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Auto Fishing Script for Roblox

This document is a Lua script for a game that includes various features such as auto fishing, teleportation, and UI management. It provides a customizable interface with options for settings like infinite jump, weather control, and fishing automation. The script also includes safety warnings about unverified use and potential risks.

Uploaded by

itaitachi41
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
50 views17 pages

Auto Fishing Script for Roblox

This document is a Lua script for a game that includes various features such as auto fishing, teleportation, and UI management. It provides a customizable interface with options for settings like infinite jump, weather control, and fishing automation. The script also includes safety warnings about unverified use and potential risks.

Uploaded by

itaitachi41
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

--[[

WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
---------- [ Library ] ----------
local Library = loadstring(game:HttpGet("[Link]

---------- [ Window ] ----------


local Window = Library:CreateWindow('ikorz_str?')

---------- [ Creat Tab ] ----------

local Tab = {
Home = Window:addTab('•Home'),
Settings = Window:addTab('•Settings'),
Teleport = Window:addTab('•Teleport'),
Shop = Window:addTab('•Shop'),
Misc = Window:addTab('•Misc'),
}

---------- [ Home Left Menu ] ----------

local Home_Left = [Link]:addSection()


local Changelog = Home_Left:addMenu("#Changelog")
Changelog:addChangelog("[script ikorz best]")
Changelog:addChangelog('- Added Teleport')
Changelog:addChangelog('- Added Auto Sell Fisch')
Changelog:addChangelog('- Added Auto Fisching')

---------- [ Home Right Menu ] ----------

local Home_Right = [Link]:addSection()


local Main_Home = Home_Right:addMenu("#Home")

---------- [ Global Config ] ----------


local config = {
fpsCap = 9999,
disableChat = false,
enableBigButton = false,
bigButtonScaleFactor = 2,
shakeSpeed = 0.05,
FreezeWhileFishing = true,
autoFishing = false,
checkFishStatus = false,
autoSellFish = false,
}

-- Set FPS cap


setfpscap([Link])

---------- [ Service ] ----------


local players = game:GetService("Players")
local vim = game:GetService("VirtualInputManager")
local run_service = game:GetService("RunService")
local replicated_storage = game:GetService("ReplicatedStorage")
local localplayer = [Link]
local playergui = [Link]
local StarterGui = game:GetService("StarterGui")
local tweenService = game:GetService("TweenService")
---------- [ Disable Chat ] ----------
if [Link] then
StarterGui:SetCoreGuiEnabled([Link], false)
end

---------- [ Utility Function ] ----------


local utility = {}; do
function utility.simulate_click(x, y, mb)
vim:SendMouseButtonEvent(x, y, (mb - 1), true, game, 1)
vim:SendMouseButtonEvent(x, y, (mb - 1), false, game, 1)
end

function utility.auto_center_button(button)
local viewportSize = [Link]
local centerX = (viewportSize.X - [Link].X) / 2
local centerY = (viewportSize.Y - [Link].Y) / 2
[Link] = [Link](0, centerX, 0, centerY)
end
end

local farm = {reel_tick = nil, cast_tick = nil, is_shaking = false}; do


function farm.find_rod()
local character = [Link]
if not character then return nil end

for _, tool in ipairs(character:GetChildren()) do


if tool:IsA("Tool") and ([Link]:find("rod") or
[Link]:find("Rod")) then
return tool
end
end
return nil
end

function farm.freeze_character(freeze)
local character = [Link]
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if freeze then
[Link] = 0
[Link] = 0
else
[Link] = 16
[Link] = 50
end
end
end
end

function [Link]()
local character = [Link]
if not character then return end

local rod = farm.find_rod()


if not rod then return end

local args = { [1] = 100, [2] = 1 }


[Link]:FireServer(unpack(args))
farm.cast_tick = 0
end

function [Link]()
if farm.is_shaking then return end

local shake_ui = playergui:FindFirstChild("shakeui")


if shake_ui then
local safezone = shake_ui:FindFirstChild("safezone")
local button = safezone and safezone:FindFirstChild("button")

if button then
utility.auto_center_button(button)

