--[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at
your own risk!
]]
---------- [ Library ] ----------
local Library = loadstring(game:HttpGet("[Link]
---------- [ Window ] ----------
local Window = Library:CreateWindow('ikorz_str?')
---------- [ Creat Tab ] ----------
local Tab = {
Home = Window:addTab('•Home'),
Settings = Window:addTab('•Settings'),
Teleport = Window:addTab('•Teleport'),
Shop = Window:addTab('•Shop'),
Misc = Window:addTab('•Misc'),
}
---------- [ Home Left Menu ] ----------
local Home_Left = [Link]:addSection()
local Changelog = Home_Left:addMenu("#Changelog")
Changelog:addChangelog("[script ikorz best]")
Changelog:addChangelog('- Added Teleport')
Changelog:addChangelog('- Added Auto Sell Fisch')
Changelog:addChangelog('- Added Auto Fisching')
---------- [ Home Right Menu ] ----------
local Home_Right = [Link]:addSection()
local Main_Home = Home_Right:addMenu("#Home")
---------- [ Global Config ] ----------
local config = {
fpsCap = 9999,
disableChat = false,
enableBigButton = false,
bigButtonScaleFactor = 2,
shakeSpeed = 0.05,
FreezeWhileFishing = true,
autoFishing = false,
checkFishStatus = false,
autoSellFish = false,
}
-- Set FPS cap
setfpscap([Link])
---------- [ Service ] ----------
local players = game:GetService("Players")
local vim = game:GetService("VirtualInputManager")
local run_service = game:GetService("RunService")
local replicated_storage = game:GetService("ReplicatedStorage")
local localplayer = [Link]
local playergui = [Link]
local StarterGui = game:GetService("StarterGui")
local tweenService = game:GetService("TweenService")
---------- [ Disable Chat ] ----------
if [Link] then
StarterGui:SetCoreGuiEnabled([Link], false)
end
---------- [ Utility Function ] ----------
local utility = {}; do
function utility.simulate_click(x, y, mb)
vim:SendMouseButtonEvent(x, y, (mb - 1), true, game, 1)
vim:SendMouseButtonEvent(x, y, (mb - 1), false, game, 1)
end
function utility.auto_center_button(button)
local viewportSize = [Link]
local centerX = (viewportSize.X - [Link].X) / 2
local centerY = (viewportSize.Y - [Link].Y) / 2
[Link] = [Link](0, centerX, 0, centerY)
end
end
local farm = {reel_tick = nil, cast_tick = nil, is_shaking = false}; do
function farm.find_rod()
local character = [Link]
if not character then return nil end
for _, tool in ipairs(character:GetChildren()) do
if tool:IsA("Tool") and ([Link]:find("rod") or
[Link]:find("Rod")) then
return tool
end
end
return nil
end
function farm.freeze_character(freeze)
local character = [Link]
if character then
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoid then
if freeze then
[Link] = 0
[Link] = 0
else
[Link] = 16
[Link] = 50
end
end
end
end
function [Link]()
local character = [Link]
if not character then return end
local rod = farm.find_rod()
if not rod then return end
local args = { [1] = 100, [2] = 1 }
[Link]:FireServer(unpack(args))
farm.cast_tick = 0
end
function [Link]()
if farm.is_shaking then return end
local shake_ui = playergui:FindFirstChild("shakeui")
if shake_ui then
local safezone = shake_ui:FindFirstChild("safezone")
local button = safezone and safezone:FindFirstChild("button")
if button then
utility.auto_center_button(button)
