart", "UnionOperation", "Texture", "BasePart"}
local StandTrans_upvr = game:GetService("ReplicatedStorage").[Link]
local var38_upvw = false
local any_LoadAnimation_result1_upvr_6 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Nothing)
local any_LoadAnimation_result1_upvr_19 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Idle)
local StandAppear_upvr = StandHumanoidRootPart_upvr.StandAppear
function standappear(arg1) -- Line 120
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var38_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_6 (readonly)
[6]: any_LoadAnimation_result1_upvr_19 (readonly)
[7]: StandAppear_upvr (readonly)
[8]: StandTrans_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var38_upvw == true then return end
var38_upvw = true
if var15_upvw == false then
var15_upvw = true
any_LoadAnimation_result1_upvr_6:Stop()
any_LoadAnimation_result1_upvr_19:Play(0.2, 1, 1)
StandAppear_upvr:Play()
StandTrans_upvr:FireServer(arg1, true)
elseif var15_upvw == true then
var15_upvw = false
any_LoadAnimation_result1_upvr_19:Stop()
any_LoadAnimation_result1_upvr_6:Play(0.2, 1, 1)
StandTrans_upvr:FireServer(arg1, false)
end
wait(2.5)
var38_upvw = false
end
end
local var42_upvw = false
local Wall_upvr = [Link]
local any_LoadAnimation_result1_upvr_13 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.GroundBarrage)
function barrier() -- Line 141
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var42_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: Humanoid_2_upvr (readonly)
[6]: Wall_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_13 (readonly)
[8]: Disabled_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var42_upvw == true then return end
if var15_upvw == false then return end
var42_upvw = true
var14_upvw = true
Humanoid_2_upvr.WalkSpeed = 0
Humanoid_2_upvr.JumpPower = 0
Wall_upvr:FireServer()
any_LoadAnimation_result1_upvr_13:Play()
wait(1)
any_LoadAnimation_result1_upvr_13:Stop()
var14_upvw = false
if Disabled_upvr.Value == false then
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
elseif Disabled_upvr.Value == true then
Humanoid_2_upvr.WalkSpeed = 4
Humanoid_2_upvr.JumpPower = 10
end
wait(10)
var42_upvw = false
end
end
local var45_upvw = 0
local var46_upvw = false
local var47_upvw = false
function barrage() -- Line 174
--[[ Upvalues[14]:
[1]: var46_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var47_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_7 (readonly)
[10]: Humanoid_2_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_3 (readonly)
[12]: var45_upvw (read and write)
[13]: StandHumanoidRootPart_upvr (readonly)
[14]: Disabled_upvr (readonly)
]]
var46_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var47_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var47_upvw = true
var46_upvw = true
local function _(arg1) -- Line 185
--[[ Upvalues[1]:
[1]: var46_upvw (copied, read and write)
]]
if arg1 == 'e' then
var46_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
any_LoadAnimation_result1_upvr_7:Play(0.1, 1, 1.75)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
hito(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 6.25, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 50)
hito(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 6.25, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 50)
wait(0.05)
until var46_upvw == false and Disabled_upvr.Value == true and 40 <=
var45_upvw
var45_upvw = 0
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
any_LoadAnimation_result1_upvr_7:Stop(0.1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(5)
var47_upvw = false
end
end
local var49_upvw = false
local var50_upvw = false
function healbarrageothers() -- Line 213
--[[ Upvalues[14]:
[1]: var49_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var50_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_7 (readonly)
[10]: Humanoid_2_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_3 (readonly)
[12]: var45_upvw (read and write)
[13]: StandHumanoidRootPart_upvr (readonly)
[14]: Disabled_upvr (readonly)
]]
var49_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var50_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var50_upvw = true
var49_upvw = true
local function _(arg1) -- Line 224
--[[ Upvalues[1]:
[1]: var49_upvw (copied, read and write)
]]
if arg1 == 'y' then
var49_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
any_LoadAnimation_result1_upvr_7:Play(0.1, 1, 1.75)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
healo(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 1, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9, 11) / 50)
healo(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2, 1, 0.05, 0.25,
StandHumanoidRootPart_upvr.[Link] * 2.5, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9, 11) / 50)
wait(0.05)
until var49_upvw == false and Disabled_upvr.Value == true and 40 <=
var45_upvw
var45_upvw = 0
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
any_LoadAnimation_result1_upvr_7:Stop(0.1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(30)
var50_upvw = false
end
end
local var52_upvw = false
local any_LoadAnimation_result1_upvr_2 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.HealBarrage)
local Rush_upvr = StandHumanoidRootPart_upvr.Rush
function healbarrage() -- Line 251
