Nomadic Weapons Overview
Nomadic Weapons Overview
Nomads have an arsenal of weapons that they have used Weapon Cost Damage Weight Properties Rider
throughout history. Many of them are designed to be used on top
of a horse and some of them are designed to be used on foot. The Ay Balta, Great 10 gp 1d8 slashing 4 lb. Versatile (d10), Disarmer Yes
statistics for both rider and footman weapons are detailed in these Ay Balta, Heavy 30 gp 1d12 slashing 12 lb. Heavy, Two-Handed, Fracture No
weapons lists:
Çekiç, Footman 15 gp 1d8 bludgeoning 2 lb. Versatile (d10) Yes
Simple Weapons Çekiç, Heavy 10 gp 1d10 bludgeoning 10 lb. Heavy, Two-Handed, Fracture No
Çekiç, Rider 5 gp 1d8 bludgeoning 2 lb. Skullbash No
Weapon Cost Damage Weight Properties Rider
Harmandöven 10 gp 1d8 bludgeoning 2 lb. Skullbash Yes
Ay Balta 7 gp 1d6 slashing 2 lb. Disarmer Yes
Kamchi 3 gp 1d4 slashing 3 lb. Finesse, Reach, Unarm No
Bludgeon Staff 5 sp 1d6 bludgeoning 4 lb. Versatile (d8) No
Kılıj, Hacking 15 gp 1d8 slashing 3 lb. Versatile (d10) Yes
Cudgel 2 sp 1d4 bludgeoning 2 lb. Light, Skullbash Yes
Kılıj, Heavy 50 gp 2d6 slashing 6 lb. Heavy, Two-Handed No
Cudgel, Heavy 3 sp 1d8 bludgeoning 10 lb. Two-Handed, Skullbash No
Kılıj, Puncture 10 gp 1d6 piercing 2 lb. Finesse, Light, Skewer Yes
Mace, Footman 5 gp 1d6 bludgeoning 4 lb. Skullbash No
Mace, Rider 10 gp 1d8 bludgeoning 2 lb. Skullbash Yes
Hancher, Hand 2 gp 1d4 piercing 1 lb. Finesse, Light, Skewer Yes
Mancatcher 15 gp 1d10 bludgeoning 6 lb. Heavy, Reach, Pacify No
Mizraq, Short 1 gp 1d6 piercing 3 lb. Thrown(20/60), Versatile (d8) No
Mizraq, Long 10 gp 1d12 piercing 6 lb. Heavy, Reach, Two-Handed, Frail Yes
Kargi 1 gp 1d8 piercing 2 lb. Thrown (25/50) No
Saber, Hacking 15 gp 1d8 slashing 3 lb. Versatile (d10) Yes
Saber, Heavy 50 gp 2d6 slashing 6 lb. Heavy, Two-Handed No
Saber, Puncture 10 gp 1d6 piercing 2 lb. Finesse, Light, Skewer Yes
Simple Ranged Weapons
Yaba 5 gp 1d8 piercing 4 lb. Versatile (d10), Frail No
Weapon Cost Damage Weight Properties Rider
Sling, Footman 1 sp Variable - Ammunition, Range (30/120) No Martial Weapons
Hancher, Thrown 2 gp 1d4 piercing 1 lb. Finesse, Light, Thrown (25/60) No
Bow, Hunting 20 gp 1d4 piercing 2 lb. Ammunition, Range (100/400), No Weapon Cost Damage Weight Properties Rider
Two-Handed Blowgun 10 gp 1 piercing 1 lb. Ammunition, Range (25/100), Loading No
Bow, Composite 40 gp 1d6 piercing 4 lb. Ammunition, Range (40/160), Yes Arc Bow, Heavy 150 gp 1d8 piercing 4 lb. Ammunition, Range (75/300), No
Two-Handed, Mighty Heavy, Two-Handed, Mighty
Bow, Rider 40 gp 1d6 piercing 4 lb. Ammunition, Range (80/320), Yes Arc Bow, Field 100 gp 1d6 piercing 3 lb. Ammunition, Range (300/1200) No
Two-Handed Heavy, Two-Handed
Staff-sling 6 sp Variable 4 lb. Ammunition, Range (30/120) Yes Arc Bow, Footman 50 gp 1d8 piercing 2 lb. Ammunition, Range (150/600), No
Heavy, Two-Handed
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Mace, Footman: A mace designed to be used by the footman.
