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Roblox Character Customization Script

The document is a Lua script for a Roblox game that initializes various character components and creates custom animations and effects. It includes a debounce system for managing cooldowns, functions for creating instances like sounds and parts, and customization options for the player's character. Additionally, it sets up a heartbeat system for frame updates and defines functions for creating visual effects and chat features.

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arzuseker.93
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
15 views32 pages

Roblox Character Customization Script

The document is a Lua script for a Roblox game that initializes various character components and creates custom animations and effects. It includes a debounce system for managing cooldowns, functions for creating instances like sounds and parts, and customization options for the player's character. Additionally, it sets up a heartbeat system for frame updates and defines functions for creating visual effects and chat features.

Uploaded by

arzuseker.93
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

wait(1/60)

--// Initializing \\--


local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
local Plrs = [Link]
local Plr = [Link]
local Char = [Link]
local Hum = Char:FindFirstChildOfClass'Humanoid'
local RArm = Char["Right Arm"]
local LArm = Char["Left Arm"]
local RLeg = Char["Right Leg"]
local LLeg = Char["Left Leg"]
local Root = Char:FindFirstChild'HumanoidRootPart'
local Torso = [Link]
local Head = [Link]
local NeutralAnims = true
local Attack = false
local BloodPuddles = {}
local Effects = {}
local Debounces = {Debounces={}}
local Mouse = Plr:GetMouse()
local Hit = {}
local Sine = 0
local Change = 1
local PulseTime = 0
local DustTime = 0

local Rooted = false


--// Debounce System \\--

function Debounces:New(name,cooldown)
local aaaaa = {Usable=true,Cooldown=cooldown or
2,CoolingDown=false,LastUse=0}
setmetatable(aaaaa,{__index = Debounces})
[Link][name] = aaaaa
return aaaaa
end

function Debounces:Use(overrideUsable)
assert([Link] ~= nil and [Link] ~= nil and [Link] ~=
nil,"Expected ':' not '.' calling member function Use")
if([Link] or overrideUsable)then
[Link] = false
[Link] = true
local LastUse = time()
[Link] = LastUse
delay([Link] or 2,function()
if([Link] == LastUse)then
[Link] = false
[Link] = true
end
end)
end
end

function Debounces:Get(name)
assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected,
got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
for i,v in next, [Link] do
if(i == name)then
return v;
end
end
end

function Debounces:GetProgressPercentage()
assert([Link] ~= nil and [Link] ~= nil and [Link] ~=
nil,"Expected ':' not '.' calling member function Use")
if([Link] and not [Link])then
return [Link](
[Link](
(
(time()-[Link])/[Link] or 2
)*100
)
)
else
return 100
end
end

--// Shortcut Variables \\--


local CF = {N=[Link],A=[Link],fEA=[Link]}
local C3 = {N=[Link],RGB=[Link],HSV=[Link],tHSV=[Link]}
local V3 = {N=[Link],FNI=[Link],A=[Link]}
local M = {C=[Link],R=[Link],S=[Link],P=[Link],RNG = function(min,max,div)
return [Link](min,max)/(div or 1) end,MRS=[Link],H=[Link],RRNG =
function(min,max,div) return [Link]([Link](min,max)/(div or 1)) end}
local R3 = {N=[Link]}
local De = [Link]
local WS = workspace
local Lght = [Link]
local RepS = [Link]
local IN = [Link]
--// Instance Creation Functions \\--

function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
local Sound = IN("Sound")
[Link] = "rbxassetid://".. tostring(id or 0)
[Link] = pitch or 1
[Link] = volume or 1
[Link] = looped or false
if(autoPlay)then
[Link](function()
repeat wait() until [Link]
[Link] = autoPlay or false
end)()
end
if(not looped and effect)then
[Link]:connect(function()
[Link] = 0
Sound:destroy()
end)
elseif(effect)then
warn("Sound can't be looped and a sound effect!")
end
[Link] =parent or Torso
return Sound
end
function Part(parent,color,material,size,cframe,anchored,cancollide)
local part = IN("Part")
part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or
C3.N(0,0,0)
[Link] = material or [Link]
[Link],[Link]=10,10
[Link] = size or V3.N(1,1,1)
[Link] = cframe or CF.N(0,0,0)
[Link] = anchored or true
[Link] = cancollide or false
[Link] = parent or Char
return part
end
function Mesh(parent,meshtype,meshid,textid,scale,offset)
local class = "SpecialMesh"
if(meshtype == [Link])then class = 'BlockMesh' end

local part = IN(class)


if(class == "SpecialMesh")then
[Link] = meshid or ""
[Link] = textid or ""
[Link] = meshtype or [Link]
end
[Link] = scale or V3.N(1,1,1)
[Link] = offset or V3.N(0,0,0)

[Link] = parent
return part
end

NewInstance = function(instance,parent,properties)
local inst = [Link](instance,parent)
if(properties)then
for i,v in next, properties do
pcall(function() inst[i] = v end)
end
end
return inst;
end

--// Extended ROBLOX tables \\--


local Instance = setmetatable({ClearChildrenOfClass =
function(where,class,recursive) local children = (recursive and
where:GetDescendants() or where:GetChildren()) for _,v in next, children do
if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
--// Customization \\--

local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by


this
local Remove_Hats = true
local Remove_Clothing = true
local PlayerSize = 1
local DamageColor = [Link]'New Yeller'
local MusicID = 835120625

--// Weapon and GUI creation, and Character Customization \\--


if(Remove_Hats)then [Link](Char,"Accessory",true) end
if(Remove_Clothing)then [Link](Char,"Clothing",true)
[Link](Char,"ShirtGraphic",true) end
[Link](Char,"Decal",true)
local Effects = IN("Folder",Char)
[Link] = "Effects"

local Halo = IN("Model",Char)


[Link] = "Halo"

local Wings = IN("Model",Char)


[Link] = "Wings"

[Link] = 'None'

local naeeym2 = IN("BillboardGui",Char)