[Link] = [Link](0.5, 0, 0.5, 0)
if [Link] then
farm.is_shaking = true
utility.simulate_click(
[Link].X + [Link].X / 2,
[Link].Y + [Link].Y / 2,
1
)
[Link](0.1)
farm.is_shaking = false
end
end
end
end
function [Link]()
local reel_ui = playergui:FindFirstChild("reel")
if not reel_ui then return end
local reel_bar = reel_ui:FindFirstChild("bar")
if not reel_bar then return end
local reel_client = reel_bar:FindFirstChild("reel")
if not reel_client then return end
if reel_client.Disabled == true then
reel_client.Disabled = false
end
local update_colors = getsenv(reel_client).UpdateColors
if update_colors then
setupvalue(update_colors, 1, 100)
replicated_storage.[Link]:FireServer(getupvalue(update_colors, 1),
true)
end
end
end
Main_Home:addToggle("Auto Fishing", [Link], function(state)
[Link] = state
if state then
StarterGui:SetCore("SendNotification", {
Title = "Auto Fishing";
Text = "Auto Fishing activated!";
Duration = 5;
})
spawn(function()
while [Link] and [Link]([Link]) do
local rod = farm.find_rod()
if rod then
if [Link] then
farm.freeze_character(true)
end
[Link]()
[Link](0.5)
[Link]()
[Link]()
else
farm.freeze_character(false)
end
end
end)
else
StarterGui:SetCore("SendNotification", {
Title = "Auto Fishing";
Text = "Auto Fishing deactivated!";
Duration = 5;
})
end
end)
Main_Home:addButton("Sell All Fish", function()
local replicatedStorage = game:GetService("ReplicatedStorage")
local sellEvent =
replicatedStorage:WaitForChild("events"):WaitForChild("selleverything")
if sellEvent and sellEvent:IsA("RemoteFunction") then
sellEvent:InvokeServer()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "All fish have been sold!";
Duration = 5;
})
else
warn("Sell event not found or not a RemoteFunction!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Sell event not found!";
Duration = 5;
})
end
end)
Main_Home:addButton("Sell Fish (In Hand)", function()
local workspaceService = game:GetService("Workspace")
local npc =
workspaceService:WaitForChild("world"):WaitForChild("npcs"):FindFirstChild("Merchan
t")
if npc and npc:FindFirstChild("merchant") and
[Link]:FindFirstChild("sell") then
if [Link]:IsA("RemoteFunction") then
[Link]:InvokeServer()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Success!";
Text = "Fish in hand has been sold!";
Duration = 5;
})
else
warn("'sell' is not a RemoteFunction!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "'sell' is not a valid RemoteFunction!";
Duration = 5;
})
end
else
warn("Marc Merchant NPC or its structure is invalid!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Marc Merchant or its structure is invalid!";
Duration = 5;
})
end
end)
Main_Home:addButton("Show UI Buy Boat", function()
local playerGui =
game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")
local shipwrightUI =
playerGui:WaitForChild("hud"):WaitForChild("safezone"):FindFirstChild("shipwright")
if shipwrightUI and shipwrightUI:IsA("GuiObject") then
[Link] = not [Link]
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "UI Status";
Text = [Link] and "Buy Boat UI is now visible!" or "Buy
Boat UI is now hidden!";
Duration = 5;
})
else
warn("Shipwright UI not found or is not a valid GuiObject!")
