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Grass Movement Motion Factor Settings

The document contains a series of configuration flags and integer settings related to performance optimization, rendering, and debugging features for a software application. Key flags include enabling visual bug checks, optimizing rendering processes, and preloading assets for improved performance. The settings indicate a focus on enhancing user experience through various graphical and audio enhancements.

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0% found this document useful (0 votes)
12 views4 pages

Grass Movement Motion Factor Settings

The document contains a series of configuration flags and integer settings related to performance optimization, rendering, and debugging features for a software application. Key flags include enabling visual bug checks, optimizing rendering processes, and preloading assets for improved performance. The settings indicate a focus on enhancing user experience through various graphical and audio enhancements.

Uploaded by

lequangkhan23
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

{

"FIntDebugForceMSAASamples": "0",
"FFlagSimEnableDCD16": "True",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"DFFlagUseVisBugChecks": "True",
"FFlagEnableVisBugChecks28": "True",
"DFFlagOptimizeNoCollisionPrimitiveInMidphaseCrash": "True",
"DFFlagAdsPreloadInteractivityAssets": "True",
"FIntOcclusionCullingBetaFeatureRolloutPercent": "1000",
"FFlagFastGPULightCulling3": "True",
"FFlagVideoUseNewHardwareCodec4": "True",
"DFIntThrottlingPredictionAccelerationHoldThousandth": "2",
"DFIntTeleportClientAssetPreloadingHundredthsPercentage": "100000",
"FFlagAddHapticsToggle": "False",
"DFIntTaskSchedulerTargetFps": "240",
"FFlagRemoveRedundantFontPreloading": "True",
"FFlagGameBasicSettingsFramerateCap5": "True",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FIntStudioWebView2TelemetryHundredthsPercent": "0",
"FFlagEnableInGameMenuChromeABTest4": "True",
"FStringTerrainMaterialTablePre2022": "",
"DFIntEnableVisBugChecksHundredthPercent": "1000",
"FFlagSyncWebViewCookieToEngine2": "False",
"FIntSmoothTerrainPhysicsCacheSize": "0",
"FIntRenderMaxShadowAtlasUsageBeforeDownscale": "0",
"DFFlagSimSolverOptimizeGeometricStiffness4": "True",
"FFlagEnableAudioEmitterDistanceAttenuation": "True",
"FFlagRenderOptimizeDecalTransparencyInvalidation": "True",
"DFFlagSimOptimizeSetSize": "True",
"DFStringWebviewUrlAllowlist": "",
"FFlagDebugSkyGray": "True",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"FLogNetwork": "7",
"FIntSmoothMouseSpringFrequencyTenths": "100",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FIntRenderMeshOptimizeVertexBuffer": "0",
"FFlagEnableVisBugChecks27": "True",
"SFFlagGroundControllerTurningResponsiveness": "2147483647",
"DFIntAnimationLodFacsDistanceMax": "0",
"FFlagRenderShadowSkipHugeCulling": "True",
"FFlagEnableIOSWebViewCookieSyncFix": "False",
"FFlagUserCameraControlLastInputTypeUpdate": "True",
"DFIntTeleportClientAssetPreloadingHundredthsPercentage2": "100000",
"FIntRenderGrassDetailStrands": "0",
"FFlagDebugDisableTelemetryV2Stat": "True",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagFixParticleAttachmentCulling": "False",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"DFFlagAudioEnableVolumetricPanningForPolys": "True",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagUpdateHTTPCookieStorageFromWKWebView": "False",
"DFFlagPhysicsMechanismCacheOptimizeAlloc": "True",
"FFlagUserFixLoadAnimationError": "True",
"FFlagVideoServiceAddHardwareCodecMetrics": "True",
"DFFlagTeleportClientAssetPreloadingEnabledIXP": "True",
"DFFlagEnableMeshPreloading2": "True",
"DFFlagDebugSkipMeshVoxelizer": "True",
"FIntSSAOMipLevels": "0",
"FFlagDebugSSAOForce": "False",
"DFFlagDisableDPIScale": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFFlagVisBugFixUnloadReadyMesh": "True",
"FFlagAlwaysShowVRToggleV3": "False",
"FIntBloomFrmCutoff": "0",
"FFlagVideoRenderUseHardwareBuffer": "True",
"FFlagControlBetaBadgeWithGuac": "False",
"FFlagMouseGetPartOptimization": "True",
"FIntTerrainArraySliceSize": "0",
"FFlagNewOptimizeNoCollisionPrimitiveInMidphase651": "True",
"FFlagFRMRefactor": "False",
"FIntRenderLocalLightUpdatesMax": "1",
"DFFlagEnableTexturePreloading": "True",
"FIntUnifiedLightingBlendZone": "0",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagDebugDeterministicParticles": "False",
"FIntGrassMovementReducedMotionFactor": "0",
"FFlagShaderLightingRefactor": "True",
"DFIntTextureQualityOverride": "0",
"SFFlagGroundControllerBalancingResponsiveness": "2147483647",
"DFFlagWindowsWebViewTelemetryEnabled": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"FFlagUserHideCharacterParticlesInFirstPerson": "True",
