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Network Prediction Configuration Settings

The document contains a series of configuration flags and settings for a software system, detailing various features such as network optimization, rendering options, and telemetry settings. It includes parameters for performance tuning, asset preloading, and debugging options. The values indicate whether certain features are enabled or disabled, along with specific numerical settings for various operational aspects.

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100% found this document useful (1 vote)
124 views4 pages

Network Prediction Configuration Settings

The document contains a series of configuration flags and settings for a software system, detailing various features such as network optimization, rendering options, and telemetry settings. It includes parameters for performance tuning, asset preloading, and debugging options. The values indicate whether certain features are enabled or disabled, along with specific numerical settings for various operational aspects.

Uploaded by

kannonbeli123
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"FLogNetwork": "7",
"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagAdServiceEnabled": "False",
"DFStringLightstepToken": "null",
"DFIntPlayerNetworkUpdateRate": "60",
"FFlagRenderDynamicResolutionScale10": "True",
"FFlagHighlightOutlinesOnMobile": "True",
"DFIntDebugFRMQualityLevelOverride": "2",
"FFlagOptimizeNetwork": "True",
"FFlagOptimizeNetworkRouting": "True",
"FFlagOptimizeNetworkTransport": "True",
"DFIntServerTickRate": "60",
"DFIntServerPhysicsUpdateRate": "60",
"DFIntOptimizePingThreshold": "50",
"DFLogHttpTraceLight": "0",
"FFlagEnableMenuControlsABTest": "False",
"FIntDebugForceMSAASamples": "1",
"FFlagRemovedRbxRenderingPreProcessor": "true",
"DFIntS2PhysicsSenderRate": "2147483647",
"FIntRakNetResendBufferArrayLength": "1024",
"DFIntConnectionMTUSize": "900",
"DFIntNetworkLatencyTolerance": "1",
"DFFlagRakNetUnblockSelectOnShutdownByWritingToSocket": "True",
"FStringPartTexturePackTablePre2022": "{\u0022glass\u0022:{\u0022ids\u0022:[\
u0022rbxassetid://7547304948\u0022,\u0022rbxassetid://7546645118\u0022],\
u0022color\u0022:[254,254,254,7]}}",
"FStringPartTexturePackTable2022": "{\u0022glass\u0022:{\u0022ids\u0022:[\
u0022rbxassetid://9873284556\u0022,\u0022rbxassetid://9438453972\u0022],\
u0022color\u0022:[254,254,254,7]}}",
"DFFlagReplicateCreateToPlayer": "True",
"DFIntPlayerNetworkUpdateQueueSize": "20",
"DFFlagRakNetEnablePoll": "True",
"DFFlagRakNetCalculateApplicationFeedback2": "False",
"DFIntRakNetResendRttMultiple": "1",
"DFFlagTeleportClientAssetPreloadingDoingExperiment2": "True",
"DFFlagTeleportClientAssetPreloadingEnabledIXP2": "True",
"FFlagOptimizeServerTickRate": "True",
"DFFlagTeleportClientAssetPreloadingEnabled9": "True",
"FFlagUseNewAnimationSystem": "False",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagTweenOptimizations": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntAvatarFacechatLODCameraDisableTelemetryThrottleHundrethsPercent": "10000",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"DFStringAltHttpPointsReporterUrl": "null",
"DFIntAssetPermissionsApiPostAssetsCheckPermissionsTelemetryHundredthsPercent":
"0",
"DFIntNetworkPrediction": "120",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagDebugSkyGray": "True",
"FFlagDebugDisplayFPS": "False",
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
"DFIntMaxFrameBufferSize": "4",
"FIntRobloxGuiBlurIntensity": "0",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"FFlagFastGPULightCulling3": "True",
"FFlagNewLightAttenuation": "True",
"FFlagDisablePostFx": "True",