[Link] = [Link](0.5, 0, 0.5, 0)

if [Link] then
farm.is_shaking = true
utility.simulate_click(
[Link].X + [Link].X / 2,
[Link].Y + [Link].Y / 2,
1
)
[Link](0.1)
farm.is_shaking = false
end
end
end
end

function [Link]()
local reel_ui = playergui:FindFirstChild("reel")
if not reel_ui then return end

local reel_bar = reel_ui:FindFirstChild("bar")


if not reel_bar then return end

local reel_client = reel_bar:FindFirstChild("reel")


if not reel_client then return end

if reel_client.Disabled == true then


reel_client.Disabled = false
end

local update_colors = getsenv(reel_client).UpdateColors

if update_colors then
setupvalue(update_colors, 1, 100)

replicated_storage.[Link]:FireServer(getupvalue(update_colors, 1),
true)
end
end
end

Main_Home:addToggle("Auto Fishing", [Link], function(state)


[Link] = state
if state then
StarterGui:SetCore("SendNotification", {
Title = "Auto Fishing";
Text = "Auto Fishing activated!";
Duration = 5;
})

spawn(function()
while [Link] and [Link]([Link]) do
local rod = farm.find_rod()
if rod then
if [Link] then
farm.freeze_character(true)
end
[Link]()
[Link](0.5)
[Link]()
[Link]()
else
farm.freeze_character(false)
end
end
end)
else
StarterGui:SetCore("SendNotification", {
Title = "Auto Fishing";
Text = "Auto Fishing deactivated!";
Duration = 5;
})
end
end)

Main_Home:addButton("Sell All Fish", function()


local replicatedStorage = game:GetService("ReplicatedStorage")
local sellEvent =
replicatedStorage:WaitForChild("events"):WaitForChild("selleverything")

if sellEvent and sellEvent:IsA("RemoteFunction") then


sellEvent:InvokeServer()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "All fish have been sold!";
Duration = 5;
})
else
warn("Sell event not found or not a RemoteFunction!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Sell event not found!";
Duration = 5;
})
end
end)

Main_Home:addButton("Sell Fish (In Hand)", function()


local workspaceService = game:GetService("Workspace")
local npc =
workspaceService:WaitForChild("world"):WaitForChild("npcs"):FindFirstChild("Merchan
t")
if npc and npc:FindFirstChild("merchant") and
[Link]:FindFirstChild("sell") then
if [Link]:IsA("RemoteFunction") then
[Link]:InvokeServer()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Fish in hand has been sold!";
Duration = 5;
})
else
warn("'sell' is not a RemoteFunction!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "'sell' is not a valid RemoteFunction!";
Duration = 5;
})
end
else
warn("Marc Merchant NPC or its structure is invalid!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Marc Merchant or its structure is invalid!";
Duration = 5;
})
end
end)

Main_Home:addButton("Show UI Buy Boat", function()


local playerGui =
game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local shipwrightUI =
playerGui:WaitForChild("hud"):WaitForChild("safezone"):FindFirstChild("shipwright")

if shipwrightUI and shipwrightUI:IsA("GuiObject") then


[Link] = not [Link]
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "UI Status";
Text = [Link] and "Buy Boat UI is now visible!" or "Buy
Boat UI is now hidden!";
Duration = 5;
})
else
warn("Shipwright UI not found or is not a valid GuiObject!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Shipwright UI not found!";
Duration = 5;
})
end
end)

---------- [ Settings Menu ] ----------

local Settings_Left = [Link]:addSection()


local Settings = Settings_Left:addMenu("Settings")

getgenv().JumpValue = [Link] or 50
Settings:addTextbox("Jump Hack", getgenv().JumpValue, function(jumpfunc)
getgenv().JumpValue = tonumber(jumpfunc)
handleJumpHack()
end)

