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Hades Game Launch Log Analysis

The document contains a log of the Hades game application startup process, including various initialization messages and warnings about missing language files and un-freed animation pools. It also includes duplicate subtitle warnings for in-game narrative elements. Additionally, there are references to opening map text files and issues with script loading.

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palex.prod11
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© All Rights Reserved
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0% found this document useful (0 votes)
16 views3 pages

Hades Game Launch Log Analysis

The document contains a log of the Hades game application startup process, including various initialization messages and warnings about missing language files and un-freed animation pools. It also includes duplicate subtitle warnings for in-game narrative elements. Additionally, there are references to opening map text files and issues with script loading.

Uploaded by

palex.prod11
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

=== START ===

C:\Program Files\Epic Games\Hades\x64\[Link] /c=..\ /DirectLoadShell=true -


AUTH_LOGIN=unused -AUTH_PASSWORD=e937327bcb224640977ab8d99a18d1a7 -
AUTH_TYPE=exchangecode -epicapp=Min -epicenv=Prod -EpicPortal -
epicusername=alexpalex11 -epicuserid=bd5c1423a2c44bababb752a62c92a4de -
epiclocale=es-ES
v0.24965 01-22-2020
Starting app: Release v0.24965
[Link]
Can't find path for lang: Win\Fonts\es
Can't find path for lang: Win\Fonts\es
1,94ms, CpuMultiplier: 5,16
[GL] OpenGLInitialize (d:\jenkins\workspace\minos_pc_latest\gsge\[Link]\
[Link] ln 410)
Warning dupe subtitle for Storyteller_0276: The favor-doing Zagreus then walks into
a chamber, black as night, but with a blood-red pool, and from it comes a voice
which says: Would you mind diving in these waters, Prince? To which the Prince
replies, Oh! Sure.
Warning dupe subtitle for Storyteller_0277: Mere moments from his final victory,
the Prince, in his great haste, ignored surveying each side of a rather busy
crossing, where a swiftly-passing chariot collided with him, very forcefully.
Warning dupe subtitle for Storyteller_0278: The often-dying Prince, having achieved
his purpose, then reflects upon his life and deeds, remembering his many past
demises with such vivid clarity, that this occurs:
Warning dupe subtitle for Storyteller_0279: In his great hurry to explore the
country-side, the hapless-footed Prince steps on the peel of a most-exotic sallow-
colored fruit, and tumbles backward with such sudden, violent force that you-know-
what occurs.
Warning dupe subtitle for Storyteller_0280: There are a myriad of tales to be told,
of both great deeds and of vainglorious defeats, and this has been a tale that
falls somewhere in the middle, overall.
Warning dupe subtitle for Storyteller_0281: He cannot kill me like this every time,
believes the Underworld Prince. He shall eventually have no more ideas. But the
Prince, as often is the case, is wrong.
Warning dupe subtitle for StoryTeller_0126ALT: Esto… Sí, de este modo, el príncipe
descubrió, inadvertidamente, la verdad tan bien guardada sobre su linaje. Todo por
casualidad, en serio…
Warning dupe subtitle for ZagreusField_2913:
Warning dupe subtitle for ZagreusHome_0042a: Hola, habitación. Estoy de vuelta.
Warning dupe subtitle for ZagreusHome_0042b: Hola, habitación. Estoy de vuelta.
Warning dupe subtitle for ZagreusHome_1401: How's it going, Skelly?
Warning dupe subtitle for ZagreusHome_1517: Wait, Meg, Than, what... what are you
two... what's going on? Wait, whatever it is, I can explain, or... wait, you're
both smiling. Let me just... take this in a moment here.
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 8 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 8 un-freed animations
Opening map text: Content\Maps\RoomOpening.map_text
Could not find script C:\Program Files\Epic Games\Hades\Content\Scripts\
[Link]
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 9 un-freed animations
Opening map text: Content\Maps\RoomSimple01.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 9 un-freed animations
Opening map text: Content\Maps\A_Combat10.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 9 un-freed animations
Opening map text: Content\Maps\A_Combat14.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 9 un-freed animations
Opening map text: Content\Maps\A_Combat05.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 9 un-freed animations
Opening map text: Content\Maps\A_Combat09.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_MiniBoss02.map_text
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\DeathArea.map_text
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\DeathAreaBedroom.map_text
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\RoomPreRun.map_text
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\RoomOpening.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat06.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat03.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat10.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat08A.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat02.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_MiniBoss02.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Shop01.map_text
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: ConstantAnimation pool has 25 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\A_Combat08B.map_text
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: ConstantAnimation pool has 24 un-freed animations
Unable to free: DatalessAnimation pool has 10 un-freed animations
Opening map text: Content\Maps\DeathArea.map_text