"DFIntClientLightingTechnologyChangedTelemetryHundredthsPercent": "0",
"DFIntClientLightingEnvmapPlacementTelemetryHundredthsPercent": "100",
"FIntMockClientLightingTechnologyIxpExperimentMode": "0",
"FIntMockClientLightingTechnologyIxpExperimentQualityLevel": "7",
"FFlagDebugGraphicsPreferD3D11FL10": "False",
"DFStringRobloxAnalyticsURL": "null",
"FFlagFixGraphicsQuality": "True",
"DFIntRaknetBandwidthInfluxHundredthsPercentageV2": "10000",
"DFFlagDebugPerfMode": "False",
"FStringCoreScriptBacktraceErrorUploadToken": "null",
"DFStringCrashUploadToBacktraceBaseUrl": "null",
"FFlagEnableV3MenuABTest3": "False",
"FIntRuntimeMaxNumOfThreads": "2400",
"DFIntCodecMaxIncomingPackets": "100",
"FFlagPreloadAllFonts": "False",
"DFStringTelemetryV2Url": "null",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"FFlagDisableNewIGMinDUA": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagDebugCheckRenderThreading": "True",
"DFIntRenderingThrottleDelayInMS": "1",
"DFStringCrashUploadToBacktraceMacPlayerToken": "null",
"FFlagDebugGraphicsPreferD3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True",
"FFlagEnableInGameMenuChrome": "True",
"DFIntWaitOnRecvFromLoopEndedMS": "100",
"DFFlagDisableDPIScale": "True",
"DFIntCodecMaxOutgoingFrames": "10000",
"FFlagDebugRenderingSetDeterministic": "True",
"DFIntWaitOnUpdateNetworkLoopEndedMS": "100",
"FFlagDebugGraphicsPreferVulkan": "True",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "100",
"FFlagEnableInGameMenuChromeABTest3": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFStringLightstepHTTPTransportUrlHost": "null",
"FIntRenderShadowIntensity": "0",
"DFIntRakNetLoopMs": "1",
"DFStringLightstepHTTPTransportUrlPath": "null",
"FFlagEnableInGameMenuModernization": "True",
"DFIntMaxProcessPacketsJobScaling": "10000",
"FIntTerrainArraySliceSize": "0",
"DFIntMegaReplicatorNetworkQualityProcessorUnit": "10",
"DFStringHttpPointsReporterUrl": "null",
"FFlagEnableInGameMenuControls": "True",
"DFIntMaxProcessPacketsStepsPerCyclic": "5000",
"FFlagRenderDebugCheckThreading2": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntLargePacketQueueSizeCutoffMB": "1000",
"DFFlagDisableFastLogTelemetry": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"FFlagGameBasicSettingsFramerateCap5": "True",
"FIntTaskSchedulerThreadMin": "3",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFFlagBrowserTrackerIdTelemetryEnabled": "False",
"FIntFontSizePadding": "4",
"FIntEmotesAnimationsPerPlayerCacheSize": "16777216",
"FStringErrorUploadToBacktraceBaseUrl": "[Link]
"DFIntRakNetNakResendDelayMs": "10",
"DFStringRobloxAnalyticsSubDomain": "opt-out",
"FFlagEnableQuickGameLaunch": "False",
"DFIntReportRecordingDeviceInfoRateHundredthsPercentage": "0",
"DFStringAltTelegrafHTTPTransportUrl": "[Link]
"DFIntUserIdPlayerNameLifetimeSeconds": "86400",
"DFIntRakNetMtuValue2InBytes": "1240",
"DFIntHardwareTelemetryHundredthsPercent": "0",
"FIntLmsClientRollout2": "0",
"FFlagEnableMenuModernizationABTest": "False",
"FIntDefaultMeshCacheSizeMB": "256",
"DFFlagRakNetUseSlidingWindow4": "True",
"FFlagDebugLightGridShowChunks": "False",
"FStringInGameMenuChromeForcedUserIds": "1353919681",
"FIntMeshContentProviderForceCacheSize": "268435456",
"FFlagCoreGuiTypeSelfViewPresent": "False",
"DFIntGoogleAnalyticsLoadPlayerHundredth": "0",
"FIntRenderLocalLightUpdatesMin": "1",
"DFIntLightstepHTTPTransportHundredthsPercent2": "0",
"DFIntRakNetNakResendDelayRttPercent": "50",
"FFlagRenderGpuTextureCompressor": "True",
"DFFlagSimReportCPUInfo": "False",
"FIntBootstrapperTelemetryReportingHundredthsPercentage": "0",
"FFlagTopBarUseNewBadge": "True",
"FFlagEnableInGameMenuV3": "True",
"FFlagLuaAppExitModalDoNotShow": "True",
