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Pathfinder Character Sheet Overview

The document is a character sheet for a level 12 human inventor named Grimorio, who has various attributes, skills, and abilities. It details his defenses, hit points, skills, actions, and inventory, along with notes on ancestry, class features, and campaign information. Grimorio has a background as a barkeep and possesses unique abilities related to crafting and combat.

Uploaded by

Diego Sullivan
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
4 views4 pages

Pathfinder Character Sheet Overview

The document is a character sheet for a level 12 human inventor named Grimorio, who has various attributes, skills, and abilities. It details his defenses, hit points, skills, actions, and inventory, along with notes on ancestry, class features, and campaign information. Grimorio has a background as a barkeep and possesses unique abilities related to crafting and combat.

Uploaded by

Diego Sullivan
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Character Name Level Hero Points

XP
Grimorio
Character Sheet 12 Gain 1 at the start of each session
and when granted by the GM.
Spend 1 to reroll a check.
Player Name Spend All to avoid death.
Ancestry Background Class
Human Barkeep Inventor
Heritage and Traits Size Background Notes Class Notes

Attributes

+1 Strength
Partial Boost +0 Dexterity
Partial Boost +1 Constitution
Partial Boost +4 Intelligence
Partial Boost +0 Wisdom
Partial Boost +0 Charisma
Partial Boost
Defenses Hit Points
Maximum Current HP Temporary HP
Armor Class Shield Fortitude Reflex Will
Hardness Max HP BT HP T T T

14 + / 5 E
M
L
4 E
M
L
6 E
M
L
116 Dying
Armor Proficiencies Wounded
Unarmored Light Medium Heavy
1 + 4 + 0 0 + 4 + 0 0 + 6 + 0
T T T T Con Prof Item Dex Prof Item Wis Prof Item Resistances and Immunities
10 + 0 +
4 +
0 E
M
E
M
E
M
E
M Defenses Notes
Base Dex* Prof Item L L L L Conditions
* Use armor’s Dex cap if lower

Skills Languages Perception Speed


T
0 0 0 0 Skill Notes
Acrobatics 0 E + + - T
None selected
2
M E

25
+ +
L Dex Prof Item Armor M
L
0 2 0 feet
T Wis Prof Item
Arcana 4 E
M
4 + 0 + 0 Senses and Notes Special Movement
L Int Prof Item
T
Athletics 1 E
M
1 + 0 + 0 - 0
L Str Prof Item Armor
T
4 6 0 Strikes
Crafting 10 E + +
M
L Int Prof Item Melee Strikes
T
0 0 0 Weapon Damage
Deception 0 E + +

5
M B
L Cha Prof Item Greatsword 1 +
4 + 0 1d12+3 S P
S
T Str Prof Item
Diplomacy 2 E
M
0 + 2 + 0 Traits and Notes Versatile P
L Cha Prof Item
T Weapon Damage
Intimidation 0 E
M
0 + 0 + 0 + +
B
P
L Cha Prof Item S
Str Prof Item
T
Alcohol Lore 6 E
M
4 + 2 + 0 Traits and Notes
L Int Prof Item
T
Weapon Damage
B
Lore E + + + +
M P
L Int Prof Item Str Prof Item S
T
0 0 0 Traits and Notes
Medicine 0 E + +
M
Wis Prof Item
L
T
Ranged Strikes
Nature 0 E
M
0 +
0 + 0 Weapon Damage
B
L Wis Prof Item Arbalest 4 0 + 4 + 0 1d10+2 P P
S
T Dex Prof Item
Occultism 4 E 4 +
0 +
0
M
L Int Prof Item Traits and Notes Range: 110 ft.; Backstabber, Crossbow
T
0 0 0 Weapon Damage
Performance 0 E + +
M B
+ +
L Cha Prof Item P
S
T Dex Prof Item
Religion 0 E
M
0 +
0 +
0 Traits and Notes
L Wis Prof Item
Weapon Proficiencies Critical Specializations
T
Unarmed Simple Martial Advanced Other
Society 4 E
M
4 +
0 + 0 T T T T T
L Int Prof Item E E E E E
T
M M M M M
L L L L L
Stealth 0 E
M
0 +
0 + 0 - 0
L Dex Prof Item Armor Class DC Reminders
T Proficiency Action Icons
Survival 0 E
M
L
0 +

Wis Prof Item


0 + 0
18 Untrained +0
Trained 2 + level
[one-action] Single Action
[two-actions] Two-Action Activity
T Expert 4 + level [three-actions] Three-Action Activity
Thievery 0 E
M
0 +
0 + 0 - 0 10 + 4 + 4 + 0 Master 6 + level [free-action] Free Action
L Dex Prof Item Armor Base Key Prof Item Legendary 8 + level [reaction] Reaction

Page One—Statistics ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Ancestry and General Feats Class Abilities Inventory
Level Ancestry and Heritage Abilities Class Feats and Features Held Items Bulk
1
Explode
Innovation (Weapon Innovation)
Ancestry Feat
Overdrive
Peerless Inventor

