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Understanding Consumer Motivation and Behavior

The document covers consumer motivation, behavior, perception, and learning in marketing. It discusses concepts such as marketing myopia, Maslow's hierarchy of needs, and the importance of understanding consumer motivations and perceptions for effective positioning and branding. Additionally, it explores the processes of learning and memory in relation to consumer behavior and brand equity.

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tooto1997
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0% found this document useful (0 votes)
4 views5 pages

Understanding Consumer Motivation and Behavior

The document covers consumer motivation, behavior, perception, and learning in marketing. It discusses concepts such as marketing myopia, Maslow's hierarchy of needs, and the importance of understanding consumer motivations and perceptions for effective positioning and branding. Additionally, it explores the processes of learning and memory in relation to consumer behavior and brand equity.

Uploaded by

tooto1997
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© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd

CH3 : Consumer Motivation

1- Development of the Marketing Concept:


*Production Concept
*Product Concept
*Selling Concept
*Marketing Concept (satisfying consumers’ needs, creating value, and retaining customers –
goods that satisfy consumer needs and meet organizational goals)
2- Marketing Myopia: managers focus on the product, not the needs it is designed to fulfill.
3- Consumer Behavior: study of consumers’ choices during searching, evaluating, purchasing.
4- Motivation: Driving force that impels individuals to act.
5- Motivation Process:

Personality
Perception
Learning
Attitudes
Unfulfilled
Tension Drive Behavior Goal & Need
needs, wants,
fullfilment
and desires

Tension
Reduction

1- Needs & Goals:


*Needs: Biogenic (physiological) – Psychogenic (self-esteem, prestige, affection, power)
*Goals: Generic – Product-Specific
2- Need Arousal:
*Physiological Arousal:
*Cognitive Arousal:
3- Selecting Goals: (Factors)
*Personal experiences & knowledge
*Physical Capacity
*Cultural Norms & Values
*Goal Accessibility
4- Factors that motivate shopping:
*Specific Goods
*Recreational Shopping
*Activity-specific shopping (related to a particular activity or event)
*Demand-specific shopping (Needs that arise in daily life)
5- Frustration: Results from failure to achieve a goal
6- Defense Mechanisms: cognitive or behavioral ways to handle frustration (Aggression –
Rationalization – Regression – Projection – Daydreaming – Identification – Withdrawal
7- Maslow’s Hierarchy of Needs:
8- Validity & Applications (Maslow’s Hierarchy of needs):
*Cannot be tested empirically
*Other societies and cultures rank needs differently
*G&S might satisfy each need
*Different appeals based on different needs
9- Motivational Research: qualitative studies to uncover consumers’ subconscious or hidden
motivations in the consumption context.
10- Projective Techniques: Reveal their subconscious motives into ambiguous stimuli (Storytelling
– Sentence completion – thematic apperception test - picture drawing – photo sorts)
11- Personality: it reflects individual differences (no two individuals are exactly alike – enables
marketers to categorize consumers in different groups – Consistent & Enduring, but can
change)
*Heredity & Early Childhood:
*Social & Environmental Influences:
*Unified Whole:
*Specific Traits:
12- Three Approaches:
*Freudian Concepts: Unconscious needs (heart of human motivation)
*Neo-Freudian Premises: social relationships are fundamental to develop personality
*Measuring distinct traits: takes a quantitative approach to personality (personality tests)
13- Personality Traits:
*Innovators:
*Laggards:
*Measuring the level of Dogmatism: Close-minded vs Open-minded
*Conformity: Other-directed
*Individuality: Inner – Need for uniqueness
14- Other Personality Factors: Optimum Stimulation Level (OSL):
*Sensation Seeking, Novelty Seeking (High OSL)
*Need for recognition
*Visualizers:
*Verbalizer:
*Materialism:
*Compulsions & Fixations:
*Ethnocentrism:
15- Brand Personification: attributing human characteristics to something that is not human.
(e.g.: Mr. Clean)
16- Brand Personality: the personality traits of the consumers should be studied before the brand
personality.
17- Dimensions of brand personality:
*Excitement: Innovative, Modern
*Sophistication: social status and trendy
*Affection: Likeable, personable
*Popularity: in demand
*Competence: reliable, credible
18- Components of Self-Image:
*Actual self-image: how consumers see themselves
*Ideal self-image: would like to see themselves
*Social self-image: how consumers feel others see them
*Ideal social self-image: would like others to see them
19- Types of vanity:
*Physical Vanity: excessive concern with one’s physical appearance
*Achievement Vanity: excessive concern with one’s physical achievements