Common questions

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The mention of the game being set in 'epiclocale=es-ES' indicates localization efforts for Spanish-speaking audiences, suggesting an intent to make the game accessible to a broader demographic. However, missing language path warnings, such as 'Can't find path for lang: Win\Fonts\es,' could imply incomplete localization, potentially hindering full accessibility and user experience for players relying on these translations .

The extensive list of animation pools and map text references illustrates a complex technical structure underlying the game, requiring careful resource management for animations and map interactions. These elements reflect intricate systems that support multiple layers of gameplay, narrative, and graphical execution, demanding robust architecture to sustain performance and responsiveness .

Repeated warnings regarding 'ConstantAnimation pool' and 'DatalessAnimation pool' imply potential technical issues that could detract from the player experience. If un-freed animations occur persistently, this may lead to performance issues such as lag, graphical glitches, or crashes, thereby disrupting the gameplay flow and affecting player immersion and satisfaction .

Environmental storytelling seems crucial in the world-building of the game, as evidenced by frequent references to map texts such as 'Content\Maps\RoomOpening.map_text.' These references suggest that much of the game's narrative is conveyed through the player's exploration of various locations, with each map potentially offering unique story elements and gameplay mechanics integral to the unfolding story and immersion .

The repetitive warnings for storytelling elements such as 'The favor-doing Zagreus' and thematic tales of glory and failure suggest a focus on themes of perseverance, fate, and self-discovery. These themes are reinforced through Zagreus's continuous trials and interactions, emphasizing the cyclical nature of his journey and personal growth through mythological and heroic motifs .

Character interactions, such as Zagreus's conversations documented by subtitles, add significant narrative depth by providing context, emotional engagement, and character development. These interactions enrich the storyline by weaving personal relationships and conflicts into the overarching narrative, enabling players to form connections with characters and enhancing the storyline's complexity and player investment .

The document lists multiple warning messages about duplicate subtitles for different storytelling scenes, highlighting potential narrative continuity issues. These warnings suggest repeated or conflicting story elements, indicating either an intentional stylistic choice or an oversight in editing. Such duplications may disrupt the narrative flow by causing confusion or redundancy in how the story of Zagreus is conveyed to players .

The 'Opening map text' and similar references serve as storytelling cues by setting the scene for players when transitioning between different game segments. These cues likely contribute to world-building and contextual understanding, allowing players to infer narrative connections and objectives through spatial exploration and interaction within the game environment .

The scripting errors, such as 'Could not find script C:\Program Files\Epic Games\Hades\Content\Scripts\RoomDataOverrides.lua', suggest critical challenges like debugging and code management, which can impede game functionality. These issues may result in incomplete features, hindered gameplay mechanics, and delayed content updates, complicating development timelines and requiring dedicated resources to ensure stability and completion .

Zagreus is depicted as the protagonist in various stories containing elements of both triumph and defeat. He is often portrayed as surviving numerous challenges, reflecting on his experiences, and striving to discover truths, such as his lineage. The narrative elements highlight Zagreus' repeated attempts to overcome obstacles and his interactions with other characters, indicating his central role in a journey of self-discovery and perseverance .

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