Background Skill Feat


Hobnobber

Skill Feat Class Feat


2

General Feat Class Feature Consumables Bulk


3

Skill Feat Class Feat


4

Ancestry Feat Boosts Class Feature


5

Skill Feat Class Feat


6

General Feat Class Feature


7

Skill Feat Class Feat Worn Items Invested Bulk


8 Unarmored 0.0

Ancestry Feat Class Feature


9

Skill Feat Boosts Class Feat


10

General Feat Class Feature


11

Skill Feat Class Feat


12

Ancestry Feat Class Feature


13

Skill Feat Class Feat


14

General Feat Boosts Class Feature


15 Bulk
Light Items 10 light Bulk items = 1 Bulk
Bulk
Skill Feat Class Feat Encumbered Bulk 5 + Str
16
4 Maximum Bulk 10 + Str
Maximum Invested 10
Ancestry Feat Class Feature
Wealth
17
CP SP GP PP
Class Feat
18
Skill Feat
0 0 15 0

General Feat Class Feature Gems and Artwork Price Bulk


19

Skill Feat Boosts Class Feat


20

Page Two—Abilities and Inventory ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Character Sketch Origin and Appearance
Ethnicity Nationality Birthplace Age Gender & Pronouns Height Weight
Not set Not set

Appearance

Personality
Attitude Deity or Philosophy
Not set

Edicts Anathema

Likes

Dislikes

Catchphrases

Campaign Notes
Notes Allies

Enemies

Organizations

Actions and Activities Free Actions and Reactions


Name Actions Traits Page # Name [free-action] Traits Page #
Explode 2 Fire, Inventor, Manipulate, Unstable Shield Block [reaction] General
Effects Trigger
While you have your shield raised, you would take physical damage (bludge
You intentionally take your innovation beyond normal safety limits,
Effects
making it explode and damage nearby creatures without damaging the
You snap your shield in place to ward off a blow. Your shield prevents
innovation.. hopefully. The explosion deals 2d6 fire damage with a basic
Name Actions Traits Page # you from taking an amount of
Name [free-action]damage up to the shield's Hardness. You
Traits Page #
Reflex save to all creatures in a 5-foot emanation around you (if you're
Overdrive 1 Inventor, Manipulate and the shield each take any[reaction]
remaining damage, possibly breaking or
wearing or holding the innovation) or around your innovation (if your
Effects destroying the shield.
Trigger
innovation is a minion). . . At 3rd level, and every level thereafter,
Frequency : once per round . . Temporarily cranking the gizmos on your
increase your explosion's damage by 1d6. . . If you have the Effects
body into overdrive, you try to add greater power to your attacks.
breakthrough innovation class feature, you can choose either a 5-foot or
Attempt a Crafting check that has a standard DC for your level. . .
10-foot emanation for theActions
Name area when you use Explode; if you have the
Traits Page # Name Traits Page #
Critical Success : Your gizmos go into a state of incredible efficiency [free-action]
revolutionary innovation class feature, you can choose a 5-foot, 10-foot, [reaction]
called critical overdrive, adding great power to your attacks. Your Strikes
or 15-foot emanation.
Effects Trigger
deal additional damage equal to your Intelligence modifier for 1 minute.
After the Overdrive ends, your gizmos become unusable as they cool Effects
down or reset, and you can't use Overdrive for 1 minute. . Success : Your
gizmos go into overdrive, Actions
Name adding power to your attacks. As critical Page #
Traits Name Traits Page #
[free-action]
success, except the additional damage is equal to half your Intelligence [reaction]
modifier. . Failure : You make a miscalculation and nothing happens. .
Effects Trigger
Critical Failure : Whoops! Something explodes. You take fire damage
Effects
equal to your level, and you can't use Overdrive again for 1 minute as
your gizmos cool down and reset. . . Special : When under the effects of
Overdrive,
Page you can
Three—Notes andstill use the
Actions  Overdrive action. You can't extend your
©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.
Magical Tradition Spell Slots
Arcane Occult Prepared Caster Spells per Day
Primal Divine Spontaneous Caster
Spell Rank 1 2 3 4 5 6 7 8 9 10
Spell Statistics Spells Remaining
Spell Attack Spell DC
T T Spells
E
M
+ E
M
10 + +
Name Actions Rank Prep Name Actions Rank Prep
L Key Prof L Base Key Prof

Cantrips
Cantrips per Day Cantrip Rank
1/2 your level rounded up

Name ActionsPrep

Focus Spells
Focus Points Focus Spell Rank
1/2 your level rounded up
Focus Pool Equals the number of focus spells you have (maximum 3).
Refocus Spend 10 minutes to regain 1 Focus Point.

Name Actions

Innate Spells
Name Actions Freq

Rituals
Name Rank Cost Name Rank Cost

Page Four—Spells ©2023 Paizo Inc., Paizo, Pathfinder, and the Pathfinder logo are registered trademarks of Paizo Inc. Permission granted to photocopy for personal use only.

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