--[[ Upvalues[15]:
[1]: var49_upvw (read and write)
[2]: var35_upvw (read and write)
[3]: var14_upvw (read and write)
[4]: var52_upvw (read and write)
[5]: var15_upvw (read and write)
[6]: Trail_upvr (readonly)
[7]: Stand_Right_Arm_upvr (readonly)
[8]: Stand_Left_Arm_upvr (readonly)
[9]: Humanoid_2_upvr (readonly)
[10]: any_LoadAnimation_result1_upvr_2 (readonly)
[11]: Rush_upvr (readonly)
[12]: any_LoadAnimation_result1_upvr_3 (readonly)
[13]: var45_upvw (read and write)
[14]: Torso_upvr (readonly)
[15]: Disabled_upvr (readonly)
]]
var49_upvw = false
if var35_upvw then
else
if var14_upvw == true then return end
if var52_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var52_upvw = true
local var55_upvw = true
local function _(arg1) -- Line 262
--[[ Upvalues[1]:
[1]: var55_upvw (read and write)
]]
if arg1 == 'y' then
var55_upvw = false
end
end
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_2:Play(0.1, 1, 1.75)
Rush_upvr:Play()
any_LoadAnimation_result1_upvr_3:Play()
repeat
var45_upvw += 0.5
heal(Torso_upvr.CFrame * [Link](0, 1, 0) *
[Link]([Link](-0.25, 0.25), [Link](-0.25, 0.25), [Link](-0.25,
0.25)), 1, "rbxassetid://71460895575050", [Link](9, 11) / 5, [Link](9,
11) / 50)
wait(0.005)
until var55_upvw == false and Disabled_upvr.Value == true and 35 <=
var45_upvw
var45_upvw = 0
Rush_upvr:Stop()
any_LoadAnimation_result1_upvr_3:Stop()
any_LoadAnimation_result1_upvr_2:Stop(0.1)
Humanoid_2_upvr.JumpPower = 50
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
var14_upvw = false
wait(30)
var52_upvw = false
end
end
local var57_upvw = false
local var58_upvw = false
local any_LoadAnimation_result1_upvr =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Block)
local Block_upvr = [Link]
local Guard_upvr = StandHumanoidRootPart_upvr.Guard
function block() -- Line 292
--[[ Upvalues[9]:
[1]: var57_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: var35_upvw (read and write)
[5]: var58_upvw (read and write)
[6]: any_LoadAnimation_result1_upvr (readonly)
[7]: Block_upvr (readonly)
[8]: Guard_upvr (readonly)
[9]: Humanoid_2_upvr (readonly)
]]
if var57_upvw == true then
else
if var14_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var35_upvw = true
var58_upvw = true
local function _(arg1) -- Line 299
--[[ Upvalues[1]:
[1]: var58_upvw (copied, read and write)
]]
if arg1 == 'x' then
var58_upvw = false
end
end
any_LoadAnimation_result1_upvr:Play(0.1, 1, 1)
Block_upvr:FireServer(true)
var57_upvw = true
Guard_upvr:Play()
Humanoid_2_upvr.JumpPower = 0
repeat
wait()
until var58_upvw == false
Block_upvr:FireServer(false)
any_LoadAnimation_result1_upvr:Stop(0.1)
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
var35_upvw = false
wait(3)
var57_upvw = false
end
end
local Punch_upvr = StandHumanoidRootPart_upvr.Punch
local var64_upvw = false
local any_LoadAnimation_result1_upvr_12 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.RightPunch)
local any_LoadAnimation_result1_upvr_15 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.LeftPunch)
function punch() -- Line 321
--[[ Upvalues[12]:
[1]: var14_upvw (read and write)
[2]: var15_upvw (read and write)
[3]: Punch_upvr (readonly)
[4]: Humanoid_2_upvr (readonly)
[5]: any_LoadAnimation_result1_upvr_3 (readonly)
[6]: var64_upvw (read and write)
[7]: any_LoadAnimation_result1_upvr_12 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: StandHumanoidRootPart_upvr (readonly)
[11]: any_LoadAnimation_result1_upvr_15 (readonly)
[12]: Stand_Left_Arm_upvr (readonly)
]]
if var14_upvw == true then
else
if var15_upvw == false then return end
var14_upvw = true
Punch_upvr:Play()
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
if var64_upvw == false then
var64_upvw = true
any_LoadAnimation_result1_upvr_12:Play(0.1, 1, 1)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(0.2)
[Link]([Link](function() -- Line 335
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 5 do
wait()
hito2(Stand_Right_Arm_upvr,
Stand_Right_Arm_upvr.CFrame * [Link](0, -1, 0) * [Link]([Link](-0.25,
0.25), [Link](-0.25, 0.25), [Link](-0.25, 0.25)), 2.5, 12.5, 0.5, 0.25,
StandHumanoidRootPart_upvr.[Link] * 10, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 25)
end
end))
elseif var64_upvw == true then
var64_upvw = false
any_LoadAnimation_result1_upvr_15:Play(0.1, 1, 1)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, true)
wait(0.2)
[Link]([Link](function() -- Line 346
--[[ Upvalues[2]:
[1]: Stand_Left_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 5 do
wait()
hito2(Stand_Left_Arm_upvr, Stand_Left_Arm_upvr.CFrame
* [Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 2.5, 12.5, 0.5, 0.25,
StandHumanoidRootPart_upvr.[Link] * 10, 0.075,
"rbxassetid://71460895575050", [Link](9, 11) / 10, [Link](9, 11) / 25)
end
end))
end
wait(0.3)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
Trail_upvr:FireServer(Stand_Left_Arm_upvr.Trail, false)
Humanoid_2_upvr.JumpPower = 50
end
end
local var71_upvw = false
local any_LoadAnimation_result1_upvr_18 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.StrongPunch)
function strongpunch() -- Line 361
--[[ Upvalues[11]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var71_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_18 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_3 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: StrongPunch_upvr (readonly)
