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SuperDepth3D Legacy Mode Guide

The document provides compatibility information and settings adjustments for various games using SuperDepth3D and PCSX2, detailing issues and fixes for each title. It includes specific instructions for enabling Legacy Mode, adjusting depth settings, and addressing graphical glitches. The games listed range from 'Fatal Frame' to 'Gran Turismo', with varying levels of compatibility and required tweaks for optimal performance.

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0% found this document useful (0 votes)
25 views4 pages

SuperDepth3D Legacy Mode Guide

The document provides compatibility information and settings adjustments for various games using SuperDepth3D and PCSX2, detailing issues and fixes for each title. It includes specific instructions for enabling Legacy Mode, adjusting depth settings, and addressing graphical glitches. The games listed range from 'Fatal Frame' to 'Gran Turismo', with varying levels of compatibility and required tweaks for optimal performance.

Uploaded by

ananthimadi
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

#SuperDepth3D 2.3.

4+ Search for the Game's Name for Basic


Settings
___________________________________________________________________________________
__________________________________________________________
-=:[Settings have to be change and adjusted for diffrent Resolutions,
screen size, and screen types]:=-
-----------------------------------------------------------------------------------
----------------------------------------------------------
[CI] = Compatablity Info [MI] = Major Issues [NC] = Not Compatible [SI] = Some
Issues
...................................................................................
..........................................................
[PCSX2]
===================================================================================
==========================================================
{Fatal Frame} - - You can open SuperDepth3D and enable Legacy Mode on line 64.
But, it's somewhat playable with out this.
Can't See Ghost fix and other issue listed below.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 200.0 0.050 0.0 -20000.0 Yes 3
Normal 0.500 1.000,0.438 0.000,-1.285 Alpha

{Fatal Frame III: The Tormented} - You can open SuperDepth3D and enable Legacy Mode
on line 64. But, it's somewhat playable with out this.
As for Fatal Frame 2 You should try the remake for wii or not it's up to you.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 250.0 0.050 0.050 0.0 -25000.0 Yes 4
Normal 1.375 1.000,0.876 0.000,-0.144 Alpha

{Silent Hill: Origins} - Open SuperDepth3D and enable Legacy Mode on line 64. Is
needed to mask most of the heavy ghosting. Enable cheats in and
place the noise patch in cheats folder. Then in game look for Extra Options.
[Link]
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
MI DM1 137.5 0.050 0.0 -20750.0 Yes 3
Third Per 1.650 0.800,0.876 0.249,-0.144 Alpha

1.000,0.871 0.000,-0.145
{Rule of Roses} - Open SuperDepth3D and enable Legacy Mode on line 64. Is needed to
mask most of the light ghosting. Good thing you can set the
Nose level in game. Same issue as Silent Hill but not as bad. Also To grab the
depth buffer on Opengl video settings. [x] Enable HW Hacks.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 250.0 0.050 0.0 -20000.0 Yes 3
Normal 1.650 1.000,0.876 0.000,-0.144 Alpha

{Ratchet & Clank Size Matters} - Open SuperDepth3D and enable Legacy Mode on line
64. Is needed to mask most of the Medium ghosting.
Not as Bad as Silent Hill. But, still bad.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 25.00 0.050 0.0 -2500.00 Yes 1
Normal 0.000 0.800,0.815 0.250,-0.230 Alpha

{Ratchet & Clank Up Your Arsenal} - Open SuperDepth3D and enable Legacy Mode on
line 64. Is needed to mask most of the Medium ghosting.
Not as Bad as Silent Hill. But, You get the picture. There is a new issue with DOF.
Maybe skipdraw can help here.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 25.00 0.050 0.0 -2500.00 Yes 5
Normal 0.000 0.800,0.808 0.251,-0.227 Alpha

{Ratchet & Clank: Going Commando} - Open SuperDepth3D and enable Legacy Mode on
line 64. Is needed to mask most of the Medium ghosting.
Not as Bad as Silent Hill. This seem to be worst when looking out in to the
distance edges. :(
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 25.00 0.050 0.0 -2500.00 Yes 5
Normal 0.000 0.995,0.815 0.000,-0.230 Alpha