Mace, Rider: A mace designed to be used by a rider. Hardwood Armor: Made into a lamellar shape by placing cured ARMOR LIST
Man Catcher: A long spearlike weapon used to pacify riders and and varnished wood pieces together. It takes a long time to
capture them alive. produce one. Hardwood Armor is Frail.
Mizraq, Short: A short spear designed to be used by the foot- Light Armor
man. Bone Armor: Bone armor is a primitive armor mostly used by the
Mizraq, Long: An extremely long spear designed to be used on carnivorous natives and İt Barak - Kith. It is formed by tying larger Armor Cost Armor Class Strength Stealth Weight Property
horseback. pieces of armor onto the body. Bone Armor is Frail. Cloth Armor 1 gp 10 + Dex Modifier - - 2 lb. Frail
Sling, Footman: A sling that you can use with multiple types of
ammunition on foot. Leather Armor: The breast, shoulder, arm, and knee protective Straw Armor 5 gp 11 + Dex Modifier - - 3 lb. Frail
Saber, Hacking: A curved blade designed to slash. pieces of this armor are hardened by boiling them in oil. The rest
Hardwood Armor 15 gp 11 + Dex Modifier Str 10+ Disadv. 8 lb. Frail
Saber, Heavy: A heavy, two-handed, and curved blade to slash. of the armor is made from cloth.
Saber, Puncture: A curved blade designed to pierce instead of Bone Armor 10 gp 11 + Dex Modifier - - 4 lb. Frail
slash. Medium Armor
Staff-Sling: A sling for a mounted combatant. Leather Armor 25 gp 12 + Dex Modifier - - 8 lb. -
Bone Lamellar: Made by adding hundreds of cured and varnished
Yaba: A tridentlike, cheap weapon used mainly by the militia.
bone pieces onto the armor. Strapped by strong leather bindings.
Medium Armor
New Weapon Properties Hide Armor: Most common medium armor. Composed of beast
Fracture: These weapons deal double damage against structures. pelts and furs. It is commonly easier and cheaper to form a hide Armor Cost Armor Class Strength Stealth Weight Property
Frail: Frail weapons are prone to be destroyed by fumbles or armor. Commonly used by anyone who has a proper metal bender.
Bone Lamellar 10 gp 12 + Dex Modifier(Max 2) Str 11+ Disadv. 16 lb -
especially good hits. When wielding such a weapon, a roll of
natural 1 or dealing the maximum amount of damage with this Hardwood Scale: This armor is composed of two separate pieces. Hide Armor 8 gp 12 + Dex Modifier(Max 2) - - 12 lb -
weapon will cause it to break. The skirt and the torso. It looks like the scales of a lizard and is
Mighty: While using such a weapon, you may use your Strength made of varnished and specially shaped pieces of hardwood. This Hardwood Scale 50 gp 13 + Dex Modifier(Max 2) - Disadv. 25 lb. -
modifier for damage instead of Dexterity. armor may be light but cumbersome.
Pacify: Against riders, this weapon deals the double amount of
Iron Breastplate 400 gp 13 + Dex Modifier(Max 2) - - 20 lb. -
damage dice. These types of weapons only deal subdual damage. Iron Breastplate: This armor consists of an iron metal chest, Coat Mail 800 gp 14 + Dex Modifier(Max 2) Str 13+ Disadv. 70 lb. -
Skewer: While using such a weapon, if your d20 roll to make an worn over protective, comfortable clothing. There is no protection
attack hits the target’s armor class +10, you automatically deal the against any hits against arms or legs but it covers the chest and
maximum amount of damage. abdomen perfectly. This armor is only found in places where a Heavy Armor
Skullbash: While fighting against a medium or smaller-sized metal bender is present.
humanoid creature (with a head), if your hit is a Critical Hit, you Armor Cost Armor Class Strength Stealth Weight Property
can choose to deal no damage and instead stun your target for Coat Mail: Extremely bulky armor where hundreds of polished Starmetal Breastplate 1000 gp 13 - Disadv. 25 lb. -
one turn. stone pieces are placed on a lamellar-like body. It is the heaviest
Disarmer: While fighting against an enemy that uses melee of the medium armor and is rarely used. Starmetal Ringmail 1250 gp 15 Str 13+ Disadv. 40 lb. -
weapons, if your hit is a Critical Hit, you can choose to deal no
damage and instead disarm a shield or weapon that your enemy
Starmetal Scalemail 1500 gp 16 Str 14+ Disadv. 45 lb. -
Heavy Armor
is wielding.