[11]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var71_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var71_upvw = true
any_LoadAnimation_result1_upvr_18:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(0.5)
StrongPunch_upvr:FireServer([Link](1, 0.5, 1),
[Link](0.30000, 0.15000, 0.30000), [Link]("Institutional white"))
[Link]([Link](function() -- Line 377
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 15 do
wait()
hito3(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 3, 45, 0.75, 0.25,
StandHumanoidRootPart_upvr.[Link] * 50, 0.25,
"rbxassetid://82672389939546", [Link](9, 11) / 10, [Link](9, 11) / 10)
end
end))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
wait(7.5)
var71_upvw = false
end
end
local var75_upvw = false
local any_LoadAnimation_result1_upvr_9 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.BlastFire)
local OHBlast_upvr = [Link]
local Blast_upvr = StandHumanoidRootPart_upvr.Blast
function ohblast() -- Line 392
--[[ Upvalues[7]:
[1]: var14_upvw (read and write)
[2]: var75_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: any_LoadAnimation_result1_upvr_9 (readonly)
[5]: Humanoid_2_upvr (readonly)
[6]: OHBlast_upvr (readonly)
[7]: Blast_upvr (readonly)
]]
if var14_upvw == true then
else
if var75_upvw == true then return end
if var15_upvw == false then return end
var75_upvw = true
var14_upvw = true
any_LoadAnimation_result1_upvr_9:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
OHBlast_upvr:FireServer()
wait(0.7)
Blast_upvr:Play()
wait(0.5)
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
wait(45)
var75_upvw = false
end
end
local var79_upvw = false
local any_LoadAnimation_result1_upvr_14 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Overwrite)
function overwrite() -- Line 412
--[[ Upvalues[12]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var79_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_14 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_3 (readonly)
[8]: Trail_upvr (readonly)
[9]: Stand_Right_Arm_upvr (readonly)
[10]: Overwritten_upvr (readonly)
[11]: StrongPunch_upvr (readonly)
[12]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var79_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var79_upvw = true
any_LoadAnimation_result1_upvr_14:Play(0.1, 1, 1)
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
Overwritten_upvr:Play()
wait(1.5)
StrongPunch_upvr:FireServer([Link](1, 0.5, 1),
[Link](0.30000, 0.15000, 0.30000), [Link]("Institutional white"))
[Link]([Link](function() -- Line 428
--[[ Upvalues[2]:
[1]: Stand_Right_Arm_upvr (copied, readonly)
[2]: StandHumanoidRootPart_upvr (copied, readonly)
]]
for _ = 1, 15 do
wait()
hito4(Stand_Right_Arm_upvr, Stand_Right_Arm_upvr.CFrame *
[Link](0, -1, 0) * [Link]([Link](-0.25, 0.25), [Link](-0.25,
0.25), [Link](-0.25, 0.25)), 3.5, 87.5, 0.75, 0.25,
StandHumanoidRootPart_upvr.[Link] * 50, 0.25,
"rbxassetid://84546466061609", [Link](9, 11) / 10, [Link](9, 11) / 10)
end
end))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
wait(30)
var79_upvw = false
end
end
local var83_upvw = false
local any_LoadAnimation_result1_upvr_4 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Slam)
local Slam_upvr = [Link]
function slam() -- Line 443
--[[ Upvalues[12]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var83_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: Humanoid_2_upvr (readonly)
[6]: any_LoadAnimation_result1_upvr_4 (readonly)
[7]: Overwritten_upvr (readonly)
[8]: any_LoadAnimation_result1_upvr_3 (readonly)
[9]: Trail_upvr (readonly)
[10]: Stand_Right_Arm_upvr (readonly)
[11]: Slam_upvr (readonly)
[12]: StandHumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var83_upvw == true then return end
if var15_upvw == false then return end
var14_upvw = true
var83_upvw = true
Humanoid_2_upvr.JumpPower = 0
Humanoid_2_upvr.WalkSpeed = 4
any_LoadAnimation_result1_upvr_4:Play(0.1, 1, 1)
Overwritten_upvr:Play()
any_LoadAnimation_result1_upvr_3:Play()
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, true)
wait(1.5)
Slam_upvr:FireServer()
hito6(StandHumanoidRootPart_upvr, 22.5, 50, 0.75, 0.25, [Link](0,
75, 0))
wait(0.65)
Trail_upvr:FireServer(Stand_Right_Arm_upvr.Trail, false)
any_LoadAnimation_result1_upvr_3:Stop()
var14_upvw = false
Humanoid_2_upvr.JumpPower = 50
Humanoid_2_upvr.WalkSpeed = 16
wait(30)
var83_upvw = false
end
end
local var86_upvw = false
local any_LoadAnimation_result1_upvr_11 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.StandJump)
local StandJumpSFX_upvr = StandHumanoidRootPart_upvr.StandJumpSFX
local Jump_upvr = [Link]
function movement() -- Line 471
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var86_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_11 (readonly)
[6]: StandJumpSFX_upvr (readonly)
[7]: Jump_upvr (readonly)
[8]: HumanoidRootPart_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var86_upvw == true then return end
if var15_upvw == false then return end
var86_upvw = true
var14_upvw = true
any_LoadAnimation_result1_upvr_11:Play(0.1, 1, 1)
StandJumpSFX_upvr:Play()
Jump_upvr:FireServer([Link]("Institutional white"))
local BodyPosition = [Link]("BodyPosition",
HumanoidRootPart_upvr)
[Link] = [Link](100000, 100000, 100000)
[Link] = HumanoidRootPart_upvr.CFrame * [Link](0,
