Choosing UX Evaluation Methods
Choosing UX Evaluation Methods
Evaluation
Which Method to Choose?
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Instructors
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How to evaluate user experience?
observing
questionnaires
!
…etc…
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Scope of this tutorial
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Programme
Part 1: Overview of different types of UX evaluation methods
Introduction to UX evaluation (+ an exercise)
Overview of the types of UXEMs available (+ an exercise)
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Introduction to
UX evaluation
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Why evaluate?
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User Experience Evaluation Methods
User experience:
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User Experience Evaluation Methods
Evaluation:
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User Experience Evaluation Methods
Method:
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Different methods for different purposes
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UX evaluation in academia vs. industry
Academia Industry
Understand the phenomenon Improve product UX
Validate(d) methods Cost-efficient methods
Big, well-planned study Frequent and small evaluations
Controlled variables Real life contexts
Project team of UX experts UX people a minority in the project
Skilled researchers UX evaluation often outsourced
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So, evaluation situations differ
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Example case:
Personal health service
MA thesis work by
Iris Tomaszewski,
Aalto University
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Exercise 1
Describe a situation in which you are in need of a UX evaluation method
Situation description:
Attribute Examples
• Product Smart phone, E-commerce site, Lamp
• Design stage Concept design, Prototyping, On market
• Product representation Storyboard, Flash animation, Participant’s own device
• Purpose of evaluation Convince management, Find best design alternative
• Study location Usability lab, Participants’ daily environments, Online study
• Participants UX experts, All visitors of a web site, Kids (with a parent)
• Time restrictions 3 months, 1 week, Lunch hour (from assignment to results)
• Equipment, tools Special sensors, Remote video & logging tool, None
• Skills of researchers Anthropologist, Statistician, Summer trainees, Students
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Scenarios of evaluation situations
Case 1
• UX consultancy project in industry,
test a prototype
Case 2
• Research project in academia,
study existing product on market
Case 3
• Joint research project,
compare UX of early design ideas
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Case 1
• UX consultancy project in industry, test a prototype
• Anna is a usability specialist in a UX consultancy company
of 30 employees. Their client has asked for offers to
evaluate an application prototype on vitamin information
for use in a specific pharmacy. The client wants to test the
usability of the vitamin info application and its
potential to improve the service experience of typical
pharmacy customers during rush hours. The client gives
one month to complete the study.
• Anna has now one day to formulate an offer for their client, describing the
evaluation process on high level. She is excited to learn about UX evaluation
(which their company would like to do more) and wants to see which UX
evaluation method(s) could be used to find out answers to the service
experience request of the client. She has to make a competitive offer for the
client that is most interested in improvement proposals for the prototype.
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Case 2
• Research project in academia, study existing product on
market
• A group of researchers in a university wants to know how
game play experience changes over time. They are
planning a study to identify the differences between
Chinese, British, and North American culture in the long-
term UX. They plan to study Angry Birds players over 4
months with a sample of 100 players per country.
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Case 3
• Joint research project, compare UX of early design ideas
• A joint research project between academia and industry
has ideated some new concepts for families to save
energy at home. Six families with 8-15-years-old children
living near the university have participated in the ideation
phase and they have agreed to be involved in the studies
throughout the project. The team now has storyboards
(cartoons) of 4 different ideas, and they should select
• which of the ideas to take further for prototyping. One of the companies involved
has the responsibility to build the prototype, but they have resources for
implementing one of the ideas only. The project will select one of the ideas
based on four criteria: potential impact in energy saving; technical feasibility;
cost of the system; and user experience.
• Tom, the only user experience researcher in the project, has now one week time
to estimate which of the ideas would generate the most excited emotional
response among the family members. The team just wants him to deliver a “UX
score” for each idea, so that implementation can start as soon as possible.
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Overview of the types of
UXEMs available
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Collecting UXEMs
Goal: Collect experiential methods from academia and industry
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Method categories
UX evaluation methods can be categorized in various ways
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Methods for different periods of experience
Moment Episode Long-term
e.g. during game play e.g. reflections after e.g. 1 year after starting to
playing the game play the game
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Methods for different phases of development
Conceptual Low-fi Functional
design prototypes prototypes
e.g. Cartoons about e.g. Flash demo; e.g. (Almost) all parts in place;
the idea 3 core features working products on market
Example case:
Personal Health service
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Exercise 2
Which method categories would be valid for your sample situation?