[Link] = true
[Link] = [Link](5,35,2,15)
[Link] = V3.N(0,2.5,0)
[Link] = [Link]
[Link] = "Name"
[Link] = Plr
local tecks2 = IN("TextLabel",naeeym2)
[Link] = 1
[Link] = true
[Link] = 0
[Link] = "The Angel"
[Link] = [Link]
[Link] = 30
[Link] = 0
tecks2.TextColor3 = C3.N(0,0,0)
tecks2.TextStrokeColor3 = C3.N(1,1,0)
[Link] = [Link](1,0,0.5,0)
[Link] = naeeym2

pcall(function()
[Link]:destroy()
[Link]:destroy()
end)

for _,v in next, Char:children() do


if(v:IsA'BasePart' and [Link] < 1 and v ~= Head)then
NewInstance("SelectionBox",v,
{Adornee=v,LineThickness=.01,Color3=C3.N(1,1,0)})
if(v ~= Head)then IN("BlockMesh",v) end
end
end

local HaloHandle = NewInstance("Part",Halo,


{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,
})
local WingHandle = NewInstance("Part",Wings,
{Size=V3.N(.05,.05,.05),Transparency=1,CanCollide=false,Anchored=false,Locked=true,
})

for i = 1, 360,5 do
local part = NewInstance("Part",Halo,{BrickColor=[Link]"New
Yeller",Material=[Link],Size=V3.N(0.69,0.1,0.3),Anchored=false,CanColli
de=false,Locked=true,Transparency=.6})
local weld = NewInstance("Weld",part,
{Part0=HaloHandle,Part1=part,C0=CF.A(0,M.R(i),0)*CF.N(0,0,-.6)})
end

if(PlayerSize ~= 1)then
for _,v in next, Char:GetDescendats() do
if(v:IsA'BasePart')then
[Link] = [Link] * PlayerSize
end
end
end

local Music = Sound(Char,MusicID,1,3,true,false,true)


[Link] = 'Music'

-- Wing Creation
local FeatherWelds = {{},{}}
local inc = 1
for aa = 1, 4 do
local lastFeather;
FeatherWelds[1][aa] = {}
for i = 1, 4+inc do
local feather = NewInstance("Part",Wings,
{CustomPhysicalProperties=[Link](0,0,0,0,0),TopSurface=10,BottomSur
face=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
NewInstance("SpecialMesh",feather,{MeshType=[Link]})
if(lastFeather)then
[Link](FeatherWelds[1][aa],NewInstance("Weld",feather,
{Part0=lastFeather,Part1=feather,C0=CF.N(.5,.25,0)*CF.A(0,0,M.R(-5))}))
else
[Link](FeatherWelds[1][aa],NewInstance("Weld",feather,
{Part0=feather,Part1=WingHandle,C0=CF.N(-2,aa/4,0)*CF.A(0,0,M.R(-5))}))
end
lastFeather = feather
end
inc = inc + 1
end

local inc = 1
for aa = 1, 4 do
local lastFeather;
FeatherWelds[2][aa] = {}
for i = 1, 4+inc do
local feather = NewInstance("Part",Wings,
{CustomPhysicalProperties=[Link](0,0,0,0,0),TopSurface=10,BottomSur
face=10,Size=V3.N(2,.5,.75),CanCollide=false,Color=C3.N(1,1,1)})
NewInstance("SpecialMesh",feather,{MeshType=[Link]})
if(lastFeather)then
[Link](FeatherWelds[2][aa],NewInstance("Weld",feather,
{Part0=lastFeather,Part1=feather,C0=CF.N(-.5,.25,0)*CF.A(0,0,M.R(5))}))
else
[Link](FeatherWelds[2][aa],NewInstance("Weld",feather,
{Part0=feather,Part1=WingHandle,C0=CF.N(2,aa/4,0)*CF.A(0,0,M.R(5))}))
end
lastFeather = feather
end
inc = inc + 1
end
--// Stop animations \\--
for _,v in next, Hum:GetPlayingAnimationTracks() do
v:Stop();
end

pcall([Link],Char:FindFirstChild'Animate')
pcall([Link],Hum:FindFirstChild'Animator')

--// Joints \\--

local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 *


PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 *
PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 *
PlayerSize,0)})
local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 *
PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 *
PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
local HW = NewInstance('Motor',Char,{Part0=Head,Part1=HaloHandle,C0=CF.N(0,2,0)})
local WW = NewInstance('Motor',Char,
{Part0=Torso,Part1=WingHandle,C0=CF.N(0,1.5,1.5)})

local LSC0 = LS.C0


local RSC0 = RS.C0
local NKC0 = NK.C0
local LHC0 = LH.C0
local RHC0 = RH.C0
local RJC0 = RJ.C0

--// Artificial HB \\--

local ArtificialHB = IN("BindableEvent", script)


[Link] = "Heartbeat"

script:WaitForChild("Heartbeat")

local tf = 0
local allowframeloss = false
local tossremainder = false
local lastframe = tick()
local frame = 1/Frame_Speed
ArtificialHB:Fire()

game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
[Link]:Fire()
lastframe = tick()
else
for i = 1, [Link](tf / frame) do
ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * [Link](tf / frame)
end
end
end)

function swait(num)
if num == 0 or num == nil then
[Link]:wait()
else
for i = 0, num do
[Link]:wait()
end
end
end

--// Effect Function(s) \\--

function Chat(text)
--if([Link] ~= 843468296)then
[Link](function()
if(Char:FindFirstChild'ChatGUI')then [Link]:destroy() end
local BBG = NewInstance("BillboardGui",Char,
{Name='ChatGUI',Size=[Link](0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
local Txt = NewInstance("TextLabel",BBG,{Text =
"",BackgroundTransparency=1,TextColor3=C3.N(1,1,0),BorderSizePixel=0,Font=[Link]
.Garamond,TextSize=30,TextStrokeTransparency=1,Size=[Link](1,0,.5,0)})
local SND =
Sound(Head,418252437,[Link](9,11)/10,3,false,false,true)
for i = 1, #text do
delay(i/25, function()
[Link] = [Link](9,11)/10
[Link] = 3
[Link] = Effects
SND:Play()
[Link] = text:sub(1,i)
end)
end
delay((#text/25)+2, function()
[Link] = ""
for i = 1, #text do
[Link] = [Link].. [Link]([Link](0,126))
end
end)
delay((#text/25)+3, function()
BBG:destroy()
SND:destroy()
end)
end)()
--else
-- Chat2(text)
--end
end

function Chat2(text)
[Link](function()
if(Char:FindFirstChild'ChatGUI')then [Link]:destroy() end
local BBG = NewInstance("BillboardGui",Char,
{Name='ChatGUI',Size=[Link](0,100,0,40),StudsOffset=V3.N(0,3,0),Adornee=Head})
local offset = 0;
local xsize = 0;
for i = 1, #text do
offset = offset - 16
xsize = xsize + 32
delay(i/25, function()
local Txt = NewInstance("TextLabel",BBG,{Text =
text:sub(i,i),Position=[Link](0,offset,0,0),BackgroundTransparency=1,TextColor3=
C3.N(1,1,0),BorderSizePixel=0,Font=[Link],TextSize=40,TextStrokeTranspa
rency=1,Size=[Link](1,0,.5,0)})
offset = offset + 32
while Txt and [Link] do
[Link] = [Link](-15,15)
swait()
end
end)
end
[Link] = [Link](0,xsize,0,40)
delay((#text/25)+3, function()
for _,v in next, BBG:children() do
pcall(function() [Link] = [Link]([Link](0,126)) end)
end
end)
delay((#text/25)+4, function()
BBG:destroy()
end)
end)()
end

