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Install Time Graphics Check

The GLCheck Utility from BlueStack Systems performs a compatibility check on the display devices and OpenGL context of the system. It identifies the graphics adapter as Intel HD Graphics 3000 and lists various OpenGL extensions supported by the system. The final result indicates that the system is compatible with a return code of 0.

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0% found this document useful (0 votes)
6 views3 pages

Install Time Graphics Check

The GLCheck Utility from BlueStack Systems performs a compatibility check on the display devices and OpenGL context of the system. It identifies the graphics adapter as Intel HD Graphics 3000 and lists various OpenGL extensions supported by the system. The final result indicates that the system is compatible with a return code of 0.

Uploaded by

hajjouniyy
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

GLCheck Utility

Copyright 2012 BlueStack Systems, Inc.


All Rights Reserved

============================================================
Dumping Display Devices
============================================================
adapter:0 name:"\\.\DISPLAY1" string:"Intel(R) HD Graphics 3000"
flags:0x5(DISPLAY_DEVICE_ATTACHED_TO_DESKTOP,DISPLAY_DEVICE_PRIMARY_DEVICE,)
monitor:0,0 name:"\\.\DISPLAY1\Monitor0" string:"Generic PnP Monitor"
flags:0x3(DISPLAY_DEVICE_ACTIVE,)
adapter:1 name:"\\.\DISPLAY2" string:"Intel(R) HD Graphics 3000"
flags:0x8000000(DISPLAY_DEVICE_MODESPRUNED,)
============================================================
Initiating GL Check
============================================================
RegOpenKeyEx (Software\BlueStacks\Guests\Android\Config) returned error 2
RegOpenKeyEx (Software\BlueStacks\Guests\Android\Config) returned error 2
PgaEglInitialize: PreferredPixelFormat = 4
WGL_EXTENSIONS = WGL_ARB_buffer_region
WGL_EXTENSIONS = WGL_ARB_create_context
WGL_EXTENSIONS = WGL_ARB_extensions_string
WGL_EXTENSIONS = WGL_ARB_framebuffer_sRGB
WGL_EXTENSIONS = WGL_ARB_make_current_read
WGL_EXTENSIONS = WGL_ARB_multisample
WGL_EXTENSIONS = WGL_ARB_pbuffer
WGL_EXTENSIONS = WGL_ARB_pixel_format
WGL_EXTENSIONS = WGL_ARB_pixel_format_float
WGL_EXTENSIONS = WGL_EXT_depth_float
WGL_EXTENSIONS = WGL_EXT_extensions_string
WGL_EXTENSIONS = WGL_EXT_pixel_format_packed_float
WGL_EXTENSIONS = WGL_EXT_swap_control
WGL_EXTENSIONS = WGL_EXT_swap_control_tear
Create context version=2
GL_VENDOR = Intel
GL_RENDERER = Intel(R) HD Graphics 3000
GL_VERSION = 3.1.0 - Build 9.17.10.4229
GL_SHADING_LANGUAGE_VERSION = 1.40 - Intel Build 9.17.10.4229
GL_EXTENSIONS = GL_3DFX_texture_compression_FXT1