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Examples of different
types of UXEMs
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…Examples of different types of UXEMs…
Experience Sampling
Method
Source: http://
[Link]/
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Experience Sampling Method (ESM)
• ESM is a set of methods that is designed to repeatedly request people to
document and report their thoughts, feelings and actions outside the laboratory,
within the context of their everyday life.
• Sending requests can be timed, random, triggered by context variables or triggered
by user actions
• Requests and answers can be sent through a variety of devices (internet, web
browser, text messaging on mobile phone, etc.)
• Strengths:
• Does not depend on recall (no memory effects)
• Provides insights into variability over time
• Weakness:
• Requires high compliance, high effort (interferes with activity)
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Experience Sampling Method (ESM)
Data collection options:
multiple choice sampling by taking a
question screen audio note sample picture
Source: S. S. Intille, J. Rondoni, C. Kukla, I. Anacona, and L. Bao, "A context-aware experience
sampling tool," in Proceedings of CHI '03 Extended Abstracts on Human Factors in Computing
Systems. New York, NY: ACM Press, 2003, pp. 972-973.
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Experience Sampling Method (ESM)
Example case
Case: UX evaluation of a mobile journalism application
Heli Väätäjä, Virpi Roto (2010): Mobile questionnaires for user experience evaluation.
In CHI 2010 extended abstracts. p 3361-3366.
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Experience Sampling Method (ESM)
ESM Tools
• Timed ESM, e.g., [Link]
• The traditional way: prompts come at certain time
• Context-aware ESM, e.g., MyExperience1, SocioXensor2, Maestro3
• ESM installed in the examined system
• Tracks user actions and prompts the user after interesting activity
References:
1. Froehlich, J., et al., “MyExperience: A System for In Situ Tracing and Capturing of User Feedback on
Mobile Phones,” Proc of MobiSys ‘07, (Jun 2007), pp.57-70.
2. Ter Hofte, G.H. Xensible interruptions from your mobile phone In: Proceedings of the ACM
MobileHCI 2007, September 9-12, 2007, Singapore, pp. 176-179
3. Meschtscherjakov, A., Reitberger, W., Tscheligi, M. MAESTRO: Orchestrating User Behavior Driven
and Context Triggered Experience Sampling. Measuring Behavior 2010, Eindhoven, The
Netherlands.
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Experience Sampling Method (ESM)
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…Examples of different types of UXEMs…
Day Reconstruction
Method
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Day Reconstruction Method (DRM)
• A retrospective (offline) diary method (Kahneman et al. 2004)
• DRM respondents first revive memories of the previous day by constructing a
diary consisting of a sequence of episodes
• Then they describe each episode by answering questions about the situation and
about the feelings that they experienced, as in experience sampling
• The goal is to provide an accurate picture of the experience associated with
activities (e.g., commuting) and circumstances (e.g., a job with time pressure)
• Each experience is recalled in relation to preceding and succeeding ones
• As a result, participants reconstruct the emotional experience on the basis of
sufficient episodic information
• Increasing contextual cues, thus avoiding retrospective biases
• DRM may achieve an accuracy close to that of online reporting, e.g. Experience
Sampling Method
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Day Reconstruction Method
Example case
• 4-week field study on taking iPhone into use
• 6 participants captured their daily experiences at the end of each day by
• Day reconstruction: participants listed all activities of the day that somehow related to their
iPhone. A brief name and an estimation of time spent for each activity.
• Experience narration: participants were asked to pick the three most impactful, either satisfying
or dissatisfying, experiences of that day. For each of the three experiences, participants were
asked to write a story that describes in detail the situation, their feelings and their momentary
perceptions of the product.
• Data analysis: Categorization of 482 narratives
• Results: Experiences changed over time. Phases of orientation, incorporation,
and identification were recognized.