Settings:addToggle("Infinite Jump", getgenv().InfiniteJumpEnabled, function(Value)


getgenv().InfiniteJumpEnabled = Value
if getgenv().InfiniteJumpEnabled then
game:GetService("UserInputService").JumpRequest:connect(function()

game:GetService"Players".[Link]:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end)
end
end)

-- Toggle Water Walking


local waterWalkingEnabled = false
Settings:addToggle('Toggle Water Walking', function()
waterWalkingEnabled = not waterWalkingEnabled

-- Mengaktifkan atau menonaktifkan Water Walking


local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoid = character:WaitForChild("Humanoid")

if waterWalkingEnabled then
[Link] = true -- Mengatur untuk bisa berjalan di air
else
[Link] = false -- Kembalikan ke pengaturan normal
end
end)

Settings:addToggle('No Clip', getgenv().NoClip, function(clipf)


getgenv().NoClip = clipf
end)
spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().NoClip then
for i,v in
pairs(game:GetService("Players").[Link]:GetDescendants()) do
if v:IsA("BasePart") then
[Link] = false
end
end
end
end)
end)
end)

-- Mendapatkan LocalPlayer
local LocalPlayer = [Link]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DayOnlyLoop = nil

Settings: addToggle('Infinite Oxygen', function(state)


local player = [Link]
local character = player and [Link]
if character then
local client = character:FindFirstChild("client")
if client then
local oxygen = client:FindFirstChild("oxygen")
if oxygen then
if state then
[Link] = true -- Menonaktifkan oksigen untuk efek tak
terbatas
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Activated";
Text = "Oxygen has been disabled.";
Duration = 5;
})
else
[Link] = false -- Mengaktifkan kembali oksigen jika
toggle dimatikan
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Deactivated";
Text = "Oxygen is back to normal.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Cannot find 'oxygen' object!";
Duration = 5;
})
warn("Tidak dapat menemukan 'oxygen' di dalam client!")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Cannot find 'client' in character!";
Duration = 5;
})
warn("Tidak dapat menemukan 'client' dalam karakter!")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Player's character not found!";
Duration = 5;
})
warn("Karakter pemain tidak ditemukan!")
end
end)

-- Weather Clear
Settings:addToggle('Weather Clear', function(state)
local replicatedStorage = game:GetService("ReplicatedStorage")
local world = replicatedStorage:WaitForChild("world")
local weather = world:WaitForChild("weather")

-- Validasi apakah objek weather ada


if weather then
local oldWeather = [Link]
if state then
-- Set cuaca menjadi Clear
[Link] = 'Clear'
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Activated";
Text = "The weather has been successfully set to clear.";
Duration = 5;
})
warn("Cuaca telah diubah menjadi cerah.")
else
-- Kembalikan ke cuaca awal
[Link] = oldWeather
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Deactivated";
Text = "The weather has been reset to its original state.";
Duration = 5;
})
warn("Cuaca telah dikembalikan ke kondisi semula.")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Failed";
Text = "Cannot find weather object in ReplicatedStorage!";
Duration = 5;
})
warn("Tidak dapat menemukan objek 'weather' di ReplicatedStorage!")
end
end)

-- Remove Fog
Settings:addButton('Remove Fog', function()
local lighting = game:GetService("Lighting")
local sky = lighting:FindFirstChild("Sky")
if sky then
-- Menyembunyikan fog dengan memindahkan Sky ke dalam Bloom jika ada
[Link] = lighting:FindFirstChild("bloom") or lighting
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fog Removed";
Text = "Fog has been successfully removed from the environment.";
Duration = 5;
})
warn("Fog telah dihapus dari lingkungan.")
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Remove Fog Failed";
Text = "Sky object not found in Lighting!";
Duration = 5;
})
warn("Tidak dapat menemukan objek 'Sky' di Lighting!")
end
end)

-- Day Only
Settings:addToggle('Day Only', function(state)
local lighting = game:GetService("Lighting")
if not lighting then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Failed";
Text = "Lighting service is unavailable!";
Duration = 5;
})
warn("Layanan Lighting tidak tersedia!")
return
end

