Mob Difficulty Status effect(s)
Easy Normal Hard
Bee 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on
hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15
seconds on hard difficulty
Creeper explosion (charged) 49♥ × 24.5 97♥ × 48.5 145♥ × 72.5 When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the
effect, like a lingering potion.
Creeper explosion (normal) 25♥ × 12.5 49♥ × 24.5 73♥ × 36.5 When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the
effect, like a lingering potion.
Dolphin 2♥ 3♥♥ 4♥♥ No
Drowned 2♥ 3♥♥ 4♥♥ No
Drowned trident (Melee) 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Drowned trident (Ranged) 8♥♥♥♥ No
Elder Guardian 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes
on nearby players
Ender Dragon (Breathe) Deals damage area of effect cloud Aoe cloud of instant
damage
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon Dragon Fireball Deals damage from area of effect cloud Aoe cloud of
instant damage
Enderman 4♥♥ 7♥♥♥♥ 10♥♥♥♥♥ No
Endermite 2♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Explosion) 9♥♥♥♥♥ 17♥ × 8.5 25♥ × 12.5 No
Ghast fireball (Impact) 6♥♥♥ No
Giant (unused) 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Guardian 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2♥ 3♥♥ 4♥♥ Hunger when attacking any mob for 7 × RD seconds
Illusioner arrow 1♥ – 4♥♥ 1♥ – 5♥♥♥ Throws Blindness spells on the player, if
regional difficulty is 3 or greater
Iron Golem 4♥♥ – 11♥ × 5.5 7♥♥♥♥ – 21♥ × 10.5 10♥♥♥♥♥ – 31♥ × 15.5 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2♥ 3♥♥ 4♥♥ No
Phantom 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pillager arrow 3♥♥ 4♥♥ 6♥♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish (Melee) 2♥ 3♥♥ 4♥♥ No
Pufferfish (Poison) 5♥♥♥ Gives the player Poison for 7 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 6♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton (melee) 2♥ 2♥ 3♥♥ No
Skeleton arrow [Bedrock Edition only] Damage varies with proximity No
Skeleton arrow[Java Edition only] 1♥ – 4♥♥ 1♥ – 5♥♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray (melee) 2♥ 2♥ 3♥♥ Slowness for 30 seconds
Stray arrow [Bedrock Edition only] Damage varies with proximity Slowness for 30
seconds when their tipped arrow hits any mob (including another stray)
Stray arrow [Java Edition only] 1♥ – 4♥♥ 1♥ – 4♥♥ 1♥ – 5♥♥♥ Slowness for
30 seconds when their tipped arrow hits any mob (including another stray)
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Vex 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Vindicator 7♥♥♥♥ 13♥ × 6.5 19♥ × 9.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant
Damage, Slowness and Weakness
Wither (dash attack)
[Bedrock Edition only] 15♥ × 7.5
No
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither Skull 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither II for 10 seconds on Normal
difficulty and 40 seconds on Hard difficulty
Wolf (hostile) 2♥ 3♥♥ No
Wolf (tamed) 3♥♥ 4♥♥ 6♥♥♥ No
Zombie 2♥ 3♥♥ 4♥♥ No
Zombie Pigman 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2♥ 3♥♥ 4♥♥ No
Other effects
Attribute Notes Condition
World difficulty Regional difficulty (RD) Clamped regional difficulty (CRD)
Moon phase only
♥ Mobs have higher melee damage against players. Easy: 1⁄2 of Normal damage,
rounded down, +1
Hard: 1 1⁄2 times Normal damage, rounded down Yes No No No
Guardians (both types) have higher laser damage. Easy/Normal: 1♥
Hard: 3♥♥ Yes No No No
Explosion damage to players is higher. Easy: 1⁄2 of Normal damage, rounded down,
+1
Hard: 1 1⁄2 times Normal damage, rounded down Yes No No No
Starvation more harshly affects health. Easy/Normal/Hard: starvation brings
health down to 10/1/0 HP Yes No No No
Mobs that spawn with armor are more likely to have more armor. Easy & Normal:
75%/56%/42% of having 2/3/4 pieces;
Hard: 90%/81%/73% of having 2/3/4 pieces Yes No No No
Zombies are more likely to spawn with weapons. 1% on Easy and Normal,
5% on Hard Yes No No No
Zombies are able to spawn reinforcements. Hard only Yes No No No
Zombies are more likely to be able to break wooden doors. A zombie having the
ability to break a door: (10×CRD)%
The door actually breaking: Hard only Yes No Yes No
Villagers killed by zombies have a greater chance of becoming zombie villagers.