Starmetal Breastplate: While starmetal is rare it is used in the
Pure Starmetal Plate 5000 gp 17 Str 15+ Disadv. 50 lb. -
heaviest armor type the people of the steppes designed for heroes,
Weapon Enhancement leaders and protectors. This specific piece of armor consists of
Masterwork: Masterwork property can be added to a weapon by
shaped starmetal plates that cover the chest. It offers lighter Shields
protection on legs and arms in the form of a skirt and a pair of
a blacksmith. When a weapon is a masterwork it always receives a
armbands. Armor Cost Armor Class Strength Stealth Weight Property
+1 bonus to attacks but the monetary cost of it is doubled.
Silvered: Silvered weapons are effective against creatures that Bone Shield 1 gp +1 - - 2 lb. Frail
Starmetal Ringmail: While starmetal is rare it is used in the
have such weaknesses.
heaviest armor type the people of the steppes designed for heroes, Wood Shield 1 gp +1 - Disadv. 2 lb. Frail
Blessed: Blessed weapons can pierce through any resistance
leaders, and protectors. This armor is a heavy cloth of leather
without the requirement of being magical. Blessed weapons count Leather Shield 10 gp +2 - - 5 lb -
with starmetal rings sewn into it. The starmetal rings protect the
as magical weapons.
wearer against blows and offer great protection. Metal Shield 15 gp +2 - Disadv. 7 lb -
NOMADIC ARMOR Starmetal Scalemail: While starmetal is rare it is used in the
heaviest armor type the people of the steppes designed for heroes,
Starmetal Shield 2500 gp +3 - Disadv. 7 lb. -
Nomadic armors offer their protection depending on two factors, leaders and protectors. This armor is one of the bulkiest starmetal
their material, and their workmanship. Lighter and more common armors you can find throughout the steppes. Hundreds of smaller
materials offer very small protection and starmetal armor offers starmetal disks are placed on a lamellar-like body. Helmet
the best kind of protection. Pure Starmetal Plate: While starmetal is rare it is used in
Armor Cost Armor Class Strength Stealth Weight Property
the heaviest armor type the people of the steppes designed for
Light Armor heroes, leaders and protectors. This armor consists of shaped, Protective Helmet 3 gp +1 - - 1 lb. Protective
interlocking metal plates to cover the entire body. Includes metal
gauntlets, boots, and thick layers of leather and cloth underneath Starmetal Helmet 1000 gp +1 - - 1 lb. Protective
Cloth Armor: Leather or other fabric made from knitting,
the armor. The weight of the armor is distributed to the body by
strapping and/or sewing. Offers almost no protection against
the use of strong, leather straps.
incoming damage. Cloth Armor is Frail.
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NEW ARMOR PROPERTIES Bow Ammunition TOOLS
Frail: When this kind of armor or shield gets hit by a critical hit it Name Damage Range Damage Cost Butcher’s Tools: (Cost 5 gp, Weight, 5 lb.) Includes a set of sharp
loses all protective features. Type cleaving, carving, cutting, and filleting knives. Pair of shears, a
Protective: Helmets protect against skullbash type attacks. bone saw, a cleaver, and a large bag of salt.
Crescent Slashing Variable Variable 20/1 gp
Normal protective helmets are destroyed after preventing one Water Diviner’s Tools: (Cost 1 gp, Weight 2 lb.) Includes bones
skullbash type attack but starmetal helmet protects the wearer Flaming Bludgeoning Variable Adds +d6 5/1 gp from various beasts and creatures, some gems attached to sticks,
indefinitely against skullbash type attacks. Fire cured leather from a special creature, and other odd items of no
Masterwork: Masterwork property can be added to a suit of value.
Flare Bludgeoning Variable Special 5/1 gp
armor by a blacksmith. When a suit of armor is masterwork it Scout’s Tools: (Cost 4 gp, Weight 2 lb.) Flint and tinder, various
Effect
always receives a +1 bonus to the armor class but the monetary knives for carving and cutting various things, 30 feet of rope, and
cost of it is doubled. Hammer Bludgeoning Variable Variable 20/1 gp an iron decanter to boil and obtain drinkable water.