Karapanos, E., Zimmerman, J., Forlizzi, J., Martens, J-B: User Experience Over Time: An Initial Framework.
CHI 2009, Boston, USA.
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Day Reconstruction Method
iScale
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[Link]
iScale tool
• An online tool for the retrospective elicitation of longitudinal UX data
• Concept partly based on Day Reconstruction Method (DRM, Kahneman et al. 2004)
• iScale uses sketching in the reconstruction of one’s experiences with the aim to
minimize retrospection bias
• Chronological order helps the reconstruction of experiences
• more contextual details surrounding the experienced events
• the felt emotion is constructed on the basis of the recalled contextual details
• increases the amount, the richness, and reliability of recalled information
• The results provide support for retrospective techniques as cost-effective
alternatives to longitudinal studies
Video: [Link]
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iScale tool
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iScale tool
AttrakDiff™
questionnaire
interesting _ _ _ _ _ _ _ boring
extravagant _ _ _ _ _ _ _ cheap
exciting _ _ _ _ _ _ _ dull
exclusive <&
_ _ _image?>
_ _ _ _ standard
impressive _ _ _ _ _ _ _ nondescript
original _ _ _ _ _ _ _ ordinary
innovative _ _ _ _ _ _ _ conservative
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AttrakDiff™ questionnaire
• Evaluates hedonic and pragmatic quality of interactive products (Hassenzahl et
al. 2003)
• The data enables to evaluate how the attractiveness of the product is
experienced, e.g. in terms of usability and appearance
• AttrakDiff2 consists of 21 word-pairs (semantic differentials)
• Seven-step items whose poles are opposites (e.g. "confusing - clear", "good - bad")
• Covers the following components of user experience:
• pragmatic quality (PQ)
• hedonic quality: identification (HQ-I)
• hedonic quality: stimulation (HQ-S)
Hassenzahl, M., Brumester, M. and Koller, F. (2003) ‘Attrakdiff: Ein Fragebogen Zur
Messung Wahrgenommener Hedonischer Und Pragmatischer Qualität’, in Z.J. Bewegung, G.
Szwillus and B.G. Teubner (Eds) Interaktion. Mensch & Computer,187–196. Stuttgart, Leipzig:
[Link]
AttrakDiff is owned and managed by UI Design GmbH, [Link]
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Short version of AttrakDiff
• 10-item version of AttrakDiff2 was Pragmatic quality (PQ)
used by Hassenzahl & Monk 2010 • confusing – structured
• Why shorter questionnaire: • impractical – practical
evaluate a large number of web • unpredictable – predictable
sites • complicated – simple
• In this case, the purpose was to clarify Hedonic quality (HQ)
the relation between perceived • dull – captivating
usability and beauty (may influence
• tacky – stylish
the selection of items to the set of 10)
• cheap – premium
• unimaginative – creative
Marc Hassenzahl & Andrew Monk (2010):
The Inference of Perceived Usability From Goodness and beauty
Beauty, Human–Computer Interaction, 25:3, • good – bad
235-260 • beautiful – ugly
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AttrakDiff questionnaire
[Link]
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…Examples of different types of UXEMs…
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Expert evaluation with UX heuristics
• UX experts evaluate a service using a predefined set of heuristics
• Heuristics indicate both pragmatic and hedonic instances of each heuristic
(Väänänen-Vainio-Mattila & Wäljas, 2009)
• Experts mark down both positive and negative findings (experiences)
• Resulting in a broader understanding of UX of a product, when compared to
”standard” heuristic evaluation
References:
Väänänen-Vainio-Mattila, K., Wäljas, M. Developing an Expert Evaluation Method for User eXperience of Cross-
Platform Web Services. Proceedings of Mindtrek’09, ACM 2009.
Väänänen-Vainio-Mattila, K., Wäljas, M. Evaluating User Experience of Cross-Platform Web Services with a Heuristic
Evaluation Method, accepted for Publication in Int. Journal of Art and Technology (IJART), 2010.
