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Effective Problem Definition in Design Thinking

The document discusses the importance of problem definition in the design thinking process, emphasizing that a clear and insightful problem statement is crucial for generating innovative solutions. It outlines techniques such as empathy mapping and point-of-view (POV) statements to help designers frame user-centric problems effectively. The iterative nature of design thinking is highlighted, encouraging continuous refinement of problem definitions based on user insights gathered throughout the design process.

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0% found this document useful (0 votes)
12 views5 pages

Effective Problem Definition in Design Thinking

The document discusses the importance of problem definition in the design thinking process, emphasizing that a clear and insightful problem statement is crucial for generating innovative solutions. It outlines techniques such as empathy mapping and point-of-view (POV) statements to help designers frame user-centric problems effectively. The iterative nature of design thinking is highlighted, encouraging continuous refinement of problem definitions based on user insights gathered throughout the design process.

Uploaded by

shakti
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

2.

Problem Definition

Scott Wible
University of Maryland, College Park

Definition and Background


Design thinkers aim to create innovative solutions for users, but truly innovative
problem-solving only starts with a clear, focused, insightful definition of the user’s
problem. The second phase of design thinking, problem definition, is the process of
translating insights from user research into meaningful and actionable statements.
As they carry out empathy research about users’ experiences, design thinkers
go broad, expanding and deepening their contextual understanding of user expe-
riences in all their complexity (see wicked problems). Designers then use analytical
techniques such as empathy mapping and journey mapping in order to narrow
their focus, generate insights about users’ experiences, and define the specific user
problem they will try to solve. Design thinkers frame the problem statement from
the perspective or vantage point of the user or community for whom they are de-
signing. That is, the problem definition should be cast in terms of keyword clusters
that emerged during empathy mapping––“saying,” “doing,” “thinking,” and “feel-
ing” words and phrases from the designer’s observation of user actions and inter-
views with stakeholders. Drawing on one’s empathy research in this way can ensure
the problem statement includes a unique insight about the user’s context-specific
experiences or needs.
Framing a problem statement is challenging but critically important (see expe-
riences of scholars working on problem definition in Cooke et al., 2020; Tham, 2021;
and Wible, 2020). Define a problem too narrowly, and it will constrain the solutions
that designers feel free to generate in their ideation and prototyping; frame the
problem too broadly or vaguely, however, and the designer’s not likely to be creat-
ing a solution that addresses the user’s deeply rooted problems or that captures a
potential design opportunity. Design thinkers often draft several different problem
statements in order to shed light on different aspects of the users’ experiences—
and perhaps even to focus on different types of users—and this experimentation
can help design thinkers to see, early on, which problem definitions energize their
ideation in the most vigorous ways. Problem definition also highlights the iterative
nature of design thinking, for designers might generate insights through prototype
testing that lead them to revise their definition of the user’s problem in new ways.

Design Application
One useful tool for framing a problem definition is called a point-of-view (POV)
statement (Cross, 2011). A POV statement offers an abductive-reasoning ap-
DOI: [Link] 25
26 Wible

proach to unpack puzzling situations. Design theorist Kees Dorst (2011) argued
that “it may be strategic to temporarily suspend the generation of ‘rich’ descrip-
tions of design and instead take a ‘sparse’ account as [the] starting point” (p. 522),
but more importantly, designers need “strategies to tackle the complex creative
challenge coming up with both a ‘thing’ and its ‘working principle’ that are linked
to the attainment of a certain value” (p. 524). Dorst (2011) presented the following
frame of abduction, shown in Figure 2.1.
Since design thinking is first and foremost a human-centered methodology,
POV statements replace the “thing” (what) with actual user personas (who) in the
abductive reasoning situation to guide designers in framing a problem that focus-
es on what users need and value. Typically, POV statements take the templated
shape shown in Figure 2.2.
Figure 2.3 shows an example of a POV statement created by professional writ-
ing students working to improve the experience of first-year faculty on campus.
There are three important tasks to keep in mind in crafting an effective POV
statement with this template. First, write the POV statement from the perspec-
tive of the user, reflecting the user’s experiences, perspectives, values, and lan-
guage; consequently, good problem definitions only take shape after empathy
research and never at the very beginning of the design thinking process when the
designer only has their own ideas and hunches about what the problem is.
Second, define the need using verbs, not nouns. Put a slightly different way,
problem definition should not include the solution (the noun) in it, for that
would severely constrain––indeed, even eliminate the need for––a designer’s ide-
ation. Instead, the POV statement should be crafted in a way to focus on the ideal
end goal that the user should be able to achieve or experience (the verb) with any
new solution.