"FIntTerrainOTAMaxTextureSize": "1024",
"FStringPerformanceSendMeasurementAPISubdomain": "opt-out",
"DFIntHttpCurlConnectionCacheSize": "134217728",
"FIntRenderGrassHeightScaler": "0",
"DFFlagEnableFmodErrorsTelemetry": "False",
"DFIntUserIdPlayerNameCacheSize": "33554432",
"FFlagDontCreatePingJob": "True",
"FFlagReconnectDisabled": "True",
"DFFlagEnableGCapsHardwareTelemetry": "False",
"DFFlagDebugAnalyticsSendUserId": "False",
"DFFlagEnableHardwareTelemetry": "False",
"DFIntRakNetMtuValue3InBytes": "1200",
"FFlagMSRefactor5": "False",
"FIntRenderShadowmapBias": "0",
"FIntUITextureMaxRenderTextureSize": "1024",
"FFlagLuaAppSystemBar": "False",
"DFFlagEnableLightstepReporting2": "False",
"FFlagBatchAssetApi": "True",
"FIntRakNetDatagramMessageIdArrayLength": "1024",
"FFlagPreloadTextureItemsOption4": "True",
"DFIntRakNetMtuValue1InBytes": "1280",
"FFlagEnableMenuModernizationABTest2": "False",
"FFlagEnableSoundTelemetry": "False",
"DFIntRakNetNakResendDelayMsMax": "100",
"FIntRenderLocalLightUpdatesMax": "1",
"DFStringAnalyticsEventStreamUrlEndpoint": "opt-out",
"FFlagLuaAppExitModal2": "False",
"DFFlagAudioDeviceTelemetry": "False",
"DFFlagGpuVsCpuBoundTelemetry": "False",
"DFFlagBatchAssetApiNoFallbackOnFail": "False",
"DFFlagQueueDataPingFromSendData": "True",
"FFlagAnimationClipMemCacheEnabled": "True",
"DFStringTelegrafHTTPTransportUrl": "[Link]
"DFIntReportOutputDeviceInfoRateHundredthsPercentage": "0",
"FFlagInGameMenuV1FullScreenTitleBar": "False",
"FFlagGpuGeometryManager7": "True",
"FIntNewInGameMenuPercentRollout3": "0",
"FFlagEnableInGameMenuChromeABTest4": "False",
"DFIntCanHideGuiGroupId": "32380007",
"FStringTerrainMaterialTable2022": "",
"FStringTerrainMaterialTablePre2022": "",
"DFFlagEnableMeshPreloading2": "True",
"DFFlagAnimationThrottlingInertialization": "True",
"DFFlagAnimatorLodOptOutPhase": "True",
"FFlagRenderDynamicResolutionScale11": "true",
"DFIntDataSenderMaxBandwidthBps": "2147483647",
"DFIntDataSenderMaxBandwidthBpsMultiplier": "2147483647",
"DFIntPhysicsSenderMaxBandwidthBps": "2147483647",
"DFIntPhysicsSenderMaxBandwidthBpsScaling": "2147483647",
"DFIntDataSenderRate": "2147483647",
"DFIntPhysicsAnalyticsHighFrequencyIntervalSec": "20",
"DFIntDebugSimPrimalStiffness": "0",
"FFlagLuauSolverV2": "True",
"DFIntMaximumFreefallMoveTimeInTenths": "1000",
"FIntInterpolationAwareTargetTimeLerpHundredth": "110",
"FFlagDebugSimDefaultPrimalSolver": "True",
"FFlagReplicateAnimationLooped": "False",
"FFlagGraphicsFixMsaaInGuiScene": "True",
"DFFlagSimSolverOptimizeLDLCache": "True",
"FFlagEnableSceneAnalysis": "False",
"DFIntGraphicsOptimizationModeMaxFrameTimeTargetMs": "20",
"FIntRuntimeMaxNumOfLatches": "2000000",
"FFlagDebugRenderCollectGpuCounters": "False",
"FFlagReportGpuLimitedToPerfControl": "False",
"DFIntGraphicsOptimizationModeFRMFrameRateTarget": "240",
"FIntEnableCullableScene2HundredthPercent3": "800",
"DFFlagAudioEnableVolumetricPanningForMeshes": "True",
"DFFlagAudioEnableVolumetricPanningForPolys": "True",
"DFFlagAudioUseVolumetricPanning": "True",
"DFFlagDebugLargeReplicatorDisableCompression": "True",
"DFFlagDebugLargeReplicatorDisableDelta": "True",
"FIntGrassMovementReducedMotionFactor": "0",
"FFlagRenderNoLowFrmBloom": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFIntRuntimeConcurrency": "3",
"DFIntNetworkClusterPacketCacheNumParallelTasks": "3",
"FIntSmoothClusterTaskQueueMaxParallelTasks": "3",
"DFIntReplicationDataCacheNumParallelTasks": "3",
"DFIntInterpolationNumParallelTasks": "3",
"DFIntPhysicsReceiveNumParallelTasks": "3",
"DFIntMegaReplicatorNumParallelTasks": "3",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "1",
"FFlagAXAccessoryAdjustment": "True",
"FFlagAddArialToLegacyContent": "False"
}

