GENERAL
- new art mostly for new abilities
- all elite 3rd age cavalry damage nerf against buildings
- all regular cavalry - if more than 3 battalions at one spot will give
progresively more experience when killed
- Exp for 3000 hero and less has been reduced from level 1 and 7 but 8,9 and
10 still cost at much
- Champion units now level to 10
- lone tower - grants a leadership and shoots upgraded arrows when you unlock
new technology (so far only arnor and gondor)
GONDOR
Faramir - level 5 description fix
- level 6 optimized placement
Beregond - exp fix
Gondor citadel - new model
Citadel guard - ability description fix
Ithilien rangers - cost decrease to 600
Tower guards - damage nerf against heroes
Nargothrond Hammers - Revenge weapon added
Luthien and Isildur can now receive finarfins ring
The wihte tree now also buffs heroes
ANGMAR
Witch-king - new level 3
- level 5 significant damage nerf
Durmarth (warrior form) - level 8 passive nerfed to only apply to arrows
- level 10 passive nerfed radius and duration of the stun
Durmarth (gardist form) - level 8 passive nerfed to only apply to arrows
Thlim Doldron units (axemen and archers) - limited to 3
Snow trolls - movement fix
ROHAN
Theoden revive fix + descriptions
Theodred - level 8 fix
Eowyn - leadership fix
Eomer - level 5 fix
- level 8 damage nerf
Erkenbrand - Leadership fix
Helm spell - description fix
Haldir - description fix + new ability + leadership fix
Gamling - melee aoe slight increase
Taniquetil archers - damage nerf
Spear throwers - attacking distance fix
Cavalry archers - attacking distance fix
Royal Cav - capped to 4
Yavanna - death weapon removed
- summoned time reduce (3 -> 2m)
Meduseld Captain - Fixed, can now be selected with E without selecting other
battalions
Eonwe - Elentari Starlight fixed
Arnor
Vardamir - rework
Tindomiel - new level 5
Elendil - rework
Lindon warriors - attacking distance fix with bow
Palantir guards - weapon switch fix
Palantir guards - revenge weapon buff
donkey riders - pathfinding fixed
Aranarth (ranger form) - level 5 and 10 damage buff after first age
Carthaen - XP fix
Earnur - level 2 fix
Araphant - Level 7 fix
Argeleb - rework
-new ability level 5
-Palace wealt 6->7
-Stand 8->9
-Bane of the Witchking: Split up into multiple leaderships across levels
-> Second palantir
-Original Leadership: 50%exp -> 100% exp and affects heroes
-basic attacks deal area damage (like boromir)
Halbarad
-Hidden debuff removed
-Experience Leadership removed
-Passive healing for units removed
-Bombardment - CD decreased
Arvedui
-New level 5 ability - Favour of the last King
- gives an upgrade to every armor hero: READ DESCRIPTIONS
- Multiple new abilities for Arnor
- Armor upgrades for carthaen and Argeleb
- Improved old abilities for Cirdan, Arraphant, arranarth
- New passive abilities for Elendil, Earnur, Elros (second
palantir), Tindomiel, Vardamir, Halbarad
- New abilities for summoned heroes
Goblins
Basic goblins recruit time increase (15 -> 17s)
Goblin warg riders - cost increase (400 -> 450)
Gorkil - level 2 damage boost nerf
- scavanger value reduced (100 -> 60%)
Drogoth - level 4 fix
Ogre - come out as a horde from the fissure
New first age unit
Smaug has been reverted
Mordor
Minas morgul fortress protecting fellbeast - kill xp reduced
Witch-king - level 9 longer cast time and smaller radius
Carcaroth - level 10 cd increase
- level 6 damage increase
Spear throwers - range increase against cav archers
Glaurung - Level 10 no longer stuns heroes and valars
Loth
Thranduil - new level 10
Tauriel - new level 10
Mirkwood swordsmen - new formation
Menegroth scouts - buff + new level 7
Melian - death weapon removed
- size increase significantly
Legolas - level 7 fix
Galadriel - death weapon removed
Thingol - level 3 and 6 cd decrease
- level 10 radius increase
Imladris
Imladris veterans - new ability
Elrond vets - leadership now works
Elrond - Now has Second Palantir with some reworked abilities
both Elrond and Gilgalads Palantir locked behind a purchase
Gilgalad can now pick the Ring
Gildgalad, Fingolfin, Glorfindel - removed some hidden leaderships, can no
longer stun heroes and valars
Gilgalad new level 7 (now actually works)
Gilgalad debuff level 2 - duration fixed 90s -> 9s
Formenos archers - cap reduced 6 -> 5
Isengard
Uruk crossbow capatain - new picture + ability fix
Saruman - level 7 rework
Dwarves
Thorins arkenstone buff new clear FX, fixed fear weapon
Bilbo - Level 2 cooldown decreased
Erebor axe throwers - damage nerf against heroes
Aglarond archers - significant damage nerf
Drár - level 3 fix