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Expert evaluation with UX heuristics
ü Questionnaire Data
Development phase ü Qualitative
ü Concepts ü Quantitative
• Perspective-based inspection
• Playability heuristics
• Property checklists
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…Examples of different types of UXEMs…
Psycho-physiological
measurements
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Psycho-physiological measurements
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Psycho-physiological measurements
Example Case
• Game play against a friend vs. a computer
• Participants experienced higher physiological
values when playing against a friend than
against a computer
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Psycho-physiological Measurements
FaceReader
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[Link]
FaceReader
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FaceReader
• FaceReader™ is a tool to track the user affective state while using products or
software without resorting to self-report.
Strength:
• Objective assessment of a person’s emotion
Weakness:
• Data limited to six basic emotions.
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FaceReader Click for Demo Video
[Link]
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FaceReader
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FaceReader
Example case
• Automatically evaluate emotions as part
of a game
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FaceReader
More information
References:
• Uyl, M. den, Kuilenburg, H. van & Lebert, E. (2005). FaceReader: an online facial
expression recognition system. Measuring Behavior 2005, 5th International
Conference on Methods and Techniques in Behavioral Research, 30 August - 2
September 2005, Wageningen, The Netherlands.
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…Examples of different types of UXEMs…
PrEmo
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PrEmo
• PrEmo is a non-verbal self-report software instrument that measures 14
emotions that are often elicited by product design.
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PrEmo
• Procedure:
• Show product, system, etc. to participant
• For each of 14 emotions ask participant to indicate how intense the emotion is felt.
"To which extent do the feelings expressed by the characters correspond with your own
feelings towards the stimulus?"
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PrEmo (latest version) [Link]
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PrEmo
Example cases
• automotive design (Mitsubishi; Daimler-Chrysler)
• biscuit packages (Bolletje)
• office chairs (Ahrend)
• mobile telephones (KPN Telecom)
• websites (Starchild foundation)
• gearlevers (Johnson Controls)
• cooking oil packages (Diamant)
• city districts (city of Enschede)
• sport shoes (Nike)
• childrens wheelchairs (Havenkamp)
• fragrances (Procter & Gamble)
• meals and snacks (KLM; Barilla)
More at [Link]
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PrEmo
More information
References:
[Link]
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…Examples of different types of UXEMs…
Sensual Evaluation
Instrument
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Sensual Evaluation Instrument (SEI)
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Sensual Evaluation Instrument
How?
Procedure:
1. Describe participant the idea of indicating affect by objects of different shapes.
2. Let the participant get familiar with the objects by encouraging to handle them.
3. Instruct the participant to pick one or more objects that best describe the
emotion during using a system (or after showing other stimulus).
4. Depending on the case, researcher can stay or leave the room.
5. Interview the user afterwards about the emotions they experienced when the
user picked an object. A video recording helps them to recall the cases.
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Sensual Evaluation Instrument
More information
Strengths:
• Multicultural, since does not rely on words
• Picking an object is less disturbing than filling in a questionnaire or verbal
explanations of the emotion
• Fun for participants
Weaknesses:
• You need to acquire the objects
• Bound to a stationary place where objects are easily accessible
• Since objects may mean different things to different participants, analysis is hard
References
Isbister, K., Höök, K., Sharp, M., and Laaksolahti, J. 2006. The sensual evaluation instrument:
developing an affective evaluation tool. In Proc CHI '06. ACM, New York, NY, 1163-1172
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Conclusion
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What’s best for You?
No lack of methods, but how to choose the best one for the purpose?
[Link]
• Aims to help in choosing the right method
• Launched late 2010
• Now more than 80 UX evaluation methods
• We published only the ones with a reference to more information
• Method descriptions come from various people
• Participants in UXEM workshops
• Participants in a SIG session in CHI conference
• Other existing method repositories: ENGAGE, HUMAINE
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Exercise 3
Selecting one or more specific methods
• Choose one of the collected situations you want to find a method for
• See exercise 1
• Find out which method categories would fit the chosen situation
• See exercise 2
• On [Link] site, search for a method suitable for the situation
• You can use the Advanced Search tool
• You can browse the method lists
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Thank you!
We hope this was helpful.
All the best with your evaluation efforts!
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