0% found this document useful (0 votes)
230 views2 pages

Prototype Modding Guide: Model Swapping

This document provides a guide for prototype modding, specifically focusing on model swapping in the Prototype 1/2 game. It outlines the steps to download and use the Scarface Extractor to extract necessary files, as well as instructions on how to replace original files with modded files. Additionally, it mentions that script usage instructions are typically included with the mods themselves.

Uploaded by

roaridua1
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
230 views2 pages

Prototype Modding Guide: Model Swapping

This document provides a guide for prototype modding, specifically focusing on model swapping in the Prototype 1/2 game. It outlines the steps to download and use the Scarface Extractor to extract necessary files, as well as instructions on how to replace original files with modded files. Additionally, it mentions that script usage instructions are typically included with the mods themselves.

Uploaded by

roaridua1
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

sup

so, you got into prototype modding? neat

but now you're confused so here i am

after doing several tutorials to people in the hive, i decided to make this silly
txt

lets start

[MODEL SWAPPING]

1. Skip to [2] if you have a folder named "art" inside your game's folder filled
with more folders like "alex", "packages", and whatnot.

YOU WILL NEED TO DOWNLOAD "SCARFACE EXTRACTOR" FIRST TO PROPERLY GET WHAT YOU NEED.

Scarface Extractor:
[Link]

After you download it, you will need to run "Scarface [Link]"

You will gain a pop-up window with two thingimajibbies (i forgor their names lol)

SELECT A RCF TO EXTRACT - You're gonna tap "..." to make the application bring up a
file explorer tab or something, what you're gonna do here is find your Prototype
1/2 folder and select a file named "[Link]"

FOLDER TO SAVE EXTRACTED CONTENT - Like earlier, you tap "..." and find your
Prototype 1/2 folder (finding the folder in this part may be confusing but thats
fine), but after you find the folder you just press OK after highlighting/selecting
it

Now press start and wait for it to finish...

If you do it correctly, you should now have a folder named "art" filled with the
necessary folders holding the needed files to mod your game.

2. "i only see squiggly lines, a triangle..." - Heller

Great, you did the first step properly, hooray.

Now, here comes the easier part.

Model Swapping at this point is actually quite simple to do.

But first, let's make a backup of your art folder first, copy and paste it
somewhere outside your Prototype 1/2 folder. Never inside the Prototype 1/2 folder.

Now, what you're gonna need to do is return to your Prototype 1/2 folder and delete
"[Link]", the game will read it so the mods would not load which means you have to
get rid of it if you want to see your downloaded mod working

To model swap
You simply need to replace the original files with modded files

I will refer to original files as "[Link]/s" and modded files as "[Link]/s"

Our example [Link] will be "alex.p3d"

In this case, we will bring our [Link] alex.p3d to the folder "alex" inside your
art folder, what you're gonna do is just paste the modded file in so it replaces
the [Link]

Now, for files that have rz in their extensions (Example: [Link]), you'll just
have to simply delete them and place the [Link] in its place

If think you did it correctly, you can now test and see if your mod works!!!

If it doesn't, then A. your mod is broken or you have not put all the necessary
files in their places (sometimes mods needs specific files to be loaded or else the
game will commit die whenever you start it up or you equip powers), or B. you did
something wrong

You can go to the hive and always ask for help if you still have some trouble doing
model swaps

[USING SCRIPTS]

this i wouldnt bother explaining since there are instructions included in most of
the scripts out there, JackHeller's mods has a manual in them so just download one
of his mods and look at the word file provided inside the extracted content

Common questions

Powered by AI

Community resources such as 'the hive' play a vital role in troubleshooting modding issues by providing advice, shared experiences, and specific solutions from seasoned modders. Such communities facilitate learning and support, ensuring that less experienced users can apply mods correctly and address common pitfalls effectively .

The document can be considered incomplete for new modders because it assumes some prior knowledge about handling files and lacks detailed instructions on using scripts and other advanced modding techniques. Its informal tone and reliance on community forums suggest that it might serve better as a starting point rather than a comprehensive guide. The document provides basic model swapping steps but expects users to seek further assistance from community resources if encountered issues .

Not properly placing all necessary files during model swapping can result in multiple issues, including the game failing to start or operating with graphical glitches. Missing files critical for specific functionalities can cause the game to crash ('commit die') when loading or during certain actions. Ensuring all files are correctly placed is crucial for the mod to work as intended and to provide a smooth gaming experience .

If the modded game fails to work, the possible issues could be that the mod is broken or not all the necessary files are placed correctly. This can be resolved by ensuring all required mod files are installed properly, as missing files may cause the game to crash. Additionally, consulting community resources such as 'the hive' can provide further assistance to troubleshoot the issues .

Deleting the 'art.rcf' file is significant as it prevents the game from reading the original files, allowing the modded files to take effect. If not deleted, the game may not load the downloaded mod, leading to a failure in modifying the game. The risk of not deleting this file is that the game's default configurations will override the changes introduced by the mods, negating any customization efforts .

Replacing original files with modded ones directly changes in-game models, altering the visuals and potentially the functions within the game. This process allows players to customize their gaming experience, but requires careful file management to ensure that all necessary components are included to prevent crashes or errors during gameplay .

Making a backup of the 'art' folder is critical because it allows users to restore the original game files in case something goes wrong during the modding process. This precaution helps prevent permanent damage or loss to the game files, enabling users to revert to the original state if the mod does not work correctly or causes the game to crash .

The first step in the process of model swapping is to download and use the 'Scarface Extractor' to extract the 'art.rcf' file from the game's folder. This step is important because extracting this file creates an 'art' folder filled with the necessary files needed to mod the game, which is essential for replacing original files with modded ones .

Someone might choose not to explain using scripts because most scripts come with built-in instructions or manuals that detail their specific use. This self-explanatory nature of script files, like those from JackHeller's mods, allows users to follow the provided documentation rather than needing additional guidance, which can streamline the modding process. Additionally, scripts can be complex, and individual explanations might not be as effective as tailored manuals .

Handling files with ".p3d.rz" extensions involves deleting these original files and replacing them with modded files. This step ensures that the modded files are read by the game correctly, as the presence of these original files could interfere with the modding process .

You might also like