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Minecraft Mob Health Overview

The document provides a detailed overview of various Minecraft mobs, their health points, difficulty levels, and any status effects they inflict on players. It includes information on damage dealt by different attacks, such as melee and ranged, as well as special abilities like poison and levitation. Additionally, it outlines how regional difficulty affects mob behavior and attributes, including spawn rates and the likelihood of mobs having armor or weapons.

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0% found this document useful (0 votes)
23 views4 pages

Minecraft Mob Health Overview

The document provides a detailed overview of various Minecraft mobs, their health points, difficulty levels, and any status effects they inflict on players. It includes information on damage dealt by different attacks, such as melee and ranged, as well as special abilities like poison and levitation. Additionally, it outlines how regional difficulty affects mob behavior and attributes, including spawn rates and the likelihood of mobs having armor or weapons.

Uploaded by

mattis.ronefors
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

Mob Difficulty Status effect(s)

Easy Normal Hard


Bee 2♥ 3♥♥ Poison for 10 seconds on normal difficulty and for 18 seconds on
hard difficulty
Blaze (melee) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Blaze fireball 5♥♥♥ No
Cave Spider 2♥ 2♥ 3♥♥ Poison for 7 seconds on normal difficulty and for 15
seconds on hard difficulty
Creeper explosion (charged) 49♥ × 24.5 97♥ × 48.5 145♥ × 72.5 When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the
effect, like a lingering potion.

Creeper explosion (normal) 25♥ × 12.5 49♥ × 24.5 73♥ × 36.5 When exploding: No
If having a potion effect when exploding, it leaves an effect cloud with the
effect, like a lingering potion.

Dolphin 2♥ 3♥♥ 4♥♥ No


Drowned 2♥ 3♥♥ 4♥♥ No
Drowned trident (Melee) 5♥♥♥ 9♥♥♥♥♥ 12♥ × 6 No
Drowned trident (Ranged) 8♥♥♥♥ No
Elder Guardian 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Inflicts Mining Fatigue III for 5 minutes
on nearby players
Ender Dragon (Breathe) Deals damage area of effect cloud Aoe cloud of instant
damage
Ender Dragon (Melee) 6♥♥♥ 10♥♥♥♥♥ 15♥ × 7.5 No
Ender Dragon Dragon Fireball Deals damage from area of effect cloud Aoe cloud of