function Transparency(trans)
for _,v in next, Char:children() do
if(v:IsA'BasePart' and v ~= Root and v ~= HaloHandle and v ~=
WingHandle)then
[Link] = trans
local sbox = v:findFirstChild'SelectionBox'
if(sbox)then [Link]=trans end
elseif(v:IsA'Accessory' and v:FindFirstChild'Handle')then
[Link]=trans
end
end
for _,v in next, Wings:children() do
if(v:IsA'BasePart' and v ~= WingHandle)then
[Link] = trans
local sbox = v:findFirstChild'SelectionBox'
if(sbox)then [Link]=trans end
end
end
for _,v in next, Halo:children() do
if(v:IsA'BasePart' and v ~= HaloHandle)then
[Link] = trans
local sbox = v:findFirstChild'SelectionBox'
if(sbox)then [Link]=trans end
end
end
end

local FXTable = {}

function Bezier(startpos, pos2, pos3, endpos, t)


local A = startpos:lerp(pos2, t)
local B = pos2:lerp(pos3, t)
local C = pos3:lerp(endpos, t)
local lerp1 = A:lerp(B, t)
local lerp2 = B:lerp(C, t)
local cubic = lerp1:lerp(lerp2, t)
return cubic
end

function Tween(obj,props,time,easing,direction,repeats,backwards)
local info = [Link](time or .5, easing or [Link],
direction or [Link], repeats or 0, backwards or false)
local tween = [Link]:Create(obj, info, props)

tween:Play()
end

[Link]([Link](function()
while true do
for i = 1, #FXTable do
local data = FXTable[i]
if(data)then
local Frame = [Link]
local FX = [Link] or 'ResizeAndFade'
local Parent = [Link] or Effects
local Color = [Link] or C3.N(0,0,0)
local Size = [Link] or V3.N(1,1,1)
local MoveDir = [Link] or nil
local MeshData = [Link] or nil
local SndData = [Link] or nil
local Frames = [Link] or 45
local CFra = [Link] or [Link]
local Settings = [Link] or {}
local Prt,Msh,Snd = [Link],[Link],[Link]
local grow = [Link]

local MoveSpeed = nil;


if(MoveDir)then
MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
end
if(FX ~= 'Arc')then
Frame = Frame + 1
if(FX == "Fade")then
[Link] = (Frame/Frames)
elseif(FX == "Resize")then
if(not [Link])then
[Link] = V3.N(0,0,0)
end
if([Link])then
if(Msh)then
[Link] = [Link] +
[Link]
else
[Link] = [Link] +
[Link]
end
else
if(Msh)then
[Link] = [Link] - grow/Frames
else
[Link] = [Link] - grow/Frames
end
end
elseif(FX == "ResizeAndFade")then
if(not [Link])then
[Link] = V3.N(0,0,0)
end
if([Link])then
if(Msh)then
[Link] = [Link] +
[Link]
else
[Link] = [Link] +
[Link]
end
else
if(Msh)then
[Link] = [Link] - grow/Frames
else
[Link] = [Link] - grow/Frames
end
end
[Link] = (Frame/Frames)
end
if([Link])then
[Link] = [Link] * CF.A([Link](-
360,360),[Link](-360,360),[Link](-360,360))
end
if(MoveDir and MoveSpeed)then
local Orientation = [Link]
[Link] =
CF.N([Link],MoveDir)*CF.N(0,0,-MoveSpeed)
[Link] = Orientation
end
if([Link] >= 1 or Frame >= Frames)then
Prt:destroy()
[Link](FXTable,i)
else
[Link] = Frame
end
else
local start,third,fourth,endP =
[Link],[Link],[Link],[Link]
if(not [Link] and [Link])then endP =
[Link] end
if(start and endP)then
local quarter = third or start:lerp(endP, 0.25)
* CF.N([Link](-25,25),[Link](0,25),[Link](-25,25))
local threequarter = fourth or start:lerp(endP,
0.75) * CF.N([Link](-25,25),[Link](0,25),[Link](-25,25))
Frame = Frame + [Link] or 0.01
if([Link])then
endP = [Link]
end
[Link] = Bezier(start, quarter,
threequarter, endP, i)
if([Link] >= 1 or Frame >=
Frames)then
if([Link])then
Prt:destroy()
end
end
else

end
end
end
end
swait()
end
end))

function Effect(data)
local FX = [Link] or 'ResizeAndFade'
local Parent = [Link] or Effects
local Color = [Link] or C3.N(0,0,0)
local Size = [Link] or V3.N(1,1,1)
local MoveDir = [Link] or nil
local MeshData = [Link] or nil
local SndData = [Link] or nil
local Frames = [Link] or 45
local Manual = [Link] or nil
local Material = [Link] or nil
local CFra = [Link] or [Link]
local Settings = [Link] or {}
local Shape = [Link] or [Link]
local Snd,Prt,Msh;
if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
Prt = Manual
else
Prt = Part(Parent,Color,Material,Size,CFra,true,false)
[Link] = Shape
end
if(typeof(MeshData) == 'table')then
Msh =
Mesh(Prt,[Link],[Link],[Link],[Link],MeshDa
[Link])
elseif(typeof(MeshData) == 'Instance')then
Msh = MeshData:Clone()
[Link] = Prt
elseif(Shape == [Link])then
Msh = Mesh(Prt,[Link])
end
if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
Snd =
Sound(Prt,[Link],[Link],[Link],false,false,true)
end
if(Snd)then
repeat wait() until [Link] and [Link] and [Link] > 0
[Link] = [Link] * Frame_Speed/[Link]
end
[Link] = Prt
[Link] = Msh
[Link] = Snd
[Link] = 0
[Link] = (Msh and [Link] or Size)
Size = (Msh and [Link] or Size)
[Link] = Size-([Link] or (Msh and [Link] or Size)/2)
[Link](FXTable,data)
return Prt,Msh,Snd
end

function Zap(data)
local sCF,eCF = [Link],[Link]
assert(sCF,"You need a start CFrame!")
assert(eCF,"You need an end CFrame!")
local parts = [Link] or 15
local zapRot = [Link] or {-5,5}
local startThick = [Link] or 3;
local endThick = [Link] or startThick/2;
local color = [Link] or [Link]'Electric blue'
local delay = [Link] or 35
local delayInc = [Link] or 0
local lastLightning;
local MagZ = (sCF.p - eCF.p).magnitude
local thick = startThick
local inc = (startThick/parts)-(endThick/parts)

for i = 1, parts do
local pos = sCF.p
if(lastLightning)then
pos = [Link]*CF.N(0,0,MagZ/parts/2).p
end
delay = delay + delayInc
local zapPart =
Part(Effects,color,[Link],V3.N(thick,thick,MagZ/parts),CF.N(pos),true,f
alse)
local posie =
CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N([Link](unpack(zapRot)),[Link](unpack(zapR
ot)),[Link](unpack(zapRot)))
if(parts == i)then
local MagZ = (pos-eCF.p).magnitude
[Link] = V3.N(endThick,endThick,MagZ)
[Link] = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)

Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A([Link](-
180,180),[Link](-180,180),[Link](-
180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick
*8)}}
else
[Link] = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
end

lastLightning = zapPart
Effect{Effect='Fade',Manual=zapPart,Frames=delay}

thick=thick-inc

end
end
function SoulSteal(whom)
local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or
whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or
whom:FindFirstChild'HumanoidRootPart')
if(torso and torso:IsA'BasePart')then
local Model = [Link]("Model",Effects)
[Link] = [Link].."'s Soul"
whom:BreakJoints()
local Soul = Part(Model,[Link]'Really
red','Glass',V3.N(.5,.5,.5),[Link],true,false)
[Link] = 'Head'
NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
Effect{
Effect="Arc",
Manual = Soul,
FXSettings={
Start=[Link],
Home = Torso,
RemoveOnGoal = true,
}
}
local lastPoint = [Link].p

for i = 0, 1, 0.01 do
local point = [Link](lastPoint, [Link]) *
[Link](-[Link]/2, 0, 0)
local mag = (lastPoint - [Link]).magnitude
Effect{
Effect = "Fade",
CFrame = point * CF.N(0, mag/2, 0),
Size = V3.N(.5,mag+.5,.5),
Color = [Link]
}
lastPoint = [Link].p
swait()
end
for i = 1, 5 do
Effect{
Effect="Fade",
Color = [Link]'Really red',
MoveDirection = ([Link]*[Link]([Link](-
40,40),[Link](-40,40),[Link](-40,40))).p
}
end
end
end

--// Other Functions \\ --

function getRegion(point,range,ignore)
return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-
V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
end

function CastRay(startPos,endPos,range,ignoreList)
local ray = [Link](startPos,(endPos-startPos).unit*range)
local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or
{Char},false,true)
return part,pos,norm,(pos and (startPos-pos).magnitude)
end

function WingFlutter(Alpha)
Alpha = Alpha or .1
for x = 1, 4 do
if(FeatherWelds[1][x][1])then
FeatherWelds[1][x][1].C0 = FeatherWelds[1][x][1].C0:lerp(CF.N(-
2-.5*M.C(Sine/24),x/4,0-.2*-M.S(Sine/24)),Alpha)
end
for i = 2, #FeatherWelds[1][x] do
FeatherWelds[1][x][i].C0 = FeatherWelds[1][x]
[i].C0:lerp(CF.N(.5,.25,0)*CF.A(0,0,M.R(-5+2*M.C(Sine/12))),Alpha)
end
end
for x = 1, 4 do
if(FeatherWelds[2][x][1])then
FeatherWelds[2][x][1].C0 = FeatherWelds[2][x]
[1].C0:lerp(CF.N(2+.5*M.C(Sine/24),x/4,0-.4*M.S(Sine/24)),Alpha)
end
for i = 2, #FeatherWelds[2][x] do
FeatherWelds[2][x][i].C0 = FeatherWelds[2][x]
[i].C0:lerp(CF.N(-.5,.25,0)*CF.A(0,0,M.R(5-2*M.C(Sine/12))),Alpha)
end
end
end

function clerp(startCF,endCF,alpha)
return startCF:lerp(endCF, alpha)
end

function GetTorso(char)
return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or
char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
end

function ShowDamage(Pos, Text, Time, Color)


local Rate = (1 / 30)
local Pos = (Pos or [Link](0, 0, 0))
local Text = (Text or "")
local Time = (Time or 2)
local Color = (Color or [Link](1, 0, 1))
local EffectPart = NewInstance("Part",Effects,{
Material=[Link],
Reflectance = 0,
Transparency = 1,
BrickColor = [Link](Color),
Name = "Effect",
Size = [Link](0,0,0),
Anchored = true
})
local BillboardGui = NewInstance("BillboardGui",EffectPart,{
Size = [Link](1.25, 0, 1.25, 0),
Adornee = EffectPart,
})
local TextLabel = NewInstance("TextLabel",BillboardGui,{
BackgroundTransparency = 1,
Size = [Link](1, 0, 1, 0),
Text = Text,
Font = "Arial",
TextColor3 = Color,
TextStrokeColor3 = [Link](0,0,0),
TextStrokeTransparency=0,
TextScaled = true,
})
[Link]:AddItem(EffectPart, (Time))
[Link] = game:GetService("Workspace")
delay(0, function()
local Frames = (Time / Rate)
for Frame = 1, Frames do
wait(Rate)
local Percent = (Frame / Frames)
[Link] = [Link](Pos) + [Link](0, Percent, 0)
[Link] = Percent
[Link] = Percent
end
if EffectPart and [Link] then
EffectPart:Destroy()
end
end)
end

function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
if(who)then
local hum = who:FindFirstChildOfClass'Humanoid'
local Damage = [Link](minDam,maxDam)
local canHit = true
if(hum)then
for _, p in pairs(Hit) do
if p[1] == hum then
if(time() - p[2] < 0.1) then
canHit = false
else
Hit[_] = nil
end
end
end
if(canHit)then
[Link](Hit,{hum,time()})
if([Link] >= [Link])then
who:BreakJoints()
if(who:FindFirstChild'Head' and [Link] > 0)then
ShowDamage(([Link] * CF.N(0, 0,
([Link].Z / 2)).p+V3.N(0,1.5,0)+V3.N([Link](-2,2),0,[Link](-2,2))), "INSTANT",
1.5, C3.N(1,0,0))
end
else
local player = [Link]:GetPlayerFromCharacter(who)
if(Type == "Fire")then
--idk..
else
local c = [Link]("ObjectValue",hum)
[Link] = "creator"
[Link] = Plr
game:service'Debris':AddItem(c,0.35)
if([Link](1,100) <= (critChance or 0) and
critMult > 1)then
if(who:FindFirstChild'Head' and
[Link] > 0)then
ShowDamage(([Link] *
CF.N(0, 0, ([Link].Z / 2)).p+V3.N(0,1.5,0)+V3.N([Link](-2,2),0,[Link](-2,2))),
"[CRIT] "..Damage*(critMult or 2), 1.5, [Link]'New Yeller'.Color)
end
[Link] = [Link] -
Damage*(critMult or 2)
else
if(who:FindFirstChild'Head' and
[Link] > 0)then
ShowDamage(([Link] *
CF.N(0, 0, ([Link].Z / 2)).p+V3.N(0,1.5,0)+V3.N([Link](-2,2),0,[Link](-2,2))),
Damage, 1.5, [Link])
end
[Link] = [Link] - Damage
end
if(Type == 'Knockback' and GetTorso(who))then
local angle = GetTorso(who).Position -
[Link] + [Link](0, 0, 0).unit
local body =
NewInstance('BodyVelocity',GetTorso(who),{
P = 500,
maxForce =
V3.N([Link],0,[Link]),
velocity = [Link] *
Knock + [Link] / 1.05
})
game:service'Debris':AddItem(body,.5)
elseif(Type == "Electric")then
if([Link](1,100) >= critChance)then
if(who:FindFirstChild'Head' and
[Link] > 0)then
ShowDamage(([Link] *
CF.N(0, 0, ([Link].Z / 2)).p+V3.N(0,1.5,0)+V3.N([Link](-2,2),0,[Link](-2,2))),
"[PARALYZED]", 1.5, [Link]"New Yeller".Color)
end
local asd = [Link]/2
[Link] = asd
local paralyzed = true
[Link](function()
while paralyzed do
swait(25)
if([Link](1,25) == 1)then