{King's Field: The Ancient City} - You can open SuperDepth3D and enable Legacy Mode
on line 64. But, it's somewhat playable with out this.
Due to the speed of the game. You also need to enable Skip Draw from 1-3 To grab
the depth buffer. Not 1-1 like it says in the wiki.
[Link] < Need to read it. Game is
hard.......
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
MI DM1 37.50 0.050 0.0 -37500.0 Yes 4
Normal 0.940 1.000,0.877 0.000,-0.144 Alpha

{Haunting Ground} - You can open SuperDepth3D and enable Legacy Mode on line 64.
But, it's somewhat playable with out this. You also need to set
Texture Offsets X: 500 and Y: 500 to fix that shader Layer issue. Also Depth Buffer
seems to be shallow in some areas of the game I can't fix this.
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
MI DM1 150000.0 0.050 0.0 0.000015 Yes 4
Off 130.0 0.800,0.876 0.250,-0.144 Alpha

{Clock Tower 3} - You need to use GSDX 3D Stereo build here. There are some
graphics glitches using this. But, It's playable with some eye strain.
Try this in the other games here.
[Link] &
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
NC

{Killzone} - You need to use GSDX 3D Stereo build here. There are many graphics
glitches using this. But, It's playable with some eye strain.
[Link] &
[Link]
[Link] <- Since it's a older version of GSDX expect more
buggs and more issues.
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
NC

{Siren} - You need to use GSDX 3D Stereo build here. There are minor graphics
glitches using this. W 2000 L 70 for me works well.
[Link] &
[Link]
[Link] <- Seems to be a issue with fog.
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
NC

{Metal Gear Solid 2} - Open SuperDepth3D and enable Legacy Mode on line 64. Radar
Off is the best IMO SkipDraw 3,3 or 3,4 and set Boundary to Normal.
Radar One & Radar Two set SkipDraw to [4,4] , [4,5] or the values above and set
Boundary to Third person. But, don't use Radar One or Two to many issues.
[Link] /
[Link] <- Seems to be a Windows
Version Too.
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 235.0 0.050 0.050 0.0 -200.00 Yes 4
Normal 0.800 1.000,0.876 0.000,-0.144 Alpha

{Metal Gear Solid 3} - Optional too open SuperDepth3D and enable Legacy Mode on
line 64. Since bluring seems not too strong. Make sure you follow the
Fixes listed in the links below. Because of this you need Hardware Hacks Enabled.
[Link] /
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM1 30000. 0.050 0.0375 0.0 0.0000025 Yes 4
Normal 130.0 1.000,0.876 0.000,-0.144 Try Them

{Gran Turismo 3: A-Spec} - You need to use GSDX 3D Stereo build here. Too many
issues with ReShade. I didn't test GSDX 3D so keep this in mind.
[Link] &
[Link]
[Link]
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
NC DM1 100.0 0.050 0.050 0.0 -200.00 Yes 4
Normal 0.800 1.000,0.876 0.000,-0.144 Alpha

{Gran Turismo 4} - I didn't test GSDX 3D so keep this in mind. ReShade and or GSDX
kind of works with Enable HW Hacks with many issues.
[Link] &
[Link]
[Link] <- Need to read.
[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
MI DM1 100.0 0.050 0.050 0.0 -200.00 Yes 4
Normal 0.800 1.000,0.876 0.000,-0.144 Alpha

[CEMU]
===================================================================================
==========================================================
{The Legend of Zelda™: Breath of the Wild}

[CI] [Depth] [Adjust] [ZPD & Sepration] [NearDepth] [Offset] [Flip] [Balance &
Boundary] [HUD X] [Horz & Vert] [H&V Position] [View Mode]
SI DM0 30.0 0.125 0.0625 0.075 0.000 No 3
Normal 0.000 0.000,0.000 0.000,0.000 You Pick
___________________________________________________________________________________
__________________________________________________________

Common questions

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The use of skipdraw settings in Ratchet & Clank: Up Your Arsenal can be highly effective in resolving graphical issues, particularly those related to Depth of Field (DOF) problems. By skipping specific draw calls that are associated with rendering certain graphical elements, skipdraw helps eliminate excessive visual clutter or unintentional graphical artifacts, thus improving visual performance . However, it requires careful tuning as inappropriate settings can lead to loss of essential visual elements, indicating the nuanced nature of employing skipdraw effectively .

