import pygame
import sys
import random
# Constants for block types
GRASS = 0
STONE = 1
WATER = 2
# Define colors for blocks
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
GRAY = (128, 128, 128)
BLUE = (0, 0, 255)
# Define block size and world size
BLOCK_SIZE = 50
WORLD_WIDTH = 10
WORLD_HEIGHT = 10
class Player:
def __init__(self, x, y):
self.x = x
self.y = y
def move(self, dx, dy):
self.x += dx
self.y += dy
class World:
def __init__(self, width, height):
[Link] = width
[Link] = height
[Link] = [[GRASS for _ in range(height)] for _ in range(width)]
def generate_world(self):
for x in range([Link]):
for y in range([Link]):
if [Link]() < 0.2:
[Link][x][y] = GRASS
elif [Link]() < 0.4:
[Link][x][y] = STONE
elif [Link]() < 0.6:
[Link][x][y] = WATER
def draw_world(screen, world):
for x in range([Link]):
for y in range([Link]):
color = WHITE
if [Link][x][y] == GRASS:
color = GREEN
elif [Link][x][y] == STONE:
color = GRAY
elif [Link][x][y] == WATER:
color = BLUE
[Link](screen, color, (x * BLOCK_SIZE, y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE))
def main():
[Link]()
screen = [Link].set_mode((WORLD_WIDTH * BLOCK_SIZE, WORLD_HEIGHT *
BLOCK_SIZE))
[Link].set_caption("Simple Minecraft")
clock = [Link]()
world = World(WORLD_WIDTH, WORLD_HEIGHT)
world.generate_world()
player = Player([Link](0, WORLD_WIDTH - 1), [Link](0,
WORLD_HEIGHT - 1))
while True:
for event in [Link]():
if [Link] == [Link]:
[Link]()
[Link]()
keys = [Link].get_pressed()
if keys[pygame.K_LEFT]:
[Link](-1, 0)
elif keys[pygame.K_RIGHT]:
[Link](1, 0)
elif keys[pygame.K_UP]:
[Link](0, -1)
elif keys[pygame.K_DOWN]:
[Link](0, 1)
[Link]((0, 0, 0))
draw_world(screen, world)
[Link](screen, (255, 0, 0), (player.x * BLOCK_SIZE, player.y *
BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
[Link]()
[Link](10)
if __name__ == "__main__":
main()