if(who:FindFirstChild'Head' and [Link] > 0)then

ShowDamage(([Link] * CF.N(0, 0, ([Link].Z /


2)).p+V3.N(0,1.5,0)+V3.N([Link](-2,2),0,[Link](-2,2))), "[STATIC]", 1.5,
[Link]"New Yeller".Color)
end
[Link]
= true
end
end
end)()
delay(4, function()
paralyzed = false
[Link] = [Link]
+ asd
end)
end

elseif(Type == 'Knockdown' and


GetTorso(who))then
local rek = GetTorso(who)
[Link] = true
delay(1,function()
[Link] = false
end)
local angle = (GetTorso(who).Position -
([Link] + [Link](0, 0, 0))).unit
local bodvol =
NewInstance("BodyVelocity",rek,{
velocity = angle * Knock,
P = 5000,
maxForce = [Link](8e+003,
8e+003, 8e+003),
})
local rl =
NewInstance("BodyAngularVelocity",rek,{
P = 3000,
maxTorque = [Link](500000,
500000, 500000) * 50000000000000,
angularvelocity =
[Link]([Link](-10, 10), [Link](-10, 10), [Link](-10, 10)),
})
game:GetService("Debris"):AddItem(bodvol,
.5)
game:GetService("Debris"):AddItem(rl, .5)
end
end
end
end
end
end
end

function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
for _,v in next, getRegion(where,range,{Char}) do
if([Link] and [Link]:FindFirstChildOfClass'Humanoid')then
DealDamage([Link],minDam,maxDam,Knock,Type,critChance,critMult)
end
end
end
function AOEHeal(where,range,amount)
local healed = {}
for _,v in next, getRegion(where,range,{Char}) do
local hum = ([Link] and [Link]:FindFirstChildOfClass'Humanoid' or
nil)
if(hum and not healed[hum])then
[Link] = [Link] + amount
if([Link]:FindFirstChild'Head' and [Link] > 0)then
ShowDamage(([Link] * CF.N(0, 0,
([Link].Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, [Link]'Lime
green'.Color)
end
end
end
end

--// Attack Functions \\--

function Smite()
Zap{
StartCFrame=CF.N([Link].p)*CF.N(0,500,0),
EndCFrame=CF.N([Link].p),
ZapRotation = {-5,5},
StartSize = 5,
EndSize = 1,
Delay=5,
DelayInc=1,
}
AOEDamage([Link].p,3,15,35,false,"Electric",75,1)
end

function LightningStorm()
Attack = true
Rooted = true
NeutralAnims = false
[Link] = false
repeat swait()
[Link] =
[Link]:lerp(CF.N([Link].p,V3.N([Link].x,[Link].y,[Link].z)),.1
)
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](-0.0109784482,
0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0,
0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.51089513,
0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034,
-0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693,
0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.17289495, 0.616719723+.1*M.C(Sine/12),
0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096,
0.00628500059, 0.0028907666, 0.0165794864,
0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00954779983, 1.49905622,
0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665,
0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
until not [Link]:IsKeyDown([Link].C)
local where = [Link].p
for i = 0, 6, .1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](-0.0109784482,
0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0,
0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.51089513,
0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034,
-0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693,
0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.17289495, 0.616719723+.1*M.C(Sine/12),
0.011598235, -0.52721566, -0.849588335, 0.0156120034, 0.849726856, -0.527186096,
0.00628500059, 0.0028907666, 0.0165794864,
0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00954779983, 1.49905622,
0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665,
0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
for i = 0, 1.4, .1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](-0.0109784482,
0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0,
0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.51089513,
0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034,
-0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693,
0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.39888549, 0.921575725+.1*M.C(Sine/12),
0.00929622632, -0.917422354, -0.397608638, 0.0156120034, 0.397739291, -0.917477012,
0.00628500059, 0.0118246814, 0.0119755063,
0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00954779983, 1.49905622,
0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665,
0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
for i = 0, .8, .1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](-0.0109784482,
0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0,
0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.51089513,
0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034,
-0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693,
0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.39452517, 0.577189744, 0.0083861379,
0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -
0.0168188754, 0.000601077918,
0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00954779983, 1.49905622,
0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665,
0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end

for i = 0, 6, .1 do
pcall(function() Sound(Torso,481719045,1,1,false,true,true) end)
local pos = CF.N(where)*CF.N([Link](-1000,1000,100),0,[Link](-
1000,1000,100))
local part,rayPos,norm,dist = CastRay(pos*CF.N(0,500,0).p,pos.p,1500)
Zap{
StartCFrame=pos*CF.N(0,500,0),
EndCFrame=CF.N(rayPos),
ZapRotation = {-5,5},
StartSize = 1,
EndSize = .5,
Delay=10,
DelayInc=2,
}
AOEDamage(rayPos,5,45,65,0,'Electric',25,2)
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](-0.0109784482,
0.00629424211+.25*M.C(Sine/12), 0.00456619123, 0, 0.00628576428, 0.999979854, 0,
0.99998033, -0.00628576661, -0.999999702, -7.27595761e-12, 0)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.51089513,
0.618211091+.1*M.C(Sine/12), -0.00361234695, 0.982347131, 0.18641524, 0.0156120034,
-0.186530694, 0.982429147, 0.00628500059, -0.0141660646, -0.0090861693,
0.999858379)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.39452517, 0.577189744, 0.0083861379,
0.913589835, -0.406337589, 0.0156120034, 0.406289399, 0.913722992, 0.00628500059, -
0.0168188754, 0.000601077918,
0.999858379)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00954779983, 1.49905622,
0.00156322215, -1.82539225e-07, 0.0574940294, -0.998345554, 0.00628540665,
0.998326242, 0.0574929155, 0.999979854, -0.00627500098, -0.000361557119),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
[Link] = true
Attack = false
NeutralAnims = true
Rooted = false
end