instant damage
Enderman 4♥♥ 7♥♥♥♥ 10♥♥♥♥♥ No
Endermite 2♥ No
Evoker fangs 6♥♥♥ No
Ghast fireball (Explosion) 9♥♥♥♥♥ 17♥ × 8.5 25♥ × 12.5 No
Ghast fireball (Impact) 6♥♥♥ No
Giant (unused) 26♥ × 13 50♥ × 25 75♥ × 37.5 No
Guardian 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Husk 2♥ 3♥♥ 4♥♥ Hunger when attacking any mob for 7 × RD seconds
Illusioner arrow 1♥ – 4♥♥ 1♥ – 5♥♥♥ Throws Blindness spells on the player, if
regional difficulty is 3 or greater
Iron Golem 4♥♥ – 11♥ × 5.5 7♥♥♥♥ – 21♥ × 10.5 10♥♥♥♥♥ – 31♥ × 15.5 No
Llama spit 1♥ No
Magma Cube (big) 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Magma Cube (medium) 3♥♥ 4♥♥ 6♥♥♥ No
Magma Cube (small) 2♥ 3♥♥ 4♥♥ No
Phantom 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pillager arrow 3♥♥ 4♥♥ 6♥♥♥ No
Polar Bear 4♥♥ 6♥♥♥ 9♥♥♥♥♥ No
Pufferfish (Melee) 2♥ 3♥♥ 4♥♥ No
Pufferfish (Poison) 5♥♥♥ Gives the player Poison for 7 seconds
Ravager (Melee) 7♥♥♥♥ 12♥ × 6 18♥ × 9 No
Ravager (Roar) 6♥♥♥ No
Shulker bullet 4♥♥ Levitation for 10 seconds
Silverfish 1♥ No
Skeleton (melee) 2♥ 2♥ 3♥♥ No
Skeleton arrow ‌[Bedrock Edition only] Damage varies with proximity No
Skeleton arrow‌[Java Edition only] 1♥ – 4♥♥ 1♥ – 5♥♥♥ No
Slime (big) 3♥♥ 4♥♥ 6♥♥♥ No
Slime (medium) 2♥ 2♥ 3♥♥ No
Slime (small) 0♥ No
Spider 2♥ 3♥♥ No, but can spawn with effects
Stray (melee) 2♥ 2♥ 3♥♥ Slowness for 30 seconds
Stray arrow ‌[Bedrock Edition only] Damage varies with proximity Slowness for 30
seconds when their tipped arrow hits any mob (including another stray)
Stray arrow ‌[Java Edition only] 1♥ – 4♥♥ 1♥ – 4♥♥ 1♥ – 5♥♥♥ Slowness for
30 seconds when their tipped arrow hits any mob (including another stray)
The Killer Bunny 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Vex 5♥♥♥ 9♥♥♥♥♥ 13♥ × 6.5 No
Vindicator 7♥♥♥♥ 13♥ × 6.5 19♥ × 9.5 No
Witch Deals damage by throwing potions Throws splash potions of Poison, Instant
Damage, Slowness and Weakness
Wither (dash attack)
[Bedrock Edition only] 15♥ × 7.5
‌ No
Wither Skeleton 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither for 10 seconds
Wither Skull 5♥♥♥ 8♥♥♥♥ 12♥ × 6 Wither II for 10 seconds on Normal
difficulty and 40 seconds on Hard difficulty
Wolf (hostile) 2♥ 3♥♥ No
Wolf (tamed) 3♥♥ 4♥♥ 6♥♥♥ No
Zombie 2♥ 3♥♥ 4♥♥ No
Zombie Pigman 5♥♥♥ 8♥♥♥♥ 12♥ × 6 No
Zombie Villager 2♥ 3♥♥ 4♥♥ No