GL_EXTENSIONS = GL_ARB_color_buffer_float
GL_EXTENSIONS = GL_ARB_compatibility
GL_EXTENSIONS = GL_ARB_copy_buffer
GL_EXTENSIONS = GL_ARB_depth_buffer_float
GL_EXTENSIONS = GL_ARB_depth_clamp
GL_EXTENSIONS = GL_ARB_depth_texture
GL_EXTENSIONS = GL_ARB_draw_buffers
GL_EXTENSIONS = GL_ARB_draw_buffers_blend
GL_EXTENSIONS = GL_ARB_draw_elements_base_vertex
GL_EXTENSIONS = GL_ARB_draw_instanced
GL_EXTENSIONS = GL_ARB_explicit_attrib_location
GL_EXTENSIONS = GL_ARB_fragment_coord_conventions
GL_EXTENSIONS = GL_ARB_fragment_program
GL_EXTENSIONS = GL_ARB_fragment_program_shadow
GL_EXTENSIONS = GL_ARB_fragment_shader
GL_EXTENSIONS = GL_ARB_framebuffer_object
GL_EXTENSIONS = GL_ARB_framebuffer_sRGB
GL_EXTENSIONS = GL_ARB_half_float_pixel
GL_EXTENSIONS = GL_ARB_half_float_vertex
GL_EXTENSIONS = GL_ARB_instanced_arrays
GL_EXTENSIONS = GL_ARB_map_buffer_range
GL_EXTENSIONS = GL_ARB_multisample
GL_EXTENSIONS = GL_ARB_multitexture
GL_EXTENSIONS = GL_ARB_occlusion_query
GL_EXTENSIONS = GL_ARB_occlusion_query2
GL_EXTENSIONS = GL_ARB_pixel_buffer_object
GL_EXTENSIONS = GL_ARB_point_parameters
GL_EXTENSIONS = GL_ARB_point_sprite
GL_EXTENSIONS = GL_ARB_provoking_vertex
GL_EXTENSIONS = GL_ARB_sampler_objects
GL_EXTENSIONS = GL_ARB_seamless_cube_map
GL_EXTENSIONS = GL_ARB_shader_bit_encoding
GL_EXTENSIONS = GL_ARB_shader_objects
GL_EXTENSIONS = GL_ARB_shading_language_100
GL_EXTENSIONS = GL_ARB_shadow
GL_EXTENSIONS = GL_ARB_sync
GL_EXTENSIONS = GL_ARB_texture_border_clamp
GL_EXTENSIONS = GL_ARB_texture_buffer_object_rgb32
GL_EXTENSIONS = GL_ARB_texture_compression
GL_EXTENSIONS = GL_ARB_texture_compression_rgtc
GL_EXTENSIONS = GL_ARB_texture_cube_map
GL_EXTENSIONS = GL_ARB_texture_env_add
GL_EXTENSIONS = GL_ARB_texture_env_combine
GL_EXTENSIONS = GL_ARB_texture_env_crossbar
GL_EXTENSIONS = GL_ARB_texture_env_dot3
GL_EXTENSIONS = GL_ARB_texture_float
GL_EXTENSIONS = GL_ARB_texture_non_power_of_two
GL_EXTENSIONS = GL_ARB_texture_query_lod
GL_EXTENSIONS = GL_ARB_texture_rectangle
GL_EXTENSIONS = GL_ARB_texture_rg
GL_EXTENSIONS = GL_ARB_texture_rgb10_a2ui
GL_EXTENSIONS = GL_ARB_timer_query
GL_EXTENSIONS = GL_ARB_transpose_matrix
GL_EXTENSIONS = GL_ARB_uniform_buffer_object
GL_EXTENSIONS = GL_ARB_vertex_array_bgra
GL_EXTENSIONS = GL_ARB_vertex_array_object
GL_EXTENSIONS = GL_ARB_vertex_buffer_object
GL_EXTENSIONS = GL_ARB_vertex_program
GL_EXTENSIONS = GL_ARB_vertex_shader
GL_EXTENSIONS = GL_ARB_vertex_type_2_10_10_10_rev
GL_EXTENSIONS = GL_ARB_window_pos
GL_EXTENSIONS = GL_ATI_separate_stencil
GL_EXTENSIONS = GL_EXT_abgr
GL_EXTENSIONS = GL_EXT_bgra
GL_EXTENSIONS = GL_EXT_blend_color
GL_EXTENSIONS = GL_EXT_blend_equation_separate
GL_EXTENSIONS = GL_EXT_blend_func_separate
GL_EXTENSIONS = GL_EXT_blend_minmax