function HolyBomb()
Attack = true
Chat2("It's time to cleanse this world!")
swait(60)
Rooted = true
NeutralAnims = false
for i = 0, 6, 0.1 do
swait()
local Alpha = .05
Zap{
StartCFrame=CF.N([Link].p)*CF.N(0,250,0),
EndCFrame=CF.N([Link].p),
ZapRotation = {-15,15},
Color=C3.N(1,1,0),
StartSize = 1,
EndSize = 1,
Delay=5,
DelayInc=1,
}
RJ.C0 = clerp(RJ.C0,[Link](3.20455468e-13, 0.00629198179,
1.40559132e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639, 0.999979496),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.507250547, -0.110386491, -
0.672860861, 0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05,
0.862201095, 0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.487759113, -0.105839849, -0.680253506,
0.999877751, -0.00782374945, 0.013510122, -9.81397825e-05, 0.862201095,
0.506566346, -0.0156116877, -0.506505728, 0.862094939),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.04961777, 0.162827805, -0.367515624,
0.65209949, -0.758071303, 0.00966797117, 0.478066534, 0.401272744, -0.781301916,
0.588403046, 0.514108539, 0.624078274),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.01012444, 0.107069746, -0.463154793,
0.633318067, 0.773830771, 0.00966686849, -0.478192717, 0.401122361, -0.781301916, -
0.608473003, 0.490190029, 0.624078274),Alpha)
NK.C0 = clerp(NK.C0,[Link](6.11957148e-06, 1.44927096, -
0.405988753, 0.999999583, 7.24568963e-07, -6.8731606e-07, 6.33735908e-09,
0.684226215, 0.729269981, 1.00024045e-06, -0.729269683, 0.684225917),Alpha)
WingFlutter()
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),.3)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),.3)
end
for i = 0, .8, 0.1 do
swait()
local Alpha = .3
RJ.C0 = clerp(RJ.C0,[Link](0.00439098151, 0.0666924566,
0.281248361, 0.999959052, 0.00860917568, -0.00265517179, -0.0086270012,
0.830053985, -0.557616353, -0.00259668194, 0.557616353, 0.830094337),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.497570813, -0.936474979, -
0.0477344394, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05,
0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.497439325, -0.931922615, -
0.0551193655, 0.999878109, -0.00782567263, 0.0135120051, -9.73803981e-05,
0.862202823, 0.506563246, -0.0156142879, -0.506502926, 0.862096965),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.30848432, 0.518583834, 0.0627421439,
0.758070946, 0.652100444, 0.0096699167, -0.401271075, 0.478066146, -0.781302929, -
0.514110804, 0.588402867, 0.624077141),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.42235136, 0.462758094, -0.0433900952,
0.77383244, -0.633316636, 0.00966930948, 0.401121885, 0.478191316, -0.781302929,
0.49018833, 0.608476162, 0.624077141),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00874680094, 1.45278561, 0.153901845,
0.999851108, 0.0168225225, 0.00386164617, -0.014445669, 0.938051641, -0.346193999,
-0.00944628194, 0.346086651, 0.938155115),Alpha)
end
delay(1, function()
NeutralAnims = true
Rooted = false
end)
local start = NewInstance("Part",Effects,
{Anchored=true,CanCollide=false,Transparency=1,CFrame=[Link]})
Sound(Char,579687077,.5,2,false,true,true)
Sound(Char,239000203,.75,2,false,true,true)
for i = 1, 140 do
AOEDamage([Link].p,95,1000,1000,0,'Normal',100,5)
Effect{
Effect='ResizeAndFade',
Mesh={MeshType=[Link]},
Color=C3.N(1,1,0),
Material=[Link],
CFrame=CF.N([Link].p)*CF.N([Link](-75,75),[Link](-
75,75),[Link](-75,75)),
Frames=60,
FXSettings={
EndIsIncrement=true,
EndSize=V3.N(.6,.6,.6)
}
}
swait(1)
end
Attack = false
end

function Lazor()
Rooted = true
Attack = true
[Link]=false
NeutralAnims = false
Chat2("Begone, sinner.")
--
Effect{Effect='Resize',Mesh={MeshType=[Link]},Size=V3.N(1,1,1),CFra
me=,Frames=60,FXSettings={EndSize=V3.N(4,4,4)}}
local snd = Sound(Torso,705787045,1,1,true,false,false)
for i = 0, 6, .1 do
Effect{
Effect='Fade',
Color=[Link]'New Yeller',
Size=V3.N((i/2),(i/2),(i/2)),
Material=[Link],
Mesh={MeshType=[Link]},
Frames=15,
CFrame=[Link]*CF.N(0,-1.5,0),
Sound=false
}
swait()
[Link]
=[Link]:lerp(CF.N([Link].p,V3.N([Link].x,[Link].y,[Link].z)),.
1)
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13, 0+.25*M.C(Sine/12), -
6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639,
0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.09520316,
0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351,
0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939,
0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.46309233, 0.634022355+.1*M.C(Sine/12),
0.0835287869, -0.816918671, -0.539614618, 0.203615591, -0.392316222, 0.261119068, -
0.881989181, 0.422766358, -0.800395131, -0.425012559),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
snd:Play()
for i = 0, 24, .1 do
swait()
Effect{
Effect='Fade',
Color=[Link]'New Yeller',
Size=V3.N(3,3,3),
Material=[Link],
Mesh={MeshType=[Link]},
Frames=15,
CFrame=[Link]*CF.N(0,-1.5,0),
}
if([Link])then
Zap{
StartCFrame=[Link]*CF.N(0,-1.5,0),
EndCFrame=[Link],
ZapRotation = {-5,5},
PartCount=10,
StartSize = .5,
EndSize = .5,
Color = C3.N(1,1,0),
DelayInc=0,
Delay =5,
}
end
AOEDamage([Link].p,3,10,15,false,"Electric",25,2)
[Link] =
[Link]:lerp(CF.N([Link].p,V3.N([Link].x,[Link].y,[Link].z)),.1
)
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13, 0+.25*M.C(Sine/12), -
6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639,
0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.09520316,
0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351,
0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939,
0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.42641699, 0.76597631+.1*M.C(Sine/12),
-0.207831383, 0.954205394, 0.219142094, 0.203637421, 0.275958538, -0.38200587, -
0.881996989, -0.115491927, 0.897801638, -0.424986154),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
[Link](function()
for i = 1, 0,-.05 do
[Link] = i
swait()
end
snd:destroy()
end)()
Rooted = false
Attack = false
[Link]=true
NeutralAnims = true
end