50, -75).p
[Link]:AddItem(BodyPosition, 1)
wait(1)
var14_upvw = false
wait(14)
var86_upvw = false
end
end
local var91_upvw = true
local any_LoadAnimation_result1_upvr_17 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.TS)
local Timestop_upvr = [Link]
function timestop() -- Line 493
--[[ Upvalues[8]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var91_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_17 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: Timestop_upvr (readonly)
[8]: Untimestop_upvr (readonly)
]]
if var35_upvw then
else
if var14_upvw == true then return end
if var91_upvw == true then return end
if [Link] == true then return end
if [Link] == true then return end
if [Link] == true then return end
if var15_upvw == false then return end
var14_upvw = true
var91_upvw = true
any_LoadAnimation_result1_upvr_17:Play(0.1, 1, 1)
Humanoid_2_upvr.WalkSpeed = 0
Humanoid_2_upvr.JumpPower = 0
any_LoadAnimation_result1_upvr_17.Stopped:Wait()
Timestop_upvr:FireServer(7.5, "jotaro")
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
var14_upvw = false
wait(10)
Untimestop_upvr:FireServer()
wait(45)
var91_upvw = false
end
end
function untimestop() -- Line 523
--[[ Upvalues[1]:
[1]: Untimestop_upvr (readonly)
]]
Untimestop_upvr:FireServer()
end
local var94_upvw = false
local any_LoadAnimation_result1_upvr_10 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Pose1)
local any_LoadAnimation_result1_upvr_16 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Pose2)
local Theme_upvr = StandHumanoidRootPart_upvr.Theme
local Menacing_upvr = [Link]
function posefunc() -- Line 527
--[[ Upvalues[10]:
[1]: var35_upvw (read and write)
[2]: var14_upvw (read and write)
[3]: var94_upvw (read and write)
[4]: var15_upvw (read and write)
[5]: any_LoadAnimation_result1_upvr_10 (readonly)
[6]: Humanoid_2_upvr (readonly)
[7]: any_LoadAnimation_result1_upvr_16 (readonly)
[8]: Theme_upvr (readonly)
[9]: Menacing_upvr (readonly)
[10]: Disabled_upvr (readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [2] 3. Error Block 2 start (CF ANALYSIS FAILED)
do
return
end
-- KONSTANTERROR: [2] 3. Error Block 2 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 end (CF ANALYSIS FAILED)
end
local var99_upvw = false
local var100_upvw = false
local var101_upvw = false
local RTZ_upvr = [Link]
local Transparency_upvr = [Link]
local face_upvr = Stand_Head_upvr:WaitForChild("face")
function SPOHRTZ() -- Line 567
--[[ Upvalues[13]:
[1]: var35_upvw (read and write)
[2]: var100_upvw (read and write)
[3]: var15_upvw (read and write)
[4]: var99_upvw (read and write)
[5]: var14_upvw (read and write)
[6]: var101_upvw (read and write)
[7]: RTZ_upvr (readonly)
[8]: Humanoid_2_upvr (readonly)
[9]: any_LoadAnimation_result1_upvr_5 (readonly)
[10]: StandHumanoidRootPart_upvr (readonly)
[11]: Stand_upvr (readonly)
[12]: Transparency_upvr (readonly)
[13]: face_upvr (readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [2] 3. Error Block 2 start (CF ANALYSIS FAILED)
do
return
end
-- KONSTANTERROR: [2] 3. Error Block 2 end (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 start (CF ANALYSIS FAILED)
-- KONSTANTERROR: [3] 4. Error Block 3 end (CF ANALYSIS FAILED)
end
dodgecooldown = false -- Setting global
local any_LoadAnimation_result1_upvr_8 =
Humanoid_2_upvr:LoadAnimation(StandHumanoidRootPart_upvr.Roll)
local Dodge_upvr_2 = StandHumanoidRootPart_upvr.Dodge
local Dodge_upvr = [Link]
function dodge() -- Line 625
--[[ Upvalues[6]:
[1]: var14_upvw (read and write)
[2]: any_LoadAnimation_result1_upvr_8 (readonly)
[3]: Dodge_upvr_2 (readonly)
[4]: Dodge_upvr (readonly)
[5]: HumanoidRootPart_upvr (readonly)
[6]: Character_2_upvr (readonly)
]]
if var14_upvw == true then
else
if dodgecooldown == true then return end
var14_upvw = true
dodgecooldown = true -- Setting global
any_LoadAnimation_result1_upvr_8:Play()
Dodge_upvr_2:Play()
Dodge_upvr:FireServer()
local BodyVelocity = [Link]("BodyVelocity")
[Link] = [Link](100000, 0, 100000)
BodyVelocity.P = [Link]
[Link] = HumanoidRootPart_upvr.[Link] * 50
[Link] = Character_2_upvr.HumanoidRootPart
[Link]:AddItem(BodyVelocity, 0.25)
wait(0.4)
var14_upvw = false
wait(3)
dodgecooldown = false -- Setting global
end
end
local var109_upvw = false
function taunt() -- Line 645
--[[ Upvalues[3]:
[1]: var109_upvw (read and write)
[2]: Taunt_upvr (readonly)
[3]: Head_upvr (readonly)
]]
if var109_upvw == true then
else
var109_upvw = true
if [Link](1) == 1 then
Taunt_upvr:FireServer(Head_upvr, "rbxassetid://3378946535", 5,
1.42, 0)
end
end
end
local TouchEnabled_upvr = game:GetService("UserInputService").TouchEnabled
local var111_upvw = false
function holdingb() -- Line 655
--[[ Upvalues[2]:
[1]: TouchEnabled_upvr (readonly)
[2]: var111_upvw (read and write)
]]
if not TouchEnabled_upvr then
var111_upvw = true
local function _(arg1) -- Line 658
--[[ Upvalues[1]:
[1]: var111_upvw (copied, read and write)
]]
if arg1 == 'b' then
var111_upvw = false
end
end
elseif TouchEnabled_upvr then
if var111_upvw == false then
var111_upvw = true
return
end
if var111_upvw == true then
var111_upvw = false
end
end
end
mouse.Button1Down:connect(function() -- Line 671
--[[ Upvalues[2]:
[1]: Torso_upvr (readonly)
[2]: Disabled_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
if Disabled_upvr.Value == true then return end