-- Menjaga loop agar lebih terorganisir dan terkontrol


if DayOnlyLoop then
DayOnlyLoop:Disconnect()
DayOnlyLoop = nil
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Deactivated";
Text = "The game will cycle through day and night again.";
Duration = 5;
})
warn("Mode Day Only telah dinonaktifkan.")
else
if state then
-- Aktivasi mode Day Only (siang saja)
DayOnlyLoop =
game:GetService("RunService").Heartbeat:Connect(function()
[Link] = "12:00:00" -- Tetap pada siang hari
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Activated";
Text = "The game will stay in daytime.";
Duration = 5;
})
warn("Mode Day Only telah diaktifkan. Game akan selalu berada di siang
hari.")
end
end
end)

getgenv().AntiAFK = true
Settings:addToggle("Anti AFK", getgenv().AntiAFK, function(Value)
getgenv().AntiAFK = Value
end)

[Link](function ()
while wait(.1) do
if getgenv().AntiAFK then
local vu = game:GetService("VirtualUser")
game:GetService("Players").[Link]:connect(function()
vu:Button2Down([Link](0,0),[Link])
wait(1)
vu:Button2Up([Link](0,0),[Link])
end)
end
end
end)

getgenv().AntiKickClient = true
Settings:addToggle("Anti Kick Client", getgenv().AntiKickClient, function(Value)
getgenv().AntiKickClient = Value
end)
[Link](function()
while wait() do
if getgenv().AntiKickClient then
loadstring(game:HttpGet('[Link]
antikickclient'))()
end
end
end)

Settings:addButton("FPS Boost", function()


local decalsyeeted = false
local g = game
local w = [Link]
local l = [Link]
local t = [Link]
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = false
[Link] = 9e9
[Link] = 0
settings().[Link] = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
[Link] = "Plastic"
[Link] = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
[Link] = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
[Link] = [Link](0)
elseif v:IsA("Explosion") then
[Link] = 1
[Link] = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
[Link] = false
elseif v:IsA("MeshPart") then
[Link] = "Plastic"
[Link] = 0
[Link] = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
[Link] = false
end
end
end)

Settings:addButton("Destroy GUI", function()


Library:DestroyGui()
end)

---------- [ Server Menu ] ----------

local Settings_Right = [Link]:addSection()


local Settings_1 = Settings_Right:addMenu("Server")

Settings_1:addButton("Rejoin Server", function()


game:GetService("TeleportService"):Teleport([Link],
game:GetService("Players").LocalPlayer)
end)
Settings_1:addButton("Server Hop", function()
Hop()
end)
function Hop()
local PlaceID = [Link]
local AllIDs = {}
local foundAnything = ""
local actualHour = [Link]("!*t").hour
local Deleted = false
function TPReturner()
local Site;
if foundAnything == "" then
Site =
[Link]:JSONDecode(game:HttpGet('[Link] ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site =
[Link]:JSONDecode(game:HttpGet('[Link] ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if [Link] and [Link] ~= "null" and
[Link] ~= nil then
foundAnything = [Link]
end
local num = 0;
for i,v in pairs([Link]) do
local Possible = true
ID = tostring([Link])
if tonumber([Link]) > tonumber([Link]) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
-- delfile("[Link]")
AllIDs = {}
[Link](AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
[Link](AllIDs, ID)
wait(.1)
pcall(function()
-- writefile("[Link]",
game:GetService('HttpService'):JSONEncode(AllIDs))
wait()

game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
[Link])
end)
wait(.1)
end
end
end
end
function Teleport()
while wait(.1) do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end