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Error!";
Text = "Shipwright UI not found!";
Duration = 5;
})
end
end)
---------- [ Settings Menu ] ----------
local Settings_Left = [Link]:addSection()
local Settings = Settings_Left:addMenu("Settings")
getgenv().JumpValue = [Link] or 50
Settings:addTextbox("Jump Hack", getgenv().JumpValue, function(jumpfunc)
getgenv().JumpValue = tonumber(jumpfunc)
handleJumpHack()
end)
Settings:addToggle("Infinite Jump", getgenv().InfiniteJumpEnabled, function(Value)
getgenv().InfiniteJumpEnabled = Value
if getgenv().InfiniteJumpEnabled then
game:GetService("UserInputService").JumpRequest:connect(function()
game:GetService"Players".[Link]:FindFirstChildOfClass'Humanoid':Chan
geState("Jumping")
end)
end
end)
-- Toggle Water Walking
local waterWalkingEnabled = false
Settings:addToggle('Toggle Water Walking', function()
waterWalkingEnabled = not waterWalkingEnabled
-- Mengaktifkan atau menonaktifkan Water Walking
local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoid = character:WaitForChild("Humanoid")
if waterWalkingEnabled then
[Link] = true -- Mengatur untuk bisa berjalan di air
else
[Link] = false -- Kembalikan ke pengaturan normal
end
end)
Settings:addToggle('No Clip', getgenv().NoClip, function(clipf)
getgenv().NoClip = clipf
end)
spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if getgenv().NoClip then
for i,v in
pairs(game:GetService("Players").[Link]:GetDescendants()) do
if v:IsA("BasePart") then
[Link] = false
end
end
end
end)
end)
end)
-- Mendapatkan LocalPlayer
local LocalPlayer = [Link]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local DayOnlyLoop = nil
Settings: addToggle('Infinite Oxygen', function(state)
local player = [Link]
local character = player and [Link]
if character then
local client = character:FindFirstChild("client")
if client then
local oxygen = client:FindFirstChild("oxygen")
if oxygen then
if state then
[Link] = true -- Menonaktifkan oksigen untuk efek tak
terbatas
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Activated";
Text = "Oxygen has been disabled.";
Duration = 5;
})
else
[Link] = false -- Mengaktifkan kembali oksigen jika
toggle dimatikan
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Deactivated";
Text = "Oxygen is back to normal.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Cannot find 'oxygen' object!";
Duration = 5;
})
warn("Tidak dapat menemukan 'oxygen' di dalam client!")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Cannot find 'client' in character!";
Duration = 5;
})
warn("Tidak dapat menemukan 'client' dalam karakter!")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Infinite Oxygen Failed";
Text = "Player's character not found!";
Duration = 5;
})
warn("Karakter pemain tidak ditemukan!")
end
end)
-- Weather Clear
Settings:addToggle('Weather Clear', function(state)
local replicatedStorage = game:GetService("ReplicatedStorage")
local world = replicatedStorage:WaitForChild("world")
local weather = world:WaitForChild("weather")
-- Validasi apakah objek weather ada
if weather then
local oldWeather = [Link]
if state then
-- Set cuaca menjadi Clear
[Link] = 'Clear'
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Activated";
Text = "The weather has been successfully set to clear.";
Duration = 5;
})
warn("Cuaca telah diubah menjadi cerah.")
else
-- Kembalikan ke cuaca awal
[Link] = oldWeather
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Deactivated";
Text = "The weather has been reset to its original state.";
Duration = 5;
})
warn("Cuaca telah dikembalikan ke kondisi semula.")
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Weather Clear Failed";
Text = "Cannot find weather object in ReplicatedStorage!";
Duration = 5;
})
warn("Tidak dapat menemukan objek 'weather' di ReplicatedStorage!")
end
end)
-- Remove Fog
Settings:addButton('Remove Fog', function()
local lighting = game:GetService("Lighting")
local sky = lighting:FindFirstChild("Sky")
if sky then
-- Menyembunyikan fog dengan memindahkan Sky ke dalam Bloom jika ada
[Link] = lighting:FindFirstChild("bloom") or lighting
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fog Removed";
Text = "Fog has been successfully removed from the environment.";
Duration = 5;
})
warn("Fog telah dihapus dari lingkungan.")
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Remove Fog Failed";
Text = "Sky object not found in Lighting!";
Duration = 5;
})
warn("Tidak dapat menemukan objek 'Sky' di Lighting!")
end
end)
-- Day Only
Settings:addToggle('Day Only', function(state)
local lighting = game:GetService("Lighting")
if not lighting then
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Failed";
Text = "Lighting service is unavailable!";
Duration = 5;
})
warn("Layanan Lighting tidak tersedia!")
return
end
-- Menjaga loop agar lebih terorganisir dan terkontrol
if DayOnlyLoop then
DayOnlyLoop:Disconnect()
DayOnlyLoop = nil
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Deactivated";
Text = "The game will cycle through day and night again.";
Duration = 5;
})
warn("Mode Day Only telah dinonaktifkan.")