CH 4: Consumer Perception & Positioning

1. Perception: “how we see the world around us”


2. Sensory Input: (mainly trained by our culture)
*Sight (brand colors, store layouts, website designs
*Scent
*Touch
*Sound
*Taste
3. Absolute threshold: Lowest level an individual can experience a sensation.
4. Differential threshold or just noticeable difference (JND): Minimal difference that can be
detected between two similar stimuli.
5. Subliminal Perception: weak and brief stimuli to be consciously seen or heard (Amazon logo
example)
6. The stimulus: you have to grab attention, trigger interest, increase desire, and convince the
viewer to take action.
7. Selective Perception:
*Selective exposure
*Selective Attention: be aware of the product ads that satisfy your need and leave the ones
you have no interest for)
*Perceptual Defense/Blocking
8. Perceptual Interpretation:
*Stereotyping
*Triggered by: Physical appearance – descriptive terms – first impressions – Halo effect
(favoritism toward a line of products due to positive experiences with other products of this
maker)
9. Perceived Value: reference price – price-quality relationship – positioning – image and quality
10. Elements of perceived risk:
*Functional risk: product will not perform as expected
*Physical: can harm self and others
*Financial: product will not be worth its cost
*Psychological and social: poor product choice will bruise the consumer’s ego
*Time: Time spent in product search may be wasted if the product does not perform as
expected
11. How consumers handle risk?
Information – brand loyalty – brand image – price-quality relationship
12. Positioning: when a company creates an image and identity for its P, S, or brands in
consumers’ minds.
13. Types of positioning:
*Premier positioning: “We’re number 1”
*Positioning against competition
*Key attribute: brand’s superiority on relevant attributes
*Un-owned positioning: niche unfilled in a highly competitive market
*Repositioning

CH5: Consumer Learning:


1. Instrumental Conditioning: Learning associations between behaviors and their
consequences
2. Need for repetition:
*Three-hit theory: exposed to an advertisement or message at least 3 times before
significant impact on behavior or decision-making process
*E.G.: Volvo consistently reinforcing safety and people associate Volvo with safety
3. Difference between intentional and incidental learning:
An intentional learning environment has a self-directed purpose in that it has goals and
objectives on what and/or how to learn.
Incidental learning, however, occurs when the learner picks up on something else in the
learning environment, such as, an unplanned learning objective.
4. Stimulus Generalization: Responding the same way to slightly different stimuli either by
product line extensions, product form extension, family brand, or licensing (Snickers Ice
Cream)
5. Stimulus Discrimination: Brand differentiation – Distinguish between products and
imitators – relevant, meaningful, valuable differentiation.
6. Incentivized Advertising: Consumers may try avoiding ads, thus they try to provide
consumers with rewards for watching engaging ads
7. Extinction: something learned is no longer reinforced, thus the link is eliminated.
8. Forgetting: loss of information from memory over time, which can lead to decrease in the
engagement in a particular behavior
9. Observational Learning ‘modeling’: when people observe and later imitate observed
behaviors.
10. Sensory Store: location in the brain where the sensory input lasts for just a second or
two. If not processed, it’s lost.
11. Cognitive Learning:
12. Information Overload: receiving too much information and finding it difficult to encode
and store it.
13. Advertising Wear-out: Become satiated with numerous exposures, and both attention
and retention decline.
14. Retaining Information:
*Brand Imprinting: messages that convey a brand’s identity
*Sound Symbolism:
*Linguistic Characteristics: Unusual spelling can affect encoding and retention of the
brand
15. Content that captivates: Tells them something new – entertains them – inspires them –
teaches them something – shocks them – makes them act.
16. Cognitive learning: learning in the form of sequential, mental processing of information
17. Passive Learning: consumers receive information from repeated exposures.
18. Measures: recognition and recall tests measure whether consumers remember seeing
and ad:
*Aided Recall (recognition tests): several brands list and asked to identify the ones they
remember
*Unaided Recall (recall tests): spontaneously recall the names of brands they remember
19. Brand Equity: value of a brand (foundation of brand loyalty)

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