punch()
end
end)
local function pp_upvr(arg1) -- Line 676, Named "pp"
--[[ Upvalues[3]:
[1]: Torso_upvr (readonly)
[2]: Disabled_upvr (readonly)
[3]: Stand_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
if Disabled_upvr.Value == true then return end
if arg1 == 'q' then
standappear(Stand_upvr)
end
if arg1 == 'e' then
barrage()
end
if arg1 == 'r' then
strongpunch()
end
if arg1 == 't' then
overwrite()
end
if arg1 == 'y' then
barrier()
end
if arg1 == 'h' then
slam()
end
if arg1 == 'v' then
ohblast()
end
if arg1 == 'g' then
SPOHRTZ()
end
if arg1 == 'x' then
block()
end
if arg1 == 'f' then
if [Link] == false then
timestop()
elseif [Link] == true then
untimestop()
end
end
if arg1 == 'z' then
movement()
end
if arg1 == 'c' then
dodge()
end
if arg1 == 'p' then
posefunc()
end
if arg1 == 'n' then
taunt()
end
if arg1 == 'b' then
holdingb()
end
end
end
[Link]:connect(pp_upvr)
if game:GetService("UserInputService").TouchEnabled then
[Link]:FireServer()
end
[Link]:Connect(function(arg1) -- Line 740
--[[ Upvalues[1]:
[1]: pp_upvr (readonly)
]]
require([Link])(pp_upvr)
end)
local Damage2_upvr = ReplicatedStorage.Damage2
function hito(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11,
arg12, arg13) -- Line 743
--[[ Upvalues[4]:
[1]: Disabled_upvr (readonly)
[2]: Character_2_upvr (readonly)
[3]: Damage2_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
if Disabled_upvr.Value == true then
else
for _, v_6 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_6:FindFirstChild("Humanoid") and
v_6:FindFirstChild("HumanoidRootPart") and v_6 ~= Character_2_upvr and
(v_6:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_6:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Damage2_upvr:FireServer(v_6:FindFirstChild("Humanoid"),
arg2, arg4, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13)
local StringValue_upvr_5 = [Link]("StringValue")
StringValue_upvr_5.Name = "alabo"
StringValue_upvr_5.Parent =
v_6:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 756
--[[ Upvalues[1]:
[1]: StringValue_upvr_5 (readonly)
]]
StringValue_upvr_5:Destroy()
end)
end
StringValue_upvr_5 = "Stand"
if v_6:FindFirstChild(StringValue_upvr_5) then
StringValue_upvr_5 = "Stand Torso"
if v_6.Stand:FindFirstChild(StringValue_upvr_5) and v_6 ~=
Character_2_upvr then
StringValue_upvr_5 = Stand_upvr.Name
if v_6 ~= Character_2_upvr[StringValue_upvr_5] then
StringValue_upvr_5 =
v_6.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_5 -
[Link]).magnitude < arg3 then
StringValue_upvr_5 = "HumanoidRootPart"
StringValue_upvr_5 = "alabo"
if
v_6:FindFirstChild(StringValue_upvr_5):FindFirstChild(StringValue_upvr_5) == nil
then
if [Link] then return end
StringValue_upvr_5 = "Humanoid"
StringValue_upvr_5 =
Damage2_upvr:FireServer

StringValue_upvr_5(v_6:FindFirstChild(StringValue_upvr_5), arg2, arg4, arg6,


arg7, arg8, arg9, arg10, arg11, arg12, arg13)
StringValue_upvr_5 =
[Link]("StringValue")
local var132_upvr =
StringValue_upvr_5
var132_upvr.Name = "alabo"
var132_upvr.Parent =
v_6:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 771
--[[ Upvalues[1]:
[1]: var132_upvr
(readonly)
]]
var132_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
function hito2(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 780
--[[ Upvalues[3]:
[1]: Character_2_upvr (readonly)
[2]: Damage3_upvr (readonly)
[3]: Stand_upvr (readonly)
]]
for _, v in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v ~= Character_2_upvr and
(v:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Damage3_upvr:FireServer(v:FindFirstChild("Humanoid"), arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
local StringValue_upvr_9 = [Link]("StringValue")
StringValue_upvr_9.Name = "alabo"
StringValue_upvr_9.Parent = v:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 792
--[[ Upvalues[1]:
[1]: StringValue_upvr_9 (readonly)
]]
StringValue_upvr_9:Destroy()
end)
end
StringValue_upvr_9 = "Stand"
if v:FindFirstChild(StringValue_upvr_9) then
StringValue_upvr_9 = "Stand Torso"
if [Link]:FindFirstChild(StringValue_upvr_9) and v ~=
Character_2_upvr then
StringValue_upvr_9 = Stand_upvr.Name
if v ~= Character_2_upvr[StringValue_upvr_9] then
StringValue_upvr_9 = [Link]:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_9 - [Link]).magnitude <
arg3 then
StringValue_upvr_9 = "HumanoidRootPart"
StringValue_upvr_9 = "alabo"
if
v:FindFirstChild(StringValue_upvr_9):FindFirstChild(StringValue_upvr_9) == nil then
if [Link] then return end
StringValue_upvr_9 = "Humanoid"
StringValue_upvr_9 =
Damage3_upvr:FireServer

StringValue_upvr_9(v:FindFirstChild(StringValue_upvr_9), arg2, arg4, arg6,


arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_9 =
[Link]("StringValue")
local var150_upvr = StringValue_upvr_9
var150_upvr.Name = "alabo"
var150_upvr.Parent =
v:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 807
--[[ Upvalues[1]:
[1]: var150_upvr (readonly)
]]
var150_upvr:Destroy()
end)
end
end
end
end
end
end
end
function hito3(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 818
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage3_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_2 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_2:FindFirstChild("Humanoid") and
v_2:FindFirstChild("HumanoidRootPart") and v_2 ~= Character_2_upvr and
