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Game Balance Changes and Unit Updates

The document outlines various updates and changes to units, abilities, and gameplay mechanics across different factions, including Gondor, Angmar, Rohan, and others. Key adjustments include nerfs to specific unit damages, experience modifications, and the introduction of new abilities and units. Additionally, several character fixes and reworks are noted, enhancing gameplay balance and strategy.

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0% found this document useful (0 votes)
7 views3 pages

Game Balance Changes and Unit Updates

The document outlines various updates and changes to units, abilities, and gameplay mechanics across different factions, including Gondor, Angmar, Rohan, and others. Key adjustments include nerfs to specific unit damages, experience modifications, and the introduction of new abilities and units. Additionally, several character fixes and reworks are noted, enhancing gameplay balance and strategy.

Uploaded by

lta59897
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

GENERAL

- new art mostly for new abilities


- all elite 3rd age cavalry damage nerf against buildings
- all regular cavalry - if more than 3 battalions at one spot will give
progresively more experience when killed
- Exp for 3000 hero and less has been reduced from level 1 and 7 but 8,9 and
10 still cost at much
- Champion units now level to 10
- lone tower - grants a leadership and shoots upgraded arrows when you unlock
new technology (so far only arnor and gondor)
GONDOR
Faramir - level 5 description fix
- level 6 optimized placement
Beregond - exp fix
Gondor citadel - new model
Citadel guard - ability description fix
Ithilien rangers - cost decrease to 600
Tower guards - damage nerf against heroes
Nargothrond Hammers - Revenge weapon added
Luthien and Isildur can now receive finarfins ring
The wihte tree now also buffs heroes
ANGMAR
Witch-king - new level 3
- level 5 significant damage nerf
Durmarth (warrior form) - level 8 passive nerfed to only apply to arrows
- level 10 passive nerfed radius and duration of the stun
Durmarth (gardist form) - level 8 passive nerfed to only apply to arrows
Thlim Doldron units (axemen and archers) - limited to 3
Snow trolls - movement fix
ROHAN
Theoden revive fix + descriptions
Theodred - level 8 fix
Eowyn - leadership fix
Eomer - level 5 fix
- level 8 damage nerf
Erkenbrand - Leadership fix
Helm spell - description fix
Haldir - description fix + new ability + leadership fix
Gamling - melee aoe slight increase
Taniquetil archers - damage nerf
Spear throwers - attacking distance fix
Cavalry archers - attacking distance fix
Royal Cav - capped to 4
Yavanna - death weapon removed
- summoned time reduce (3 -> 2m)
Meduseld Captain - Fixed, can now be selected with E without selecting other
battalions
Eonwe - Elentari Starlight fixed

Arnor
Vardamir - rework
Tindomiel - new level 5
Elendil - rework
Lindon warriors - attacking distance fix with bow
Palantir guards - weapon switch fix
Palantir guards - revenge weapon buff
donkey riders - pathfinding fixed
Aranarth (ranger form) - level 5 and 10 damage buff after first age
Carthaen - XP fix
Earnur - level 2 fix
Araphant - Level 7 fix
Argeleb - rework
-new ability level 5
-Palace wealt 6->7
-Stand 8->9
-Bane of the Witchking: Split up into multiple leaderships across levels
-> Second palantir
-Original Leadership: 50%exp -> 100% exp and affects heroes
-basic attacks deal area damage (like boromir)

Halbarad
-Hidden debuff removed
-Experience Leadership removed
-Passive healing for units removed
-Bombardment - CD decreased

Arvedui
-New level 5 ability - Favour of the last King
- gives an upgrade to every armor hero: READ DESCRIPTIONS
- Multiple new abilities for Arnor
- Armor upgrades for carthaen and Argeleb
- Improved old abilities for Cirdan, Arraphant, arranarth
- New passive abilities for Elendil, Earnur, Elros (second
palantir), Tindomiel, Vardamir, Halbarad
- New abilities for summoned heroes
Goblins
Basic goblins recruit time increase (15 -> 17s)
Goblin warg riders - cost increase (400 -> 450)
Gorkil - level 2 damage boost nerf
- scavanger value reduced (100 -> 60%)
Drogoth - level 4 fix
Ogre - come out as a horde from the fissure
New first age unit
Smaug has been reverted
Mordor
Minas morgul fortress protecting fellbeast - kill xp reduced
Witch-king - level 9 longer cast time and smaller radius
Carcaroth - level 10 cd increase
- level 6 damage increase
Spear throwers - range increase against cav archers
Glaurung - Level 10 no longer stuns heroes and valars
Loth
Thranduil - new level 10
Tauriel - new level 10
Mirkwood swordsmen - new formation
Menegroth scouts - buff + new level 7
Melian - death weapon removed
- size increase significantly
Legolas - level 7 fix
Galadriel - death weapon removed
Thingol - level 3 and 6 cd decrease
- level 10 radius increase
Imladris
Imladris veterans - new ability
Elrond vets - leadership now works
Elrond - Now has Second Palantir with some reworked abilities
both Elrond and Gilgalads Palantir locked behind a purchase
Gilgalad can now pick the Ring
Gildgalad, Fingolfin, Glorfindel - removed some hidden leaderships, can no
longer stun heroes and valars
Gilgalad new level 7 (now actually works)
Gilgalad debuff level 2 - duration fixed 90s -> 9s
Formenos archers - cap reduced 6 -> 5
Isengard
Uruk crossbow capatain - new picture + ability fix
Saruman - level 7 rework
Dwarves
Thorins arkenstone buff new clear FX, fixed fear weapon
Bilbo - Level 2 cooldown decreased
Erebor axe throwers - damage nerf against heroes
Aglarond archers - significant damage nerf
Drár - level 3 fix

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