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WSPC 2022 Sudoku Puzzles Collection

The document provides details about puzzles from the World Sudoku and Puzzle Championship 2022, which are available for public download and sharing. It includes instructions for various puzzle types created by JinHoo Ahn, such as Arrow Latin Square and Stalactites and Stalagmites, along with specific rules for solving them. Publishers interested in republishing these puzzles must contact their national representative for further information.

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borgesabreu
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© All Rights Reserved
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
51 views16 pages

WSPC 2022 Sudoku Puzzles Collection

The document provides details about puzzles from the World Sudoku and Puzzle Championship 2022, which are available for public download and sharing. It includes instructions for various puzzle types created by JinHoo Ahn, such as Arrow Latin Square and Stalactites and Stalagmites, along with specific rules for solving them. Publishers interested in republishing these puzzles must contact their national representative for further information.

Uploaded by

borgesabreu
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

These puzzles from the World Sudoku and Puzzle Championship 2022

held in Krakow, Poland are freely available to the public.

You can download them, send them to your friends, or share your
solving experience online. Please mention that these are puzzles
from the WSPC, which was organized by the Polish puzzle
association SFINKS and held under the auspices of the World
Puzzle Federation. Also, share the WPF logo, and do not forget
to share the name or nickname of the author properly.

If you are a publisher and are interested in republishing the


puzzles, you must still contact your national representative for
more details. The contacts can be found on the WPF website in
the Members section.

– WPF –
PUZZLE

ROUND 14
Instructionless Rules

1 2 3 1 1 2
I 4 5 6 = 3 2 5 =
7 8 9 4 5 5

1 2 3 1 1 2
II 4 5 6 = 3 2 5 =
7 8 9 4 5 5

1 2 3 1 1 2
III 4 5 6 = 3 2 5 =
7 8 9 4 5 5

IV = =

V = =

VI = =
14.1 Arrow Latin Square JinHoo Ahn

Place numbers from 1 to N in the grid so that each digit appears exactly once in each row and each column, where N is
the side length of the grid. Some arrow shapes are in the grid; the sum of the numbers along the path of each arrow must
equal the number in the circled cell. Numbers can repeat within an arrow shape.

3
14.2 Stalactites and Stalagmites JinHoo Ahn

Place numbers from 1 to N in the grid so that each digit appears exactly once in each row and each column, where N is
the side length of the grid. The clues around the grid denote all the increasing or decreasing sequences longer than 2 in
the given row/column in the correct order. The sequence is increasing from the tip of the sign.

3
4
3 5

8
3

5 4 5 3 8 4 3
3 3

4
14.3 TomTom JinHoo Ahn

Place a number from 1 to N into each cell so that each row and column contains every number from that range with no
repeats, where N is the side length of the grid. A clue represents the value obtained by applying an operation iteratively
on the numbers in the region the clue is in. If no operation is given, it may be any of +, -, ×, or ÷. Subtraction and division
in regions with more than two numbers are handled by taking the largest number and subtracting/dividing all the others.

18 25 98 24

17

50

28

27

32

24 9 20

5
14.4 Aqre (Borders) JinHoo Ahn

Shade some cells so that all shaded cells form one orthogonally connected area. A pair of cells separated by a bold
border must contain one shaded cell and one unshaded cell. There may not exist a run of more than three consecutive
shaded or unshaded cells horizontally or vertically anywhere in the grid.

6
14.5 Cross the Streams JinHoo Ahn

Shade some cells so that all shaded cells form one orthogonally connected area. No 2x2 region may be entirely shaded.
Clues outside the grid represent the lengths of the blocks of consecutive shaded cells in the corresponding row or
column, in order. A question mark represents one block of an unknown number of cells. An asterisk represents any
number of blocks of shaded cells, including none at all.

* 1 ? * ? * ? *
5 2 3 5 3 ? ? 5
* ? ? 1 * * ? 1 ? *
2 2 2
3 ? ?
? ? ?
2 ? *
*
*
? ? ?
? ? ?
? ? ?
2 2 3

7
14.6 Light and Shadow JinHoo Ahn

Shade some cells so that each orthogonally connected area of only shaded or only unshaded cells contains exactly one
clue. Some clued cells are given as shaded, and unshaded clues may not be shaded. A clue represents the size of the
area of shaded or unshaded cells that the clue belongs to.

7 9 4
3 7 4
9
7
9
3
9 2 8
6 9 4

8
14.7 Every Second Turn JinHoo Ahn

Draw a non-intersecting loop through the centers of all cells. Every second turn the loop makes is marked with a circle in
the cell in which the turn occurs.

9
14.8 Disorderly Loop (Full) JinHoo Ahn

Draw a non-intersecting loop through the centers of all empty cells. Clued cells may not be used by the loop. Clues
represent the lengths of the next N line segments appearing in the loop, not necessarily in order, starting with a line in the
cell adjacent to the clue in the direction of its arrow and moving in the direction of the arrow, where N is the amount of
numbers in the clue. Some parts of the loop may already be given to you.

1 1
1 1 2 2
4 2

1 1
1 1 1 2
1 3

10
14.9 Kropki Loop JinHoo Ahn

Draw a non-intersecting loop through the centers of all cells that passes through every circle. The number of cells up to
and including the first turn in one direction from a black circle must have a 1:2 ratio with the number of cells up to and
including the first turn in the other direction. The number of cells up to and including the first turn in one direction from a
white circle must be consecutive with the number of cells up to and including the first turn in the other direction. Note that
dots do not block the vision of one another.

11
14.10 Juosan JinHoo Ahn

Place a horizontal or vertical line into each cell, connecting the centers of two opposite edges of the cell. A number in a
region represents how many horizontal or vertical lines it contains - whichever there’s more of. There may not exist a run
of three or more consecutive cells containing distinct parallel lines anywhere in the grid.

3 2 4 4 2

4 2 3 2

2 3

4 3 3 3

2 4 4

12
14.11 Mirror Mirror JinHoo Ahn

Place horizontal or vertical line (mirror) into every cells such that in each row and column, the number of horizontal and
vertical lines are the same. A beam of light enters the grid from each letter outside the grid and travels in a diagonal line,
reflecting off of any mirrors runs into, until it exits the grid. Each beam must exit the grid at a position marked with the
same letter as its entrance.

C A

C B

13
14.12 Walls JinHoo Ahn

Place a horizontal or vertical line into each empty cell, connecting the centers of two opposite edges of the cell. A clue
indicates the sum of the lengths of the lines extending from it.

3 2 3
4 5 3
6 7 3
1
1 1
3 1
4
1 1 4
3 7 1
5 4 3

14
Arrow Stalactites Cross Light Every Disorderly
Aqre Kropki Mirror
Latin and TomTom the and Second Loop Juosan Walls
(Borders) Loop Mirror
Square Stalagmites Streams Shadow Turn (Full)

Arrow
Latin
Square

Stalactites
and
Stalagmites

TomTom

Aqre
(Borders)

Cross
the
Streams

Light
and
Shadow

Every
Second
Turn

Disorderly
Loop
(Full)

Kropki
Loop

Juosan

Mirror
Mirror

Walls

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