(v_2:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_2:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid = v_2:FindFirstChild("Humanoid")
Damage3_upvr:FireServer(Humanoid, arg2, arg4, arg6, arg7, arg8,
arg9, arg10, arg11)
KnockAdvanced_upvr:FireServer(Humanoid)
local StringValue_upvr_2 = [Link]("StringValue")
StringValue_upvr_2.Name = "alabo"
StringValue_upvr_2.Parent =
v_2:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 831
--[[ Upvalues[1]:
[1]: StringValue_upvr_2 (readonly)
]]
StringValue_upvr_2:Destroy()
end)
end
StringValue_upvr_2 = "Stand"
if v_2:FindFirstChild(StringValue_upvr_2) then
StringValue_upvr_2 = "Stand Torso"
if v_2.Stand:FindFirstChild(StringValue_upvr_2) and v_2 ~=
Character_2_upvr then
StringValue_upvr_2 = Stand_upvr.Name
if v_2 ~= Character_2_upvr[StringValue_upvr_2] then
StringValue_upvr_2 = v_2.Stand:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_2 - [Link]).magnitude <
arg3 then
StringValue_upvr_2 = "HumanoidRootPart"
StringValue_upvr_2 = "alabo"
if
v_2:FindFirstChild(StringValue_upvr_2):FindFirstChild(StringValue_upvr_2) == nil
then
if [Link] then return end
StringValue_upvr_2 = "Humanoid"
local SOME =
v_2:FindFirstChild(StringValue_upvr_2)
StringValue_upvr_2 =
Damage3_upvr:FireServer
StringValue_upvr_2(SOME, arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_2 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_2(SOME)
StringValue_upvr_2 =
[Link]("StringValue")
local var172_upvr = StringValue_upvr_2
var172_upvr.Name = "alabo"
var172_upvr.Parent =
v_2:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 847
--[[ Upvalues[1]:
[1]: var172_upvr (readonly)
]]
var172_upvr:Destroy()
end)
end
end
end
end
end
end
end
local Damage5_upvr = ReplicatedStorage.Damage5
function hito4(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11)
-- Line 856
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage5_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_3 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_3:FindFirstChild("Humanoid") and
v_3:FindFirstChild("HumanoidRootPart") and v_3 ~= Character_2_upvr and
(v_3:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_3:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_7 = v_3:FindFirstChild("Humanoid")
Damage5_upvr:FireServer(Humanoid_7, arg2, arg4, arg6, arg7, arg8,
arg9, arg10, arg11)
KnockAdvanced_upvr:FireServer(Humanoid_7)
local StringValue_upvr_8 = [Link]("StringValue")
StringValue_upvr_8.Name = "alabo"
StringValue_upvr_8.Parent =
v_3:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 869
--[[ Upvalues[1]:
[1]: StringValue_upvr_8 (readonly)
]]
StringValue_upvr_8:Destroy()
end)
end
StringValue_upvr_8 = "Stand"
if v_3:FindFirstChild(StringValue_upvr_8) then
StringValue_upvr_8 = "Stand Torso"
if v_3.Stand:FindFirstChild(StringValue_upvr_8) and v_3 ~=
Character_2_upvr then
StringValue_upvr_8 = Stand_upvr.Name
if v_3 ~= Character_2_upvr[StringValue_upvr_8] then
StringValue_upvr_8 = v_3.Stand:FindFirstChild("Stand
Torso").Position
if (StringValue_upvr_8 - [Link]).magnitude <
arg3 then
StringValue_upvr_8 = "HumanoidRootPart"
StringValue_upvr_8 = "alabo"
if
v_3:FindFirstChild(StringValue_upvr_8):FindFirstChild(StringValue_upvr_8) == nil
then
if [Link] then return end
StringValue_upvr_8 = "Humanoid"
local SOME_3 =
v_3:FindFirstChild(StringValue_upvr_8)
StringValue_upvr_8 =
Damage5_upvr:FireServer
StringValue_upvr_8(SOME_3, arg2, arg4,
arg6, arg7, arg8, arg9, arg10, arg11)
StringValue_upvr_8 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_8(SOME_3)
StringValue_upvr_8 =
[Link]("StringValue")
local var184_upvr = StringValue_upvr_8
var184_upvr.Name = "alabo"
var184_upvr.Parent =
v_3:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 885
--[[ Upvalues[1]:
[1]: var184_upvr (readonly)
]]
var184_upvr:Destroy()
end)
end
end
end
end
end
end
end
local Damage13_upvr = ReplicatedStorage.Damage13
function hito5(arg1, arg2, arg3, arg4, arg5, arg6) -- Line 894
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: Damage13_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_4 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_4:FindFirstChild("Humanoid") and
v_4:FindFirstChild("HumanoidRootPart") and v_4 ~= Character_2_upvr and
(v_4:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg2
and v_4:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_3 = v_4:FindFirstChild("Humanoid")
Damage13_upvr:FireServer(Humanoid_3, arg3, arg5, arg6)
KnockAdvanced_upvr:FireServer(Humanoid_3)
local StringValue_upvr = [Link]("StringValue")
StringValue_upvr.Name = "alabo"
StringValue_upvr.Parent = v_4:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 907
--[[ Upvalues[1]:
[1]: StringValue_upvr (readonly)
]]
StringValue_upvr:Destroy()
end)
end
StringValue_upvr = "Stand"
if v_4:FindFirstChild(StringValue_upvr) then
StringValue_upvr = "Stand Torso"
if v_4.Stand:FindFirstChild(StringValue_upvr) then
if v_4 ~= Character_2_upvr then
StringValue_upvr = Stand_upvr.Name
if v_4 ~= Character_2_upvr[StringValue_upvr] then
StringValue_upvr =
v_4.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr - [Link]).magnitude
< arg2 then
StringValue_upvr = "HumanoidRootPart"
StringValue_upvr = "alabo"
if
v_4:FindFirstChild(StringValue_upvr):FindFirstChild(StringValue_upvr) == nil then
if [Link] then return end
StringValue_upvr = "Humanoid"
local SOME_4 =