0% on Easy,
50% on Normal,
100% on Hard Yes No No No
Zombie pigmen spawn from Nether portals in the Overworld more often. 1⁄2000 per
tick on Easy,
2⁄2000 on Normal,
3⁄2000 on Hard Yes No No No
The skeleton or stray does not wait as long between bow & arrow attacks.
Easy/Normal: 2s cooldown
Hard: 1s Yes No No No
A skeleton or stray is more accurate in ranged attacks with its bow.
Easy/Normal/Hard "inaccuracy" value is 10/6/2 Yes No No No
Damage from arrows slightly increases. Easy/Normal/Hard damage bonus = +0.11 /
+0.22 / +0.33 Yes No No No
Spiders can naturally spawn with status effects. Hard only
(10×CRD)% Yes No Yes No
The Poison effect given by a cave spider lasts longer. Normal/Hard: 7s/15s
Yes No No No
The Wither effect given by a wither skull lasts longer. Normal/Hard: 10s/40s
Yes No No No
A wither shoots wither skulls when idle. Normal/Hard only Yes No No No
A wither spawns 3–4 wither skeletons when brought below half health.[Bedrock
Edition only] Normal/Hard only Yes No No No
Lightning can cause fires in the surrounding blocks, not just the block struck.
Normal/Hard only Yes No No No
Fire lingers for a bit longer. The raw encouragement value of blocks
surrounding fire gets a bonus of (Easy/Normal/Hard) +47 / +54 / +61, before being
adjusted for fire age, humidity and rain. Yes No No No
Mobs are more willing to take fall damage when pursuing a target.[note 1] Easy:
33% + 8♥♥♥♥
Normal: 33% + 4♥♥
Hard: 33% Yes No No No
Lightning strikes are more likely to spawn a skeleton trap horse. Chance =
(RD)%
(0.75–1.5% on Easy, 1.5–4% on Normal, 2.25–6.75% on Hard) No Yes No No
Burning zombies are more likely to set their target on fire, and the burn duration
is longer. Chance = (30×RD)%
Burn time = 2 × RD seconds No Yes No No
The Hunger effect caught from being attacked by a husk lasts longer. Effect time
= 7 × RD seconds No Yes No No
Illusioners can cast blindness. If RD > 2. No Yes No No
Skeletons and zombies are more likely to have the ability to pick up dropped
items. Having the ability: (55×CRD)% No No Yes No
Zombies are more likely to have a greater follow [Link] (random # in range 0–
1.5) × CRD is greater than 1, that becomes a bonus multiplier on the follow
distance. No No Yes No
Zombies are more likely to be "leader zombies" (gaining a bonus to max HP, a bonus
to the chance to spawn reinforcements, and the ability to break doors). Any
given zombie being a "leader": (5×CRD)% No No Yes No
Mobs are more likely to spawn with armor. Chance of getting any armor at all:
(15×CRD)% No No Yes No
Mobs that spawn with weapons are more likely to have enchantments. Chance for
the main hand item = (25×CRD)% No No Yes No
Mobs that spawn with armor are more likely to have enchantments. Chance per
armor item = (50×CRD)% No No Yes No
Mobs that spawn with enchanted equipment have higher levels of enchantments.
Level = 5 + 18×CRD No No Yes No
Slimes are more likely to be bigger. Tiny: (33×(1-CRD)/2)%
Small: 33%
Big: (33×(1+CRD)/2)%
in other words:
Tiny/Small/Big: 17%–33% / 33% / 33%–50% No No Yes No
Slimes are more likely to spawn in swamp biomes. See above No No No
Yes
Raid has more waves Easy: 3 waves
Normal: 5 waves
Hard: 7 waves
Yes No No No
Illager patrol can spawn vindicator
[Bedrock Edition only] Easy and Normal: 100%
pillager
Hard : 80% pillager, 20% vindicator
Yes No No No
Illager patrol can spawn on any light level
[Bedrock Edition only] Easy: Light
level 0-7
Normal and Hard: Any light level
Yes No No No
Vindicator and Pillager spawn from raids having higher chance to drop special loot.
[Bedrock Edition only] Normal: 65% chance
Hard: 80% chance
Yes No No No
Vindicator are able to break down Wooden Door Peaceful and Easy: unable to break
door
Normal and Hard: can break door
Yes No No No