Settings_1:addButton("Teleport To Lower Server", function()


local maxplayers, gamelink, goodserver, data_table = [Link],
"[Link] .. [Link] .. "/servers/Public?
sortOrder=Asc&limit=100"
if not _G.FailedServerID then _G.FailedServerID = {} end

local function serversearch()


data_table =
game:GetService"HttpService":JSONDecode(game:HttpGetAsync(gamelink))
for _, v in pairs(data_table.data) do
pcall(function()
if type(v) == "table" and [Link] and [Link] and
tonumber(maxplayers) > tonumber([Link]) and not [Link](_G.FailedServerID,
[Link]) then
maxplayers = [Link]
goodserver = [Link]
end
end)
end
end

function getservers()
pcall(serversearch)
for i, v in pairs(data_table) do
if i == "nextPageCursor" then
if gamelink:find"&cursor=" then
local a = gamelink:find"&cursor="
local b = gamelink:sub(a)
gamelink = gamelink:gsub(b, "")
end
gamelink = gamelink .. "&cursor=" .. v
pcall(getservers)
end
end
end

pcall(getservers)
wait(.1)
if goodserver == [Link] or maxplayers ==
#game:GetService"Players":GetChildren() - 1 then
end
[Link](_G.FailedServerID, goodserver)
game:GetService"TeleportService":TeleportToPlaceInstance([Link],
goodserver)

while wait(.1) do
pcall(function()
if not game:IsLoaded() then
[Link]:Wait()
end

[Link]:Connect(function()
local GUI =
[Link]:FindFirstChild("ErrorPrompt")
if GUI then
if [Link] == "Disconnected" then
if #[Link]:GetPlayers() <= 1 then
[Link]:Kick("\nRejoining...")
wait(.1)

game:GetService("TeleportService"):Teleport([Link], [Link])
else

game:GetService("TeleportService"):TeleportToPlaceInstance([Link],
[Link], [Link])
end
end
end
end)
end)
end
end)

---------- [ Teleport Menu with Buttons ] ----------


local Teleport_Left = [Link]:addSection()
local Teleport = Teleport_Left:addMenu("Teleport")

local teleportLocations = {
{"Sunstone Island", [Link](-913.63, 137.29, -1129.90)},
{"Roslit Bay", [Link](-1501.68, 133, 416.21)},
{"Random Islands", [Link](237.69, 139.35, 43.10)},
{"Moosewood", [Link](433.80, 147.07, 261.80)},
{"Executive Headquarters", [Link](-36.46, -246.55, 205.77)},
{"Enchant Room", [Link](1310.05, -805.29, -162.35)},
{"Statue Of Sovereignty", [Link](22.10, 159.01, -1039.85)},
{"Mushgrove Swamp", [Link](2442.81, 130.90, -686.16)},
{"Snowcap Island", [Link](2589.53, 134.92, 2333.10)},
{"Terrapin Island", [Link](152.37, 154.91, 2000.92)},
{"Enchant Relic", [Link](1309.28, -802.43, -83.36)},
}

local function teleportTo(locationName, position)


local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")

if humanoidRootPart then
[Link] = [Link](position)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Teleport Successful";
Text = "Teleported to " .. locationName .. "!";
Duration = 5;
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Teleport Failed";
Text = "HumanoidRootPart not found!";
Duration = 5;
})
warn("HumanoidRootPart not found!")
end
end

-- Tambahkan tombol teleport untuk setiap lokasi


for _, location in ipairs(teleportLocations) do
Teleport:addButton(location[1], function()
teleportTo(location[1], location[2])
end)
end

Teleport:addButton("Best Spot", function()


local forceFieldPart = [Link]("Part")
[Link] = [Link](10, 1, 10)
[Link] = [Link](1447.85, 131.50, -7649.65)
[Link] = true
[Link] = [Link]("White")
[Link] = [Link]
[Link] = [Link]

local forceField = [Link]("ForceField")


[Link] = forceFieldPart

teleportTo("Best Spot", [Link](1447.85, 133.50, -7649.65))


end)

local Shop_Left = [Link]:addSection()


local Shopping = Shop_Left:addMenu("Shop")

Shopping:addButton("Coming Soon", function()


game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Shop",
Text = "Coming Soon",
Duration = 5,
})
warn("Coming Soon")
end)

local Misc_Left = [Link]:addSection()


local Misc_Player = Misc_Left:addMenu("Misc Player")