"DFIntHACDPointSampleDistApartTenths": "3000000",
"FFlagEnableVisBugChecks": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagChatTranslationEnableSystemMessage": "False",
"FFlagDebugForceFSMCPULightCulling": "True",
"FFlagDebugCheckRenderThreading": "True",
"FFlagDisablePostFx": "True",
"DFFlagDebugPerfMode": "True",
"FFlagLoginPageOptimizedPngs": "True",
"FFlagVRLaserPointerOptimization": "True",
"SFFlagAirControllerTurningResponsiveness": "2147483647",
"FFlagPreloadMinimalFonts": "True",
"DFIntAssetPreloading": "2147483647",
"DFFlagDebugUseOcclusionQueries": "True",
"DFIntMacWebViewTelemetryThrottleHundredthsPercent": "0",
"FIntNewInGameMenuPercentRollout3": "0",
"DFFlagAudioUseVolumetricPanning": "True",
"FIntDirectionalAttenuationMaxPoints": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"FIntDebugFRMOptionalMSAALevelOverride": "0",
"FFlagDisableFeedbackSoothsayerCheck": "False",
"DFIntWindowsWebViewTelemetryThrottleHundredthsPercent": "0",
"FFlagOcclusionCullingBetaFeature": "True",
"FIntRenderLocalLightUpdatesMin": "1",
"DFIntNumAssetsMaxToPreload": "2147483647",
"FIntCameraMaxZoomDistance": "99999",
"FFlagShoeSkipRenderMesh": "False",
"FFlagLuauCodegen": "True",
"DFIntAnimationLodFacsDistanceMin": "0",
"FFlagNewCameraControls_SpeedAdjustEnum": "False",
"FFlagUserCameraInputDt": "True",
"FFlagAssetPreloadingIXP": "True",
"DFIntContentProviderPreloadHangTelemetryHundredthsPercentage": "0",
"FFlagFixSensitivityTextPrecision": "False",
"FIntEnableVisBugChecksHundredthPercent27": "100",
"FFlagEnableRuntimeThreadVisQueries4": "True",
"FFlagRenderLightGridEfficientTextureAtlasUpdate": "True",
"SFFlagSimAnimationConstraintResponsiveness": "2147483647",
"FFlagRenderCBRefactor2": "True",
"FFlagRenderNoLowFrmBloom": "False",
"FFlagContentProviderPreloadHangTelemetry": "False",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FIntVertexSmoothingGroupTolerance": "0",
"FFlagRenderSkipReadingShaderData": "False",
"FFlagEnableRuntimeThreadVisQueries": "True",
"FFlagAdServiceEnabled": "False",
"FFlagUserCameraInputRefactor3": "True",
"DFFlagGraphicsOptimizationModeMVPExposureEnrollment4": "False",
"FFlagVideoTextureSupportHardwareRender2": "True",
"FStringTerrainMaterialTable2022": "",
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0",
"FFlagPreloadAllFonts": "True",
"DFFlagEnablePerfDataMainThread": "True",
"FFlagEnableCullableScene2OptimizeStep": "True",
"FFlagFixParticleEmissionBias2": "False",
"FFlagVisBugChecksThreadYield": "True",
"FFlagDebugCodegenOptSize": "True",
"FFlagCSGDecalOptimizeVB": "True",
"FFlagHandleAltEnterFullscreenManually": "False",
"FFlagVoiceBetaBadge": "False",
"FFlagDebugEnableDirectAudioOcclusion2": "True",
"DFFlagAudioToggleVolumetricPanning": "True",
"FFlagPreloadTextureItemsOption4": "True",
"FFlagVignetteEffectEnabled4": "False",
"DFFlagEnableSoundPreloading": "True",
"FIntRenderShadowIntensity": "0",
"DFFlagAssetPreloadingUrlVersionEnabled2": "True",
"FIntGameGridFlexFeedItemTileNumPerFeed": "0",
"DFFlagUnifyLegacyJointGeometry": "True",
"DFFlagTeleportPreloadingMetrics5": "True",
"FFlagDebugGraphicsPreferD3D11": "True",
"FIntBootstrapperWebView2InstallationTelemetryHundredthPercent": "0",
"DFFlagTeleportClientAssetPreloadingDoingExperiment": "True",
"FIntFRMMaxGrassDistance": "0",
"DFFlagTextureQualityOverrideEnabled": "True",
"SFFlagAirControllerBalancingResponsiveness": "2147483647",
"FFlagPreOptimizeNoCollisionPrimitive": "True",
"DFFlagTeleportClientAssetPreloadingEnabled9": "True",
"FIntRenderLocalLightFadeInMs": "0",
"FFlagRenderEnableGlobalInstancingD3D11": "True",
"FFlagLuaMenuPerfImprovements": "True",
"DFIntAnimationLodFacsVisibilityDenominator": "0",
"FFlagLuaAppGamesPagePreloadingDisabled": "False",
"FFlagUserUpdateInputConnections": "True",
"FFlagMuteTogglesEnableIXP": "False",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagToastNotificationsProtocolEnabled2": "False",
"FFlagVRMouseMoveOptimization": "True",
"FFlagDebugForceGenerateHSR": "True",
"DFFlagTeleportClientAssetPreloadingEnabledIXP2": "True",
"DFFlagOptimizeClusterCacheAlloc": "True",
"FFlagRenderDebugCheckThreading2": "True",
"FFlagTopBarUseNewBadge": "False",
"SFFlagSimSolverResponsiveness": "2147483647",
"DFFlagOptimizeIsA": "True",
"FFlagFixOutdatedTimeScaleParticles": "False",
"DFIntTrackCountryRegionAPIHundredthsPercent": "10000",
"FFlagNewLightAttenuation": "True",
"DFFlagVisBugFixPartUpdatedLock": "True",
"DFIntCanHideGuiGroupId": "32380007",
"FFlagRenderLegacyShadowsQualityRefactor": "True",
"FIntRenderShadowmapBias": "0",
"DFIntInitialAccelerationLatencyMultTenths": "1",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"FIntFRMMinGrassDistance": "0",
"FIntEnableCullableScene2HundredthPercent3": "100",
"DFFlagAudioEnableVolumetricPanningForMeshes": "True"
}