else
if state then
-- Aktivasi mode Day Only (siang saja)
DayOnlyLoop =
game:GetService("RunService").Heartbeat:Connect(function()
[Link] = "12:00:00" -- Tetap pada siang hari
end)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Day Only Activated";
Text = "The game will stay in daytime.";
Duration = 5;
})
warn("Mode Day Only telah diaktifkan. Game akan selalu berada di siang
hari.")
end
end
end)
getgenv().AntiAFK = true
Settings:addToggle("Anti AFK", getgenv().AntiAFK, function(Value)
getgenv().AntiAFK = Value
end)
[Link](function ()
while wait(.1) do
if getgenv().AntiAFK then
local vu = game:GetService("VirtualUser")
game:GetService("Players").[Link]:connect(function()
vu:Button2Down([Link](0,0),[Link])
wait(1)
vu:Button2Up([Link](0,0),[Link])
end)
end
end
end)
getgenv().AntiKickClient = true
Settings:addToggle("Anti Kick Client", getgenv().AntiKickClient, function(Value)
getgenv().AntiKickClient = Value
end)
[Link](function()
while wait() do
if getgenv().AntiKickClient then
loadstring(game:HttpGet('[Link]
antikickclient'))()
end
end
end)
Settings:addButton("FPS Boost", function()
local decalsyeeted = false
local g = game
local w = [Link]
local l = [Link]
local t = [Link]
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = 0
[Link] = false
[Link] = 9e9
[Link] = 0
settings().[Link] = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
[Link] = "Plastic"
[Link] = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
[Link] = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
[Link] = [Link](0)
elseif v:IsA("Explosion") then
[Link] = 1
[Link] = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
[Link] = false
elseif v:IsA("MeshPart") then
[Link] = "Plastic"
[Link] = 0
[Link] = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
[Link] = false
end
end
end)
Settings:addButton("Destroy GUI", function()
Library:DestroyGui()
end)
---------- [ Server Menu ] ----------
local Settings_Right = [Link]:addSection()
local Settings_1 = Settings_Right:addMenu("Server")
Settings_1:addButton("Rejoin Server", function()
game:GetService("TeleportService"):Teleport([Link],
game:GetService("Players").LocalPlayer)
end)
Settings_1:addButton("Server Hop", function()
Hop()
end)
function Hop()
local PlaceID = [Link]
local AllIDs = {}
local foundAnything = ""
local actualHour = [Link]("!*t").hour
local Deleted = false
function TPReturner()
local Site;
if foundAnything == "" then
Site =
[Link]:JSONDecode(game:HttpGet('[Link] ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site =
[Link]:JSONDecode(game:HttpGet('[Link] ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if [Link] and [Link] ~= "null" and
[Link] ~= nil then
foundAnything = [Link]
end
local num = 0;
for i,v in pairs([Link]) do
local Possible = true
ID = tostring([Link])
if tonumber([Link]) > tonumber([Link]) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~= tonumber(Existing) then
local delFile = pcall(function()
-- delfile("[Link]")
AllIDs = {}
[Link](AllIDs, actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
[Link](AllIDs, ID)
wait(.1)
pcall(function()
-- writefile("[Link]",
game:GetService('HttpService'):JSONEncode(AllIDs))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
[Link])
end)
wait(.1)
end
end
end
end
function Teleport()
while wait(.1) do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
Settings_1:addButton("Teleport To Lower Server", function()
local maxplayers, gamelink, goodserver, data_table = [Link],
"[Link] .. [Link] .. "/servers/Public?