BypassGpsLoop = nil

-- Bypass Radar
Misc_Player:addButton('Bypass Radar', function()
for _, v in pairs(game:GetService("CollectionService"):GetTagged("radarTag"))
do
if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then
[Link] = not [Link] -- Toggle the visibility of radar elements
end
end
end)

-- Bypass GPS
Misc_Player:addButton('Bypass GPS', function()
local XyzClone
if not BypassGpsLoop then
XyzClone =
game:GetService("ReplicatedStorage").[Link]:Clon
e()
[Link] =
[Link]:WaitForChild("hud"):WaitForChild("safezone"):Wai
tForChild("backpack")

BypassGpsLoop = game:GetService("RunService").Heartbeat:Connect(function()
local Pos = GetPosition()
local StringInput = [Link]("%s,%s,%s", ExportValue(Pos[1]),
ExportValue(Pos[2]), ExportValue(Pos[3]))
[Link] = "<font color='#ff4949'>X</font><font
color='#a3ff81'>Y</font><font color='#626aff'>Z</font>: "..StringInput
end)
else
if
[Link]:FindFirstChild("xyz") then

[Link]:FindFirstChild("xyz"):Dest
roy()
end
if BypassGpsLoop then
BypassGpsLoop:Disconnect()
BypassGpsLoop = nil
end
end
end)

-- Bypass Sell All (Game Pass)


Misc_Player:addButton('Bypass Sell All (Game Pass)', function()
local sellAllButton =
[Link]
if sellAllButton then
[Link] = true
sellAllButton.MouseButton1Click:Connect(function()
if [Link] then

ReplicatedStorage:WaitForChild("events"):WaitForChild("selleverything"):InvokeServe
r()
end
end)
end
end)

local Misc_Left = [Link]:addSection()


local Misc_Player = Misc_Left:addMenu("Misc Player")

-- Fly Mode
local flyingEnabled = false
Misc_Player:addToggle('Fly Mode', false, function(state)
flyingEnabled = state
local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")

if humanoidRootPart then
if flyingEnabled then
local flyLoop
flyLoop =
game:GetService("RunService").RenderStepped:Connect(function()
[Link] = [Link](0, 50, 0) -- Membuat
karakter naik ke atas
end)
character:SetAttribute("FlyLoop", flyLoop)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Activated";
Text = "You are now flying!";
Duration = 5;
})
else
if character:GetAttribute("FlyLoop") then
character:GetAttribute("FlyLoop"):Disconnect()
character:SetAttribute("FlyLoop", nil)
end
[Link] = [Link] -- Menghentikan gerakan
terbang
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Deactivated";
Text = "You are no longer flying.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Failed";
Text = "HumanoidRootPart not found!";
Duration = 5;
})
warn("HumanoidRootPart not found!")
end
end)

-- Speed Hack for Boat


local speedHackEnabled = false
Misc_Player:addToggle('Speed Hack for Boat', false, function(state)
speedHackEnabled = state
local player = [Link]
local boat = workspace:FindFirstChild("Boat") -- Ganti dengan nama objek kapal
di game Anda

if boat and boat:IsA("Model") and [Link] then


if speedHackEnabled then
local bodyVelocity = [Link]("BodyVelocity", [Link])
[Link] = [Link](1e6, 1e6, 1e6) -- Membuat gaya
maksimal
[Link] = [Link] * 260 --
Kecepatan kapal (sesuaikan angka 100)
[Link]:AddItem(bodyVelocity, 5) -- Hapus efek setelah 5 detik
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Activated";
Text = "Your boat is now faster!";
Duration = 5;
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Deactivated";
Text = "Your boat speed is back to normal.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Failed";
Text = "Boat not found or invalid!";
Duration = 5;
})
warn("Boat not found or invalid!")
end
end)

Common questions

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The script uses event loops and condition checks to automate repetitive tasks like fishing and character actions. By connecting functions to game services such as VirtualInputManager and RunService, tasks like rod casting, shaking, and reeling are automated based on toggled conditions. Actions are triggered by detecting and simulating periodic player inputs, effectively executing tasks at scheduled intervals or when specific in-game states or conditions are met. Such automation minimizes the need for direct player involvement and keeps tasks running continuously until stopped .