Figure 2.1. Dorst’s (2011) abductive reasoning frame.

Figure 2.2. A template for writing POV statements.


Problem Definition 27

Figure 2.3. A sample POV statement.


Third, incorporate a surprising insight from the empathy research and em-
pathy mapping, particularly those deep insights about how a user thinks or feels
about their experiences, as these insights too often get overlooked or ignored in
favor of more material needs and constraints that users experience.
While designers should be guided by their problem definition as they work
through the stages of brainstorming and developing solutions, they should also
know that a problem definition statement should not be seen as finished once it’s
first composed. During ideation, for example, a design team might discover that
the problem statement has been crafted either too narrowly or too broadly to
focus brainstorming in productive ways. Or, as designers are testing their solution
prototypes with users, they might discover unique insights about users’ experi-
ences or perspectives that add nuance and depth to––or perhaps even radically
redirect––the problem definition.

Pedagogical Integration
While problem definition may seem parallel to the formation of a research prob-
lem in conventional TPC pedagogy, the design thinking approach requires stu-
dents to employ a continuous questioning that differs from a linear progressive
manner to the characterization of problems. To foster a design thinking mindset,
instructors may encourage students to create a preliminary framing of the prob-
lem using the POV statement exercise. For example:
Let’s say you are working to help senior (older) users attend online
courses. You have observed a few users and spoken to them about
their online learning experience, and you’ve learned about some of
their struggles.
Read the following persona that emerged from your empathy re-
search:
“Maggie Smith is a retired U.S. Air Force lieutenant colonel. She
has been spending a lot of time at home since retirement and would
28 Wible

like to participate in local nonprofit organizing efforts using her


expertise in finance and accounting. However, she realized there’s
a plethora of new accounting software that she needs to learn in
order to help her local organizations. She found out there are free
online courses she can take through providers like edX, Udacity,
and Coursera, but it has been a difficult experience for her to nav-
igate those websites. She is particularly frustrated by the confusing
course modules and assignment requirements. She would like to
see a more straightforward structure in these online courses.”
Use the template presented in this chapter to write a POV state-
ment for Maggie.
Guided by the user requirement enlightened in the POV statement, students
can formulate an initial set of design questions that would serve as an anchor to
their innovation process. Given the iterative nature of design thinking, students
should revisit the definition of the problem in every design review and project
update meeting so they may align their effort with the exigency (i.e., need and
motivation) of the project. To revisit their problem definition, students should
consider a regular debrief meeting that examines the alignment of their empathy
research, problem statements, and solution development, asking questions such
as “What have we done so far to address the problem? That step hasn’t been done,
and what needs to be done?” Later in the design thinking process, as students test
their prototypes with users, they should use these debrief meetings to ask, “What
new empathy insights have we discovered that prompt us to see our problem
definition in a new light?”

References and Recommended Readings


Cooke, L., Dusenberry, L., & Robinson, J. (2020). Gaming design thinking: Wicked
problems, sufficient solutions, and the possibility space of games. Technical
Communication Quarterly, 29(4), 327-340.
Cross, N. (2011). Design thinking: Understanding how designers think and work.
Bloomsbury Publishing.
Dorst, K. (2011). The core of ‘design thinking’ and its application. Design Studies, 32(6), 521-532.
Gregersen, H. (2018). Questions are the answer: A breakthrough approach to your most
vexing problems at work and life. Harper.
Kelley, T., & Kelley, D. (2013). Spark: From blank page to insight. In T. Kelly & D. Kelly
(Eds.), Creative confidence: Unleashing the creative potential within us all (pp. 67-107).
Crown.
Kolko, J. (2010). Abductive thinking and sensemaking: The drivers of design synthesis.
Design Issues, 26(1), 15-28.
Lewrick, M., Link, P., & Leifer, L. (2018a). How to find the right focus. In M.
Lewrick, P. Link, & L. Leifer (Eds.), The design thinking playbook: Mindful digital
transformation of teams, products, services, businesses and ecosystems (pp. 80-89). Wiley.
Problem Definition 29