GL_EXTENSIONS = GL_EXT_blend_subtract
GL_EXTENSIONS = GL_EXT_clip_volume_hint
GL_EXTENSIONS = GL_EXT_compiled_vertex_array
GL_EXTENSIONS = GL_EXT_draw_buffers2
GL_EXTENSIONS = GL_EXT_draw_range_elements
GL_EXTENSIONS = GL_EXT_fog_coord
GL_EXTENSIONS = GL_EXT_framebuffer_blit
GL_EXTENSIONS = GL_EXT_framebuffer_multisample
GL_EXTENSIONS = GL_EXT_framebuffer_object
GL_EXTENSIONS = GL_EXT_gpu_program_parameters
GL_EXTENSIONS = GL_EXT_multi_draw_arrays
GL_EXTENSIONS = GL_EXT_packed_depth_stencil
GL_EXTENSIONS = GL_EXT_packed_float
GL_EXTENSIONS = GL_EXT_packed_pixels
GL_EXTENSIONS = GL_EXT_rescale_normal
GL_EXTENSIONS = GL_EXT_secondary_color
GL_EXTENSIONS = GL_EXT_separate_specular_color
GL_EXTENSIONS = GL_EXT_shadow_funcs
GL_EXTENSIONS = GL_EXT_stencil_two_side
GL_EXTENSIONS = GL_EXT_stencil_wrap
GL_EXTENSIONS = GL_EXT_texture3D
GL_EXTENSIONS = GL_EXT_texture_array
GL_EXTENSIONS = GL_EXT_texture_compression_s3tc
GL_EXTENSIONS = GL_EXT_texture_edge_clamp
GL_EXTENSIONS = GL_EXT_texture_env_add
GL_EXTENSIONS = GL_EXT_texture_env_combine
GL_EXTENSIONS = GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS = GL_EXT_texture_integer
GL_EXTENSIONS = GL_EXT_texture_lod_bias
GL_EXTENSIONS = GL_EXT_texture_rectangle
GL_EXTENSIONS = GL_EXT_texture_sRGB
GL_EXTENSIONS = GL_EXT_texture_shared_exponent
GL_EXTENSIONS = GL_EXT_texture_snorm
GL_EXTENSIONS = GL_EXT_texture_swizzle
GL_EXTENSIONS = GL_EXT_transform_feedback
GL_EXTENSIONS = GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS = GL_INTEL_map_texture
GL_EXTENSIONS = GL_INTEL_performance_queries
GL_EXTENSIONS = GL_NV_blend_square
GL_EXTENSIONS = GL_NV_conditional_render
GL_EXTENSIONS = GL_NV_primitive_restart
GL_EXTENSIONS = GL_NV_texgen_reflection
GL_EXTENSIONS = GL_SGIS_generate_mipmap
GL_EXTENSIONS = GL_SGIS_texture_edge_clamp
GL_EXTENSIONS = GL_SGIS_texture_lod
GL_EXTENSIONS = GL_WIN_swap_hint
GL_EXTENSIONS = WGL_ARB_buffer_region
GL_EXTENSIONS = WGL_ARB_create_context
GL_EXTENSIONS = WGL_ARB_extensions_string
GL_EXTENSIONS = WGL_ARB_framebuffer_sRGB
GL_EXTENSIONS = WGL_ARB_make_current_read
GL_EXTENSIONS = WGL_ARB_multisample
GL_EXTENSIONS = WGL_ARB_pbuffer
GL_EXTENSIONS = WGL_ARB_pixel_format
GL_EXTENSIONS = WGL_ARB_pixel_format_float
GL_EXTENSIONS = WGL_EXT_depth_float
GL_EXTENSIONS = WGL_EXT_extensions_string
GL_EXTENSIONS = WGL_EXT_pixel_format_packed_float
GL_EXTENSIONS = WGL_EXT_swap_control
GL_EXTENSIONS = WGL_EXT_swap_control_tear
RegOpenKeyEx returned error 2
RegOpenKeyEx (Software\BlueStacks\Guests\Android\Config) returned error 2
Checking for Renderer Unknown... PASS

*** This system is compatible, return code 0 (0x00000000) ***

5356 EXIT: 0

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