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Java Object-Oriented Programming Course

The document outlines the course MCPC1005, which focuses on Object-Oriented Programming using Java, aiming to teach fundamental programming concepts, problem-solving skills, and algorithmic thinking. It includes course objectives, outcomes, and detailed modules covering Java basics, inheritance, polymorphism, exception handling, multi-threading, event handling, and applets. Additionally, it lists recommended textbooks for further study.
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0% found this document useful (0 votes)
21 views2 pages

Java Object-Oriented Programming Course

The document outlines the course MCPC1005, which focuses on Object-Oriented Programming using Java, aiming to teach fundamental programming concepts, problem-solving skills, and algorithmic thinking. It includes course objectives, outcomes, and detailed modules covering Java basics, inheritance, polymorphism, exception handling, multi-threading, event handling, and applets. Additionally, it lists recommended textbooks for further study.
Copyright
© All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

MCPC1005 OBJECT ORIENTED PROGRAMMING USING JAVA (3-0-0)

Course Objectives:
• To provide an understanding of basic programming concepts using the Java
programming language.
• To develop problem-solving skills using Java programming constructs.
• To introduce students to algorithmic thinking and program design techniques and
enable students to write, compile, and debug programs in Java.

Course Outcomes (CO):


CO1: Understand the fundamental concepts of programming using the Java language.
CO2: Develop problem-solving skills through the application of programming constructs in
Java and design & implement functions and algorithms to solve complex problems.
CO3: Demonstrate proficiency in using pointers, arrays, and structures in Java
programming.
CO4: Apply error handling and debugging techniques to identify and resolve programming
errors.
CO5: Utilize file handling mechanisms in Java for input/output operations and appreciate
the importance of data structures and their implementation in Java.

Module-I
JAVA BASICS: Review of Object-oriented concepts, History of Java, Java buzzwords, JVM
architecture, Data types, Variables, Scope and life time of variables, arrays, operators, control
statements, type conversion and casting, simple java program, constructors, methods, Static
block, Static Data, Static Method String and String Buffer Classes, Using Java API
Document.

Module-II
INHERITANCE AND POLYMORPHISM: Basic concepts, Types of inheritance, Member
access rules, Usage of this and Super key word, Method Overloading, Method overriding,
Abstract classes, Dynamic method dispatch, Usage of final keyword. PACKAGES AND
INTERFACES: Defining package, Access protection, importing packages, Defining and
Implementing interfaces, and Extending interfaces. I / O STREAMS: Concepts of streams,
Stream classes- Byte and Character stream, Reading console Input and Writing Console
output, File Handling.

Module-III
EXCEPTION HANDLING: Exception types, Usage of Try, Catch, Throw, Throws and
Finally keywords, Built-in Exceptions, Creating own Exception classes. MULTI
THREADING: Concepts of Thread, Thread life cycle, creating threads using Thread class
and Runnable interface, Synchronization, Thread priorities, Inter Thread communication.
AWT CONTROLS: The AWT class hierarchy, user interface components- Labels, Button,
Text Components, Check Box, Check Box Group, Choice, List Box, Panels – Scroll Pane,
Menu, Scroll Bar. Working with Frame class, Colour, Fonts and layout managers.

Module-IV
EVENT HANDLING: Events, Event sources, Event Listeners, Event Delegation Model
(EDM), Handling Mouse and Keyboard Events, Adapter classes, Inner classes. SWINGS:
Introduction to Swings, Hierarchy of swing components. Containers, Top level containers -
JFrame, JWindow, JDialog, JPanel, JButton, JToggleButton, JCheckBox, JRadioButton,
JLabel,JTextField, JTextArea, JList, JComboBox, JScrollPane. APPLETS: Life cycle of an
Applet, Differences between Applets and Applications, Developing applets, simple applet.

Books:
1. Herbert schildt (2010), The complete reference, 7th edition, Tata Mc graw Hill, New
Delhi
2. Programming with Java, E. Balagurusamy, McGraw-Hill Education, 6th Edition.
3. Head First Java, O’rielly publications 2. T. Budd (2009), An Introduction to Object
Oriented Programming, 3rd edition, Pearson Education, India.
4. J. Nino, F. A. Hosch (2002), An Introduction to programming and OO design using
Java, John Wiley & sons, New Jersey.
5. Y. Daniel Liang (2010), Introduction to Java programming, 7th edition, Pearson
education, India.

Common questions

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Inheritance allows classes to inherit properties and methods from other classes, promoting code reusability by enabling new classes to be built on existing ones without rewriting code. Polymorphism, particularly method overriding, allows for dynamic method invocation, helping in writing flexible and maintainable code. When used together, these concepts help in minimizing redundancy and improving code organization, making maintenance easier .

Java's Swing framework provides richer and more flexible components for GUI development compared to AWT. Swing offers a pluggable look-and-feel, lightweight components that are not dependent on native peer components, and additional components like tables, trees, and progress bars which are not available in AWT. This enhances the ability to create visually appealing and more interactive user interfaces .

Java's event handling model, based on the Event Delegation Model (EDM), provides a robust framework for building responsive interactive applications. By decoupling event source and handler, EDM allows for the clear separation of GUI components and their logic, which enhances the scalability and maintainability of applications. The model efficiently manages event propagation and listeners, accommodating complex event-driven GUI applications .

Constructor methods in Java are crucial for initializing new objects, allowing the setting of initial states and values. They play a role in ensuring new objects are created in a valid and usable state. Static blocks, on the other hand, allow for initialization of static variables and performing tasks that should only happen once, such as logging configurations, when the class is loaded, ensuring efficient use of resources .

Java's memory management model enhances program reliability by utilizing automatic garbage collection. This process automatically deallocates memory by destroying unused objects, preventing memory leaks and reducing the chances of programmer errors associated with manual memory management present in languages like C/C++. This results in enhanced application stability and performance .

Java applets are small applications that run in a web browser, initially designed for enhanced interactivity on web pages, but now largely obsolete. They require a Java-enabled browser for execution. Java applications are standalone programs that run directly on the JVM and can be executed on any platform with a compatible environment. Applications are more versatile, with broader use cases than applets, such as enterprise software, mobile apps, and desktop utilities .

Multithreading in Java allows concurrent execution of two or more threads which can lead to better CPU utilization and improved application performance, especially in applications with independent tasks. It enables complex tasks to be broken down into sub-tasks, each running in parallel, leading to faster completion if managed properly. However, care must be taken to avoid race conditions and to ensure thread safety .

Interfaces provide a way to achieve full abstraction and multiple inheritances in Java, unlike abstract classes, which do not support the latter. Any class implementing an interface must implement all its methods, emphasizing contract-based design. However, interfaces can't have constructor methods or maintain state through fields, limiting their use for scenarios where shared code or state management is necessary, which are better suited to abstract classes .

The 'try' block contains code that might throw an exception. The 'catch' block handles the exception if it is thrown, allowing the programmer to manage error conditions gracefully. The 'throw' keyword manually throws an exception, while 'throws' indicates that a method can throw an exception and delegates the responsibility to the caller to handle it. The 'finally' block contains code that executes regardless of whether an exception occurs, often used for cleanup activities .

Java is designed with key characteristics such as portability, which is enabled by the Java Virtual Machine (JVM), and a robust security model. It also offers features like object-oriented design, platform independence, built-in support for multithreading, and a rich standard library known as Java API, making it versatile for developing a wide range of applications .

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