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Novakid, Avian, and Hylotl Races Guide

The document provides an overview of various alien races in the StarBound universe, including Novakids, Avians, Hylotls, and Florans, detailing their origins, traits, cultural aspects, and abilities. Each race has unique characteristics, such as the Novakids' energy-based nature, the Avians' religious devotion, the Hylotls' pacifism, and the Florans' aggressive tendencies. The document also includes information on naming conventions and racial traits for character creation in a role-playing context.

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John Roberts
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0% found this document useful (0 votes)
22 views5 pages

Novakid, Avian, and Hylotl Races Guide

The document provides an overview of various alien races in the StarBound universe, including Novakids, Avians, Hylotls, and Florans, detailing their origins, traits, cultural aspects, and abilities. Each race has unique characteristics, such as the Novakids' energy-based nature, the Avians' religious devotion, the Hylotls' pacifism, and the Florans' aggressive tendencies. The document also includes information on naming conventions and racial traits for character creation in a role-playing context.

Uploaded by

John Roberts
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

StarBound

By VampireBagel
Super Nova. When you are reduced to 0 hit points but not
Novakid killed outright, radiant energy bursts forth from your form in
Forged aeons ago in the fusion furnaces of a now-dead star, a 10 foot radius, any creature inside this area must succeed a
the Novakids are a perfect example of nature’s emergent Constitution saving throw (DC 8 + your proficiency bonus +
beauty. These creatures, described by a human astronomer your Charisma modifier) or take 2d6 Radiant damage and are
as “interstellar gas-bag people”, have no known single origin blinded for 1 minute. A creature can repeat the saving throw
point: that information is long lost, as the Novakids have little at the end of each of its turns, ending the effect on itself on a
to no desire to record their history, or even pass it on to their success. You can't use this feature again until you finish a
offspring. Though they are (generally) more intelligent and long rest.
intuitive than the “fleshy” races, their attention spans are StarHeart. Your body pulses with energy and light, you emit
lacking – this does not make them any less effective in bright light in a 10 foot radius and dim light for another 10
combat, but has the effect of restricting their technology feet, you may suppress this light as a bonus action.
research (and any groundbreaking research is forgotten
within a few generations). Quick Draw. Your quick thinking and skill allows you to
make split second decisions. If you are not surprised, on your
The force that drives the Novakids is contained within the first turn during combat you may make a single weapon
brand on their faces. Charged with huge amounts of energy, attack using your reaction. You can't use this feature again
these pieces of metal generate the hard plasma “shells” until you finish a short or long rest.
which stop their constituent gases from leaking – if a Novakid
is depleted of thier vital gases, the energy contained within Languages you can speak, read and write common and
their brand is instantly vented into the very fabric of space- Primordial.
time, leaving only a twisted metal symbol and a nearly
undetectable warping of light around the area of death.
Since the Novakids have a short memory (and attention
span), diplomatic relations can be strained at times; because
of their completely different composition to other lifeforms,
Novakids are sometimes unable to grasp the nuances of
interracial social interactions, and have thus attained a
slightly dubious reputation amongst other races. In particular,
an Avian diplomat reportedly described a Novakid he met as
“dense”, and elaborated upon his statement by mentioning
that the Novakid in question had cheerily asked him if his
god, Kluex, was real.
Novakid names
Novakid often take new names every few hundred years, or
adopt nicknames,
Novakid: Nebula, Void, Polaris, Sirius, Castor, Pollux, Ceti,
Star, Point
Novakid Traits
your NovaKid character has the following racial traits
Abilty Score Increase. Your Charisma score increases by 2,
and your Dexterity score increases by 1.
Credit: [Link]
Age. Novakid grow to maturity in around 5 years and can live
up to be several thousands of years old. Variant
Alignment. Novakid tend toward Chaotic Aligments . if your setting contains firearms, Novakid gain proficiency in
Firearms.
Size. Novakid are around the same size and shape of
humans but only weigh around 10 pounds, your size is
medium.
Speed. Your base walking speed is 30 feet.
Solar Resistance. You have resistance to fire and radiant
damage.
Avian
Avian culture revolves around the worship of Kluex, the
winged god of the Aether. Avians believe they were stripped of
their wings as punishment for entering the mortal world and
will only regain their wings in the afterlife should they
achieve absolution through worship. Throughout their history
Avians have always been a primitive race, making little
scientific progress. Avian numbers were beginning to dwindle
when a superior race took pity and bestowed the gift of
advanced technology upon them. This new found tech
allowed the Avians to flourish and spread across the planes,
building temples of worship as they go.
Avian soldiers are trained from birth to be fierce warriors and
will protect their temples at any cost. Avian weaponry may
look primitive at first glance, but the incorporation of
advanced technology makes them particularly formidable.
Though rare, Avians have been known to stray from their
religious culture. Dubbed the Grounded, these Avians