The script actively handles player feedback and interface interactions using notifications and toggle states. It sends notifications via StarterGui:SetCore to inform players about toggles or actions being activated/deactivated, such as Auto Fishing or Teleportation. Feedback mechanisms ensure the user is aware of current script actions. Interface elements like buttons and toggles are managed through sections and menus, allowing for an organized, modular user experience while actively responding to user inputs and altering in-game parameters like fish selling or player teleportation .

The script incorporates several debugging and failure handling measures through the use of pcall (protected call) functions and warnings. Protected calls are used in critical operations such as server switching and selling fish to catch errors without breaking the script. Warnings and notifications are generated using StarterGui, informing the user of any operations that have failed, such as missing GUI elements or non-functional RemoteFunctions during transactions or interactions .

The script utilizes GUI components extensively to enhance gameplay through engagement and customization. It dynamically interacts with GUI objects like toggles, buttons, and notifications to enable or disable script features such as auto-selling or teleportation. Menus and sections are created to organize these components, ensuring user accessibility and interaction are intuitive. Customization elements, such as altering environmental settings or in-game statistics, are implemented within tabs labeled for specific purposes, facilitating user control via a clear, organized interface .

The script manipulates the player's position for teleportation by changing the CFrame of the player's HumanoidRootPart. Each teleport location is associated with a specific Vector3 position which is used to set the CFrame. This directly moves the player's avatar to the designated coordinates. When teleportation is successful, the script uses StarterGui:SetCore to notify the user .

The script modifies environmental conditions primarily through toggles that alter the game's lighting and weather settings. For weather manipulation, it checks for a weather object in ReplicatedStorage and changes its value to 'Clear'. Notifications are shown to indicate the change in weather state. For fog, the script finds the Sky object in Lighting and temporarily moves it to another part, effectively hiding the fog. The setting can be toggled to return everything to its original state .

The script implements cheat bypasses by manipulating character properties and game physics. For instance, NoClip is achieved by setting all BaseParts of a character to not collide during game execution, allowing unrestricted movement through objects. Infinite Jump alters Humanoid states to repeatedly initiate jumps on demand. These manipulations bypass conventional game restrictions and physics, providing unfair advantages that could lead to warnings, bans, and degrading fair play among users, ultimately impacting game integrity and developer enforcement policies negatively .

Server operations like rejoining and hopping are managed by the script through the use of the TeleportService. The script contains functions that list available servers, determine the next server to connect to, and execute teleportation to the selected server. It stores IDs of visited servers to avoid rejoining them. User notifications and automatic retry logic are implemented to handle errors or disconnections during server operations, ensuring persistent attempts until a successful connection is made .

The Auto Fishing feature in the script utilizes a toggle that activates a loop function when turned on. This loop repeatedly calls several actions such as freezing the character if FreezeWhileFishing is enabled, casting the rod, waiting and then executing shaking and reeling actions. The freezing and unfreezing of the character’s movement are controlled through manipulating the Humanoid's WalkSpeed and JumpPower, while the casting and reeling are controlled through firing server events with specific parameters indicating state changes or player actions. Notifications are sent using the StarterGui to inform the player of the feature's status .

The use of such scripts in online games can offer players competitive advantages through automation and manipulation of game functions beyond intended mechanics, such as automatic fishing and teleportation. While enhancing player experience for some, it can undermine fair play, leading to potential ethical issues like false rankings and imbalanced game economy. Developers' terms of service often explicitly prohibit these scripts, resulting in suspensions or bans. Thus, while offering increased convenience for individuals, using such scripts can disrupt overall community integrity and game balance [Implied by Sources].

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