Ghosting issues in Silent Hill: Origins are notably severe, necessitating additional measures such as enabling Legacy Mode and applying specific cheats to mitigate it, whereas in Ratchet & Clank: Size Matters, the ghosting is described as medium and thus less intrusive, though still significant . In Silent Hill, heavy ghosting overwhelms visual clarity, requiring extensive adjustment, while in Ratchet & Clank, users only need to leverage lighter suppression tactics typical of medium ghosting, which are less resource-intensive and easier to manage .

Using GSDX 3D Stereo build to resolve graphical issues in games like Killzone and Clock Tower 3 is limited by persistent graphics glitches that occur despite the adjustments. The 3D Stereo build introduces compatibility challenges that often result in eye strain, and in some cases, exacerbates existing problems like framerate drops and visual noise . Moreover, handling older versions of GSDX can introduce additional bugs that the build might not rectify, limiting its effectiveness and requiring secondary tweaks beyond what the build enables .

Balancing 'Depth' and 'Boundary' settings is crucial for optimizing game visuals in SuperDepth3D use, as these settings control how effectively the depth perception is rendered and contained within visual boundaries. Proper adjustment of Depth allows for improved 3D illusion without overextending into graphical anomalies, while Boundary settings dictate how far this depth effect should interact within the visible constraints of the screen . Ensuring these are finely calibrated not only enhances the player's immersive experience but also prevents the occurrence of visual glitches and disruptions across various screen sizes and resolutions .

Common compatibility issues with SuperDepth3D include ghosting, depth perception errors, and graphical glitches. For example, Silent Hill: Origins requires Legacy Mode and specific cheats to handle heavy ghosting, while Rule of Rose and Ratchet & Clank games also suffer from medium ghosting . Adjustments in Depth, ZPD & Separation, and setting specific HUD positions are commonly used to address these problems. However, complete resolution often requires additional fixes, such as enabling HW Hacks or using SkipDraw .

The configuration of HUD and View Mode significantly affects the gaming experience by managing how in-game displays and perspectives align with the enhanced depth effects provided by SuperDepth3D. Adjusting HUD positions can correct misalignments and ensure that on-screen elements like health bars or maps are correctly positioned, without distortion. Switching View Modes, such as from Normal to Third Person, adapts the game's perspective to optimize clarity and user experience, especially when dealing with depth-related issues .

Enabling Legacy Mode in SuperDepth3D is essential for masking heavy to medium ghosting issues in games like Silent Hill: Origins and Rule of Rose. This mode is crucial for improving visual clarity by adjusting depth rendering strategies that inherently reduce ghosting artifacts . For Silent Hill specifically, additional steps such as applying cheats in the folder and accessing Extra Options are necessary to mitigate these visual challenges .

Adjusting the texture offset setting in Haunting Ground specifically addresses visual anomalies related to shader layers, which can present as surface misalignments or texture disruptions. Setting the Texture Offsets to X: 500 and Y: 500 helps resolve these alignment issues by repositioning graphical elements to their correct appearance in the visual frame . This adjustment is crucial for maintaining visual consistency, especially where the depth buffer may appear shallow in some game areas, which cannot be fixed solely by texture offsets .

Enabling hardware hacks in Metal Gear Solid 3 primarily enhances performance by enabling specific graphical options that marginally improve rendering efficiency and image output. Given the blurring is not excessively strong, utilizing these hacks, such as modifying texture settings and leveraging SkipDraw, helps mitigate latency or stuttering caused by real-time graphic adjustments . This results in a smoother gameplay experience with improved visual fidelity, crucial for an optimal playthrough on emulated platforms .

For both Fatal Frame and Fatal Frame III: The Tormented, enabling Legacy Mode in SuperDepth3D on line 64 can make the games somewhat playable without addressing all issues. Despite the settings, there remains an issue of 'Can't See Ghost'. Adjustments like Depth, ZPD & Separation, and NearDepth play crucial roles in enhancing compatibility yet do not wholly resolve all visual challenges .

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