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Hybrid Symbiote Character Sheet

The document outlines the character details for a Dungeons & Dragons character named Hybrid, a chaotic neutral symbiote with abilities derived from Carnage, Venom, and Riot. Hybrid possesses various physical attributes, skills, and symbiote powers, allowing for unpredictable combat capabilities and transformations. The character's backstory highlights the complexity of its personalities and the potential for powerful alliances in battle.

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junichibard
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0% found this document useful (0 votes)
4 views3 pages

Hybrid Symbiote Character Sheet

The document outlines the character details for a Dungeons & Dragons character named Hybrid, a chaotic neutral symbiote with abilities derived from Carnage, Venom, and Riot. Hybrid possesses various physical attributes, skills, and symbiote powers, allowing for unpredictable combat capabilities and transformations. The character's backstory highlights the complexity of its personalities and the potential for powerful alliances in battle.

Uploaded by

junichibard
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Barbarian 1 Custom Junichi Bard

CLASS & LEVEL BACKGROUND PLAYER NAME


Hybrid
Symbiote Chaotic Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

0 INSPIRATION
Unpredictable and random
STRENGTH
17
19 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+4 PERSONALITY TRAITS

Hit Point Maximum 15


● +4 Strength
DEXTERITY
Freedom

16 ●
+3
+3
Dexterity
Constitution
15
CURRENT HIT POINTS IDEALS
+0 Intelligence

+3 -1 Wisdom
Host
CONSTITUTION
+1 Charisma

SAVING THROWS
15+host hp
TEMPORARY HIT POINTS BONDS

17 Total 1
● +5 Acrobatics (Dex) SUCCESSES Fire, Sound, and lightning
+3 Animal Handling (Wis)
Arcana (Int)
D12 FAILURES

HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ● +6 Athletics (Str)

10 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Self heal, Passive ability:
Claws
+0 Insight (Wis) small tendrils block or stop
● +3 Intimidation (Cha) Bite small projectiles from hitting 1
WISDOM Investigation (Int) reaction 1 bonus action to
Medicine (Wis) throw back,
8 Nature (Int) Tendril transformation 1
-1
Perception (Wis) bonus action to change 5th level hive immunity to fire
Performance (Cha) limb(s) to different things and sound due to Carnage
Persuasion (Cha)
CHARISMA
Religion (Int)
3rd level hive fly with wings
12 Sleight of Hand (Dex)
● +2 Stealth (Dex)
+1 ● +1 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)


CP
0
Common SP
0
What host can speak
EP
0
GP
0
PP
0

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
No set age Can alter Can alter
AGE HEIGHT WEIGHT
Jack Magicgem
White Can alter Can alter
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Symbiote abilities of Carnage, Venom, and Riot, can take over


Hybrid was created when pieces hosts. Skin looks like liquid. Can create just about any kind of
of Carnage, Venom, and Riot
combined to form one more weapon with symbiote abilies such as shields blades, flails,
powerful symbiote. Although sharpnel shots, maces, spikes, tendrals, hammers, axes, knives,
the combination made for a spears, stingers, etc...
more powerful symbiote it came
with the drawback of having
multiple voices and
personalities (although it sort of
combined to form one) making
Hybrid and his host
unpredictable, chaotic, and
overall very random sometimes
and can make it hard to make
decisions but when the
symbiote works with itself it can
become a powerful ally and
fighter. The Venom part of the
symbiote creates a connection ADDITIONAL FEATURES & TRAITS
to the light and makes for the
more merciful and lawful
personality. The Carnage
symbiote accounts for the more
chaotic and unruly behavior
along with the occasional
outburst of anger. The Riot part
mainly stays as more of a
neutral and only really affect
Hybrid and his host when angry
or upset. Nevertheless Hybrid is
a true symbiote to be reckoned
with possessing many of the
abilities that set symbiotes
apart.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Barbarian
SPELLCASTING SPELL SAVE DC SPELL ATTACK
Attacks
SPELLCASTING
CLASS
ABILITY BONUS

0 CANTRIPS 3 0 0 6 0 0
Bite Glaive head stab 1D10
Claw Cloud of blades 4D4
slam EC
Detect thoughts Entangle
Bond to host sharpnel shot 1D4

spike growth 2D6


hand blade Toung whip 1D4
punch Abosrb

inject
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED trance

1 0 control dead
7 0 0
EPAR
SPELL NAME
ED
PR

mace fist 1D6

flail hand 1D8


4 0 0
shield +5 AC

knife hand 1D6


SPELLS KNOWN

blade shot

ground spike 2D8

double axe hand 1D8

chainsaw hand 1D10

tenril attack 2D4

tornado spin
8 0 0
sting

spike fist

2 0
hammer fist 1D8-1D10

shapeshift

spider climb
5 0 0
web shot

web swing
9 0 0
smother

grow

shrink

spear tendrils 1D6

blade arm

form change

Evaed's black tenticils 3D6

spider sense

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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