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Super Smash Bros. Character Patch Update

The CSS Patch reintroduces characters like Captain Falcon, Fox, Link, and Mario, along with a revamped Character Select Screen and 15 new stages. Key character adjustments include improvements to Ganondorf, Doctor Mario, Young Link, and Falco, enhancing their attributes and fixing various bugs. Additionally, the patch addresses general game stability, introduces new music, and enhances stage performance and visuals.

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0% found this document useful (0 votes)
13 views3 pages

Super Smash Bros. Character Patch Update

The CSS Patch reintroduces characters like Captain Falcon, Fox, Link, and Mario, along with a revamped Character Select Screen and 15 new stages. Key character adjustments include improvements to Ganondorf, Doctor Mario, Young Link, and Falco, enhancing their attributes and fixing various bugs. Additionally, the patch addresses general game stability, introduces new music, and enhances stage performance and visuals.

Uploaded by

mascarasdgl
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

CSS Patch:

With this new patch we see the return of Captain Falcon, Fox, Link, and Mario. The
Character Select Screen has been redone to accommodate new characters both existing
and to come. The patch also includes numerous improvements to character quality and
15 new stages.

Ganondorf
* Fixed Armor time frames for Neutral Special Air
* Revised Model
* Fixed disappearing trident issue (4 player pause glitch)
* Fixed hand display issue
* Decrease Forward Smash Start-up slightly
* Landing lag issues fixed for Fair and Nair
* Size decreased
* Fixed a bug where Ganon's fair animation was faster than intended
* Fair startup has been sped up to match the previously bugged speed
* Down Smash
- Hitbox size increased
- Hitbox location pushed forward
- Second hitbox duration increased by 1 frame
- Initial hit base knockback increased
- Initial hit angle changed to more downward angle
* Attributes
- Size multiplier decreased (1.2 -> 1.16)
- Traction decreased (1.8 -> 1.2)
- Jump 1 X Velocity increased (0.31 -> 0.35)
- Air speed increased (28 -> 29)
- Shield size increased (290 -> 330)

Doctor Mario
* Reduced BKB and KBS of Up Smash
* Reduced BKB and KBS of Down Special
* Added new taunt
* Forward Air landing lag changed
* Down Air landing lag changed

Young Link
* Added New Taunt
* Revised Model
* Boomerang Return Damage Increased
* Down Smash - Knockback angle modified (30° -> 40°)
* Down Tilt
- Startup is much quicker
- Attack duration decreased (35 frames -> 31 frames)
- Base knockback increased, knockback growth decreased
* Forward Tilt
- Startup is quicker
* Up tilt
- Angle reverted to 79° (same as Link)
* Up Special
- Young Link will now start falling sooner at the end of the aerial up special
- Air mobility increased for aerial up special

Neutral Special
- Return damage reverted to Link value (7% -> 8%)
- Young Link can no longer throw the boomerang as far as his Adult counterpart

down tilt (buff)


rebalanced fsm, much quicker overall startup and total duration reduced from 35
frames to 31 frames
base knockback increased and knockback scaling deceased

forward tilt (buff)


rebalanced fsm, slightly quicker startup

up tilt (neutral)
angle reverted to link up tilt angle

Falco
* Up Special
- Delay before movement reduced (26 frames -> 24 frames)
- Knockback increased slightly
* Dash
- Fixed a bug where Falco's dash had a longer foxtrot window
* Attributes
- Dash deceleration increased slightly

GENERAL
* Fixed game crashing error at credits screen
* 19XX Style Costume Selection
* New CSS
* New Characters no longer replace original characters
* Stock Matches are now timed

STAGES

General
* Improved background images
* 15 stages displayed per page among other SSS changes

Deku Tree
* Performance Improved
* Remodeled

Corneria City
* Ceilings added to wings
* Teleporting Glitch fixed
* Clippings straightened

