My First Note
The Pygathorean Theorem is:
a2 + b2 = c2
#include <iostream>
int main() {
std::cout << "Hello World/MarkText!" << std::endl;
if(true) {
std::cout << "This is true!" << std::endl;
}
return 0;
}
Alice Bob J
Hello Bob, how are you?
Bob thinks
I'm doing fine Alice.
Hi John, nice day isn't it?
Yes indeed, it is a nice day.
Hi Alice, Bob just talked to me and we discussed that it was a nice day.
Yeah I just talked to Bob too. Although we talked about something else, I do agree that today is a nice day.
Alice Bob J
What is the rendering pipeline?
Vertex Specification
Vertex Shader (programmable)
Vertex Shader (programmable)
Tessellation (programmable)
Geometry Shader (programmable)
Vertex Post-Processing
Primitive Assembly
Rasterization
Fragment Shader (programmable)
a2 + b3 ∗ 9 ∗ 5 + 35 + 3
b
100
80
60
40
20
0
A B C D E F G H I
a
This a test code block .
print("Hello World");
Adding GANTT diagram functionality to mermaid
Completed task
Active task
A section
Future task
Future task2
Completed task in the critical line
Implement parser and jison
Create tests for parser
Critical tasks
Future task in critical line
Create tests for renderer
Add to mermaid
Describe gantt syntax
Documentation Add gantt diagram to demo page
Add another diagram to demo page
Describe gantt syntax
Last section Add gantt diagram to demo page
Add another diagram to demo page
2014-01-07 2014-01-09 2014-01-11 2014-01-13 2014-01-15 2014-01-17 2014-01-19 2014-01-21