Common questions

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'DFIntServerPhysicsUpdateRate' set to '60' means the physics engine updates 60 times per second. This high update rate ensures accurate simulation of game physics, leading to more realistic interactions within the game world and smoother visual outcomes, enhancing the overall player experience .

The flag 'DFFlagRakNetUnblockSelectOnShutdownByWritingToSocket' set to 'True' likely means that the system employs non-blocking mechanisms during socket shutdown processes to prevent delays, aiding in seamless shutdown operations without stalling other network functionalities .

Network optimization is achieved through several flags, such as 'FFlagOptimizeNetwork', 'FFlagOptimizeNetworkRouting', and 'FFlagOptimizeNetworkTransport', all set to 'True'. These settings are designed to streamline data transmission efficiency and network resource usage, which can significantly improve overall system performance by reducing latency and improving frame rates .

'FIntRuntimeMaxNumOfThreads' set at an extraordinarily high value of '2400' suggests support for high concurrency, allowing many operations to run in parallel. This enables large-scale computations and complex task management, potentially improving multitasking and execution speeds on systems capable of handling such loads .

'DFIntPlayerNetworkUpdateRate' is set to '60', indicating the frequency at which player data is updated across the network per second. This high update rate can result in smoother gameplay by providing frequent updates on player positions and actions, reducing lag and improving sync between the client and server .

Enabling 'FFlagOptimizeServerTickRate' contributes to consistent server tick rates, ultimately leading to more predictable server behavior and lower latency in gameplay interactions. It improves server efficiency by aligning processing rates with real-time data needs, optimizing server resource usage .

The flag 'DFFlagDebugRenderForceTechnologyVoxel' set to 'True' forces the rendering system to use voxel-based rendering technology. This likely impacts how graphics are processed, potentially simplifying complex scenes into voxel representations for optimization, thus enhancing performance in environments with intricate geometries .

Dynamic resolution scaling is enabled with 'FFlagRenderDynamicResolutionScale10' and 'FFlagRenderDynamicResolutionScale11', both set to 'True'. This technique adjusts the resolution of the game dynamically based on the performance metrics, allowing for maintaining a stable frame rate by lowering the resolution during more graphically intense scenes or raising it when possible, thus optimizing rendering performance .

'FFlagNewLightAttenuation' is enabled, suggesting the use of improved calculations for how light diminishes over distance. This can enhance visual realism in environments by providing smoother gradients and more natural lighting effects, consequently improving user immersion and visual quality .

Telemetry and performance analytics are largely disabled in the current configuration, as indicated by multiple flags like 'FFlagDebugDisableTelemetryEventIngest', 'FFlagDebugDisableTelemetryV2Counter', and others. This suggests a focus on privacy or reduced overhead from data collection processes, potentially affecting rapid performance diagnostics and player behavior tracking .

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