function Teleport()
Rooted = true
Attack = true
[Link]=false
NeutralAnims = false
repeat swait()
[Link]
=[Link]:lerp(CF.N([Link].p,V3.N([Link].x,[Link].y,[Link].z)),.
1)
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13, 0+.25*M.C(Sine/12), -
6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639,
0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.30013025,
0.503248096+.1*M.C(Sine/12), -0.596688211, 0.828000546, -0.560713708, -6.38549547e-
10, 0.003524723, 0.00520492578, -0.999980271, 0.560702682, 0.827984214,
0.00628613681),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.27528536, 0.496638358+.1*M.C(Sine/12),
-0.579756379, 0.810091436, 0.586290658, -1.40121659e-09, -0.00368550443,
0.00509234518, -0.999980271, -0.586279035, 0.810075462, 0.00628613681),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
until not [Link]:IsKeyDown([Link].Q)
local p = [Link].p
--
local circle = NewInstance("Part",Effects,{CFrame=[Link]*CF.N(0,0,-
2),Size=V3.N(.05,.05,.05),Transparency=1,Anchored=true,CanCollide=false})
local decalF = NewInstance("Decal",circle,
{Name='Front',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=[Link]
[Link],Transparency = 1})
local decalB = NewInstance("Decal",circle,
{Name='Back',Texture="rbxassetid://524002938",Color3=C3.N(1,1,0),Face=[Link]
.Back,Transparency=1})
local asd = CF.N(p,[Link])
local circle2=circle:Clone()
[Link] = Effects
[Link] = asd*CF.N(0,4,0)
[Link] = true
for i = 0, 3, .1 do
swait()
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13, 0+.25*M.C(Sine/12), -
6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639,
0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.21875513,
0.506383479+.1*M.C(Sine/12), -0.0979118943, 0.810091376, 0.586290598, 2.45534384e-
08, -0.00368548767, 0.0050923666, -0.999980271, -0.586278975, 0.810075402,
0.00628614426),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.20952582, 0.499788254+.1*M.C(Sine/12),
-0.0786797404, 0.828000546, -0.560713649, -2.55837147e-08, 0.0035247067,
0.00520494673, -0.999980271, 0.560702622, 0.827984214, 0.00628614519),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
[Link] = [Link] + V3.N(.2,.2,0)
[Link] = [Link] + V3.N(.2,.2,0)
[Link]=1-(i/3)
[Link]=1-(i/3)
[Link]=1-(i/3)
[Link]=1-(i/3)

[Link]=[Link]*CF.A(0,0,M.R(5))
[Link]=[Link]*CF.A(0,0,M.R(5))
end
[Link] = true
for i = 1, 3,.1 do
[Link] = true
swait()
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13, 0+.25*M.C(Sine/12), -
6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-11, 0.999980271, -
0.00628618058, 0, 0.00628617639,
0.999979496)*CF.A(-M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -0.69529891,
0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621, 0.405723602, -
0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094, 0.0143494867,
0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128, 0.0062854127, -
0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),-
M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.09520316,
0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351,
0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939,
0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.38953996, 0.579314649+.1*M.C(Sine/12),
0.00156672322, 0.963396549, -0.267624378, 0.0156119959, 0.267557263, 0.9635216,
0.0062854127, -0.0167246256, -0.0018782462,
0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
end
for i = 0, 2, .1 do
swait()
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](-0.00288401172, -
0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -
0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -
0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.455414772, -0.964986682,
0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621,
0.405724436, -0.0153536471, -0.406553656,
0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.544458926, -0.964868069, 0.0333667099,
0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -
0.015305927, -0.406610161,
0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.36389351,
0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691,
0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -
0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.36815977, 0.578247666+.1*M.C(Sine/12),
0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122,
0.704703569, -0.203638792, -0.674731433,
0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00204973482, 1.42796898, 0.117728591,
0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -
0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
[Link] = [Link] * CF.N(0,0,-.1)
Transparency(i/2)
end
Zap{
StartCFrame=[Link],
EndCFrame=asd*CF.N(0,4,0),
ZapRotation = {-5,5},
PartCount=10,
StartSize = 4,
EndSize = .5,
Color = C3.N(1,1,0),
DelayInc=5,
Delay = 15,
}
[Link] = asd*CF.N(0,4,0)
[Link] = true

for i = 0, 2, .1 do
[Link] = true
swait()
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](-0.00288401172, -
0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -
0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -
0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.455414772, -0.964986682,
0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621,
0.405724436, -0.0153536471, -0.406553656,
0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.544458926, -0.964868069, 0.0333667099,
0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845, 0.405780286, -
0.015305927, -0.406610161,
0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.36389351,
0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691,
0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -
0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.36815977, 0.578247666+.1*M.C(Sine/12),
0.13745755, 0.960469842, -0.278161407, 0.0111425305, 0.189813495, 0.683640122,
0.704703569, -0.203638792, -0.674731433,
0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00204973482, 1.42796898, 0.117728591,
0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05, 0.880958676, -
0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
[Link] = [Link] * CF.N(0,0,-.1)
Transparency(1-(i/2))
end
Transparency(0)
[Link](function()
for i = 0, 3, .1 do
swait()
local Alpha = .1
Change = .5
[Link] = [Link] - V3.N(.2,.2,0)
[Link] = [Link] - V3.N(.2,.2,0)
[Link]=(i/3)
[Link]=(i/3)
[Link]=(i/3)
[Link]=(i/3)

[Link]=[Link]*CF.A(0,0,-M.R(5))
[Link]=[Link]*CF.A(0,0,-M.R(5))
end
end)()
[Link] = true
[Link] = false
Rooted = false
Attack = false
NeutralAnims = true
end

[Link]:connect(function(k)
if(Attack)then return end
if(k == 'q')then Teleport() end
if(k == 'z')then Lazor() end
if(k == 'x')then Smite() end
if(k == 'v')then HolyBomb() end
if(k == 'c')then LightningStorm() end
end)

--// Wrap it all up \\--


while true do
swait()
Sine = Sine + Change

if(not Music or not [Link])then


local a = [Link]
Music = Sound(Char,MusicID,1,3,true,false,true)
[Link] = 'Music'
[Link] = a
end
[Link] = true
[Link] = C3.N(0,0,0)
[Link] = C3.N(0,0,0)
[Link] = C3.N(0,0,0)
[Link] = C3.N(0,0,0)
[Link] = C3.N(0,0,0)
[Link] = C3.N(0,0,0)
[Link] = 5
[Link] = 1
[Link] = true
[Link] = 2
Sine = Sine + Change
local hitfloor,posfloor = workspace:FindPartOnRay([Link]([Link].p,
(([Link]([Link],[Link] - [Link](0,1,0))).lookVector).unit *
100), Char)
local Walking = ([Link]([Link].x) > 1 or [Link]([Link].z) >
1)
local State = ([Link] and 'Paralyzed' or [Link] and 'Sit' or
Walking and "Walk" or "Idle")
if(time()-PulseTime > .05)then
PulseTime = time()
if(hitfloor)then
local angles = CF.A([Link](-15,15),[Link](-45,45),[Link](-45,45))
Effect{
Effect='ResizeAndFade',
Color=[Link],
Material=[Link],
Frames=60,