sortOrder=Asc&limit=100"
if not _G.FailedServerID then _G.FailedServerID = {} end
local function serversearch()
data_table =
game:GetService"HttpService":JSONDecode(game:HttpGetAsync(gamelink))
for _, v in pairs(data_table.data) do
pcall(function()
if type(v) == "table" and [Link] and [Link] and
tonumber(maxplayers) > tonumber([Link]) and not [Link](_G.FailedServerID,
[Link]) then
maxplayers = [Link]
goodserver = [Link]
end
end)
end
end
function getservers()
pcall(serversearch)
for i, v in pairs(data_table) do
if i == "nextPageCursor" then
if gamelink:find"&cursor=" then
local a = gamelink:find"&cursor="
local b = gamelink:sub(a)
gamelink = gamelink:gsub(b, "")
end
gamelink = gamelink .. "&cursor=" .. v
pcall(getservers)
end
end
end
pcall(getservers)
wait(.1)
if goodserver == [Link] or maxplayers ==
#game:GetService"Players":GetChildren() - 1 then
end
[Link](_G.FailedServerID, goodserver)
game:GetService"TeleportService":TeleportToPlaceInstance([Link],
goodserver)
while wait(.1) do
pcall(function()
if not game:IsLoaded() then
[Link]:Wait()
end
[Link]:Connect(function()
local GUI =
[Link]:FindFirstChild("ErrorPrompt")
if GUI then
if [Link] == "Disconnected" then
if #[Link]:GetPlayers() <= 1 then
[Link]:Kick("\nRejoining...")
wait(.1)
game:GetService("TeleportService"):Teleport([Link], [Link])
else
game:GetService("TeleportService"):TeleportToPlaceInstance([Link],
[Link], [Link])
end
end
end
end)
end)
end
end)
---------- [ Teleport Menu with Buttons ] ----------
local Teleport_Left = [Link]:addSection()
local Teleport = Teleport_Left:addMenu("Teleport")
local teleportLocations = {
{"Sunstone Island", [Link](-913.63, 137.29, -1129.90)},
{"Roslit Bay", [Link](-1501.68, 133, 416.21)},
{"Random Islands", [Link](237.69, 139.35, 43.10)},
{"Moosewood", [Link](433.80, 147.07, 261.80)},
{"Executive Headquarters", [Link](-36.46, -246.55, 205.77)},
{"Enchant Room", [Link](1310.05, -805.29, -162.35)},
{"Statue Of Sovereignty", [Link](22.10, 159.01, -1039.85)},
{"Mushgrove Swamp", [Link](2442.81, 130.90, -686.16)},
{"Snowcap Island", [Link](2589.53, 134.92, 2333.10)},
{"Terrapin Island", [Link](152.37, 154.91, 2000.92)},
{"Enchant Relic", [Link](1309.28, -802.43, -83.36)},
}
local function teleportTo(locationName, position)
local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
[Link] = [Link](position)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Teleport Successful";
Text = "Teleported to " .. locationName .. "!";
Duration = 5;
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Teleport Failed";
Text = "HumanoidRootPart not found!";
Duration = 5;
})
warn("HumanoidRootPart not found!")