v_4:FindFirstChild(StringValue_upvr)
StringValue_upvr =
Damage13_upvr:FireServer
StringValue_upvr(SOME_4, arg3,
arg5, arg6)
StringValue_upvr =
KnockAdvanced_upvr:FireServer
StringValue_upvr(SOME_4)
StringValue_upvr =
[Link]("StringValue")
local var207_upvr =
StringValue_upvr
var207_upvr.Name = "alabo"
var207_upvr.Parent =
v_4:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 923
--[[ Upvalues[1]:
[1]: var207_upvr
(readonly)
]]
var207_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
local StandsSlam_upvr = [Link]
function hito6(arg1, arg2, arg3, arg4, arg5, arg6) -- Line 932
--[[ Upvalues[4]:
[1]: Character_2_upvr (readonly)
[2]: StandsSlam_upvr (readonly)
[3]: KnockAdvanced_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
for _, v_5 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_5:FindFirstChild("Humanoid") and
v_5:FindFirstChild("HumanoidRootPart") and v_5 ~= Character_2_upvr and
(v_5:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg2
and v_5:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
local Humanoid_4 = v_5:FindFirstChild("Humanoid")
StandsSlam_upvr:FireServer(Humanoid_4, arg3, arg5, arg6)
KnockAdvanced_upvr:FireServer(Humanoid_4)
local StringValue_upvr_4 = [Link]("StringValue")
StringValue_upvr_4.Name = "alabo"
StringValue_upvr_4.Parent =
v_5:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 945
--[[ Upvalues[1]:
[1]: StringValue_upvr_4 (readonly)
]]
StringValue_upvr_4:Destroy()
end)
end
StringValue_upvr_4 = "Stand"
if v_5:FindFirstChild(StringValue_upvr_4) then
StringValue_upvr_4 = "Stand Torso"
if v_5.Stand:FindFirstChild(StringValue_upvr_4) then
if v_5 ~= Character_2_upvr then
StringValue_upvr_4 = Stand_upvr.Name
if v_5 ~= Character_2_upvr[StringValue_upvr_4] then
StringValue_upvr_4 =
v_5.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_4 -
[Link]).magnitude < arg2 then
StringValue_upvr_4 = "HumanoidRootPart"
StringValue_upvr_4 = "alabo"
if
v_5:FindFirstChild(StringValue_upvr_4):FindFirstChild(StringValue_upvr_4) == nil
then
if [Link] then return end
StringValue_upvr_4 = "Humanoid"
local SOME_2 =
v_5:FindFirstChild(StringValue_upvr_4)
StringValue_upvr_4 =
StandsSlam_upvr:FireServer
StringValue_upvr_4(SOME_2, arg3,
arg5, arg6)
StringValue_upvr_4 =
KnockAdvanced_upvr:FireServer
StringValue_upvr_4(SOME_2)
StringValue_upvr_4 =
[Link]("StringValue")
local var219_upvr =
StringValue_upvr_4
var219_upvr.Name = "alabo"
var219_upvr.Parent =
v_5:FindFirstChild("HumanoidRootPart")
delay(arg4, function() -- Line 961
--[[ Upvalues[1]:
[1]: var219_upvr
(readonly)
]]
var219_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
local Heal6_upvr = ReplicatedStorage.Heal6
function healo(arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11,
arg12, arg13) -- Line 970
--[[ Upvalues[4]:
[1]: Disabled_upvr (readonly)
[2]: Character_2_upvr (readonly)
[3]: Heal6_upvr (readonly)
[4]: Stand_upvr (readonly)
]]
if Disabled_upvr.Value == true then
else
for _, v_7 in pairs([Link]:GetChildren()) do
if [Link] == true then return end
if v_7:FindFirstChild("Humanoid") and
v_7:FindFirstChild("HumanoidRootPart") and v_7 ~= Character_2_upvr and
(v_7:FindFirstChild("HumanoidRootPart").Position - [Link]).magnitude < arg3
and v_7:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
if [Link] then return end
Heal6_upvr:FireServer(v_7:FindFirstChild("Humanoid"), arg2,
arg4, arg6, arg7, arg8, arg9, arg10, arg11, arg12, arg13)
local StringValue_upvr_6 = [Link]("StringValue")
StringValue_upvr_6.Name = "alabo"
StringValue_upvr_6.Parent =
v_7:FindFirstChild("HumanoidRootPart")
delay(arg5, function() -- Line 983
--[[ Upvalues[1]:
[1]: StringValue_upvr_6 (readonly)
]]
StringValue_upvr_6:Destroy()
end)
end
StringValue_upvr_6 = "Stand"
if v_7:FindFirstChild(StringValue_upvr_6) then
StringValue_upvr_6 = "Stand Torso"
if v_7.Stand:FindFirstChild(StringValue_upvr_6) then
if v_7 ~= Character_2_upvr then
StringValue_upvr_6 = Stand_upvr.Name
if v_7 ~= Character_2_upvr[StringValue_upvr_6]
then
StringValue_upvr_6 =
v_7.Stand:FindFirstChild("Stand Torso").Position
if (StringValue_upvr_6 -
[Link]).magnitude < arg3 then
StringValue_upvr_6 =
"HumanoidRootPart"
StringValue_upvr_6 = "alabo"
if
v_7:FindFirstChild(StringValue_upvr_6):FindFirstChild(StringValue_upvr_6) == nil
then
if [Link] then return
end
StringValue_upvr_6 =
"Humanoid"
StringValue_upvr_6 =
Heal6_upvr:FireServer

StringValue_upvr_6(v_7:FindFirstChild(StringValue_upvr_6), arg2, arg4, arg6,


arg7, arg8, arg9, arg10, arg11, arg12, arg13)
StringValue_upvr_6 =
[Link]("StringValue")
local var229_upvr =
StringValue_upvr_6
var229_upvr.Name = "alabo"
var229_upvr.Parent =
v_7:FindFirstChild("HumanoidRootPart")
delay(arg5, function() --
Line 998
--[[ Upvalues[1]:
[1]: var229_upvr
(readonly)
]]
var229_upvr:Destroy()
end)
end
end
end
end
end
end
end
end
end
local Heal_upvr = [Link]
function heal(arg1, arg2, arg3, arg4, arg5) -- Line 1007
--[[ Upvalues[2]:
[1]: Torso_upvr (readonly)
[2]: Heal_upvr (readonly)
]]
if Torso_upvr.Anchored == true then
else
Heal_upvr:FireServer(arg1, arg2, arg3, arg4, arg5)
end
end
[Link]:Connect(function() -- Line 1011
--[[ Upvalues[14]:
[1]: Character_2_upvr (readonly)
[2]: Anchor_upvr (readonly)
[3]: Stand_Torso_upvr (readonly)
[4]: Stand_Right_Arm_upvr (readonly)
[5]: Stand_Left_Arm_upvr (readonly)
[6]: Stand_Right_Leg_upvr (readonly)