become outcasts and find solace amongst other races.
Avian names
Avian names often are rooted in thier ancient religious texts.
Avian: Cualli, Atl, Eztli, Itotia, Patli, Tlaloc
Avian Traits
your Avian character has the following racial traits
Abilty Score Increase. Your Dexterity score increases by 2,
and your Intelligence score increases by 1.
Age. Avian grow to maturity in around 14 years and can live
over a century.
Alignment. Avian tend toward Lawful Aligments.
Size. Avian stand five feet tall and on average weigh around
120 pounds, your size is medium.
Speed. Your base walking speed is 35 feet.
AvenForm. When long jumping you may jump an extra 10 Credit:[Link]
feet.
Spiritual. You gain proficiency in the Religion skill.
Gift of Kluex. You gain proficiency with two artisan's tools of
your choice and you may cast the Detect Evil and Good spell
once per long rest.
Light Frame. You don't trigger opportunity attacks while long
jumping.
Languages You can speak, read and write common and one
extra language of your choice.
Hylotl
The Hylotl, a proud amphibious species, were concerned with
beauty. It's what drove them, the pursuit of perfection.
Through years of living under the ocean, they developed
empathy towards all other species, with a strong desire to
reach out and save all living things. As such, they were
pacifists and herbivores, content to simply live in peace until
one day they were forced out of their homes, and off-world
entirely, by the dreaded Floran menace.
Hylotl names
In Hylotl culture the clan name comes before the first name,
first names only being used in informal situations or by close
friends
Hylotl First Names: Ai, Asa, Chō, Furi, Hiko, Iku, Kane,
Kitsu, Mashi, Rin, Seki, Sensu, Tan
Hylotl Clan Names: Ōshū, Hashiji, Ki, Takahashi, Koma,
Akizuki, Ide
Hylotl Traits
your Hylotl character has the following racial traits
Abilty Score Increase. Your Wisdom score increases by 2,
and your Constitution score increases by 1.
Credit: [Link]
Age. Hylotl grow to maturity in around 10 years and can live
over two centuries.
Alignment. Hylotl tend toward neutral aligments.
Size. Hylotl stand five and a half feet tall and on average
weigh around 180 pounds, your size is medium.
Speed. Your base walking speed is 30 feet.
Swim Speed. You have a swimming speed of 30 feet.
Amphibious. You can breathe air and water.
Darkvision. Addapted to life on the oceran floor, you have
superior vision in dark and dim conditions. You can see in
dim light within 60 feet of you as if it were bright light, and in
darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
Empath. Your deep understanding of people and emotions
allows you to practically read them. You gain proficiency in
the Insight skill and you know the detect thoughts spell and
may cast it once per long rest using Wisdom as your spell
casting abiltiy.
Languages You can speak, read and write common and one
extra language of your choice.
Cunning Artisan. As part of a short rest, you can harvest
Floran bone and hide from a slain beast, construct, dragon,
One would expect a race of sentient humanoid plants to be monstrosity, or plant creature of size small or larger to create
peaceful, nature-loving environmentalists – that presumption one of the following items: a shield, a club, a javelin, or 1d4
is what allows this hyper-aggressive tribal civilisation to darts or blowgun needles. To use this trait, you need a blade,
thrive. Unwitting explorers are prey of choice to the such as a dagger, or appropriate artisan's tools, such as
carnivorous Florans, who frequently salvage or reverse leatherworker's tools.
engineer the technology they bring to enable their
colonization of the planes.
Introducing space travel to the primitive Florans had the
undesired effect of Floran colonies spanning across star
systems, each with their own customs and levels of
aggression. Despite this, individual Florans have been known
to split apart from their society to lead their own lives in
isolation or in the solace of other races, at the cost of being
cut off from the collective and considered enemies of all flora
for good.
Though a unisex race, Floran culture values survival through
reproduction and expansion over environmentalism or any
perceived bond to Mother Nature. Cannibalism during
funeral rituals and wars with rival factions are commonplace,
though it remains unclear whether it’s out of conservation or
simple tradition.
Their aggressive nature appears to be borne from a lack of a
concept of non-plant life as opposed to outright contempt.
Owing to their relatively young age as a species, this tenet
dominates their culture and justifies their treatment of
visiting races, though there are signs of some beginning to
question this, implying that Floran individuals might not be
inherently “evil” as previously thought. Credit: [Link]
Floran names Jungle Resilience. You have advantage on saving throws
against poison, and you have resistance against poison
Floran names are often short, sharp and harsh. damage.
Floran: Khan, Grell, Shō, Cham, Zock, Ru, Fi,
Languages You can speak, read and write common and
Floran Traits Sylvan.
your Floran character has the following racial traits
Abilty Score Increase. Your Strength scoce increases by 2
and your Wisdom scores increases by 1.
Age. Floran grow to maturity in around 10 years and can live
for many centuries.
Alignment. Floran tend toward chaotic aligments.
Size. Floran stand around size and a half feet tall and on
average weigh around 250 pounds, your size is medium.
Speed. Your base walking speed is 30 feet.
Primal War. The War like nature of your species requires all
to be ready to fight. You are proficient with two martial
weapons of your choice and with light armor.
Hunter's Lore. You gain proficiency with one of the following
skills of your choice: Animal Handling, Nature, Perception,
Stealth, and Survival.

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