Mesh={MeshType=[Link],MeshId="rbxassetid://662586858",Scale=V3.N(.0
1,.01,.01)},
CFrame=CF.N(posfloor)*angles,
MoveDirection=CF.N(posfloor)*angles*CF.N(0,6,0).p,
FXSettings = {
EndSize=V3.N(.0005,.0005,.0005),
EndIsIncrement=true
}
}
end
local pos = CF.N([Link].p)*CF.N(0,-2,0)*CF.A(0,[Link](-
180,180),0)*CF.N(0,0,[Link](-15,-5))
local hitfloor2,posfloor2 = workspace:FindPartOnRay([Link](pos.p,
(([Link](pos.p,pos.p - [Link](0,1,0))).lookVector).unit * 100), Char)

if(hitfloor2)then
pos = CF.N(posfloor2)
Effect{
Effect='ResizeAndFade',
Color=[Link]'New Yeller',
Size=V3.N(2,2,2),
Material=[Link],
Mesh={MeshType=[Link]},
Frames=45,
CFrame=pos,
FXSettings = {
EndSize = V3.N(-.01,.25,-.01),
EndIsIncrement = true
}
}
else
Effect{
Effect='ResizeAndFade',
Color=[Link]'New Yeller',
Size=V3.N(2,2,2),
Material=[Link],
Mesh={MeshType=[Link]},
Frames=45,
CFrame=pos,
FXSettings = {
EndSize = V3.N(-.01,.25,-.01),
EndIsIncrement = true
}
}
end
end
[Link] = [Link]()*100000
[Link] = 1e100
[Link] = 1e100
if([Link](1,50) == 1)then
local pos = CF.N([Link].p)*CF.N(0,-2,0)*CF.A(0,[Link](-
180,180),0)*CF.N(0,0,[Link](-30,-15))
local hitfloor2,posfloor2 = workspace:FindPartOnRay([Link](pos.p,
(([Link](pos.p,pos.p - [Link](0,1,0))).lookVector).unit * 100), Char)

if(hitfloor2)then
pos = CF.N(posfloor2)
end
Zap{
StartCFrame=[Link],
EndCFrame=pos,
ZapRotation = {-2,2},
PartCount=5,
StartSize = .5,
EndSize = 0,
Color = C3.N(1,1,0),
DelayInc=5,
Delay = 15,
Sound=false
}
end
if(Rooted == false)then
[Link] = 32
[Link] = 75
else
[Link] = 0
[Link] = 0
end
if(not Effects or not [Link])then
Effects = IN("Model",Char)
[Link] = "Effects"
end
if(NeutralAnims)then
if(State == 'Idle')then
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](3.20625471e-13,
0+.25*M.C(Sine/12), -6.20266655e-06, 0.999999225, 5.09317033e-11, 0, -4.38656264e-
11, 0.999980271, -0.00628618058, 0, 0.00628617639, 0.999979496)*CF.A(-
M.R(3+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.443078369, -0.366475701, -
0.69529891, 0.999093771, 0.0300307292, 0.0301540978, -0.039692279, 0.913133621,
0.405723602, -0.0153505448, -0.406552792,
0.913497925)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.563508928, -0.975499094,
0.0143494867, 0.992422402, -0.121874072, 0.0156119959, 0.121789157, 0.992536128,
0.0062854127, -0.0162614994, -0.00433641672, 0.999858022)*CF.A(0,-
M.R(0+5*M.C(Sine/12)),-M.R(0+5*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.09520316,
0.319447398+.1*M.C(Sine/12), 0.380316556, 0.862274766, -0.50140965, 0.071203351,
0.413908899, 0.77874434, 0.471420079, -0.291823745, -0.377021939,
0.879029453)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.38953996,
0.579314649+.1*M.C(Sine/12), 0.00156672322, 0.963396549, -0.267624378,
0.0156119959, 0.267557263, 0.9635216, 0.0062854127, -0.0167246256, -0.0018782462,
0.999858022)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](-7.09252117e-06, 1.4989512, -
0.0144005567, 0.999999225, 3.67464963e-07, -1.62050128e-07, -3.56478267e-07,
0.997964799, 0.0637686923, 1.8440187e-07, -0.0637686551, 0.997963905),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()

elseif(State == 'Walk')then
local Alpha = .1
Change = .5
RJ.C0 = clerp(RJ.C0,[Link](-0.00288401172, -
0.186870754+.25*M.C(Sine/12), -0.184415281, 0.999970019, -0.00748212682, -
0.00185852405, 0.00747100171, 0.880958676, 0.473134309, -0.00190276653, -
0.473133981, 0.880988002)*CF.A(-M.R(10+5*M.S(Sine/12)),0,0),Alpha)
LH.C0 = clerp(LH.C0,[Link](-0.455414772, -0.964986682,
0.0489092469, 0.999094486, 0.0300228745, 0.0301540364, -0.0396850631, 0.913133621,
0.405724436, -0.0153536471, -0.406553656,
0.913497925)*CF.A(0,M.R(2+7*M.C(Sine/12)),-M.R(2+7*M.C(Sine/12))),Alpha)
RH.C0 = clerp(RH.C0,[Link](0.544458926, -0.964868069,
0.0333667099, 0.999092519, 0.0301021822, 0.0301397741, -0.0397526845, 0.913105845,
0.405780286, -0.015305927, -0.406610161,
0.913473606)*CF.A(0,-M.R(2+7*M.C(Sine/12)),M.R(2+7*M.C(Sine/12))),Alpha)
LS.C0 = clerp(LS.C0,[Link](-1.36389351,
0.578486085+.1*M.C(Sine/12), 0.180077106, -0.966345549, 0.257006437, -0.0111429691,
0.189922124, 0.683552086, -0.704759717, -0.173510939, -0.683157504, -
0.709358692)*CF.A(0,M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
RS.C0 = clerp(RS.C0,[Link](1.36815977,
0.578247666+.1*M.C(Sine/12), 0.13745755, 0.960469842, -0.278161407, 0.0111425305,
0.189813495, 0.683640122, 0.704703569, -0.203638792, -0.674731433,
0.709414363)*CF.A(0,-M.R(0+5*M.C(Sine/12)),M.R(0+5*M.C(Sine/12))),Alpha)
NK.C0 = clerp(NK.C0,[Link](0.00204973482, 1.42796898,
0.117728591, 0.999878228, 0.00747100171, 0.0137089603, -9.46668442e-05,
0.880958676, -0.473193318, -0.0156122521, 0.473134309, 0.880851984),Alpha)
HW.C0 =
HW.C0:lerp(CF.N(0,2,0)*CF.A(M.R(0+15*M.C(Sine/36)),0,M.R(0+15*M.S(Sine/36)))*CF.N(-
M.R(0+15*M.S(Sine/36)),0,M.R(0+15*M.C(Sine/36))),Alpha)
WW.C0 = WW.C0:lerp(CF.N(0,1.5+.3*M.C(Sine/12),1.5),Alpha)
WingFlutter()
elseif(State == 'Paralyzed')then
-- paralyzed
elseif(State == 'Sit')then
-- sit
end
end
end

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