[7]: Stand_Left_Leg_upvr (readonly)
[8]: Stand_Head_upvr (readonly)
[9]: Torso_upvr (readonly)
[10]: Right_Arm_upvr (readonly)
[11]: Left_Arm_upvr (readonly)
[12]: Right_Leg_upvr (readonly)
[13]: Left_Leg_upvr (readonly)
[14]: Head_upvr (readonly)
]]
if [Link] == true then
if Character_2_upvr.[Link] then
else
Anchor_upvr:FireServer(Stand_Torso_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Head_upvr, true)
Anchor_upvr:FireServer(Torso_upvr, true)
Anchor_upvr:FireServer(Right_Arm_upvr, true)
Anchor_upvr:FireServer(Left_Arm_upvr, true)
Anchor_upvr:FireServer(Right_Leg_upvr, true)
Anchor_upvr:FireServer(Left_Leg_upvr, true)
Anchor_upvr:FireServer(Head_upvr, true)
end
end
if [Link] == false then
Anchor_upvr:FireServer(Stand_Torso_upvr, false)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, false)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, false)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, false)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, false)
Anchor_upvr:FireServer(Stand_Head_upvr, false)
Anchor_upvr:FireServer(Torso_upvr, false)
Anchor_upvr:FireServer(Right_Arm_upvr, false)
Anchor_upvr:FireServer(Left_Arm_upvr, false)
Anchor_upvr:FireServer(Right_Leg_upvr, false)
Anchor_upvr:FireServer(Left_Leg_upvr, false)
Anchor_upvr:FireServer(Head_upvr, false)
end
end)
if [Link] == true then
Anchor_upvr:FireServer(Stand_Torso_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Arm_upvr, true)
Anchor_upvr:FireServer(Stand_Right_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Left_Leg_upvr, true)
Anchor_upvr:FireServer(Stand_Head_upvr, true)
Anchor_upvr:FireServer(Torso_upvr, true)
Anchor_upvr:FireServer(Right_Arm_upvr, true)
Anchor_upvr:FireServer(Left_Arm_upvr, true)
Anchor_upvr:FireServer(Right_Leg_upvr, true)
Anchor_upvr:FireServer(Left_Leg_upvr, true)
Anchor_upvr:FireServer(Head_upvr, true)
end
[Link]:connect(function(arg1) -- Line 1059
--[[ Upvalues[8]:
[1]: var99_upvw (read and write)
[2]: var100_upvw (read and write)
[3]: any_LoadAnimation_result1_upvr_5 (readonly)
[4]: Stand_upvr (readonly)
[5]: LocalPlayer_upvr (readonly)
[6]: var14_upvw (read and write)
[7]: var101_upvw (read and write)
[8]: Humanoid_2_upvr (readonly)
]]
local Character = [Link]
[Link]:FireServer([Link])
[Link]:FireServer(false)
var99_upvw = false
var100_upvw = true
any_LoadAnimation_result1_upvr_5:Stop()

game:GetService("ReplicatedStorage").[Link]:FireServer(Stand_upvr,
true)
LocalPlayer_upvr.[Link] =
[Link] - [Link] *
5
var14_upvw = false
var101_upvw = true
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
wait(30)
var100_upvw = false
end)
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr.JumpPower = 50
[Link]:connect(function() -- Line 1083
--[[ Upvalues[1]:
[1]: Humanoid_2_upvr (readonly)
]]
[Link] = [Link](0, 0, 122)
[Link] = true
Humanoid_2_upvr.WalkSpeed = 4
Humanoid_2_upvr:SetStateEnabled(3, false)
wait(2.5)
Humanoid_2_upvr.WalkSpeed = 16
Humanoid_2_upvr:SetStateEnabled(3, true)
[Link] = [Link](0, 170, 255)
[Link] = false
end)
local Die_upvr = StandHumanoidRootPart_upvr.Die
local Death_upvr = [Link]
Humanoid_2_upvr.HealthChanged:connect(function() -- Line 1096
--[[ Upvalues[5]:
[1]: Humanoid_2_upvr (readonly)
[2]: StandTrans_upvr (readonly)
[3]: Stand_upvr (readonly)
[4]: Die_upvr (readonly)
[5]: Death_upvr (readonly)
]]
if Humanoid_2_upvr.Health < 1 then
StandTrans_upvr:FireServer(Stand_upvr, false)
Humanoid_2_upvr:SetStateEnabled(3, false)
Humanoid_2_upvr:SetStateEnabled(15, false)
Die_upvr:Play()
Death_upvr:FireServer(false)
end
end)
local Knocked_upvr = [Link]
local Hurt_upvr = StandHumanoidRootPart_upvr.Hurt
local GetUp_upvr = [Link]
[Link]:connect(function(arg1) -- Line 1106
--[[ Upvalues[5]:
[1]: Character_2_upvr (readonly)
[2]: Knocked_upvr (readonly)
[3]: Humanoid_2_upvr (readonly)
[4]: Hurt_upvr (readonly)
[5]: GetUp_upvr (readonly)
]]
if Character_2_upvr.[Link] == true then
else
Knocked_upvr:FireServer()
Humanoid_2_upvr:SetStateEnabled(3, false)
wait(0.5)
if 1 <= Humanoid_2_upvr.Health then
local Health_upvw = Humanoid_2_upvr.Health
[Link]([Link](function() -- Line 1113
--[[ Upvalues[3]:
[1]: Humanoid_2_upvr (copied, readonly)
[2]: Health_upvw (read and write)
[3]: Hurt_upvr (copied, readonly)
]]
Humanoid_2_upvr.HealthChanged:Connect(function(arg1_2) --
Line 1114
--[[ Upvalues[2]:
[1]: Health_upvw (copied, read and write)
[2]: Hurt_upvr (copied, readonly)
]]
-- KONSTANTERROR: [0] 1. Error Block 1 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [0] 1. Error Block 1 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [37] 29. Error Block 11 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [37] 29. Error Block 11 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [43] 34. Error Block 13 start (CF
ANALYSIS FAILED)
Health_upvw = arg1_2
-- KONSTANTERROR: [43] 34. Error Block 13 end (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [44] 35. Error Block 14 start (CF
ANALYSIS FAILED)
-- KONSTANTERROR: [44] 35. Error Block 14 end (CF
ANALYSIS FAILED)
end)
end))
wait(0.75)
GetUp_upvr:FireServer()
Humanoid_2_upvr:SetStateEnabled(3, true)
end
end
end)
Taunt_upvr.OnClientEvent:Connect(function() -- Line 1142
--[[ Upvalues[1]:
[1]: var109_upvw (read and write)
]]
var109_upvw = false
end)
wait(60)
var91_upvw = false

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