Lewrick, M., Link, P., & Leifer, L. (2018b). How to get a good problem statement. In
M. Lewrick, P. Link, & L. Leifer (Eds.), The design thinking playbook: Mindful digital
transformation of teams, products, services, businesses and ecosystems (pp. 50-58). Wiley.
Paton, B., & Dorst, K. (2011). Briefing and reframing: A situated practice. Design Studies,
32(6), 573-587.
Tham, J. (2021). Engaging design thinking and making in technical and professional
communication pedagogy. Technical Communication Quarterly, 30(4), 392-409. https://
[Link]/10.1080/10572252.2020.1804619
Wible, S. (2020). Using design thinking to teach creative problem solving in writing
courses. College Composition and Communication, 71(3), 339-425.

Common questions

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Surprising insights from empathy research significantly impact problem definitions by revealing deeper user motivations and barriers that may not be initially apparent. These insights ensure that the problem definition is nuanced and accurately reflects user experiences beyond surface-level needs. Consequently, this depth of understanding directs designers towards more innovative and empathetic solutions that truly resonate with users' circumstances .

Instructors can integrate the problem definition phase by encouraging students to use POV statements to frame problems continuously. By fostering a mindset of ongoing questioning and iterative refinement, students learn to align their projects with real user needs and motivations. This approach emphasizes the importance of empathy research and iterative development, aligning coursework with practical, real-world design processes .

Abductive reasoning in the formulation of a POV statement involves using user personas to replace abstract 'things,' focusing on real user needs and values rather than hypothetical constructs. This reasoning process enables designers to create problem statements that are both concrete and exploratory, guiding the development of solutions that are deeply rooted in user experiences and aspirations .

The POV statement template aids designers by structuring problems from the user's perspective, reflecting their experiences and values. By crafting a problem definition focusing on user needs rather than solutions, designers are able to maintain a human-centered approach that does not prematurely constrain ideation. The inclusion of surprising insights from empathy research ensures the solution aligns with user values and experiences .

Empathy research is crucial during the problem definition phase as it provides designers with a deep, contextual understanding of users' experiences and needs. This research translates into meaningful problem definitions that guide the creation of user-centered solutions. By expanding their contextual understanding, designers can generate problem statements that include unique insights about users' contexts, ensuring solutions address real user challenges rather than hypothetical scenarios .

Empathy mapping and journey mapping contribute by allowing designers to systematically analyze user experiences, highlighting key insights about what users say, do, think, and feel. These tools help in narrowing down a vast amount of qualitative data into specific themes and issues that are critical to user needs, thereby aiding in the development of a more accurate and actionable problem definition .

Revisiting problem definitions during the design process is essential because prototype testing can uncover new insights about user needs and perspectives that may necessitate changes to the problem definition. This iterative approach ensures that designers remain aligned with user needs and allows for adaptations to ensure the final solution is effective in addressing the user's core problems .

The iterative nature of design thinking is significant in refining problem definitions because it allows for continuous testing and feedback cycles. As designers test prototypes and gather user feedback, they can identify new insights that refine or redefine the problem they are solving. This process ensures that solutions evolve to more accurately address user needs, leading to more effective and user-aligned outcomes .

Creating a problem definition by focusing on users' needs (verbs) rather than solutions (nouns) can prevent premature solutions in ideation by ensuring the design space remains open for diverse possibilities. This approach forces designers to explore a range of creative solutions tailored to achieving user goals, rather than jumping to conclusions about what the solution should be, thus enhancing the creativity and effectiveness of the design process .

Defining a problem too broadly in design thinking can lead to solutions that are not specific enough to address deeply rooted user issues, reducing the likelihood of capturing a potential design opportunity. Conversely, defining a problem too narrowly can constrain the solutions designers might generate, as it limits the scope of ideation and prototyping .

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