Net None Variable Special 5/1 gp
OTHER EQUIPMENT Effect
STEEDS
Penetrating Piercing Variable Variable 20/1 gp
The new sling stones and arrowheads are used very commonly
among the tribes. Each tribe has a fletcher who is experienced Poisoned Piercing Variable Adds +d6 5/1 gp Light
to create these new arrowheads and sling stones. The fletching Poison
technique for this special ammunition is one that passes from Silvered Piercing Variable Special 1/2 gp Name Carry Speed Strength Price Color
father to son. If such a piece of knowledge is lost, the tribes will Effect
suffer a lot from the lack of this specialized ammunition. Ayva Pony 220 lb. 30 Str 14 25 gp Black/
Smoke Bludgeoning Variable Special 5/1 gp White
From time to time tribes send apprentices to other tribes to re- Effect Hinisian 250 lb. 35 Str 12 30 gp Brown
learn this art of crafting new ammunition. Rope None Variable Special 1/2 gp Shortleg
Effect Malakian 200 lb. 30 Str 14 25 gp Chestnut
There are a variety of new ammunition types with a number of
Whistle None Variable None 1/1 gp
different new effects. The descriptions and effects of each of these Uzunyayla 300 lb. 30 Str 12 20 gp White
new sling stones and arrowheads are given in detail. None of these
additional effects are combinable in one arrow. New sling stones
and arrowheads deal with new damage types other than the usual
bludgeoning (for sling stones) and piercing (for arrowheads).
AMMUNITION DESCRIPTION Medium
Balanced: Looks like an arrowhead and deals piercing damage. Name Carry Speed Strength Price Color
The effects given in the table and the descriptions are all Crescent: Crescent-shaped arrowhead that deals slashing
Alaca 400 lb. 60 Str 14 55 gp Black/
nonmagical effects but with the proper resources and powers, damage.
White
they can be enchanted with magical properties. Flaming: With a successful hit, the combustible liquid in the
container attached to this arrow flares causing extra fire damage. Canik 450 lb. 55 Str 16 65 gp Chestnut
Flare: Flare arrows have a clay piece attached to them, within this Chamarli 490 lb. 50 Str 16 75 gp Brown
Sling Ammunition
clay piece is an alchemical chemical that causes a flash of light in Kula
Name Damage Range Damage Cost 5 feet radius area. The target will be blinded until the end of their
next turn unless they succeed at a Difficulty 10 Dexterity saving Harabian 475 lb. 55 Str 16 70 gp Brown
Type
throw. Kaytali 420 lb. 60 Str 14 50 gp Dark
Balanced Piercing 30/120 1d4 50/1 gp Hammer: Blunt head arrow that deals bludgeoning damage.
Net: A small net is attached to the net arrow, when the target is Tradian 450 lb. 55 Str 16 65 gp Gray
Pinecone Slashing 30/120 1d4 50/1 gp
hit, they need to succeed at a Difficulty 10 Dexterity saving throw
Uke 425 lb. 60 Str 14 60 gp Dark
Stone Bludgeoning 30/120 1d4 Free to resist being entangled and restrained by the net. The net has
Hairyleg Gray
2 hit points.
Penetrating: Regular arrowhead that deals piercing damage.
Pinecone: Pinecone-shaped sling bullet that deals slashing Heavy
damage.
Poisoned: With a successful hit, the liquid contained within Name Carry Speed Strength Price Color
the head of the arrow is introduced to the target causing poison Chukurova 550 lb. 60 Str 18 500 gp Pure
damage. White
Silvered: Silvered arrows used to fight undead or fiends. Some
creatures have vulnerabilities against silver. Karacabei 600 lb. 60 Str 19 550 gp Dark
Smoke: Smoke arrows have a clay piece attached to them, within
this clay piece is an alchemical chemical that causes a wall of Grittis 650 lb. 65 Str 18 650 gp Brown
smoke which will disperse in three rounds. This wall of smoke
will obscure all sight. Nonius 625 lb 60 Str 18 700 gp Dark
Stone: Regular stone can be found anywhere. Blue
Rope: Rope arrows are not designed for combat. A rope of 20 feet
is attached to this special arrow. Special
Whistle: Whistling arrows are not used for combat. If used they
alert the people against an incoming danger. Prevents surprise. Name Carry Speed Strength Price Color
Tulpar 300 lb. 60 + Str 18 Special Pale
60 fly White
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