Common questions

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Both 'DFIntCullFactorPixelThresholdShadowMapLowQuality' and 'DFIntCullFactorPixelThresholdShadowMapHighQuality' are set to '2147483647' , suggesting that these thresholds are very high. This configuration likely maintains high-quality shadows by not aggressively culling shadow maps even at lower quality settings, potentially impacting performance due to increased computational demand but ensuring consistent shadow rendering across quality settings.

The document indicates that 'FFlagRemoveRedundantFontPreloading' is 'True', suggesting an optimization to eliminate unnecessary preloading of fonts. Conversely, 'FFlagPreloadAllFonts' is also 'True', which implies that while the system preloads all necessary fonts to ensure availability, it simultaneously avoids redundant operations to enhance performance . This strategy balances readiness with efficiency.

The document specifies the 'OcclusionCullingBetaFeatureRolloutPercent' as '1000' and marks 'FFlagOcclusionCullingBetaFeature' as 'True' . These features are aimed at improving rendering performance by efficiently removing objects that are not visible to the camera from the rendering process, thereby reducing the rendering load and improving frame rates.

Disabling 'FFlagDebugDisableTelemetryEphemeralCounter' (set to 'True') restricts the collection of ephemeral telemetry data . While this may improve privacy or reduce data handling overhead, it also limits the ability to perform in-depth diagnostics and real-time performance tracking. This decision underscores the need to balance telemetry with computational efficiency and user privacy.

'FFlagChatTranslationEnableSystemMessage' being set to 'False' means that system messages are not automatically translated . This could limit accessibility and user engagement in multilingual environments, suggesting a potential area for improvement in inclusivity, especially in global applications where diverse language support is crucial for user retention and satisfaction.

The 'FFlagAddHapticsToggle' is set to 'False', indicating that haptic feedback is not prioritized in this configuration . While haptic feedback is becoming increasingly common in user interfaces for enhancing tactile interaction, this decision could be due to resource prioritization or the assessment that haptic feedback may not significantly enhance the user experience within the context of the intended application or target devices.

The setting 'FFlagTaskSchedulerLimitTargetFpsTo2402' set to 'False' indicates that the FPS cap of 240 is not enforced by the task scheduler . This allows applications to potentially run at frame rates higher than 240 fps, leading to smoother visuals if hardware permits, but it also increases hardware demands and might lead to thermal throttling or increased energy consumption on less capable systems.

The document features multiple flags such as 'DFFlagAudioEnableVolumetricPanningForPolys' and 'DFFlagAudioEnableVolumetricPanningForMeshes', both marked as 'True' . Enabling volumetric panning allows audio to be more spatially accurate, enhancing the realism of sound in 3D environments by simulating how sound travel and intensity change based on listener positions, which can significantly augment user immersion in virtual environments.

'FIntRenderGrassDetailStrands' is set to '0', which likely signals a reduction in grass detail strand rendering . This setting can help improve rendering performance by lowering the graphical overhead, but might reduce the visual fidelity and realism of outdoor landscapes, especially in scenarios requiring high levels of visual detail.

With 'FFlagFastGPULightCulling3' marked as 'True', it indicates an aggressive approach to optimize lighting calculations by culling unnecessary light sources from the rendering calculations . This can significantly enhance performance when managing complex scenes with multiple light sources, reducing GPU load while potentially altering the rendering quality of dynamic lighting effects, necessitating a trade-off between efficiency and visual richness.

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