First Destination
* Blast Walls moved closer to stage
* Clippings straightened

Wario Ware
* Blast Walls moved further away from stage

Skyloft
* Music added
* Blast Walls changed

Pokemon Stadium
* Blast Walls changed
* Teleport glitch fixed

Doctor Mario Stage


* Platforms lowered
* Music improved
* Graphical fixes

Battlefield
* New Music

Smashville
* Blast walls changed

Kalos
* Blast walls changed

How-to-Play
* Icon changed

Kirby Beta I
* Icon changed

Kirby Beta II
* Icon changed

Fountain of Dreams Stage Added

Fray's Stage Added

Great Bay Stage Added

Dragon King Stage Added

Cool Cool Mountain Stage Added

Tower of Heaven Stage Added

Mementos Stage Added

Muda Kingdom Stage Added

N64 Stage Added

Mute City Stage Added

Spiral Mountain Stage Added

Showdown Stage Added

Mushroom Kingdom BF Stage Added

Mushroom Kingdom Omega Stage Added

Common questions

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Stages received various improvements, such as enhanced background images, graphical fixes, and adjusted blast walls for clearer boundaries. Specific stages, like Deku Tree and Wario Ware, had performance enhancements and blast wall modifications respectively. New stages, such as Fountain of Dreams and Spiral Mountain, were added, complementing the broader stage selection .

The patch changed stock matches to be timed, which could significantly affect strategic gameplay. Players now need to balance their offensive strategies with time management, leading to potentially faster-paced matches and requiring precise timing and decision-making for both offensive and defensive plays .

The Down Smash revisions increased the hitbox size, moved the location forward, and extended the second hitbox duration, making it more effective as a multi-hit move. Increased base knockback with a downward angle suggests it can be more punishing when opponents are caught, especially at edges, encouraging aggressive edge guarding and combo setups leveraging the move's reach and power .

Doctor Mario's Up Smash and Down Special had reduced BKB and KBS, which implies a reduction in the overall knockback power, potentially making his moves less effective in knocking opponents off-stage. Adjustments to his Forward Air and Down Air landing lag might alter how quickly he can recover and reevaluate defensive maneuvers after moves, which can change his aerial combat effectiveness significantly .

Adding new music tracks suggests an emphasis on enhancing user engagement and immersive experience. The varied and enriched sound design reflects the game's commitment to a dynamic and evolving atmosphere, where auditory elements complement visual and gameplay updates, making each stage feel cohesive and thematically consistent .

Ganondorf's gameplay has been adjusted in multiple areas: Armor time for Neutral Special Air was fixed, and a revised model was introduced to address the disappearing trident glitch during 4-player pauses. The startup for Forward Smash was slightly decreased, while landing lag issues for Fair and Nair were fixed. Additionally, Ganondorf's size was slightly reduced, and a bug that accelerated Fair animation was corrected. The Down Smash now has a larger hitbox size, forward position, an extended second hitbox duration, increased initial hit base knockback, and a downward angle change. His attributes saw reduced size multiplier and traction, increased jump X velocity, air speed, and shield size .

The revision of blast wall locations likely serves to balance stage gameplay by altering the difficulty of executing edgeguards and recovering. Closer walls can increase KO potential from the center of the stage, while further walls offer more margin for recovery. These changes can diversify the strategic elements of each stage, rewarding positioning and tactical approaches differently per stage .

Falco's Up Special had a reduced delay before moving and slightly increased knockback, improving his air recovery and combat potential. The dash deceleration increase suggests a slower momentum stop, requiring players to adjust their dash-stop timings, potentially affecting the ease of mixing up approaches or retreat strategies. These changes could provide Falco with more fluid and responsive aerial and ground combat capabilities .

The character select screen was redesigned to accommodate both existing and upcoming characters, allowing new characters to be added without replacing original ones. The patch also introduced 15 new stages, each with improvements like enhanced background images, performance improvements, and graphical tweaks. Furthermore, game matches are now timed by stock .

Young Link's moves saw several adjustments: a new taunt and a revised model were introduced. Boomerang Return Damage was increased, while Down Smash and Forward Tilt saw quicker startup times and revised knockback angles. The Down Tilt's attack duration was decreased with increased base knockback, while Up Tilt's angle reverted to match Link's. The Up Special adjustments included earlier falling at the end of the aerial action and increased air mobility. These changes could potentially make Young Link faster and more tactical in close-range combat and rebalancing projectile effectiveness .

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