Other effects
Attribute Notes Condition
World difficulty Regional difficulty (RD) Clamped regional difficulty (CRD)
Moon phase only
♥ Mobs have higher melee damage against players. Easy: 1⁄2 of Normal damage,
rounded down, +1
Hard: 1 1⁄2 times Normal damage, rounded down Yes No No No
Guardians (both types) have higher laser damage. Easy/Normal: 1♥
Hard: 3♥♥ Yes No No No
Explosion damage to players is higher. Easy: 1⁄2 of Normal damage, rounded down,
+1
Hard: 1 1⁄2 times Normal damage, rounded down Yes No No No
Starvation more harshly affects health. Easy/Normal/Hard: starvation brings
health down to 10/1/0 HP Yes No No No
Mobs that spawn with armor are more likely to have more armor. Easy & Normal:
75%/56%/42% of having 2/3/4 pieces;
Hard: 90%/81%/73% of having 2/3/4 pieces Yes No No No
Zombies are more likely to spawn with weapons. 1% on Easy and Normal,
5% on Hard Yes No No No
Zombies are able to spawn reinforcements. Hard only Yes No No No
Zombies are more likely to be able to break wooden doors. A zombie having the
ability to break a door: (10×CRD)%
The door actually breaking: Hard only Yes No Yes No
Villagers killed by zombies have a greater chance of becoming zombie villagers.
0% on Easy,
50% on Normal,
100% on Hard Yes No No No
Zombie pigmen spawn from Nether portals in the Overworld more often. 1⁄2000 per
tick on Easy,
2⁄2000 on Normal,
3⁄2000 on Hard Yes No No No
The skeleton or stray does not wait as long between bow & arrow attacks.
Easy/Normal: 2s cooldown
Hard: 1s Yes No No No
A skeleton or stray is more accurate in ranged attacks with its bow.
Easy/Normal/Hard "inaccuracy" value is 10/6/2 Yes No No No
Damage from arrows slightly increases. Easy/Normal/Hard damage bonus = +0.11 /
+0.22 / +0.33 Yes No No No
Spiders can naturally spawn with status effects. Hard only
(10×CRD)% Yes No Yes No
The Poison effect given by a cave spider lasts longer. Normal/Hard: 7s/15s
Yes No No No
The Wither effect given by a wither skull lasts longer. Normal/Hard: 10s/40s
Yes No No No
A wither shoots wither skulls when idle. Normal/Hard only Yes No No No
A wither spawns 3–4 wither skeletons when brought below half health.‌[Bedrock
Edition only] Normal/Hard only Yes No No No
Lightning can cause fires in the surrounding blocks, not just the block struck.
Normal/Hard only Yes No No No
Fire lingers for a bit longer. The raw encouragement value of blocks
surrounding fire gets a bonus of (Easy/Normal/Hard) +47 / +54 / +61, before being
adjusted for fire age, humidity and rain. Yes No No No
Mobs are more willing to take fall damage when pursuing a target.[note 1] Easy:
33% + 8♥♥♥♥
Normal: 33% + 4♥♥
Hard: 33% Yes No No No
Lightning strikes are more likely to spawn a skeleton trap horse. Chance =
(RD)%
(0.75–1.5% on Easy, 1.5–4% on Normal, 2.25–6.75% on Hard) No Yes No No
Burning zombies are more likely to set their target on fire, and the burn duration
is longer. Chance = (30×RD)%
Burn time = 2 × RD seconds No Yes No No
The Hunger effect caught from being attacked by a husk lasts longer. Effect time
= 7 × RD seconds No Yes No No
Illusioners can cast blindness. If RD > 2. No Yes No No
Skeletons and zombies are more likely to have the ability to pick up dropped
items. Having the ability: (55×CRD)% No No Yes No
Zombies are more likely to have a greater follow [Link] (random # in range 0–
1.5) × CRD is greater than 1, that becomes a bonus multiplier on the follow
distance. No No Yes No
Zombies are more likely to be "leader zombies" (gaining a bonus to max HP, a bonus
to the chance to spawn reinforcements, and the ability to break doors). Any
given zombie being a "leader": (5×CRD)% No No Yes No
Mobs are more likely to spawn with armor. Chance of getting any armor at all:
(15×CRD)% No No Yes No
Mobs that spawn with weapons are more likely to have enchantments. Chance for
the main hand item = (25×CRD)% No No Yes No
Mobs that spawn with armor are more likely to have enchantments. Chance per
armor item = (50×CRD)% No No Yes No
Mobs that spawn with enchanted equipment have higher levels of enchantments.
Level = 5 + 18×CRD No No Yes No
Slimes are more likely to be bigger. Tiny: (33×(1-CRD)/2)%
Small: 33%
Big: (33×(1+CRD)/2)%
in other words:
Tiny/Small/Big: 17%–33% / 33% / 33%–50% No No Yes No
Slimes are more likely to spawn in swamp biomes. See above No No No
Yes
Raid has more waves Easy: 3 waves
Normal: 5 waves
Hard: 7 waves

Yes No No No
Illager patrol can spawn vindicator‌
[Bedrock Edition only] Easy and Normal: 100%
pillager
Hard : 80% pillager, 20% vindicator

Yes No No No
Illager patrol can spawn on any light level‌
[Bedrock Edition only] Easy: Light
level 0-7
Normal and Hard: Any light level

Yes No No No
Vindicator and Pillager spawn from raids having higher chance to drop special loot.‌
[Bedrock Edition only] Normal: 65% chance
Hard: 80% chance

Yes No No No
Vindicator are able to break down Wooden Door Peaceful and Easy: unable to break
door
Normal and Hard: can break door

Yes No No No

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