end
end
-- Tambahkan tombol teleport untuk setiap lokasi
for _, location in ipairs(teleportLocations) do
Teleport:addButton(location[1], function()
teleportTo(location[1], location[2])
end)
end
Teleport:addButton("Best Spot", function()
local forceFieldPart = [Link]("Part")
[Link] = [Link](10, 1, 10)
[Link] = [Link](1447.85, 131.50, -7649.65)
[Link] = true
[Link] = [Link]("White")
[Link] = [Link]
[Link] = [Link]
local forceField = [Link]("ForceField")
[Link] = forceFieldPart
teleportTo("Best Spot", [Link](1447.85, 133.50, -7649.65))
end)
local Shop_Left = [Link]:addSection()
local Shopping = Shop_Left:addMenu("Shop")
Shopping:addButton("Coming Soon", function()
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Shop",
Text = "Coming Soon",
Duration = 5,
})
warn("Coming Soon")
end)
local Misc_Left = [Link]:addSection()
local Misc_Player = Misc_Left:addMenu("Misc Player")
BypassGpsLoop = nil
-- Bypass Radar
Misc_Player:addButton('Bypass Radar', function()
for _, v in pairs(game:GetService("CollectionService"):GetTagged("radarTag"))
do
if v:IsA("BillboardGui") or v:IsA("SurfaceGui") then
[Link] = not [Link] -- Toggle the visibility of radar elements
end
end
end)
-- Bypass GPS
Misc_Player:addButton('Bypass GPS', function()
local XyzClone
if not BypassGpsLoop then
XyzClone =
game:GetService("ReplicatedStorage").[Link]:Clon
e()
[Link] =
[Link]:WaitForChild("hud"):WaitForChild("safezone"):Wai
tForChild("backpack")
BypassGpsLoop = game:GetService("RunService").Heartbeat:Connect(function()
local Pos = GetPosition()
local StringInput = [Link]("%s,%s,%s", ExportValue(Pos[1]),
ExportValue(Pos[2]), ExportValue(Pos[3]))
[Link] = "<font color='#ff4949'>X</font><font
color='#a3ff81'>Y</font><font color='#626aff'>Z</font>: "..StringInput
end)
else
if
[Link]:FindFirstChild("xyz") then
[Link]:FindFirstChild("xyz"):Dest
roy()
end
if BypassGpsLoop then
BypassGpsLoop:Disconnect()
BypassGpsLoop = nil
end
end
end)
-- Bypass Sell All (Game Pass)
Misc_Player:addButton('Bypass Sell All (Game Pass)', function()
local sellAllButton =
[Link]
if sellAllButton then
[Link] = true
sellAllButton.MouseButton1Click:Connect(function()
if [Link] then
ReplicatedStorage:WaitForChild("events"):WaitForChild("selleverything"):InvokeServe
r()
end
end)
end
end)
local Misc_Left = [Link]:addSection()
local Misc_Player = Misc_Left:addMenu("Misc Player")
-- Fly Mode
local flyingEnabled = false
Misc_Player:addToggle('Fly Mode', false, function(state)
flyingEnabled = state
local player = [Link]
local character = [Link] or [Link]:Wait()
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
if humanoidRootPart then
if flyingEnabled then
local flyLoop
flyLoop =
game:GetService("RunService").RenderStepped:Connect(function()
[Link] = [Link](0, 50, 0) -- Membuat
karakter naik ke atas
end)
character:SetAttribute("FlyLoop", flyLoop)
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Activated";
Text = "You are now flying!";
Duration = 5;
})
else
if character:GetAttribute("FlyLoop") then
character:GetAttribute("FlyLoop"):Disconnect()
character:SetAttribute("FlyLoop", nil)
end
[Link] = [Link] -- Menghentikan gerakan
terbang
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Deactivated";
Text = "You are no longer flying.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Fly Mode Failed";
Text = "HumanoidRootPart not found!";
Duration = 5;
})
warn("HumanoidRootPart not found!")
end
end)
-- Speed Hack for Boat
local speedHackEnabled = false
Misc_Player:addToggle('Speed Hack for Boat', false, function(state)
speedHackEnabled = state
local player = [Link]
local boat = workspace:FindFirstChild("Boat") -- Ganti dengan nama objek kapal
di game Anda
if boat and boat:IsA("Model") and [Link] then
if speedHackEnabled then
local bodyVelocity = [Link]("BodyVelocity", [Link])
[Link] = [Link](1e6, 1e6, 1e6) -- Membuat gaya
maksimal
[Link] = [Link] * 260 --
Kecepatan kapal (sesuaikan angka 100)
[Link]:AddItem(bodyVelocity, 5) -- Hapus efek setelah 5 detik
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Activated";
Text = "Your boat is now faster!";
Duration = 5;
})
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Deactivated";
Text = "Your boat speed is back to normal.";
Duration = 5;
})
end
else
game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Speed Hack Failed";
Text = "Boat not found or invalid!";
Duration = 5;
})
warn("Boat not found or invalid!")
end
end)